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Radar jammer: Difference between revisions

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|manufacturer=[[Covenant]] [[Jiralhanae]]
|manufacturer=[[Covenant]] [[Jiralhanae]]
|type=[[Equipment]]
|type=[[Equipment]]
|weight=9.3 kilograms (20.5 pounds)<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=877576 '''HBO''': ''Halo 3 Equipment Physics'']</ref>
|weight={{Convert|20.5|lb|kg|disp=flip|sp=us}}{{Ref/Book|Id=Enc09|Enc09|Page=343}}
|capacity=
|feed-title=Duration
|feed-title=Duration
|feed=Single use (30 seconds)
|feed=Single use (30 seconds){{Ref/Game|Id=H3|H3|Radar Jammer in-game equipment}}
|service=[[Human-Covenant War]] <br> [[Great Schism]]
|service=[[Human-Covenant War]] <br> [[Great Schism]]
|affiliation=Covenant  
|affiliation=Covenant  
}}
}}


The '''radar jammer''' is an [[equipment]] item in [[Halo 3]] that scrambles nearby players' [[motion tracker]]s by creating a multitude of false dots on the radar of everyone within range.<ref>[http://www.arrogantics.com/2007/05/30/high-resolution-scans-of-gamepros-halo-3-article/ Gamerpro Magazine]</ref> While it can create chaos for enemies, it also has the same effect on teammates. In [[campaign]] mode, it is uncommon for one to be dropped by [[Jiralhanae|Brutes]], but is often used by [[Jiralhanae Stalker|Brute Stalkers]] to make them even harder to be found. It is no longer available in [[matchmaking]] as it, along with the [[flare]], had physics properties that allowed players to exploit the game unfairly.
The '''radar jammer''' is an [[equipment]] item developed and used by the [[Covenant]].{{Ref/Book|EVG|Page=47}} It has acquired a number of colloquial nicknames among [[human]] personnel including the "'''Jammer'''" and "'''Scrambler'''".{{Ref/Reuse|Enc09}}


==Design details==
==Overview==
The radar jammer is similar in appearance to the [[power drain]] and flare, except for a red glow instead of a blue or yellow one. Its symbol in the [[heads-up display]] is a dot with curved waves emitting from it.
===Design details===
The radar jammer is fairly simple in operation; it is designed to trick enemy [[motion tracker]]s by emitting false-positive radio waves. These waves are picked up by sensors as phantom pings, which can be used to disguise the movement of stealth troops.{{Ref/Reuse|Enc09}} The radar jammer is similar in overall appearance to the [[power drain]] and [[flare]], except for a red glow instead of a blue or yellow one - with the [[Jiralhanae]] having derived the flare's design from the technology in the radar jammer and power drain.{{Ref/Book|Enc09|Page=341}}
 
The radar jammer lasts only 30 seconds before it self-destructs.{{Ref/Reuse|H3}}
 
A functionality similar to the radar jammer is applied during use of [[active camouflage]] [[armor abilities]] such as the [[Type-3 active camouflage]] module. This effect applies to both enemies and the operator.{{Ref/Game|HR|Active Camouflage in-game armor ability}}
 
===Usage===
Radar jammers are commonly used by [[Jiralhanae Stalker]]s.{{Ref/Reuse|H3}}
 
==In-game information==
===''Halo 3''===
The radar jammer appears as a piece of [[equipment]] in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. In ''Halo 3'', it is useable by both the player and Brute Stalker enemies in the campaign, while in ''ODST'' it can only be used by AI enemies. When activated, the jammer scrambles nearby players' [[motion tracker]]s by creating a multitude of false dots on the radar of everyone within range. While it can create chaos for enemies, it also has the same effect on teammates. In [[campaign]] mode, it is uncommon for one to be dropped by [[Jiralhanae|Brutes]], but is often used by [[Jiralhanae Stalker|Brute Stalkers]] to make them even harder to be found. It is no longer available in [[matchmaking]] as it, along with the [[flare]], had physics properties that allowed players to exploit the game unfairly.


==Tactics==
While under the effect of the radar jammer, it is possible to distinguish between the 'false enemies' and the real enemies that are displayed on your radar. The dots on the radar generated by the jammer almost never stop moving, whereas real enemies tend to move more carefully and stop at points. The fake blips also seem to move faster and more "fluidly" than a real player. An activated radar jammer can be destroyed by [[weapon]]s fire.
While under the effect of the radar jammer, it is possible to distinguish between the 'false enemies' and the real enemies that are displayed on your radar. The dots on the radar generated by the jammer almost never stop moving, whereas real enemies tend to move more carefully and stop at points. The fake blips also seem to move faster and more "fluidly" than a real player. An activated radar jammer can be destroyed by [[weapon]]s fire.


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes}}
{{Linkbox|gameplay=yes}}
*The radar jammer lasts only 30 seconds before it self-destructs.
*When the player deploys a radar jammer in campaign mode, [[Brutes]] will sometimes become confused and look around distractedly. This clearly suggests that Brutes have some form of radar system similar to that of an [[Sangheili|Elite]] and [[SPARTAN-II program|Spartan-II]].
*When the player deploys a radar jammer in campaign mode, [[Brutes]] will sometimes become confused and look around distractedly. This clearly suggests that Brutes have some form of radar system similar to that of an [[Sangheili|Elite]] and [[SPARTAN-II program|Spartan-II]].
*If the player is seen by a Brute or a [[Unggoy|Grunt]] when deploying the radar jammer, the Brutes may occasionally go berserk; Grunts will sometimes panic and run away.
*Red radar "blips" generated by the radar jammer will move much faster on your motion tracker screen than those generated by an actual enemy.
*Radar jammers are pointless when playing with the [[Fog Skull]] or without radar in [[multiplayer]].
*The radar jammer has been removed from all matchmaking playlists due to the double jump that could be accomplished with it.
*At first, the radar jammer appears to have an "effect radius", i.e. anyone within the radius is instantly affected by its attribute (similar to the [[regenerator]], power drain, and flare). This is not completely true, as instead of an instant effect upon those within range, the jammer creates "ghosts" which fly around randomly, altering only the motion-trackers of those players within range. The effect moves with the jammer, as witnessed by the position of the red blips relative to the jammer. This is most noticeable on either [[Valhalla]] or [[Narrows]], whereby throwing the radar jammer into one of the [[man cannon]]s, the red blips appear to fly in the same direction it was launched.
*The blips created by the jammer move in a fast, erratic way, similar to drones.
*The radar jammer can be helpful in performing the [[Radar Jumping Glitch]], which makes you appear to be double jumping. It is more effective than the infamous grenade jump.
*The radar jammer can be helpful in performing the [[Radar Jumping Glitch]], which makes you appear to be double jumping. It is more effective than the infamous grenade jump.
*[[Nathan Fillion]], a voice actor in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'', is known to insist via Xbox Live that he invented the radar jammer when people inquire about his [[Bungie Armor]].<ref>[http://downloads.bungie.net/podcasts/Bungie_Podcast_70709.mp3 '''Bungie Podcast''': ''The Bungie Day Podcast; hosted by Luke Smith, Brian Jarrard, Eric Osborne, Martin O'Donnell, Joseph Staten along with Nathan Fillion '']</ref>
*[[Nathan Fillion]], a voice actor in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]'', is known to insist via Xbox Live that he invented the radar jammer when people inquire about his [[Bungie Armor]].{{Ref/Site|URL=http://downloads.bungie.net/podcasts/Bungie_Podcast_70709.mp3|Site=Bungie Podcast|Page=The Bungie Day Podcast; hosted by Luke Smith, Brian Jarrard, Eric Osborne, Martin O'Donnell, Joseph Staten along with Nathan Fillion|D=25|M=06|Y=2012}}
*The [[active camouflage]] [[Armor Ability]] from ''[[Halo: Reach]]'' provides a similar function to the radar jammer when activated; however, its effects only scramble the motion trackers of the player and nearby enemies, not nearby allies.


==Gallery==
==Gallery==
<gallery widths="150">
<gallery>
File:H3-ActiveRadarJammer.png|The radar jammer when activated in ''Halo 3''.
File:H3-ActiveRadarJammer.png|The radar jammer when activated in ''Halo 3''.
File:Radar Jammer.png|A view through a [[SRS99D-S2 AM sniper rifle|sniper rifle]]'s scope reveals that [[Jiralhanae Jumper]]s also carry radar jammers.
File:Radar Jammer.png|A view through a [[SRS99D-S2 AM sniper rifle|sniper rifle]]'s scope reveals that [[Jiralhanae Jumper]]s also carry radar jammers.
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{{Navbox/Pickups/Gameplay}}
{{Navbox/Pickups/Gameplay}}
[[Category:Electronic warfare technology]]
[[Category:Electronic warfare technology]]
[[Category:Covenant technology]]
[[Category:Equipment]]

Latest revision as of 19:20, October 15, 2023

Radar jammer
Radar Jammer Unarmed.png
Production overview

Manufacturer:

Covenant Jiralhanae

Type:

Equipment

Specifications

Weight:

9.3 kilograms (20.5 lb)[1]

Duration:

Single use (30 seconds)[2]

Service history

In service:

Human-Covenant War
Great Schism

 

The radar jammer is an equipment item developed and used by the Covenant.[3] It has acquired a number of colloquial nicknames among human personnel including the "Jammer" and "Scrambler".[1]

Overview[edit]

Design details[edit]

The radar jammer is fairly simple in operation; it is designed to trick enemy motion trackers by emitting false-positive radio waves. These waves are picked up by sensors as phantom pings, which can be used to disguise the movement of stealth troops.[1] The radar jammer is similar in overall appearance to the power drain and flare, except for a red glow instead of a blue or yellow one - with the Jiralhanae having derived the flare's design from the technology in the radar jammer and power drain.[4]

The radar jammer lasts only 30 seconds before it self-destructs.[2]

A functionality similar to the radar jammer is applied during use of active camouflage armor abilities such as the Type-3 active camouflage module. This effect applies to both enemies and the operator.[5]

Usage[edit]

Radar jammers are commonly used by Jiralhanae Stalkers.[2]

In-game information[edit]

Halo 3[edit]

The radar jammer appears as a piece of equipment in Halo 3 and Halo 3: ODST. In Halo 3, it is useable by both the player and Brute Stalker enemies in the campaign, while in ODST it can only be used by AI enemies. When activated, the jammer scrambles nearby players' motion trackers by creating a multitude of false dots on the radar of everyone within range. While it can create chaos for enemies, it also has the same effect on teammates. In campaign mode, it is uncommon for one to be dropped by Brutes, but is often used by Brute Stalkers to make them even harder to be found. It is no longer available in matchmaking as it, along with the flare, had physics properties that allowed players to exploit the game unfairly.

While under the effect of the radar jammer, it is possible to distinguish between the 'false enemies' and the real enemies that are displayed on your radar. The dots on the radar generated by the jammer almost never stop moving, whereas real enemies tend to move more carefully and stop at points. The fake blips also seem to move faster and more "fluidly" than a real player. An activated radar jammer can be destroyed by weapons fire.

Trivia[edit]

  • When the player deploys a radar jammer in campaign mode, Brutes will sometimes become confused and look around distractedly. This clearly suggests that Brutes have some form of radar system similar to that of an Elite and Spartan-II.
  • The radar jammer can be helpful in performing the Radar Jumping Glitch, which makes you appear to be double jumping. It is more effective than the infamous grenade jump.
  • Nathan Fillion, a voice actor in Halo 3 and Halo 3: ODST, is known to insist via Xbox Live that he invented the radar jammer when people inquire about his Bungie Armor.[6]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo Encyclopedia (2009 edition), page 343
  2. ^ a b c Halo 3, Radar Jammer in-game equipment
  3. ^ Halo: The Essential Visual Guide, page 47
  4. ^ Halo Encyclopedia (2009 edition), page 341
  5. ^ Halo: Reach, Active Camouflage in-game armor ability
  6. ^ Bungie Podcast, The Bungie Day Podcast; hosted by Luke Smith, Brian Jarrard, Eric Osborne, Martin O'Donnell, Joseph Staten along with Nathan Fillion (Retrieved on Jun 25, 2012) [archive]