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{{ | {{Status|Gameplay}} | ||
{{Disambig header|the Halo: Reach campaign level|other uses of New Alexandria|New Alexandria (disambiguation)}} | |||
{{ | {{Level infobox | ||
{{Level | |||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|prev = ''[[Exodus]]'' | |prev=''[[Exodus]]'' | ||
|next = ''[[The Package | |next=''[[The Package]]'' | ||
|name='''''New Alexandria''''' | |||
|name = '''''New Alexandria''''' | |image=[[File:HR NewAlexandria Loadscreen.png|300px]] | ||
|image = [[File: | |game=''[[Halo: Reach]]'' | ||
|player = [[ | |devname=<code>m52</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\solo\m52\m52.scenario}} | ||
|date = [[2552#August|August 23]], [[2552]] | |player=[[Spartan_(multiplayer)#Campaign_and_Firefight|Noble Six]] | ||
|place = [[New Alexandria (location)|New Alexandria]], [[Eposz]], [[Reach]] | |date=[[2552#August|August 23]], [[2552]] | ||
|objective = Neutralize [[Covenant]] [[Covenant communications jammer|jammers]] and provide emergency air support to [[UNSC]] forces in the city. | |place=[[New Alexandria (location)|New Alexandria]], [[Eposz]], [[Reach]] | ||
|partime=00:20:00 {{C|''Master Chief Collection'' | |objective=Neutralize [[Covenant]] [[Covenant communications jammer|jammers]] and provide emergency air support to [[UNSC]] forces in the city. | ||
|parscore=22,500 {{C|''Master Chief Collection'' | |partime=00:20:00 {{C|''Master Chief Collection''}} | ||
|parscore=22,500 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}} | |||
}} | }} | ||
{{Article | {{Article quote|Provide air support in a forest of crumbling skyscrapers.}} | ||
'''New Alexandria''' is the eighth level in the [[campaign]] of ''[[Halo: Reach]]''. The level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs. | |||
==Summary== | |||
The level takes place on August 23, 2552, several hours after ''[[Exodus]]'', in the airspace above the embattled city of [[New Alexandria (location)|New Alexandria]]. [[Noble Six]] meets up with the rest of [[Noble Team]] and is informed that the [[Covenant Empire|Covenant]] are jamming all communications to Command. They mount a [[UH-144 Falcon|Falcon]] and assists [[Catherine-B320]] in destroying the [[Covenant communications jammer|jamming devices]]. | |||
== | |||
The level takes place on August 23, 2552, several hours after [[Exodus]], in the airspace above the embattled city of [[New Alexandria (location)|New Alexandria]]. [[Noble Six]] meets up with the rest of [[Noble Team]] and is informed that the [[Covenant Empire|Covenant]] are jamming all communications to Command. | |||
'''NOTE:''' All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs. | '''NOTE:''' All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs. | ||
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*A jammer is also located in a [[Reflection|penthouse]] at the [[Sinoviet Center]]. Troopers assigned to destroy it were killed by [[Drones]] (save for a [[Shell-shocked Army trooper|single survivor]]) and Noble Six must finish the job. | *A jammer is also located in a [[Reflection|penthouse]] at the [[Sinoviet Center]]. Troopers assigned to destroy it were killed by [[Drones]] (save for a [[Shell-shocked Army trooper|single survivor]]) and Noble Six must finish the job. | ||
As Noble Six destroys the jammers, Covenant | As Noble Six destroys the jammers, Covenant {{Pattern|Ket|battlecruiser}}s arrive at New Alexandria and start [[glassing]] the city's outskirts. | ||
Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include: | Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include: | ||
*[[Gunnery Sergeant]] [[Edward Buck]] requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort | *[[Gunnery Sergeant]] [[Edward Buck]] requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort Buck's Falcon to its destination. | ||
*A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be [[Kig-yar|Jackal]] infantry, [[Mgalekgolo|Hunters]], [[Jackal Sniper]]s, [[Jiralhanae|Brute]]s or [[Banshee]]s. A Pelican extracts the troopers after the enemies have been killed. | *A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be [[Kig-yar|Jackal]] infantry, [[Mgalekgolo|Hunters]], [[Jackal Sniper]]s, [[Jiralhanae|Brute]]s or [[Banshee]]s. A Pelican extracts the troopers after the enemies have been killed. | ||
*[[Sangheili|Elites]] and [[Huragok|Engineers]] are attempting to | *[[Sangheili|Elites]] and [[Huragok|Engineers]] are attempting to break into the [[Misriah Complex]] from the rooftop. Kat orders Noble Six to take them out before they succeed. | ||
*A Pelican evacuating civilians cannot take off due to Covenant [[Shade]] turrets on the nearby rooftops. Noble Six has to destroy the Shades. | *A Pelican evacuating civilians cannot take off due to Covenant [[Shade]] turrets on the nearby rooftops. Noble Six has to destroy the Shades. | ||
*Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume. | *Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume. | ||
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After the last jammer is destroyed, Kat receives orders from [[Colonel]] [[Urban Holland]] that all personnel are to be evacuated through the [[Olympic Tower|ONI Headquarters building]]. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping. | After the last jammer is destroyed, Kat receives orders from [[Colonel]] [[Urban Holland]] that all personnel are to be evacuated through the [[Olympic Tower|ONI Headquarters building]]. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping. | ||
After Noble Six destroys all of the turrets, | After Noble Six destroys all of the turrets, they meets up with the rest of Noble Team at the ONI HQ. However, they receive an urgent hail from Colonel Holland, informing them that they are being redeployed to [[Sword Base]]. Just then, the Covenant begin [[glassing]] the city, and the signal is cut off. As Noble Team flees to a radiation bunker, Kat is shot through the back of the head by a [[Needle Rifle]] round fired from a [[Phantom]] overhead. Her body is dragged into the bunker by Noble Six as the doors close. Three days later on August 26, after the Covenant forces are gone, Noble Team walks outside to be picked up by a Pelican, with Kat's dead body in Carter's arms. | ||
==Transcript== | ==Transcript== | ||
[http://youtu.be/OhIVxpQ-cIg '''{''Cutscene''}'''] | [http://youtu.be/OhIVxpQ-cIg '''{''Cutscene''}'''] | ||
[[File:HReach - New Alexandria Opening.png|thumb|300px|Noble Six inside the Pelican dropship.]] | |||
''Fades in to [[Noble Six]], alone, sitting inside the troop bay of a [[D77-TC Pelican|Pelican]].'' | ''Fades in to [[Noble Six]], alone, sitting inside the troop bay of a [[D77-TC Pelican|Pelican]].'' | ||
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'''August 23, 2552, 18:57 Hours''' | '''August 23, 2552, 18:57 Hours''' | ||
''View switches to the open rear door of the Pelican. | ''View switches to the open rear door of the Pelican. Rain pours down while burning skyscrapers and building lights fill the night sky. After staring out for a long time, Six stands up and holsters a [[M392 Designated Marksman Rifle]]. The Pelican slows down above a rooftop with two [[Falcon]]s parked on top. Six steps out and meets [[Carter-A259|Carter]] while the Pelican flies away.'' | ||
*'''[[Commander]] Carter-A259''': "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. [[ | *'''[[Commander]] Carter-A259''': "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. [[Catherine-B320|Kat]] needs your help running a counter-op." | ||
''The two Spartans walk to the Falcons, with one already taking off.'' | ''The two Spartans walk to the Falcons, with one already taking off.'' | ||
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*'''Catherine-B320 (COM)''': "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer." | *'''Catherine-B320 (COM)''': "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer." | ||
''Six flies to the hospital, sets down on an open landing, and goes inside where | ''Six flies to the hospital, sets down on an open landing, and goes inside where they finds a small group of Grunts, Jackals and Brutes, supported by an Engineer. As Six fights through them, they picks up radio transmissions from troopers in the next room.'' | ||
*'''Trooper #1 (COM)''': "Contacts, two at ten o'clock! I'll hold them off 'til you can get to the other side!" | *'''Trooper #1 (COM)''': "Contacts, two at ten o'clock! I'll hold them off 'til you can get to the other side!" | ||
*'''Trooper #2 (COM)''': "Through that doorway! ''Move, move, move!''" | *'''Trooper #2 (COM)''': "Through that doorway! ''Move, move, move!''" | ||
''Six reaches the hospital's concourse. | ''Six reaches the hospital's concourse. They engage the Brutes cornering the troopers.'' | ||
*'''Trooper #1''': "More Brutes! Stay back, you stinking bastards!" | *'''Trooper #1''': "More Brutes! Stay back, you stinking bastards!" | ||
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*'''Trooper #2''': "Go ahead and try it!" | *'''Trooper #2''': "Go ahead and try it!" | ||
[[File:HR HospitalBattle.jpg|thumb|300px|Noble Six fighting alongside army troopers inside the hospital.]] | |||
''Six finally reaches the troopers, having defeated all the Brutes.'' | ''Six finally reaches the troopers, having defeated all the Brutes.'' | ||
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*'''Trooper #1/#2''': "We're good here, sir/ma'am. You can head back to your bird." | *'''Trooper #1/#2''': "We're good here, sir/ma'am. You can head back to your bird." | ||
''Six gets back upstairs and into the Falcon. As it takes off, another skyscraper collapses while a | ''Six gets back upstairs and into the Falcon. As it takes off, another skyscraper collapses while a {{Pattern|Ket|battlecruiser}} flies overhead. After stopping above the city's outskirts, the cruiser starts to [[Glassing|glass]] the area.'' | ||
====[[Sinoviet Center]]==== | ====[[Sinoviet Center]]==== | ||
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*'''Catherine-B320 (COM)''': "Noble Two to Noble Six, I'm still getting nothing from those troopers. You may have to take care of this jammer yourself." | *'''Catherine-B320 (COM)''': "Noble Two to Noble Six, I'm still getting nothing from those troopers. You may have to take care of this jammer yourself." | ||
''Six continues | ''Six continues their way up, passing by a hologram of a UNSC Frigate.'' | ||
*'''Catherine-B320 (COM)''': "Six, I'm accessing building schematics. There's an [[elevator]] on the North landing." | *'''Catherine-B320 (COM)''': "Six, I'm accessing building schematics. There's an [[elevator]] on the North landing." | ||
[[File:HR DroneScurries.jpg|thumb|300px|A Yanme'e scurries out of view just as Six exits the elevator.]] | |||
''Six finds the elevator and takes it up the building. When the elevator reaches its destination, Six steps out and finds the troopers dead. No Covenant are present, however.'' | ''Six finds the elevator and takes it up the building. When the elevator reaches its destination, Six steps out and finds the troopers dead. No Covenant are present, however.'' | ||
*'''Catherine-B320 (COM)''': "Schematics show alternate routes to either sides, Six." | *'''Catherine-B320 (COM)''': "Schematics show alternate routes to either sides, Six." | ||
''If Six walks to the uppermost level, | ''If Six walks to the uppermost level, they can find a [[Shell-shocked Army trooper|shell-shocked trooper]] cowering in a corner.'' | ||
*'''[[Shell-shocked Army trooper]]''': "Oh, God! I didn't sign up for this! Not aliens, man! That's it, I am out! Seriously, we're fighting aliens now? Innies were bad enough, now we got freakin' aliens? Not me man. I'm out! O-U-T, out! Lemme tell you, whatever you do, don't let them bite you. I hear if one of those [[Unggoy|little ones]] bites you, you turn into one! Imagine it, man, we're all going to turn into little methane-sucking freaks! They're going to strap us up with tanks and have us fighting on their side! Not me, man, I'm out! They're not going to get me. No way I'm turning into no [[Sangheili|squid-faced alien freak]]! I bet that's what those big monkey-looking [[Brute]] things are! They're us, man! They're us, turned Covie and fighting ourselves, man! Oh, God! No way, not me. No way, no way, no way, oh, God, no, no, no, no!" | *'''[[Shell-shocked Army trooper]]''': "Oh, God! I didn't sign up for this! Not aliens, man! That's it, I am out! Seriously, we're fighting aliens now? Innies were bad enough, now we got freakin' aliens? Not me man. I'm out! O-U-T, out! Lemme tell you, whatever you do, don't let them bite you. I hear if one of those [[Unggoy|little ones]] bites you, you turn into one! Imagine it, man, we're all going to turn into little methane-sucking freaks! They're going to strap us up with tanks and have us fighting on their side! Not me, man, I'm out! They're not going to get me. No way I'm turning into no [[Sangheili|squid-faced alien freak]]! I bet that's what those big monkey-looking [[Brute]] things are! They're us, man! They're us, turned Covie and fighting ourselves, man! Oh, God! No way, not me. No way, no way, no way, oh, God, no, no, no, no!" | ||
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*'''Catherine-B320 (COM)''': "Thermal looks clear for now, Six. Return to your Falcon and stand by for instructions." | *'''Catherine-B320 (COM)''': "Thermal looks clear for now, Six. Return to your Falcon and stand by for instructions." | ||
''Six takes the elevator back down to the landing platform and returns to the Falcon. Another {{ | ''Six takes the elevator back down to the landing platform and returns to the Falcon. Another {{Pattern|Ket|battlecruiser}} flies overhead and begins glassing the outskirts area after arriving at the region's airspace. '' | ||
====[[Vyrant Telecom Tower]]==== | ====[[Vyrant Telecom Tower]]==== | ||
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''Noble Six flies to the Vyrant Tower and neutralizes the Covenant on the landing platform outside. Six then lands the Falcon, gets off, and heads into the Tower itself.'' | ''Noble Six flies to the Vyrant Tower and neutralizes the Covenant on the landing platform outside. Six then lands the Falcon, gets off, and heads into the Tower itself.'' | ||
[[File:HR ClubErreraBattle.jpg|thumb|300px|Six takes on the Mgalekgolo as the troopers take cover.]] | |||
''Inside the tower, UNSC Troopers are fighting four Hunters in [[Club Errera]].'' | ''Inside the tower, UNSC Troopers are fighting four Hunters in [[Club Errera]].'' | ||
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*'''[[Warrant Officer]] [[Emile-A239]]''': "It's a regular family reunion..." | *'''[[Warrant Officer]] [[Emile-A239]]''': "It's a regular family reunion..." | ||
''Six looks at him, and loosens | ''Six looks at him, and loosens their hand to show Jorge’s dog tags dangling from it.'' | ||
*'''Emile-A239''': "Keep ‘em. He gave them to you. ''(points at himself with his kukri)'' I'll honor him my own way." | *'''Emile-A239''': "Keep ‘em. He gave them to you. ''(points at himself with his kukri)'' I'll honor him my own way." | ||
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*'''Jun-A266''': "Sir, that true about [[Gauntlet Team|Gauntlet]], [[Red Team (SPARTAN-III)|Red]] and [[Echo Team]]s assigned to civilian evac ops?" | *'''Jun-A266''': "Sir, that true about [[Gauntlet Team|Gauntlet]], [[Red Team (SPARTAN-III)|Red]] and [[Echo Team]]s assigned to civilian evac ops?" | ||
''Carter rounds on Kat, annoyed, knowing she is responsible for the leak.'' | ''Carter rounds on Kat, annoyed, knowing that she is responsible for the leak.'' | ||
*'''Carter-A259''': "Those are senior-level communiques..." | *'''Carter-A259''': "Those are senior-level communiques..." | ||
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*'''Carter-A259''': "How close?" | *'''Carter-A259''': "How close?" | ||
''A massive plasma blast lights up the room as a Covenant warship opens fire on the area. The resulting shockwave shatters the windows, and the team dives or is thrown to the floor. | ''A massive plasma blast lights up the room as a Covenant warship opens fire on the area. The resulting shockwave shatters the windows, and the team dives or is thrown to the floor. Powerful wind howls through the room.'' | ||
*'''Catherine-B320''': "''That'' close!" | *'''Catherine-B320''': "''That'' close!" | ||
''The Spartans get on their feet, and Kat is helped up by Six and picks up her helmet. They run towards two elevators, as a | ''The Spartans get on their feet, and Kat is helped up by Six and picks up her helmet. They run towards two elevators, as a {{Pattern|Ket|battlecruiser}} engaged in glassing passes over the window. Carter, Emile and Jun take one while Kat and Noble Six take the other one. Kat closes the elevator door and starts it, missing the button on the first try. The elevators rush down the building as Kat puts on her helmet.'' | ||
*'''Catherine-B320''': ''(To Six)'' "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker on Sublevel 2, ninety-six metres northeast. We get orders from Holland, sir?" | *'''Catherine-B320''': ''(To Six)'' "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker on Sublevel 2, ninety-six metres northeast. We get orders from Holland, sir?" | ||
*'''Carter-A259 (COM)''': "We’re being redeployed to [[ | *'''Carter-A259 (COM)''': "We’re being redeployed to [[SWORD Base]]." | ||
*'''Jun-A266''': "Sword?! Covenant ''own it'' now!" | *'''Jun-A266''': "Sword?! Covenant ''own it'' now!" | ||
*'''Carter-A259''': "Which is why they want us for a torch-and-burn op. Keep [[Catherine Halsey|Dr. Halsey]]'s excavation data from falling into enemy hands." | *'''Carter-A259''': "Which is why they want us for a torch-and-burn op. Keep [[Catherine Halsey|Dr. Halsey]]'s excavation data from falling into enemy hands." | ||
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''Level ends.'' | ''Level ends.'' | ||
== | ==Achievements== | ||
=== | The following [[achievement]]s can be unlocked on New Alexandria across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Reach''. | ||
{| class="wikitable" | |||
|- | |||
! scope="col" style="text-align:center;" |'''''Halo: Reach'' (Xbox 360)''' | |||
! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)''' | |||
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)''' | |||
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title''' | |||
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement''' | |||
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games''' | |||
|- | |||
|[[File:HR Achievement Dust and Echoes.png|center|64px]] | |||
|[[File:HTMCC HR Achievement DustAndEchoes.png|center|114px]] | |||
|[[File:HTMCC HR Achievement Dust And Echoes.jpg|center|64px]] | |||
|<center>'''[[Dust and Echoes]]'''</center> | |||
|Beat New Alexandria on [[Normal]] difficulty or harder. | |||
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|[[File:HR Achievement I Didn't Train to Be a Pilot.png|center|64px]] | |||
|[[File:HTMCC HR Achievement IDidn'tTrainToBeAPilot.png|center|114px]] | |||
|[[File:HTMCC Achievement IDidn'tTrainToBeAPilot Steam.jpg|center|64px]] | |||
|<center>'''[[I Didn't Train to Be a Pilot]]'''</center> | |||
|Kill 3 of the [[Shade|anti-aircraft batteries]] during New Alexandria. | |||
|<center>''[[Halo: Reach]]''<br/>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement OneFortheRecordBooks.png|center|114px]] | |||
|[[File:HTMCC HR Achievement OneFortheRecordBooks Steam.jpg|center|64px]] | |||
|<center>'''[[One For the Record Books]]'''</center> | |||
|Beat the par time on New Alexandria. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement NineLivesAreAMyth.png|center|114px]] | |||
|[[File:HTMCC HR Achievement NineLivesAreAMyth Steam.jpg|center|64px]] | |||
|<center>'''[[Nine Lives Are a Myth]]'''</center> | |||
|Beat the par score on New Alexandria. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement PaperTrail.png|center|114px]] | |||
|[[File:HTMCC HR Achievement PaperTrail Steam.jpg|center|64px]] | |||
|<center>'''[[Paper Trail]]'''</center> | |||
|Find [[Data pads|Data Pad 7]] on New Alexandria | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement CuriousComposition.png|center|114px]] | |||
|[[File:HTMCC HR Achievement CuriousComposition Steam.jpg|center|64px]] | |||
|<center>'''[[Curious Composition]]'''</center> | |||
|Find [[Data pads|Data Pad 16]] on New Alexandia on [[Legendary]] difficulty | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement FrontPageNews.png|center|114px]] | |||
|[[File:HTMCC Achievement FrontPageNews Steam.jpg|center|64px]] | |||
|<center>'''[[Front Page News]]'''</center> | |||
|Find me in the club. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement HBOrg Special.png|center|114px]] | |||
|[[File:HTMCC HR Achievement HBOrg Special Steam.jpg|center|64px]] | |||
|<center>'''[[HBOrg Special]]'''</center> | |||
|Party with the DJ Brute. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement Play Us a Sad Song, Claude.png|center|114px]] | |||
|[[File:HTMCC Achievement Play Us a Sad Song, Claude Steam.jpg|center|64px]] | |||
|<center>'''[[Play Us a Sad Song, Claude]]'''</center> | |||
|Listen to a hidden music cue. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement We'reGonnaNeedaBiggerShip.png|center|114px]] | |||
|[[File:HTMCC HR Achievement We'reGonnaNeedaBiggerShip Steam.jpg|center|64px]] | |||
|<center>'''[[We're Gonna Need a Bigger Ship]]'''</center> | |||
|Fly both the Pelican and Phantom on New Alexandria. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HR Achievement NewWaystoSaveaBuck.png|center|114px]] | |||
|[[File:HTMCC Achievement New Ways to Save a Buck Steam.jpg|center|64px]] | |||
|<center>'''[[New Ways to Save a Quid]]'''</center> | |||
|Hear a familiar voice on New Alexandria. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|} | |||
==Production notes== | |||
In the early stages of planning for the campaign of ''Halo: Reach'', the team at Bungie knew they wanted a mission set in a war-torn city, though they did not know if they wanted it set before, during or after glassing. Originally, the plan was for the level to be set after glassing, with the players walking around the glasslands on the city outskirts by hijacking and driving a {{Pattern|Deutoros|Scarab}}. The development got as far as having a prototype mock-up for the player-controlled Scarab, and a mocked-up section of city. The physics were commented on by Chris Opdahl as being "sweet", though the experience of driving the Scarab was ultimately unsustainable. Combined with the high engine-cost to run the level, the prototype was scrapped, resulting in the final level making the cut featuring the Falcon instead.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.eurogamer.net/articles/digitalfoundry-halo-reach-tech-interview?page=3|Site=Eurogamer|Page=Tech Interview: Halo: Reach - Page 3}}{{Ref/Game|Id=Commentary|HR|Detail=[[Halo: Reach Legendary Edition|Legendary Edition]] developer commentary}} | |||
[[Dan Miller]] was a designer majorly responsible for the level's creation along with artist Mick Buckmiller, and imposed the "''super epic multi-parallel script/random ordered monster''" on himself as a challenge after beginning to get bored of creating ''Halo'' missions; having worked on ''Halo 3'' and ''Halo 3: ODST''. During production, he went over the game's script limit twice, custom-wrote the Falcon rescue script and 12 random mission scripts alongside a number of other major mission elements and did all of the bug-fixing alongside working on the next level, The Package, and adding in a large number of Easter Eggs. According to Miller, the music script for entering the SinoViet building was one of the more complicated ones.{{Ref/Site|Id=HBOMiller|D=01|M=6|Y=2020|URL=http://forums.bungie.org/halo/archive37.pl?read=1092706|Site=halo.bungie.org|Page=Re: AI Script|Detail=Dan Miller discusses the development of New Alexandria}} Many of the level's ideas were also pulled from an [[:File:H3 TheArk DesignDoc.png|early draft]] of what would become the level [[The Ark]].{{Ref/Twitter|882000758798823424|dmiller260|Dan Miller|Quote=#halo3 map first draft of waypoint level:<br>I ended up taking those ideas to Halo Reach 'New Alexandria'|D=10|M=10|Y=2021}} | |||
==Easter eggs== | |||
New Alexandria contains a large number of easter eggs. | |||
*The [[Flyable Pelican and Phantom]] can be found in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building resembling the [[Wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]] to fly the Pelican or Phantom respectively. | *The [[Flyable Pelican and Phantom]] can be found in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building resembling the [[Wikipedia:Shanghai World Financial Center|Shanghai World Financial Center]] to fly the Pelican or Phantom respectively. | ||
*The [[Shell-shocked Army trooper]] can be found on this level. | *The [[Shell-shocked Army trooper]] can be found on this level. | ||
*The soundtracks ''[[Never Surrender]]'' and ''[[Siege of Madrigal]]'' are included in the [[Club Errera | *The soundtracks ''[[Never Surrender]]'' and ''[[Siege of Madrigal]]'' are included in the [[Club Errera Easter egg]] in this level.{{Ref/YouTube|XxuLOpuKTPw|Achievement Hunter|Halo: Reach - Never Surrender, Siege of Madrigal Easter Egg}} | ||
*A cut easter egg would have parodied the 1982 game [[Wikipedia:Joust (video game)|Joust]], which featured a knight riding a flying ostrich, by allowing players to ride [[Moa]]s with [[jetpack]]s while wielding [[energy sword]]s. | *A cut easter egg would have parodied the 1982 game [[Wikipedia:Joust (video game)|Joust]], which featured a knight riding a flying ostrich, by allowing players to ride [[Moa]]s with [[jetpack]]s while wielding [[energy sword]]s.{{Ref/Reuse|HBOMiller}} | ||
*A [[BOB]] in a Banshee will spawn every five to seven minutes at one of four spawn sites in the city. This Banshee will not attack, but fly at a low altitude on constant boost in a scripted path leading out of the city. The Daily Challenge "Golden Tree City" rewards the player for killing this Banshee on Legendary. | *A [[BOB]] in a Banshee will spawn every five to seven minutes at one of four spawn sites in the city. This Banshee will not attack, but fly at a low altitude on constant boost in a scripted path leading out of the city. The Daily Challenge "Golden Tree City" rewards the player for killing this Banshee on Legendary. | ||
==Trivia== | |||
===Mistakes=== | |||
*As 500 Röntgens of radiation over a period of five hours is fatal, receiving 90 million Röntgens of radiation, even for a relatively short period, should certainly be fatal, especially for Kat, Jun and Carter who were not wearing helmets; this is almost certainly a simple oversight. | |||
===References=== | ===References=== | ||
*The level is an homage to ''[[Halo 3: ODST]]'', with a similar score, mood, and a brief cameo appearance by [[Gunnery Sergeant]] [[Edward Buck]]. At the portion of the level involving Gunnery Sergeant Buck, "[[The Menagerie]]" a song from the ''[[Halo 3: ODST Original Soundtrack]]'' plays. This is further supported by how the random order of receiving missions in the level echoes players can play ''Halo 3: ODST'' levels in a random order, depending which beacon they inspect first. | *The level is an homage to ''[[Halo 3: ODST]]'', with a similar score, mood, and a brief cameo appearance by [[Gunnery Sergeant]] [[Edward Buck]]. At the portion of the level involving Gunnery Sergeant Buck, "[[The Menagerie]]" a song from the ''[[Halo 3: ODST Original Soundtrack]]'' plays. This is further supported by how the random order of receiving missions in the level echoes players can play ''Halo 3: ODST'' levels in a random order, depending which beacon they inspect first. | ||
**To be more specific, the level is extremely similar to the ''ODST'' level ''[[Kikowani Station]]'', both requiring the player to pilot an aerial vehicle and protect friendly forces. | **To be more specific, the level is extremely similar to the ''ODST'' level ''[[Kikowani Station]]'', both requiring the player to pilot an aerial vehicle and protect friendly forces. | ||
**The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map ''[[Crater]]''. | **The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map ''[[Crater]]''. | ||
*The [[Lift|elevator]] music heard in the [[ | *The [[Lift|elevator]] music heard in the [[SinoViet Center]] elevator is actually from one of [[Martin O'Donnell]]'s old commercial jingles.{{Ref/Reuse|Commentary}} | ||
*The final chapter, ''Last One Out... Turn Out the Lights'' is an obvious reference to ''[[Halo 3]]''' | *The final chapter, ''Last One Out... Turn Out the Lights'' is an obvious reference to ''[[Halo 3]]'s'' level ''[[Crow's Nest]]'s'' chapter ''Last One Out, Get the Lights'' and a ''[[Red vs Blue]]'' episode. | ||
*If the player sees a {{Pattern|Ket|battlecruiser}} in the sky and pays attention to its movement, it will drift around 117 degrees to the point where it will begin glassing. Uniquely, this is the only level where you can see a cruiser drift in the same manner as a player is able to drift when steering a [[Warthog]] or [[Mongoose]]. | |||
*If the player sees a | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
*There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission. | *There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission. | ||
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[M460 automatic grenade launcher|grenade launchers]] instead of machine guns. | |||
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[M460 | |||
*A section of the final [[cutscene]] for this level is featured in ''[[The Battle Begins]]'' trailer. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. This was likely due to the trailer being released before the game, and the revealing of Kat's death had to be avoided. | *A section of the final [[cutscene]] for this level is featured in ''[[The Battle Begins]]'' trailer. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. This was likely due to the trailer being released before the game, and the revealing of Kat's death had to be avoided. | ||
*Although the glowing orb in the center of [[Club Errera]] appears to be a hologram, it in fact acts exactly the opposite of a [[shield door]]: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a [[Series 8 jetpack|jet pack]]. | *Although the glowing orb in the center of [[Club Errera]] appears to be a hologram, it in fact acts exactly the opposite of a [[shield door]]: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a [[Series 8 jetpack|jet pack]]. | ||
==Gallery== | ==Gallery== | ||
===Concept art=== | |||
<gallery> | <gallery> | ||
File:HR_AlexandriaSkyline_Concept.jpg|Early concept art of New Alexandria's urban landscapes. | File:HR_AlexandriaSkyline_Concept.jpg|Early concept art of New Alexandria's urban landscapes. | ||
File:Reach-Concept-NewAlexandria-Glassed.jpg|Early concept art of the city's [[glassing]]. | File:Reach-Concept-NewAlexandria-Glassed.jpg|Early concept art of the city's [[glassing]]. | ||
File: | File:HR NAGlassingConcept.jpg|Early concept art of {{Pattern|Ket|battlecruiser}}s firing upon New Alexandria. | ||
File: | File:HR NewAlexandria Waterfront Concept.jpg|Concept art of the city in flames. | ||
File:HR_NewAlexandria_Falcon.jpg|Concept art of the ruined city at night. | File:HR_NewAlexandria_Falcon.jpg|Concept art of the ruined city at night. | ||
File:HR_NewAlexandria_Skyscrapers_Concept.jpg|Concept art of New Alexandria's skyscrapers. | File:HR_NewAlexandria_Skyscrapers_Concept.jpg|Concept art of New Alexandria's skyscrapers. | ||
File: | </gallery> | ||
File:New_Alexandria_Header.jpg|A | |||
File:HaloReach - Glassing.jpg| | ===Screenshots=== | ||
File:Halo-Reach_-_New_Alexandria_DogFight.jpg|A [[UNSC Army]] trooper gunning down a | <gallery> | ||
File:Level - NewAlexandria.jpg|Preview of the level in ''Halo: Reach'' menu. | |||
File:New_Alexandria_Header.jpg|A Falcon flying through the city. | |||
File:HaloReach - Glassing.jpg|{{Pattern|Ket|battlecruiser}} glassing New Alexandria. | |||
File:HR SixFightsRanger.jpg|Noble Six fighting a Sangheili Ranger in New Alexandria Hospital. | |||
File:HR SinovietAmbush.jpg|Noble Six ambushed by a Yanme'e inside SinoViet Center. | |||
File:HR SixDancesWithHunter.jpg|Noble Six battles a Mgalekgolo in Club Errera. | |||
File:HR MobileJammer.jpg|A Falcon takes on Covenant troopers on a rooftop. | |||
File:Halo-Reach_-_New_Alexandria_DogFight.jpg|A [[UNSC Army]] trooper on Six's Falcon gunning down a Banshee. | |||
File:Reach_4875954_Medium.jpg|[[Edward Buck]] piloting a Falcon. | File:Reach_4875954_Medium.jpg|[[Edward Buck]] piloting a Falcon. | ||
File:Phantom_NA.jpg|Noble Six firing at a | File:HaloReach - KatFallen01.png|Kat assassinated when running towards the bunker. | ||
File:NA_Glassed.jpg|Noble Team | File:Phantom_NA.jpg|Noble Six firing Kat's pistol at a Sangheil inside a Phantom. | ||
File:NA_Glassed.jpg|Noble Team leave the bunker to see the glassed city. | |||
</gallery> | </gallery> | ||
Latest revision as of 14:28, June 29, 2024
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New Alexandria | |
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Objective(s): |
Neutralize Covenant jammers and provide emergency air support to UNSC forces in the city. |
Par Time: |
00:20:00 (Master Chief Collection) |
Par Score: |
22,500 (Master Chief Collection) |
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Halopedia has a walkthrough guide for this level; see New Alexandria/Walkthrough. |
“ | Provide air support in a forest of crumbling skyscrapers. | ” |
New Alexandria is the eighth level in the campaign of Halo: Reach. The level has a unique structure: the three main objectives may be assigned to the player in any order, and the minor objectives between these are randomly selected from a larger pool every time the mission is played. The mission requires the player to fly a Falcon, and the player is able to call in a new one should they lose theirs.
Summary[edit]
The level takes place on August 23, 2552, several hours after Exodus, in the airspace above the embattled city of New Alexandria. Noble Six meets up with the rest of Noble Team and is informed that the Covenant are jamming all communications to Command. They mount a Falcon and assists Catherine-B320 in destroying the jamming devices.
NOTE: All encounters in this level are randomized. The three jammers are the only consistent parts, and the order in which they need to be destroyed may change between playthroughs.
- One jammer is located at the New Alexandria Hospital. The troopers sent to destroy it are locked in a fight with the Brutes before Noble Six arrives and destroys the jammer.
- Another jammer is located at Club Errera in the Vyrant Telecom Tower. Two pairs of Mgalekgolo stop the troopers, and Noble Six must deal with them before destroying the jammer.
- A jammer is also located in a penthouse at the Sinoviet Center. Troopers assigned to destroy it were killed by Drones (save for a single survivor) and Noble Six must finish the job.
As Noble Six destroys the jammers, Covenant Ket-pattern battlecruisers arrive at New Alexandria and start glassing the city's outskirts.
Between destroying the jammers, Noble Six must also complete secondary objectives which revolve around assisting the UNSC forces in the city. In single player and 2-player co-op there is one task between each jammer, while 3 and 4 player co-op have two objectives simultaneously assigned to the players. These objectives include:
- Gunnery Sergeant Edward Buck requests assistance. Buck's exact task varies; he may be rescuing his men from various danger or on a classified mission. In any case, Noble Six is instructed by Kat to escort Buck's Falcon to its destination.
- A team of troopers is under a Covenant attack and requests assistance. Kat instructs Noble Six to kill the Covenant forces in question. The targets may be Jackal infantry, Hunters, Jackal Snipers, Brutes or Banshees. A Pelican extracts the troopers after the enemies have been killed.
- Elites and Engineers are attempting to break into the Misriah Complex from the rooftop. Kat orders Noble Six to take them out before they succeed.
- A Pelican evacuating civilians cannot take off due to Covenant Shade turrets on the nearby rooftops. Noble Six has to destroy the Shades.
- Two Fuel-Rod Cannon Shade Turrets along with numerous Brutes are preventing Pelicans from escaping on top of the oval-like building. Kat orders Noble Six to eliminate them so evacuation operations can resume.
- A mobile jammer is found in an exposed rooftop location. Noble Six must eliminate Covenant forces guarding it and take the jammer out.
After the last jammer is destroyed, Kat receives orders from Colonel Urban Holland that all personnel are to be evacuated through the ONI Headquarters building. However, a group of Shade turrets stationed around the building are preventing any evacuation craft from escaping.
After Noble Six destroys all of the turrets, they meets up with the rest of Noble Team at the ONI HQ. However, they receive an urgent hail from Colonel Holland, informing them that they are being redeployed to Sword Base. Just then, the Covenant begin glassing the city, and the signal is cut off. As Noble Team flees to a radiation bunker, Kat is shot through the back of the head by a Needle Rifle round fired from a Phantom overhead. Her body is dragged into the bunker by Noble Six as the doors close. Three days later on August 26, after the Covenant forces are gone, Noble Team walks outside to be picked up by a Pelican, with Kat's dead body in Carter's arms.
Transcript[edit]
Fades in to Noble Six, alone, sitting inside the troop bay of a Pelican.
New Alexandria, Eposz
August 23, 2552, 18:57 Hours
View switches to the open rear door of the Pelican. Rain pours down while burning skyscrapers and building lights fill the night sky. After staring out for a long time, Six stands up and holsters a M392 Designated Marksman Rifle. The Pelican slows down above a rooftop with two Falcons parked on top. Six steps out and meets Carter while the Pelican flies away.
- Commander Carter-A259: "Your report will have to wait, Lieutenant. The Covenant are jamming all comms to Command. Kat needs your help running a counter-op."
The two Spartans walk to the Falcons, with one already taking off.
- Carter-A259: "It’s good to have you back."
- SPARTAN-B312: "Sorry I came alone."
- Carter-A259: "Make him proud."
Carter turns and slowly walks away as Six stops in front of the Falcon.
{Gameplay}
Fly By Night[edit]
- Lieutenant Commander Catherine-B320 (COM): "Get your wings back on, Lieutenant. You’re flying this Falcon."
Six gets in the Falcon and lifts off. A burning skyscraper nearby collapses. The dialogue below will be spoken by Kat if Six hasn't entered the falcon yet
- Catherine-B320 (COM): "Here's the situation. Covenant have deployed multiple long ranged comm jammers at high-rises across the city. We can't hear Holland, and he can't hear us. We're totally cut off. Trooper squads have been trying to take the jammers out, but the Covies have dug in tight. When I confirm targets, I need you to hit them - hard.
The following dialogue will be spoken if Six enters the falcon right away.
- Catherine-B320 (COM): "The Covenant have deployed comm jammers in high rises across the city. When I find them, you hit them - hard.
Throughout the level, the player is assigned three jammer locations that they must go to: the New Alexandria Hospital, the Sinoviet Center, and the Vyrant Telecom Tower. There are also "emergency missions" given out after destroying the first and second jammer. The order of all major and emergency missions are randomized.
After giving details on the first objective:
- Catherine-B320 (COM): "Oh, and don't fall in love with my voice. The closer you are to the jammer, the worse our reception is going to get. Kat out."
New Alexandria Hospital[edit]
- Catherine-B320 (COM): "Stand by, Six... One of our Trooper squads went silent after the hospital got hit. I'll mark the location. Complete their mission, and take out that jammer."
Six flies to the hospital, sets down on an open landing, and goes inside where they finds a small group of Grunts, Jackals and Brutes, supported by an Engineer. As Six fights through them, they picks up radio transmissions from troopers in the next room.
- Trooper #1 (COM): "Contacts, two at ten o'clock! I'll hold them off 'til you can get to the other side!"
- Trooper #2 (COM): "Through that doorway! Move, move, move!"
Six reaches the hospital's concourse. They engage the Brutes cornering the troopers.
- Trooper #1: "More Brutes! Stay back, you stinking bastards!"
More and more Brutes fall to Noble Six's assault.
- Trooper #1: "I said back off, you nasty son of a bitch!"
- Trooper #2: "Go ahead and try it!"
Six finally reaches the troopers, having defeated all the Brutes.
- Trooper #1: "Thanks for the assist, Spartan. Jammer's right over here."
Six overloads the jammer and heads back to the stairs.
- Catherine-B320 (COM): "Noble Two to Noble Six: I'm showing the hospital jammer offline - nice work. Soon as you can, I need you back in your Falcon."
Suddenly, a group of Elite Rangers fly in and engage Six and the Troopers.
- Catherine-B320 (COM): "Noble Two to Noble Six: you've got incoming tangos!"
- Trooper #1: "We've got jumpers!"
- Trooper #2: "Damn! Look at 'em move!"
Six and the Troopers defeat the Elites. They then move back up to the stairs, engaging an Ultra Elite and some Skirmishers. They eventually neutralize these hostiles.
- Trooper #1/#2: "We're good here, sir/ma'am. You can head back to your bird."
Six gets back upstairs and into the Falcon. As it takes off, another skyscraper collapses while a Ket-pattern battlecruiser flies overhead. After stopping above the city's outskirts, the cruiser starts to glass the area.
Sinoviet Center[edit]
- 7 Delta 19 (COM): "Mayday! Mayday! 7 Delta 19 to all UNSC forces!"
- Catherine-B320 (COM): "What's your status, 19?"
- 7 Delta 19 (COM): "We found the jammer, but we're getting hit! Request immediate assistance! Sinoviet Center is-arggh!"
- Catherine-B320 (COM): "You still with me, 19? 7-Delta 19, do you copy?"
No response.
- Catherine-B320 (COM): "Six, I'm uploading coordinates now - get to Sinoviet Center. Help those troopers if you can, but get that jammer offline either way."
Six flies the Falcon to Sinoviet Center, fending off some Banshees along the way.
- Catherine-B320 (COM): "Approaching the objective, Six. Watch for hostile fire."
Noble Six lands the Falcon on the Center's helipad and eliminates some moderate Covenant resistance.
- Catherine-B320 (COM): "Noble Two to Noble Six, I'm still getting nothing from those troopers. You may have to take care of this jammer yourself."
Six continues their way up, passing by a hologram of a UNSC Frigate.
- Catherine-B320 (COM): "Six, I'm accessing building schematics. There's an elevator on the North landing."
Six finds the elevator and takes it up the building. When the elevator reaches its destination, Six steps out and finds the troopers dead. No Covenant are present, however.
- Catherine-B320 (COM): "Schematics show alternate routes to either sides, Six."
If Six walks to the uppermost level, they can find a shell-shocked trooper cowering in a corner.
- Shell-shocked Army trooper: "Oh, God! I didn't sign up for this! Not aliens, man! That's it, I am out! Seriously, we're fighting aliens now? Innies were bad enough, now we got freakin' aliens? Not me man. I'm out! O-U-T, out! Lemme tell you, whatever you do, don't let them bite you. I hear if one of those little ones bites you, you turn into one! Imagine it, man, we're all going to turn into little methane-sucking freaks! They're going to strap us up with tanks and have us fighting on their side! Not me, man, I'm out! They're not going to get me. No way I'm turning into no squid-faced alien freak! I bet that's what those big monkey-looking Brute things are! They're us, man! They're us, turned Covie and fighting ourselves, man! Oh, God! No way, not me. No way, no way, no way, oh, God, no, no, no, no!"
Six approaches the jammer.
- Catherine-B320 (COM): "You're close to the jammer. Destroy it."
Six destroys the jammer, triggering a swarm of hidden Drones.
- Catherine-B320 (COM): "It's a trap! Get the hell out of there!"
Noble Six either kills or evades the Drones and gets back to the elevator.
- Catherine-B320 (COM): "Thermal looks clear for now, Six. Return to your Falcon and stand by for instructions."
Six takes the elevator back down to the landing platform and returns to the Falcon. Another Ket-pattern battlecruiser flies overhead and begins glassing the outskirts area after arriving at the region's airspace.
Vyrant Telecom Tower[edit]
- 4 Charlie 27 (COM): "4 Charlie 27 to Command: request immediate assistance!"
- Catherine-B320 (COM): "Go ahead, 27."
- 4 Charlie 27 (COM): "We're at the Vyrant Telecom tower! Got Hunters between us and the jammer!"
- Catherine-B320 (COM): "Copy, 27 - help is on the way. Noble Six, I'm sending you coordinates for the Vyrant tower. Go get those Troopers unstuck."
If this is the last jammer (applies to the other two locations as well):
- Catherine-B320 (COM): "This is the last jammer, Six. You're almost there."
Noble Six flies to the Vyrant Tower and neutralizes the Covenant on the landing platform outside. Six then lands the Falcon, gets off, and heads into the Tower itself.
Inside the tower, UNSC Troopers are fighting four Hunters in Club Errera.
- Trooper #3: "Fall back, four Delta, fall back!"
- Trooper #4: "Defensive positions! Go, we'll cover you!"
- 4 Charlie 27: "Stay down! We've just got to hold out a little longer!"
Six, with some support from the troopers, eliminates the Hunters.
- 4 Charlie 27: "Over here, Spartan. Thanks for the hand, almost out of ammo. Jammer's on the upper level."
If the player stalls:
- 4 Charlie 27: "Jammer's above you, sir."
If all the troopers are dead:
- Catherine-B320 (COM): "Scannings show the jammer is close by, above your position."
Noble Six overloads the jammer.
- Catherine-B320 (COM): "Jammer offline. Well done, Noble Six. Head back to your Falcon."
- 4 Charlie 27: "We got things under control, Lieutenant. Head on out."
Emergency Missions[edit]
Assist the Pelican[edit]
- Whiskey 039 (COM): "Whiskey 39, requesting immediate assistance!"
- Catherine-B320 (COM): "Copy, 39. Go ahead."
- Whiskey 039 (COM): "Just picked up some evacuees, but we're surrounded by long-range Shade turrets!"
- Catherine-B320 (COM): "Solid copy, 39. Lieutenant, proceed to the waypoint and eliminate those Shade turrets."
Six eliminates the Shade turrets.
- Whiskey 039 (COM): "Path looks clear, Spartan. Much obliged."
Defend Marines against Brutes[edit]
- 1 Alpha 3 (COM): "1 Alpha 3 to Command: Covies got us pinned down on a rooftop. We need help, pronto! Uploading waypoint now, over."
- Catherine-B320 (COM): "Copy, 1 Alpha 3. Noble Six, proceed to waypoint and give those troopers a hand."
Six kills the Brutes. A Pelican arrives and picks up the troopers.
- 1 Alpha 3 (COM): "We're clear. Thanks for the help, Sierra!"
Defend Marines against Hunters[edit]
- Foxtrot 21 (COM): "This is Foxtrot 21, on the DNBM Financial Tower! Anybody out there?"
- Catherine-B320 (COM): "Copy, 21. Go ahead."
- Foxtrot 21 (COM): "We got Hunters tearing us a new one!"
- Catherine-B320 (COM): "Hang on. Noble Six, uploading coordinates."
Noble Six kills the Hunters. A Pelican lands and picks up the troopers.
- Foxtrot 21 (COM): "Thanks a million, Sierra! Thought we were dead for sure."
Defend Marines against Jackals[edit]
- 7 Charlie 40 (COM): "7 Charlie 40 to HQ, we've got incoming hostiles on top of the Maines-Traiger building. Requesting immediate assistance!"
- Catherine-B320 (COM): "Copy, 40. Noble Six, you're not far from Maines-Traiger. See what you can do for those troopers."
Six eliminates the Jackal squad. A Pelican picks up the troopers.
- 7 Charlie 40 (COM): "That should do it, Spartan. You got here just in time."
Destroy the Anti-Air and Infantry[edit]
- Catherine-B320 (COM): "Noble Six, we've got an evac op being harassed by Covenant Shade turrets. Neutralize it so we can get those people out of there."
Six eliminates the Covenant detachment above a skyscraper's rooftop.
- Catherine-B320 (COM): "Evac clear. Well done, Spartan."
Destroy the Banshees[edit]
- Golf 27 (COM): "Golf 27 to HQ: we're on the Jotun building; we got Banshees all over us!"
- Catherine-B320 (COM): "Lieutenant, I'm sending you Jotun's coordinates. Neutralize those Banshees."
Six destroys the Banshees. A Pelican arrives and picks up the troopers.
- Golf 27 (COM): "Banshees down! Appreciate the hand, Spartan."
Destroy the Jammer and Infantry[edit]
- Catherine-B320 (COM): "Six, Covies brought out a mobile jammer to mess with our short-range. Sending you the waypoint; go deal with it."
Six finds and destroys the mobile jammer, along with the Covenant guarding it.
- Catherine-B320 (COM): "Good work, Six."
Escort the Falcon[edit]
- Gunnery Sergeant Edward Buck (COM): "Command: this is Gunnery Sergeant Buck with the 11th ODST, over."
- Catherine-B320 (COM): "Copy, Gunnery Sergeant. Go ahead."
- Buck (COM): "My guys got caught in a firefight in the Nomolos Tower, roof collapsed. I gotta get over there and get them out."
- Catherine-B320 (COM): "Solid copy. Noble Six will escort your Falcon to the tower."
or
- Buck (COM): "Need escort on a classified op. Send someone who knows how to fly a tight formation."
or
- Buck (COM): "Phantom's got one of my squads pinned. I need to take it out and evac my troopers."
Noble Six completes the emergency mission.
- Buck (COM): "I owe you one, Spartan... I'll see you in hell."
Kill Jackal Snipers[edit]
- Oscar 18 (COM): "Oscar 18, reporting: just took out a jammer and we're waiting for evac, but taking sniper fire!"
- Catherine-B320 (COM): "Understood, 18. Lieutenant, proceed to these coordinates; clear that LZ."
Six proceeds to eliminate the snipers. A Pelican arrives and secures the troopers.
- Oscar 18 (COM): "Thanks, Spartan - those snipers had our number."
Neutralize Elites and Engineers[edit]
- Catherine-B320 (COM): "Noble Six, we're getting reports of Elites and Engineers trying to break into the Misriah Complex. I want them taken out."
Six eliminates the strike force.
- Catherine-B320 (COM): "Way to shoot, Lieutenant."
If all troopers are killed in a mission:
- Catherine-B320 (COM): "Troopers are dead, Six... Nothing we can do."
or
- Catherine-B320 (COM): "Troopers down... Nothing we can do."
Last One Out...Turn Out the Lights[edit]
- Catherine-B320 (COM): "Noble Two to Noble Leader. All jammers are down."
- Carter-A259 (COM): "Solid copy, Noble Two. New orders: all personnel are to be evacuated from ONI HQ. Say confirm."
- Catherine-B320 (COM): "Confirm, ONI tower evacu--!"
An explosion is heard over the COM, followed by static.
- Carter-A259 (COM): "Noble Two! Noble Two, sitrep!"
- Catherine-B320 (COM): "Covies are hitting the HQ in force! They must have zeroed my signal!"
- Carter-A259 (COM): "Get that evac started!"
- Catherine-B320 (COM): "Roger that. Noble Six, get over here and cover our evac Pelicans. I need you overhead, now!"
Noble Six arrives at Olympic Tower.
- Whiskey 35 (COM): "Command, this is Whiskey 35. I've got my eyes on six long range Shade turrets in the vicinity of the ONI tower. Making life pretty tough on our evac birds!"
- Catherine-B320 (COM): "Copy, Whiskey 35. Noble Six, take out those heavy Shades."
If the player stalls:
- Whiskey 35 (COM): "Whiskey 35 to Command, we need those Shade turrets gone."
- Catherine-B320 (COM): "Copy, 35. Go, Lieutenant! Shade turrets are Priority One."
If the player further stalls:
- Whiskey 35 (COM): "Whiskey 35 to Command - we can't hold out much longer!"
- Catherine-B320 (COM): "Understood, 35. Noble Six, you have to take out those turrets!"
Six eliminates one of the anti-air Shades.
- Catherine-B320 (COM): "That's one."
Six eliminates a second Shade.
- Catherine-B320 (COM): "Another Shade turret down."
One of the Pelicans takes off from the tower.
- Catherine-B320 (COM): "Noble Six, lose those other Shade turrets so the Pelicans can get out of here."
Six eliminates the third Shade.
- Catherine-B320 (COM): "Third turret is down."
Six eliminates the fourth Shade.
- Catherine-B320 (COM): "That's the fourth Shade."
Another Pelican takes off.
- Catherine-B320 (COM): "Noble Six, you've got to neutralize the remaining Shades for our evac birds."
Six eliminates the fifth Shade.
- Catherine-B320 (COM): "Five down, one to go."
Upon the destruction of the second, fourth, and sixth Shade turrets, a Pelican will be cleared to depart. The order in which they leave depends on which turrets are eliminated.
Whiskey 35 is cleared:
- Catherine-B320 (COM): "Whiskey 35, you're clear to proceed with evac."
- Whiskey 35 (COM): "Copy, Command. Much obliged."
Whiskey 36 is cleared:
- Catherine-B320 (COM): "Whiskey 36, proceed with evac."
- Whiskey 36 (COM): "I copy, Command. Thanks."
Whiskey 37 is cleared:
- Catherine-B320 (COM): "Whiskey 37, you may proceed with evac."
- Whiskey 37 (COM): "Solid copy, Command. Appreciate the help."
After all six Shade turrets are eliminated, and all three Pelicans have departed:
- Catherine-B320 (COM): "Noble Six, you are one steely-eyed Spartan. I'm extending the landing pad now. Come home, Lieutenant."
A VTOL landing platform is extended. Six lands the Falcon on the pad.
Inside the heavily damaged Olympic Tower, Noble Six joins up with the rest of Noble Team. Kat is fixing a comm unit, with her helmet on the floor. Jun looks out with a pair of binoculars. Emile sits at the side, sharpening his kukri, and Carter stands against a crashed Banshee tangled up in some wiring.
- Warrant Officer Jun-A266: "Look at this place. Used to be the crown jewel... Not anymore. (turns and notices Six) Hey, you made it."
- Warrant Officer Emile-A239: "It's a regular family reunion..."
Six looks at him, and loosens their hand to show Jorge’s dog tags dangling from it.
- Emile-A239: "Keep ‘em. He gave them to you. (points at himself with his kukri) I'll honor him my own way."
- Jun-A266: "Jorge always said he would never leave Reach."
Emile laughs. The rest of the squad stares at him.
- Emile-A239: "The big man was sentimental..."
- Carter-A259: "He gave his life thinking he just saved the planet. We should all be so lucky."
Carter walks toward the window, beside Jun.
- Jun-A266: "Sir, that true about Gauntlet, Red and Echo Teams assigned to civilian evac ops?"
Carter rounds on Kat, annoyed, knowing that she is responsible for the leak.
- Carter-A259: "Those are senior-level communiques..."
- Catherine-B320: "I hear what I hear. Point is, why put Spartans on defensive deployments?"
- Cater-A259: "I need that link to SATCOM, Kat."
- Catherine-B320: "Chasing it, but this console has more shrapnel than transceivers... You didn’t answer my question."
- Carter-A259: "You want to know if we're losing?"
- Catherine-B320: "I know we're losing! I want to know if we've lost."
Carter looks out to the city and doesn't answer. The console suddenly beeps.
- Catherine-B320: "Colonel Holland. Hailing us! What's he doing on an open channel?"
- Carter-A259: "Let’s hear it."
- Colonel Urban Holland (COM): "--near the southwest quadrant of the city, over? Sierra Two-Five-Nine, if you are receiving, I am authorizing override of radio security protocols to link with this channel."
- Carter-A259: "How long for a secure link?"
- Catherine-B320: "I can’t guarantee secure anymore."
- Carter-A259: "Could the Covenant trace it to us?"
- Catherine-B320: "I could."
- Colonel Holland (COM): "Noble Leader, this is a Priority One hail. If you are receiving, acknowledge immediately."
Carter turns away, deliberating on whether to take the message. Kat hands Carter the communicator.
- Catherine-B320: "Keep it brief."
- Carter-A259: "Carter here... Yes, sir."
Carter walks toward the window as Jun notices something through his binoculars, and leans forward.
- Jun-A266: "We’ve got movement. Multiple Covenant vehicles vacating the area...and they’re in a hurry."
- Emile-A239: "How often do you see Covenant retreat for no reason?"
- Catherine-B320: "Radiation flare! Big! Forty million roentgens!"
- Carter-A259: "Just lost Holland. What’s going on?"
- Catherine-B320: "Atomic excitement scrambled the signal. Ninety million now!”
- Carter-A259: "Source?"
- Catherine-B320: "Airborne. Close!"
- Carter-A259: "How close?"
A massive plasma blast lights up the room as a Covenant warship opens fire on the area. The resulting shockwave shatters the windows, and the team dives or is thrown to the floor. Powerful wind howls through the room.
- Catherine-B320: "That close!"
The Spartans get on their feet, and Kat is helped up by Six and picks up her helmet. They run towards two elevators, as a Ket-pattern battlecruiser engaged in glassing passes over the window. Carter, Emile and Jun take one while Kat and Noble Six take the other one. Kat closes the elevator door and starts it, missing the button on the first try. The elevators rush down the building as Kat puts on her helmet.
- Catherine-B320: (To Six) "First glassing? Me too. Don’t worry, I’m on it. Our best option is a fallout bunker on Sublevel 2, ninety-six metres northeast. We get orders from Holland, sir?"
- Carter-A259 (COM): "We’re being redeployed to SWORD Base."
- Jun-A266: "Sword?! Covenant own it now!"
- Carter-A259: "Which is why they want us for a torch-and-burn op. Keep Dr. Halsey's excavation data from falling into enemy hands."
Carter’s elevator stops first and the three Spartans rush out, dashing across an area with the roof destroyed.
- Catherine-B320: "If it hasn’t already."
Six and Kat rush out from their elevator as the first three approach the bunker’s entrance.
- Carter-A259: "Maybe, but according to Holland, the Covenant are still hunting for something."
Carter, Jun and Emile reach the bunker’s entrance with Six and Kat close behind.
- Catherine-B320: "Where does he get off calling a demolition op Priority One--"
Kat's sentence is cut off as a Needle Rifle round hits the back of her helmet from above. The round punches straight through the helmet and exits through her visor. Kat crumples to the floor, killed instantly. Six catches her body as she falls, takes her holstered pistol and begins to shoot at the sniper, a Sangheili Field Marshal standing in the previously unnoticed Phantom hovering above them. The others come to assist with Assault Rifles, but the Phantom flies away. Six throws away the emptied pistol and drags Kat’s body into the bunker.
- Carter-A259: "Come on! Come on! Get in!"
- Jun-A266: "Let’s go, come on!"
- Civilian: "Close the doors! Faster!"
Six rests Kat’s body on the floor. The bunker’s door closes, nudging her foot as it shuts. Fade to black.
Note: At this point, the game's subtitles show several lines of dialogue being said by civilians in the darkness, but none of them are heard in-game. They are seen as followed:
- Civilian: "What's happening? No!
- Civilian: "It's going to be alright, we're safe here. Stay calm."
- Civilian (screaming): "Here it comes!"
- Civilian: "I don't want to die! Please, let me live!"
- Civilian: "Shh, I'm here, it's OK."
The unspoken conversation ends here.
August 26, 2552 03:00 Hours
Fades in to Noble Team, led by Jun, walking out to the destroyed city. The ground is now a river of molten glass. Kat's body is cradled in Carter’s arms. Jun throws a signal flare to the ground, and waves as a Pelican slowly comes into view for extraction.
Fade to black.
Level ends.
Achievements[edit]
The following achievements can be unlocked on New Alexandria across the Xbox 360 and Halo: The Master Chief Collection editions of Halo: Reach.
Production notes[edit]
In the early stages of planning for the campaign of Halo: Reach, the team at Bungie knew they wanted a mission set in a war-torn city, though they did not know if they wanted it set before, during or after glassing. Originally, the plan was for the level to be set after glassing, with the players walking around the glasslands on the city outskirts by hijacking and driving a Deutoros-pattern Scarab. The development got as far as having a prototype mock-up for the player-controlled Scarab, and a mocked-up section of city. The physics were commented on by Chris Opdahl as being "sweet", though the experience of driving the Scarab was ultimately unsustainable. Combined with the high engine-cost to run the level, the prototype was scrapped, resulting in the final level making the cut featuring the Falcon instead.[2][3]
Dan Miller was a designer majorly responsible for the level's creation along with artist Mick Buckmiller, and imposed the "super epic multi-parallel script/random ordered monster" on himself as a challenge after beginning to get bored of creating Halo missions; having worked on Halo 3 and Halo 3: ODST. During production, he went over the game's script limit twice, custom-wrote the Falcon rescue script and 12 random mission scripts alongside a number of other major mission elements and did all of the bug-fixing alongside working on the next level, The Package, and adding in a large number of Easter Eggs. According to Miller, the music script for entering the SinoViet building was one of the more complicated ones.[4] Many of the level's ideas were also pulled from an early draft of what would become the level The Ark.[5]
Easter eggs[edit]
New Alexandria contains a large number of easter eggs.
- The Flyable Pelican and Phantom can be found in this level by activating a switch on one of the buildings near Club Errera. After this is done the player must fly either a Falcon or Banshee through a second building resembling the Shanghai World Financial Center to fly the Pelican or Phantom respectively.
- The Shell-shocked Army trooper can be found on this level.
- The soundtracks Never Surrender and Siege of Madrigal are included in the Club Errera Easter egg in this level.[6]
- A cut easter egg would have parodied the 1982 game Joust, which featured a knight riding a flying ostrich, by allowing players to ride Moas with jetpacks while wielding energy swords.[4]
- A BOB in a Banshee will spawn every five to seven minutes at one of four spawn sites in the city. This Banshee will not attack, but fly at a low altitude on constant boost in a scripted path leading out of the city. The Daily Challenge "Golden Tree City" rewards the player for killing this Banshee on Legendary.
Trivia[edit]
Mistakes[edit]
- As 500 Röntgens of radiation over a period of five hours is fatal, receiving 90 million Röntgens of radiation, even for a relatively short period, should certainly be fatal, especially for Kat, Jun and Carter who were not wearing helmets; this is almost certainly a simple oversight.
References[edit]
- The level is an homage to Halo 3: ODST, with a similar score, mood, and a brief cameo appearance by Gunnery Sergeant Edward Buck. At the portion of the level involving Gunnery Sergeant Buck, "The Menagerie" a song from the Halo 3: ODST Original Soundtrack plays. This is further supported by how the random order of receiving missions in the level echoes players can play Halo 3: ODST levels in a random order, depending which beacon they inspect first.
- To be more specific, the level is extremely similar to the ODST level Kikowani Station, both requiring the player to pilot an aerial vehicle and protect friendly forces.
- The layout of Club Errera, where the two pairs of Hunters are fought, is identical to the layout of the Firefight map Crater.
- The elevator music heard in the SinoViet Center elevator is actually from one of Martin O'Donnell's old commercial jingles.[3]
- The final chapter, Last One Out... Turn Out the Lights is an obvious reference to Halo 3's level Crow's Nest's chapter Last One Out, Get the Lights and a Red vs Blue episode.
- If the player sees a Ket-pattern battlecruiser in the sky and pays attention to its movement, it will drift around 117 degrees to the point where it will begin glassing. Uniquely, this is the only level where you can see a cruiser drift in the same manner as a player is able to drift when steering a Warthog or Mongoose.
Miscellaneous[edit]
- There are several different random support objectives involving the use of the Falcon (i.e. assisting Buck, destroying a Covenant rooftop transmitter, or helping a group of Troopers kill a group of randomly generated Covenant teams on a rooftop or protect them from Banshees), but only two will be given per playthrough. The random nature of this mission is most likely why there are no Rally Points available, such that it can only be played from the beginning of the mission.
- If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with grenade launchers instead of machine guns.
- A section of the final cutscene for this level is featured in The Battle Begins trailer. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. This was likely due to the trailer being released before the game, and the revealing of Kat's death had to be avoided.
- Although the glowing orb in the center of Club Errera appears to be a hologram, it in fact acts exactly the opposite of a shield door: grenades and small arms fire pass through it, but a player cannot. It can be stood upon by a player using a jet pack.
Gallery[edit]
Concept art[edit]
Early concept art of the city's glassing.
Early concept art of Ket-pattern battlecruisers firing upon New Alexandria.
Screenshots[edit]
Ket-pattern battlecruiser glassing New Alexandria.
A UNSC Army trooper on Six's Falcon gunning down a Banshee.
Edward Buck piloting a Falcon.
Sources[edit]
- ^ Halo: Reach Editing Kit, game file
HREK\tags\levels\solo\m52\m52.scenario
- ^ Eurogamer, Tech Interview: Halo: Reach - Page 3 (Retrieved on Jun 1, 2020) [archive]
- ^ a b Halo: Reach: Legendary Edition developer commentary
- ^ a b halo.bungie.org, Re: AI Script: Dan Miller discusses the development of New Alexandria (Retrieved on Jun 1, 2020) [archive]
- ^ Twitter, Dan Miller (@882000758798823424): "#halo3 map first draft of waypoint level:
I ended up taking those ideas to Halo Reach 'New Alexandria'" (Retrieved on Oct 10, 2021) [archive] - ^ YouTube - Achievement Hunter, Halo: Reach - Never Surrender, Siege of Madrigal Easter Egg
Preceded by Exodus |
Halo: Reach Campaign Missions New Alexandria |
Succeeded by The Package |
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