Gameplay

Easy: Difference between revisions

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H1|H2|H3|HW|H3R|}}
[[File:MCC - Easy symbol.png|thumb|150px|The Easy shield, as per ''[[Halo: The Master Chief Collection|Halo: The Master Chief Collection's]]'' release.]]
[[Image:Easy Shield.png|The Easy difficulty level icon.|thumb]]
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty.|Description from ''[[Halo: Reach]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter.|Description from ''[[Halo 4]]''.}}
{{Quote|Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo.|Description from ''[[Halo 5: Guardians]]''}}
{{Quote|Cut through your foes with ease and revel in your unstoppable onslaught. Recommended for players new to Halo Wars 2.|Description from ''[[Halo Wars 2]]''}}
{{Quote|Take in the sights and sounds around the Ring as you slaughter outmatched adversaries. Recommended for players new to Halo.|Description from ''[[Halo Infinite]]''}}
'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'', ''[[Halo: Reach]]'', ''[[Halo 5: Guardians]]'', ''[[Halo Wars 2]]'' and ''[[Halo Infinite]]''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.


'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', and ''[[halo 3|3]]'' and ''[[Halo Wars]]''. The enemies are few, targeting inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story, after they accomplish it on easy they will often play again on harder difficulties.
== Summary ==
[[File:Halo 3 - Easy Symbol.png|thumb|The original Easy shield.]]


==Summary==
The icon for the Easy difficulty setting is represented with a shield that has the [[Marathon]] logo encrusted into the center. This is for people just beginning to enter the Halo universe and the first person shooter genre in general.
The icon for the Easy difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. This is for people just beginning to enter the Halo Universe and the first person shooter genre.


Among the features the player enjoys in easy mode are:
=== General differences ===
*Tougher [[health]] meter.
Notable differences on this difficulty in general include:
*Shields are 200% their "Normal" capacity.
* Increased shield and [[health]] strength.
*Lower health and shield levels for enemies.
* Reduced health and shield levels for enemies. Most enemies die from a single melee.
*[[Elites]] or [[Brutes]] are less common, and there are very few [[Major Elite]]s or [[Brute Captains]]. [[Minor Elites]] or [[Brute Minor]]s are almost exclusively seen.
* Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
*Less intelligence for enemies and tactical action. Enemies are far more reckless and easy to kill.
* Marines and other allies are tougher, more accurate, and deal more damage.
*Marines and other allies are tougher, more accurate, and do more damage.


== Enemies ==
== ''Halo: Combat Evolved'' and ''Halo: Anniversary'' ==
All enemies in ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'' are very easy to kill. The only main problem any player should encounter when playing is being hit on the back of the head, being stuck by a [[Plasma Grenade]], or a charged [[Plasma Pistol]] shot fired at them with no cover available.
=== General differences ===
* Fewer [[Sangheili|Elites]] are encountered in general, very few [[Sangheili Major|Major Elites]], with the most common being [[Sangheili Minor|Minor Elites]].


[[Grunts]] are by far the easiest to kill in all ''Halo'' games. If they so much as spot you, they begin to panic. If they are in groups, they can be killed in a matter of seconds. The biggest threat they present is setting up and firing at you with a [[Plasma Cannon]], but even then, they are no serious concern.
=== Awards ===
* The blue ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.


[[Jackals]] are, like Grunts, very easy to kill. The main problem is the shield that, with the exception to the [[Rocket Launcher]], cannot be destroyed by [[UNSC]] weapons. In ''Halo: Combat Evolved'', this is very easy to counter, a simple melee attack will send them flying, also killing them. This method can be used in ''Halo 2'', but will usually require more than one melee attack to kill them, despite it being on Easy. The other main way of dispatching shielded Jackals is by using any [[Plasma]] weapon and firing at them, which will deplete the shield. [[Jackal Sniper]]s are no problem, despite having a [[Beam Rifle]]. The damage inflicted on you is usually very small.
== ''Halo 2'' ==
=== Awards ===
* The bronze ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.


[[Yanme'e|Drones]] are the physically weakest members of the [[Covenant]]. This is especially the case on Easy. Usually one shot or melee attack is enough to kill one. The only problem is their ability to fly. This, though, is still not a threat, especially considering the fact that they need to frequently rest; however, they are still irritating.
== ''Halo 3'' and ''Halo 3: ODST'' ==
[[File:Halo 3 ODST - Easy Symbol.png|thumb|150px|The ''Halo 3: ODST'' stylisation.]]
=== General differences ===
* Fewer [[Jiralhanae Captain|Brute Captains]] are seen, on top of fewer [[Jiralhanae|Brutes]] being seen in general.
* [[Jiralhanae Minor|Brute Minors]] are almost exclusively seen.
* Meta-point score is reduced to 25% of that of [[Normal]].


[[Elite]]s, even the higher ranking ones, are fairly easy to defeat. Despite their intelligence, they seem to lack it considerably on the Easy difficulty. As aforementioned, [[Minor Elite]]s are almost always the ranks encountered. Even when higher ranking Elites are faced, such as the [[Zealot]], it is fairly easy to kill them. The only main problems are having to fight large numbers of Elites at once, being hit over the back of the head by one, or facing an Elite holding an [[Energy Sword]]. Only being hit over the back of the head, though, can kill you with one hit. This can easily be avoided altogether if you keep your distance.
=== Awards ===
* The silver ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
{{Clear}}


[[Brute]]s, like Elites with their intelligence, seem to lack the strength that they are supposed to possess on Easy. They are quite easy to kill, even when berserking. The only problem with them berserking is not being able to get out of the way in time. The other problem facing [[Brute]]s is if you face a large number at a time. Both of these, however, are not serious and can be dealt with easily.
== ''Halo: Reach'' ==
[[File:HR Easy Icon.png|thumb|The ''Halo: Reach'' Easy shield. Notice the lack of the Marathon symbol.]]
=== General differences ===
* Barring the few story-based [[Sangheili Zealot|Zealots]] present, Minor Elites are almost exclusively seen.
{{Clear}}


[[Hunter]]s are not any threat usually, especially in ''[[Halo: Combat Evolved]]''. Despite the armor that covers most of their body, ways to get to their exposed flesh is simple. On ''Halo: Combat Evolved'', one shot with a [[M6C Pistol|Pistol]] to the back can kill a Hunter. All other weapons directed to their backs are effective too. They can even be run over by a [[Warthog]] and even takes few melee attacks to kill one. The only threat on ''Halo: Combat Evolved'' is facing them in confined spaces. However, this is no major threat, as that hardly ever happens. On ''[[Halo 2]]'', Hunters are a little harder to kill, but still present no major threat. The only major problem is facing them in tight space, which, again, hardly ever happens.
== ''Halo 4'' ==
[[File:Halo 4 - Easy symbol.png|thumb|150px|The ''Halo 4'' Easy shield.]]
=== General differences ===
* [[Alpha Crawler]]s and [[Promethean Knight]]s are less common.
* [[Knight Commander]]s fire their [[Z-390 incineration cannon|Incineration Cannons]] far less frequently.


[[Sentinels]] are very easy to destroy. A few shots from any weapon will destroy them. They never really present a threat. [[Enforcers]] are tougher than Sentinels but still do not present any threat. However, they can still crush vehicles, which can be fatal.
=== Specific differences ===
* If the player activates the [[Halo 4 skulls#Black Eye|Black Eye]] skull on the mission [[Forerunner (level)|Forerunner]] and plays on Easy difficulty, the alternate animation of the [[Promethean Knight]] shooting [[John-117]] after he kicks it will not play, causing the player to recharge their shields.


The [[Flood]] are easy to kill, but can present a threat if they are underestimated. The [[Infection Forms]] are easy to kill and give out a little damage when they explode on you. The only problem they present is finding and reanimating a dead body. The [[Combat Forms]] can be killed with a few simple shots, sometimes one. The main threat from them is attacking in large groups and wielding weapons like the [[Rocket Launcher]]. [[Carrier Form]]s are also easy to kill, but the explosions can be deadly if you get caught in them. Apart from that, they are no real threat.
=== Awards ===
* The gold ''Halo'' nameplate is awarded to the player.
** If the player has completed all campaigns on Easy, the platinum ''Halo'' nameplate will be awarded to the player.
{{Clear}}


==Trivia==
== ''Halo 5: Guardians'' ==
*In Halo 3, the player will not get any Achievements for beating levels of the Campaign on Easy.
[[File:Halo 5 Guardians - Easy symbol.png|thumb|150px|The ''Halo 5: Guardians'' Easy shield.]]
*Every difficulty shield icon has the [[Marathon]] logo on it.
=== General differences ===
*Developers have referred to Easy in ''Halo: CE'' as "grandma mode" according to the official guidebook.
* Standard [[Armiger Soldier]]s and normal Knights are almost exclusively seen, with [[Armiger Sniper]]s and [[Knight Commander]]s being rarer.
*[[343 Guilty Spark (Monitor)|343 Guilty Spark]] will suggest that you switch to "Easy" if you team kill in ''[[Halo 3]]'' with the [[Halo 3 Skulls#IWHBYD|IWHBYD Skull]] on.
* [[Promethean Crawler]]s' built-in [[Z-110 Boltshot|Boltshots]] never exhibit homing behavior against human players.
*You cannot find any [[skulls]] on ''[[Halo 3]]'' on Easy difficulty, apart from the skull Mythic.
{{Clear}}
*In ''Halo: CE'' co-op mode, it is easier to team kill than in higher difficulty levels. (For example, 11 [[Plasma Rifle]] shots needed on easy, 20 needed on Legendary)
==''Halo Wars 2''==
*You will have less quotes, and even those will be inferior to quotes of the higher difficulties.
[[File:Halo Wars 2 - Easy symbol.png|thumb|150px|The ''Halo Wars 2'' Easy shield.]]
*In the beginning of each of the ''Halo'' games, you will have to do the basic procedure (looking up, down, left, right) for Easy and [[Normal]], whilst in [[Heroic]] and [[Legendary]], you will skip them due to the assumption that you will be already familiar with them.
=== General differences ===
*In Halo: Combat Evolved, 3 grenades can destroy a single [[Type-25 Assault Gun Carriage|Wraith]].
* Enemy AI will not build up their forces or upgrade their buildings and bases as feverishly.
*Some people use the Easy difficulty for fooling around.
* Leader powers will rarely be used against the player.
*In Halo 2 and 3, you can survive a plasma grenade stuck to you by an enemy when playing. And sometimes in Halo 3 the grenades will bounce off you.
* Damage taken to a player's units will be lowered exponentially.
*In Halo: Combat Evolved, Marines can survive a direct strike from an [[Energy Sword]].
{{Clear}}
==''Halo Infinite==
{{Expand-section}}
{{Clear}}
== Trivia ==
*In mainline ''Halo'' games from ''Halo 3'' onwards, including ''Halo 3: ODST'', the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
* Most of the achievements in the ''Halo'' series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in ''Halo 3'' when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
* Developers have referred to Easy in ''Halo: CE'' as "grandma mode", according to the official guidebook.{{citation needed}}
* [[343 Guilty Spark]] will suggest that the player switch to "Easy" if the player starts attacking allies in ''Halo 3'' with the [[Halo 3 skulls#IWHBYD|IWHBYD Skull]] activated.
* In the beginning of each of the ''Halo'' games, there is a look inversion test on Easy and [[Normal]] to set your preferred view inversion setting, whilst on [[Heroic]] and [[Legendary]], it will skipped based on the assumption that you will already be familiar with them.
** The look inversion tests are skipped entirely from ''Halo 4'' onwards.
* [[Commendations]] and [[Challenges]] will not advance on the Easy difficulty.


{{Halo Difficulty Levels}}
{{Halo Difficulty Levels}}
[[Category:Difficulties|1]]
[[Category:Difficulties|1]]

Latest revision as of 15:14, October 16, 2023

The Easy shield, as per Halo: The Master Chief Collection's release.

"Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more."
— Description from Halo: Combat Evolved, Halo 2, Halo: Combat Evolved Anniversary, and Halo: The Master Chief Collection.

"Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself."
— Description from Halo 3 and Halo 3: ODST.

"Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty."
— Description from Halo: Reach.

"Laugh as helpless victims flee in terror from their inevitable slaughter."
— Description from Halo 4.

"Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo."
— Description from Halo 5: Guardians

"Cut through your foes with ease and revel in your unstoppable onslaught. Recommended for players new to Halo Wars 2."
— Description from Halo Wars 2

"Take in the sights and sounds around the Ring as you slaughter outmatched adversaries. Recommended for players new to Halo."
— Description from Halo Infinite

Easy is the least challenging difficulty setting on Halo: Combat Evolved, 2, 3, 4, Halo 3: ODST, Halo Wars, Halo: Reach, Halo 5: Guardians, Halo Wars 2 and Halo Infinite. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on Easy, they will often play again on harder difficulties.

Summary[edit]

The original Easy shield.

The icon for the Easy difficulty setting is represented with a shield that has the Marathon logo encrusted into the center. This is for people just beginning to enter the Halo universe and the first person shooter genre in general.

General differences[edit]

Notable differences on this difficulty in general include:

  • Increased shield and health strength.
  • Reduced health and shield levels for enemies. Most enemies die from a single melee.
  • Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
  • Marines and other allies are tougher, more accurate, and deal more damage.

Halo: Combat Evolved and Halo: Anniversary[edit]

General differences[edit]

Awards[edit]

  • The blue Halo nameplate is awarded to the player.
    • If the player has completed all campaigns on Easy, the platinum Halo nameplate will be awarded to the player.

Halo 2[edit]

Awards[edit]

  • The bronze Halo nameplate is awarded to the player.
    • If the player has completed all campaigns on Easy, the platinum Halo nameplate will be awarded to the player.

Halo 3 and Halo 3: ODST[edit]

The Halo 3: ODST stylisation.

General differences[edit]

Awards[edit]

  • The silver Halo nameplate is awarded to the player.
    • If the player has completed all campaigns on Easy, the platinum Halo nameplate will be awarded to the player.

Halo: Reach[edit]

The Halo: Reach Easy shield. Notice the lack of the Marathon symbol.

General differences[edit]

  • Barring the few story-based Zealots present, Minor Elites are almost exclusively seen.

Halo 4[edit]

The Halo 4 Easy shield.

General differences[edit]

Specific differences[edit]

  • If the player activates the Black Eye skull on the mission Forerunner and plays on Easy difficulty, the alternate animation of the Promethean Knight shooting John-117 after he kicks it will not play, causing the player to recharge their shields.

Awards[edit]

  • The gold Halo nameplate is awarded to the player.
    • If the player has completed all campaigns on Easy, the platinum Halo nameplate will be awarded to the player.

Halo 5: Guardians[edit]

The Halo 5: Guardians Easy shield.

General differences[edit]

Halo Wars 2[edit]

The Halo Wars 2 Easy shield.

General differences[edit]

  • Enemy AI will not build up their forces or upgrade their buildings and bases as feverishly.
  • Leader powers will rarely be used against the player.
  • Damage taken to a player's units will be lowered exponentially.

Halo Infinite[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Trivia[edit]

  • In mainline Halo games from Halo 3 onwards, including Halo 3: ODST, the game will keep track of the highest difficulty you have finished the campaign on, in both solo and co-op.
  • Most of the achievements in the Halo series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in Halo 3 when played on Easy difficulty except for the Mythic skull for unknown reasons; however, the achievement for finding it will not be earned even if collected.
  • Developers have referred to Easy in Halo: CE as "grandma mode", according to the official guidebook.[citation needed]
  • 343 Guilty Spark will suggest that the player switch to "Easy" if the player starts attacking allies in Halo 3 with the IWHBYD Skull activated.
  • In the beginning of each of the Halo games, there is a look inversion test on Easy and Normal to set your preferred view inversion setting, whilst on Heroic and Legendary, it will skipped based on the assumption that you will already be familiar with them.
    • The look inversion tests are skipped entirely from Halo 4 onwards.
  • Commendations and Challenges will not advance on the Easy difficulty.