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The Guardians: Difference between revisions

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<center>''Looking for [[Guardian (Level)|Guardian]], the level?''</center>
{{Center|This article is about the gameplay aspect. For the Forerunner machines, see [[Guardian]]. For other uses, see [[Guardian (disambiguation)]].}}
In ''[[Halo PC]]'', ''[[Halo 2]]'', and ''[[Halo 3]]'' when a player in a [[multiplayer]] map or game is killed inexplicably (i.e. by a physics glitch, by the environment, or by an [[AI]] in [[Halo: Custom Edition]]), the message reads "'''(Player) was killed by The Guardians'''". This is sometimes triggered when trying to get out of a map, but it is not limited to that. Things such as scenery, objects, and even teleporters can cause a death by the "Guardians". The same goes for being killed in and out of maps by unmanned [[vehicles]] (this may not happen in ''Halo: Combat Evolved'', as it will say "''(Player) was killed by a vehicle''".
"'''The Guardians'''" is a [[Wikipedia:Placeholder name|placeholder name]] shown when a player's character in a ''Halo'' game dies of unknown causes. When a player dies under bizarre or unknown circumstances, the message "''<player> was killed by The Guardians''" is shown. The message appears in ''[[Halo: Combat Evolved|Halo Combat Evolved]]'', ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'', ''[[Halo Custom Edition]]'', ''[[Halo 2]]'', ''[[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo 4]]'' and ''[[Halo: Reach]]''.


==Basic Theory==
==Explanation==
It seems to be that the Guardians are a form of security, that is, they protect the map and the game from the players that attempt to (and also accidentally) go past the level boundaries, or glitch the map in some way and sometimes if you try to super bounce on levels you go through the floor and die. This, if proven, would confirm a fact that shows that the normal map boundaries are just blocking off the outside edges, and preventing the player from violating the Sealed World Rules (a set of rules dictating level geometry and physics). Therefore, if the Guardians could somewhat be "glitched"; removed from active play, then these Rules could be exploited. However, the Guardians are well designed, in that there are very few manageable actions that a player can do short of hard hacking the game that will disable them.
Guardian deaths are caused by the game being unable to explain the death of a player.


Guardians should basically be assumed as a form of A.I. that shows that you were killed when the map stops the players from exiting the map as in [[Sandtrap]] and [[Snowbound]] (''Halo 3''), or when redesigned part of the map killed you such as the trains in [[Terminal (Level)|Terminal]] (''Halo 2'') or any odd forms of deaths like falling Scorpions, solid objects such as crates hitting you at a high velocity, teleporter glitches or any other deaths caused by unpredictable events. The Guardians can be overloaded if they are in the form of a turret or mine, but a secondary wall has been placed outside most maps to prevent players from getting a little too far. This wall cannot be "glitched" off.
In ''Halo: Combat Evolved'', every object is assigned ownership. As an example, any bullets generated as a result of a shooting player would have their ownership attributed to the player who fired them. However, in cases where a player is killed by objects that have no ownership, the resulting death will be credited to the Guardians. This theory can be easily tested by having a player fire a rocket or any other slow moving projectile at another player and exiting before the impact. Since the player has left, the rocket will no longer have a valid ownership attribute, and the resulting death will appear as a Guardian kill.


== Examples ==
Melee deaths in ''Halo: Combat Evolved'' are subject to the same system. If two players simultaneously melee each other, one of the deaths will be attributed to the Guardians, since logic in the game prevents a melee being attributed to a player who's awaiting respawn.
*Oftentimes, falling to your death.
 
*Being splattered by an object of its own accord, such as a flying fusion coil, or the occasional empty vehicle. These can happen through means of relatively rare circumstances and explosions.
Kills caused by environmental objects (such as the trains in ''Halo 2''<nowiki/>'s [[Terminal (map)|Terminal]]) and scripted environmental objects (such as the mines in [[Sandtrap]], the cannons in [[Snowbound]], and the towers in [[Sandbox]]) are similarly inexplicable, and are thus credited to The Guardians.
 
Other examples of inexplicable kills include: being crushed by falling [[M808B Main Battle Tank|Scorpions]]; solid objects such as Crates (or traffic cones) hitting you at a high velocity; [[Teleporter]] [[glitches]] (including teleporting outside the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.
 
While the Guardians' scripted appearances can be overloaded, the Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to the Guardians, but the Guardians themselves aren't disabled (inexplicable kills will still be attributed to them), as they don't really exist—the Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name—the phrases "''<Player> was killed by The Guardians''" and "''I have absolutely no idea why <Player> died just now''" are effectively synonymous.
 
==On Bungie.net==
On [[Bungie.net]], individual players have a Service Record; a definitive page for nearly every kind of statistic there is in the game: kills, deaths, ratios, wins, etc. On these pages, one can find the Guardians listed as a cause of death under the Deaths section in most games that are tracked by Bungie.net (''Halo 3'', ''Halo 3: ODST'', ''Halo Reach''). The circumstances of the deaths are as they are usually; strange occurrences, explosions, etc. however it is interesting that the Guardian deaths have their own section and ratios as they are more common in the more recent Halo game releases than they were in ''Halo Combat Evolved'' or ''Halo 2''. In ''Halo 3'' and ''Halo 3: ODST'' it is actually possible to ''kill'' with the Guardians, as the circumstances can be initiated by a player, and on the stats pages a player has a kill/death ratio with the Guardians listed as a "Tool of Destruction".
 
==Scripted Appearances==
The following appearances are "scripted" in the sense that there are specifically coded animations and interactions in the levels; there are no special in-game messages, however, and these are all listed as Guardian kills in gameplay statistics.
 
*[[Forge|Forge mode]]: Any contact with a [[Kill Ball]].
*[[Terminal (map)|Terminal]]: The train.
*[[Sandbox]]: The watchtowers.
*[[Sandtrap]]: The [[Brute landmine]]s outside the level's boundaries.
*[[Snowbound]]: The {{Pattern|Shuku|sentry turret}}s at the boundaries.
*[[Standoff]]: The gate behind one of the bases. (Approaching this gate, or touching it at high speed, can result in death) or going over the side of the cliff.
*[[Narrows]]: Standing on the ring for too long.
*[[Valhalla]]: The giant beam that shoots out of the top of both bases (use caution when flying over the top of the base in a Banshee).
*[[Spartan Ops]]: Any important explosion such the stockpiles in Episode 6, Chapter 4.
 
==Examples==
*A player falling to their death.
*Being splattered by an object of its own accord, such as a flying fusion coil, or the occasional empty vehicle. These can happen through means of relatively rare circumstances and explosions.
**This does not include objects that are being actively manipulated by a player in Forge.
**In ''Halo: Combat Evolved'', there is a separate message for unmanned vehicle kills.
*Being knocked off a ledge by an object.
*Being knocked off a ledge by an object.
*Forge games often lead to multiple Guardian kills, due to its physics manipulating nature.
*Forge games often lead to multiple Guardian kills, due to its physics manipulating nature.
*Being weakened by enemy forces, only to be killed by something brought about by the above.
*Being weakened by enemy forces, only to be killed by something brought about by the above.
*Being outside of the level boundary for quite some time.
*Being outside the level boundaries for a short period of time, or touching a kill barrier.
**In some cases, touching the ground outside a level for a ''total'' of between one and five seconds results in a death. The amount of time varies from map to map (and possibly between areas of maps), but it is cumulative—if a total of five seconds can kill a player, then a player can also die by touching the ground outside the level for two seconds, jumping onto a vehicle, and then touching the ground for three more seconds.
*Being killed by an AI-controlled NPC (they can be modded into maps in ''Halo PC'').
*When two players melee each other at the same time in ''Halo: Combat Evolved''.
*When a [[Ghosts of Halo|Ghost of Halo]] kills a player.


==Trivia==
==Trivia==
*Most [[equipment]]/power-up types, including [[Bubble Shield]] and [[Deployable Cover]] do not alter the effect of the Guardians and you will continue to take damage as normal.
*There have been many cases in both ''Halo 2'' and ''Halo 3'' where mysterious deaths have been credited to the Guardians. This is possibly the game's only explanation for being killed by a [[Ghosts of Halo]], as a Ghost of Halo is not an (identifiable) player.
*Often, if one overloads a map, the Guardians will stop working, allowing players to explore the boundaries of Snowbound, Sandtrap, etc.
*A glitch in the [[Halo: Combat Evolved Trial|''Halo: Combat Evolved'' Trial]] causes the player to spontaneously die. When this happens, a message appears, saying "You were killed by the Guardians."
*There have been many cases in both ''Halo 2'' and ''3'' where mysterious deaths have been caused by the Guardians. This is possibly the game's only explanation for being killed by a [[Ghost of Halo]].
*In Bungie's new franchise [[Destinypedia:Destiny|''Destiny'']], the equivalent to this message is "Killed by The Architects".<ref>[https://www.youtube.com/watch?v=5T-fQwqCtGw '''YouTube''': Destiny - ''Killed by the Architects'']</ref>
*A glitch in the Halo demo causes the player to spontaneously die. When this happens, a message appears saying "You were killed by the Guardians."
**Player characters in Destiny are also known as [[Destinypedia:Guardians|''Guardians'']].
*Though unconfirmed, there could quite possibly be an [[Easter Egg]], in ''Halo 3'', in which you can hear evil laughter via your headset after killed by The Guardians. This was heard and accounted for by JayQs1919 when playing a custom game with a friend.<ref>[http://www.bungie.net/Forums/posts.aspx?postID=22909130  Halo 3 Forum post]</ref>
 
==Sources==
{{Ref/Sources}}


*In the popular machinima, Matchmaking, the Guardians are represented as a select few people (with actual human voices, possibly selected or working for Bungie) that have complete control over every aspect of the online world and are responsible for banning people from Matchmaking, usually for specific reasons.
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Multiplayer]]

Latest revision as of 07:16, September 23, 2022

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This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations.
This article is about the gameplay aspect. For the Forerunner machines, see Guardian. For other uses, see Guardian (disambiguation).

"The Guardians" is a placeholder name shown when a player's character in a Halo game dies of unknown causes. When a player dies under bizarre or unknown circumstances, the message "<player> was killed by The Guardians" is shown. The message appears in Halo Combat Evolved, Halo: Combat Evolved for PC, Halo Custom Edition, Halo 2, Halo 2 for Windows Vista, Halo 3, Halo 3: ODST, Halo 4 and Halo: Reach.

Explanation[edit]

Guardian deaths are caused by the game being unable to explain the death of a player.

In Halo: Combat Evolved, every object is assigned ownership. As an example, any bullets generated as a result of a shooting player would have their ownership attributed to the player who fired them. However, in cases where a player is killed by objects that have no ownership, the resulting death will be credited to the Guardians. This theory can be easily tested by having a player fire a rocket or any other slow moving projectile at another player and exiting before the impact. Since the player has left, the rocket will no longer have a valid ownership attribute, and the resulting death will appear as a Guardian kill.

Melee deaths in Halo: Combat Evolved are subject to the same system. If two players simultaneously melee each other, one of the deaths will be attributed to the Guardians, since logic in the game prevents a melee being attributed to a player who's awaiting respawn.

Kills caused by environmental objects (such as the trains in Halo 2's Terminal) and scripted environmental objects (such as the mines in Sandtrap, the cannons in Snowbound, and the towers in Sandbox) are similarly inexplicable, and are thus credited to The Guardians.

Other examples of inexplicable kills include: being crushed by falling Scorpions; solid objects such as Crates (or traffic cones) hitting you at a high velocity; Teleporter glitches (including teleporting outside the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.

While the Guardians' scripted appearances can be overloaded, the Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to the Guardians, but the Guardians themselves aren't disabled (inexplicable kills will still be attributed to them), as they don't really exist—the Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name—the phrases "<Player> was killed by The Guardians" and "I have absolutely no idea why <Player> died just now" are effectively synonymous.

On Bungie.net[edit]

On Bungie.net, individual players have a Service Record; a definitive page for nearly every kind of statistic there is in the game: kills, deaths, ratios, wins, etc. On these pages, one can find the Guardians listed as a cause of death under the Deaths section in most games that are tracked by Bungie.net (Halo 3, Halo 3: ODST, Halo Reach). The circumstances of the deaths are as they are usually; strange occurrences, explosions, etc. however it is interesting that the Guardian deaths have their own section and ratios as they are more common in the more recent Halo game releases than they were in Halo Combat Evolved or Halo 2. In Halo 3 and Halo 3: ODST it is actually possible to kill with the Guardians, as the circumstances can be initiated by a player, and on the stats pages a player has a kill/death ratio with the Guardians listed as a "Tool of Destruction".

Scripted Appearances[edit]

The following appearances are "scripted" in the sense that there are specifically coded animations and interactions in the levels; there are no special in-game messages, however, and these are all listed as Guardian kills in gameplay statistics.

Examples[edit]

  • A player falling to their death.
  • Being splattered by an object of its own accord, such as a flying fusion coil, or the occasional empty vehicle. These can happen through means of relatively rare circumstances and explosions.
    • This does not include objects that are being actively manipulated by a player in Forge.
    • In Halo: Combat Evolved, there is a separate message for unmanned vehicle kills.
  • Being knocked off a ledge by an object.
  • Forge games often lead to multiple Guardian kills, due to its physics manipulating nature.
  • Being weakened by enemy forces, only to be killed by something brought about by the above.
  • Being outside the level boundaries for a short period of time, or touching a kill barrier.
    • In some cases, touching the ground outside a level for a total of between one and five seconds results in a death. The amount of time varies from map to map (and possibly between areas of maps), but it is cumulative—if a total of five seconds can kill a player, then a player can also die by touching the ground outside the level for two seconds, jumping onto a vehicle, and then touching the ground for three more seconds.
  • Being killed by an AI-controlled NPC (they can be modded into maps in Halo PC).
  • When two players melee each other at the same time in Halo: Combat Evolved.
  • When a Ghost of Halo kills a player.

Trivia[edit]

  • There have been many cases in both Halo 2 and Halo 3 where mysterious deaths have been credited to the Guardians. This is possibly the game's only explanation for being killed by a Ghosts of Halo, as a Ghost of Halo is not an (identifiable) player.
  • A glitch in the Halo: Combat Evolved Trial causes the player to spontaneously die. When this happens, a message appears, saying "You were killed by the Guardians."
  • In Bungie's new franchise Destiny, the equivalent to this message is "Killed by The Architects".[1]
    • Player characters in Destiny are also known as Guardians.

Sources[edit]