Follow Our Brothers: Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{Music infobox | {{Music infobox | ||
| name = Follow Our Brothers | | name = Follow Our Brothers | ||
| | | yt = A95vOnfG5Zo | ||
| album = ''[[Halo 3: Original Soundtrack]]'' | | album = ''[[Halo 3: Original Soundtrack]]'' | ||
| composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
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==Overview== | ==Overview== | ||
The piece begins with a slow, single-note melody of strings, playing a rearrangement of the synth notes from ''[[Under Cover of Night]]'' (from ''[[Halo: Original Soundtrack]]''). Higher strings then join in with a single note. The motif is then repeated with choir in the background. The music then switches to a minor key, still retaining the same slow melody. The strings softly transition into the melody of second part of ''[[Enough Dead Heroes]]'' (from ''Halo: Original Soundtrack''), but the melody doesn't resolve, creating a sense of uncertainty. Instead it fades, to be replaced by snare drums, transitioning into a full rearrangement of ''[[Brothers in Arms]]'': the strings melody swells into a triumphant fanfare, with strings returning for a somber and sad melody. | The piece begins with a slow, single-note melody of strings, playing a rearrangement of the synth notes from ''[[Under Cover of Night]]'' (from ''[[Halo: Original Soundtrack]]''). Higher strings then join in with a single note. The motif is then repeated with choir in the background. The music then switches to a minor key, still retaining the same slow melody. The strings softly transition into the melody of the second part of ''[[Enough Dead Heroes]]'' (from ''Halo: Original Soundtrack''), but the melody doesn't resolve, creating a sense of uncertainty. Instead, it fades, to be replaced by snare drums, transitioning into a full rearrangement of ''[[Brothers in Arms]]'': the strings melody swells into a triumphant fanfare, with strings returning for a somber and sad melody. | ||
The track's name references the ''[[Halo: Combat Evolved]]'' soundtrack ''Brothers in Arms'', and the second section of the piece is a full rearrangement of the track. The rearrangement also plays in the level ''[[The Storm]]''. It first plays in full when [[John-117]] enters the first lake bed, where a group of Marines are being attacked by a | The track's name references the ''[[Halo: Combat Evolved]]'' soundtrack ''Brothers in Arms'', and the second section of the piece is a full rearrangement of the track. The rearrangement also plays in the level ''[[The Storm]]''. It first plays in full when [[John-117]] enters the first lake bed, where a group of Marines are being attacked by a {{Pattern|Ru'swum|Phantom}}. A lighter version (with snare drums, high strings, flute, and vocals) plays at the end of the level as John-117 and [[Thel 'Vadam]] approach the {{Pattern|Skar'wa|Mantis}}. | ||
{{Soundtrack|H3}} | {{Soundtrack|H3}} |
Latest revision as of 19:34, June 17, 2022
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Follow Our Brothers is the twelfth track (Disc 1 Track 12) included in Halo 3: Original Soundtrack, and primarily serves as the background music for the ending cutscene of the Halo 3 campaign level Floodgate.
Overview[edit]
The piece begins with a slow, single-note melody of strings, playing a rearrangement of the synth notes from Under Cover of Night (from Halo: Original Soundtrack). Higher strings then join in with a single note. The motif is then repeated with choir in the background. The music then switches to a minor key, still retaining the same slow melody. The strings softly transition into the melody of the second part of Enough Dead Heroes (from Halo: Original Soundtrack), but the melody doesn't resolve, creating a sense of uncertainty. Instead, it fades, to be replaced by snare drums, transitioning into a full rearrangement of Brothers in Arms: the strings melody swells into a triumphant fanfare, with strings returning for a somber and sad melody.
The track's name references the Halo: Combat Evolved soundtrack Brothers in Arms, and the second section of the piece is a full rearrangement of the track. The rearrangement also plays in the level The Storm. It first plays in full when John-117 enters the first lake bed, where a group of Marines are being attacked by a Ru'swum-pattern Phantom. A lighter version (with snare drums, high strings, flute, and vocals) plays at the end of the level as John-117 and Thel 'Vadam approach the Skar'wa-pattern Mantis.
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