Z-400 splinter grenade: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|image = [[File:Splinter Grenade.png|300px]] | |name=Z-400 Pursuit Disruption Grid Generator | ||
|manufacturer = [[ | |image=[[File:Splinter Grenade.png|300px]] | ||
|series = | |manufacturer=[[Ferrarius Assembler Vats]]{{Ref/Book|Id=Enc22|Enc22|Page=395}} | ||
|type = [[Grenade]] | |series= | ||
|cost = | |type=[[Grenade]]{{Ref/Reuse|Enc22}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/splinter-grenade|Site=Halo Waypoint|Page=Splinter Grenade|D=13|M=04|Y=2016}} | ||
|variant = | |cost= | ||
|service = | |variant=[[Z-040 pulse grenade]]{{Ref/Reuse|universe}} | ||
* [[Forerunner-Flood war]] | |service= | ||
* [[Post-Covenant War conflicts]] | *[[Forerunner-Flood war]]{{Ref/Reuse|Enc22}}{{Ref/Reuse|universe}} | ||
|length = {{Convert| | *[[Post-Covenant War conflicts]]{{Ref/Reuse|universe}} | ||
|width = {{Convert| | *[[Created uprising]]{{Ref/Reuse|universe}} | ||
|height = {{Convert| | |length={{Convert|5.6|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|universe}} | ||
|weight= | |width={{Convert|5.6|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|universe}} | ||
|ammotype-title = Filler | |height={{Convert|5.6|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|universe}} | ||
|ammotype = Ionization pulse | |weight={{Convert|1.4|lb|kg|sp=us|disp=flip}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|universe}} | ||
|feed = | |ammotype-title=Filler | ||
|operation = | |ammotype=Ionization pulse{{Ref/Reuse|Enc22}}{{Ref/Reuse|universe}} | ||
|rate = | |capacity= | ||
|velocity = | |feed= | ||
|range = | |operation=Explosive{{Ref/Reuse|universe}} | ||
|rate= | |||
|velocity= | |||
|optics= | |||
|range= | |||
}} | }} | ||
The ''' | The '''splinter grenade''' {{ZClass|400|Pursuit Disruption Grid Generator|PDG}} is a multi-purpose, area-denial [[grenade]] used by the [[Forerunner]]s.{{Ref/Reuse|universe}} | ||
== | ==Overview== | ||
The Z-400 splinter grenade is an area-denial [[grenade]] that can be utilized for both offensive and defensive purposes. When inert, the splinter grenade is a box-like device with six pyramidal projections from each face and glowing red-orange highlights that is visually similar to the near-detonation phase of the [[Z-040 pulse grenade]]. Once the grenade detonates, the splinter grenade splits and forms into a ionized lattice cloud of several floating orange "sparks". When someone comes into contact with this field, some or all of the sparks will detonate and disintegrate the unfortunate victim(s), just like the pulse grenade. The sparks appear to linger in the air for some time before dissipating. | ===Design details=== | ||
The Z-400 splinter grenade is an area-denial [[grenade]] that can be utilized for both offensive and defensive purposes. When inert, the splinter grenade is a box-like device with six pyramidal projections from each face and glowing red-orange highlights that is visually similar to the near-detonation phase of the [[Z-040 pulse grenade]]. Once the grenade detonates, the splinter grenade splits and forms into a ionized lattice cloud of several floating orange "sparks". When someone comes into contact with this field, some or all of the sparks will detonate and disintegrate the unfortunate victim(s), just like the pulse grenade. The sparks appear to linger in the air for some time before dissipating.{{Ref/Reuse|universe}}{{Ref/Game|H5G|Splinter Grenade in-game weapon}} The ionized lattice additionally creates an [[electromagnetic pulse]] effect on vehicles that enter the cloud. Reports of a proximity fuse and airburst functionality with some splinter grenades are currently under investigation by the [[UNSC Navy]]'s [[Office of Naval Intelligence]].{{Ref/Reuse|universe}} | |||
Despite the grenade's separate [[United Nations Space Command | Despite the grenade's separate [[Z classification system|Z-designation]] assigned by the [[United Nations Space Command]], the splinter grenade appears to be one of many programmable settings for the Z-040 pulse grenade. Though it remains unclear who or what unlocked the device's new functionality, it is presumed that [[Promethean]] forces used the splinter grenade over the pulse grenade mode once it was clear that a [[Flood]] infestation was not an immediate tactical concern. UNSC analysis has not yet unlocked the mechanism for changing the grenade's mode nor discerned its other hidden functionality.{{Ref/Reuse|universe}} | ||
== Gameplay == | ===Usage=== | ||
The splinter grenade was utilised by Forerunner [[Warrior-Servant]] forces during the [[Forerunner-Flood war]] to cauterise [[Blightlands|Flood redoubts]] on contested worlds, or to recover ships which the Flood had taken over. It was ultimately phased out in favour of the [[Z-040 pulse grenade]] preferred by [[Builder Security]].{{Ref/Reuse|Enc22}} | |||
Reawakened [[Promethean]] and [[armiger]] forces utilised the splinter grenade during the conflicts of the [[Post-Covenant War conflicts|post-war period]] leading into the [[Created uprising]], leading to the UNSC's belief that they switched to the splinter grenade over their previous pulse grenade settings once they had established that they were not going to be fighting the Flood in the immediate future.{{Ref/Reuse|universe}} | |||
==Gameplay== | |||
Due to the lingering effect and the fact the sparks are not very visible, it can be used as an effective trip mine, triggering when a player runs around a corner or pathway or backs into it by accident during a firefight. Due to its near-instantaneous detonation time when it comes into contact with a surface, it can effectively take out a player or enemy without giving them much time to dodge it by being thrown directly at them. It also has an EMP function that triggers upon coming into contact with a vehicle, which can facilitate boarding or hijacking action. | Due to the lingering effect and the fact the sparks are not very visible, it can be used as an effective trip mine, triggering when a player runs around a corner or pathway or backs into it by accident during a firefight. Due to its near-instantaneous detonation time when it comes into contact with a surface, it can effectively take out a player or enemy without giving them much time to dodge it by being thrown directly at them. It also has an EMP function that triggers upon coming into contact with a vehicle, which can facilitate boarding or hijacking action. | ||
== Trivia == | == Trivia == | ||
*In the ''[[Halo 4: Official Game Guide]]'', the pulse grenade is portrayed in its near-detonation phase (cube with 6 spikes) which is identical to the splinter grenade's inert phase. | *In the ''[[Halo 4: Official Game Guide]]'', the pulse grenade is portrayed in its near-detonation phase (cube with 6 spikes) which is identical to the splinter grenade's inert phase.{{Ref/Book|Halo 4: Official Game Guide|Page=47|Detail=Collector's Edition}} | ||
*The shape of the splinter cloud is a cross and a hexagon when viewed from two different non-opposite lateral sides. In other words, looking at the cloud facing directly parallel to the "throw plane" will align the splinters in a cross shape, while walking around to be perpendicular to said plane, with an imaginary line connecting the player to the cloud's center, will show them in a hexagon. | *The shape of the splinter cloud is a cross and a hexagon when viewed from two different non-opposite lateral sides. In other words, looking at the cloud facing directly parallel to the "throw plane" will align the splinters in a cross shape, while walking around to be perpendicular to said plane, with an imaginary line connecting the player to the cloud's center, will show them in a hexagon. | ||
**This is also why the unused cluster grenade launcher's cluster bombs fall in two groups of three plus two more bombs falling perpendicularly; the bombs try to get into the same shape, but due to being affected by other forces, they fall. | **This is also why the unused [[Grenade Launcher CLUSTER|cluster grenade launcher's]] cluster bombs fall in two groups of three plus two more bombs falling perpendicularly; the bombs try to get into the same shape, but due to being affected by other forces, they fall. | ||
== Gallery == | == Gallery == | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:Splinter disintegrate.gif|The effects of walking into an active splinter grenade's sparks. | File:Splinter disintegrate.gif|The effects of walking into an active splinter grenade's sparks. | ||
File:H5G-Raijin&Z400.jpg|A Spartan-IV throwing a splinter grenade on [[Coliseum]]. | File:H5G-Raijin&Z400.jpg|A Spartan-IV throwing a splinter grenade on [[Coliseum]]. | ||
File:H5G-Tracer&Z400.jpg|A Spartan throwing a splinter grenade. | File:H5G-Tracer&Z400.jpg|A Spartan throwing a splinter grenade. | ||
File: | File:H5G_ArmorMod_SplinterGrenadeExpert_Icon.png|Icon for the Splinter Grenade Expert [[armor mod]]. | ||
</gallery> | </gallery> | ||
== List of appearances == | == List of appearances == | ||
* ''[[Halo 5: Guardians]]'' {{1st}} | *''[[Halo 5: Guardians]]'' {{1st}} | ||
== Sources == | == Sources == | ||
{{Ref/Sources}} | |||
{{Forerunner|weapons|category=no}} | {{Forerunner|weapons|category=no}} |
Latest revision as of 07:36, September 24, 2023
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The splinter grenade (UNSC Z-classification: Z-400 Pursuit Disruption Grid Generator, Z-400 PDG) is a multi-purpose, area-denial grenade used by the Forerunners.[2]
Overview[edit]
Design details[edit]
The Z-400 splinter grenade is an area-denial grenade that can be utilized for both offensive and defensive purposes. When inert, the splinter grenade is a box-like device with six pyramidal projections from each face and glowing red-orange highlights that is visually similar to the near-detonation phase of the Z-040 pulse grenade. Once the grenade detonates, the splinter grenade splits and forms into a ionized lattice cloud of several floating orange "sparks". When someone comes into contact with this field, some or all of the sparks will detonate and disintegrate the unfortunate victim(s), just like the pulse grenade. The sparks appear to linger in the air for some time before dissipating.[2][3] The ionized lattice additionally creates an electromagnetic pulse effect on vehicles that enter the cloud. Reports of a proximity fuse and airburst functionality with some splinter grenades are currently under investigation by the UNSC Navy's Office of Naval Intelligence.[2]
Despite the grenade's separate Z-designation assigned by the United Nations Space Command, the splinter grenade appears to be one of many programmable settings for the Z-040 pulse grenade. Though it remains unclear who or what unlocked the device's new functionality, it is presumed that Promethean forces used the splinter grenade over the pulse grenade mode once it was clear that a Flood infestation was not an immediate tactical concern. UNSC analysis has not yet unlocked the mechanism for changing the grenade's mode nor discerned its other hidden functionality.[2]
Usage[edit]
The splinter grenade was utilised by Forerunner Warrior-Servant forces during the Forerunner-Flood war to cauterise Flood redoubts on contested worlds, or to recover ships which the Flood had taken over. It was ultimately phased out in favour of the Z-040 pulse grenade preferred by Builder Security.[1]
Reawakened Promethean and armiger forces utilised the splinter grenade during the conflicts of the post-war period leading into the Created uprising, leading to the UNSC's belief that they switched to the splinter grenade over their previous pulse grenade settings once they had established that they were not going to be fighting the Flood in the immediate future.[2]
Gameplay[edit]
Due to the lingering effect and the fact the sparks are not very visible, it can be used as an effective trip mine, triggering when a player runs around a corner or pathway or backs into it by accident during a firefight. Due to its near-instantaneous detonation time when it comes into contact with a surface, it can effectively take out a player or enemy without giving them much time to dodge it by being thrown directly at them. It also has an EMP function that triggers upon coming into contact with a vehicle, which can facilitate boarding or hijacking action.
Trivia[edit]
- In the Halo 4: Official Game Guide, the pulse grenade is portrayed in its near-detonation phase (cube with 6 spikes) which is identical to the splinter grenade's inert phase.[4]
- The shape of the splinter cloud is a cross and a hexagon when viewed from two different non-opposite lateral sides. In other words, looking at the cloud facing directly parallel to the "throw plane" will align the splinters in a cross shape, while walking around to be perpendicular to said plane, with an imaginary line connecting the player to the cloud's center, will show them in a hexagon.
- This is also why the unused cluster grenade launcher's cluster bombs fall in two groups of three plus two more bombs falling perpendicularly; the bombs try to get into the same shape, but due to being affected by other forces, they fall.
Gallery[edit]
Browse more images in this article's gallery page. |
A Spartan-IV throwing a splinter grenade on Coliseum.
Icon for the Splinter Grenade Expert armor mod.
List of appearances[edit]
- Halo 5: Guardians (First appearance)
Sources[edit]
|