Real World

Action Figure Hands: Difference between revisions

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{{Era|RW}}
{{Status|RealWorld}}
{{Infobox song
{{Music infobox
  | name      = Action Figure Hands
  | name      = Action Figure Hands
  | video      = {{#widget:YouTube|id=Ru81XpuF4iE|width=300}}
  | yt = CtJDjgj39kc
  | album      = [[Halo Wars: Original Soundtrack]]
  | album      = ''[[Halo Wars: Original Soundtrack]]''
  | composer  = [[Stephen Rippy]]
  | composer  = [[Stephen Rippy]]
  | length    = 3:00
  | length    = 3:00
Line 11: Line 11:
}}
}}


'''''Action Figure Hands''''' the eleventh track from the ''[[Halo Wars: Original Soundtrack]]''.
'''Action Figure Hands''' is the eleventh track in ''[[Halo Wars: Original Soundtrack]]''.


The soundtrack plays in ''[[Halo Wars]]'' during gameplay on any [[campaign]] or [[Skirmish]] level set on the [[Covenant]]-occupied planet of [[Harvest]] or the interior section of the [[Shield World 0459|Shield World]].  
==Overview==
The track opens with somber, sad strings, synthesizers and piano. Digital effects enter, with the piano briefly fading out before returning in accompaniment. Choirs are added about halfway through, followed closely by a muted percussion part. The piano returns with a stronger melody, with the choir singing in accompaniment. The drumbeat and choirs eventually come to an end, then followed by the piano and digital effects fading out.


It begins with somber, sad strings, synthesizers and piano. At about 0:37, computer-generated sounds come in. The piano briefly fades out, and then comes back in as the song progresses. Choirs are added about halfway through, followed closely by a drumbeat that resembles the beat in the ''[[Halo 2]]'' song ''In Amber Clad''. At 2:31, the drumbeat and choirs stop, and the piano and computer sounds fade out.
==Appearances==
The track plays randomly as a backing track during gameplay on any [[campaign]] or [[Skirmish]] levels in ''[[Halo Wars]]'' set on [[Harvest]] and within the interior of [[Trove]], including:
;Campaign
*''[[Alpha Base (Halo Wars level)|Alpha Base]]''
*''[[Relic Approach]]''
*''[[Relic Interior]]''
*''[[Repairs]]''
*''[[Beachhead (Halo Wars level)|Beachhead]]''
*''[[Reactor (Halo Wars level)|Reactor]]''
*''[[Escape (Halo Wars level)|Escape]]''
;Skirmish
*''[[Blood Gulch (Halo Wars level)|Blood Gulch]]''
*''[[Chasms]]''
*''[[Frozen Valley]]''
*''[[Labyrinth]]''
*''[[Repository]]''
*''[[Terminal Moraine]]''
*''[[Tundra]]''
*''[[Barrens (Halo Wars map)|Barrens]]''
*''[[Memorial Basin]]''
*''[[Blood River]]''
*''[[Glacial Ravine]]''


{{Soundtrack|HW}}
{{Soundtrack|HW}}

Latest revision as of 12:26, May 29, 2022

Action Figure Hands

Album:

Halo Wars: Original Soundtrack

Composer(s):

Stephen Rippy

Length:

3:00

Previous:

Six-Armed Robbing Suit

Next:

Status Quo Show

 

Action Figure Hands is the eleventh track in Halo Wars: Original Soundtrack.

Overview[edit]

The track opens with somber, sad strings, synthesizers and piano. Digital effects enter, with the piano briefly fading out before returning in accompaniment. Choirs are added about halfway through, followed closely by a muted percussion part. The piano returns with a stronger melody, with the choir singing in accompaniment. The drumbeat and choirs eventually come to an end, then followed by the piano and digital effects fading out.

Appearances[edit]

The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in Halo Wars set on Harvest and within the interior of Trove, including:

Campaign
Skirmish