Armor customization (Halo Infinite)/Mark V(B)/Helmet: Difference between revisions
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{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
|-align="center" | |-align="center" | ||
!colspan=" | !colspan="6"|Helmets{{VDE|Armor customization (Halo Infinite)/Mark V(B)/Helmet}} | ||
|- | |- | ||
! scope="col" style="width: 15%" |Helmet | ! scope="col" style="width: 15%" |Helmet | ||
! scope="col" style="width: | ! scope="col" style="width: 10%" |Manufacturer | ||
! scope="col" style="width: | ! scope="col" style="width: 25%" |Lore | ||
! scope="col" style="width: 10%" |Rarity | ! scope="col" style="width: 10%" |Rarity | ||
! scope="col" style="width: 20%" |Introduced In | |||
! scope="col" style="width: 20%" |Unlock Requirements | ! scope="col" style="width: 20%" |Unlock Requirements | ||
|- | |- | ||
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|Spartan AIR ASSAULT-class helmets differ at a fundamental technical level from those issued to Army airborne units. | |Spartan AIR ASSAULT-class helmets differ at a fundamental technical level from those issued to Army airborne units. | ||
|Epic | |Epic | ||
|[[Season 01: Heroes of Reach]] [[Battle Pass]] level 55 (Premium) | |[[Season 01: Heroes of Reach]] | ||
|Season 01: Heroes of Reach [[Battle Pass]] level 55 (Premium) | |||
|- | |- | ||
|align="center"|[[File:HINF Commando Helmet Icon.png|75px]]<br/>[[COMMANDO-class Mjolnir| | |align="center"|[[File:HINF Commando Helmet Icon.png|75px]]<br/>[[COMMANDO-class Mjolnir|COMMANDO]] | ||
|[[Chalybs Defense Solutions]] | |[[Chalybs Defense Solutions]] | ||
|COMMANDO helmets are compatible with all MJOLNIR systems, as well as both [[CMA]] and [[UNSC]] [[UNSC|UNSC battle network]] protocols. The former proved to be invaluable in late-war efforts to recontract [[Outer Colonies]] that had been cut off by the [[Covenant]] advance. | |COMMANDO helmets are compatible with all MJOLNIR systems, as well as both [[CMA]] and [[UNSC]] [[UNSC|UNSC battle network]] protocols. The former proved to be invaluable in late-war efforts to recontract [[Outer Colonies]] that had been cut off by the [[Covenant]] advance. | ||
|Epic | |Epic | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 15 (Premium) | |Season 01: Heroes of Reach Battle Pass level 15 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF EVA Helmet Icon.png|75px]]<br/>[[EVA-class Mjolnir|EVA]] | |align="center"|[[File:HINF EVA Helmet Icon.png|75px]]<br/>[[EVA-class Mjolnir|EVA]] | ||
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|Though particulars of the [[Summa Deep Space Incident]] remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | |Though particulars of the [[Summa Deep Space Incident]] remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | ||
|Epic | |Epic | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 10 (Premium) | |Season 01: Heroes of Reach Battle Pass level 10 (Premium) | ||
Line 55: | Line 36: | ||
|Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | |Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | ||
|Legendary | |Legendary | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 90 (Premium) | |Season 01: Heroes of Reach Battle Pass level 90 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF Grenadier Helmet Icon.png|75px]]<br/>[[GRENADIER-class Mjolnir| | |align="center"|[[File:HINF Grenadier Helmet Icon.png|75px]]<br/>[[GRENADIER-class Mjolnir|GRENADIER]] | ||
|Materials Group | |Materials Group | ||
|GRENADIER helmets are officially categorized as prototypes, as [[UNSC Special Forces#Naval Special Warfare Command|NAVSPCWAR]] wrestles with the overwhelming cost of its lightweight armored composite shell. | |GRENADIER helmets are officially categorized as prototypes, as [[UNSC Special Forces#Naval Special Warfare Command|NAVSPCWAR]] wrestles with the overwhelming cost of its lightweight armored composite shell. | ||
|Epic | |Epic | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 75 (Premium) | |Season 01: Heroes of Reach Battle Pass level 75 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF HAZOP Helmet Icon.png|75px]]<br/>[[HAZOP-class Mjolnir|HAZOP]] | |align="center"|[[File:HINF HAZOP Helmet Icon.png|75px]]<br/>[[HAZOP-class Mjolnir|HAZOP]] | ||
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|The HAZOP biothreat filters and corrosion-resistant sealing valves operate in synchronicity, which made adapting them to other helmets very difficult. | |The HAZOP biothreat filters and corrosion-resistant sealing valves operate in synchronicity, which made adapting them to other helmets very difficult. | ||
|Rare | |Rare | ||
| | |Season 01: Heroes of Reach | ||
|Purchase the "HAZOP Armor Set" from the Shop for 1,400 cR | |||
|- | |- | ||
|align="center"|[[File:HINF Mark V(B) Helmet Icon.png|75px]]<br/>[[B-class Mjolnir|MARK V [B]]] | |||
|align="center"|[[File:HINF Mark V(B) Helmet Icon.png|75px]]<br/>[[B-class Mjolnir| | |||
|Materials Group | |Materials Group | ||
|Developed and tested in the last years of the [[Human-Covenant War|Covenant War]], MARK V [B] saw extensive use with the Spartans assigned to the UNICOM during the [[Fall of Reach|fall]] of [[Reach]]. | |Developed and tested in the last years of the [[Human-Covenant War|Covenant War]], MARK V [B] saw extensive use with the Spartans assigned to the UNICOM during the [[Fall of Reach|fall]] of [[Reach]]. | ||
|Common | |Common | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 1 (Premium) | |Season 01: Heroes of Reach Battle Pass level 1 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF Mark VI Helmet Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VII| | |align="center"|[[File:HINF Mark VI Helmet Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark VII|MARK VI]] | ||
|Materials Group | |Materials Group | ||
|Late-iteration prototypes of the MARK VI helmet were undergoing final testing just weeks before the Covenant assault on Reach. Unfortunately, much of the resulting combat data was not recoverable by the [[Seongnam]]-based development team. | |Late-iteration prototypes of the MARK VI helmet were undergoing final testing just weeks before the Covenant assault on Reach. Unfortunately, much of the resulting combat data was not recoverable by the [[Seongnam]]-based development team. | ||
|Epic | |Epic | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 84 (Premium) | |Season 01: Heroes of Reach Battle Pass level 84 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF ODST Helmet Icon.png|75px]]<br/>[[ODST armor (MJOLNIR)|ODST]] | |align="center"|[[File:HINF ODST Helmet Icon.png|75px]]<br/>[[ODST armor (MJOLNIR)|ODST]] | ||
Line 104: | Line 72: | ||
|Initially developed for use on MJOLNIR powered assault armor, the ODST-pattern of helmet was wide adopted by UNSC special forces, albeit in a cost-reduced form. | |Initially developed for use on MJOLNIR powered assault armor, the ODST-pattern of helmet was wide adopted by UNSC special forces, albeit in a cost-reduced form. | ||
|Epic | |Epic | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 65 (Premium) | |Season 01: Heroes of Reach Battle Pass level 65 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF Recon Helmet Icon.png|75px]]<br/>[[RECON-class Mjolnir| | |align="center"|[[File:HINF Recon Helmet Icon.png|75px]]<br/>[[RECON-class Mjolnir|RECON]] | ||
|Materials Group | |Materials Group | ||
|RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of [[Operation: RED FLAG]] during the final year of the Covenant War. | |RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of [[Operation: RED FLAG]] during the final year of the Covenant War. | ||
|Legendary | |Legendary | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 45 (Premium) | |Season 01: Heroes of Reach Battle Pass level 45 (Premium) | ||
|- | |- | ||
|align="center"|[[File:HINF Scout Helmet Icon.png|75px]]<br/>[[SCOUT-class Mjolnir| | |align="center"|[[File:HINF Scout Helmet Icon.png|75px]]<br/>[[SCOUT-class Mjolnir|SCOUT]] | ||
|Materials Group | |Materials Group | ||
|The SCOUT helmet was Material | |The SCOUT helmet was Material Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages. | ||
|Epic | |Epic | ||
|Season 01: Heroes of Reach | |||
|Season 01: Heroes of Reach Battle Pass level 35 (Premium) | |Season 01: Heroes of Reach Battle Pass level 35 (Premium) | ||
|- | |||
|align="center"|[[File:HINF CQB Helmet Icon_01.png|75px]]<br/>[[CQB-class Mjolnir|CQB]] | |||
|[[Beweglichkeitsrüstungsysteme]] | |||
|Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the [[Jericho VII]] campaign made the connection inseparable. | |||
|Rare | |||
|[[Winter Update]] | |||
|Winter Update Battle Pass level 10 (Free) | |||
|- | |||
|align="center"|[[File:HINF CQC Helmet Icon.png|75px]]<br/>[[CQC-class Mjolnir|CQC]] | |||
|Beweglichkeitsrüstungsysteme | |||
|CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas. | |||
|Rare | |||
|Winter Update | |||
|Winter Update Battle Pass level 20 (Free) | |||
|- | |||
|align="center"|[[File:HINF JFO Helmet Icon.png|75px]]<br/>[[JFO-class Mjolnir|JFO]] | |||
|Beweglichkeitsrüstungsysteme | |||
|An "ill-favored child" of Beweglichkeitsrüstungsysteme's risky entry into MJOLNIR development, JFO helmets were ultimately one of its most successful efforts. | |||
|Epic | |||
|Winter Update | |||
| | |||
*[[Joint Fire]] [[Event]] Pass Level 5 | |||
*Purchase from [[The Exchange]] for {{SpartanPoint|7,500}} | |||
|- | |||
|align="center"|[[File:HINF Mark V Helmet Icon.png|75px]]<br/>[[MJOLNIR Powered Assault Armor/Mark V|MARK V]] | |||
|Materials Group | |||
|The MARK V project began as a reference design by Materials Group; a technical blueprint that other manufacturers could adapt for their own MJOLNIR patterns. | |||
|Legendary | |||
|Winter Update | |||
|Winter Update Battle Pass level 30 (Free) | |||
|- | |||
|align="center"|[[File:HINF-Blighter.png|75px]]<br/>Blighter | |||
|The [[Flood]] | |||
|Spartan combat forms combine superhuman physiologies with further reinforcement by twisted Flood growths. | |||
|Legendary | |||
|[[Season 05: Reckoning]] | |||
|Purchase either: | |||
*"Blighter" for 2,000 cR | |||
*"The Flood" for 2,800 cR | |||
|- | |||
|align="center"|[[File:HINF-Contaminator.png|75px]]<br/>Contaminator | |||
|The Flood | |||
|The parasite has endless experience in twisting the virtues and cognition of stalwart heroes. | |||
|Legendary | |||
|Season 05: Reckoning | |||
|Purchase either: | |||
*"Contaminator" for 2,000 cR | |||
*"The Flood" for 2,800 cR | |||
|- | |||
|align="center"|[[File:HINF-Defiler.png|75px]]<br/>Defiler | |||
|The Flood | |||
|Spartans are far less vulnerable to Flood infection than other humans, but there is no true immunity to the parasite. | |||
|Legendary | |||
|Season 05: Reckoning | |||
|Season 05: Reckoning Battle Pass level 43 (Premium) | |||
|- | |||
|align="center"|[[File:HINF EOD Helmet Icon.png|75px]]<br/>[[EOD-class Mjolnir|EOD]] | |||
|[[Materials Group]] | |||
|Still used in explosive situations where a Spartan needs to keep a good head on their shoulders. | |||
|Epic | |||
|Season 05: Reckoning | |||
|Season 05: Reckoning Battle Pass level 15 (Free) | |||
|- | |||
|align="center"|[[File:HINF GUNGNIR Helmet Icon.png|75px]]<br/>[[GUNGNIR-class Mjolnir|GUNGNIR]] | |||
|[[Misriah Armory]] | |||
|GUNGNIR was not treading new ground in treating the Spartan, MJOLNIR, and their firearms as an integrated weapon system, but it was the first to be widely deployed. | |||
|Epic | |||
|Season 05: Reckoning | |||
|Season 05: Reckoning Battle Pass level 14 (Free) | |||
|- | |||
|align="center"|[[File:HINF-Pilothelmet.png|75px]]<br/>[[PILOT-class Mjolnir|Pilot]] | |||
|Chalybs Defense Solutions | |||
|Stocks of PILOT helmets pulled from storage have received firmware updates to remain compatible with all UNSC Air Force machine interfaces. | |||
|Epic | |||
|Season 05: Reckoning | |||
|Purchase either: | |||
*"Pilot" for 1,600 cR | |||
*"Combined Arms" for 2,400 cR | |||
|- | |||
|align="center"|[[File:HINF SECURITY Helmet Icon.png|75px]]<br/>[[SECURITY-class Mjolnir|Security]] | |||
|Misriah Armory | |||
|Defending information depots and military sites remains a critical task for Spartans detached for assignment with ONI's Physical and Technical Security Office. | |||
|Epic | |||
|Season 05: Reckoning | |||
|Season 05: Reckoning Battle Pass level 5 (Premium) | |||
|- | |||
|align="center"|[[File:HINF - Helmet icon - Haunted.png|75px]]<br/>Haunted | |||
|343 Industries | |||
|A fleshless mouth whispers stories of sacrifice and heroism. | |||
|Legendary | |||
|[[Fleetcom (Operation)|Fleetcom]] | |||
|Purchase either: | |||
*"Ghost of Reach" for 1,800 cR | |||
*From [[The Exchange]] for {{SpartanPoint|75,000}} | |||
|- | |||
|align="center"|[[File:HINF - Helmet icon - Military Police.png|75px]]<br/>[[Military police|Military Police]] | |||
|Emerson Tactical Systems | |||
|Emerson acquires Covenant War-era Mjolnir templates from other companies to evaluate for future use and exploitation. Their update of Misriah's Mk. V[MP] is among those fast-tracked for deployment. | |||
|Legendary | |||
|Fleetcom | |||
|Purchase this item individually or as part of the "Crime Crusher" bundle for 1,000 cR or 1,800 cR respectively. | |||
|- | |||
|align="center"|[[File:HINF - Helmet icon - Operator.png|75px]]<br/>[[OPERATOR-class Mjolnir|Operator]] | |||
|Chalybs Defense Solutions | |||
|OPERATOR pairs best-in-class Chalybs engineering with a custom sensor cluster developed in-house by ONI's Beta-5 Division. | |||
|Epic | |||
|Fleetcom | |||
|Fleetcom Operation Pass level 20 | |||
|}<noinclude> | |}<noinclude> | ||
[[Category:Halo Infinite multiplayer armor permutations| ]] | [[Category:Halo Infinite multiplayer armor permutations| ]] | ||
</noinclude> | </noinclude> |
Latest revision as of 18:54, November 2, 2024
Helmets | |||||
---|---|---|---|---|---|
Helmet | Manufacturer | Lore | Rarity | Introduced In | Unlock Requirements |
Air Assault |
Ushuaia Armory | Spartan AIR ASSAULT-class helmets differ at a fundamental technical level from those issued to Army airborne units. | Epic | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 55 (Premium) |
COMMANDO |
Chalybs Defense Solutions | COMMANDO helmets are compatible with all MJOLNIR systems, as well as both CMA and UNSC UNSC battle network protocols. The former proved to be invaluable in late-war efforts to recontract Outer Colonies that had been cut off by the Covenant advance. | Epic | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 15 (Premium) |
EVA |
Materials Group | Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | Epic | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 10 (Premium) |
EVA [C] |
Materials Group | Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets. | Legendary | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 90 (Premium) |
GRENADIER |
Materials Group | GRENADIER helmets are officially categorized as prototypes, as NAVSPCWAR wrestles with the overwhelming cost of its lightweight armored composite shell. | Epic | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 75 (Premium) |
HAZOP |
Materials Group | The HAZOP biothreat filters and corrosion-resistant sealing valves operate in synchronicity, which made adapting them to other helmets very difficult. | Rare | Season 01: Heroes of Reach | Purchase the "HAZOP Armor Set" from the Shop for 1,400 cR |
MARK V [B] |
Materials Group | Developed and tested in the last years of the Covenant War, MARK V [B] saw extensive use with the Spartans assigned to the UNICOM during the fall of Reach. | Common | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 1 (Premium) |
MARK VI |
Materials Group | Late-iteration prototypes of the MARK VI helmet were undergoing final testing just weeks before the Covenant assault on Reach. Unfortunately, much of the resulting combat data was not recoverable by the Seongnam-based development team. | Epic | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 84 (Premium) |
ODST |
Cascade Stronghold Technologies | Initially developed for use on MJOLNIR powered assault armor, the ODST-pattern of helmet was wide adopted by UNSC special forces, albeit in a cost-reduced form. | Epic | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 65 (Premium) |
RECON |
Materials Group | RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of Operation: RED FLAG during the final year of the Covenant War. | Legendary | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 45 (Premium) |
SCOUT |
Materials Group | The SCOUT helmet was Material Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages. | Epic | Season 01: Heroes of Reach | Season 01: Heroes of Reach Battle Pass level 35 (Premium) |
CQB |
Beweglichkeitsrüstungsysteme | Beweglichkeitsrüstungsysteme did not design the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable. | Rare | Winter Update | Winter Update Battle Pass level 10 (Free) |
CQC |
Beweglichkeitsrüstungsysteme | CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas. | Rare | Winter Update | Winter Update Battle Pass level 20 (Free) |
JFO |
Beweglichkeitsrüstungsysteme | An "ill-favored child" of Beweglichkeitsrüstungsysteme's risky entry into MJOLNIR development, JFO helmets were ultimately one of its most successful efforts. | Epic | Winter Update |
|
MARK V |
Materials Group | The MARK V project began as a reference design by Materials Group; a technical blueprint that other manufacturers could adapt for their own MJOLNIR patterns. | Legendary | Winter Update | Winter Update Battle Pass level 30 (Free) |
Blighter |
The Flood | Spartan combat forms combine superhuman physiologies with further reinforcement by twisted Flood growths. | Legendary | Season 05: Reckoning | Purchase either:
|
Contaminator |
The Flood | The parasite has endless experience in twisting the virtues and cognition of stalwart heroes. | Legendary | Season 05: Reckoning | Purchase either:
|
Defiler |
The Flood | Spartans are far less vulnerable to Flood infection than other humans, but there is no true immunity to the parasite. | Legendary | Season 05: Reckoning | Season 05: Reckoning Battle Pass level 43 (Premium) |
EOD |
Materials Group | Still used in explosive situations where a Spartan needs to keep a good head on their shoulders. | Epic | Season 05: Reckoning | Season 05: Reckoning Battle Pass level 15 (Free) |
GUNGNIR |
Misriah Armory | GUNGNIR was not treading new ground in treating the Spartan, MJOLNIR, and their firearms as an integrated weapon system, but it was the first to be widely deployed. | Epic | Season 05: Reckoning | Season 05: Reckoning Battle Pass level 14 (Free) |
Pilot |
Chalybs Defense Solutions | Stocks of PILOT helmets pulled from storage have received firmware updates to remain compatible with all UNSC Air Force machine interfaces. | Epic | Season 05: Reckoning | Purchase either:
|
Security |
Misriah Armory | Defending information depots and military sites remains a critical task for Spartans detached for assignment with ONI's Physical and Technical Security Office. | Epic | Season 05: Reckoning | Season 05: Reckoning Battle Pass level 5 (Premium) |
Haunted |
343 Industries | A fleshless mouth whispers stories of sacrifice and heroism. | Legendary | Fleetcom | Purchase either:
|
Military Police |
Emerson Tactical Systems | Emerson acquires Covenant War-era Mjolnir templates from other companies to evaluate for future use and exploitation. Their update of Misriah's Mk. V[MP] is among those fast-tracked for deployment. | Legendary | Fleetcom | Purchase this item individually or as part of the "Crime Crusher" bundle for 1,000 cR or 1,800 cR respectively. |
Operator |
Chalybs Defense Solutions | OPERATOR pairs best-in-class Chalybs engineering with a custom sensor cluster developed in-house by ONI's Beta-5 Division. | Epic | Fleetcom | Fleetcom Operation Pass level 20 |