Forge objects in Halo: Reach/Spawning: Difference between revisions
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This article contains details on objects in the '''[[Spawning]]''' category placeable in [[Forge]] mode in ''[[Halo: Reach|Halo Reach]]''. For [[Forge | This article contains details on objects in the '''[[Spawning]]''' category placeable in [[Forge]] mode in ''[[Halo: Reach|Halo Reach]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below. | ||
It is important to note that placing either a Safe Boundary or a Soft Safe Boundary will reduce the number remaining for both. This also applies, separately from the Safe Boundaries, to Kill Boundaries and Soft Kill Boundaries. | It is important to note that placing either a Safe Boundary or a Soft Safe Boundary will reduce the number remaining for both. This also applies, separately from the Safe Boundaries, to Kill Boundaries and Soft Kill Boundaries. | ||
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==Spawning== | ==Spawning== | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=Initial Spawn | |name=Initial Spawn | ||
|description= | |description= | ||
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}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Respawn Point | |name=Respawn Point | ||
|description= | |description= | ||
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}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Initial Loadout Camera | |name=Initial Loadout Camera | ||
|description= | |description= | ||
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}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Respawn Zone | |name=Respawn Zone | ||
|description= | |description= | ||
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}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Respawn Zone, Weak | |name=Respawn Zone, Weak | ||
|description= | |description= | ||
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}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Respawn Zone, Anti | |name=Respawn Zone, Anti | ||
|description= | |description= | ||
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Safe Boundary and Soft Safe Boundary share a part limit. Placing either reduces the number remaining for both. | Safe Boundary and Soft Safe Boundary share a part limit. Placing either reduces the number remaining for both. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=Safe Boundary | |name=Safe Boundary | ||
|protip=There is a Safe Area on the default variant of Spire whose center is far beneath the surface of the ground. While the limit is still 4, effectively you can only place 3. | |protip=There is a Safe Area on the default variant of Spire whose center is far beneath the surface of the ground. While the limit is still 4, effectively you can only place 3. | ||
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}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Soft Safe Boundary | |name=Soft Safe Boundary | ||
|description= | |description= | ||
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Kill Boundary and Soft Kill Boundary share a part limit. Placing either reduces the number remaining for both. | Kill Boundary and Soft Kill Boundary share a part limit. Placing either reduces the number remaining for both. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=Kill Boundary | |name=Kill Boundary | ||
|description= | |description= | ||
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}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Soft Kill Boundary | |name=Soft Kill Boundary | ||
|description= | |description= |
Latest revision as of 11:38, April 12, 2022
This article contains details on objects in the Spawning category placeable in Forge mode in Halo Reach. For objects in other categories, please see one of the pages listed below.
It is important to note that placing either a Safe Boundary or a Soft Safe Boundary will reduce the number remaining for both. This also applies, separately from the Safe Boundaries, to Kill Boundaries and Soft Kill Boundaries.
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SpawningEdit
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Initial Spawn
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 250 250 250 250 250 250 250 250 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 250 250 250 250 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn Point
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 250 250 250 250 250 250 250 250 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 250 250 250 250 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Initial Loadout Camera
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn Zone
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 With the appropriate Game Label, "ctf_res_zone" and "inv_res_p1" as two specific examples, a Hill Marker can serve as a respawn zone. -
Respawn Zone, Weak
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Respawn Zone, Anti
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 10 20 20 10 20 20 20 20 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 20 20 20 20 Grey Cost/Max cells indicate that the item is not available on a specific map.
Safe Area BoundariesEdit
Safe Boundary and Soft Safe Boundary share a part limit. Placing either reduces the number remaining for both.
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Safe Boundary
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 5 4 4 5 4 5 4 4 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 4 4 5 4 There is a Safe Area on the default variant of Spire whose center is far beneath the surface of the ground. While the limit is still 4, effectively you can only place 3. -
Soft Safe Boundary
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 5 4 4 5 4 5 4 4 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 4 4 5 4 Grey Cost/Max cells indicate that the item is not available on a specific map.
Kill Area BoundariesEdit
Kill Boundary and Soft Kill Boundary share a part limit. Placing either reduces the number remaining for both.
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Kill Boundary
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Soft Kill Boundary
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $0 $0 $0 $0 $0 $0 $0 $0 Max 32 32 32 32 32 32 32 32 Spire Sword Base Tempest Zealot Cost $0 $0 $0 $0 Max 32 32 32 32 Grey Cost/Max cells indicate that the item is not available on a specific map.
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