Real World

Digsite: Difference between revisions

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{{Status|RealWorld}}
{{Status|RealWorld}}
[[File:RW Digsite Logo.png|thumb|right|300px|The unofficial logo of the Digsite team.{{Ref/Site|Id=Floor|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=21|M=01|Y=22}}]]
[[File:RW Digsite Logo.png|thumb|300px|The logo used by the Digsite team.]]


'''Digsite''' is the name of a team comprised of [[343 Industries]] employees and community [[Wikipedia:Modding|modders]], whose goal is to recover [[cut content]] from previous ''[[Halo (disambiguation)|Halo]]'' games, polish it, and make it available to modders of those games, usually through the [[Halo Editing Kit]] released for the game, if available. This process requires scouring 343 Industries' internal archives to find surviving files related to the cut content, in some cases reverse-engineering compiled assets, updating them to work with the version of the [[Wikipedia:Game engine|game engine]] used at launch - which may have been changed significantly during development after the cut content was abandoned - and occasionally creating new textures or animations to fill gaps in cases where the cut content was partially lost or unfinished. For some of these purposes, the team devised custom tools to allow them to work more effectively.{{Ref/Reuse|Floor}}{{Ref/Site|Id=Corps|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|D=21|M=01|Y=22}}
'''Digsite''' is the name of a team comprised of [[343 Industries]] employees and community [[Wikipedia:Video_game_modding|modders]], whose goal is to recover [[cut content]] from previous ''[[Halo (disambiguation)|Halo]]'' games, polish it, and make it available to modders of those games, usually through the [[Halo Editing Kit]] released for the game, if available. This process requires scouring 343 Industries' internal archives to find surviving files related to the cut content, in some cases reverse-engineering compiled assets, updating them to work with the version of the [[Wikipedia:Game engine|game engine]] used at launch - which may have been changed significantly during development after the cut content was abandoned - and occasionally creating new textures or animations to fill gaps in cases where the cut content was partially lost or unfinished. For some of these purposes, the team devised custom tools to allow them to work more effectively.{{Ref/Site|Id=Floor|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=21|M=01|Y=22}}{{Ref/Site|Id=Corps|URL=https://www.halowaypoint.com/news/cutting-room-corps|Site=Halo Waypoint|Page=Cutting Room Corps|D=21|M=01|Y=22}}


==History==
==History==
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*General_101{{Ref/Reuse|Corps}} {{C|Community modder}}
*General_101{{Ref/Reuse|Corps}} {{C|Community modder}}
*Num0005{{Ref/Reuse|Corps}} {{C|Community modder}}
*Num0005{{Ref/Reuse|Corps}} {{C|Community modder}}
*xScruffyDaSasquatchx{{Ref/Reuse|Corps}} {{C|Community modder}}
*[[User:XScruffyDaSasquatchx|xScruffyDaSasquatchx]]{{Ref/Reuse|Corps}} {{C|Community modder}}
*Sean T{{Ref/Reuse|Corps}} {{C|Community modder}}
*Sean T{{Ref/Reuse|Corps}} {{C|Community modder}}
*Ludus{{Ref/Reuse|Corps}} {{C|Community modder}}
*Ludus{{Ref/Reuse|Corps}} {{C|Community modder}}
*Zeddikins{{Ref/Reuse|Corps}} {{C|Community modder}}
*Zeddikins{{Ref/Reuse|Corps}} {{C|Community modder}}
Additional team members joined the project in 2023:{{Ref/Site|Id=Corps2|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite deliveries|D=28|M=01|Y=2024}}
*Crisp{{Ref/Reuse|Corps2}} {{C|Community modder}}
*Killzone64{{Ref/Reuse|Corps2}} {{C|Community modder}}
*Krevil{{Ref/Reuse|Corps2}} {{C|Community modder}}
*[[User:Neo Te Aika|Neo Te Aika]]{{Ref/Reuse|Corps2}} {{C|Community composer and modder}}


==Restored content==
==Restored content==
Line 27: Line 33:
{{Col-2}}
{{Col-2}}
====Characters and NPCs====
====Characters and NPCs====
'''Human'''
*5 early cyborg ([[John-117|Master Chief]]) models{{Ref/Reuse|Floor}}
'''Covenant'''
*Early "toad" Elite model{{Ref/Reuse|Floor}}
*[[Cut Halo: Combat Evolved enemies#Slugman|Slugman]]{{Ref/Reuse|Floor}}
'''Ambient life'''
'''Ambient life'''
*[[Morolaath|Blind Wolf]]{{Ref/Reuse|Floor}}
*[[Morolaath|Blind Wolf]]{{Ref/Reuse|Floor}}
*[[Thorn beast|Thornbeast]]{{Ref/Reuse|Floor}}
*[[Thorn beast|Thornbeast]]{{Ref/Reuse|Floor}}
*[[Cut Halo: Combat Evolved enemies#Keelbug|Keelbug]]{{Ref/Reuse|Floor}}
*[[Cut Halo: Combat Evolved enemies#Keelbug|Keelbug]]{{Ref/Reuse|Floor}}
'''Covenant'''
*Early "toad" Elite model{{Ref/Reuse|Floor}}
*[[Cut Halo: Combat Evolved enemies#Slugman|Slugman]]{{Ref/Reuse|Floor}}
'''Human'''
*5 early cyborg ([[John-117|Master Chief]]) models{{Ref/Reuse|Floor}}


====Maps====
====Maps====
*{{Code|b20}}{{Ref/Reuse|Floor}}
*{{Code|b20}}{{Ref/Reuse|Floor}}
*[[Indoor]]{{Ref/Reuse|Floor}}
*[[Cut_Halo:_Combat_Evolved_levels#Dusk|Dusk]]{{Ref/Reuse|Floor}}
*[[Cut_Halo:_Combat_Evolved_levels#Indoor|Indoor]]{{Ref/Reuse|Corps2}}
*[[Spasm]]{{Ref/Reuse|Corps2}}
*[[Cut Halo: Combat Evolved levels#Ruined pain|Ruined pain]]{{Ref/Reuse|Corps}}
*[[Cut Halo: Combat Evolved levels#Ruined pain|Ruined pain]]{{Ref/Reuse|Corps}}
{{Col-2}}
{{Col-2}}
====Weapons====
====Weapons====
*Various early iterations of [[Cut Halo: Combat Evolved weapons|Halo: Combat Evolved weapons]]{{Ref/Reuse|Floor}}
'''Human'''
*[[Cut Halo: Combat Evolved weapons#Machete|Machete]]
*[[Cut Halo: Combat Evolved weapons#Missile Launcher|Missile Launcher]]
*"[[Cut Halo: Combat Evolved weapons#Chaingun|Needler]]" minigun{{Ref/Reuse|Floor}}
*Several [[Cut Halo: Combat Evolved weapons#Submachine gun|SMG]] variants{{Ref/Reuse|Floor}}
*[[Cut Halo: Combat Evolved weapons#Spear gun|Spear Gun]]
'''Covenant'''
*Early [[Cut Halo: Combat Evolved weapons#Particle beam rifle|Beam Rifle]] iterations
'''Forerunner'''
'''Forerunner'''
*[[Cut Halo: Combat Evolved weapons#Concussion gun|Concussion Gun]]{{Ref/Reuse|Corps}}
*[[Cut Halo: Combat Evolved weapons#Concussion gun|Concussion Gun]]{{Ref/Reuse|Corps}}
*[[Gravity Wrench]]
*[[Cut Halo: Combat Evolved weapons#Excavator|Excavator]]
*[[Cut Halo: Combat Evolved weapons#Flak Cannon|Flak Cannon]]
*[[Cut Halo: Combat Evolved weapons#Gravity wrench|Gravity Wrench]]
*[[Cut Halo: Combat Evolved weapons#Microwave gun|Microwave Gun]]{{Ref/Reuse|Floor}}
*[[Cut Halo: Combat Evolved weapons#Microwave gun|Microwave Gun]]{{Ref/Reuse|Floor}}
'''Covenant'''
*Early [[Plasma Rifle]] iteration{{Ref/Reuse|Floor}}
*Early [[Plasma Pistol]] iteration{{Ref/Reuse|Floor}}
'''Human'''
*"[[Cut Halo: Combat Evolved weapons#Sniper rifle|Shovel]]" sniper rifle{{Ref/Reuse|Floor}}
*"[[Cut Halo: Combat Evolved weapons#Chaingun|Needler]]" minigun{{Ref/Reuse|Floor}}
*Several SMG variants{{Ref/Reuse|Floor}}


====Vehicles====
====Vehicles====
*Various RTS vehicles
'''Human'''
*Early [[Warthog]] iterations
*[[Cut Halo: Combat Evolved vehicles#Boats|Doozy]]{{Ref/Reuse|Floor}}
*[[JOV-99 Kestrel|Kestrel]]{{Ref/Reuse|Floor}}
*[[Viper]]{{Ref/Reuse|Floor}}
'''Covenant'''
*[[Seraph]] tank
*[[Shadow]] (originally known as the <code>c_transport</code>)
*[[Spectre]] (originally known as the "Shadow"){{Ref/Reuse|Floor}}
'''Forerunner'''
'''Forerunner'''
*[[Cut Halo: Combat Evolved vehicles#Forerunner tank|Forerunner Tank]]{{Ref/Reuse|Floor}}
*[[Cut Halo: Combat Evolved vehicles#Forerunner tank|Forerunner Tank]]{{Ref/Reuse|Floor}}
'''Covenant'''
*[[Spectre]] (originally known as the "Shadow"){{Ref/Reuse|Floor}}
'''Human'''
*[[Cut Halo: Combat Evolved vehicles#Doozy|Doozy]]{{Ref/Reuse|Floor}}
*[[Kestrel]]{{Ref/Reuse|Floor}}
*[[Viper]]{{Ref/Reuse|Floor}}
{{Col-end}}
{{Col-end}}


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{{Col-2}}
{{Col-2}}
====Maps====
====Maps====
*[[Alphamoon]]{{Ref/Reuse|Floor}}
Singleplayer
*[[Earthcity]]{{Ref/Reuse|Floor}}
*[[Alpha Moon]]{{Ref/Reuse|Floor}}
*[[Raceday]]{{Ref/Reuse|Floor}}
*[[Arcology]]{{Ref/Reuse|Floor}}
*[[Destructo]]{{Ref/Reuse|Floor}}
*[[Earth City]]{{Ref/Reuse|Floor}}
*[[M20]]{{Ref/Reuse|Floor}}
*[[Moonbase]]{{Ref/Reuse|Floor}} (not to be confused with Alpha Moon)
 
Multiplayer
 
''(Early revisions of maps that shipped in the final game)''
*[[Ascension]]
*[[Burial Mounds]]
*[[Colossus]]
*[[Headlong]]
*[[Lockout]]
*[[Midship]]
*[[Waterworks]]
 
''(Previously unreleased maps)''
*[[Anchor Point]]
*[[Artery]]
*[[Backwoods]]
*[[Convergence]]
*[[Convict (Halo 2 Map)|Convict]]
*[[Grotto]]
*[[Rodentia]]
*[[Shaft]]
*[[Soccer]]
 
''(Rare map samples intended for distribution with the editing kit from [[Halo 2 (Windows Vista)|Halo 2's Vista port]])''
*[[Cut_Halo_2_levels#Earth_City_.28human_sample.29|Human Sample "Earth City"]]
*[[Cut_Halo_2_levels#Beach_Battle_.28forerunner_sample.29|Forerunner Sample "Beach Battle"]]
*[[Cut_Halo_2_levels#covenant_sample|Covenant Sample]]
{{Col-2}}
{{Col-2}}
====Vehicles====
====Vehicles====
'''Covenant'''
*[[Cut Halo: Combat Evolved vehicles#Covenant command shuttle|Covenant Command Shuttle]]{{Ref/Site|Id=Lore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder, Cutting Room Lore|D=26|M=07|Y=22}}
'''Human'''
'''Human'''
*Early [[Warthog]] iterations
*[[Mongoose]]{{Ref/Reuse|Floor}}
*[[Mongoose]]{{Ref/Reuse|Floor}}
*[[Piglet]]{{Ref/Reuse|Floor}}
*[[Piglet]]{{Ref/Reuse|Floor}}
*[[Überchassis]]{{Ref/Reuse|Floor}}
*[[Überchassis]]{{Ref/Reuse|Floor}}
'''Covenant'''
*[[Cut Halo: Combat Evolved vehicles#Covenant command shuttle|Covenant Command Shuttle]]{{Ref/Site|Id=Lore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder, Cutting Room Lore|D=26|M=07|Y=22}}
{{Col-end}}
{{Col-end}}


==Gallery==
==Gallery==
===Trailers===
===Trailers===
{{#widget:YouTube|id=57DoNDDp3r8|width=300|gallery|caption=A trailer for Digsite, released at community modding event VKMT.}}
{{#widget:YouTube|id=57DoNDDp3r8|width=300|gallery|caption=A trailer for Digsite, as premiered at the 2022 Halo Modding Community Showcase.}}
 
===Branding===
<gallery>
File:RW Digsite OldLogo.png|An older, unofficial logo used by the Digsite team.{{Ref/Reuse|Floor}}
File:RW_Digsite_Logo.png|The current logo, created by Ludus in 2022.
</gallery>


==Sources==
==Sources==

Latest revision as of 04:20, November 17, 2024

Official logo of the Digsite project
The logo used by the Digsite team.

Digsite is the name of a team comprised of 343 Industries employees and community modders, whose goal is to recover cut content from previous Halo games, polish it, and make it available to modders of those games, usually through the Halo Editing Kit released for the game, if available. This process requires scouring 343 Industries' internal archives to find surviving files related to the cut content, in some cases reverse-engineering compiled assets, updating them to work with the version of the game engine used at launch - which may have been changed significantly during development after the cut content was abandoned - and occasionally creating new textures or animations to fill gaps in cases where the cut content was partially lost or unfinished. For some of these purposes, the team devised custom tools to allow them to work more effectively.[1][2]

History[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Known team members[edit]

Additional team members joined the project in 2023:[3]

  • Crisp[3] (Community modder)
  • Killzone64[3] (Community modder)
  • Krevil[3] (Community modder)
  • Neo Te Aika[3] (Community composer and modder)

Restored content[edit]

Digsite Alpha (Pre-Xbox Halo and Halo: Combat Evolved)[edit]

Main article: Halo: Combat Evolved cut content
Help.png This section needs expansion. You can help Halopedia by expanding it.

The following is a list of known Halo: CE content restored as part of the Digsite Alpha project, named in reference to Alpha Halo.

Characters and NPCs[edit]

Human

Covenant

Ambient life

Maps[edit]

Weapons[edit]

Human

Covenant

Forerunner

Vehicles[edit]

  • Various RTS vehicles

Human

Covenant

Forerunner

Digsite Delta (Halo 2)[edit]

Main article: Halo 2 cut content
Help.png This section needs expansion. You can help Halopedia by expanding it.

The following is a list of known Halo 2 content restored as part of the Digsite Delta project, named in reference to Delta Halo.

Maps[edit]

Singleplayer

Multiplayer

(Early revisions of maps that shipped in the final game)

(Previously unreleased maps)

(Rare map samples intended for distribution with the editing kit from Halo 2's Vista port)

Vehicles[edit]

Human

Covenant

Gallery[edit]

Trailers[edit]

Branding[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Halo Waypoint, Cutting Room Floor (Retrieved on Jan 21, 2022) [archive]
  2. ^ a b c d e f g h i j Halo Waypoint, Cutting Room Corps (Retrieved on Jan 21, 2022) [archive]
  3. ^ a b c d e f g Halo Waypoint, Digsite deliveries (Retrieved on Jan 28, 2024) [archive]
  4. ^ Halo Waypoint, Canon Fodder, Cutting Room Lore (Retrieved on Jul 26, 2022) [archive]