Gameplay

Harvest (map): Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{disambig header|the multiplayer map|the planet|Harvest}}
{{disambig header|the multiplayer map|the planet|Harvest}}
{{Multiplayer map infobox
{{Multiplayer map infobox
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|image=[[File:H4-Harvest.png|300px]]
|image=[[File:H4-Harvest.png|300px]]
|game=''[[Halo 4]]''
|game=''[[Halo 4]]''
|map=War Games Map_Set/: 309-8<ref name="VIS">[[Halo 4: The Essential Visual Guide]]</ref>{{Ref/Reuse|universe}}
|devname=<code>zd_02_grind</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\dlc\zd_02_grind\zd_02_grind.scenario}}
|location=Tether base of [[Tiara|Tiara Station]], [[Utgard]], [[Harvest]]
|map=War Games Map_Set/: 309-8{{Ref/Book|Id=VIS|H4EVG|Page=219}}{{Ref/Reuse|universe}}
|location=[[Space elevator|Tether]] base of [[Tiara|Tiara Station]], [[Utgard]], [[Harvest]]
|date=Pre-[[First Battle of Harvest]]
|terrain=Rocky plains, human agricultural structures
|terrain=Rocky plains, human agricultural structures
|playernumber=4-8-16
|playernumber=4-8-16
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*[[Capture the Flag]]
*[[Capture the Flag]]
}}
}}
{{Article Quote|Similar to those found on other agrarian worlds, the impressive tether network was used to ferry resources off-planet.}}
{{Article quote|Similar to those found on other agrarian worlds, the impressive tether network was used to ferry resources off-planet.}}


'''Harvest''' is a symmetrical layout ''[[Halo 4]]'' [[multiplayer]] map. It is one of three maps in the [[Crimson Map Pack]].<ref>[http://majornelson.com/2012/10/24/announcing-the-halo-4-war-games-pass/ Major Nelson]</ref>
'''Harvest''' is a symmetrical layout ''[[Halo 4]]'' [[multiplayer]] map. It is one of three maps in the [[Crimson Map Pack]].{{Ref/Site|URL=http://majornelson.com/2012/10/24/announcing-the-halo-4-war-games-pass/|SiteName=Major Nelson|PageName=Announcing the Halo 4 War Games Pass|D=25|M=4|Y=2021}}


==Universe and lore==
==Universe and lore==
{{Main|Harvest}}
{{Main|Harvest}}
Found in the [[Epsilon Indi system]], [[Harvest]] was a chief exporter of agricultural goods throughout human-occupied space for almost a century, until it became the first of many colonies to be destroyed by the [[Covenant]] in 2525. Prior to its fall, Harvest’s impressive seven tethers were connected to the orbital space station [[Tiara]] and managed by the AI construct [[Sif]].
Found in the [[Epsilon Indi system]], [[Harvest]] was a chief exporter of agricultural goods throughout human-occupied space for almost a century, until it became the first of many colonies to be [[First Battle of Harvest|destroyed]] by the [[Covenant]] in 2525. Prior to its fall, Harvest’s impressive seven tethers were connected to the orbital space station [[Tiara]] and managed by the AI construct [[Sif]].
 
The tether complex was a series of seven strands mounted just outside of the city of [[Utgard]] and terminating many kilometers above the planet’s surface at [[Tiara]] Station. Extensive scans of the complex prior to the Human-Covenant War have been uploaded into the [[War Games]] simulations for use in training [[Spartan IV]]'s. <ref name="universe">[https://www.halowaypoint.com/en-us/universe/locations/harvest Halo Waypoint: Harvest]</ref>


The tether complex was a series of seven strands mounted just outside of the city of [[Utgard]] and terminating many kilometers above the planet’s surface at [[Tiara]] Station. Extensive scans of the complex prior to the Human-Covenant War have been uploaded into the [[War Games]] simulations for use in training [[Spartan IV]]'s.{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/locations/harvest|Site=Halo Waypoint|Page=Harvest|D=25|M=4|Y=2021}}


==Overview==
==Overview==
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On the base map settings of Harvest, both teams get 2 Warthogs, 1 Ghost, and 1 Mongoose.  At the back of each base at the bottom there's a lift that'll take players to the very top so they can look across both sides of the base for decent viewing angles.
On the base map settings of Harvest, both teams get 2 Warthogs, 1 Ghost, and 1 Mongoose.  At the back of each base at the bottom there's a lift that'll take players to the very top so they can look across both sides of the base for decent viewing angles.
A massive walk way exist on both sides of the base that'll bring players to the center of the map, both the top and bottom.  
A massive walk way exist on both sides of the base that'll bring players to the center of the map, both the top and bottom.  
The map has 2 sniper rifles, one for each team that spawn right next to each base, and really long sight lines across both sides of the map with large rock hills that can be used as ramps for Warthogs, Ghost, and Mongooses.  Excellent for Snipers as well. <ref name="Youtube IGN">[https://www.youtube.com/watch?v=yF3zAUwm2jc Halo 4 Crimson Map Pack: Harvest Developer Walkthrough]</ref>
The map has 2 sniper rifles, one for each team that spawn right next to each base, and really long sight lines across both sides of the map with large rock hills that can be used as ramps for Warthogs, Ghost, and Mongooses.  Excellent for Snipers as well.{{Ref/YouTube|Id=Youtube IGN|yF3zAUwm2jc|IGN|Halo 4 Crimson Map Pack: Harvest Developer Walkthrough}}
<gallery>
<gallery>
File:HMCC_H4_Harvest_Map.png|Harvest Map.
File:HMCC_H4_Harvest_Map.png|Harvest Map.
</gallery>
</gallery>


===Production notes===
==Production notes==
*This was actually a map that 343i made very early on for CTF game modes. {{Ref/Reuse|Youtube IGN}}
Harvest was one of the earliest maps developed for ''Halo 4'', and used during development as a testbed for the CTF mode. When preparing the map for inclusion in the Crimson Map Pack, 343 aimed to take into account feedback from the launch of ''Halo 4'' for balancing the map.{{Ref/Reuse|Youtube IGN}}
{{expand-section}}
{{expand-section}}


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==Gallery==
==Gallery==
{{Linkbox|gallery=yes|gallerypage=Images of Harvest (level)}}
===Concept art===
<gallery>
<gallery>
File:H4 Harvest Thumbnail Concept 1.jpg|Visual target thumbnails for the map.
File:H4 Harvest Thumbnail Concept 1.jpg|Visual target thumbnails for the map.
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File:H4_Harvest_Concept_Art.jpg|Concept art of Harvest.
File:H4_Harvest_Concept_Art.jpg|Concept art of Harvest.
File:H4 concept Harvest.jpg|Concept art of Harvest during a [[War Games]] session.
File:H4 concept Harvest.jpg|Concept art of Harvest during a [[War Games]] session.
</gallery>
===Screenshots===
<gallery>
File:H4 Harvest env1.jpg
File:H4 Harvest env1.jpg
File:H4 Harvest env2.jpg
File:H4 Harvest env2.jpg

Latest revision as of 13:29, June 30, 2024

This article is about the multiplayer map. For the planet, see Harvest.
Harvest
H4-Harvest.png
Map overview

Game:

Halo 4

Map file name (?):

zd_02_grind[1]

Lore information

Map designation (?):

War Games Map_Set/: 309-8[2][3]

Location:

Tether base of Tiara Station, Utgard, Harvest

Date (?):

Pre-First Battle of Harvest

Gameplay overview

Terrain:

Rocky plains, human agricultural structures

Recommended number of players:

4-8-16

Recommended gametype(s):

 
Similar to those found on other agrarian worlds, the impressive tether network was used to ferry resources off-planet.

Harvest is a symmetrical layout Halo 4 multiplayer map. It is one of three maps in the Crimson Map Pack.[4]

Universe and lore[edit]

Main article: Harvest

Found in the Epsilon Indi system, Harvest was a chief exporter of agricultural goods throughout human-occupied space for almost a century, until it became the first of many colonies to be destroyed by the Covenant in 2525. Prior to its fall, Harvest’s impressive seven tethers were connected to the orbital space station Tiara and managed by the AI construct Sif.

The tether complex was a series of seven strands mounted just outside of the city of Utgard and terminating many kilometers above the planet’s surface at Tiara Station. Extensive scans of the complex prior to the Human-Covenant War have been uploaded into the War Games simulations for use in training Spartan IV's.[3]

Overview[edit]

Layout[edit]

Each base on both sides of the map is identical in size and shape. On the base map settings of Harvest, both teams get 2 Warthogs, 1 Ghost, and 1 Mongoose. At the back of each base at the bottom there's a lift that'll take players to the very top so they can look across both sides of the base for decent viewing angles. A massive walk way exist on both sides of the base that'll bring players to the center of the map, both the top and bottom. The map has 2 sniper rifles, one for each team that spawn right next to each base, and really long sight lines across both sides of the map with large rock hills that can be used as ramps for Warthogs, Ghost, and Mongooses. Excellent for Snipers as well.[5]

Production notes[edit]

Harvest was one of the earliest maps developed for Halo 4, and used during development as a testbed for the CTF mode. When preparing the map for inclusion in the Crimson Map Pack, 343 aimed to take into account feedback from the launch of Halo 4 for balancing the map.[5]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Trivia[edit]

  • Harvest is the second level in multiplayer to feature a moving train. The first level to feature this was Terminal in Halo 2.

Gallery[edit]

Concept art[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo 4 Editing Kit, game file H4EK\tags\levels\dlc\zd_02_grind\zd_02_grind.scenario
  2. ^ Halo 4: The Essential Visual Guide, page 219
  3. ^ a b Halo Waypoint, Harvest (Retrieved on Apr 25, 2021) [archive]
  4. ^ Major Nelson, Announcing the Halo 4 War Games Pass (Retrieved on Apr 25, 2021) [archive]
  5. ^ a b YouTube - IGN, Halo 4 Crimson Map Pack: Harvest Developer Walkthrough