11A2R1 naval coilgun battery: Difference between revisions
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==Service history== | ==Service history== | ||
In [[2520]], the {{Class|Phoenix|colony ship}} {{UNSCShip|Spirit of Fire}} was outfitted with ten such weapons. During the [[Human-Covenant War]] in [[2531]], these weapons were often used to provide [[Orbital bombardment|orbital fire support]] for the ship's crew.{{Ref/Note|All ''Halo Wars'' media, including the [[Halo Wars Timeline Events|in-game timeline]], the [http://www.halowars.com/GameInfo/SpiritOfFire.aspx official website], and ''[[Halo Wars: Genesis]]'', state that the ''Spirit of Fire'' was outfitted with a single MAC during its military refit. During [https://www.youtube.com/watch?v=kGFvbnJJ6Fg&t=1073s the cutscene] prior to the level ''[[Dome of Light]]'', [[James Gregory Cutter|Captain Cutter]] asks, ''"Can we use the ship's '''''cannons''''' to take it out directly?"'' At the end of this level, the player is able to request forty MAC rounds in very rapid succession, which is impossible for a standard MAC; throughout most of the game, the player can request up to four MAC rounds simultaneously. In addition, the rounds released by the "MAC Blast" power cause very limited damage. Thus, it stands to reason that these weapons were used to provide orbital bombardment by the ''Spirit of Fire'' rather than its primary MAC, which would cause great collateral damage and would have a considerably lower rate of fire.}} During the [[Battle of Trove]], these cannons were used to defend against a [[Covenant]] [[Proclamation's Tithe|''CPV''-class heavy destroyer]], as well as numerous [[Taaku Xur-pattern Spirit|Spirit dropships]] and their [[Type-26 Ground Support Aircraft|Banshee]] escorts, while the ship's [[UNSC Marine Corps|Marine]] and [[SPARTAN-II program|Spartan]] complement fended off boarders and repaired the drive core.{{Ref/Reuse|Repairs}} | In [[2520]], the {{Class|Phoenix|colony ship}} {{UNSCShip|Spirit of Fire}} was outfitted with ten such weapons. During the [[Human-Covenant War]] in [[2531]], these weapons were often used to provide [[Orbital bombardment|orbital fire support]] for the ship's crew.{{Ref/Note|Text=All ''Halo Wars'' media, including the [[Halo Wars Timeline Events|in-game timeline]], the [http://www.halowars.com/GameInfo/SpiritOfFire.aspx official website], and ''[[Halo Wars: Genesis]]'', state that the ''Spirit of Fire'' was outfitted with a single MAC during its military refit. During [https://www.youtube.com/watch?v=kGFvbnJJ6Fg&t=1073s the cutscene] prior to the level ''[[Dome of Light]]'', [[James Gregory Cutter|Captain Cutter]] asks, ''"Can we use the ship's '''''cannons''''' to take it out directly?"'' At the end of this level, the player is able to request forty MAC rounds in very rapid succession, which is impossible for a standard MAC; throughout most of the game, the player can request up to four MAC rounds simultaneously. In addition, the rounds released by the "MAC Blast" power cause very limited damage. Thus, it stands to reason that these weapons were used to provide orbital bombardment by the ''Spirit of Fire'' rather than its primary MAC, which would cause great collateral damage and would have a considerably lower rate of fire.}} During the [[Battle of Trove]], these cannons were used to defend against a [[Covenant]] [[Proclamation's Tithe|''CPV''-class heavy destroyer]], as well as numerous [[Taaku Xur-pattern Spirit|Spirit dropships]] and their [[Type-26 Ground Support Aircraft|Banshee]] escorts, while the ship's [[UNSC Marine Corps|Marine]] and [[SPARTAN-II program|Spartan]] complement fended off boarders and repaired the drive core.{{Ref/Reuse|Repairs}} | ||
==Gallery== | ==Gallery== | ||
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File:HW 11A2R1Battery Concept.jpg|Concept art for the guns. | File:HW 11A2R1Battery Concept.jpg|Concept art for the guns. | ||
File:HW - SoF Deck Gun Fire.png|The deck gun firing. | File:HW - SoF Deck Gun Fire.png|The deck gun firing. | ||
File:HW - SoF Deck Gun Deployment.png|Two of the deck guns rising out of the ''Spirit of Fire'' | File:HW - SoF Deck Gun Deployment.png|Two of the deck guns rising out of the ''Spirit of Fire''{{'}}s interior. | ||
File:HW2-SOF deck gun.jpg|''Spirit of Fire'''s deck guns deployed in ''[[Halo Wars 2]]''. | File:HW1GameMission12 DeckGun.jpg|A deck gun in the mission [[Repairs]] . | ||
File:HW SpiritOfFire LevelGeometry.jpg|Two 11A2R1s on the upper deck of ''Spirit of Fire'' in the geometry for the level Repairs. | |||
File:HW2-SOF deck gun.jpg|''Spirit of Fire''{{'}}s deck guns deployed in ''[[Halo Wars 2]]''. | |||
</gallery> | </gallery> | ||
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==Notes== | ==Notes== | ||
{{Ref/Notes}} | {{Ref/Notes}} | ||
==Sources== | ==Sources== | ||
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[[Category:Magnetic acceleration weapons]] | [[Category:Magnetic acceleration weapons]] | ||
[[Category:Naval coilguns]] | [[Category:Naval coilguns]] | ||
[[Category:UNSC naval weapons]] | [[Category:UNSC naval weapons]] |
Latest revision as of 05:14, November 24, 2023
11A2R1 naval coilgun battery | |
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Production overview | |
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The 11A2R1 naval coilgun battery[1] is a large coilgun mounted on some United Nations Space Command warships.[2]
Service history[edit]
In 2520, the Phoenix-class colony ship UNSC Spirit of Fire was outfitted with ten such weapons. During the Human-Covenant War in 2531, these weapons were often used to provide orbital fire support for the ship's crew.[Note 1] During the Battle of Trove, these cannons were used to defend against a Covenant CPV-class heavy destroyer, as well as numerous Spirit dropships and their Banshee escorts, while the ship's Marine and Spartan complement fended off boarders and repaired the drive core.[2]
Gallery[edit]
A deck gun in the mission Repairs .
Spirit of Fire's deck guns deployed in Halo Wars 2.
List of appearances[edit]
- Halo Wars (First appearance)
- Halo: Fleet Battles
- Halo Wars 2
Notes[edit]
- ^ All Halo Wars media, including the in-game timeline, the official website, and Halo Wars: Genesis, state that the Spirit of Fire was outfitted with a single MAC during its military refit. During the cutscene prior to the level Dome of Light, Captain Cutter asks, "Can we use the ship's cannons to take it out directly?" At the end of this level, the player is able to request forty MAC rounds in very rapid succession, which is impossible for a standard MAC; throughout most of the game, the player can request up to four MAC rounds simultaneously. In addition, the rounds released by the "MAC Blast" power cause very limited damage. Thus, it stands to reason that these weapons were used to provide orbital bombardment by the Spirit of Fire rather than its primary MAC, which would cause great collateral damage and would have a considerably lower rate of fire.
Sources[edit]
- ^ Halo Warfleet, page 48-49
- ^ a b Halo Wars, campaign level Repairs