Gameplay

Turret detach glitch: Difference between revisions

From Halopedia, the Halo wiki

m (PorpleBot moved page Turret Detach Glitch to Turret detach glitch: Text replacement - "Turret Detach Glitch" to "Turret detach glitch")
m (Bot: Automated text replacement (-{{[Ee]ra\|(RW|BS|343)[^}\n]*}} +{{Status|Gameplay}}))
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Era|RW}}  
{{Status|Gameplay}}
"'''Turret Detach Glitch'''" refers to two separate [[glitch]]es in ''[[Halo 3]]''. The first glitch duplicates a [[AIE-486H Heavy Machine Gun|Machine Gun Turret]]; the glitch is separate from the [[Forge turret glitch]] despite its identical result. The second glitch involves activating a loading point while a turret is detached.
'''Turret detach glitch'''refers to two separate [[glitches]] in ''[[Halo 3]]''. The first glitch duplicates a [[AIE-486H machine gun|machine gun]] [[turret]]; the glitch is separate from the [[Forge turret glitch]], despite its identical result. The second glitch involves activating a loading point while a turret is detached.


==Duplication==
==Duplication==
While trying to detach a [[turret]], let go. There should be a turret in your hands and one still on its original place. Activating the Indestructible Vehicles in [[Custom Game]]s also allows for such duplication, by simply breaking and re-manning the turret repeatedly; this method is more an exploit than a glitch, however.  
While trying to detach a [[turret]], let go. There should be a turret in your hands and one still on its original place. Activating the Indestructible Vehicles in [[custom game]]s also allows for such duplication, by simply breaking and re-manning the turret repeatedly; this method is more an exploit than a glitch, however.  


==Loading Point==
==Loading point==
When playing the [[Campaign]] on two-player split-screen [[Co-op]], if one player (''Person A'') crosses a loading point at the exact same time that the other player (''Person B'') detaches a turret, then ''Person B'' will spawn and lose control of their character. Both screens will show ''Person A''<nowiki/>'s view separated by a random patch of black and green. ''Person B''<nowiki/>'s screen will show their [[heads-up display]] with a permanent "''Press '''B''' to detach turret''" message and a turret [[reticule]]. In this state, it is possible to walk through walls and see outside the map.
When playing the [[Campaign]] on two-player split-screen, if one player (''Person A'') crosses a loading point at the exact same time that the other player (''Person B'') detaches a turret, then ''Person B'' will spawn and lose control of their character. Both screens will show ''Person A''<nowiki/>'s view, separated by a random patch of black and green. ''Person B''<nowiki/>'s screen will show their [[heads-up display]] with a permanent ''Press '''B''' to detach turret''message and a turret [[reticle]]. In this state, it is possible to walk through walls and see outside the map.


{{Glitches}}
{{Glitches}}

Latest revision as of 23:42, March 18, 2022

Turret detach glitch” refers to two separate glitches in Halo 3. The first glitch duplicates a machine gun turret; the glitch is separate from the Forge turret glitch, despite its identical result. The second glitch involves activating a loading point while a turret is detached.

Duplication[edit]

While trying to detach a turret, let go. There should be a turret in your hands and one still on its original place. Activating the Indestructible Vehicles in custom games also allows for such duplication, by simply breaking and re-manning the turret repeatedly; this method is more an exploit than a glitch, however.

Loading point[edit]

When playing the Campaign on two-player split-screen, if one player (Person A) crosses a loading point at the exact same time that the other player (Person B) detaches a turret, then Person B will spawn and lose control of their character. Both screens will show Person A's view, separated by a random patch of black and green. Person B's screen will show their heads-up display with a permanent “Press B to detach turret” message and a turret reticle. In this state, it is possible to walk through walls and see outside the map.