Forge objects in Halo 3/Equipment: Difference between revisions

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This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below.
This article contains details on '''[[Equipment]]''' placeable in [[Forge]] mode in ''[[Halo 3]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below.
{{Forge Objects Menu}}__NOTOC__
{{Forge Objects Menu}}__NOTOC__
==Equipment==
==Equipment==
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object
{{Forge Object
|name=[[Active camouflage|Active Camo]]
|name=[[Active camouflage|Active Camo]]
|description=Activated upon contact with a player, Active Camo makes a player invisible.
|description=Activated upon contact with a player, Active Camo makes a player invisible.
Line 10: Line 10:
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Bubble Shield]]
|name=[[Bubble shield|Bubble Shield]]
|description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded.
|description=When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded.
|protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered.
|protip=Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered.
Line 17: Line 17:
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Custom Powerup]]
|name=[[Custom Powerup]]
|description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom Game]]s. The default effect is to increase the player's movement speed by 50%.
|description=Activated upon contact with a player, a Custom Power-up's effect can be tweaked in [[Custom game|Custom Game]]s. The default effect is to increase the player's movement speed by 50%.
|protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants.
|protip=Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants.
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Deployable Cover]]
|name=[[Deployable cover|Deployable Cover]]
|description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front.
|description=Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front.
|protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]].
|protip=Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from [[Matchmaking]].
Line 31: Line 31:
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Firebomb Grenade]]
|name=[[Orgudam Workshop firebomb|Firebomb Grenade]]
|description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds.
|description=Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds.
|protip=
|protip=
Line 38: Line 38:
|DefaultMax=8
|DefaultMax=8
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Flare]]
|name=[[Flare]]
|description=Flares blind any nearby players who look in their general direction.
|description=Flares blind any nearby players who look in their general direction.
|protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment Jumping]].
|protip=Flares are good for surprise ambushes on groups. Note that the item was removed from [[Matchmaking]] due to [[Equipment jumping]].
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]]
|name=[[M9 fragmentation grenade|Frag Grenade]]
|description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies.
|description=A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies.
|protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing grenade spamming.
|protip=Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing grenade spamming.
Line 52: Line 52:
|DefaultMax=32
|DefaultMax=32
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Gravity lift|Grav Lift]]
|name=[[Gravity lift|Grav Lift]]
|description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places.
|description=Grav Lifts can raise players and other objects into the air. They are good for reaching high places.
Line 59: Line 59:
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Overshield]]
|name=[[Overshield]]
|description=Activated upon contact with a player, Overshields double a player's shields temporarily.
|description=Activated upon contact with a player, Overshields double a player's shields temporarily.
Line 66: Line 66:
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
|name=[[Anskum-pattern plasma grenade|Plasma Grenade]]
|description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge.
|description=One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge.
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade Spamming|grenade spamming]].
|protip=Placing too many grenades in maps with narrow hallways or confined spaces may lead to [[grenade Spamming|grenade spamming]].
Line 73: Line 73:
|DefaultMax=32
|DefaultMax=32
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Power drain|Power Drain]]
|name=[[Power drain|Power Drain]]
|description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills.
|description=Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills.
Line 80: Line 80:
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Radar jammer|Radar Jammer]]
|name=[[Radar jammer|Radar Jammer]]
|description=Radar Jammers show several "ghost" enemies on the [[Motion tracker]]s of nearby players. Note that Jammers also affect the players who deploy them.
|description=Radar Jammers show several "ghost" enemies on the [[Motion tracker]]s of nearby players. Note that Jammers also affect the players who deploy them.
|protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment Jumping]].
|protip=Radar Jammers are useful when using Active Camo. Note that the item was removed from [[Matchmaking]] due to [[Equipment jumping]].
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Regenerator]]
|name=[[Regenerator]]
|description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death.
|description=Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death.
Line 94: Line 94:
|DefaultMax=4
|DefaultMax=4
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]]
|name=[[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenade]]
|description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical.
|description=One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical.
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|DefaultMax=32
|DefaultMax=32
}}
}}
{{Template:Forge Object
{{Forge Object
|name=[[TR/9 Antipersonnel Mine|Trip Mine]]
|name=[[TR/9 Antipersonnel Mine|Trip Mine]]
|description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.
|description=Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.
|protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload Glitch (Halo 3)|avoid placing Trip Mines on Instant Respawn]].
|protip=Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, [[Overload glitch (Halo 3)|avoid placing Trip Mines on Instant Respawn]].
|DefaultCost=2
|DefaultCost=2
|DefaultMax=4
|DefaultMax=4

Latest revision as of 17:26, November 18, 2023

This article contains details on Equipment placeable in Forge mode in Halo 3. For objects in other categories, please see one of the pages listed below.

Equipment[edit]

  • Active Camo

    Activated upon contact with a player, Active Camo makes a player invisible.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Active Camo can be disrupted when the player attacks or is attacked. Generally, only one Active Camo is placed on a map; it is typically balanced with an Overshield on the other side of the level, if it is not placed near the center.
  • Bubble Shield

    When deployed, a Bubble Shield casts a spherical field that deflects gunshots and grenades used on either side. Players, vehicles, and equipment can pass through the field unimpeded.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Bubble Shields are useful when camping with a close-quarters combat weapon, or when trying to evade a sniper. However, players hiding in a Bubble Shield can still be splattered.
  • Custom Powerup

    Activated upon contact with a player, a Custom Power-up's effect can be tweaked in Custom Games. The default effect is to increase the player's movement speed by 50%.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Because Custom Power-ups' settings cannot be set on a per-map basis, they are usually only added for decoration, or in maps that are meant to be used with specific Game Variants.
  • Deployable Cover

    Deployable Covers are solid barriers. Bullets from human weapons will pass through them when fired back-to-front.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Deployable Covers can be jumped onto to reach higher places, which may be why they were removed from Matchmaking.
  • Firebomb Grenade

    Firebomb grenades will set fire to anything they touch. A player on fire usually dies after a few seconds.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 8 8 8 8 8 8 8 8
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 8 8 8 8 8 8 8 8
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 8 8 8 8 8 8 8 8
  • Flare

    Flares blind any nearby players who look in their general direction.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Flares are good for surprise ambushes on groups. Note that the item was removed from Matchmaking due to Equipment jumping.
  • Frag Grenade

    A human grenade. It can bounce around corners and it packs a punch, but it does not stick to enemies.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Try to limit the number of frags you place in maps with narrow hallways or confined spaces to avoid causing grenade spamming.
  • Grav Lift

    Grav Lifts can raise players and other objects into the air. They are good for reaching high places.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
  • Overshield

    Activated upon contact with a player, Overshields double a player's shields temporarily.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Overshielded players can still be killed with grenade sticks. Generally, only one Overshield is placed on a map; it is typically balanced with an Active Camo on the other side of the level, if it is not placed near the center.
  • Plasma Grenade

    One of two Covenant grenades. It has a slight bounce to it and can stick to enemies, but its bright blue glow makes it easy to notice and dodge.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Placing too many grenades in maps with narrow hallways or confined spaces may lead to grenade spamming.
  • Power Drain

    Power Drains will drain the shields of nearby players and cease the movement of nearby vehicles. Deploying a Power Drain into a crowded area is an easy way to get kills.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    There is often little warning when a Power Drain is deployed, so they should be placed sparingly to maintain balance. Note also that the item overpowers other equipment, even Regenerators.
  • Radar Jammer

    Radar Jammers show several "ghost" enemies on the Motion trackers of nearby players. Note that Jammers also affect the players who deploy them.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Radar Jammers are useful when using Active Camo. Note that the item was removed from Matchmaking due to Equipment jumping.
  • Regenerator

    Regenerators effectively allow one or more players to safely camp right out in the open with little risk of death.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    A team may be tempted to congregate inside of a Regen's field. A Power Drain provides for an excellent counter-strategy.
  • Spike Grenade

    One of two Covenant grenades. It has a different trajectory than the Plasma Grenade, and will immediately stick to anything it touches. The explosion pattern is conic rather than spherical.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $1 $1 $1 $1 $1 $1 $1 $1
    Max 32 32 32 32 32 32 32 32
    Placing too many grenades in maps with narrow hallways or confined spaces may lead to grenade spamming.
  • Trip Mine

    Trip Mines can deal a decent degree of damage to anyone that isn't paying attention. Somehow, their bright orange glow can go unnoticed during the chaos of combat.
    Assembly Avalanche Blackout Citadel Cold Storage Construct Epitaph Foundry
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Ghost Town Guardian Heretic High Ground Isolation Last Resort Longshore Narrows
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Orbital The Pit Rat's Nest Sandbox Sandtrap Snowbound Standoff Valhalla
    Cost $2 $2 $2 $2 $2 $2 $2 $2
    Max 4 4 4 4 4 4 4 4
    Trip Mines should be placed in narrow spaces, where players must step on it. Note that a crouched player can slowly walk over a mine without setting it off. Also, avoid placing Trip Mines on Instant Respawn.