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Open Hand: Difference between revisions

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|ammotype = Ionized particles{{Ref/Reuse|universe}}<ref>[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref>
|ammotype = Ionized particles{{Ref/Reuse|universe}}<ref>[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref>
|weight =  
|weight =  
|capacity =
|feed = 24 units
|feed = 24 units
|operation =  
|operation =  
|rate =  
|rate =  
|velocity = 68.05 m/s (223.3 ft/s; 245.0 km/h)<ref name="analysis">[https://www.youtube.com/watch?v=AUxXYemwgzk '''YouTube''' - ''Halo 5 | Boltshots Analysis'', Channel: ''Aozolai'', Date: ''7/16/2017'']</ref>
|velocity = 68.05 m/s (223.3 ft/s; 245.0 km/h)<ref name="analysis">[https://www.youtube.com/watch?v=AUxXYemwgzk '''YouTube''' - ''Halo 5 | Boltshots Analysis'', Channel: ''Aozolai'', Date: ''7/16/2017'']</ref>
|optics =
|range = Medium to medium-long
|range = Medium to medium-long
* 45.72 m (150 ft) {{C|unscoped, ''Halo 5: Guardians''}}{{Ref/Reuse|analysis}}
* 45.72 m (150 ft) {{C|unscoped, ''Halo 5: Guardians''}}{{Ref/Reuse|analysis}}
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The ''Open Hand'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] that can be found in the campaign mission ''[[Osiris (level)|Osiris]]''.
The ''Open Hand'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] that can be found in the campaign mission ''[[Osiris (level)|Osiris]]''.


Appearing as a Rare Level 3 [[Requisition system|REQ]] worth 100 REQ Points when sold, the ''Open Hand'' performs identically to a normal Boltshot except that it fires two red bolts per round for a total of 48 bolts per magazine and can have up to 120 total rounds (40 shots). These bolts exhibit strong tracking behavior and increased damage, requiring [[seven]] pairs of ''Open Hand'' bolts to kill a Spartan. These improvements make the ''Open Hand'' a powerful weapon, both in offensive and suppressive roles, as it can take down riders of [[M12 Warthog|Warthogs]], [[Karo'wark-pattern Ghost|Ghosts]], or [[M290 Mongoose|Mongooses]] more easily due to the bolts curving around the vehicle to reach the riders and is a decent competitor to loadout weapons like the [[BR85 battle rifle|Battle Rifle]] and [[M395 DMR#M395B Designated Marksman Rifle|DMR]]. In addition, its increased damage output can also spell trouble for [[Promethean Soldier]]s, making this weapon highly effective on [[Heroic]] or [[Legendary]].
Appearing as a Rare Level 3 [[Requisition system|REQ]] worth 100 REQ Points when sold, the ''Open Hand'' performs identically to a normal Boltshot except that it fires two red bolts per round for a total of 48 bolts per magazine and can have up to 120 total rounds (40 shots). These bolts exhibit strong tracking behavior and increased damage, requiring [[seven]] pairs of ''Open Hand'' bolts to kill a Spartan. These improvements make the ''Open Hand'' a powerful weapon, both in offensive and suppressive roles, as it can take down riders of [[M12 Warthog|Warthogs]], [[Karo'wark-pattern Ghost|Ghosts]], or [[M290 Mongoose|Mongooses]] more easily due to the bolts curving around the vehicle to reach the riders and is a decent competitor to loadout weapons like the [[BR85 battle rifle|Battle Rifle]] and [[M395 DMR#M395B Designated Marksman Rifle|DMR]]. In addition, its increased damage output can also spell trouble for [[Armiger Soldier]]s, making this weapon highly effective on [[Heroic]] or [[Legendary]].


However, compared to the normal Boltshot, the ''Open Hand'' has a slightly lower rate of fire to partially mitigate the effects of its improvements. In addition, Spartans can still use thruster evades to avoid the Boltshot's tracking rounds, regardless of the variant used.
However, compared to the normal Boltshot, the ''Open Hand'' has a slightly lower rate of fire to partially mitigate the effects of its improvements. In addition, Spartans can still use thruster evades to avoid the Boltshot's tracking rounds, regardless of the variant used.
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<gallery>
<gallery>
File:H5G-OpenHandHUD-Campaign.png|First-person view of the ''Open Hand'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-OpenHandHUD-Campaign.png|First-person view of the ''Open Hand'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-OpenHand FP firing.png|First-person view of Edward Buck firing the ''Open Hand''. Note the red hardlight bolts.
File:H5G-Vale&OpenHand.png|[[Olympia Vale]] using the ''Open Hand''.
File:H5G-Vale&OpenHand.png|[[Olympia Vale]] using the ''Open Hand''.
File:H5G-OpenHandHUD.png|First-person view of the ''Open Hand'' in ''Halo 5: Guardians''.
File:H5G-OpenHandHUD.png|First-person view of the ''Open Hand'' in ''Halo 5: Guardians''.

Latest revision as of 20:23, August 2, 2024

Open Hand
H5G Open Hand.png
Production overview

Manufacturer:

Forerunner

Model series:

Z-110

Type:

Directed Energy Pistol/Exotic

Specifications

Length:

54.1 centimeters (21.3 in)[1]

Width:

9.4 centimeters (3.7 in)[1]

Height:

31.8 centimeters (12.5 in)[1]

Ammunition type:

Ionized particles[1][2]

Feed system:

24 units

Muzzle velocity:

68.05 m/s (223.3 ft/s; 245.0 km/h)[3]

Effective range:

Medium to medium-long

  • 45.72 m (150 ft) (unscoped, Halo 5: Guardians)[3]
  • 68.58 m (225 ft) (scoped, Halo 5: Guardians)[3]
Service history

In service:

Forerunner-Flood war
Post-Covenant War conflicts

 

"Right hand of Endurance-of-Will, the Didact's loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger."
— In-game description[4]

The Open Hand is a special variant of the Z-110 Directed Energy Pistol/Exotic. Its chassis is identical to that of the normal Boltshot, albeit with orange and turquoise stripes flowing through the weapon's main housing, particularly at the top and bottom areas.[5]

Background[edit]

The Open Hand is a named variant of the Z-110 DEP/E, which is depicted with upgraded rounds that take the form of dual red bolts that exhibit strong tracking behavior. It is noted for being the right hand of Endurance-of-Will, a Promethean Knight who served as the Ur-Didact's loyal lieutenant.[4][1] She carried it, alongside the Closed Fist on her left hand, in the final years prior to the firing of the Halo Array.[1]

In October 2558, Fireteam Osiris encountered a copy of the Open Hand on a snow-capped ledge in an area on Kamchatka that they passed through on their quest to retrieve Catherine Halsey from Jul 'Mdama.[6] Both the Closed Fist and Open Hand were later integrated into War Games simulations for use by Spartan-IVs aboard the UNSC Infinity via a method that remains a closely guarded secret among Office of Naval Intelligence personnel.[5][1]

Gameplay[edit]

Halo 5: Guardians[edit]

The Open Hand is a special weapon that can be found in the campaign mission Osiris.

Appearing as a Rare Level 3 REQ worth 100 REQ Points when sold, the Open Hand performs identically to a normal Boltshot except that it fires two red bolts per round for a total of 48 bolts per magazine and can have up to 120 total rounds (40 shots). These bolts exhibit strong tracking behavior and increased damage, requiring seven pairs of Open Hand bolts to kill a Spartan. These improvements make the Open Hand a powerful weapon, both in offensive and suppressive roles, as it can take down riders of Warthogs, Ghosts, or Mongooses more easily due to the bolts curving around the vehicle to reach the riders and is a decent competitor to loadout weapons like the Battle Rifle and DMR. In addition, its increased damage output can also spell trouble for Armiger Soldiers, making this weapon highly effective on Heroic or Legendary.

However, compared to the normal Boltshot, the Open Hand has a slightly lower rate of fire to partially mitigate the effects of its improvements. In addition, Spartans can still use thruster evades to avoid the Boltshot's tracking rounds, regardless of the variant used.

Changes from the Z-110 Directed Energy Pistol/Exotic[edit]

  • Fires swarms of dual red bolts with each press of the trigger.
  • Fired bolts exhibit strong tracking behavior.
  • Increased damage, killing a Spartan in 7 bolts (2+1/3 bursts).
  • Slightly lower rate of fire.
  • Maximum reserve ammunition capacity increased from 72 to 96.
  • Projectile speed is fixed at 68.05 m/s, regardless of whether the bolts are tracking targets.
  • Main light on the weapon does not turn off when the weapon is used with Smart-Link.

Gallery[edit]

Screenshots[edit]

Halo 5: Guardians REQ cards[edit]

List of appearances[edit]

Sources[edit]