Unggoy Heavy: Difference between revisions

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{{era|H2|H3}}
#REDIRECT [[Heavy (Covenant)#Unggoy]]
{{Ratings}}
{{Covenant Rank Infobox
|name=Heavy
|image=[[Image:Gunner Grunt..jpg|300px|]]
|species=[[Unggoy]]
|weapons=*[[Fuel Rod Gun]]
*[[Plasma Cannon]]
*[[Plasma Pistol]]
*[[Needler]]
*[[Brute Spiker]]
*[[Plasma Grenade]]
*[[Plasma Rifle]]
*[[Shade]]s
|equipment=[[Methane environmental suit]]
|vehicles=*[[Ghost]]s
|missions=Boarding parties, defense
|role=Heavy weapons experts, defenders
|notable=
|affiliation=*[[Covenant]]
*[[Covenant Loyalists]]
*[[Covenant Separatists]]
}}
 
'''Gunner Grunts''' or also referred to as '''Heavy Grunts''' by some are a [[Covenant]] [[Unggoy]] rank. This rank is designated for use of heavy [[weapons]] and turrets.
 
 
==Armor==
'''Heavy Grunts''' wear distinctive emerald, greenish armor with a methane breather , but are otherwise similar to other [[Grunts]] in terms of [[armor]] style. They take much more damage than [[Grunt Minor]]s and [[Grunt Major]]s, but not as much as higher ranking [[Grunt Ultra]]s and [[SpecOps Grunts]].
 
==Combat==
[[Image:1218481089 Heavygrunt.jpg|thumb|left|200px|Stationed atop a [[Gravity Platform]], this particular Grunt Heavy shows one of the many duties of it's rank: operating [[Plasma Cannon]]'s or Heavy weaponry.]]
Heavy Grunts are usually seen in conjunction with other Covenant infantry, operating as heavy support units, and usually operate heavy weapon systems such as [[Plasma Cannon]]s, [[Shade]]s, and [[Fuel Rod Gun]]s.
They usually will not flee from their position unless the player is too close or out of range of their [[weapon]], in which case they will pull out a [[Plasma Pistol]] and attack like a normal Grunt. They are easily dispatched using most tactics, though their armor seems to be tougher than the average Grunt, most likely to protect them from explosives and other heavy weapons fire. Unlike most Grunts, they will rarely throw [[Plasma Grenades]].
 
Note that the cannon is free for you to use after taking out its operator. In ''[[Halo 2]]'' a Heavy Grunt must first deploy its [[Plasma Cannon]] before it can be used. If the Grunt Heavy carrying the [[Plasma Cannon]] is killed before it can deploy it then it cannot be used. This is not the case in ''[[Halo 3]]'' since most of the [[Plasma Cannon]]s encountered are already deployed with the exception of few, and can still be used even if they are detached from their tripod.
 
 
In ''Halo 3'' Grunt Heavies are seen utilizing many different heavy [[weapons]] and vehicles. They are commonly seen driving [[Type-32 Rapid Assault Vehicle|Ghosts]], and seem to be very skilled drivers, (barreling off the sides of cliffs) especially on higher difficulties. Grunt piloted [[Type-32 Rapid Assault Vehicle|Ghosts]] can be a fearsome presence on the battlefield. Grunts will attempt to ram enemies and will keep their distance from advancing foes. Usually if they're not piloting a Ghost then they're manning a turret or carrying a [[Fuel Rod Gun]]. They can be hard to kill with small arms when they are piloting a Ghost because of their great maneuverability.
 
Like [[SpecOps]] and [[Ultra]] grunts they are some of the most dangerous [[Unggoy]]. When not manning a vehicle or turret or carrying a [[Fuel Rod Gun]], Grunt Heavies will usually use [[Plasma Pistol]]s. They are very efficient with these weapons, even overcharging them which is uncommon among [[Unggoy]]. They will even try to aim for [[Headshots]], even though none of the weapons they are encountered using, are capable of even getting one.
 
Grunt Heavies are fearsome enemies, especially on the [[Heroic]] and [[Legendary]] difficulty settings where their heavy weapons can make short work of the player. Their lethal efficiency with anything they use has coined the term "Green Grunts are Horrible People"; a widely used term on Xbox Live.
 
==Appearances==
[[Image:Turret Grunt.jpg|thumb|right|200px|Halo 2 Grunt Heavy bearing that game's version of the portable [[Plasma Cannon]].]]
Heavy Grunts have been seen in several levels of ''[[Halo 2]]'' and ''[[Halo 3]]'':
 
===''[[Halo 2]]''===
*''[[Cairo Station (Level)|Cairo Station]]'' - Two Heavy Grunts at [[Hangar A-02]] and three at [[Commons B-01]] man Plasma Cannons. 
 
*[[Outskirts (Level)|Outskirts]] - Three Heavy [[Grunts]] are found manning plasma cannons in the tunnel.
 
*''[[Delta Halo (Level)|Delta Halo]]'' - A handful of Heavy Grunts man [[Shielded Plasma Cannon]]s at the beginning of the level, defending against attack by [[SPARTAN-117]] and [[Orbital Drop Shock Troopers]].
 
*''[[Gravemind (Level)|Gravemind]]'' - Several Heavy Grunts are deployed to take out the Master Chief, all are equipped with deadly [[Fuel Rod Guns]], except for the two Gunners at the start of the level. You can find them also when your at the second grav-lift that takes you across, not up, supporting three Spec Ops Elites.
 
===''[[Halo 3]]''===
 
*''[[The Storm (Level)|The Storm]]'' - Seen on the [[Scarab]] on higher difficulties manning plasma turrets and on the last part of [[The Storm (Level)|The Storm]] carrying a plasma turret which it will set up when his comrades see you when you go to take out the [[Covenant]] AA gun. They are also seen piloting the Ghosts dropped off by the Phantom to give support to the AA Wraiths.
 
*''[[The Ark (Level)|The Ark]]'' - Seen in many points throughout the level, they drive many of the light vehicles and operate plasma cannons from many positions, including two atop a [[Gravity Platform]] in the beginning area. There are also two with [[Fuel Rod Guns]] half way into the level.
 
*''[[The Covenant (Level)|The Covenant]]'' - Depending on the difficulty, two Heavy Grunts armed with [[Fuel Rod Guns]] defend each of the hallways that lead to the [[Prophet of Truth]]. The first area in the hallway, on [[Legendary]], three heavies, two with a fuel rod, the other with a turret will arrive as reinforcements. In the next hall, two of them are fighting with the Brutes. They both wield Fuel Rod Guns. The Heavy Grunts on this level pose more of a problem than other ones as they hang back and decimate your forces with Fuel Rod Guns, Battle Rifles are an effective way to take them out.
 
*Most [[Shades]] in ''Halo 3'' are operated by Heavy Grunts, appearing in most [[level]]s. Ones not operated by Heavy Grunts are operated by Grunt Minors.
 
*In every level (excluding [[The Covenant (Level)|The Covenant]]) Heavy Grunts are usually seen operating the plasma cannons on enemy [[Phantom]]s. A couple of Battle Rifle bursts is a good idea here to limit the incoming fire from the [[Phantom]].
 
==Trivia==
*They are very rarely seen with [[Spiker]]s. This is easier to find should the player destroy a Phantom, the Grunt will most likely (if it had survived) be wielding a Spiker.
*The only time a Grunt Heavy is not seen deploying a [[Plasma Cannon]] in ''[[Halo 2]]'' is at the beginning of the level [[The Arbiter (Level)|the Arbiter]], where a [[Spec Ops Grunt]] is seen carrying one. This is because the only [[Unggoy]] allies encountered in the level are Special Operations Grunts and one Ultra Grunt.
*It is easier to see Grunts with Spikers in Theater Mode on [[The Storm]] where you can pause and look at them carefully.
*In ''Halo 2'', Heavy Grunts carry Fuel Rod Guns with two hands and they still do in ''Halo 3'', but when the player sends a Heavy Unggoy with an un-deployed plasma cannon, into panic mode, they run around with the cannon in one hand. This could mean that the fail safes on them (which presumably have been removed in ''Halo 3'' as the Master Chief and his allies can use them) is heavy.
*Curl back grunts are slightly more privileged type of grunt called "dropship grunts" or "spirit grunts" becuase a normal grunt cannot fit his backpack into a [[Spirit Dropship]] personnel bay.
*If in panic, it will rip the turret off of its stand and run normally like if it was a [[Needler]] or [[Plasma Pistol]].
{{Grunt Ranks}}
 
 
[[Category:The Covenant]]
[[Category:Grunts]]
[[Category:Ranks]]

Latest revision as of 15:44, October 13, 2022