Gameplay

Decimus/Gameplay: Difference between revisions

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***Power Cost: 350
***Power Cost: 350
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads.
**'''[[Dextro Xur-pattern Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads.
***Population Cost: 4
***Population Cost: 4
***Supply Cost: 240
***Supply Cost: 240
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***Cooldown: 386 seconds
***Cooldown: 386 seconds
**'''Boundless Fury''': All units gain a permanent increase to speed and damage.
**'''Boundless Fury''': All units gain a permanent increase to speed and damage.
Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y ability. His ability is a reverse version of Atrio's '''Eradication''' Leader Power, with the strength worth being level two.
Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y/R ability. His ability is a reverse version of Atriox's '''Eradication''' Leader Power, with the strength worth being level two.


===''Blitz''===
===''Blitz''===
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*'''Berserker'''
*'''Berserker'''
**2 Jump back Brutes
**2 Jump pack Brutes
**1 (Blitz) Suicide Grunts
**1 (Blitz) Suicide Grunts
**1 Prowling Reaver
**1 Prowling Reaver

Latest revision as of 02:19, June 29, 2023

Halo Wars 2[edit]

Skirmish/Multiplayer[edit]

"Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away."
— In-game description of Decimus.[1]
  • Unique Units: Jiralhanae Warlord and Decimus
  • Privileges: Allow units to survive longer through health Siphoning.
  • Tier 1 Leader Powers
    • Killing Frenzy: All units gain damage boosts when they kill enemies for 6 seconds.
    • Vortex Lightning I: Fires a controllable vortex that stuns enemies and lowers their defense.
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 150
      • Cooldown: 165 seconds
    • Vortex Lightning II: Increases Vortex Lightning size, debuff duration, and strength.
      • Population Cost: N/A
      • Supply Cost: 75
      • Power Cost: 200
      • Cooldown: 165 seconds
  • Tier 2 Leader Powers
    • Siphon I: Targets own units to recover health while damaging enemies.
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 100
      • Cooldown: 195 seconds
    • Siphon II: Increases Siphon target size, duration, and healing amount.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 150
      • Cooldown: 195 seconds
    • Siphon III: Further increases Siphon target size, duration, and healing amount.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 150
      • Cooldown: 195 seconds
    • Fury I: Targets own units. Boosts damage and speed of affected units at the cost of health.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
    • Fury II: Increases selection area of effect, unit damage, and movement speed.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
    • Fury III: Increases selection area of effect, unit damage, and movement speed even more.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
  • Tier 3 Leader Powers
    • Glassing Beam I: Fires a controllable plasma beam.
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 150
      • Cooldown: 228 seconds
    • Glassing Beam II: Increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 250
      • Cooldown: 228 seconds
    • Glassing Beam III: Further increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 550
      • Power Cost: 350
      • Cooldown: 228 seconds
    • Spirit Assault I: Drops off two Suicide Unggoy squads.
      • Population Cost: 4
      • Supply Cost: 240
      • Power Cost: 60
      • Cooldown: 165 seconds
    • Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
      • Population Cost: 7
      • Supply Cost: 375
      • Power Cost: 140
      • Cooldown: 165 seconds
  • Tier 4 Leader Powers
    • Teleport I: Teleports own units to any location within range.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: 200
      • Cooldown: 165 seconds
    • Boundless Siphon: All units gain a permanent minor health siphon when they damage enemy units.
  • Tier 5 Leader Powers
    • Decimus Drop: Drops Decimus into battle. (One per player at a time)
      • Population Cost: 10
      • Supply Cost: 1,000
      • Power Cost: 1,000
      • Cooldown: 386 seconds
    • Boundless Fury: All units gain a permanent increase to speed and damage.

Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y/R ability. His ability is a reverse version of Atriox's Eradication Leader Power, with the strength worth being level two.

Blitz[edit]

Starting Army:

  • Vampire
    • 4 Bloodfuel Grunts
    • 1 Terror Chopper
  • Berserker
    • 2 Jump pack Brutes
    • 1 (Blitz) Suicide Grunts
    • 1 Prowling Reaver
    • 1 Marauder Warchief

Strategy[edit]

General[edit]

  • Decimus' Siphon and Fury can stack each other, dealing additional damage and additional healing effect.
  • Siphon and Boundless Siphon leader power will serve to aid player in firefight, which can be utilized in lieu of any Healing Leader Power.

Allies[edit]

  • Open the firefight using Lightning Vortex, allowing allies to launch the assault while the enemy was stunned.

Enemies[edit]

  • Fast elimination for Decimus unit is recommended due to his leader power.
  • Stay away from Decimus if the player spot Decimus is on the battlefield. The player may set up a trap to lure any of your units and make a quick work to eliminate it.
    • Form a quick countermeasure, or quickly initiate the counter-firefight to even the odds.

Sources[edit]