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{{Title|''Rizsheda''-pattern Shade}}
{{Status|Canon}}
{{Status|Canon}}
{{Center|''For the other versions of the Shade turret, see [[Shade]].''}}
{{Disambig header|the Shade turret model introduced in ''[[Halo 3]]''|other models of Shade turret|Shade}}
{{Vehicle infobox
{{Vehicle infobox
|image={{tabcontainer|title1=Preksheda-pattern|content1=[[File:T26 ASG.png|300px]]|title2=Rizsheda-pattern|content2=[[File:Type26 ASG.png|300px]]|300px]]}}
|image=[[File:H3 ShadeTurret Crop.png|300px]]
|name=Type-26 Anti-Infantry Stationary Gun
|name=''Rizsheda''-pattern Gun Pod
|manufacturer=[[Assembly Forges]]<ref>'''Halo: The Essential Visual Guide''', ''page 171''</ref>
|manufacturer=[[Assembly Forges]]{{Ref/Reuse|EN}}
|line=Shade  
|line=[[Shade]]
|model=Type-26
|model=
|cost=
|cost=
|length={{Convert|4|m|ft|sp=us}} (Preksheda)<br>
|length={{Convert|13.4|ft|m|sp=us|disp=flip}}{{Ref/Reuse|EN}}
{{Convert|4.1|m|ft|sp=us}} (Rizsheda){{Ref/Reuse|EN}}
|width={{Convert|10.5|ft|sp=us|disp=flip}}{{Ref/Reuse|EN}}
|width={{Convert|3|m|ft|sp=us}} (Preksheda)<br>
|height={{Convert|13.3|ft|m|sp=us|disp=flip}}{{Ref/Reuse|EN}}
{{Convert|3.2|m|ft|sp=us}} (Rizsheda){{Ref/Reuse|EN}}
|height={{Convert|3.1|m|ft|sp=us}} (Preksheda)<br>
{{Convert|4.1|m|ft|sp=us}} (Rizsheda){{Ref/Reuse|EN}}
|mass-title=Weight
|mass-title=Weight
|mass={{Convert|271.2|kg|lb}} (Preksheda)<br>
|mass={{Convert|667|lb|kg|sp=us|disp=flip}}{{Ref/Reuse|EN}}
{{Convert|302.5|kg|lb}} (Rizsheda){{Ref/Reuse|EN}}
|max speed=
|max speed-title=Projectile velocity
|max speed=130.55 m/s (428.31 ft/s; 469.98 km/h) {{C|''Halo 5: Guardians''}}<ref name="H5G1">[https://www.youtube.com/watch?v=D5CAHu9gXq0 '''YouTube''' - ''Halo 5 | Shade Turrets Analysis'']</ref>
|engine=
|engine=
|hull=
|hull=
|sensor=
|sensor=
|target=
|target=
|armament=[[Class-2 directed energy cannon]] (2)
|armament=2 [[Class-2 directed energy cannon]]s{{Ref/Book|Halo 3 manual|Page=17}}
|crew=1 gunner
|crew=1 gunner
|complement=
|complement=
Line 30: Line 26:
|role=Anti-infantry
|role=Anti-infantry
|firstuse-title=In service
|firstuse-title=In service
|firstuse=[[Human-Covenant War]] <br> [[Great Schism]]
|firstuse=[[Human-Covenant War]] <br> [[Great Schism]]<br>[[Second Ark Conflict]]
|affiliation=[[Covenant]]
|affiliation=[[Covenant]] {{C|[[Dhas Bhasvod's Covenant|Loyalist remnants]]}}
}}
}}
The '''Type-26 Anti-Infantry Stationary Gun''' ('''T-26 ASG''')<ref>'''[[Halo 3]]''', ''game stats''</ref> is a [[Covenant]] anti-infantry gun turret. It is one of the weapon emplacements falling under the [[Shade]] category,<ref name="visual">'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref> and the most common variant deployed during the [[Human-Covenant War]].<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/shade '''Halo Waypoint''' - ''Shade Turret'']</ref> At least two patterns of the Type-26 Shade were utilized during the war: the common ''Preksheda''-pattern Gun Pod, and the less-frequently used ''Rizsheda''-pattern Gun Pod.{{Ref/Book|Id=EN|Enc22|Page=302-303}}
The '''''Rizsheda''-pattern Gun Pod''',{{Ref/Book|Id=EN|Enc22|Page=302-303}} {{Type|26|Anti-Infantry Stationary Gun|ASG}}{{Ref/Site|URL=http://www.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779|Site=Bungie.net|Page=Halo 3 Game Details|Quote=Shade - (Type-26 ASG) - The name Shade is applied generically to all Covenant stationary anti-infantry guns.|D=01|M=03|Y=2009}} is a [[Covenant]] anti-infantry gun turret and one of several turret models commonly identified as [[Shade]]s.{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/shade|Site=Halo Waypoint|Page=Shade Turret|D=04|M=01|Y=2020}}  The ''Rizsheda'' is one of two visually-similar Shade models commonly identified as the Type-26 ASG, alongside the {{Pattern|Preksheda|Shade}}.


==Design details and operation==
==Overview==
Mounted on a 360-degree traversal mount, the T-26 ASG fires two bolts of slow moving, high powered plasma encased in magnetic fields. The accuracy of the weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The T-26 ASG is in the shape of a ball-turret, has a higher rate of fire than the other iterations of the Shade, and provides excellent front and side protection for the gunner. Like other versions of the Shade, it is elevated on a small gravity lift that hovers the turret in the air, and so has a full 360 degree field of view. Interestingly, the turret's aiming reticle is similar to a [[Type-33 needler|Type-33]]'s, except with a circle of lines at the center.  
===Design details===
The ''Rizsheda'' originates from the same basic [[design pattern]] as the more ubiquitous {{Pattern|Preksheda|Shade}}, and features an overall similar design. It consists of a floating ball turret suspended above a circular baseplate via [[Anti-gravity technology|gravitic force]]. Unlike the ''Preksheda'', the ''Rizsheda'' typically deploys with a more armoured carapace which provides its operator increased protection, with some models sporting an additional armour plate to deploy over the front of the turret to protect the gunner from fire from the front.{{Ref/Reuse|EN}}


The Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape its range of fire. On this same note, the bolts lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms. The T-26 ASG has shown good defense against light vehicles such as the [[Type-32 Ghost|Type-32]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Type-26 Banshee|Type-26]].
The ''Rizsheda'' is one of two Shade variants to be [[Type classification system|type-classified]] by the [[Office of Naval Intelligence]] as the Type-26 Anti-Infantry Stationary Gun, alongside its ''Preksheda'' cousin—likely owing to their similar designs. The post-war {{Pattern|Bmur'resh|Shade}} developed by [[Achoem Weapons]] bears a heavy resemblance to the Type-26 variants—though was in fact developed based on the {{Pattern|Eeo'Pimu|Shade}} design.{{Ref/Reuse|EN}}


===Advantages===
===Usage===
The T-26 ASG is very effective against both enemy ground forces and light vehicles. Some of its advantages over [[M41 Vulcan|its human counterpart]] are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also affect the ability of the target to dodge them.
The ''Rizsheda''-pattern turret was generally not as commonly deployed as its ''Preksheda'' counterpart. Its main usage was dictated by the whims of [[San'Shyuum]] tactical command [[Minister (title)|ministers]] for overkill strikes—costly operations which would see substantial infantry losses to secure key strategic positions.{{Ref/Reuse|EN}} Among these were some of the final battles of the war, with [[Truth's fleet]] and the [[Fleet of Sacred Consecration]] making use of the ''Rizsheda''-pattern turret during the [[Battle for Earth]] (in particular the [[Battle of Mombasa]]{{Ref/Level|H3ODST|Mombasa Streets}}{{Ref/Level|H3ODST|Uplift Reserve}}{{Ref/Level|H3ODST|Kizingo Boulevard}}{{Ref/Level|H3ODST|Kikowani Station}}{{Ref/Level|H3ODST|Coastal Highway}} and the [[Battle of Voi]]{{Ref/Level|H3|The Storm}}) and the conclusive [[Battle of Installation 00]].{{Ref/Level|H3|The Ark (level)|The Ark}}{{Ref/Level|H3|The Covenant (level)|The Covenant}} Numerous specimens were left behind on [[Installation 00|the Ark]] following the war's conclusion, and have since continued to see service in the hands of the [[Dhas Bhasvod's Covenant|loyalist remnant]] forces led by [[Dhas Bhasvod]] in the [[Second Ark Conflict]].{{Ref/Reuse|EN}}
 
===Disadvantages===
As with the human counterpart, the player will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, players are unprotected from the rear. Additionally, the ''[[Halo 3]]'' version of the Shade has an extremely slow turning rate, making it a detriment to the user. And the Shades' rate-of-fire is slower than that of the M41.
 
==Variants==
The T-26 ASG has interchangeable components, allowing greater specialization into various roles.{{Ref/Reuse|visual}}{{Ref/Reuse|universe}}
 
===Fuel Rod Shade===
A more rarely seen variant, the fuel rod Shade is armed with a single [[Class-2 Projectile cannon|fuel rod cannon]]. The variant is typically employed in an anti-air or anti-armor role, but is devastatingly effective against infantry. The turret chassis is iridescent green as opposed to the maroon of the standard anti-infantry version.
 
===Anti-Air Shade===
Armed with twin [[heavy plasma cannon]]s with explosive bolts, the anti-air Shade is used to repel enemy aircraft. The AA Shades bolts have limited range, as they explode after traveling a certain distance. Though its chassis is based on the Type-26 variant, the anti-air shade possesses an energy shield to protect the operator.
 
==In-game==
[[File:Type26 ASG.png|thumb|The ''Halo 3'' iteration of the T-26 ASG.]]
===''Halo 3'' and ''Halo 3: ODST''===
The T-26 ASG was introduced in ''Halo 3''. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Modders are still able to [[modding|mod]] the game to get the Shade on certain maps.
 
In ''Halo 3: ODST'', the Shade seems to rotate more quickly than in ''Halo 3''. It is also worth noting that in ''Halo 3: ODST'', the Shade lacks a plate of armor in the top middle, in between its guns, exposing the operator to enemy snipers.
 
Warthogs and Choppers can score a splatter kill on the Shade Turret unscathed.
 
===''Halo: Reach''===
In ''Halo: Reach'', the T-26 ASG appears to have a similar overall design as the ones in ''Halo 3'' and ''Halo 3: ODST'', although it is considerably lighter armored. The Shade is now usable in multiplayer and can be added into custom maps via Forge. It also has regained the ''Halo: Combat Evolved'' fire rate, albeit with the plasma bolts of the ''Halo 3'' Shade. The flaps at the side will no longer cover the user instead giving the user more angular cover.<ref name="HR">'''[[Halo: Reach]]'''</ref>
 
Two more variants, the anti-air variant and the fuel rod variant, are introduced.
 
==Tactics==
===Campaign===
* Heavy weapons, vehicles, or grenades are perfect for destroying Shades.
* In ''Halo 3'', if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out.
* In ''Halo 3'', if you stand right in front of the turret, in between the guns, the operator will not turn the turret to make you slide in front of it, making you a harder target.
* In ''Halo 3: ODST'', Automags and snipers can be used to kill the gunner if no heavy weapons can be found.
* Ramming it with any vehicle at speed is an instant kill. It is recommended to use vehicles with strong durability, as using vehicles that have already suffered heavy damage may also result in the vehicle detonating upon impact.
* Precision weapons like the [[M392 DMR|M392]] and [[M395 DMR|M395/M395B DMR]]s and [[Z-250 lightrifle|Z-250 LightRifle]] are very useful for shooting a [[Unggoy|Grunt]] operator out in one shot, and it can even kill an unshielded Elite from adequate cover.
* The [[M12 Warthog|Warthog]] and [[Type-25 Chopper|Chopper]] are the best vehicles to ram the Shade head-on.
*In ''Halo: Reach'', a Scorpion Tank can destroy a Shade without the worry of being hit from far distances with a single direct shot.
 
==Trivia==
*Neither the [[Power Drain]] nor an overcharged [[Type-25 plasma pistol|Plasma]] [[Type-54 plasma pistol|Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate.
*In ''Halo: Reach'', if an enemy overcharging its Plasma Pistol enters the Fuel Rod variant of the Shade, the Shade will lose its need for cool down time [[Rapid firing Fuel Rod Shade|and fire at an incredible rate]].
*The Shade is one of the few non-static Forge objects to change color with its team in Forge. Changing the team association and/or the object color results in the base to change different shades of that color.  The upper portion of the turret may also change colors in game, but this does not seem to happen all the time.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of Type-26 Anti-Infantry Stationary Gun}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:Halo3shadeshot.jpg|A close up of a Type-26 Shade's plasma bolt in mid-flight in ''Halo 3.''
File:Type26 ASG.png|A Grunt operating the Shade.
File:HR BXRBridgeAssault.jpg|A Type-26 Shade firing at UNSC forces in ''Halo: Reach''.
File:Halo3shadeshot.jpg|The plasma bolt fired by the Shade.
File:T26_ASG.png|Render of the Shade in ''Halo: Reach''.
File:H3_Ark_SentinelsVsCovenant.png|''Rizsheda''-pattern Shades deployed to fight [[Sentinel]] forces on the Ark.
File:Shade turret 3.jpg|A turnaround reference image of the T-26 ASG in ''Halo: Reach''.
File:HTMCC-H3ODST Shade 1.png|A less-protected variant of the ''Rizsheda''-pattern Shade operated by a [[Jiralhanae]] Minor in [[Uplift Nature Reserve]].
File:Shade turret 4.jpg|Turnaround reference of the fuel rod Shade in ''Halo: Reach''.
File:HTMCC-H3ODST Shade 2.png|A less-protected variant of the ''Rizsheda''-pattern Shade during the [[Battle of Mombasa]].
File:AA_Shade.png|An anti-air Shade in ''Halo: Reach.''
File:Fuel_rod_Shade.png|The fuel rod variant of the T-26 Shade in ''Halo: Reach''.
File:FuelRodShade-HUD.png|HUD of the fuel rod Shade in ''Halo: Reach''.
File:HFR Mission 5.png|A Shade in ''Halo: Fireteam Raven''.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
* ''[[Halo 3]]'' {{1st}}
*''[[Halo 3]]'' {{1st}}
* ''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
* ''[[Halo: Reach]]''
* ''[[Halo: Fireteam Raven]]''


==Sources==
==Sources==
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{{Covenant heavy weapons}}
{{Covenant heavy weapons}}
[[Category:Covenant weapons]]
[[Category:Covenant weapons]]
[[Category:Artillery]]
[[Category:Artillery]]
[[Category:Plasma weapons]]
[[Category:Plasma weapons]]

Latest revision as of 08:48, June 30, 2024

This article is about the Shade turret model introduced in Halo 3. For other models of Shade turret, see Shade.
Rizsheda-pattern Gun Pod
A cropped screenshot of the Rizsheda-pattern Shade turret on Sandbox..
Production information

Manufacturer:

Assembly Forges[1]

Product line:

Shade

Technical specifications

Length:

4.1 meters (13.4 ft)[1]

Width:

3.2 meters (10.5 ft)[1]

Height:

4.1 meters (13.3 ft)[1]

Weight:

303 kilograms (667 lb)[1]

Armament:

2 Class-2 directed energy cannons[2]

Crew:

1 gunner

Usage

In service:

Human-Covenant War
Great Schism
Second Ark Conflict

Role(s):

Anti-infantry

Affiliation:

Covenant (Loyalist remnants)

 

The Rizsheda-pattern Gun Pod,[1] (UNSC Type classification: Type-26 Anti-Infantry Stationary Gun, T-26 ASG)[3] is a Covenant anti-infantry gun turret and one of several turret models commonly identified as Shades.[4] The Rizsheda is one of two visually-similar Shade models commonly identified as the Type-26 ASG, alongside the Preksheda-pattern Shade.

Overview[edit]

Design details[edit]

The Rizsheda originates from the same basic design pattern as the more ubiquitous Preksheda-pattern Shade, and features an overall similar design. It consists of a floating ball turret suspended above a circular baseplate via gravitic force. Unlike the Preksheda, the Rizsheda typically deploys with a more armoured carapace which provides its operator increased protection, with some models sporting an additional armour plate to deploy over the front of the turret to protect the gunner from fire from the front.[1]

The Rizsheda is one of two Shade variants to be type-classified by the Office of Naval Intelligence as the Type-26 Anti-Infantry Stationary Gun, alongside its Preksheda cousin—likely owing to their similar designs. The post-war Bmur'resh-pattern Shade developed by Achoem Weapons bears a heavy resemblance to the Type-26 variants—though was in fact developed based on the Eeo'Pimu-pattern Shade design.[1]

Usage[edit]

The Rizsheda-pattern turret was generally not as commonly deployed as its Preksheda counterpart. Its main usage was dictated by the whims of San'Shyuum tactical command ministers for overkill strikes—costly operations which would see substantial infantry losses to secure key strategic positions.[1] Among these were some of the final battles of the war, with Truth's fleet and the Fleet of Sacred Consecration making use of the Rizsheda-pattern turret during the Battle for Earth (in particular the Battle of Mombasa[5][6][7][8][9] and the Battle of Voi[10]) and the conclusive Battle of Installation 00.[11][12] Numerous specimens were left behind on the Ark following the war's conclusion, and have since continued to see service in the hands of the loyalist remnant forces led by Dhas Bhasvod in the Second Ark Conflict.[1]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j Halo Encyclopedia (2022 edition), page 302-303
  2. ^ Halo 3 manual, page 17
  3. ^ Bungie.net, Halo 3 Game Details: "Shade - (Type-26 ASG) - The name Shade is applied generically to all Covenant stationary anti-infantry guns." (Retrieved on Mar 1, 2009) [archive]
  4. ^ Halo Waypoint, Shade Turret (Retrieved on Jan 4, 2020) [archive]
  5. ^ Halo 3: ODST, campaign level Mombasa Streets
  6. ^ Halo 3: ODST, campaign level Uplift Reserve
  7. ^ Halo 3: ODST, campaign level Kizingo Boulevard
  8. ^ Halo 3: ODST, campaign level Kikowani Station
  9. ^ Halo 3: ODST, campaign level Coastal Highway
  10. ^ Halo 3, campaign level The Storm
  11. ^ Halo 3, campaign level The Ark
  12. ^ Halo 3, campaign level The Covenant