Canon

Regenerator: Difference between revisions

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{{Status|Canon}}
{{Status|Canon}}
{{Cleanup}}
{{Weapon infobox
{{Weapon infobox
|name=Regenerator
|image=[[File:H3 - Regenerator.png|150px]]
|image=[[File:H3 - Regenerator.png|150px]]
|name=Regenerator
|manufacturer=[[United Nations Space Command]]{{Ref/Book|Id=EVG|EVG|Page=47|Detail=While the regenerator is explicitly noted as a UNSC technology near the bottom of the page, the top section also claims that all of ''Halo 3''{{'}}s equipment is derived from Covenant (and thus, Forerunner) sources.}}
|manufacturer=  
|series=
|type=[[Equipment]]
|type=[[Equipment]]
|cost=
|variant=
|service=
|length=
|width=
|height=
|weight={{Convert|44.3|lb|kg|sigfig=4|disp=flip|sp=us}}{{Ref/Book|Id=Enc09|Enc09|Page=343}}{{Ref/Book|Id=Enc11|Enc11|Page=359}}
|ammotype=
|capacity=
|feed-title=Duration
|feed-title=Duration
|feed=Single use (15 seconds)
|feed=15 seconds{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
|weight= 20.1 kilograms (44.3 pounds)<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=877576 '''halo.bungie.org''': ''Halo 3 Equipment Physics'']</ref>
|operation=
|service=[[Human-Covenant War]] <br> [[Great Schism]]
|rate=
|affiliation=[[Covenant]]
|velocity=
|optics=
|range={{Convert|20|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
}}
}}
The '''regenerator''' is a piece of [[equipment]] used and developed by the [[United Nations Space Command]].{{Ref/Reuse|EVG}}
==Overview==
===Design details===
The regenerator takes the form of a battlefield equipment implement similar in nature to the [[Z-4190 bubble shield]]. It consists of a quadrupedal base, atop which sits a green, diamond-shaped emitter module. When activated, the emitter spins, glows bright green and projects an energy field capable of recharging [[energy shielding]] for nearby troops - both friendly and enemy.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} Regenerators generally self-destruct once their duration is finished,{{Ref/Game|H3|Regenerator in-game equipment}} though in at least some circumstances they are capable of being recharged and reused.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
Although of [[human]] origin, the regenerator's operating function bears resemblance to many other battlefield technologies used by both humanity and various alien civilisations of [[Milky Way|the galaxy]]. Most deployable equipment created by humanity was reverse-engineered from captured [[Covenant]] technology, which was in itself reverse-engineered from [[Forerunner]] sources; something which presumably also applies to the regenerator.{{Ref/Reuse|EVG}}
Other similar equipment include the UNSC's own [[restoration drone]]s, [[Armor abilities|dome shield]] armour ability, and [[Repair Field]] equipment, alongside various Forerunner technologies - most pertinently the appropriately-named [[Forerunner Spire of Healing|Spire of Healing]]. The UNSC's [[Post-Covenant War conflicts|post-war]] [[M2705 regeneration field]] armour ability bears an almost identical operation to the regenerator, though whether the two have any explicit connection is unknown.


The '''regenerator''' is a piece of [[equipment]] used in ''[[Halo 3]]''.<ref>''[[Halo 3]]''</ref> In terms of function, it may be related to the [[sterile field generator]]. It is the counterpart to another piece of equipment, the [[power drain]].
===Usage===
As expected given its origin, the regenerator is commonly used by UNSC personnel - predominantly energy shield-equipped infantry such as Spartans. However, [[Jiralhanae]] troops were known to frequently capture and use regenerators to repair their own [[Jiralhanae power armor|power armor]] during the war.{{Ref/Reuse|EVG}}


==Background==
==In-game information==
The regenerator is similar in design to the [[Z-4190 bubble shield|bubble shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's [[shield]] as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[SRS99D-S2 AM sniper rifle|sniper rifle]]) or at close range with a [[M90 shotgun|shotgun]].
===''Halo 3'' and ''Halo 3: ODST''===
The regenerator is similar in design to the [[Z-4190 bubble shield|bubble shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]]) or at close range with a [[Shotgun]].


==Origin==
Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a [[power drain]], the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in [[Forge]], their effects will stack and effectively allow the player a brief form of invincibility.
Oddly, the regenerator's manufacturer is never explicitly stated. It has been seen used by both [[Covenant]] and [[United Nations Space Command|UNSC]] forces in the later battles of the [[Human-Covenant War]]. Given its similar design to the bubble shield (which may be of [[Forerunner]] origin), it may be a Forerunner device that was found and used by the Covenant and the UNSC.


==Trivia==
In ''Halo 3: ODST'', the regenerator retains the same gameplay as it did in ''Halo 3'', though is now unuseable by the player.
{{Linkbox|gameplay=yes}}
*Regenerators have magnetic abilities on [[Narrows]]' [[man cannon]]s, so if a person jumps on one, and another player on the other side throws a regenerator onto their man cannon, the player's movement will be reversed and he will land back were he came from.
*[[Jiralhanae|Brutes]] have a tendency to throw out regenerators to help repair their [[Jiralhanae power armor|power armor]]. They also throw regenerators out to protect their [[Jiralhanae Chieftain|Chieftains]]. This can be particularly infuriating on higher difficulties.
*If you stand near a regenerator, you will hear a pulsating sound.
*In [[Forge]], if you change the respawn rate of the regenerator to instant respawn, and if you keep deploying them, you will get practically unlimited health.
*The regenerator does not make you invincible, it just makes you more difficult to kill. You can still be killed by one-hit kill weapons ([[M41 SPNKR|rocket launcher]], [[M6 Spartan Laser|Spartan Laser]], [[Type-1 plasma grenade|plasma grenades]], sniper rifles, etc.), [[assassination]]s, quick [[melee]]s, and being overwhelmed by automatic or [[BR55HB battle rifle|battle rifle]] fire. The regenerator does not begin to regenerate shields immediately after deployment, giving your opponent a small window of opportunity to kill you if your shields are still low.
*The top green part of the regenerator spins 360 degrees constantly.
*If you stick a [[Type-2 spike grenade|spike grenade]] to the top green part of a regenerator, it will spin around with it before exploding.
*It should be noted that the regenerator only speeds up the shield recharge time, and not the health recharge time.
*Players can sustain two or even three melees while within the healing effect of the regenerator.
*Four standard melee strikes to the base unit of a regenerator will destroy it.
*When playing on maps or areas with low levels of light, the regenerator can occasionally obscure your vision, leaving you open to enemy attacks.
*If you continuously shoot a player standing in the regenerator's field with a weak weapon like the [[M6G magnum|magnum]], you can occasionally hear the [[Spartan]]s or [[Sangheili|Elites]] yelling in pain, even though the projectiles are only hitting their shields.
*If you throw a regenerator and a [[power drain]] together, your shields will drop, even if the regenerator is closer.
*Due to the similar design and purpose, along with the regenerator's possible Forerunner origins, it may be related to the [[Forerunner Spire of Healing]].


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
{{Linkbox|gameplay=yes}}
<gallery>
File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia (2009 edition)]]''.
File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia (2009 edition)]]''.
File:Regenerator in action.jpg|A Regenerator in action.
File:Regenerator in action.jpg|A Regenerator in action.
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Navbox/Pickups/Gameplay}}
{{Navbox/Pickups/Gameplay}}
[[Category:Covenant technology]]
[[Category:Human technology]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Medicine]]
[[Category:Shield technology]]

Latest revision as of 21:56, January 30, 2024

Regenerator
H3 - Regenerator.png
Production overview

Manufacturer:

United Nations Space Command[1]

Type:

Equipment

Specifications

Weight:

20.09 kilograms (44.3 lb)[2][3]

Duration:

15 seconds[2][3]

Effective range:

6.1 meters (20 ft)[2][3]

 

The regenerator is a piece of equipment used and developed by the United Nations Space Command.[1]

Overview[edit]

Design details[edit]

The regenerator takes the form of a battlefield equipment implement similar in nature to the Z-4190 bubble shield. It consists of a quadrupedal base, atop which sits a green, diamond-shaped emitter module. When activated, the emitter spins, glows bright green and projects an energy field capable of recharging energy shielding for nearby troops - both friendly and enemy.[2][3] Regenerators generally self-destruct once their duration is finished,[4] though in at least some circumstances they are capable of being recharged and reused.[2][3]

Although of human origin, the regenerator's operating function bears resemblance to many other battlefield technologies used by both humanity and various alien civilisations of the galaxy. Most deployable equipment created by humanity was reverse-engineered from captured Covenant technology, which was in itself reverse-engineered from Forerunner sources; something which presumably also applies to the regenerator.[1]

Other similar equipment include the UNSC's own restoration drones, dome shield armour ability, and Repair Field equipment, alongside various Forerunner technologies - most pertinently the appropriately-named Spire of Healing. The UNSC's post-war M2705 regeneration field armour ability bears an almost identical operation to the regenerator, though whether the two have any explicit connection is unknown.

Usage[edit]

As expected given its origin, the regenerator is commonly used by UNSC personnel - predominantly energy shield-equipped infantry such as Spartans. However, Jiralhanae troops were known to frequently capture and use regenerators to repair their own power armor during the war.[1]

In-game information[edit]

Halo 3 and Halo 3: ODST[edit]

The regenerator is similar in design to the bubble shield, although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a headshot (with a Sniper Rifle) or at close range with a Shotgun.

Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a power drain, the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in Forge, their effects will stack and effectively allow the player a brief form of invincibility.

In Halo 3: ODST, the regenerator retains the same gameplay as it did in Halo 3, though is now unuseable by the player.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d Halo: The Essential Visual Guide, page 47: While the regenerator is explicitly noted as a UNSC technology near the bottom of the page, the top section also claims that all of Halo 3's equipment is derived from Covenant (and thus, Forerunner) sources.
  2. ^ a b c d e Halo Encyclopedia (2009 edition), page 343
  3. ^ a b c d e Halo Encyclopedia (2011 edition), page 359
  4. ^ Halo 3, Regenerator in-game equipment