Gameplay

Longbow: Difference between revisions

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{{Multiplayer map infobox
{{Multiplayer map infobox
|pagegamelabel=H4
|pagegamelabel=H4
|hidec=yes
|name=Longbow
|name=Longbow
|image= [[File:H4-E3-Multiplayer-2.jpg|350px]]
|image= [[File:H4-E3-Multiplayer-2.jpg|300px]]
|game=''[[Halo 4]]''
|game=''[[Halo 4]]''
|devname=<code>ca_gore_valley</code>
|devname=<code>ca_gore_valley</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\ca_gore_valley\ca_gore_valley.scenario}}
|map=War Games Map_Set/: 951-3{{Ref/Book|Id=VIS|H4EVG|Page=209}}
|map=War Games Map_Set/: 951-3{{Ref/Book|Id=VIS|H4EVG|Page=209}}
|location= [[Longbow Station]], [[Concord]]
|location= [[Longbow Station]], [[Concord]]
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==Overview==
==Overview==
===Layout===
===Layout===
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of them, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves.
It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of the starting bases, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves.
<gallery>
<gallery>
File:HMCC H4 Longbow Map.png|Longbow Map.
File:HMCC H4 Longbow Map.png|Longbow Map.
File:Longbow Overhead.jpg|Overhead view of the map.
File:Longbow Overhead.jpg|Overhead view of the map.
</gallery>
</gallery>
{{expand-section}}
===Callouts===
The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'':
*'''Blue Base'''
*'''Blue Sneak'''
*'''Blue Coast'''
*'''Blue Garage'''
*'''Blue Bridge'''
*'''Blue Street'''
*'''Blue Lift'''
*'''Blue Caves'''
*'''Facility'''
*'''Trails'''
*'''Caverns'''
*'''Arch'''
*'''Red Base'''
*'''Red Sneak'''
*'''Red Coast'''
*'''Red Garage'''
*'''Red Bridge'''
*'''Red Street'''
*'''Red Lift'''
*'''Red Caves'''


===Production notes===
==Production notes==
*343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.{{Ref/Reuse|HaloBulletin}}
During the development of Longbow, it was named Gore Valley. This name would remain in use as the level's file name.
*During the early blockout stages, it was called Gore Valley.
 
343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.{{Ref/Reuse|HaloBulletin}}


==Trivia==
==Trivia==
Line 44: Line 65:
==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
===Concept art===
===Development images===
<gallery>
<gallery>
File:H4_Longbow_Concept.jpg|Early concept art.
File:H4 SnowStation Concept.jpg|Early concept exploration for Longbow.
File:H4_Longbow_Concept_MassDriverTower_1.jpg|Early concept art of the mass driver.
File:H4_Longbow_Concept_MassDriverTower_2.jpg|More early concept or the mass driver tower.
File:H4_Longbow_Concept_CargoLaunchPods.jpg|Concept sketches of the cargo pods that would be fired from the mass driver.
File:H4_Longbow_Concept_Bridge.jpg|Early concept exploration of the map's artstyle, featuring a much different design for the mass driver.
File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon.
File:H4_Longbow_Concept_Cannon.jpg|Another early concept, in which the mass driver looked more like a cannon.
File:H4_Longbow_Concept_Centre.jpg|A later concept, in which the centre structure had been unified to be a landmark for player orientation.
File:H4_Longbow_Concept_Centre.jpg|Concept art approaching the final layout of the map.
File:H4_Longbow_Concept_Bridge.jpg|Explorations for a Golden Gate Bridge-like structure on the map.
File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered.
File:H4_Longbow_Concept_Trees.jpg|Concept art for plant life on the map. Plants had to resemble pine trees and block player line of sight, but allow bullets to pass through unhindered.
File:H4_Longbow_Concept_MassDriverTower_1.jpg|Concept art for the mass driver.
File:H4 Concept LongbowFacility.jpg|Concept sketch of the central facility.
File:H4_Longbow_Concept_MassDriverTower_2.jpg|Another concept of the mass driver tower.
File:H4_Longbow_Concept.jpg|Another concept sketch of the central facility.
File:H4_Longbow_Concept_CargoLaunchPods.jpg|Concept art of the cargo pods that would be fired through the mass driver.
File:H4 Concept LongbowBaseEntrance.jpg|Concept art of a building entrance on Longbow.
File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley".
File:H4_Longbow_Concept_Layout.jpg|Concept blockout for the map's layout.
File:H4_Longbow_Concept_Layout.jpg|Concept art of the map's layout.
File:H4_Longbow_Concept_GoreValley.jpg|During early blockout stages, the map was nicknamed "Gore Valley."
</gallery>
</gallery>



Latest revision as of 13:24, June 30, 2024

Longbow
H4-E3-Multiplayer-2.jpg
Map overview

Game:

Halo 4

Map file name (?):

ca_gore_valley[1]

Lore information

Map designation (?):

War Games Map_Set/: 951-3[2]

Location:

Longbow Station, Concord

Gameplay overview

Terrain:

Arctic landscape, isolated human buildings

Recommended number of players:

6-16

Recommended gametype(s):

 
The frigid climate and unique gravitational conditions of Concord’s northern polar region provide an optimal perch for Longbow Station’s channel-based mass drivers. Before the Covenant War, the UEG launched deep space monitoring relays from here in an effort to study far-flung star systems.

Longbow is a symmetrical Halo 4 multiplayer map.

Universe and lore[edit]

Main article: Concord

Longbow's setting is a human mass driver station, located in the northern polar region of Concord.[3]

Overview[edit]

Layout[edit]

It is a symmetrical map with a five-base layout (two starting bases at the ends of the map, two secondary bases directly in front of the starting bases, and a middle base overlooking nearly the whole map in the center) with paths leading between them through and around rocks. It offers a good mix of both close and long range combat, with long sight lines between the bases and cramped areas in the caves and inside the bases themselves.

Callouts[edit]

The following are locations on the map that were named in the Halo 4: Official Game Guide:

  • Blue Base
  • Blue Sneak
  • Blue Coast
  • Blue Garage
  • Blue Bridge
  • Blue Street
  • Blue Lift
  • Blue Caves
  • Facility
  • Trails
  • Caverns
  • Arch
  • Red Base
  • Red Sneak
  • Red Coast
  • Red Garage
  • Red Bridge
  • Red Street
  • Red Lift
  • Red Caves

Production notes[edit]

During the development of Longbow, it was named Gore Valley. This name would remain in use as the level's file name.

343i considered making the map with a big Arecibo-type telescope into a valley. It had also been experimented with extreme amounts of fire, and ice on opposite sides of the map.[3]

Trivia[edit]

Gallery[edit]

Development images[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo 4 Editing Kit, game file H4EK\tags\levels\multi\ca_gore_valley\ca_gore_valley.scenario
  2. ^ Halo 4: The Essential Visual Guide, page 209
  3. ^ a b Halo Waypoint, The Halo Bulletin: 6.28.12 (Retrieved on Aug 24, 2012) [archive]