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Eos'Mak-pattern plasma pistol: Difference between revisions

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{{Era|H1|H2|H3|HW|H3R|RE|FOR|TF|HGN|CH|GOO|TCP|FS|HE|LE|}}
{{Status|Canon}}
{{Ratings}}
{{Title|''Eos'Mak''-pattern plasma pistol}}
{{Weapon
{{Disambig header|the plasma pistol introduced in ''[[Halo: Combat Evolved]]''|the plasma pistols introduced in ''[[Halo 5: Guardians]]'' and ''[[Halo Infinite]]''|Zo'klada-pattern plasma pistol|Rohakadu-pattern plasma pistol}}
|image=[[File:HaloReach - Plasma Pistol.png|300px]]
{{Weapon infobox
|name=Type-25 Directed Energy Pistol
|name=''Eos'Mak''-pattern Pistol
|image=[[File:H2A T25DEP.png|300px]]
|manufacturer=
|manufacturer=
|model=Type-25
*[[Assembly Forges]]{{Ref/Book|Id=osfm|OSFM|Page=187}}
|type=Directed Energy Pistol
*[[Iruiru Armory]]{{Ref/Book|Id=evg|EVG|Page=143}}{{Ref/Site|Id=waypoint|URL=https://www.halowaypoint.com/en-us/universe/weapons/plasma-pistol|Site=Halo Waypoint|Page= Universe - Weapons - Plasma Pistol|D=25|M=01|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/plasma-pistol.html}}{{Ref/Book|Id=enc22p291|Enc22|291}}
|series=[[Plasma pistol]]{{Ref/Reuse|enc22p291}}
|type=[[Directed-energy weapon]]{{Ref/Site|Id=h3bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol|Site=Bungie.net|Page=Type-25 Directed Energy Pistol|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Plasma pistol}}
|cost=
|cost=
|size=Handheld, Single Handed ([[Dual Wield]]able)
|variant=
*Length (o/a): 34.4 cm (13.5 in.)
|service=*[[Human-Covenant War]]
*Weight: 3.5 kg (7.75 lbs)
*[[Post-Covenant War conflicts]]
*Width: 6.4 centimeters
|length={{Convert|37|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|evg}}
*Height: 27.7 centimeters
|width={{Convert|6.6|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Book|Id=H4EVG|H4EVG|Page=84}}
*Damage per hit: Low, Completely drains shields (overcharged)
|height={{Convert|29.9|cm|in}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|H4EVG}}
*7 DU (uncharged) (Halo Combat Evolved)
|weight={{Convert|3.5|kg|lb}}{{Ref/Reuse|waypoint}}{{Ref/Reuse|h3bnet}}
*15 DU (overcharged)<ref>http://www.bungie.net/Games/HaloPC/page.aspx?section=Guides&subsection=WeaponsVehiclesPages&page=2</ref>
|ammotype=[[Plasma|Superheated plasma]]{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
|magazine=100 battery units (200 shots)
|capacity=
|maxammo=100 battery units (200 shots)
|feed=100 battery units{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}{{Ref/Book|Id=enc09|Enc09|Page=320}}{{Ref/Book|Id=enc11|Enc11|Page=334}}
|fire=Semi-Automatic
|ammotype=[[Superheated Plasma]]
|operation=
|operation=
|rate of fire=  
|rate=Semi-automatic; single charged bolt{{Ref/Reuse|waypoint}}{{Ref/Reuse|enc22p291}}
|velocity=108 m/s (354 f/s)
|velocity=108 m/s (354 f/s){{Ref/Reuse|h3bnet}}
|accuracy=*Medium
|optics=
*Overcharged: Slight Homing
|range={{Convert|50|m|ft}}{{Ref/Reuse|h3bnet}}{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}}
|range=Close to Medium
*50 meters (164 ft)
|era=
|counterpart=
|counterwep=
|affiliation=[[Covenant Empire]]
}}
}}
{{Quote|[The plasma pistol] is the bread and butter of [[Covenant]] small arms—almost as common as the [[MA5 series|MA5]] is with the [[UNSC]]. After [[Solemn Penance|the Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|h3bnet}}}}


{{quote|The Type-25 DEP is the bread and butter of [[Covenant]] small arms — almost as common as the [[MA5 Series|MA5]] is with the [[United Nations Space Command|UNSC]]. After the [[Regret's Carrier|Covenant Carrier]] jumped there were some areas of [[Mombasa]] where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on [[UNSC Marine Corps|both]] [[Covenant|sides]].|Unnamed UNSC Serviceman}}
The '''''Eos'Mak''-pattern Pistol''' {{Type|25|Directed Energy Pistol|DEP}}{{Ref/Reuse|evg}} also known as the '''plasma pistol''',{{Ref/Reuse|h3bnet}} is a Covenant infantry weapon originally manufactured by the [[Assembly Forges]] during the Human-Covenant War. Following the [[Fall of High Charity|Fall]] of ''[[High Charity]]'', the plasma pistol is manufactured by [[Iruiru Armory]].{{Ref/Reuse|enc22p291}}
==Overview==
===Design details===
{{Main|Plasma pistol}}
Manufactured by Iruiru Armory, the ''Eos'Mak''-pattern plasma pistol is a directed-energy weapon employed by the Covenant and [[Covenant remnants|its splinter factions]]. The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}} However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.{{Ref/Reuse|waypoint}} Certain sub-variants are equipped with tracking sights.{{Ref/Reuse|evg}}
<gallery class=center>
File:PlasmaPistol-HaloCE.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Particular Justice]]
File:PlasmaPistol-H2.png|An ''Eos'Mak''-pattern sub-variant employed by [[Fleet of Sacred Consecration]]
File:H3-PlasmaPistol.png|An ''Eos'Mak''-pattern sub-variant employed by [[Truth's fleet]]
File:HReach-PlasmaPistolSide.png|An ''Eos'Mak''-pattern sub-variant equipped with tracking sights
File:H4-T25PlasmaPistol-SideRender.png|An ''Eos'Mak''-pattern sub-variant manufactured on [[Hesduros]]{{Ref/Reuse|waypoint}}
</gallery>


The '''Type-25 Directed Energy Pistol''', or '''Plasma Pistol''', is a [[Covenant]] infantry firearm, carried commonly by the smaller species, such as the [[Unggoy]], [[Kig-yar]], and the [[Yanme'e]], as well as occasional sidearms for larger species' such as the [[Sangheili]] and [[Jiralhanae]].<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmapistol</ref>
===Usage===
The ''Eos'Mak''-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.{{Ref/Reuse|enc22p291}}{{Ref/Reuse|enc11}}


==Design Details==
==Non-canon and dubious canon appearances==
[[File:Plasma-pistol.png|thumb|left|130px|A blueprint of a plasma pistol.]]
[[File:HTV-PPpew.jpg|thumb|300px|[[Riz-028/Silver|Riz-028]] using an ''Eos'Mak''-pattern plasma pistol to kill a Sangheili in ''[[Halo: The Television Series]]''.]]
===Silver Timeline===
{{Notice/Silver|category=no}}
''Eos'Mak''-pattern plasma pistols are used by the Covenant against humanity.{{Ref/Film|Id=Contact|TV|Episode=Contact}}{{Ref/Film|Id=Reckoning|TV|Episode=Reckoning}}


The '''Plasma Pistol''' is a [[Covenant]] [[Directed Energy Weapon]] that uses superheated ionized gas called [[plasma]] rather than traditional [[human]] ballistic ammunition. The weapon has a power output of 100-150 KV @ 2~3 dA, but when overcharged, the power output is 1.5 MV @ 2~3 dA. The Type-25 DEP is standard-issue for lower-ranking Covenant infantry such as&nbsp;[[Unggoy]], [[Kig-Yar]] and Yamne'e, but is occasionally used by higher ranking species within the Covenant such as [[Ossoona]] [[Elites]]; as such, it is the most commonly encountered Covenant energy weapon. If fired quickly enough, the Plasma Pistol is capable of firing at the same rate of fire as the [[Type-25 Directed Energy Rifle|Type-25 DER]]. Against UNSC infantry, the Type-25 Pistol's lethality to personnel is extreme; injuries inflicted to the victim are severe third-degree burns and in some cases, fourth degree burns, with the wound being cauterized instantly upon impact. Even near misses will produce severe burns and heat trauma. Should the plasma impact an object, the impact can create molten fragments that may come into contact with a victim, with crippling or lethal effect. Generally two hits from either a Plasma Pistol or Plasma Rifle will kill a light or non armored target. The Type-25 Pistol also has the ability to charge a single superheated bolt, which can instantly deplete almost any form of energy shielding and disable vehicle mechanics temporarily, and if an overcharged bolt were to hit a flesh-based target, it will result in an instant kill. This high-powered shot makes the Plasma Pistol a formidable strategic weapon, however like its counterpart, over-extended periods of fire will overheat the weapon. In the context of the ''Halo'' games, all of the plasma weapons' strength and lethality are compensated for both the sake of ESRB rating and gameplay.
==Trivia==
*In the PC version of ''Halo: Combat Evolved'', if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B assault rifle|assault rifle]]. However, it overheats extremely fast.
*In the ''Halo'' trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*After killing the [[Prophet of Regret]] on "[[Regret (Halo 2 level)|Regret]]" in ''Halo 2,'' he will drop a plasma pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*In [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]], it is possible to instantly destroy a {{Pattern|Karo'etba|Ghost}} by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*In ''Halo 2'' for Windows Vista, if the player is carrying the plasma pistol and are in [[active camouflage]], one may see a polygon near the front of the weapon. In ''Halo 3'', while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In ''Halo 3'', if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
*In the "Extras" section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the [[M6G magnum|M6G]] that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*In ''Halo 3'', if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.


===Advantages===
==Gallery==
The Plasma Pistol is a close- to mid-range weapon, and as such can inflict high damage at range. The Plasma Pistol can also be used at long range if the user fires slowly and aims carefully by leading the target. The Plasma Pistol is extremely efficient at killing "soft" targets, while dealing large amounts of damage to a heavily armored target. Its overcharge ability is extremely dangerous to shielded infantry, and to non-shielded infantry. Because of the extreme temperatures released, a vehicle running on a hydrogen engine, or one that is lightly covered, can be damaged or disabled if the bolt hits it. When compared to the Plasma Rifle, the Plasma Pistol's non-overcharged firing mode is far more accurate at medium and long ranges, although the plasma projectiles tend to arc downward at long range. SPARTAN-IIs, SPARTAN-IIIs and Elites have the ability to dual-wield Plasma Pistols, doubling their efficiency in close- to mid-range combat situations. If fired fast enough, the high velocity bolts coupled with its kinetic impact to a target can temporarily stun a target like a SPARTAN-II.
{{Linkbox|gallery=yes}}
===Concept art and artwork===
<gallery>
File:Homecoming PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Homecoming.
File:Prototype PlasmaPistol Concept.png|Concept art of the plasma pistol for ''Halo Legends'', Prototype.
File:HU MyrasPlasmaPistol.png|[[Myras Tyla]] holding a plasma pistol in ''[[Halo: Uprising]]''.
File:Colonists prisoner.png|An Unggoy holding a plasma pistol on [[Kojo Agu]] in ''[[Halo: Helljumper]]''.
File:Assault on CF-32.png|Two Unggoy Minors wielding plasma pistols in ''[[Halo: Spartan Assault]]''.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
File:HCE GruntCombatForm Concept.jpg|Concept art of a [[Flood]]-infected Unggoy wielding an ''Eos'Mak''-pattern plasma pistol.
File:Plasma-pistol.png|HUD icon of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma pistol.png|Angled views of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC Avatar Jackal 1.png|Render of a Kig-Yar wielding an ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Screen.jpg|An ''Eos'Mak''-pattern plasma pistol on the ground.
File:HCE-GruntMajor.png|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackals.jpg|Two Kig-Yars armed with the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HCE-PlasmaPistol-Overheat.jpg|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating.
File:HTMCC-HCE OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>
===''Halo 2''===
<gallery>
File:Plasma pistol H2.jpg|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H2 DualWield PP Render.jpg|A Spartan dual wielding ''Eos'Mak''-pattern plasma pistols.
File:H2 Heavy Grunt.png|An Unggoy Heavy wielding the ''Eos'Mak''-pattern plasma pistol.
File:Jackal.jpg|A Kig-Yar Minor illuminated by the glow of an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H2 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


===Disadvantages===
===''Halo 3''===
The Plasma Pistol, when fired continuously, or when an overcharged bolt is fired, will overheat because of the rapid cycling, loading, ignition, and release sequence of energy. To prevent the weapon from being damaged, the Type-25 DEP temporarily shuts down and opens a cooling vent to allow the excess heat to dissipate before the weapon reactivates. This process leaves the weapon temporarily inoperable. Infantry who are not aware of the function of the Plasma Pistol can get killed because of this. Human military experts and scientists do not understand how Covenant plasma weapons work, or how they are recharged; as such when the battery is depleted the Plasma Pistol must be discarded or replaced. At 10% charge level the Plasma Pistol will begin to misfire, this is due to the battery's inability to deliver enough energy to start and complete the ignition and release phase of operation. As such this hampers the operators use of the weapon. Continuously holding down the trigger while in overcharge mode will rapidly deplete the energy source, and if not careful the weapon can be wasted before firing a single round. Another disadvantage is its short range which is about 10-25 meters depending on the charge level.
<gallery>
File:Landfall PlasmaPistol Prop Photo 1.jpg|The plasma pistol prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''.
File:H3-Bnet PlasmaPistol.jpg|Promotional image of the ''Eos'Mak''-pattern plasma pistol.
File:Plasma Pistol Halo 3.png|Angled view of the ''Eos'Mak''-pattern plasma pistol.
File:H3 Grunt Major.jpg|An Unggoy Major wielding the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H3 Drones in Crow's Nest 2.png|A Yanme'e swarm firing their ''Eos'Mak''-pattern plasma pistols at a UNSC marine.
File:H3 PlasmaPistol Overcharge.jpg|An overcharged plasma bolt mid-flight.
File:Flight Elite.jpg|A Sangheili dual-wielding ''Eos'Mak''-pattern plasma pistols in multiplayer.
File:Halo-3-legendary-map-pack--20080408000155827.jpg|A Spartan overcharging an ''Eos'Mak''-pattern plasma pistol in multiplayer.
File:74697396-Full.jpg|First-person view of overcharged plasma pistols in action in ''Halo 3''.
File:HTMCC-H3 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


Although the the Plasma Pistol can strike a target at long ranges, it is not suited for long-range combat, due to two distinct properties of the weapon's operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt. The second factor is speed; the faster the bolt travels, the farther the bolt will go before the magnetic field becomes unstable, causing the temperature of the Plasma to cool, reducing the damage the bolt could cause. Once the bolt reaches its maximum range of 164 ft the magnetic field containing the plasma collapses, dissipating the contained plasma. As the bolt travels longer it loses velocity and kinetic energy also reducing the damage potential of the Plasma Pistol.
===''Halo 3: ODST''===
<gallery>
File:H3ODST PlasmaPistolBolt.png|An Unggoy firing an ''Eos'Mak''-pattern plasma pistol.
File:H3ODST ChargedPlasmaPistol.png|A Kig-Yar firing scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:H3ODST JackalMinor&Major.png|Two Kig-Yar with ''Eos'Mak''-pattern plasma pistols.
File:H3ODST DroneUltra Firing.jpg|A [[Yanme'e Ultra]] firing an ''Eos'Mak''-pattern plasma pistol.
</gallery>


===Influences===
===''Halo: Reach''===
The Plasma Pistol was inspired by the human "Zeus-Class Fusion Pistol" from the ''[[Marathon (Video Game Series)]]''. Like the Fusion Pistol, the Plasma Pistol is a reasonable-damage single-shot weapon with an overcharge mode. However, the Fusion Pistol's overcharge was far more deadly in-game and could kill nearly any enemy in the game, with one limitation: if the gun was left overcharged for too long, it would explode violently, killing the wielder.
<gallery>
File:HR Type25 study2.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:T25 Bolt Study HR Temp.jpg|A study of the ''Eos'Mak''-pattern plasma pistol.
File:HaloReach - Plasma Pistol.png|A left-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach-PlasmaPistol-Right.png|A right-facing render of an active plasma pistol from the pre-beta development stage.
File:Reach MPBeta PlasmaPistol.png|A [[Halo: Reach Multiplayer Beta|''Halo: Reach'' beta]] render of an inactive plasma pistol.
File:Ppovercharge.png|First-person view of an ''Eos'Mak''-pattern plasma pistol overheating in the beta.
File:HR_PlasmaPistol_Pattern.png|Pattern on the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR Grunt&PP Closeup.png|Two Unggoy wielding ''Eos'Mak''-pattern plasma pistols.
File:HR ChargedPlasmaPistol 1.png|A Kig-Yar Major firing a scaled burst from the ''Eos'Mak''-pattern plasma pistol.
File:HR ChargedPlasmaPistol 2.png|Two Kig-Yar overcharging their ''Eos'Mak''-pattern plasma pistols.
File:HR-PlasmaPistolHUD.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-HR OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


==Changes==
===''Halo: Combat Evolved Anniversary''===
The Plasma Pistol in [[Halo: Combat Evolved]] is far more powerful and accurate than its ''Halo 2'' and ''Halo 3'' counterparts, the weapon holds a unique ability to stun opponents that are hit by high-velocity plasma rounds, thus greatly reducing the opponent's mobility and allowing the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. In Campaign, the Plasma Pistol is best used against Sentinels and Elites, as the overcharge feature will quickly deplete the energy shield of the Elite, or destroy the Sentinel.
<gallery>
File:CEAmajor.PNG|An Unngoy Major with an ''Eos'Mak''-pattern plasma pistol.
File:2817470-gallery.jpg|Two Unggoy wielding with ''Eos'Mak''-pattern plasma pistols.
File:HCEA-Mgalekgolo&JackalMajor.png|A Kig-Yar Major armed with an ''Eos'Mak''-pattern plasma pistol.
File:HCEA-PlasmaPistolHUD.png|First-person view of the ''Eos'Mak''-pattern plasma pistol.
</gallery>
===''Halo 4''===
<gallery>
File:H4-Reference-PlasmaPistol.jpg|Reference model sheet of the ''Eos'Mak''-pattern plasma pistol.
File:H4-Reference-PlasmaPistol_2.jpg|Reference sheet for the ''Eos'Mak''-pattern plasma pistol.
File:H4-Render-PlasmaPistol.jpg|Orthographic views of the ''Eos'Mak''-pattern plasma pistol.
File:H4 profile - JackalHeavy.png|A Kig-Yar Heavy wielding an ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 EliteStorm&Grunts.png|A Sangheili with the ''Eos'Mak''-pattern plasma pistol.
File:H4-UnggoyStorm&Imperial.png|Two Unggoy with the ''Eos'Mak''-pattern plasma pistol.
File:Type-25_DEP_interior.jpg|The upper firing coil within the interior of an ''Eos'Mak''-pattern plasma pistol.
File:H4-PlasmaPistol-FirstPerson.jpg|First-person view of the ''Eos'Mak''-pattern plasma pistol.
File:HTMCC-H4 OpenedPlasmaPistol.png|First-person view of an ''Eos'Mak''-pattern plasma pistol being opened.
</gallery>


The offensive capabilities of the weapon have varied somewhat from game to game. For example, in ''Halo: Combat Evolved'', the standard shots were, like the Plasma Rifle, capable of briefly stunning an enemy. This ability is absent in ''Halo 2'' and ''Halo 3''. Also, standard shots are much weaker in ''[[Halo 2]]'' and ''[[Halo 3]]'' than in [[Halo: Combat Evolved]]. In fact, in ''Combat Evolved'' the plasma pistol does more damage than the plasma rifle, the trade-off being it's lack of full-auto fire. The tracking abilities of the overcharged shots have varied as well. While they have a slight homing ability in ''Halo'':&nbsp;''CE'' and ''Halo 3'', they are extremely potent in ''Halo 2''.
===''Halo 4'' skins===
<gallery>
File:H4-PlasmaPistol-Skin.png|FCT (Fracture) Skin.
File:H4-PlasmaPistol-SteelSkin.png|BPL (Boilerplate) Skin.
</gallery>
===''Halo 2: Anniversary''===
<gallery>
File:H2A Beach - Noob Combo.jpg|Walpole wielding a plasma pistol in ''[[Another Day at the Beach]]''.
File:H2A-UnggoyMinors-Screen.jpg|Two Unggoy Minors firing their plasma pistols in ''Halo 2: Anniversary'' campaign.
File:HTMCC-H2A ElitesDualPlasmaPistol.png|Sangheili Minors dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' campaign.
File:H2ACP-PlasmaPistolDualWield.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' campaign.
File:H2AMP-PlasmaPistol.png|A Spartan using a plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWield.png|A Spartan dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolHUD.png|First-person view of the plasma pistol in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-PlasmaPistolDualWieldHUD.png|First-person view of dual-wielding plasma pistols in ''Halo 2: Anniversary'' multiplayer.
</gallery>


===Changes from Halo: Combat Evolved to [[Halo 2]]===
===''Halo: Fireteam Raven''===
*The melee action has changed - instead of the Master Chief holding it in his left hand an punching with his right, he now holds it in his right and punches with his left.
<gallery>
*Overload shot contrail was removed.
File:HFR PlasmaPistol Render 1.jpg|A render of the plasma pistol asset in ''[[Halo: Fireteam Raven]]''.
*Rate of fire of standard shots are slower than the ''Halo: CE'' counterpart.
File:HFR PlasmaPistol Render 2.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
*Overload is slower but tracks much better.
File:HFR PlasmaPistol Render 3.jpg|A render of the plasma pistol asset in ''Halo: Fireteam Raven''.
*Overloads do not kick up as much dirt, dust, sparks and debris as the ''Halo: CE'' counterpart.
</gallery>
*Overloads do no damage to unshielded targets.
*It can now be dual-wielded.
*Standard shots are noticeably weaker.
*Green electricity is present between the "prongs" of the Plasma Pistol.
*The color of the Plasma Pistol (blue) has darkened from ''Halo: CE'''s version.
*The crosshairs of the reticule move closer together when the overload is locked-on to a target.


===Changes from Halo 2 to [[Halo 3]] and [[Halo 3: ODST]]===
===''Halo Online''===
*Maintaining an overcharge now decreases the battery rapidly (about 3% per second). Overcharges also drain 10% power in addition to the amount decreased when maintaining the charge.
<gallery>
*Takes slightly longer to cool down after overheating.
File:HO-Plasma Pistol.png|The default plasma pistol in the menu.
*If an overcharge impacts with a vehicle, the vehicle is temporarily disabled and has the same effect as the [[power drain|Power Drain]].
File:PPistolOnline.jpeg|The default plasma pistol on [[Diamondback]].
*It takes a shorter time to charge an overcharge when holding down the trigger.
File:PPistolOnlinePower.jpeg|The golden Power Plasma Pistol on Diamondback.
*It only homes in effectively at short range, rarely does it seek out enemies as effectively as in ''[[Halo 2]]'' or [[Halo: Combat Evolved|''Halo: CE'']]. Otherwise it will just narrowly miss its target, completely miss, or not even seek its target in the first place.
</gallery>
*When wielded, if you look at the shadow of the Plasma Pistol, you can see a little "cap" on the posterior end, which is actually the overheating hologram.
*The overcharged shot resembles the one from ''Halo: CE'', as it has a longer contrail than the ''Halo 2'' overcharged shot, albeit much more detailed.
*The plasma pistol is ''marginally'' weaker than it was in ''Halo 2'', often requiring 1 extra shot to kill most enemies compared to in ''Halo 2'' (for example requiring 9 shots to kill a [[Major Grunt]] instead of just 8 shots).
*The plasma pistol does the same amount of damage as the assault rifle against unshielded enemies; on [[Heroic]] difficulty, both the plasma pistol and assault rifle take 5 shots to kill a [[Minor Grunt]], and 9 shots to kill a [[Major Grunt]] or [[Jackal]].
===Changes from Halo 3 to [[Halo Wars]]===
*Plasma Pistols do not drain shields instantly, even when overcharged.
*Unggoy now overcharge Plasma Pistols in-game.
*Jackals are not capable of using them.
*Sangheili are not capable of using them.
*Upon death, the Prophet of Regret doesn't drop a Plasma Pistol like in ''Halo 2''.
===Changes from ''Halo: 3'' to ''[[Halo: Reach]]''===
*It has a small raised section on the top, presumably an iron sight. Notably, it also resembles a trigger button, much like the ones seen on an [[Xbox 360]] controller.
*It has a much more defined grip on the lower section than in previous games.
*When it is fully charged, it has a slight area-of-effect damage.
*It can kill unshielded enemies faster and does more damage than the Halo 3 version.
*It has a higher rate of fire.


==Tactics==
==List of appearances==
===Campaign===
{{Col-begin}}
*In the entire trilogy, the Plasma Pistol is most effective in close-quarters when facing Elites or Brutes, by first depleting their shield and then switching to a headshot-capable weapon. In ''Halo 3, ODST'', this will also award you the [[EMP Medal]].
{{Col-2}}
*Going up against Elites in ''Halo: Combat Evolved'', an effective up-close-and-personal strategy is to fire as fast as you can pull the trigger- the shots will stun the Elite long enough for you to get up and melee him.
*''[[Halo: The Fall of Reach]]'' {{1st}}
*In "[[Two Betrayals (Level)|Two Betrayals]]" the moment you begin switch to the Plasma Pistol and dodge behind the glass, charge up the Plasma Pistol and aim slightly ahead of where the Sentinel is heading, if timed just right you will take down all of them and still have enough ammo left to tackle the Elites in the [[Control Room]]'s hallway.
*''[[Halo: Combat Evolved]]''
*In ''Halo: Combat Evolved,'' the Plasma Pistol's semi-auto mode is as powerful as the [[Plasma Rifle]] and [[MA5B|Assault Rifle]] when used against shields. However it does slightly less damage against flesh. Because it also has the overcharge feature, it's a good idea to drop those two weapons for the PP in most cases. This is, however, not an advisable tip in ''[[Halo 3]] ''because of the increased power of the latter two weapons, and the drain on a Plasma Pistol's battery when overcharged.
*''[[Halo: The Flood]]''
 
*''[[Halo: First Strike]]''
===Multiplayer===
*''[[Halo 2]]''
*In [[Halo: CE]] Multiplayer, the same strategy used against Elites also applies to your opponent in Multiplayer. Fire as fast as you can until you get in melee range.
*''[[Halo Graphic Novel]]''
*Using an overcharge can be effective against vehicles particularly if they are jumping or out of control, or headed your direction. This is a useful skill in ''Halo 3'' as an overcharged shot can disable vehicles.
**''[[The Last Voyage of the Infinite Succor]]''
*The Plasma Pistol is quite useful for taking out Campers in maps such as [[Rat Race]], where there are Covenant Shields, because it is capable of disabling shields temporarily, opening up the camper to shots from your team mates or use your secondary weapon if you are doing this alone.
*''[[Halo: Ghosts of Onyx]]''
*The Plasma Pistol has been synonymous for the ''Halo 2''-coined term "[[Noob Combo]]". By equipping the Plasma Pistol with a headshot-capable weapon, using the Plasma Pistol to drain the enemy's shield and then finishing him off with the headshot-capable weapon can take out an opponent in seconds. It is most effective in ''Halo 2'', though overpowered and overused. In ''Halo 3'' it can still be accomplished, if at close range or close-quarters.
*''[[Halo: Uprising]]''
*In [[Halo 3]], the Plasma Pistol is the best weapon to use when disabling vehicles when a [[Power Drain]] is not available, followed by a [[Plasma Grenade]] stick. However, impacting an overcharge with fast-moving vehicles will require a great deal of luck, timing and skill. A direct Plasma Grenade stick will be a better alternative. The [[Banshee]] will prove the most difficult because of its speed. The best tactic is to hide behind cover, luring the Banshee until it either attempts to splatter you or bomb you. However, note that Banshee pilots would be extra careful when they notice a green glow emitting from your weapon.
*''[[Halo 3]]''
*Another common tactic is to use a charged shot to the head and follow it up with a melee attack.
*''[[Halo: Contact Harvest]]''
 
*''[[Halo: The Cole Protocol]]''
==[[UNSC]] Remarks==
*''[[Halo Wars: Genesis]]''
*"''The trigger is soft — no feedback — there’s no break that tells you when the overcharge is gonna kick in. First time I did it was by accident and it damn near sprained my wrist.''"
*''[[Halo Wars]]''
*"''It’s a damned ray gun — how come we don’t have ray guns?''"
*''[[Halo: Helljumper]]''
*"''It’s great in built-up areas and clearing buildings. Anything over a couple dozen meters though? Not so much.''"
*''[[Halo 3: ODST]]''
*"''How the foxtrot does it track anything? Whatever — I guess that’s why I carry an MA5 instead of a [[TACPAD]].''"
*''[[Halo Legends]]''
*"''It’s just the right size and it feels good in your hands, but give me a [[M7]] or an MA5 any day of the week.''"
**''[[The Duel]]''
 
**''[[Homecoming]]''
==Trivia==
**''[[Origins]]''
 
**''[[Prototype]]''
*In ''Halo: Combat Evolved'', if you remain idle while wielding a Plasma Pistol, [[Master Chief]] will pull off the top off the Pistol, showing what seems to be a power cell similar to a round of the [[Fuel Rod Gun]]. In ''Halo 3'', the same will happen if you remain idle for a while; your character will flip it open and you will be able to see the internal mechanisms of the Pistol.
**''[[The Package (animated short)|The Package]]''
*In the PC&nbsp;version of ''Halo: Combat Evolved'', if you have a MadCatz controller with a turbo button, you can fire the Plasma Pistol as fast as the second highest turbo setting, which is as fast as the [[MA5B ICWS Assault Rifle|Assault Rifle]]. However, it overheats extremely fast.
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*In ''Halo 3'', it is the only [[dual-wield]]able weapon that does not cause less damage per shot when dual wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared to the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
*''[[Halo: Blood Line]]''
*In the Halo trilogy, if your Plasma Pistol is running low on battery, (less then 10%) when you fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
*''[[Halo: Reach]]''
*[[Dadab]] and [[Linglin]] are the only named [[Grunts]] who utilized the overcharge mechanism of the Plasma Pistol.
*''[[Halo: Fall of Reach]]''
*In ''Halo 3'', if you look at your shadow whilst holding a Plasma Pistol, you may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
*In the "Another Day At The Beach" video from the ''Halo 2'' [[Multiplayer Map Pack]], [[Pete Stacker (Marine)|Gunnery Sergeant Stacker]] uses a Plasma Pistol to take down the shields of an Elite before a member of his [[ODST]] squad uses a [[BR55 Battle Rifle|Battle Rifle]] to kill it, effectively using the [[Noob Combo]].
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*After killing the [[Prophet of Regret]] on "[[Regret (Level)|Regret]]" in ''Halo 2,'' he will drop a Plasma Pistol. This is because Regret carries the weapon as his sidearm.
*''[[Halo: Combat Evolved Anniversary]]''
*The Plasma Pistol is one of the only weapons in the trilogy in which the melee attack is a punch instead of the butt or any other part of the weapon, and has often been described as "fragile". However, players can melee with it in Halo: Reach with no ill effects.
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*In ''[[Halo: Contact Harvest]]'', [[Dadab]] makes use of the Plasma Pistol's overcharge effect as an effective source of light, whilst he is leading a group of Grunts in the dark.
{{Col-2}}
*In ''Halo 2 Vista'', it is possible to instantly destroy a [[Ghost]] by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*''[[Halo: The Thursday War]]''
*If you overcharge the Plasma Pistol in Halo 3 and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The Plasma Pistol in PC versions cannot do this as you are using a mouse to control the firing.
*''[[Halo 4]]''
*The plasma bolts from the Plasma Pistol in [[Halo 3: ODST|''Halo 3: ODST'']] are somewhat smaller and less pronounced than the plasma bolts seen in ''Halo 3''.
**''[[Spartan Ops]]''
*In the beta for Halo Reach, the sound effect for an overcharged blast is the same as when a circuit is hit in [[Marathon]].
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: Shadow of Intent]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[Breaking Strain]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Retribution]]''
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Official Spartan Field Manual]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: The Television Series Season One]]''
**''[[Contact]]''
**''[[Homecoming (TV Series)|Homecoming]]''
**''[[Reckoning]]''
**''[[Transcendence]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Reach (TV Series)|Reach]]''
{{Col-end}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
==Gallery==
 
<gallery>
Image:Plasma Pistol overch..jpg|A Plasma Pistol, about to release it's overcharge shot.
Image:Plasma overcharge2 Halo 3.jpg|A Plasma Pistol, after releasing it's overcharge shot.
Image:74697396-Full.jpg|Dual overcharged Plasma Pistols in action.
Image:Plasma Pistol Halo 3.jpg|A ''[[Halo 3]]'' Plasma Pistol.
Image:OverheatingPlasmaPistol.jpg|A ''Halo: CE'' Plasma Pistol overheating.
Image:Ppovercharge.png|A Halo Reach Plasma Pistol overheating.
</gallery>
 
==Links==
===Internal===
*[[Type-52 Pistol]]
*[[M6 Series]]
*[[Plasma Rifle]]


{{Covenant Weapons}}
{{Covenant sidearms}}
[[Category:The Covenant]]
[[Category:Covenant infantry weapons]]
[[Category:Covenant Weapons]]
[[Category:Infantry plasma weapons]]
[[Category:Halo: Combat Evolved]]
[[Category:Halo 2]]
[[Category:Halo 3]]
[[Category:Halo 3: ODST]]
[[Category:Halo Wars]]
[[Category:Halo: Reach Weapons]]

Latest revision as of 15:41, October 17, 2024

This article is about the plasma pistol introduced in Halo: Combat Evolved. For the plasma pistols introduced in Halo 5: Guardians and Halo Infinite, see Zo'klada-pattern plasma pistol and Rohakadu-pattern plasma pistol.
Eos'Mak-pattern Pistol
H2A T25DEP.png
Production overview

Manufacturer:

Model series:

Plasma pistol[4]

Type:

Directed-energy weapon[5]

Specifications

Length:

37 centimetres (15 in)[3][2]

Width:

6.6 centimetres (2.6 in)[3][6]

Height:

29.9 centimetres (11.8 in)[3][6]

Weight:

3.5 kilograms (7.7 lb)[3][5]

Ammunition type:

Superheated plasma[3][4]

Feed system:

100 battery units[3][4][7][8]

Rate of fire:

Semi-automatic; single charged bolt[3][4]

Muzzle velocity:

108 m/s (354 f/s)[5]

Effective range:

50 metres (160 ft)[5][7][8]

Service history

In service:

 

"[The plasma pistol] is the bread and butter of Covenant small arms—almost as common as the MA5 is with the UNSC. After the Covenant Carrier jumped there were some areas of Mombasa where plasma pistols covered the ground like leaves—that maneuver killed a bunch of dudes on both sides."
— Anonymous UNSC E2-BAG/1/7 serviceman[5]

The Eos'Mak-pattern Pistol (UNSC Type classification: Type-25 Directed Energy Pistol, T-25 DEP)[2] also known as the plasma pistol,[5] is a Covenant infantry weapon originally manufactured by the Assembly Forges during the Human-Covenant War. Following the Fall of High Charity, the plasma pistol is manufactured by Iruiru Armory.[4]

Overview[edit]

Design details[edit]

Main article: Plasma pistol

Manufactured by Iruiru Armory, the Eos'Mak-pattern plasma pistol is a directed-energy weapon employed by the Covenant and its splinter factions. The Eos'Mak-pattern was the most common variant of the plasma pistol, often utilized by the frontline infantry like the Unggoy, Kig-Yar, and Yanme'e.[4] However, the design pattern is associated with an innumerable different sub-classes, much to the consternation of UNSC intelligence officers tasked with categorizing new variants.[3] Certain sub-variants are equipped with tracking sights.[2]

Usage[edit]

The Eos'Mak-pattern was the most common variant of the plasma pistol, employed across the Covenant and its splinter factions. It was commonly used by members of the lower caste, such as the Unggoy, Kig-Yar, and Yanme'e.[4][8]

Non-canon and dubious canon appearances[edit]

Nice opinion, but unfortunately you're an Elite preferred species.
Riz-028 using an Eos'Mak-pattern plasma pistol to kill a Sangheili in Halo: The Television Series.

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.

Eos'Mak-pattern plasma pistols are used by the Covenant against humanity.[9][10]

Trivia[edit]

  • In the PC version of Halo: Combat Evolved, if the player has a modified controller with rapid-fire functionality, they can fire the plasma pistol as fast as the second highest turbo setting, which is as fast as the assault rifle. However, it overheats extremely fast.
  • In the Halo trilogy, if the player's plasma pistol is running low on battery, (less than 10%) when they fire it, then it will occasionally splutter and refuse to fire. This may be due to the fact that the power cell is unable to focus the remaining energy into a ball of plasma.
  • After killing the Prophet of Regret on "Regret" in Halo 2, he will drop a plasma pistol. He held the same weapon in Halo: Contact Harvest, and was rumored to keep it with him at all times in Halo: The Cole Protocol.
  • In Halo 2 for Windows Vista, it is possible to instantly destroy a Karo'etba-pattern Ghost by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
  • In Halo 2 for Windows Vista, if the player is carrying the plasma pistol and are in active camouflage, one may see a polygon near the front of the weapon. In Halo 3, while using active camouflage, one can see a square where the heat monitor is. This indicates the hologram is a polygon.
  • In Halo 3, if the player overcharges the plasma pistol and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The plasma pistol in PC versions cannot do this as the player is using a mouse to control the firing.
  • In the "Extras" section of the Halo 3: The Official Strategy Guide, it is stated incorrectly that the plasma pistol has a clip size of 10/100 when it does not have a clip size at all.
  • In Halo 3, it is the only dual-wieldable weapon that does not cause less damage per shot when dual-wielded than when single wielded. (26 head/body shots single- or dual-wielded to kill with normal shields; as compared with the M6G that takes 5 head or 8 body single-wielded but 7 head or 11 body when dual-wielded).
  • In Halo 3, if one looks at their shadow whilst holding a plasma pistol, one may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
  • In the Halo: Reach Multiplayer Beta, the sound effect for an overcharged blast was the same as when a circuit is hit in Marathon.

Gallery[edit]

Concept art and artwork[edit]

Halo: Combat Evolved[edit]

Halo 2[edit]

Halo 3[edit]

Halo 3: ODST[edit]

Halo: Reach[edit]

Halo: Combat Evolved Anniversary[edit]

Halo 4[edit]

Halo 4 skins[edit]

Halo 2: Anniversary[edit]

Halo: Fireteam Raven[edit]

Halo Online[edit]

List of appearances[edit]

Sources[edit]