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{{Era|UNSC|HCW|Post}}
{{Status|Canon}}
[[File:SLoftus-MaterialsGroup.png|thumb|150px|The emblem of the Materials Group.]]
[[File:SLoftus-MaterialsGroup.png|thumb|150px|The emblem of the Materials Group.]]
'''Materials Group''' is a division of the [[Office of Naval Intelligence]] that is responsible for researching, developing, and manufacturing technologically advanced matériel. The Materials Group's most important development has been the design of the [[MJOLNIR Powered Assault Armor]] and the [[powered exoskeleton]]s which preceded it,<ref name="EVG 118">'''[[Halo: The Essential Visual Guide]]''', ''page 118''</ref><ref name="EVG 119">'''Halo: The Essential Visual Guide''', ''page 119''</ref><ref name="EVG 120">'''Halo: The Essential Visual Guide''', ''page 120''</ref>  as well as several specialized variant models.<ref name="EVG 65">'''Halo: The Essential Visual Guide''', ''page 65''</ref><ref name="EVG 66">'''Halo: The Essential Visual Guide''', ''page 66''</ref><ref name="EVG 85">'''Halo: The Essential Visual Guide''', ''page 85''</ref><ref name="EVG 92">'''Halo: The Essential Visual Guide''', ''page 92''</ref><ref name="EVG 152">'''Halo: The Essential Visual Guide''', ''page 152''</ref><ref name="EVG 165">'''Halo: The Essential Visual Guide''', ''page 165''</ref>
'''Materials Group''' is a division of [[Section Three]] of the [[Office of Naval Intelligence]]{{Ref/Novel|Novel=SiSto|Chapter=1|Page=5}} posing as a government-contracted technology firm,{{Ref/Book|Book=H4EVG|Page=220}}{{Ref/Book|Book=Enc22|Page=63}} that is responsible for researching, developing, and manufacturing technologically advanced matériel. The Materials Group's most important development has been the design of the [[MJOLNIR Powered Assault Armor]] and the [[powered exoskeleton]]s which preceded it,<ref name="EVG 118">'''[[Halo: The Essential Visual Guide]]''', ''page 118''</ref><ref name="EVG 119">'''Halo: The Essential Visual Guide''', ''page 119''</ref><ref name="EVG 120">'''Halo: The Essential Visual Guide''', ''page 120''</ref>  as well as several specialized variant models.<ref name="EVG 65">'''Halo: The Essential Visual Guide''', ''page 65''</ref><ref name="EVG 66">'''Halo: The Essential Visual Guide''', ''page 66''</ref><ref name="EVG 85">'''Halo: The Essential Visual Guide''', ''page 85''</ref><ref name="EVG 92">'''Halo: The Essential Visual Guide''', ''page 92''</ref><ref name="EVG 152">'''Halo: The Essential Visual Guide''', ''page 152''</ref><ref name="EVG 165">'''Halo: The Essential Visual Guide''', ''page 165''</ref>
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During the early years of the [[Insurrection]] in the late 25th century, Materials Group developed the [[X23 Non-Nuclear Electromagnetic Pulse Cannon]], which was designed to disable weapons of mass destruction before detonation. Though this technology had existed since the 20th century, the X23 was the first truly precise application of the technology. Once Materials Group deemed that the X23 was a viable tool, it was mounted on a transport chassis; this resulted in the creation of the [[XRP12 Combat Support Vehicle]], commonly known as the Gremlin.<ref name="EVG 83">'''Halo: The Essential Visual Guide''', ''page 83''</ref>
During the early years of the [[Insurrection]] in the late 25th century, Materials Group developed the [[X23 Non-Nuclear Electromagnetic Pulse Cannon]], which was designed to disable weapons of mass destruction before detonation. Though this technology had existed since the 20th century, the X23 was the first truly precise application of the technology. Once Materials Group deemed that the X23 was a viable tool, it was mounted on a transport chassis; this resulted in the creation of the [[XRP12 Combat Support Vehicle]], commonly known as the Gremlin.<ref name="EVG 83">'''Halo: The Essential Visual Guide''', ''page 83''</ref>


=== Powered exoskeletons ===
====Project: YGGDRASIL====
[[File:Journal MK I.png|thumb|right|160px|A sketch of the Mark I exoskeleton by Dr. Halsey.]]
In [[2511]], Dr. [[Catherine Halsey]] began designing a powered combat suit to complement the [[Orion Project|Orion Project, Generation II]], which would later become the [[SPARTAN-II program]]. Materials Group, which had been experimenting powered exoskeletons for at least eleven years,{{Ref/Reuse|ENC}} was tasked with developing this system at [[CASTLE Base]] on [[Reach]]. Materials Group began with the [[MJOLNIR Powered Assault Armor#Mark I exoskeleton|Mark I exoskeleton]], which had entered development in [[2500]];{{Ref/Reuse|ENC}} this exoskeleton allowed the wearer to lift nearly two tons and to run at 32 km/h (19.88 mph) for an extended period of time, featured advanced tactical computers that could provide real-time data to the wearer's standard [[neural interface]], and was armed with an integrated 30mm minigun.<ref name="ENC">'''[[Halo: Encyclopedia]]''', ''pages 88 and 89''</ref><ref name="TFoR">'''Halo: The Fall of Reach''', ''page 70'', (2001 edition) ''page 79''</ref> However, the Mark I proved too large and cumbersome, its need to be physically tethered to a power generator, and its potentially fatal hypersensitivity to the user's movement resulted in its abandonment.{{Ref/Reuse|ENC}}{{Ref/Reuse|TFoR}}
 
After the failure of the Mark I, the Materials Group developed the [[MJOLNIR Powered Assault Armor#Mark II exoskeleton|Mark II exoskeleton]]. The Mark II was considerably slimmer than the Mark I, featured refractive coating for dispersing heat, and possessed improved self-sealing mechanisms for protection against vacuum, though it also had to be tethered to a power source. Thus, the Mark II was also abandoned.{{Ref/Reuse|ENC}}
 
Materials Group then attempted to improve the [[MJOLNIR Powered Assault Armor#Mark III exoskeleton|Mark III exoskeleton]], which had been introduced [[2510|the previous year]].<ref name="EVG 44">'''Halo: The Essential Visual Guide''', ''page 44''</ref> Though the Mark III did not have to be physically tethered to a power source, it had to receive broadcast power, similar to an [[orbital defense platform]] and its [[Orbital defense generator|remote generators]], and thus still had limited functional range. Furthermore, if the exoskeleton's power flow was disrupted, the operator would become trapped inside. While the Mark III represented a considerable improvement over the two previous models, it was also abandoned. Halsey and Materials Group then accepted that all three exoskeletons were limited by their power sources and would prove impractical in combat.{{Ref/Reuse|ENC}}{{Ref/Reuse|TFoR}}<ref name="TFoR2">'''Halo: The Fall of Reach''', ''page 115 (2001 edition)'', ''page 137 (2010 edition)''</ref>
 
====HRUNTING/YGGDRASIL====
{{Expand-section}}
{{Expand-section}}
   
   
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[[File:Still 01.jpg|thumb|left|160px|The Mark V MJOLNIR PAA, a groundbreaking iteration in the Materials Group's MJOLNIR series.]]
[[File:Still 01.jpg|thumb|left|160px|The Mark V MJOLNIR PAA, a groundbreaking iteration in the Materials Group's MJOLNIR series.]]
{{Main|MJOLNIR Powered Assault Armor}}
{{Main|MJOLNIR Powered Assault Armor}}
Smitten by the perceived failures of the Mark I, Mark II, and Mark III exoskeletons, Halsey decided to completely overhaul the program, starting Project: MJOLNIR. Materials Group was then reassigned to this project, which Halsey felt was the realization of the powered armor program's overall goals.{{Ref/Reuse|EVG 118}}{{Ref/Reuse|EVG 44}}{{Ref/Reuse|TFoR2}} The team abandoned the "Mark" system used when developing the exoskeletons, as Halsey wished to distance herself and the project from past failures.<ref>'''[[Dr. Halsey's personal journal]]''', ''date ???''</ref> MJOLNIR, rather than being a bulky powered exoskeleton, would be a self-contained, nearly form-fitting body suit; it would augment the wearer's physical abilities to superhuman levels, though it would require [[SPARTAN-II augmentation procedures|dangerous genetic modification]] to function safely. The [[MJOLNIR Powered Assault Armor/Mark IV|first iteration of MJOLNIR]] was developed at Materials Group's [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]], and was introduced to the recently graduated Spartans on [[2525#November|November 27, 2525]].  
Unimpressed with previous attempts at producing powered exoskeletons but requiring a battle suit to complement her [[SPARTAN-II program|Spartan-IIs]], [[Catherine Halsey]] sought to develop an entirely new battle suit from the ground up. Working with Materials Group, she founded Project: MJOLNIR to achieve this aim, which Halsey felt was the realization of the goals of previous failed power armour and exoskeleton projects.{{Ref/Reuse|EVG 118}}{{Ref/Reuse|EVG 44}}<ref name="TFoR2">'''Halo: The Fall of Reach''', ''page 115 (2001 edition)'', ''page 137 (2010 edition)''</ref> However, MJOLNIR, rather than being a bulky powered exoskeleton, would be a self-contained, nearly form-fitting body suit; it would augment the wearer's physical abilities to superhuman levels, though it would require [[SPARTAN-II augmentation procedures|dangerous genetic modification]] to function safely. The [[MJOLNIR Powered Assault Armor/Mark IV|first production model of MJOLNIR]] was developed at Materials Group's [[Damascus Materials Testing Facility]] on [[Chi Ceti IV]], and was introduced to the recently graduated Spartans on [[2525#November|November 27, 2525]].  


Halsey intended for MJOLNIR to remain a single, continuous system that would be incrementally updated as upgrades became available. However, in [[2535]] Materials Group mandated that subsequent iterations of MJOLNIR be released in distinct stages as a means of fiscal oversight; thus, against Halsey's wishes, the original version of MJOLNIR was retroactively named the Mark IV, suggesting continuity with the long-abandoned Mark I, II, and III exoskeletons.<ref>'''Dr. Halsey's personal journal''', ''January 7, 2535''</ref> Materials Group [[MJOLNIR Powered Assault Armor/Mark IV#Advanced Hardware Program|continued to develop the main MJOLNIR series]], resulting in several superficially distinct versions which, despite their drastically different appearances, were all classified as the Mark IV due to their internal architecture.<ref name="way-mjol">[http://halo.xbox.com/en-us/intel/related/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df '''Halo Waypoint''': ''The MJOLNIR Project Part 2'']</ref>
Halsey intended for MJOLNIR to remain a single, continuous system that would be incrementally updated as upgrades became available. However, in [[2535]], Materials Group required that a generational categorisation system be introduced for the MJOLNIR armour, for the purposes of serialisation and prioritisation, and as a means of fiscal oversight. While Halsey was displeased with the mandate, she chose to comply in order to "keep the accountants out of [her] hair and her work", though she noted that she still intended to treat MJOLNIR as an evolving platform, with the categorisation system existing to make it seem neater on paper.<ref name="Journal2535">'''Dr. Halsey's personal journal''', ''January 7, 2535''</ref>
 
Consequently, the history and future of MJOLNIR was divided into discrete numbered classes. First, Marks I, II and III referred to three prototype iterations before the first production model. Next, all production models of MJOLNIR were grouped under the Mark IV banner, given their similar specifications. Finally, Halsey laid out a prospective roadmap of specifications for three future iterations, Mark V, Mark VI and Mark VII, though she expected these specifications to be mutable depending on time, budget and other limitations that could crop up.<ref name="Journal2535"/> Materials Group [[MJOLNIR Powered Assault Armor/Mark IV#Advanced Hardware Program|continued to develop the main MJOLNIR series]], resulting in several superficially distinct versions which, despite their drastically different appearances, were all classified as Mark IV due to their internal architecture.<ref name="way-mjol">[http://halo.xbox.com/en-us/intel/related/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df '''Halo Waypoint''': ''The MJOLNIR Project Part 2'']</ref>


On [[2551|November 24, 2551]], the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] generation was introduced.{{Ref/Reuse|EVG 119}}<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''': ''Bungie Weekly Update - 1/29/10'']</ref> This version featured [[energy shielding]] technology, which was previously thought to be impossible to reverse-engineer from [[Covenant Empire|Covenant]] technology. It also introduced the ability to accommodate a starship-grade [[smart artificial intelligence]]. In late 2552, the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] was introduced. Though it offered few groundbreaking improvements over the Mark V, aside from an automated [[biofoam]] injection system, numerous components were refined, making the Mark VI among the most powerful pieces of technology ever created by [[human]]ity.
On [[2551|November 24, 2551]], the [[MJOLNIR Powered Assault Armor/Mark V|Mark V]] generation was introduced.{{Ref/Reuse|EVG 119}}<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_012910 '''Bungie.net''': ''Bungie Weekly Update - 1/29/10'']</ref> This version featured [[energy shielding]] technology, which was previously thought to be impossible to reverse-engineer from [[Covenant Empire|Covenant]] technology. It also introduced the ability to accommodate a starship-grade [[smart artificial intelligence]]. In late 2552, the [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] was introduced. Though it offered few groundbreaking improvements over the Mark V, aside from an automated [[biofoam]] injection system, numerous components were refined, making the Mark VI among the most powerful pieces of technology ever created by [[human]]ity.
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===== MJOLNIR variants =====
===== MJOLNIR variants =====
In addition to the main MJOLNIR series, Materials Group developed several purpose-specific variants. Though several other variants have been produced, they were designed by private defense contractors, not by Materials Group.
In addition to the main MJOLNIR series, Materials Group developed several purpose-specific variants. Though several other variants have been produced, they were designed by private defense contractors, not by Materials Group.
[[MJOLNIR Powered Assault Armor|MJOLNIR Powered Assault Armor [GEN1]]]
*[[MJOLNIR Powered Assault Armor/Mark IV]]
*[[MJOLNIR Powered Assault Armor/Mark IV]]
**[[GRENADIER-class Mjolnir|Grenadier]] variant - Developed from early prototypes of the original MJOLNIR (later Mark IV) helmet. Provides superior armor and improved heads-up display to improve performance of grenadiers.{{Ref/Reuse|EVG 85}}
**[[GRENADIER-class Mjolnir]]
**[[EOD-class Mjolnir|EOD]] variant - Designed to increase survivability when in close proximity to an explosion. Developed and manufactured at the Damascus Materials Testing Facility, the development site of the original MJOLNIR.{{Ref/Reuse|EVG 65}}
**[[EOD-class Mjolnir]]
**[[EVA-class Mjolnir|EVA]] variant - One of the earliest MJOLNIR variants. Designed to aid Spartans' mobility, field of view, and endurance during [[extra-vehicular activity]]. Developed and manufactured at Materials Group's [[Low/Zero Gravity Testing Facility]] in [[Lister]], [[Aigburth]], [[Ganymede]].{{Ref/Reuse|EVG 66}}
**[[EMIL-class Mjolnir]]
**[[EVA-class Mjolnir]]
**[[ISIDOR-class Mjolnir]]
**[[THEODOR-class Mjolnir]]
**[[ULRICH-class Mjolnir]]
**[[WILHELM-class Mjolnir]]
**[[YPSILON-class Mjolnir]]
**[[ZACHARIAS-class Mjolnir]]
**[[ÄRGER-class Mjolnir]]
*[[MJOLNIR Powered Assault Armor/Mark V]]
*[[MJOLNIR Powered Assault Armor/Mark V]]
**Grenadier variant
**[[HAZOP-class Mjolnir]]
**[[HAZOP-class Mjolnir|HAZOP]] variant - Introduced as a variant of the Mark V system. Designed to improve survivability in extremely hazardous environments. Prototypes were fielded in the years prior to launch.{{Ref/Reuse|EVG 92}}
**[[RECON-class Mjolnir]]
**[[RECON-class Mjolnir|Recon]] variant - Designed to improve stealth by reducing infrared signature and [[Čerenkov radiation]] emissions. Developed at the [[Beta-5 Division]]'s [[Beta-5 Division Ordnance Testing Facility|Ordnance Testing Facility]] in [[Swanbourne]], [[wikipedia:Western Australia|Western Australia]], parallel to the S variant.{{Ref/Reuse|EVG 152}} After the Human-Covenant War, the [[Imbrium Machine Complex]] took ownership of Recon production.
**[[SCOUT-class Mjolnir]]
**[[SCOUT-class Mjolnir|Scout]] variant - Designed to improved stealth by reducing infrared signature and Čerenkov radiation emissions. Developed at B5D Ordnance Testing Facility in Swanbourne, Western Australia, parallel to the Mark VI/R variant.
*[[MJOLNIR Powered Assault Armor/Mark VI]]
*[[MJOLNIR Powered Assault Armor/Mark VI]]
**EOD variant
**EOD-class Mjolnir
**EVA variant
**EVA-class Mjolnir
**Scout variant
**[[MIRAGE-class Mjolnir]]
**Recon variant
**SCOUT-class Mjolnir
**RECON-class Mjolnir
**[[Project HAYABUSA]] - Originally an independent powered armor project by the [[RKD]] think-tank, a MJOLNIR-compatible HAYABUSA variant was later developed after Materials Group contacted and pooled resources with RKD.
**[[Project HAYABUSA]] - Originally an independent powered armor project by the [[RKD]] think-tank, a MJOLNIR-compatible HAYABUSA variant was later developed after Materials Group contacted and pooled resources with RKD.
*[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]] - The second generation of MJOLNIR armor, replacing GEN1 (Mark IV-VII)
*[[MJOLNIR Powered Assault Armor/Mark VII]] - The fourth and most recent major iteration of the MJOLNIR Powered Assault Armor [GEN1]. The armor's cost led it to be phased out of production.
**[[DECIMATOR-class Mjolnir|Decimator]] variant
[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]] - The second generation of MJOLNIR armor, replacing GEN1 (Mark IV-VII).
**EVA variant
*[[DECIMATOR-class Mjolnir]]  
**[[PROTECTOR-class Mjolnir|Protector]] variant
*EVA-class Mjolnir
**[[SCANNER-class Mjolnir|Scanner]] variant
*[[PROTECTOR-class Mjolnir]]  
**Scout variant
*[[SCANNER-class Mjolnir]]  
**[[SOLDIER-class Mjolnir|Soldier]] variant
*SCOUT-class Mjolnir
**[[WARRIOR-class Mjolnir|Warrior]] variant
*[[SOLDIER-class Mjolnir]]  
*[[MJOLNIR Powered Assault Armor (GEN3)]] - The third generation of MJOLNIR armor, replacing the former two MJOLNIR generations.
*[[WARRIOR-class Mjolnir]]  
[[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor [GEN3]]] - The third generation of MJOLNIR armor, replacing the former two MJOLNIR generations.
*[[ARMET-class Mjolnir]]
*[[CELOX-class Mjolnir]]
*[[Mark V Zeta]]
*Mark VI
*[[MJOLNIR Powered Assault Armor/Mark VII|Mark VII]]
*[[MENACHITE-class Mjolnir]]
*SOLDIER-class Mjolnir
Other armor
*[[ARTAIUS-class Mjolnir]] - Compatible with GEN2 and GEN3 MJOLNIR.
*[[Mark VI CBRN]] - Compatible with the [[OSTEO combat engineering suit]].
*[[MIRAGE-class Mjolnir|Mirage IIC]]
*[[SQUIRE-class Mjolnir]]
*[[TALON-class flight helmet]] - Compatible with GEN3 MJOLNIR.


== Known facilities ==
== Known facilities ==
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*[[Beta-5 Division Ordnance Testing Facility]] - This facility was responsible for the parallel development of the Scout and Recon variants of the Mark VI MJOLNIR armor.
*[[Beta-5 Division Ordnance Testing Facility]] - This facility was responsible for the parallel development of the Scout and Recon variants of the Mark VI MJOLNIR armor.
*[[Low/Zero Gravity Testing Facility]] - This facility developed and manufactured the MJOLNIR EVA variant after the [[Summa Deep Space Incident]], prompting a desire to improve performance in limited-gravity/evacuated environments.{{Ref/Reuse|EVG 66}}
*[[Low/Zero Gravity Testing Facility]] - This facility developed and manufactured the MJOLNIR EVA variant after the [[Summa Deep Space Incident]], prompting a desire to improve performance in limited-gravity/evacuated environments.{{Ref/Reuse|EVG 66}}
*[[Weapons Research Facility T12A]] - This facility's HRUNTING research team was responsible for the development of the [[HRUNTING Mark III (B) Exoskeleton]], commonly known as the Cyclops. Later, HRUNTING was merged with [[Project YGGDRASIL]], leading to the development of the [[HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System]]. This facility was attacked by the Covenant during or after [[2548]], and was destroyed when a [[Ghost (Marine)|sergeant]] from the [[UNSC Marine Corps of Engineers]] activated the self-destruct sequence of the only known HRUNTING/YGGDRASIL suit, killing the invading Covenant forces.{{Ref/Reuse|EVG 44}}<ref>'''Halo Legends''', ''Prototype''</ref>
*[[Weapons Research Facility T12A]] - This facility's HRUNTING research team was responsible for the development of the [[HRUNTING Mark III (B) Exoskeleton]], commonly known as the Cyclops. Later, HRUNTING was merged with [[Project YGGDRASIL]], leading to the development of the [[HRUNTING/YGGDRASIL Mark I Prototype Armor Defense System]]. This facility was attacked by the Covenant during or after [[2548]], and was destroyed when a [[Ghost (Marine)|sergeant]] from the [[UNSC Marine Corps of Engineers]] activated the self-destruct sequence of the only known HRUNTING/YGGDRASIL suit, killing the invading Covenant forces.<ref name="EVG 44">'''Halo: The Essential Visual Guide''', ''page 44''</ref><ref>'''Halo Legends''', ''Prototype''</ref>
*[[WG/Facility 58-32/B5D]] - This facility is used to test several GEN2 Mjolnir armor.
*[[WG/Facility 58-32/B5D]] - This facility is used to test several GEN2 Mjolnir armor.
*Unidentified facility - This facility is responsible for manufacturing of GEN3 Mjolnir armor.
*[[Unidentified Materials Group facility|Unidentified facility]] - This facility is responsible for manufacturing of GEN3 Mjolnir armor.
{{Clear}}
{{Clear}}


==Gallery==
==Gallery==
<GALLERY>
<gallery>
File:Materials.jpg
File:Fr - Logo - Materials Group.jpg|A logo of Materials Group created to be a "visual ID".
File:Damascus Facility.png|The Damascus Materials Testing Facility on Chi Ceti IV.
File:Damascus Facility.png|The Damascus Materials Testing Facility on Chi Ceti IV.
</GALLERY>
File:HINF MaterialsGroupLogo.png|Another Materials Group logo.
</gallery>


== List of appearances ==
== List of appearances ==
Line 82: Line 101:
*''[[Halo: Fall of Reach]]
*''[[Halo: Fall of Reach]]
**''[[Halo: Fall of Reach - Boot Camp|Boot Camp]]''
**''[[Halo: Fall of Reach - Boot Camp|Boot Camp]]''
*''[[Halo 4]]'' {{Indirect appearance}}
*''[[Halo 4]]''  
*''[[Halo: Nightfall]]'' {{Mo}}
*''[[Halo: Nightfall]]'' {{Mo}}
*''[[Halo 5: Guardians]]'' {{Indirect appearance}}
*''[[Halo 5: Guardians]]'' {{Indirect appearance}}
*''[[Halo: Silent Storm]]'' {{Mo}}
*''[[Halo: Silent Storm]]'' {{Mo}}
*''[[Become – Step Inside Trailer]]''
*''[[Step Inside]]''
*''[[Halo Infinite]]'' {{Mo}}
*''[[Halo Infinite]]'' {{Indirect appearance}}


== Sources ==
== Sources ==

Latest revision as of 21:02, September 24, 2024

The emblem of the Materials Group.

Materials Group is a division of Section Three of the Office of Naval Intelligence[1] posing as a government-contracted technology firm,[2][3] that is responsible for researching, developing, and manufacturing technologically advanced matériel. The Materials Group's most important development has been the design of the MJOLNIR Powered Assault Armor and the powered exoskeletons which preceded it,[4][5][6] as well as several specialized variant models.[7][8][9][10][11][12]

Known projects[edit]

XRP12 Gremlin[edit]

During the early years of the Insurrection in the late 25th century, Materials Group developed the X23 Non-Nuclear Electromagnetic Pulse Cannon, which was designed to disable weapons of mass destruction before detonation. Though this technology had existed since the 20th century, the X23 was the first truly precise application of the technology. Once Materials Group deemed that the X23 was a viable tool, it was mounted on a transport chassis; this resulted in the creation of the XRP12 Combat Support Vehicle, commonly known as the Gremlin.[13]

Project: YGGDRASIL[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

MJOLNIR Powered Assault Armor[edit]

The Mark V MJOLNIR PAA, a groundbreaking iteration in the Materials Group's MJOLNIR series.
Main article: MJOLNIR Powered Assault Armor

Unimpressed with previous attempts at producing powered exoskeletons but requiring a battle suit to complement her Spartan-IIs, Catherine Halsey sought to develop an entirely new battle suit from the ground up. Working with Materials Group, she founded Project: MJOLNIR to achieve this aim, which Halsey felt was the realization of the goals of previous failed power armour and exoskeleton projects.[4][14][15] However, MJOLNIR, rather than being a bulky powered exoskeleton, would be a self-contained, nearly form-fitting body suit; it would augment the wearer's physical abilities to superhuman levels, though it would require dangerous genetic modification to function safely. The first production model of MJOLNIR was developed at Materials Group's Damascus Materials Testing Facility on Chi Ceti IV, and was introduced to the recently graduated Spartans on November 27, 2525.

Halsey intended for MJOLNIR to remain a single, continuous system that would be incrementally updated as upgrades became available. However, in 2535, Materials Group required that a generational categorisation system be introduced for the MJOLNIR armour, for the purposes of serialisation and prioritisation, and as a means of fiscal oversight. While Halsey was displeased with the mandate, she chose to comply in order to "keep the accountants out of [her] hair and her work", though she noted that she still intended to treat MJOLNIR as an evolving platform, with the categorisation system existing to make it seem neater on paper.[16]

Consequently, the history and future of MJOLNIR was divided into discrete numbered classes. First, Marks I, II and III referred to three prototype iterations before the first production model. Next, all production models of MJOLNIR were grouped under the Mark IV banner, given their similar specifications. Finally, Halsey laid out a prospective roadmap of specifications for three future iterations, Mark V, Mark VI and Mark VII, though she expected these specifications to be mutable depending on time, budget and other limitations that could crop up.[16] Materials Group continued to develop the main MJOLNIR series, resulting in several superficially distinct versions which, despite their drastically different appearances, were all classified as Mark IV due to their internal architecture.[17]

On November 24, 2551, the Mark V generation was introduced.[5][18] This version featured energy shielding technology, which was previously thought to be impossible to reverse-engineer from Covenant technology. It also introduced the ability to accommodate a starship-grade smart artificial intelligence. In late 2552, the Mark VI was introduced. Though it offered few groundbreaking improvements over the Mark V, aside from an automated biofoam injection system, numerous components were refined, making the Mark VI among the most powerful pieces of technology ever created by humanity.

Following the end of the Human-Covenant War the Mark VI was quickly replaced by MJOLNIR GEN2.[19] While the MJOLNIR Mark VII was produced it was not as cost effective or versatile as the GEN2 platform.[20]

MJOLNIR variants[edit]

In addition to the main MJOLNIR series, Materials Group developed several purpose-specific variants. Though several other variants have been produced, they were designed by private defense contractors, not by Materials Group.

MJOLNIR Powered Assault Armor [GEN1]

MJOLNIR Powered Assault Armor [GEN2] - The second generation of MJOLNIR armor, replacing GEN1 (Mark IV-VII).

MJOLNIR Powered Assault Armor [GEN3] - The third generation of MJOLNIR armor, replacing the former two MJOLNIR generations.

Other armor

Known facilities[edit]

Unidentified Materials Group' facility orbiting unknown planet.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo: Silent Storm, chapter 1, page 5
  2. ^ Halo 4: The Essential Visual Guide, page 220
  3. ^ Halo Encyclopedia (2022 edition), page 63
  4. ^ a b Halo: The Essential Visual Guide, page 118
  5. ^ a b Halo: The Essential Visual Guide, page 119
  6. ^ Halo: The Essential Visual Guide, page 120
  7. ^ Halo: The Essential Visual Guide, page 65
  8. ^ a b Halo: The Essential Visual Guide, page 66
  9. ^ a b Halo: The Essential Visual Guide, page 85
  10. ^ Halo: The Essential Visual Guide, page 92
  11. ^ Halo: The Essential Visual Guide, page 152
  12. ^ Halo: The Essential Visual Guide, page 165
  13. ^ Halo: The Essential Visual Guide, page 83
  14. ^ a b Halo: The Essential Visual Guide, page 44
  15. ^ Halo: The Fall of Reach, page 115 (2001 edition), page 137 (2010 edition)
  16. ^ a b Dr. Halsey's personal journal, January 7, 2535
  17. ^ Halo Waypoint: The MJOLNIR Project Part 2
  18. ^ Bungie.net: Bungie Weekly Update - 1/29/10
  19. ^ Halo: Initiation
  20. ^ Halo Waypoint: MJOLNIR
  21. ^ Halo Wars timeline
  22. ^ Halo Legends, Prototype