Gameplay

Easy: Difference between revisions

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H1|H2|H3|HW|H3R|RE|}}
[[File:MCC - Easy symbol.png|thumb|150px|The Easy shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]]
{{New Content}}
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
[[File:Easy Shield.png|thumb|150px|The Easy difficulty level icon.]]
[[File:TLJ Easy Difficulty (ODST).png|thumb|100px|The ''Halo 3: ODST'' stylisation.]]
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty.|Description from ''[[Halo: Reach]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty.|Description from ''[[Halo: Reach]]''.}}
'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'' and ''[[Halo: Reach]]''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on easy, they will often play again on harder difficulties.
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter.|Description from ''[[Halo 4]]''.}}
{{Quote|Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo.|Description from ''[[Halo 5: Guardians]]''}}
{{Quote|Cut through your foes with ease and revel in your unstoppable onslaught. Recommended for players new to Halo Wars 2.|Description from ''[[Halo Wars 2]]''}}
{{Quote|Take in the sights and sounds around the Ring as you slaughter outmatched adversaries. Recommended for players new to Halo.|Description from ''[[Halo Infinite]]''}}
'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Wars 2]]'' and ''[[Halo Infinite]]''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.


==Summary==
== Summary ==
The icon for the Easy difficulty setting is represented with a shield that has the [[Marathon]] logo encrusted into the center. This is for people just beginning to enter the Halo Universe and the first person shooter genre.
[[File:Halo 3 - Easy Symbol.png|thumb|The original Easy shield.]]


Among the features the player enjoys in easy mode are:
The icon for the Easy difficulty setting is represented with a shield that has the [[Marathon]] logo encrusted into the center. This is for people just beginning to enter the Halo universe and the first person shooter genre in general.
*A tougher [[health]] meter.
*Shields being at 200% their "Normal" capacity.
*Lower health and shield levels for enemies. Most enemies die from a single punch.
*[[Elites]] or [[Brutes]] being less common, and there are very few [[Major Elite]]s or [[Brute Captains]]. [[Minor Elites]] or [[Brute Minor]]s are almost exclusively seen.
*Less intelligence for enemies and tactical action. Enemies are far more reckless and easy to kill.
*Marines and other allies being tougher, more accurate, and doing more damage.
*Meta-point score is divided by 4.


==Trivia==
=== General differences ===
*''Halo 3 ''and ''Halo 3 ODST ''keep track of whether you finished Easy Campaign on Solo or Co-op.
Notable differences on this difficulty in general include:
*Most of the achievements in the Halo series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the mythic skull for unknown reasons, however the achievement for finding it will not be earned even if collected.
* Increased shield and [[health]] strength.
*Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.{{citation needed}}
* Reduced health and shield levels for enemies. Most enemies die from a single melee.
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]] will suggests the player to switch to "Easy" if the player negatively contribute by killing off allies in ''Halo 3'' with the [[Halo 3 Skulls#IWHBYD|IWHBYD Skull]] on.
* Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
*In the beginning of each of the ''Halo'' games, you will have to do the basic procedure to check the Player's control scheme for Easy and [[Normal]], whilst in [[Heroic]] and [[Legendary]], you will skip them due to the assumption that you will be already familiar with them.
* Marines and other allies are tougher, more accurate, and deal more damage.
*In Halo 3, the Mythic Skull is the only one that appears on Easy. However, the corresponding achievement doesn't unlock.
 
== ''Halo: Combat Evolved'' and ''Halo: Anniversary'' ==
=== General differences ===
* Fewer [[Sangheili|Elites]] are encountered in general, very few [[Sangheili Major|Major Elites]], with the most common being [[Sangheili Minor|Minor Elites]].
 
=== Awards ===
* The blue ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
 
== ''Halo 2'' ==
=== Awards ===
* The bronze ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
 
== ''Halo 3'' and ''Halo 3: ODST'' ==
[[File:Halo 3 ODST - Easy Symbol.png|thumb|150px|The ''Halo 3: ODST'' stylisation.]]
=== General differences ===
* Fewer [[Jiralhanae Captain|Brute Captains]] are seen, on top of fewer [[Jiralhanae|Brutes]] being seen in general.
* [[Jiralhanae Minor|Brute Minors]] are almost exclusively seen.
* Meta-point score is reduced to 25% of that of [[Normal]].
 
=== Awards ===
* The silver ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
{{Clear}}
 
== ''Halo: Reach'' ==
[[File:HR Easy Icon.png|thumb|The ''Halo: Reach'' Easy shield. Notice the lack of the Marathon symbol.]]
=== General differences ===
* Barring the few story-based [[Sangheili Zealot|Zealots]] present, Minor Elites are almost exclusively seen.
{{Clear}}
 
== ''Halo 4'' ==
[[File:Halo 4 - Easy symbol.png|thumb|150px|The ''Halo 4'' Easy shield.]]
=== General differences ===
* [[Alpha Crawler]]s and [[Promethean Knight]]s are less common.
* [[Knight Commander]]s fire their [[Z-390 incineration cannon|Incineration Cannons]] far less frequently.
 
=== Specific differences ===
* If the player activates the [[Halo 4 skulls#Black Eye|Black Eye]] skull on the mission [[Forerunner (level)|Forerunner]] and plays on Easy difficulty, the alternate animation of the [[Promethean Knight]] shooting [[John-117]] after he kicks it will not play, causing the player to recharge their shields.
 
=== Awards ===
* The gold ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
{{Clear}}
 
== ''Halo 5: Guardians'' ==
[[File:Halo 5 Guardians - Easy symbol.png|thumb|150px|The ''Halo 5: Guardians'' Easy shield.]]
=== General differences ===
* Standard [[Armiger Soldier]]s and normal Knights are almost exclusively seen, with [[Armiger Sniper]]s and [[Knight Commander]]s being rarer.
* [[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] never exhibit homing behavior against human players.
{{Clear}}
==''Halo Wars 2''==
[[File:Halo Wars 2 - Easy symbol.png|thumb|150px|The ''Halo Wars 2'' Easy shield.]]
=== General differences ===
* Enemy AI will not build up their forces or upgrade their buildings and bases as feverishly.
* Leader powers will rarely be used against the player.
* Damage taken to a player's units will be lowered exponentially.
{{Clear}}
==''Halo Infinite==
{{Expand-section}}
{{Clear}}
== Trivia ==
*In mainline ''Halo'' games from ''Halo 3'' onwards, including ''Halo 3: ODST'', the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
* Most of the achievements in the ''Halo'' series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
* Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.{{citation needed}}
* [[343 Guilty Spark]] will suggest that the player switch to "Easy" if the player starts attacking allies in ''Halo 3'' with the [[Halo 3 skulls#IWHBYD|IWHBYD Skull]] activated.
* In the beginning of each of the ''Halo'' games, there is a look inversion test on Easy and [[Normal]] to set your preferred view inversion setting, whilst on [[Heroic]] and [[Legendary]], it will skipped based on the assumption that you will already be familiar with them.
** The look inversion tests are skipped entirely from ''Halo 4'' onwards.
* [[Commendations]] and [[Challenges]] will not advance on the Easy difficulty.


{{Halo Difficulty Levels}}
{{Halo Difficulty Levels}}
[[Category:Difficulties|false]]
[[Category:Difficulties|1]]

Latest revision as of 15:14, October 16, 2023

The Easy shield, as per Halo: The Master Chief Collection's release.

"Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more."
— Description from Halo: Combat Evolved, Halo 2, Halo: Combat Evolved Anniversary, and Halo: The Master Chief Collection.

"Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself."
— Description from Halo 3 and Halo 3: ODST.

"Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty."
— Description from Halo: Reach.

"Laugh as helpless victims flee in terror from their inevitable slaughter."
— Description from Halo 4.

"Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo."
— Description from Halo 5: Guardians

"Cut through your foes with ease and revel in your unstoppable onslaught. Recommended for players new to Halo Wars 2."
— Description from Halo Wars 2

"Take in the sights and sounds around the Ring as you slaughter outmatched adversaries. Recommended for players new to Halo."
— Description from Halo Infinite

Easy is the least challenging difficulty setting on Halo: Combat Evolved, 2, 3, 4, Halo 3: ODST, Halo Wars, Halo: Reach, Halo 5: Guardians, Halo Wars 2 and Halo Infinite. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.

Summary[edit]

The original Easy shield.

The icon for the Easy difficulty setting is represented with a shield that has the Marathon logo encrusted into the center. This is for people just beginning to enter the Halo universe and the first person shooter genre in general.

General differences[edit]

Notable differences on this difficulty in general include:

  • Increased shield and health strength.
  • Reduced health and shield levels for enemies. Most enemies die from a single melee.
  • Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
  • Marines and other allies are tougher, more accurate, and deal more damage.

Halo: Combat Evolved and Halo: Anniversary[edit]

General differences[edit]

Awards[edit]

  • The blue Halo nameplate is awarded to the player.
    • If the player has completed all campaigns on Easy, the platinum Halo nameplate will be awarded to the player.

Halo 2[edit]

Awards[edit]

  • The bronze Halo nameplate is awarded to the player.
    • If the player has completed all campaigns on Easy, the platinum Halo nameplate will be awarded to the player.

Halo 3 and Halo 3: ODST[edit]

The Halo 3: ODST stylisation.

General differences[edit]

Awards[edit]

  • The silver Halo nameplate is awarded to the player.
    • If the player has completed all campaigns on Easy, the platinum Halo nameplate will be awarded to the player.

Halo: Reach[edit]

The Halo: Reach Easy shield. Notice the lack of the Marathon symbol.

General differences[edit]

  • Barring the few story-based Zealots present, Minor Elites are almost exclusively seen.

Halo 4[edit]

The Halo 4 Easy shield.

General differences[edit]

Specific differences[edit]

  • If the player activates the Black Eye skull on the mission Forerunner and plays on Easy difficulty, the alternate animation of the Promethean Knight shooting John-117 after he kicks it will not play, causing the player to recharge their shields.

Awards[edit]

  • The gold Halo nameplate is awarded to the player.
    • If the player has completed all campaigns on Easy, the platinum Halo nameplate will be awarded to the player.

Halo 5: Guardians[edit]

The Halo 5: Guardians Easy shield.

General differences[edit]

Halo Wars 2[edit]

The Halo Wars 2 Easy shield.

General differences[edit]

  • Enemy AI will not build up their forces or upgrade their buildings and bases as feverishly.
  • Leader powers will rarely be used against the player.
  • Damage taken to a player's units will be lowered exponentially.

Halo Infinite[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Trivia[edit]

  • In mainline Halo games from Halo 3 onwards, including Halo 3: ODST, the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
  • Most of the achievements in the Halo series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in Halo 3 when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
  • Developers have referred to Easy in Halo: CE as "grandma mode", according to the official guidebook.[citation needed]
  • 343 Guilty Spark will suggest that the player switch to "Easy" if the player starts attacking allies in Halo 3 with the IWHBYD Skull activated.
  • In the beginning of each of the Halo games, there is a look inversion test on Easy and Normal to set your preferred view inversion setting, whilst on Heroic and Legendary, it will skipped based on the assumption that you will already be familiar with them.
    • The look inversion tests are skipped entirely from Halo 4 onwards.
  • Commendations and Challenges will not advance on the Easy difficulty.