Complex: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|name=Complex | |name=Complex | ||
|image=[[File:H4 Complex.jpg| | |image=[[File:H4 Complex.jpg|300px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|devname=<code>z05_cliffside</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\z05_cliffside\z05_cliffside.scenario}} | |||
|map=War Games Map_Set/: 615-3{{Ref/Book|Id=VIS|H4EVG|Page=206}} | |map=War Games Map_Set/: 615-3{{Ref/Book|Id=VIS|H4EVG|Page=206}} | ||
|location= [[Galileo Base]], [[Requiem]] | |location= [[Galileo Base]], [[Requiem]]{{Ref/Reuse|VIS}} | ||
|terrain=[[Office of Naval Intelligence|ONI]] buildings, arid plains | |terrain=[[Office of Naval Intelligence|ONI]] buildings, arid plains | ||
|playernumber=6-16 | |playernumber=6-16 | ||
Line 16: | Line 16: | ||
*[[Regicide]] | *[[Regicide]] | ||
}} | }} | ||
{{Article | {{Article quote|Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. }} | ||
'''Complex''' is a | '''Complex''' is a large{{Ref/Reuse|VIS}} asymmetrical [[multiplayer]] map featured in ''[[Halo 4]]''. | ||
==Universe and lore== | ==Universe and lore== | ||
Line 30: | Line 30: | ||
==Overview== | ==Overview== | ||
===Layout=== | ===Layout=== | ||
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose | Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose]]s and [[Ghost]]s are provided to the players. | ||
The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[ | The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases. | ||
<gallery> | <gallery> | ||
File:HMCC H4 Complex Map.png|Complex Map. | File:HMCC H4 Complex Map.png|Complex Map. | ||
Line 38: | Line 38: | ||
</gallery> | </gallery> | ||
====Callouts==== | |||
The following are locations on the map that were named in the ''[[Halo 4: Official Game Guide]]'': | |||
*'''Near Fence''' | |||
*'''Far Fence''' | |||
*'''Warehouse''' - The Warehouse is a large two-story structure near Silo, Near Fence, Far Fence, and Watertank. | |||
<gallery> | |||
File:H4-Complex-07.jpg|Warehouse | |||
</gallery> | |||
*'''Watertank''' | |||
*'''Silo''' | |||
*'''Ledge''' | |||
*'''Front Yard''' | |||
*'''Mini Jerk''' | |||
*'''Elbow''' | |||
*'''Factory''' | |||
*'''Top Jerk''' | |||
*'''Courtyard''' | |||
*'''Street''' | |||
*'''Computer Room''' | |||
*'''Kitchen''' | |||
*'''Dirt Path''' | |||
*'''Beach''' | |||
*'''Helipad''' | |||
*'''Modem''' | |||
*'''Grotto''' | |||
*'''Garage''' | |||
*'''Big Door''' | |||
===Strategies=== | ===Strategies=== | ||
*Be careful while you are on rooftops, as there is rarely any available cover. | *Be careful while you are on rooftops, as there is rarely any available cover. | ||
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{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery> | ||
File:H4 Complex Exterior Concept 1.jpg|Concept art of Complex's exterior buildings. | |||
File:H4 Complex Exterior Concept 2.jpg|Concept art of Complex's exterior buildings. | |||
File:H4 Complex Exterior Concept 3.jpg|Concept art of Complex's exterior buildings. | |||
File:H4-Concept-Complex.jpg|Concept art of Complex. | File:H4-Concept-Complex.jpg|Concept art of Complex. | ||
File:H4_Complex_Early_Concept.jpg|Concept art of Complex. | File:H4_Complex_Early_Concept.jpg|Concept art of Complex. | ||
File:H4-Concept-Complex-Artifact.jpg|More concept art. | File:H4-Concept-Complex-Artifact.jpg|More concept art. | ||
File:H4 Complex Concept Art.jpg|More concept art. | File:H4 Complex Concept Art.jpg|More concept art. | ||
File:H4 Complex Interior Concept.jpg|Concept art of the interior of the base. | |||
File:H4 Complex UgparassaTree Concept.jpg|Concept art of the [[Ugparassa tree]]s featured on the map. | |||
File:Complex 2.jpg|Another view of Complex. | File:Complex 2.jpg|Another view of Complex. | ||
File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background. | File:H4-PlasmaPistol-FirstPerson.jpg|An indoor area on Complex. Note the [[Forerunner]] artifact in the background. | ||
Line 60: | Line 92: | ||
File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex. | File:H4-T51CovenantCarbine-FirstPerson.jpg|Another area on Complex. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== |
Latest revision as of 13:21, June 30, 2024
Complex | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Map designation (?): |
War Games Map_Set/: 615-3[2] |
Location: |
|
Gameplay overview | |
Terrain: |
ONI buildings, arid plains |
Recommended number of players: |
6-16 |
Recommended gametype(s): |
|
“ | Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. | ” |
Complex is a large[2] asymmetrical multiplayer map featured in Halo 4.
Universe and lore[edit]
- Main article: Galileo Base
Complex is holographic reconstruction of Galileo Base, used during UNSC War Games combat simulations. Galileo itself was a makeshift UNSC research facility located on the northeastern coastline of Requiem's largest continent. With the presence of numerous hostile entities on Requiem, ONI rigidly enforced a "Persistent Field Resilience" mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.
The base was built around a Forerunner artifact that was in the process of being excavated. The base's central structure is a multilevel building with a tall Forerunner object in the center. The facility appears damaged in at least one location (the building in the center of the map contains broken monitors). Lots of flora are present, the most prominent being the almost asparagus-like trees and the pink-red ferns.
Galileo Base was a critical site during Infinity’s protracted ground campaign on Requiem, against Jul 'Mdama's Covenant in 2558. Although this location was intended to be solely a science facility, ONI's "Persistent Field Resilience" mandate proved well-founded, as the Covenant laid siege to Galileo numerous times, spurring multiple Spartan IV Fireteams into action.[3]
Overview[edit]
Layout[edit]
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of Mongooses and Ghosts are provided to the players.
The energy sword and Scattershot are located near the center, by the "Factory". Two sniper rifles spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases.
Callouts[edit]
The following are locations on the map that were named in the Halo 4: Official Game Guide:
- Near Fence
- Far Fence
- Warehouse - The Warehouse is a large two-story structure near Silo, Near Fence, Far Fence, and Watertank.
- Watertank
- Silo
- Ledge
- Front Yard
- Mini Jerk
- Elbow
- Factory
- Top Jerk
- Courtyard
- Street
- Computer Room
- Kitchen
- Dirt Path
- Beach
- Helipad
- Modem
- Grotto
- Garage
- Big Door
Strategies[edit]
- Be careful while you are on rooftops, as there is rarely any available cover.
- The DMR or battle rifle is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations.
- The "Factory" is a good location to snipe, due to its high position.
- Players should avoid driving around the center area, because you become an easy target to snipers.
- Active camo is very useful on this map, as it allows players to avoid snipers or hide while sniping.
- When sniping, constantly move locations before the enemy teams figure out your location.
- A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners.
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art of the Ugparassa trees featured on the map.
An indoor area on Complex. Note the Forerunner artifact in the background.
A team of SPARTAN-IVs competing in War Games on Complex.
Spartan combat forms in the Flood gametype.
Sources[edit]
- ^ Halo 4 Editing Kit, game file
H4EK\tags\levels\multi\z05_cliffside\z05_cliffside.scenario
- ^ a b c Halo 4: The Essential Visual Guide, page 206
- ^ Halo Waypoint, Requiem (Retrieved on Jan 23, 2021) [archive]