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{{Status|Canon}}
{{Status|Canon}}
{{Center|Looking for the closely related Covenant vehicle weapon, the [[fuel rod cannon]], or for the handheld [[Pez'tk-pattern fuel rod gun|fuel rod gun]]?}}
[[File:HINF AssaultCannon.png|300px|thumb|An assault cannon attached to the right arm of a Hunter.]]
 
[[File:HCE Hunter AssaultCannon.jpg|300px|thumb|A Hunter firing its assault cannon.]]
{{Weapon infobox
{{Article quote|The Mgalekgolo opened fire with their assault cannons, the weapons making a sound that was like the bellowing of some gigantic primordial beast.{{Ref/Novel|HBC|Chapter=18}}}}
|image=[[File:H5G Hunter Arm Turret.png|270px]]
'''Assault cannons''' are a family of heavy weapons utilised by the [[Covenant]].{{Ref/Novel|Id=CH16|HCH|Chapter=16}} They are most famously employed by the [[Mgalekgolo]], or "Hunters" - heavy infantry forces that typically wield an assault cannon mounted to their right arm in place of a hand. However, they may also be used as a vehicle armament or emplacement, and have been used in conjunction with a wide variety of the Covenant's ground and aerial vehicles.{{Ref/Book|Id=Enc22|Enc22|Page=298}}
|name=Assault cannon
|manufacturer=
|model=
|type=[[Incendiary weapon|Anti-matériel/personnel weapon]]
|cost=
|length={{Convert|2|m|ftin|sp=us}}<ref name="HGOO">'''[[Halo: Ghosts of Onyx]]''', ''page 86''</ref>
|capacity =
|feed = Unlimited
|ammotype=[[Incendiary gel]]
|operation=
|rate=Continuous fire <br>
Single bolts <br>
Automatic fire
|accuracy=High
|optics=
|range=Long
|service=[[Human-Covenant War]] <br>
[[Great Schism]] <br>
[[Post-Covenant War conflicts]]
|affiliation=[[Covenant]] <br>
[[Swords of Sanghelios]] <br>
[[Jul 'Mdama's Covenant faction]] <br>
[[Banished]]
}}
{{Article quote|The Mgalekgolo opened fire with their assault cannons, the weapons making a sound that was like the bellowing of some gigantic primordial beast.<ref name="HBC">'''[[Halo: Broken Circle]]''', ''page 285''</ref>}}
The '''assault cannon'''<ref name="multiple">'''[[Halo: Contact Harvest]]''', ''page 267''</ref><ref>'''[[Halo Wars]]''' ''In-game Upgrade''</ref> is a powerful weapon used by the [[Covenant]]. Functioning based on the same principles of the {{Pattern|Pez'tk|fuel rod gun}},{{Ref/Book|Id=Enc|Enc22|Page=298}}, it is most commonly utilized by [[Mgalekgolo]], although the [[Hierarchs]]' [[anti-gravity chair]]s are equipped with a variant of the weapon.<ref name="halo2">'''Halo 2''', campaign level ''[[Regret (Halo 2 level)|Regret]]''</ref>


==Overview==
==Overview==
===Design details===
===Design details===
The standard version of the Assault cannon is incredibly heavy, making it suitable only for Mgalekgolo. The weapon is integrated into the right "arm" of the Mgalekgolo's armor. In most models, the nozzle is surrounded by three metal "fingers", which may serve as manipulators or assist in the guiding of the projectile. The weapon has shown three primary firing modes. The first one encountered fires the [[incendiary gel]] in globs similar to the standard fuel rod gun,{{Ref/Game|Id=HCE|HCE}} another one uses magnetic fields{{Ref/Reuse|Enc}} to direct the fuel into a continuous scorching stream,{{Ref/Game|Id=H2|H2}} and the third that unleashes several small homing shots like a machine gun.{{Ref/Game|Id=H5G|H5G}} The Hierarchs' gravity thrones are also equipped with a form of the weapon, which fires a yellow beam from a muzzle underneath the chair, and its commands are integrated into the throne's armrests.{{Ref/Reuse|halo2}} In all cases, the weapon must charge before shooting. The sound and light emitted during this moment is the only warning to opponents that the weapon is about to fire.
Assault cannons take the form of large, heavy [[Fuel rod cannon|fuel rod weapons]] used by vehicles and heavy infantry forces. They utilise the same machine architecture and power systems as conventional fuel rod weapons alongside similar ammunition, though are still categorically distinct.{{Ref/Reuse|Enc22}} The most commonly-encountered kind of assault cannon are those equipped by Hunters in lieu of right hands,{{Ref/Reuse|Enc22}} measuring around {{Convert|2|m|ftin|sp=us}} in length.{{Ref/Novel|HGoO|Chapter=8|Quote=A pair of hulking Covenant Hunters blocked the Spartans' retreat. They raised their two-meter-long fuel rod arm cannons.}} These weapons are grafted onto the creature directly,{{Ref/Reuse|Enc22}} and are aimed and fired by that one hand while the other usually uses a [[nanolaminate]] shield to ward off enemy fire. The emitter at the front of the weapon is usually surrounded by three claws, which can be used by the Hunter for manipulating objects.


===Ammunition===
Mechanically, the weapons can be broadly divided into two distinct categories; fuel rod guns and assault beams.{{Ref/Game|Id=Beam|HW|Assault Beam upgrade}} The former work almost identically to standard infantry fuel rod guns such as the {{Pattern|Zasqi|fuel rod gun|}}, storing [[fuel rod]]s in a cylindrical magazine that are fed into the weapon and fired as projectiles.{{Ref/Reuse|Enc22}}{{Ref/Game|Id=HCE|HCE|Hunter in-game enemy}}{{Ref/Game|Id=H2|H2|Hunter in-game enemy}}{{Ref/Game|Id=HW|HW|Hunter in-game unit}} Assault beams, on the other hand, operate in a more unique fashion similar to more conventional [[Plasma weaponry|plasma weapons]]. Rather than firing a physical projectile, assault beams use magnetic fields to shape and guide streams of [[incendiary gel]]{{Ref/Reuse|CH16}} to their targets. Rather than fed from a magazine, these weapons appear to have transparent containers of incendiary gel fitted to the external carapace; the incendiary gel inside the container glows a vibrant green. To fire, the weapon must charge up for a short time before releasing its plasma.{{Ref/Reuse|Enc22}} Assault beams, or a similar variation thereupon, appear to be affixed to the [[Anti-gravity chair|gravity thrones]] of the [[Hierarchs]] for use in self-defense, if necessary.{{Ref/Level|H2|Regret (level)|Regret}}
The weapon uses tubes of radioactive incendiary gel, very similar to those fired by the standard fuel rod gun, as ammunition.{{Ref/Reuse|multiple}} This fuel has been seen contained in both drum-like magazines{{Ref/Reuse|HCE}} or glowing spines that dangle over the weapon{{Ref/Game|Id=H3|H3}}. The gel used in the Mgalekgolo's assault cannons has been seen as radioactive green{{Ref/Reuse|HCE}} or deep red{{Ref/Game|HW2}}{{Ref/Game|HI}} in color, while the one used by the Hierarchs' gravity thrones is golden yellow.{{Ref/Reuse|halo2}}
 
These gel-based assault cannons can fire in a number of firing modes dependant on use case, though some of the most common are single-fire explosive shots{{Ref/Game|Id=Flak|H3ODST|Flak Hunter in-game enemy}}, continuous beams similar in nature to the [[focus cannon]]s of the larger [[Scarab]]s,{{Ref/Game|Id=H3|H3|Hunter in-game enemy}}{{Ref/Game|Id=H3ODST|H3ODST|Hunter in-game enemy}} and a rapid-fire of dozens of shots similar to a [[machine gun]].{{Ref/Game|Id=H5G|H5G|Hunter in-game enemy}}
 
===Variants===
All specifically-observed variations of assault cannon derive from the assault beam described above, relying on tubes of incendiary gel to feed a plasma projector. These include:
*'''[[Berserker's Claw]]''': an assault cannon that fires single shots, capable of tracking enemy aircraft.{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=Berserker's Claw description|Quote=Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets.}}
*'''[[Wicked Grasp]]''': an assault cannon that fires in short bursts.{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=Wicked Grasp description|Quote=The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots.}}
*'''Siphon beam''': [[Mgalekgolo Captain]]s have a bigger and more powerful assault cannon with red fuel rods. Upgrades to this cannon can allow it to overcharge, increasing the damage, range and area of effect, while also stealing life from the targets hit by the beam.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Hunter Captain}}
<gallery>
File:H5G Berserker'sClaw Crop 3.png|Berserker's Claw.
File:H5G WickedGrasp Crop 3.png|Wicked Grasp.
</gallery>


==Gameplay==
==Gameplay==
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*In ''[[Halo 3]]'', the assault cannon is aesthetically very different, but operates much the same as it does in ''Halo 2''. The cannon's beam in can be cut off instantaneously if the target has gone to cover, which allows the Hunter to reposition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates.
*In ''[[Halo 3]]'', the assault cannon is aesthetically very different, but operates much the same as it does in ''Halo 2''. The cannon's beam in can be cut off instantaneously if the target has gone to cover, which allows the Hunter to reposition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates.


*In ''[[Halo Wars]]'', Hunters start with the mortar version of the assault cannon. Their last upgrade turns it into the beam version, which severely increases the damage.<ref>'''[[Halo Wars]]''' ''Instruction Manual''</ref>
*In ''[[Halo Wars]]'', Hunters start with the mortar version of the assault cannon. Their last upgrade turns it into the beam version, which severely increases the damage.


*In ''[[Halo 3: ODST]]'', the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in ''Halo: Combat Evolved''.
*In ''[[Halo 3: ODST]]'', the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in ''Halo: Combat Evolved''.
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*In ''[[Halo Infinite]]'', the assault cannon is much like its ''Guardians'' counterpart, with two firing modes. The primary mode is a single, powerful arching shot. The secondary mode is a rapid fire stream of weaker tracking projectiles.
*In ''[[Halo Infinite]]'', the assault cannon is much like its ''Guardians'' counterpart, with two firing modes. The primary mode is a single, powerful arching shot. The secondary mode is a rapid fire stream of weaker tracking projectiles.
==Variants==
*'''Wicked Grasp''': The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots.<ref name="anvil">[https://www.halowaypoint.com/en-us/news/anvil-s-legacy-preview '''Halo Waypoint''' - ''Anvil's Legacy Preview'']</ref>
*'''Berserker's Claw''': Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets.{{Ref/Reuse|anvil}}
*'''Siphoning Beam''': Mgalekgolo [[Mgalekgolo Captain|Captains]] have a bigger and more powerful Assault cannon with red fuel rods. Upgrades to this cannon can allow it to overcharge, increasing the damage, range and area of effect, while also stealing life from the targets hit by the beam.<ref name="PL">'''Halo Wars 2''', ''[[Phoenix Logs#Banished Units|Phoenix Logs - Hunter Captain]]''</ref>
<gallery>
File:H5G Berserker's Claw.png|Berserker's Claw.
</gallery>


==Trivia==
==Trivia==
{{Linkbox|gallery=yes|gallerypage=Images of assault cannons}}
{{Linkbox|gallery=yes|gallerypage=Images of assault cannons}}
*When using the Bump Possession cheat in ''Halo: Combat Evolved'' to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
*When using the Bump Possession cheat in ''Halo: Combat Evolved'' to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
*Some of the novels refer to the assault cannon as a fuel rod gun/cannon, while it is officially named in ''[[Halo: Contact Harvest]]''.


==Gallery==
==Gallery==
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File:H2A Mgalekgolo.png|A Mgalekgolo with an assault cannon in ''Halo 2: Anniversary''.
File:H2A Mgalekgolo.png|A Mgalekgolo with an assault cannon in ''Halo 2: Anniversary''.
File:Nakagagalit.png|A Mythic Mgalekgolo prepares to fire its assault cannon on [[March on Stormbreak]] in ''Halo 5: Guardians''.
File:Nakagagalit.png|A Mythic Mgalekgolo prepares to fire its assault cannon on [[March on Stormbreak]] in ''Halo 5: Guardians''.
File:H5G-WickedGraspHUD.png|HUD of the Wicked Grasp.
File:H5G-Venator&WickedGrasp.png|A [[VENATOR-class Mjolnir|Venator]]-clad Spartan-IV using a Wicked Grasp on [[Mercy]].
File:H5G-BeserkersClawHUD.png|HUD of the Beserker's Claw.
File:H5G-Venator&BeserkersClaw.png|A Spartan with a Beserker's Claw.
File:H5G - Indomitable with assault cannon.jpg|An [[INDOMITABLE-class Mjolnir|Indomitable]]-clad Spartan-IV using a Berserker's Claw on [[Temple]] in ''Halo 5: Guardians''.
File:HW2B-1v1.jpg|Banished Mgalekgolo firing their assault cannons in ''Halo Wars 2''.
File:HW2B-1v1.jpg|Banished Mgalekgolo firing their assault cannons in ''Halo Wars 2''.
File:HINF AssaultCannon.png|A view of the assault cannon in ''Halo Infinite''.
File:HINF AssaultCannon.png|A view of the assault cannon in ''Halo Infinite''.
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
==See also==
*[[Mgalekgolo]]
*{{Pattern|Pez'tk|fuel rod gun}}
*[[Class-2 Projectile cannon|Fuel rod cannon]]


{{Covenant ordnance}}
{{Covenant ordnance}}
[[Category:Incendiary weapons]]
[[Category:Incendiary weapons]]
[[Category:Covenant weapons]]
[[Category:Covenant weapons]]

Latest revision as of 15:57, December 8, 2024

A Mgalekgolo's assault cannon on a custom Forge Firefight map Fragmentation in Halo Infinite.
An assault cannon attached to the right arm of a Hunter.
A Hunter firing its assault cannon.
The Mgalekgolo opened fire with their assault cannons, the weapons making a sound that was like the bellowing of some gigantic primordial beast.[1]

Assault cannons are a family of heavy weapons utilised by the Covenant.[2] They are most famously employed by the Mgalekgolo, or "Hunters" - heavy infantry forces that typically wield an assault cannon mounted to their right arm in place of a hand. However, they may also be used as a vehicle armament or emplacement, and have been used in conjunction with a wide variety of the Covenant's ground and aerial vehicles.[3]

Overview[edit]

Design details[edit]

Assault cannons take the form of large, heavy fuel rod weapons used by vehicles and heavy infantry forces. They utilise the same machine architecture and power systems as conventional fuel rod weapons alongside similar ammunition, though are still categorically distinct.[3] The most commonly-encountered kind of assault cannon are those equipped by Hunters in lieu of right hands,[3] measuring around 2 meters (6 ft 7 in) in length.[4] These weapons are grafted onto the creature directly,[3] and are aimed and fired by that one hand while the other usually uses a nanolaminate shield to ward off enemy fire. The emitter at the front of the weapon is usually surrounded by three claws, which can be used by the Hunter for manipulating objects.

Mechanically, the weapons can be broadly divided into two distinct categories; fuel rod guns and assault beams.[5] The former work almost identically to standard infantry fuel rod guns such as the Zasqi-pattern, storing fuel rods in a cylindrical magazine that are fed into the weapon and fired as projectiles.[3][6][7][8] Assault beams, on the other hand, operate in a more unique fashion similar to more conventional plasma weapons. Rather than firing a physical projectile, assault beams use magnetic fields to shape and guide streams of incendiary gel[2] to their targets. Rather than fed from a magazine, these weapons appear to have transparent containers of incendiary gel fitted to the external carapace; the incendiary gel inside the container glows a vibrant green. To fire, the weapon must charge up for a short time before releasing its plasma.[3] Assault beams, or a similar variation thereupon, appear to be affixed to the gravity thrones of the Hierarchs for use in self-defense, if necessary.[9]

These gel-based assault cannons can fire in a number of firing modes dependant on use case, though some of the most common are single-fire explosive shots[10], continuous beams similar in nature to the focus cannons of the larger Scarabs,[11][12] and a rapid-fire of dozens of shots similar to a machine gun.[13]

Variants[edit]

All specifically-observed variations of assault cannon derive from the assault beam described above, relying on tubes of incendiary gel to feed a plasma projector. These include:

  • Berserker's Claw: an assault cannon that fires single shots, capable of tracking enemy aircraft.[14]
  • Wicked Grasp: an assault cannon that fires in short bursts.[15]
  • Siphon beam: Mgalekgolo Captains have a bigger and more powerful assault cannon with red fuel rods. Upgrades to this cannon can allow it to overcharge, increasing the damage, range and area of effect, while also stealing life from the targets hit by the beam.[16]

Gameplay[edit]

Variations between the games[edit]

In terms of gameplay, the assault cannon has changed with each installment, in terms of operation and aesthetics, mostly to balance gameplay.

  • In Halo: Combat Evolved, the assault cannon fires single shots, similar to fuel rod gun shots, and appears to contain its gel supply in a "drum" mounted underneath the arm. Also, the cannon fires in a more parabolic arch than any other variant, resulting in a range, but low accuracy. Hunters will not continue to track once the cannon has started to charge, making them inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original assault cannon's recoil severely lowers its accuracy. The player can use this to their advantage to avoid being injured by standing completely still and firing from that position.
  • In Halo 2, there are minor changes to the assault cannon's appearance, but the weapon fires a continuous stream rather than individual blasts while the "drum" reloaded and fired. Because it is a continuous beam, this makes it possible to survive a hit from it on Legendary difficulty if the player can very quickly move out of the stream. Halo 2 also marks the only appearance of the variant used by the Hierarchs' gravity thrones, which is the Prophet of Regret's primary offensive ability in the level Regret.
  • In Halo 3, the assault cannon is aesthetically very different, but operates much the same as it does in Halo 2. The cannon's beam in can be cut off instantaneously if the target has gone to cover, which allows the Hunter to reposition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates.
  • In Halo Wars, Hunters start with the mortar version of the assault cannon. Their last upgrade turns it into the beam version, which severely increases the damage.
  • In Halo 3: ODST, the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in Halo: Combat Evolved.
  • Halo: Reach features a full return to the Halo: CE -era assault cannon, which fires single explosive blobs of bright green gel. The blast radius is greatly increased and the splash damage can even hurt enemies that are behind thin cover. However, shooting the cannon as it charges can stop it from firing.
  • In Halo 4, the Hunters' assault cannon is very similar to the one in Halo: Reach.
  • In Halo 5: Guardians, the assault cannon can fire in two different modes. The first mode consists in two quick shots that do large amounts of damage. The other mode unleashes several small projectiles that track players but do noticeably less damage. The small projectiles are fast and meant to target players at ranges where the main attack would not be effective. Halo 5 also introduces the assault cannon as a usable weapon in multiplayer, though each version appears to have only one firing mode as opposed to the hunter's dual-firing version.
  • In Halo Infinite, the assault cannon is much like its Guardians counterpart, with two firing modes. The primary mode is a single, powerful arching shot. The secondary mode is a rapid fire stream of weaker tracking projectiles.

Trivia[edit]

  • When using the Bump Possession cheat in Halo: Combat Evolved to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo: Broken Circle, chapter 18
  2. ^ a b Halo: Contact Harvest, chapter 16
  3. ^ a b c d e f Halo Encyclopedia (2022 edition), page 298
  4. ^ Halo: Ghosts of Onyx, chapter 8: "A pair of hulking Covenant Hunters blocked the Spartans' retreat. They raised their two-meter-long fuel rod arm cannons."
  5. ^ Halo Wars, Assault Beam upgrade
  6. ^ Halo: Combat Evolved, Hunter in-game enemy
  7. ^ Halo 2, Hunter in-game enemy
  8. ^ Halo Wars, Hunter in-game unit
  9. ^ Halo 2, campaign level Regret
  10. ^ Halo 3: ODST, Flak Hunter in-game enemy
  11. ^ Halo 3, Hunter in-game enemy
  12. ^ Halo 3: ODST, Hunter in-game enemy
  13. ^ Halo 5: Guardians, Hunter in-game enemy
  14. ^ Halo 5: Guardians, REQ card: Berserker's Claw description "Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets."
  15. ^ Halo 5: Guardians, REQ card: Wicked Grasp description "The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots."
  16. ^ Halo Wars 2, Phoenix Logs: Hunter Captain