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{{Era|RW}}
{{Status|RealWorld}}
{{Music infobox
{{Music infobox
  | name      = Suite Autumn
  | name      = Suite Autumn
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Although the track is a suite/medley of four short music pieces, there is a consistent use of somber, and somewhat ominous, tone throughout, creating an atmosphere of uncertainty.  
Although the track is a suite/medley of four short music pieces, there is a consistent use of somber, and somewhat ominous, tone throughout, creating an atmosphere of uncertainty.  


The soundtrack is composed of four sections. The first section (0:00-0:48) begins with low notes which only lasts a few seconds before being cut out abruptly by high strings, creating a suspenseful feeling. The second section (0:49-1:27) enters with two-part low strings playing in ambiance. The third section (1:28-3:01) cuts in with a two-part high vocals, followed by high notes in the background, echoing the rendition of the ''[[Halo Theme]]'' Gregorian chant from the earlier track ''[[Enough Dead Heroes]]''. The fourth section (3:02-4:22) features low strings and vocals in a somber ambiance piece.  
The soundtrack is composed of four sections. The first section (0:00-0:48) begins with low notes which only lasts a few seconds before being cut out abruptly by high strings, creating a suspenseful feeling. The second section (0:49-1:27) enters with two-part low strings playing in ambiance. The third section (1:28-3:01) cuts in with two-part high vocals, followed by high notes in the background, echoing the rendition of the ''[[Halo Theme]]'' Gregorian chant from the earlier track ''[[Enough Dead Heroes]]''. The fourth section (3:02-4:22) features low strings and vocals in a somber ambiance piece.  


The piece was fully arranged into ''[[Suite Fall]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]''.
The piece was fully arranged into ''[[Suite Fall]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]''.
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==Appearances==
==Appearances==
The soundtrack can be heard:
The soundtrack can be heard:
*In the level ''[[Pillar of Autumn (Halo: Combat Evolved level)|Pillar of Autumn]]'' (0:49-1:27) after [[Jacob Keyes]] handed the [[M6D Magnum]] to [[John-117]] on the bridge of {{UNSCShip|Pillar of Autumn}}.
*In the level ''[[Pillar of Autumn (Halo: Combat Evolved level)|Pillar of Autumn]]'' (0:49-1:27) after [[Jacob Keyes]] handed the [[M6D magnum]] to [[John-117]] on the bridge of {{UNSCShip|Pillar of Autumn}}, and again before John encounters Covenant coming out of their boarding craft (0:49-1:27).
*In the level ''[[Halo (Halo: Combat Evolved level)|Halo]]'' (0:00-0:48), at the beginning when John-117 exits the [[SKT-9 Bumblebee]] [[Lima Foxtrot Alpha 43]].
*In the level ''[[Halo (Halo: Combat Evolved level)|Halo]]'' (0:00-0:48), at the beginning when John-117 exits the [[SKT-9 Bumblebee]] [[Lima Foxtrot Alpha 43]], also briefly during the cutscene where John-117 activates the bridge in the tunnel (3:02-4:22).
*In the level ''[[The Truth and Reconciliation]]'' (0:49-1:27), at the beginning when John and the marines exit a [[D77-TC Pelican]].
*In the level ''[[343 Guilty Spark (level)|343 Guilty Spark]]'', when ''[[Echo 419]]'' dropped John-117 at the swamps (3:02-4:22), when John-117 approaches the room where members of [[Fire Team Charlie]] encountered the Flood (3:02-4:22), and as John-117 approaches the [[light bridge]] leading to the elevator which would bring him to the surface of the [[Flood containment facility]]. (1:28-3:01)
*In the level ''[[343 Guilty Spark (level)|343 Guilty Spark]]'', when ''[[Echo 419]]'' dropped John-117 at the swamps (3:02-4:22), when John-117 approaches the room where members of [[Fire Team Charlie]] encountered the Flood (3:02-4:22), and as John-117 approaches the [[light bridge]] leading to the elevator which would bring him to the surface of the [[Flood containment facility]]. (1:28-3:01)
*In the level ''[[Two Betrayals]]'', briefly in the opening cutscene when [[343 Guilty Spark]] begins to threaten John-117 (3:02-4:22), when [[Cortana]] explains the method of disrupting the [[phase pulse generator]] at the first generator (0:00-0:48) and after John-117 disrupted the second phase pulse generator (0:00-0:48).
*In the level ''[[Two Betrayals]]'', briefly in the opening cutscene when [[343 Guilty Spark]] begins to threaten John-117 (3:02-4:22), when [[Cortana]] explains the method of disrupting the [[phase pulse generator]] at the first generator (0:00-0:48) and after John-117 disrupted the second phase pulse generator (0:00-0:48).
*In the level ''[[Keyes (level)|Keyes]]'', after John-117 punched the [[Proto-Gravemind]] to acquire Keyes' neural implants (1:28-3:01).
*In the level ''[[Keyes (level)|Keyes]]'', after captain [[Jacob Keyes]] screams in pain (0:49-1:27), also after John-117 punches the [[Proto-Gravemind]] to acquire Keyes' neural implants (1:28-3:01).
*In the level ''[[The Maw]]'' after his arrival via [[Banshee]] (3:02-4:22), and after John-117 destroys the third fusion reactor (1:28-3:01).
*In the level ''[[The Maw]]'' after his arrival via [[Type-26 Banshee]] (3:02-4:22), and after John-117 destroys the third fusion reactor (1:28-3:01).


==Production notes==
==Production notes==

Latest revision as of 05:45, October 14, 2022

Suite Autumn

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

4:22

Previous:

The Long Run

Next:

Shadows

 

Suite Autumn is the twenty-third track in Halo: Original Soundtrack.

Overview[edit]

Although the track is a suite/medley of four short music pieces, there is a consistent use of somber, and somewhat ominous, tone throughout, creating an atmosphere of uncertainty.

The soundtrack is composed of four sections. The first section (0:00-0:48) begins with low notes which only lasts a few seconds before being cut out abruptly by high strings, creating a suspenseful feeling. The second section (0:49-1:27) enters with two-part low strings playing in ambiance. The third section (1:28-3:01) cuts in with two-part high vocals, followed by high notes in the background, echoing the rendition of the Halo Theme Gregorian chant from the earlier track Enough Dead Heroes. The fourth section (3:02-4:22) features low strings and vocals in a somber ambiance piece.

The piece was fully arranged into Suite Fall in Halo: Combat Evolved Anniversary Original Soundtrack.

Appearances[edit]

The soundtrack can be heard:

Production notes[edit]

The title of the track alludes to UNSC Pillar of Autumn and is a play on "Sweet Autumn," which is the name of a flowering plant.