File:HaloStarfighter Concept.jpg: Difference between revisions
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{{file info | {{file info | ||
|summary = Concept art for the "Halo: Starfighter" pitch. | |summary = Concept art for the "Halo: Starfighter" pitch. |
Latest revision as of 08:58, June 20, 2022
File information | |
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Summary | Concept art for the "Halo: Starfighter" pitch. |
Type | Concept art |
Game | Halo: Starfighter |
Artist | Josh Kao |
Source | https://www.artstation.com/artwork/mz3ZLd |
Original filename | josh-kao-spacefightermockup.jpg?1642441398
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Source caption | This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we formed groups and had a week to make a playable prototypes of some of the things we would like to see in Halo. Can't remember everyone that participated but some were Ryan Roth, Brian May, David Heidhoff. |
License | This file is subject to copyright. Copyright is most likely held by the company that published the game or media portrayed in the image. Halopedia's use of this work qualifies as fair use under United States copyright law, or the author's permission is given. It is used on the wiki only in the belief that the information the image portrays is designed to be an accompaniment to playing the game or media, and its use here will not:
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File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 15:30, January 17, 2022 | 3,840 × 2,342 (1.28 MB) | BaconShelf (talk | contribs) | {{file info |summary = Concept art for the "Last Starfighter" pitch. |game = Last Starfighter |type = concept |artist = Josh Kao |source = https://www.artstation.com/artwork/mz3ZLd |filename = josh-kao-spacefightermockup.jpg?1642441398 |caption = This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we fo... |
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