Real World

Asphalt and Ablution: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
Tag: Mobile edit
No edit summary
Tag: Mobile edit
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|RealWorld}}
{{Music infobox
{{Music infobox
  | name      = Asphalt and Ablution
  | name      = Asphalt and Ablution
  | video     = {{#widget:YouTube|id=aGeSb9dcCxc|width=300}}
  | yt     =0fDQulGXKUs
  | album      = ''[[Halo 3: ODST Original Soundtrack]]''
  | album      = ''[[Halo 3: ODST Original Soundtrack]]''
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
  | composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
Line 10: Line 10:
  | next      = [[Traffic Jam]]
  | next      = [[Traffic Jam]]
}}
}}
'''Asphalt and Ablution''' is the sixth track (Disc 1 Track 6) included in ''[[Halo 3: ODST Original Soundtrack]]'', and plays in the ''[[Halo 3: ODST]]'' campaign level ''[[Mombasa Streets]]''. It is composed of ''Still Grounded'' (0:00-1:44), ''Island of War'' (1:44-2:46), ''Hardboiled'' (2:46-4:24), and ''Sneaking Suspicion'' (4:24-6:04).
'''Asphalt and Ablution''' is the sixth track (Disc 1 Track 6) in ''[[Halo 3: ODST Original Soundtrack]]'', and plays in the ''[[Halo 3: ODST]]'' campaign level ''[[Mombasa Streets]]''. It is composed of ''Still Grounded'' (0:00-1:44), ''Island of War'' (1:44-2:46), ''Hardboiled'' (2:46-4:24), and ''Sneaking Suspicion'' (4:24-6:04).


==Overview==
===Still Grounded===
''Still Grounded'' (1:44) begins with a short piano solo playing a slow and mysterious melody, soon joined by strings accompaniment as well as short woodwind cues echoing the piano melody. The melody repeats in different keys before ending with a solo phrase by the piano. The piece plays randomly in the main menu, and in the campaign level during the cutscene following ''[[Uplift Reserve]]'', then continues into the gameplay sequence afterwards.
''Still Grounded'' (1:44) begins with a short piano solo playing a slow and mysterious melody, soon joined by strings accompaniment as well as short woodwind cues echoing the piano melody. The melody repeats in different keys before ending with a solo phrase by the piano. The piece plays randomly in the main menu, and in the campaign level during the cutscene following ''[[Uplift Reserve]]'', then continues into the gameplay sequence afterwards.


''Island Of War'' (1:02) features percussive beats. The rhythm speeds up and grows more complicated as more instruments join, playing a heavy and quick melody. The piece plays randomly when roaming in ''Mombasa Streets''.
===Island of War===
''Island of War'' (1:02) features percussive beats. The rhythm speeds up and grows more complicated as more instruments join, playing a heavy and quick melody. The piece plays randomly when roaming in ''Mombasa Streets''.


===Hardboiled===
''Hardboiled'' (1:38) begins with a suspenseful piano melody, quickly joined by accompaniments from a tenor saxophone and muted percussion. As the piano melody repeats, the saxophone improvises with various melodies. The piece fade out. The piece plays randomly when roaming in ''Mombasa Streets'', but its in-game version features a much longer improvisation section by the saxophone.
''Hardboiled'' (1:38) begins with a suspenseful piano melody, quickly joined by accompaniments from a tenor saxophone and muted percussion. As the piano melody repeats, the saxophone improvises with various melodies. The piece fade out. The piece plays randomly when roaming in ''Mombasa Streets'', but its in-game version features a much longer improvisation section by the saxophone.


===Sneaking Suspicion===
''Sneaking Suspicion'' (1:40) features eerie ambiance which plays randomly when roaming in ''Mombasa Streets'', but its in-game version is much longer.
''Sneaking Suspicion'' (1:40) features eerie ambiance which plays randomly when roaming in ''Mombasa Streets'', but its in-game version is much longer.


==Production notes==
==Production notes==
* ''Still Grounded'' was maybe titled ''"Rain 6"'' during composition.<ref name="inception">[https://www.youtube.com/watch?v=SJ_ay8y6GpA ''YouTube'' - ODST Music Inception]</ref>
* ''Still Grounded'' was maybe titled ''"Rain 6"'' during composition.{{Ref/YouTube|Id=inception|SJ_ay8y6GpA|Martin O'Donnell|ODST Music Inception|Y=2020|M=11|D=2}}
* ''Hardboiled'' was titled ''"Rain (something)"'' during composition, during which O'Donnell played with different effects on the piano.<ref name="inception"/>
* ''Hardboiled'' was titled ''"Rain (something)"'' during composition, during which O'Donnell played with different effects on the piano.{{Ref/Reuse|inception}}
* Ablution, in many faiths, means ritual purification, a reference to how the [[Covenant Empire|Covenant]] see the [[Human]]s as heretics and seek to wipe out humans in the [[Covenant religion|Great Journey]].
* Ablution, in many faiths, means ritual purification, a reference to how the [[Covenant Empire|Covenant]] see the [[Human]]s as heretics and seek to wipe out humans in the [[Covenant religion|Great Journey]].



Latest revision as of 08:38, May 8, 2023

Asphalt and Ablution

Album:

Halo 3: ODST Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

6:04

Previous:

The Menagerie

Next:

Traffic Jam

 

Asphalt and Ablution is the sixth track (Disc 1 Track 6) in Halo 3: ODST Original Soundtrack, and plays in the Halo 3: ODST campaign level Mombasa Streets. It is composed of Still Grounded (0:00-1:44), Island of War (1:44-2:46), Hardboiled (2:46-4:24), and Sneaking Suspicion (4:24-6:04).

Overview[edit]

Still Grounded[edit]

Still Grounded (1:44) begins with a short piano solo playing a slow and mysterious melody, soon joined by strings accompaniment as well as short woodwind cues echoing the piano melody. The melody repeats in different keys before ending with a solo phrase by the piano. The piece plays randomly in the main menu, and in the campaign level during the cutscene following Uplift Reserve, then continues into the gameplay sequence afterwards.

Island of War[edit]

Island of War (1:02) features percussive beats. The rhythm speeds up and grows more complicated as more instruments join, playing a heavy and quick melody. The piece plays randomly when roaming in Mombasa Streets.

Hardboiled[edit]

Hardboiled (1:38) begins with a suspenseful piano melody, quickly joined by accompaniments from a tenor saxophone and muted percussion. As the piano melody repeats, the saxophone improvises with various melodies. The piece fade out. The piece plays randomly when roaming in Mombasa Streets, but its in-game version features a much longer improvisation section by the saxophone.

Sneaking Suspicion[edit]

Sneaking Suspicion (1:40) features eerie ambiance which plays randomly when roaming in Mombasa Streets, but its in-game version is much longer.

Production notes[edit]

  • Still Grounded was maybe titled "Rain 6" during composition.[1]
  • Hardboiled was titled "Rain (something)" during composition, during which O'Donnell played with different effects on the piano.[1]
  • Ablution, in many faiths, means ritual purification, a reference to how the Covenant see the Humans as heretics and seek to wipe out humans in the Great Journey.

Sources[edit]