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{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post}}
{{Status|Canon}}
{{References}}
{{References}}
{{Disambig header|the species|the armor|HUNTER-class Mjolnir}}
{{Disambig header|the species|the armor|HUNTER-class Mjolnir}}
{{Species Infobox
{{Species infobox
|name=Mgalekgolo<br />(''Ophis congregatio'')
|name=Mgalekgolo<br />(''Ophis congregatio'')
|pagename=Mgalekgolo
|othernames=
|othernames=
Hunter
Hunter
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<br>Ogre
<br>Ogre
<br>Worm-guts
<br>Worm-guts
|image=[[File:H5G-MgalekgoloHunter.png|325px]]
|image=[[File:HINF-Hunter.png|325px]]
|homeworld=[[Te]]
|homeworld=[[Te]]
|height=12'1" (368.7 cm)-12'3" (373.4 cm)<ref name="ENC">'''[[Halo Encyclopedia]]''', ''page 141''</ref><ref name="wp lekgolo"/>
|height=12'1" (368.7 cm)-12'3" (373.4 cm)<ref name="ENC">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 141''</ref>{{Ref/Reuse|wp lekgolo}}
|weight={{Convert|10000|lb|kg}}-{{Convert|11000|lb|kg}}<ref name="ENC"/><ref name="wp lekgolo"/>
|weight={{Convert|10000|lb|kg}}-{{Convert|11000|lb|kg}}{{Ref/Reuse|ENC}}{{Ref/Reuse|wp lekgolo}}
|distinctions=A single entity created by a unified colony of small worm-like creatures called [[Lekgolo]]
|distinctions=A single entity created by a unified colony of small worm-like creatures called [[Lekgolo]]
|lifespan=
|lifespan=
|notable-group=[[Covenant]]
|notable-group=*[[Covenant]]
<br>[[Swords of Sanghelios]]
*[[Swords of Sanghelios]]
<br>[[Joyous Exultation Covenant]]
*[[Joyous Exultation Covenant]]
<br>[[Jul 'Mdama's Covenant]]
*[[Jul 'Mdama's Covenant]]
<br>[[Vata 'Gajat's mercenary group]]
*[[Vata 'Gajat's mercenary group]]
<br>[[Banished]]
*[[Banished]]
|notable-person=
|notable-person=
*"[[Colony]]"
*"[[Colony]]"
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*[[Paruto Xida Konna]]
*[[Paruto Xida Konna]]
*[[Waruna Xida Yotno]]
*[[Waruna Xida Yotno]]
* "[[Myriad]]"
}}
}}
{{Quote|They're all scary and angry and they like to smash things.|[[Bungie]]<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&link=BWU_081409 '''Bungie.net''', ''Bungie Weekly Update 08/14/09'']</ref>}}
{{Quote|They're all scary and angry and they like to smash things.|[[Bungie]]<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&link=BWU_081409 '''Bungie.net''', ''Bungie Weekly Update 08/14/09'']</ref>}}


The '''Mgalekgolo'''<ref name="Bestiarum">'''[[Bestiarum]]'''</ref> (''Ophis congregatio'', meaning "serpent union"),<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''HBO Forums''': ''Bestiaium Latin names translated'']</ref> is a gestalt of [[Lekgolo]], which are small worm-like creatures that group together to exponentially increase their intelligence, strength, and maneuverability. Of the myriad Lekgolo collectives, the best known is the Mgalekgolo or '''Hunter''', a bipedal form that is used for heavy assault. Ironically, the Mgalekgolo is among the least common Lekgolo configurations, but due to their formidable combat capabilities they are most commonly fielded by the [[Covenant]].<ref name="Bestiarum"/> While the term "Mgalekgolo" is formally limited to this particular type of Lekgolo gestalt with the other forms having different names,<ref name="wp lekgolo"/><ref name="Bestiarum"/> it is sometimes applied to other Lekgolo colonies as well, such as that used to operate the [[Type-47B Scarab]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 163''</ref>
The '''Mgalekgolo'''<ref name="Bestiarum">'''[[Bestiarum]]'''</ref> (''Ophis congregatio'', meaning "serpent union"),<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''HBO Forums''': ''Bestiaium Latin names translated'']</ref> is a gestalt of [[Lekgolo]], which are small worm-like creatures that group together to exponentially increase their intelligence, strength, and maneuverability. Of the myriad Lekgolo collectives, the best known is the Mgalekgolo or '''Hunter''', a bipedal form that is used for heavy assault. Ironically, the Mgalekgolo is among the least common Lekgolo configurations, but due to their formidable combat capabilities they are most commonly fielded by the [[Covenant]].{{Ref/Reuse|Bestiarum}} While the term "Mgalekgolo" is formally limited to this particular type of Lekgolo gestalt with the other forms having different names,{{Ref/Reuse|wp lekgolo}}{{Ref/Reuse|Bestiarum}} it is sometimes applied to other Lekgolo colonies as well, such as that used to operate the {{Pattern|Deutoros|Scarab}}, or the [[Goliath]]s employed by the [[Banished]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 163''</ref>


==History==
==History==
<!--This section describes the history of the Mgalekgolo configuration; the history of the entire Lekgolo species is described in the Lekgolo article.-->
<!--This section describes the history of the Mgalekgolo configuration; the history of the entire Lekgolo species is described in the Lekgolo article.-->
{{Quote|The Hunters have come to our aid, Arbiter. They will fight by our side.|A [[Special Operations Sangheili]] during the [[Battle of Installation 05]].<ref name="TGJ"/>}}
{{Quote|The Hunters have come to our aid, Arbiter. They will fight by our side.|A [[Special Operations Sangheili]] during the [[Battle of Installation 05]].{{Ref/Reuse|TGJ}}}}
After the formation of the [[Covenant]], early experiments with the [[Luminary|Luminaries]] reverse-engineered from the [[Forerunner Dreadnought]] in ''[[High Charity]]'' led the Covenant to the Lekgolo homeworld Te, which was located near [[Urs]], the home system of the [[Sangheili]]. While the [[San'Shyuum]] and [[Sangheili]] hoped to find a treasure trove of Forerunner artifacts, they instead found hives of Lekgolo inside orbital rings surrounding the planet. The rings were in fact the destroyed remains of an ancient Forerunner installation in orbit. The relics had been the Lekgolo's food for millennia, and the orbital rings were actually composed of digested-and-destroyed Forerunner relics that some of the Lekgolo had been consuming.<ref name="ch">'''Halo: Contact Harvest''', ''pages 269-271''</ref>
After the formation of the [[Covenant]], early experiments with the [[Luminary|Luminaries]] reverse-engineered from the [[Forerunner Dreadnought]] in ''[[High Charity]]'' led the Covenant to the Lekgolo homeworld Te, which was located near [[Urs]], the home system of the [[Sangheili]]. While the [[San'Shyuum]] and [[Sangheili]] hoped to find a treasure trove of Forerunner artifacts, they instead found hives of Lekgolo inside orbital rings surrounding the planet. The rings were in fact the destroyed remains of an ancient Forerunner installation in orbit. The relics had been the Lekgolo's food for millennia, and the orbital rings were actually composed of digested-and-destroyed Forerunner relics that some of the Lekgolo had been consuming.<ref name="ch">'''Halo: Contact Harvest''', ''pages 269-271''</ref>


[[File:H2A Terminals - First Hunters.jpg|thumb|250px|left|An Arbiter facing off against unarmored Mgalekgolo.]]
[[File:H2A Terminals - First Hunters.jpg|thumb|250px|left|Jeht facing off against naked Mgalekgolo in their natural unarmored form.]]
Enraged by the Lekgolo's "desecration" of Forerunner relics, the Covenant began a military campaign against the Lekgolo. After facing considerable difficulty eradicating the creatures,<ref name="Bestiarum"/><ref name="ch"/> a Sangheili [[Unidentified Arbiter (Taming of the Lekgolo)|Arbiter]] was sent to study the Lekgolo for a full year on [[Rantu]], one of Te's moons. It was there that the Arbiter witnessed the Lekgolo combine into Mgalekgolo to battle him, forming around a series of rocks to support their bipedal forms.<ref>'''Halo 2: Anniversary''', ''[[Terminal/Halo 2: Anniversary|Terminal 8]]''</ref> Recognizing the potential of the gestalts, the Arbiter returned to ''[[High Charity]]'' and suggested that the Lekgolo be inducted into the Covenant. However, the Lekgolo initially resisted, leading to a conflict between them and the Covenant. While the Mgalekgolo won most of the time on the ground, they faced extinction and were forced into the Covenant by the superior starship technology of the Sangheili.<ref name="HCESGuide">'''[[Halo: Combat Evolved: Sybex Official Strategies & Secrets]]'''</ref> This event later came to be known amongst the Covenant as the "[[Taming of the Lekgolo]]". The Covenant may have used [[Sharquoi]] armor designs for the Mgalekgolo armor.<ref name="Envoy186">'''[[Halo: Envoy]]''', ''page 186''</ref>
Enraged by the Lekgolo's "desecration" of Forerunner relics, the Covenant began a military campaign against the Lekgolo. After facing considerable difficulty eradicating the creatures,{{Ref/Reuse|Bestiarum}}{{Ref/Reuse|ch}} [[Arbiter]] [[Jeht 'Lcmutee]] was sent to study the Lekgolo for a full year on [[Rantu]], one of Te's moons. It was there that the Arbiter witnessed the Lekgolo combine into Mgalekgolo to battle him, forming around a series of rocks to support their bipedal forms.{{Ref/Game|H2A|Detail=''[[Terminal (Halo 2: Anniversary)|Terminal 8]]''}} Recognizing the potential of the gestalts, 'Lcmutee returned to ''[[High Charity]]'' and suggested that the Lekgolo be inducted into the Covenant. However, the Lekgolo initially resisted, leading to a conflict between them and the Covenant. While the Mgalekgolo won most of the time on the ground, they faced extinction and were forced into the Covenant by the superior starship technology of the Sangheili.<ref name="HCESGuide">''[[Halo: Combat Evolved: Sybex Official Strategies & Secrets]]''</ref> This event later came to be known amongst the Covenant as the "[[Taming of the Lekgolo]]". The Covenant may have used [[Sharquoi]] armor designs for the Mgalekgolo armor.<ref name="Envoy186">'''[[Halo: Envoy]]''', ''page 186''</ref>


The Mgalekgolo gestalts, armed with thick armor plates and [[assault cannon]]s, would come to serve the Covenant as shock troops. Numerous Mgalekgolo participated in the [[Human-Covenant War]]. During the [[Great Schism]], most Mgalekgolo pairs sided with the Sangheili, though others remained with the [[Prophet of Truth]] and the main body of the Covenant.<ref name="TGJ">'''[[Halo 2]]''', campaign level ''[[The Great Journey]]''</ref> There is no known reason for the split in loyalty.<ref name="Bestiarum"/>
The Mgalekgolo gestalts, armed with thick armor plates and [[assault cannon]]s, would come to serve the Covenant as shock troops. Numerous Mgalekgolo participated in the [[Human-Covenant War]]. During the [[Great Schism]], most Mgalekgolo pairs sided with the Sangheili, though others remained with the [[Prophet of Truth]] and the main body of the Covenant.<ref name="TGJ">'''[[Halo 2]]''', campaign level ''[[The Great Journey]]''</ref> There is no known reason for the split in loyalty.{{Ref/Reuse|Bestiarum}}


During the [[Post-Covenant War conflicts|further conflicts]] in the wake of the [[Human-Covenant War]] many Mgalekgolo would fight on behalf of [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|new Covenant order]] against humanity and [[Swords of Sanghelios]]. These Mgalekgolo participated in the battles of [[Requiem]], [[Nuusra]], [[Sunaion]], and [[Genesis]].<ref name="H4">'''[[Halo 4]]'''</ref><ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> Others would remain loyal to [[Arbiter]] [[Thel 'Vadam]] and his Swords of Sanghelios.<ref>[https://www.halowaypointstore.com/p/halo_swords_of_sanghelios_premium_tee.html '''Halo Waypoint Store''' - ''Swords of Sanghelios Tee'']</ref> Several would join [[Vata 'Gajat]]'s [[Vata 'Gajat's mercenary group|mercenary group]] and partake in the [[Battle of Ealen IV]].<ref>'''Halo: Escalation''', ''Issue 2''</ref> Mgalekgolo part of the [[Banished]] were unusually aggressive and may have been forced into service.<ref name="log hunters">'''Halo Wars 2''', ''Phoenix Logs - Hunters''</ref> These Mgalekgolo would be deployed by the Banished against the crew of the {{UNSCShip|Spirit of Fire}} during the [[Second Ark Conflict]].<ref name="HW2"/>
During the [[Post-Covenant War conflicts|further conflicts]] in the wake of the [[Human-Covenant War]] many Mgalekgolo would fight on behalf of [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|new Covenant order]] against humanity and [[Swords of Sanghelios]]. These Mgalekgolo participated in the battles of [[Requiem]], [[Nuusra]], [[Sunaion]], and [[Genesis]].{{Ref/Game|Id=H4|H4}}{{Ref/Game|H5G|H5}} Others would remain loyal to [[Arbiter]] [[Thel 'Vadam]] and his Swords of Sanghelios.<ref>[https://www.halowaypointstore.com/p/halo_swords_of_sanghelios_premium_tee.html ''Halo Waypoint Store'' - ''Swords of Sanghelios Tee'']</ref> Several would join [[Vata 'Gajat]]'s [[Vata 'Gajat's mercenary group|mercenary group]] and partake in the [[Battle of Ealen IV]].<ref>'''Halo: Escalation''', ''Issue 2''</ref> Mgalekgolo that were a part of the [[Banished]] were unusually aggressive and may have been forced into service.<ref name="log hunters">''Halo Wars 2'', ''Phoenix Logs - Hunters''</ref> These Mgalekgolo would be deployed by the Banished against the crew of the {{UNSCShip|Spirit of Fire}} during the [[Second Ark Conflict]].{{Ref/Game|HW2}} During [[Operation: SPEARBREAKER]], a Banished Mgalekgolo known as [[Colony]] led an effort to destroy the ''Spirit of Fire'' with a Forerunner {{Class|Despair|fighter}}.{{Ref/Game|HW2|Detail=[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]}}
 
During the [[Battle for Zeta Halo]] in [[2560#May|May 2560]], the Master Chief faced a number of Mgalekgolo in service of the Banished. His new AI companion, [[the Weapon]], was confused when he identified the creatures as Hunters, having no idea what a Banished or a Hunter even was and then deciding that she didn't want to know the answer to what they hunted. One of the targets of opportunity that the Master Chief went after on the Halo ring was a Mgalekgolo pair known as [[Myriad]] who, much like [[Colony]], trended towards a more individualized identity rather than being a part of a subservient hivemind. Another Mgalekgolo pair were sent after the Master Chief by [[War Chief]] [[Escharum]] in the arena on the second level of the [[House of Reckoning (location)|House of Reckoning]] while the Master Chief was [[Battle of the House of Reckoning|fighting]] his way through the Banished stronghold in order to rescue [[Fernando Esparza]].{{Ref/Game|Id=Hi|Hi}}


==Description==
==Description==
===Culture===
===Culture===
{{Main|Lekgolo#Culture}}
{{Main|Lekgolo#Culture}}
Mgalekgolo almost never associate or communicate with other species other than the [[Sangheili]]. They are dismissive, scornful, and arrogant to the "lesser" species, and are contemptuous to their foes.<ref name="HCESGuide"/>
Mgalekgolo almost never associate or communicate with other species other than the [[Sangheili]]. They are dismissive, scornful, and arrogant to the "lesser" species, and are contemptuous to their foes.{{Ref/Reuse|HCESGuide}}


===Anatomy and physiology===
===Anatomy and physiology===
[[File:Mgalekgolo back.jpg|250px|thumb|right|[[Lekgolo]] worms on a Mgalekgolo's exposed back.]]
[[File:Mgalekgolo back.jpg|250px|thumb|[[Lekgolo]] worms on a Mgalekgolo's exposed back.]]
{{main|Lekgolo}}
{{main|Lekgolo}}
A Mgalekgolo is not a single organism, but rather a collective of small, orange, eel-like creatures called [[Lekgolo]]. In order to form a Mgalekgolo, dozens of individual Lekgolo bond with one another both physically and neurologically to form a single "hive-minded" community.<ref>'''Halo: Contact Harvest''', ''page 267''</ref> The Mgalekgolo is the most common form seen in combat during the [[Human-Covenant War]], but is actually one of the rarer and smaller forms in the Lekgolo society, used primarily in interaction with the Covenant hierarchy.<ref name="Bestiarum"/> Their primary combat tactic is an approximation of a hunter-killer formation, hence the name "Hunter".<ref name="wp lekgolo">[https://www.halowaypoint.com/en-us/universe/species/lekgolo-mgalekgolo-hunter '''Halo Waypoint''': ''Lekgolo/Mgalekgolo'']</ref> Because of their combined neural nets' sensitivity to their surroundings, Mgalekgolo can think and work as an effective combat unit without even using verbal communication. They can also locate their enemies even without directly "seeing" them, such as when they are facing the opposite direction.
A Mgalekgolo is not a single organism, but rather a collective of small, orange, eel-like creatures called [[Lekgolo]]. In order to form a Mgalekgolo, dozens of individual Lekgolo bond with one another both physically and neurologically to form a single "hive-minded" community.<ref>'''Halo: Contact Harvest''', ''page 267''</ref> The Mgalekgolo is the most common form seen in combat during the [[Human-Covenant War]], but is actually one of the rarer and smaller forms in the Lekgolo society, used primarily in interaction with the Covenant hierarchy.{{Ref/Reuse|Bestiarum}} Their primary combat tactic is an approximation of a hunter-killer formation, hence the name "Hunter".<ref name="wp lekgolo">[https://www.halowaypoint.com/en-us/universe/species/lekgolo-mgalekgolo-hunter '''Halo Waypoint''': ''Lekgolo/Mgalekgolo'']</ref> Because of their combined neural nets' sensitivity to their surroundings, Mgalekgolo can think and work as an effective combat unit without even using verbal communication. They can also locate their enemies even without directly "seeing" them, such as when they are facing the opposite direction.


Mgalekgolo do not use vocal chords to speak, but instead vibrate their bodies to make a low rumble to produce speech. They are capable of mimicking the language of other species, forming words and sentences that are "felt" rather than heard. Their quiet nature among other races of the Covenant is probably a result of difficulty speaking with other Covenant races. The known names of some Mgalekgolo seem to imply that they use very simple vowels and only a few consonants.
Mgalekgolo do not use vocal chords to speak, but instead vibrate their bodies to make a low rumble to produce speech. They are capable of mimicking the language of other species, forming words and sentences that are "felt" rather than heard. Their quiet nature among other races of the Covenant is probably a result of difficulty speaking with other Covenant races. The known names of some Mgalekgolo seem to imply that they use very simple vowels and only a few consonants.


Mgalekgolo usually stand between twelve to thirteen feet tall, but during combat they hunch themselves over to protect their vulnerable neck and midsection, reducing their height to roughly eight feet. They fight using [[assault cannon]]s integrated directly into their armor, and they carry an enormous two-ton pavise shield made of an alloy derived from the same [[Nanolaminate hull plating|material]] that forms Covenant warship hulls.<ref name="wp lekgolo"/> Mgalekgolo body armor is eight centimeters thick, with the shield being even thicker.<ref>'''Halo: Ghosts of Onyx''', ''page 218''</ref> Their shields and armor protect them from almost every form of [[plasma weaponry|plasma-based]] or ballistic weaponry available to Covenant and human infantry alike, and the shield a powerful [[melee]] tool capable of crushing anything in its path and allowing the Mgalekgolo to neutralize most enemies in close combat. However their heavy protection is inadequate against dedicated anti-tank weapons, with [[M19 surface-to-surface missile|102mm HEAT warheads]],<ref>'''Halo: The Flood''', ''page 183''</ref> [[M149 Magellan|105mm recoiless rifles]],<ref>'''Halo: The Flood''', ''page 363''</ref> and [[M512 smooth-bore high-velocity cannon|90mm high-velocity tank cannons]] taking them out with ease.<ref>'''Halo: The Flood''', ''page 242''</ref> The [[M149 Magellan]] 105mm recoiless rifle is even capable of over-penetrating both the pavise and the armor with a delayed fuze round.<ref>'''[[Halo Legends]]''': ''[[Prototype]]''</ref> There are a few weak spots in the armor however, such as the lower back where they are vulnerable to regular weaponry. However, due to their sheer size and speed, it is difficult for enemies to hit these spots.
Mgalekgolo usually stand between twelve to thirteen feet tall, but during combat they hunch themselves over to protect their vulnerable neck and midsection, reducing their height to roughly eight feet. They fight using [[assault cannon]]s integrated directly into their armor, and they carry an enormous two-ton pavise shield made of an alloy derived from the same [[Nanolaminate hull plating|material]] that forms Covenant warship hulls.{{Ref/Reuse|wp lekgolo}} Mgalekgolo body armor is eight centimeters thick, with the shield being even thicker.<ref>'''Halo: Ghosts of Onyx''', ''page 218''</ref> Their shields and armor protect them from almost every form of [[plasma weaponry|plasma-based]] or ballistic weaponry available to Covenant and human infantry alike, and the shield is a powerful [[melee]] tool capable of crushing anything in its path and allowing the Mgalekgolo to neutralize most enemies in close combat. However their heavy protection is inadequate against dedicated anti-tank weapons, with [[M19 surface-to-surface missile|102mm HEAT warheads]],<ref>'''Halo: The Flood''', ''page 183''</ref> [[M149 Magellan|105mm recoiless rifles]],<ref>'''Halo: The Flood''', ''page 363''</ref> and [[M512 smooth-bore high-velocity cannon|90mm high-velocity tank cannons]] taking them out with ease.<ref>'''Halo: The Flood''', ''page 242''</ref> The [[M149 Magellan]] 105mm recoiless rifle is even capable of over-penetrating both the pavise and the armor with a delayed fuse round.<ref>'''[[Halo Legends]]''': ''[[Prototype]]''</ref> There are a few weak spots in the armor however, such as the lower back where they are vulnerable to regular weaponry. However, due to their sheer size and speed, it is difficult for enemies to hit these spots. Their arm-mounted shield was the basis for an avenue of [[UNSC]] research which produced an [[UNSC shield|early prototype]] shield of human origin.{{Ref/Game|H2V|Easy difficulty shield ([[:File:H2V EasyDifficulty.png|File link]])}}


The assault cannon the Mgalekgolo wields operates in two modes; one firing a single explosive capsule of incendiary fluid,<ref name="H4"/><ref>'''[[Halo: Combat Evolved]]'''</ref><ref name="ODST"/> the other spraying the fluid out like a beam.<ref name="H5G"/><ref name="H2">'''[[Halo 2]]'''</ref><ref name="H3">'''[[Halo 3]]'''</ref>
The assault cannon the Mgalekgolo wields operates in two modes; one firing a single explosive capsule of incendiary fluid,{{Ref/Reuse|H4}}<ref>'''[[Halo: Combat Evolved]]'''</ref>{{Ref/Reuse|ODST}} the other spraying the fluid out like a beam.{{Ref/Game|Id=H5G|H5G}}<ref name="H2">'''[[Halo 2]]'''</ref><ref name="H3">'''[[Halo 3]]'''</ref>


===Bond brothers===
===Bond brothers===
When a single Mgalekgolo becomes too big, the colony will divide in half to create two independent Lekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "mates".<ref name="Halo: The Flood">'''Halo: The Flood''', ''"Chapter ??"'', ''page ??"</ref> Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.<ref name="ch"/> Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, as the [[SPARTAN-II program|Spartans]] learned: where you find a Mgalekgolo, there is always another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a [[Jiralhanae]], or the suicidal charge of a desperate Unggoy. If left alone for a long period of time, however, they will adopt a "tactical split personality" of shooting followed by melee attacks. On one occasion a Mgalekgolo that's bond brother was killed went berserk killing its allies aboard the crashed ''[[Radiant Perception]]'' and eventually became suicidal.<ref name="SAS">'''[[Halo: Smoke and Shadow]]''', ''page ???''</ref>
When a single Mgalekgolo becomes too big, the colony will divide in half to create two independent Lekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "mates".<ref name="Halo: The Flood">'''Halo: The Flood''', ''"Chapter ??"'', ''page ??''</ref> Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.{{Ref/Reuse|ch}} Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, as the [[SPARTAN-II program|Spartans]] learned: where you find a Mgalekgolo, there is always another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a [[Jiralhanae]], or the suicidal charge of a desperate Unggoy. If left alone for a long period of time, however, they will adopt a "tactical split personality" of shooting followed by melee attacks. On one occasion a Mgalekgolo whose bond brother was killed went berserk killing its allies aboard the crashed ''[[Radiant Perception]]'' and eventually became suicidal.<ref name="SAS">'''[[Halo: Smoke and Shadow]]''', ''page ???''</ref>
 
===Goliaths===
[[File:HW2 - Goliath.jpg|thumb|left|250px|Banished Goliaths during the Battle of Installation 00.]]
{{Quote|It is a walking tank that bulldozes foes with its powerful melee smash attacks, crushing anything that gets in its way.|[[Jeff Easterling]] on Goliaths.<ref name="LML"/>}}
Unlike a typical Mgalekgolo pair, which splits a colony into two independent bodies, Goliaths are a Hunter-style body containing a single Lekgolo colony that optimizes brute strength over all other considerations, forgoing the typical assault cannon. Unlike normal Hunters Goliaths are quadrupedal. Inside the Goliath’s armored shell most of the Lekgolo in the gestalt adapt to function as corded pseudo-muscle and thick-skinned protective bands, with a minimum of sensory and cognitive function. Goliaths are not easily self-sustained due to their ravenous hunger for nutrients, and are typically only seen in times of extreme danger among feral Lekgolo, but "[[Colony]]" of the Banished can coerce or direct subsidiary gestalts into this form seemingly at will.<ref name="LML">[https://www.halowaypoint.com/en-us/news/leggo-my-lekgolo '''Halo Waypoint''' ''Canon Fodder - Leggo my Lekgolo'']</ref> "Colony" deployed Goliaths against the crew of the ''Spirit of Fire'' during the Battle of Installation 00 in 2559.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> Goliaths were also employed by [[Pavium]] during the [[Flood]] outbreak on the Installation, in which they were employed to break through rubble and clear a path for the Banished forces' retreat.<ref>'''[[Halo Wars 2: Awakening the Nightmare]]'''</ref>


===Naming===
===Naming===
Mgalekgolo have three names: a personal name, a bond name, and a line name. When written with the Roman or Latin alphabet, the three names can be transposed together as one single name or separated by spaces.  
Mgalekgolo have three names: a personal name, a bond name, and a line name. When written with the Roman or Latin alphabet, the three names can be transposed together as one single name or separated by spaces.  
*The personal name is given at their "birth".<ref name="HCESGuide"/>
*The personal name is given at their "birth".{{Ref/Reuse|HCESGuide}}
*The bond name, or their middle name, is taken between bonded pairs. Examples of some Mgalekgolo names include [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]].<ref>'''[[Halo: The Flood]]''', ''page 163''</ref>
*The bond name, or their middle name, is taken between bonded pairs. Examples of some Mgalekgolo names include [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]].<ref>'''[[Halo: The Flood]]''', ''page 163''</ref>
*The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of its ancestors. If one reaches a certain level of status, its offspring will have its personal name as their line name.<ref name="HCESGuide"/>
*The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of its ancestors. If one reaches a certain level of status, its offspring will have its personal name as their line name.{{Ref/Reuse|HCESGuide}}


==Ranking system==
==Ranking system==
[[File:ODST TayariPlaza06.jpg|right|thumb|250px|[[Edward Buck]] fighting a golden Hunter on [[Tayari Plaza]].]]
[[File:ODST TayariPlaza06.jpg|thumb|250px|[[Edward Buck]] fighting a [[Mgalekgolo Flak|golden Hunter]] on [[Tayari Plaza]].]]
Unlike most Covenant forces, Mgalekgolo seem to possess no visible rank. As they are deployed more like equipment or weapons platforms rather than conventional troops, rank may simply not apply for them.
Unlike most Covenant forces, Mgalekgolo seem to possess presumably no visible rank. As they are deployed more like equipment or weapons platforms rather than conventional troops, rank may simply not apply for them.{{citation needed}}
 
However, they can be deployed independently of other Covenant troops, which may indicate that a level of independence and responsibility may be granted, thus meaning that they may have a high enough rank to be trusted by themselves. During the [[Battle of Sigma Octanus IV]], Mgalekgolo are seen guarding the crystal in [[Côte d'Azur]], which is retrieved by [[Blue Team]]. One of these Mgalekgolo killed a Kig-Yar by stepping on it,<ref>'''Halo: The Fall of Reach''', ''page 222''</ref> demonstrating the Lekgolo colonies' characteristic disregard for the lives of other species, whom they generally view as annoyances rather than allies.{{Ref/Reuse|wp lekgolo}} During the [[Onyx Conflict]], some Mgalekgolo apparently had command of lower-ranking Sangheili, even killing one of them for failing to follow orders, signifying they may have a higher military rank in the Covenant military than previously indicated.<ref>'''Halo: Ghosts of Onyx''', ''page 358''</ref>


However, they can be deployed independently of other Covenant troops, which may indicate that a level of independence and responsibility may be granted, thus meaning that they may have a high enough rank to be trusted by themselves. During the [[Battle of Sigma Octanus IV]], Mgalekgolo are seen guarding the crystal in [[Côte d'Azur]], which is retrieved by [[Blue Team]]. One of these Mgalekgolo killed a Kig-Yar by stepping on it,<ref>'''Halo: The Fall of Reach''', ''page 222''</ref> demonstrating the Lekgolo colonies' characteristic disregard for the lives of other species, whom they generally view as annoyances rather than allies.<ref name="wp lekgolo"/> During the [[Onyx Conflict]], some Mgalekgolo apparently had command of lower-ranking Sangheili, even killing one of them for failing to follow orders, signifying they may have a higher military rank in the Covenant military than previously indicated.<ref>'''Halo: Ghosts of Onyx''', ''page 358''</ref>
During the [[Battle of Mombasa]], Mgalekgolo appeared in two different forms in two different colors: the normal blue-armored Mgalekgolo that are armed with an [[assault cannon]] that fires a continuous stream of radioactive incendiary gel, and a [[Mgalekgolo Flak|gold-armored Mgalekgolo]] armed with an assault cannon that fires a single bolt of radioactive incendiary gel.<ref name="ODST">'''[[Halo 3: ODST]]'''</ref>


During the [[Battle of Mombasa]], Mgalekgolo appeared in two different forms in two different colors: the normal blue-armored Mgalekgolo that are armed with an [[assault cannon]] that fires a continuous stream of radioactive incendiary gel, and a gold-armored Mgalekgolo armed with an assault cannon that fires a single bolt of radioactive incendiary gel.<ref name="ODST">'''[[Halo 3: ODST]]'''</ref>
Several Mgalekgolo under the command of [[Jul 'Mdama's Covenant]] were given the leading rank of [[Swarmlord]], and their prowess led them to be employed as simulated enemies in UNSC [[War Games]].{{Ref/Mode|Id=H5G|H5G|Warzone}}


By 2559 the Banished utilized [[Mgalekgolo Captain]]s under the command of "Colony". These Captains are linked directly to "Colony" and Banished Lekgolo colonies operate at full efficiency while Captains are on the field.<ref name="LML"/>
By 2559, the Banished also utilized two specialist Mgalekgolo ranks, the defensive [[Mgalekgolo Ironclad]] and the aggressive [[Mgalekgolo Scarred]]{{Ref/Mode|Id=HW2|HW2|Blitz}}, in addition to the standard Mgalekgolo. The Banished Lekgolo forces on the [[Ark]] were also found to be directed by powerful [[Mgalekgolo Captain]]s, under the command of the pair known as "Colony". These Captains are linked directly to "Colony" and Banished Lekgolo colonies operate at full efficiency while Captains are on the field.<ref name="LML">[https://www.halowaypoint.com/en-us/news/leggo-my-lekgolo '''Halo Waypoint''' ''Canon Fodder - Leggo my Lekgolo'']</ref> During the [[Battle for Zeta Halo]], the Banished also deployed the red armored, more aggressive rank of [[Ardent Mgalekgolo]].{{Ref/Mode|Id=HI|HI|Campaign}}
{{Clear}}
{{Clear}}
==Trivia==
==Trivia==
===Production notes===
===Production notes===
{{Other languages
{{Other languages
|fr={{Explain|''Les Hunters''|(Anglicism)}} in ''Halo: Combat Evolved''.<br>
|fr={{Tooltip|''Les Hunters''|(Anglicism)}} in ''Halo: Combat Evolved''.<br>
{{Explain|''Les Chasseurs''|The Hunters}} in all media since ''Halo 2''.
{{Tooltip|''Les Chasseurs''|The Hunters}} in all media since ''Halo 2''.
|es={{Explain|''Los Cazadores''|The Hunters}} in ''Halo: Combat Evolved''.<br>
|es={{Tooltip|''Los cazadores''|The Hunters}} in ''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''.<br>
{{Explain|''Los Hunters''|The Hunters}} in all media since ''Halo 2''.
{{Tooltip|''Los Hunters''|Anglicism}} in all media since ''Halo 2''.
}}
}}
{{Linkbox|gallery=yes|gameplay=yes}}
{{Linkbox|gallery=yes|gameplay=yes}}
*''Halo: The Flood'', mentions that Mgalekgolo have skin and a jutting spine. This is incorrect, as they were later revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in ''Halo 3 ''a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support. Strangely, the reference to Mgalekgolo having spines was kept in the 2010 re-release of the novel.<ref>'''Halo: The Flood''' (2010), page 181</ref>
*''Halo: The Flood'', mentions that Mgalekgolo have skin and a jutting spine. This is incorrect, as they were later revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in ''Halo 3 ''a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support. Strangely, the reference to Mgalekgolo having spines was kept in the 2010 re-release of the novel.<ref>'''Halo: The Flood''' (2010), page 181</ref>
*At first, Mgalekgolo were meant to comprise the whole of [[Heretic]] forces on the [[Threshold gas mine]].<ref>'''[[Halo 3 Essentials]]''': ''Disk ??''</ref>
*At first, Mgalekgolo were meant to comprise the whole of [[Sesa 'Refumee's heretic faction|Heretic]] forces on the [[Threshold gas mine]].<ref>'''[[Halo 3 Essentials]]''': ''Disk ??''</ref>
*The Mgalekgolo was inspired by the [[w:c:marathongame:Pfhor|Pfhor]] [[w:c:marathongame:Hunter|Hunter]] from the ''[[Marathon]]'' series, as well as by the [[w:c:marathongame:Drinniol|Drinniol]], or Hulk, from the original ''Marathon''. However, the Pfhor Hunter is actually a class of power armored soldier with a shoulder-mounted cannon rather than an arm-mounted cannon. The Drinniol also inspired the creation of the [[Sharquoi|Drinol]], Covenant species that was designed for ''Halo: Combat Evolved'' but was cut during development.  
*The Mgalekgolo was inspired by the [[marathongame:Pfhor|Pfhor]] [[marathongame:Hunter|Hunter]] from the ''[[Marathon]]'' series, as well as by the [[marathongame:Drinniol|Drinniol]], or Hulk, from the original ''Marathon''. However, the Pfhor Hunter is actually a class of power armored soldier with a shoulder-mounted cannon rather than an arm-mounted cannon. The Drinniol also inspired the creation of the [[Sharquoi|Drinol]], Covenant species that was designed for ''Halo: Combat Evolved'' but was cut during development.  
*No Mgalekgolo are ever seen supporting the [[John-117|Master Chief]] during the events of ''[[Halo 3]]''. This is because in the making of ''Halo 3'', [[Bungie]] did not want to confuse players by having them with both allies and enemies.
*No Mgalekgolo are ever seen supporting the [[John-117|Master Chief]] during the events of ''[[Halo 3]]''. This is because in the making of ''Halo 3'', [[Bungie]] did not want to confuse players by having them with both allies and enemies.
*Despite appearing on the cover of ''[[Halo: Spartan Assault]]'' none actually appear in game.
*Despite appearing on the cover of ''[[Halo: Spartan Assault]]'' none actually appear in game.
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*When combating Mgalekgolo, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the Mgalekgolo. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. Although this tactic does not work as well on ''Halo 3: ODST'', simply circling around behind the Mglekgolo at the right time works the same way.
*When combating Mgalekgolo, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the Mgalekgolo. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. Although this tactic does not work as well on ''Halo 3: ODST'', simply circling around behind the Mglekgolo at the right time works the same way.
*In ''[[Halo 3]]'', it is possible to splatter a Mgalekgolo with an [[M274 Mongoose]].
*In ''[[Halo 3]]'', it is possible to splatter a Mgalekgolo with an [[M274 Mongoose]].
*In ''[[Halo: Combat Evolved]]'' Mgalekgolo are not harmed by [[Type-33 Light Anti-Armor Weapon|fuel rod gun]]s. This may be because you're not supposed to have fuel rod guns in campaign, or it may be a precaution meant to prevent Mgalekgolo from injuring each other when fighting.
*In ''[[Halo: Combat Evolved]]'', Mgalekgolo are not harmed by [[Unidentified fuel rod gun|fuel rod gun]]s. This may be because you're not supposed to have fuel rod guns in campaign, or it may be a precaution meant to prevent Mgalekgolo from injuring each other when fighting.
*Mgalekgolo have ranks in the actor variant [[tag]]s. One variant is called 'Hunter' and another called 'Hunter major'.
*Mgalekgolo have ranks in the actor variant [[tag]]s. One variant is called 'Hunter' and another called 'Hunter major'.
*In ''Halo: Combat Evolved'', a single shot from a pistol or sniper rifle to any non armored section will kill a Mgalekgolo; this is likely because the Mgalekgolo's exposed flesh was considered to be its "head."
*In ''Halo: Combat Evolved'', a single shot from a [[M6D Magnum|pistol]] or [[SRS99C-S2 AM sniper rifle|sniper rifle]] to any unarmored section will kill a Mgalekgolo; this is because Bungie programmed the Mgalekgolo's exposed flesh as a "head."
*In ''[[Halo 2]]'', a Mgalekgolo's mass is enough to kill other characters if they push them against a surface. This can sometimes be seen in [[The Great Journey]], where friendly Mgalekgolo may accidentally crush Sangheili against walls.
*In ''[[Halo 2]]'', a Mgalekgolo's mass is enough to kill other characters if they push them against a surface. This can sometimes be seen in [[The Great Journey]], where friendly Mgalekgolo may accidentally crush Sangheili against walls.
*In ''[[Halo 2]]'', it is impossible to kill or even damage Mgalekgolo with melee attacks.
*In ''[[Halo 2]]'', it is impossible to kill or even damage Mgalekgolo with melee attacks.
*In ''[[Halo Wars]]'', a Mgalekgolo's shield can deflect projectiles that would almost always kill them in previous games, like [[Type-26 Wraith|Wraith]] Mortars and shots from the [[M808B Scorpion]]'s main cannon.
*In ''[[Halo Wars]]'', a Mgalekgolo's shield can deflect projectiles that would almost always kill them in previous games, like [[Zurdo-pattern Wraith|Wraith]] Mortars and shots from the [[M808B Scorpion]]'s main cannon.
*In ''[[Halo: Reach]]'', Mgalekgolo have received a huge graphical overhaul. They are much more textured, are larger, have Forerunner symbols and emblems on their armor and appear to have some kind of eyes on their helmets.
*In ''[[Halo: Reach]]'', Mgalekgolo have received a huge graphical overhaul. They are much more textured, are larger, have Forerunner symbols and emblems on their armor and appear to have some kind of eyes on their helmets.
*Mgalekgolo are also much tougher in ''Reach''. They are capable of surviving multiple explosive hits and even repeated plasma grenade sticks. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire and are less likely to turn around and expose their back to the player.
*Mgalekgolo are also much tougher in ''Reach''. They are capable of surviving multiple explosive hits and even repeated plasma grenade sticks. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire and are less likely to turn around and expose their back to the player.
*In ''Halo: Reach'', a near-miss from a Mgalekgolo's melee will cause the player's screen to violently shake.
*In ''Halo: Reach'', a near-miss from a Mgalekgolo's melee will cause the player's screen to violently shake.
*Although the Mgalekgolo present in ''Halo: Anniversary'' use the ''Halo: Reach'' skin, they are almost half the size of their ''Halo: Reach'' counterparts due to the much smaller skeleton frame used in the original game. Their abdomens also appear to be armored, though this armor doesn't do anything and they're just as vulnerable as they were in the original game.
*Although the Mgalekgolo present in ''[[Halo: Combat Evolved Anniversary]]'' use the ''Halo: Reach'' skin, they are almost half the size of their ''Halo: Reach'' counterparts due to the much smaller skeleton frame used in the original game. Their abdomens also appear to be armored, though this armor doesn't protect from damage and it's purely cosmetic.
*In ''[[Halo 4]]'', Mgalekgolo perform melee attacks much faster than their predecessors, making it harder to dodge them. Like in ''Halo Reach'', a near-miss from a melee will cause the player's screen to violently shake.
*In ''[[Halo 4]]'', Mgalekgolo perform melee attacks much faster than their predecessors, making it harder to dodge them. Like in ''Halo Reach'', a near-miss from a melee will cause the player's screen to violently shake.
*In ''[[Halo 2: Anniversary]]'', Mgalekgolo received a new skin that also incorporates abdominal armor, though this armor is also purely cosmetic and offers no protection whatsoever.
*In ''[[Halo 2: Anniversary]]'', Mgalekgolo received a new skin that also incorporates abdominal armor, though this armor is also purely cosmetic and offers no protection whatsoever.
*In ''[[Halo 5: Guardians]]'', Mgalekgolo are far more lethal than their predecessors. Their melee strikes are now nearly impossible to dodge. They also utilize both firing modes of their assault cannons. They also appear to be far more durable than their predecessors. In addition, when one is killed, the remaining Mgalekgolo will go into a "rage", start emitting green electrical sparks, move faster and more aggressively, and will fire its assault cannon's close range attack twice in each volley.
*In ''[[Halo 5: Guardians]]'', Mgalekgolo are far more lethal than their predecessors. Their melee strikes are now nearly impossible to dodge. They also utilize both firing modes of their assault cannons. They also appear to be far more durable than their predecessors. In addition, when one is killed, the remaining Mgalekgolo will go into a "rage", start emitting green electrical sparks, move faster and more aggressively, and will fire its assault cannon's close range attack twice in each volley.
*In ''[[Halo: Combat Evolved]]'' and ''[[Halo 3: ODST]]'', players can avoid Hunters at certain points during [[Assault on the Control Room]] and [[Mombasa Streets]], where some Hunters are "asleep" despite ostensibly being in their combat stance. The Hunters will not notice if the player is nearby unless the player attacks them or makes noises near them, similar to the way sleeping Grunts can be awakened by noises. In the ''[[Halo: Combat Evolved]]'' level [[Assault on the Control Room]] on the lower level of the control room, the player can score a double-kill with one shot from a sniper rifle if they manage to catch a pair of "asleep" Hunters off-guard.
*In ''Halo: Combat Evolved'' and ''[[Halo 3: ODST]]'', players can avoid Hunters at certain points during [[Assault on the Control Room]] and [[Mombasa Streets]], where some Hunters are "asleep" despite ostensibly being in their combat stance. The Hunters will not notice if the player is nearby unless the player attacks them or makes noises near them, similar to the way sleeping Grunts can be awakened by noises. In the ''[[Halo: Combat Evolved]]'' level [[Assault on the Control Room]] on the lower level of the control room, the player can score a double-kill with one shot from a sniper rifle if they manage to catch a pair of "asleep" Hunters off-guard.
*In ''Halo: Combat Evolved'', splatter kills against Hunters are extremely easy due to the game mechanics allowing a small prod to instantly kill them. They often choose to avoid vehicles rather than engaging them head-on.
*In ''Halo: Combat Evolved'', splatter kills against Hunters are extremely easy due to the game mechanics allowing a small prod to instantly kill them. They often choose to avoid vehicles rather than engaging them head-on.
*In ''Halo: Combat Evolved'', when engaging [[Pod infector]]s at close range, Hunters will often try to shoot rather than melee them, killing themselves in the process. This could be due to their size making it difficult for them to aim properly.
*In ''Halo: Combat Evolved'', when engaging [[Pod infector]]s at close range, Hunters will often try to shoot rather than melee them, killing themselves in the process. This could be due to their size making it difficult for them to aim properly.
*In ''Halo: Combat Evolved'', Hunters are far more vulnerable than they are in later games. On lower difficulties at least, they can be killed through a single shot to the weak point in the back of their armor. They are so vulnerable that even a single pistol shot to their weak point can kill them.
*In ''Halo: Combat Evolved'', Hunters are far more vulnerable than they are in later games. On any difficulty (even Legendary), they can be killed with a single shot to any unarmored part of their bodies. They are so vulnerable that even a single pistol shot can kill them.
*In later games, the best strategy for dealing with Hunters when there is no access to a weapon such as a [[M41 SPNKR|rocket launcher]] is to stick them with a [[plasma grenade]]. The explosion will blow the back of their armor above the weak spot off, giving the player a wider area to target with their weapons. However, they still remain difficult to kill due to the need to dodge their attacks while aiming for the weak spot.
*In later games, the best strategy for dealing with Hunters when there is no access to a weapon such as a [[M41 SPNKR|rocket launcher]] is to stick them with a {{Pattern|Anskum|plasma grenade}}. The explosion will blow the back of their armor above the weak spot off, giving the player a wider area to target with their weapons. However, they still remain difficult to kill due to the need to dodge their attacks while aiming for the weak spot.
*In the ''Halo: Reach'' level ''[[New Alexandria (level)|New Alexandria]]'', the player runs into a situation where they fight four Hunters at once instead of just two. There is a rocket launcher available in the room this occurs in which is sufficient with proper targeting.
*In the ''Halo: Reach'' level ''[[New Alexandria]]'', the player runs into a situation where they fight four Hunters at once instead of just two. There is a rocket launcher available in the room this occurs in which is sufficient with proper targeting.
*In ''Halo 3: ODST'', Hunters are fairly easy to deal with compared to the later games in the ''Halo'' series, likely reflecting the fact that the player is no longer controlling a Spartan and is instead controlling weaker ODSTs. On lower difficulties at least, a good strategy is to blow off the back of a Hunter's armor with a [[plasma grenade]] and then rake their exposed back with fire. In that game, it doesn't take much fire to kill one once their back is fully exposed, especially compared to ''Halo: Reach'' when in a similar situation, Hunters are extremely hard to kill.
*In ''Halo 3: ODST'', Hunters are fairly easy to deal with compared to the later games in the ''Halo'' series, likely reflecting the fact that the player is no longer controlling a Spartan and is instead controlling weaker ODSTs. On lower difficulties at least, a good strategy is to blow off the back of a Hunter's armor with a {{Pattern|Anskum|plasma grenade}} and then rake their exposed back with fire. In that game, it doesn't take much fire to kill one once their back is fully exposed, especially compared to ''Halo: Reach'' when in a similar situation, Hunters are extremely hard to kill.
*A good weapon to use against Hunters when a rocket launcher or [[fuel rod gun]] is not available is a shotgun, particularly after a Hunter's armor has been blown off in the back. Ideal for close-range combat, shotgun blasts inflict more damage than weapons such as an assault rifle. In order to get a Hunter to expose their weakness, a player typically needs to get close enough to make the Hunter charge, generally ending with them in close proximity even when the Hunter is vulnerable. At this kind of proximity, a shotgun is ideal for its stopping power and close-combat effectiveness. In the ''Halo: Reach'' levels ''[[ONI: Sword Base]]'' and ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'', shotguns can be found in close proximity to where the player encounters and fights Hunters.
*A good weapon to use against Hunters when a rocket launcher or [[fuel rod gun]] is not available is a shotgun, particularly after a Hunter's armor has been blown off in the back. Ideal for close-range combat, shotgun blasts inflict more damage than weapons such as an assault rifle. In order to get a Hunter to expose their weakness, a player typically needs to get close enough to make the Hunter charge, generally ending with them in close proximity even when the Hunter is vulnerable. At this kind of proximity, a shotgun is ideal for its stopping power and close-combat effectiveness. In the ''Halo: Reach'' levels ''[[ONI: Sword Base]]'' and ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]'', shotguns can be found in close proximity to where the player encounters and fights Hunters.


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==Gallery==
==Gallery==
===Development images===
<gallery>
<gallery>
File:HCE - Hunter 1.png|Early concept art of a Hunter for ''[[Halo: Combat Evolved]]''.
File:HCE Hunter Concept 1.png|Early concept art of a Hunter for ''[[Halo: Combat Evolved]]''.
File:HCE - Hunter 2.png|Concept art of a Hunter for ''Halo: Combat Evolved''.
File:HCE Hunter Concept 2.png|Concept art of a Hunter for ''Halo: Combat Evolved''.
File:HCE - Hunter 3.png|Concept art of a Hunter for ''Halo: Combat Evolved''.
File:HCE Hunter Concept 3.png|Concept art of a Hunter for ''Halo: Combat Evolved''.
File:HCE Hunter Concept_4.jpg|Concept art of a Hunter for ''Halo: Combat Evolved''.
File:HCE EarlyHunters Screenshot.jpg|A pair of Mgalekgolo in an early build of ''Halo: Combat Evolved''.
File:Hunter.jpg|A conceptual render of a Mgalekgolo in ''Halo: Combat Evolved''.
File:Hunter.jpg|A conceptual render of a Mgalekgolo in ''Halo: Combat Evolved''.
File:Concept-H2-Hunter.jpg|Finalized concept art of a Mgalekgolo for ''[[Halo 2]]''.
File:HW Hunter_Sketch.jpg|Early sketch of a Mgalekgolo for ''[[Halo Wars]]''.
File:HW_Hunter_Concept.jpg|Concept art of a Mgalekgolo for ''Halo Wars''.
File:TheDuel Hunter Concept.png|Concept art of a Hunter in ''[[Halo Legends]]'' episode, ''[[The Duel]]''.
File:H4 GGHunter Concept 1.jpg|Concept art of the Mgalekgolo for ''[[Halo 4]]''.
File:H4_Hunter_Concept_1.jpg|''Halo 4'' concept art.
File:H4_Hunter_Concept_2.jpg|''Halo 4'' concept art.
File:H4_Hunter_Concept_3.jpg|''Halo 4'' concept art.
File:H4-Render-Hunter.jpg|Render of the hi-poly model of a Mgalekgolo in ''Halo 4''.
File:H2A - Mgalekgolo 1.jpg|3D render of the Mgalekgolo's body armor in ''[[Halo 2: Anniversary]]''.
File:H2A - Mgalekgolo 2.jpg|Final render of the Mgalekgolo in ''Halo 2: Anniversary''.
File:H5G Hunter Concept 3.jpg|Concept art of a corrupted Mgalekgolo for ''[[Halo 5: Guardians]]''.
File:HW2C-Hunters.jpg|Concept art of a Banished Mgalekgolo for ''[[Halo Wars 2]]''.
File:HINF Concept EarlyHunters.jpg|Early concept art exploration of Mgalekgolo for ''[[Halo Infinite]]''.
File:HINF Concept EarlyHunters2.jpg|More early concept exploration.
File:HINF Concept EarlyHunter.jpg|More early concept exploration.
File:HINF Concept HunterThings.jpg|Early concept exploration of something relating to the Mgalekgolo, possibly of the Lekgolo worms themselves.
</gallery>
===Screenshots and official artwork===
<gallery>
File:HaloCE-MgalekgoloHunter.png|Final in-game view of the Mgalekgolo in ''Halo: Combat Evolved'', with [[assault cannon|gun]] raised.
File:HaloCE-MgalekgoloHunter.png|Final in-game view of the Mgalekgolo in ''Halo: Combat Evolved'', with [[assault cannon|gun]] raised.
File:HCE-MgalekgoloHunterAlt.png|Alternate preview of the Mgalekgolo in ''Halo: Combat Evolved'', crouched behind its massive shield.
File:HCE-MgalekgoloHunterAlt.png|Alternate preview of the Mgalekgolo in ''Halo: Combat Evolved'', crouched behind its massive shield.
File:Hunter1.jpg|A Mgalekgolo in ''Halo: Combat Evolved''.
File:Hunter1.jpg|A Mgalekgolo in ''Halo: Combat Evolved''.
File:Concept-H2-Hunter.jpg|Finalized concept art of a Mgalekgolo for ''[[Halo 2]]''.
File:HCE-IgidoOgado.png|Bond Brothers Igido Nosa Hurru and Ogado Nosa Fasu in ''Halo: Combat Evolved''.
File:H2-AltMgalekgoloHunter.png|An in-game view of the Mgalekgolo in combat stance in ''Halo 2''.
File:H2-AltMgalekgoloHunter.png|An in-game view of the Mgalekgolo in combat stance in ''Halo 2''.
File:H2-MgalekgoloHunter.png|An in-game view of the Mgalekgolo running in ''Halo 2''.
File:H2-MgalekgoloHunter.png|An in-game view of the Mgalekgolo running in ''Halo 2''.
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File:H3-BlueHunter.png|An in-game view of the blue-armored Mgalekgolo in ''[[Halo 3]]''.
File:H3-BlueHunter.png|An in-game view of the blue-armored Mgalekgolo in ''[[Halo 3]]''.
File:Hunter FireCharge.jpg|A Mgalekgolo about to fire its assault cannon.
File:Hunter FireCharge.jpg|A Mgalekgolo about to fire its assault cannon.
File:Fuel Rod Beam Cannon in Action.jpg|A Mgalekgolo firing its assault cannon.
File:H3_Hunter_AssaultBeam.jpg|A Mgalekgolo firing its assault cannon.
File:Hunter BloodBond.jpg|A Mgalekgolo pair in combat in ''Halo 3''.
File:Hunter BloodBond.jpg|A Mgalekgolo pair in combat in ''Halo 3''.
File:HW-Hunter_Sketch.jpg|Early sketch of a Mgalekgolo for ''Halo Wars''.
File:HW Hunter Render.jpg|A pair of Mgalekgolo from ''Halo Wars''.
File:Cov Hunter.jpg|Concept art of a Mgalekgolo for ''[[Halo Wars]]''.
File:HW Hunter Model.png|The Mgalekgolo's final model from ''Halo Wars''.
File:Covenant hunter.gif|A pair of Mgalekgolo from ''Halo Wars''.
File:HW Hunterscloseup.jpg|Closeup of Hunters in-game
File:HW bondedshield.jpg|Hunters with Bonded Shield Upgrade
File:HW Huntergroup.jpg|Squads of Hunters on the move
File:H3ODST-GoldHunter.png|An in-game view of the gold-armored Mgalekgolo in ''[[Halo 3: ODST]]''.
File:H3ODST-GoldHunter.png|An in-game view of the gold-armored Mgalekgolo in ''[[Halo 3: ODST]]''.
File:Gold Hunter.png|A pair of gold Mgalekgolo in ''Halo 3: ODST''.
File:HTMCC-H3ODST GoldHunters 1.png|A pair of gold Mgalekgolo in ''Halo 3: ODST''.
File:Hunter blood.jpg|Mgalekgolo blood in ''Halo 3: ODST''. Note the blood's luminosity.
File:Hunter blood.jpg|Mgalekgolo blood in ''Halo 3: ODST''. Note the blood's luminosity.
File:HLHunters.png|A larger form of Mgalekgolo in the ''[[Halo Legends]]'' episode, ''[[The Duel]]''.
File:HLHunters.png|A larger form of Mgalekgolo in the ''The Duel''.
File:HBL-Bestthingever.png|A Mgalekgolo carrying three [[Unggoy Minor]]s during the [[Battle of Line Installation 1-4]] in ''[[Halo: Blood Line]]''.
File:HBL-Bestthingever.png|A Mgalekgolo carrying three [[Unggoy Minor]]s during the [[Battle of Line Installation 1-4]] in ''[[Halo: Blood Line]]''.
File:HReach - Mgalekgolo.png|A Mgalekgolo in the [[Halo: Reach Beta|''Halo: Reach'' Beta]].  
File:HReach - Mgalekgolo.png|A Mgalekgolo in the [[Halo: Reach Beta|''Halo: Reach'' Beta]].  
Line 161: Line 189:
File:HunterPairReach.jpg|A group of Mgalekgolo ready to attack in ''Halo: Reach''.
File:HunterPairReach.jpg|A group of Mgalekgolo ready to attack in ''Halo: Reach''.
File:HunterFirefight.jpg|A Mgalekgolo about to launch a melee attack in ''Halo: Reach''.
File:HunterFirefight.jpg|A Mgalekgolo about to launch a melee attack in ''Halo: Reach''.
File:Hunter99.jpg|A Mgalekgolo on [[Corvette (level)|Corvette]].
File:Reach Hunter-1-.jpg|One of the Hunter pairs defending a covenant jammer in New Alexandria
File:Hunter99.jpg|A Mgalekgolo on [[Corvette (map)|Corvette]].
File:Ceahunter.png|Mgalekgolo in ''[[Halo: Combat Evolved Anniversary]]''.
File:Ceahunter.png|Mgalekgolo in ''[[Halo: Combat Evolved Anniversary]]''.
File:HCEA-MgalekgoloHunter.png|In-game preview of the Mgalekgolo in ''Halo: Combat Evolved Anniversary''.
File:HCEA-MgalekgoloHunter.png|In-game preview of the Mgalekgolo in ''Halo: Combat Evolved Anniversary''.
File:HCEA-OgadoIgido.png|Bond Brothers Igido Nosa Hurru and Ogado Nosa Fasu protect the Cartographer Facility in ''Halo: Combat Evolved Anniversary''.
File:HCEA-IgidoOgadoMelee.png|Bond Brothers Igido Nosa Hurru and Ogado Nosa Fasu preparing to launch simultaneous melee attacks.
File:FUD-Hunter.jpg|A Mgalekgolo in ''[[Halo 4: Forward Unto Dawn]]''.
File:FUD-Hunter.jpg|A Mgalekgolo in ''[[Halo 4: Forward Unto Dawn]]''.
File:FUD-Hunter-Closeup.jpg|A close-up of a Mgalekgolo's helmet in ''Halo 4: Forward Unto Dawn''.
File:FUD-Hunter-Closeup.jpg|A close-up of a Mgalekgolo's helmet in ''Halo 4: Forward Unto Dawn''.
File:H4_Hunter_Concept_1.jpg|''Halo 4'' concept art.
File:H4 profile - Mgalekgolo.png|A Mgalekgolo in ''Halo 4''
File:H4_Hunter_Concept_2.jpg|''Halo 4'' concept art.
File:H4-Campaign-MasterChief-Vs-Hunter.jpg|[[John-117]] battling a Mgalekgolo during the [[Raid on Ivanoff Station]].
File:H4_Hunter_Concept_3.jpg|''Halo 4'' concept art.
File:H4 profile - Mgalekgolo.png|A Mgalekgolo in ''[[Halo 4]]''
File:H4-Render-Hunter.jpg|Render of the hi-poly model of a Mgalekgolo in ''Halo 4''.
File:H4-Campaign-MasterChief-Vs-Hunter.jpg|[[John-117]] battling a Mgalekgolo in during the [[Raid on Ivanoff Station]].
File:HE19 PalmerfightsHunter.jpg|[[Sarah Palmer]] fighting a Mgalekgolo in a [[War Games]] simulation in ''[[Halo: Escalation]]''.
File:HE19 PalmerfightsHunter.jpg|[[Sarah Palmer]] fighting a Mgalekgolo in a [[War Games]] simulation in ''[[Halo: Escalation]]''.
File:H2A - Mgalekgolo 1.jpg|3D render of the Mgalekgolo's body armor in ''[[Halo 2: Anniversary]]''.
File:H2A - Mgalekgolo 2.jpg|Final render of the Mgalekgolo in ''Halo 2: Anniversary''.
File:H2A Render Mgalekgolo.png|A render of the Mgalekgolo in ''Halo 2: Anniversary''.
File:H2A Render Mgalekgolo.png|A render of the Mgalekgolo in ''Halo 2: Anniversary''.
File:H2A Mgalekgolo.png|Render of the Mgalekgolo in ''Halo 2: Anniversary''.
File:H2A Mgalekgolo.png|Render of the Mgalekgolo in ''Halo 2: Anniversary''.
Line 180: Line 205:
File:H2A-TallMgalekgolo.png|A Mgalekgolo standing straight.
File:H2A-TallMgalekgolo.png|A Mgalekgolo standing straight.
File:H2A-Mgalekgoloface.png|A close-up of a Mgalekgolo's helmet in ''Halo 2: Anniversary''.
File:H2A-Mgalekgoloface.png|A close-up of a Mgalekgolo's helmet in ''Halo 2: Anniversary''.
File:H2A Terminals - First Hunters.jpg|Pre-Covenant Mgalekgolo in [[Terminal/Halo 2: Anniversary|''Halo 2: Anniversary''<nowiki>'s</nowiki> terminals]].
File:H2A Terminals - First Hunters.jpg|Pre-Covenant Mgalekgolo in [[Terminal (Halo 2: Anniversary)|''Halo 2: Anniversary''{{'}}s terminals]].
File:H5G-Hunterforming.png|A Mgalekgolo being formed aboard the ''[[Argent Moon]]'' in ''[[Halo 5: Guardians]]''.
File:H5G-MgalekgoloHunter.png|A Mgalekgolo in ''[[Halo 5: Guardians]]''.
File:H5G-Hunterforming.png|A Mgalekgolo being formed aboard the ''[[Argent Moon]]''.
File:H5G-BerserkHunter.png|A Hunter going berserk aboard the ''Argent Moon'' as their bond has been broken.  
File:Hunters 249.png|First pair of Hunters engaged by [[Fireteam Osiris]] on the [[landing zone]] at Sanghelios.
File:Hunters 249.png|First pair of Hunters engaged by [[Fireteam Osiris]] on the [[landing zone]] at Sanghelios.
File:Brave warrior.png|A Mgalekgolo and a Swords of Sanghelios Sangheili Storm dueling.
File:Brave warrior.png|An enraged Mgalekgolo and a Swords of Sanghelios Sangheili Storm dueling.
File:Berserk 537.png|Hunter going berserk on Sunaion as their bond has been broken.  
File:H5G-TrappedMgalekgolo.png|A Hunter trapped by [[031 Exuberant Witness]] on [[Genesis]].
File:H5G-TrappedMgalekgolo.png|A Hunter trapped by [[031 Exuberant Witness]] on [[Genesis]].
File:H5G-WarzoneHunters.png|Two Legendary Mgalekgolo part of a War Games simulation.
File:H5G-WarzoneHunters.png|Two Legendary Mgalekgolo part of a War Games simulation.
File:H5G-WarzoneHunter.png|A Serpent Mgalekgolo on [[Escape from ARC]].
File:H5G-WarzoneHunter.png|A Serpent Mgalekgolo on [[Escape from ARC]].
File:H5G-ElderHunter.jpg|A hologram of an Elder Mgalekgolo.
File:H5G Marketing E32015HE ElderHunter.jpg|A hologram of an Elder Mgalekgolo.
FilE:ElderHunterA.png|An Elder Mgalekgolo on [[Raid on Apex 7]].
FilE:ElderHunterA.png|An Elder Mgalekgolo on [[Raid on Apex 7]].
FilE:ElderHunterB.png|Another Elder Mgalekgolo on Raid on Apex 7.
FilE:ElderHunterB.png|Another Elder Mgalekgolo on Raid on Apex 7.
Line 194: Line 220:
File:H5-Serpent Hunter.png|Render of a Serpent Mgalekgolo in ''Halo 5: Guardians''.
File:H5-Serpent Hunter.png|Render of a Serpent Mgalekgolo in ''Halo 5: Guardians''.
File:H5G-MythicMgalekgolo.png|A Mythic Mgalekgolo in ''Halo 5: Guardians''.
File:H5G-MythicMgalekgolo.png|A Mythic Mgalekgolo in ''Halo 5: Guardians''.
File:HW2C-Hunters.jpg|Concept art of a Banished Mgalekgolo for ''[[Halo Wars 2]]''.
File:HW2C-Hunter.png|Concept art of a Goliath for ''Halo Wars 2''.
File:HW2 Goliath.png|More concept art of the Goliath.
File:HW2 Goliath 2.png|Concept of a Goliath fighting a [[M808S Scorpion]].
File:HW2B Banished Hunters.png|Banished Mgalekgolo in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2B Banished Hunters.png|Banished Mgalekgolo in the ''[[Halo Wars 2 Open Beta]]''.
File:HW2-Hunter Render.jpg|Render of the ''Halo Wars 2'' Hunter unit.
File:HW2-Hunter Render.jpg|Render of the ''Halo Wars 2'' Hunter unit.
File:HW2 Blitz Hunters.png|[[Blitz]] card of a Banished Mgalekgolo in ''Halo Wars 2''.
File:HW2 Blitz Hunters.png|[[Blitz]] card of a Banished Mgalekgolo in ''Halo Wars 2''.
File:HW2 - Ironclad Hunter.png|Blitz card of an Ironclad Mgalekgolo fighting UNSC Marines.
File:HW2-ScarredHunter.jpg|Blitz card of a Scarred Hunter.
File:HW2 - Hunter Captain.jpg|Blitz card of a Banished Mgalekgolo Captain fighting UNSC Marines.
File:HW2 - Colony.png|"Colony" the Banished [[leader]] of the Lekgolo.
File:HW2 - Colony.png|"Colony" the Banished [[leader]] of the Lekgolo.
File:HW2-HuntersvsMarines.png|Hunters fighting Marines on Installation 00.
File:HW2-HuntersvsMarines.png|Hunters fighting Marines on Installation 00.
File:HW2-Goliaths.png|Two Goliaths on Installation 00.
File:HW2-Colonyhunters.png|A Hunter Captain, Goliath, and Hunter bond brother pair in ''Halo Wars 2''.
File:HW2-Colonyhunters.png|A Hunter Captain, Goliath, and Hunter bond brother pair in ''Halo Wars 2''.
File:HCL Icons 6.jpg|The Hunter figure from the sixth [[Halo Legendary Crate]].
File:HCL Icons 6.jpg|The Hunter figure from the sixth [[Halo Legendary Crate]].
File:HINF Hunter.png|A Banished Mgalekgolo in ''Halo Infinite''.
File:HINF Hunters.png|A pair of Banished Mgalekgolo in ''Halo Infinite''.
File:HINF DamagedHunter.png|A Banished Mgalekgolo's exposed back.
File:HINF HunterSlam.png|A Mgalekgolo melees the ground.
File:HINF BerserkHunter.png|A Mgalekgolo berserks after its bond brother was killed.
File:HINF-Hunters@Spire.jpg|Banished Mgalekgolo at the base of a [[Reformation Spire]].
File:HINF BanishedHunters.png|Ardent Mgalekgolo in water.
File:HINF-HunterOfficers.jpg|Ardent Mgalekgolo patrolling.
File:Enc22-Mgalekgolo.png|A Mgalekgolo worm as they appear in the [[Halo Encyclopedia (2022 edition)]].
File:HINF-TrolliHunter.jpg|A Mgalekgolo made out of [[Wikipedia:Trolli|Trolli]] candies.
</gallery>
</gallery>


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*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[The Duel]]''
**''[[The Duel]]''
**''[[Prototype]]''
**''[[Prototype]]''
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*''[[Halo: Nightfall]]'' {{Mo}}
*''[[Halo: Nightfall]]'' {{Mo}}
*''[[Halo 2: Anniversary]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal/Halo 2: Anniversary|Terminals]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Halo: New Blood]]''
*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
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*''[[Halo: Battle Born]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Emergence]]''
*''[[Halo: Whispers from the Pyre]]'' {{Mo}}
{{Col-end}}
{{Col-end}}


==Sources==
==Sources==
{{Reflist|2}}  
{{Ref/Sources|2}}  


{{Covenant}}
{{Lekgolo}}
{{Navbox/Species}}


[[Category:Mgalekgolo| ]]
[[Category:Mgalekgolo| ]]

Latest revision as of 13:33, December 18, 2024

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This article is about the species. For the armor, see HUNTER-class Mjolnir.
Mgalekgolo
(Ophis congregatio)
Render of a Mgalekgolo in Halo Infinite. Included as part of the magazine kit linked to in this tweet.
Physical information

Avg. height:

12'1" (368.7 cm)-12'3" (373.4 cm)[1][2]

Avg. weight:

10,000 pounds (4,500 kg)-11,000 pounds (5,000 kg)[1][2]

Distinctions:

A single entity created by a unified colony of small worm-like creatures called Lekgolo

Sociocultural information

Homeworld:

Te

Notable individuals:

Also known as:

Hunter
Can o' Worms
Ogre
Worm-guts

 

"They're all scary and angry and they like to smash things."
Bungie[3]

The Mgalekgolo[4] (Ophis congregatio, meaning "serpent union"),[5] is a gestalt of Lekgolo, which are small worm-like creatures that group together to exponentially increase their intelligence, strength, and maneuverability. Of the myriad Lekgolo collectives, the best known is the Mgalekgolo or Hunter, a bipedal form that is used for heavy assault. Ironically, the Mgalekgolo is among the least common Lekgolo configurations, but due to their formidable combat capabilities they are most commonly fielded by the Covenant.[4] While the term "Mgalekgolo" is formally limited to this particular type of Lekgolo gestalt with the other forms having different names,[2][4] it is sometimes applied to other Lekgolo colonies as well, such as that used to operate the Deutoros-pattern Scarab, or the Goliaths employed by the Banished.[6]

History[edit]

"The Hunters have come to our aid, Arbiter. They will fight by our side."
— A Special Operations Sangheili during the Battle of Installation 05.[7]

After the formation of the Covenant, early experiments with the Luminaries reverse-engineered from the Forerunner Dreadnought in High Charity led the Covenant to the Lekgolo homeworld Te, which was located near Urs, the home system of the Sangheili. While the San'Shyuum and Sangheili hoped to find a treasure trove of Forerunner artifacts, they instead found hives of Lekgolo inside orbital rings surrounding the planet. The rings were in fact the destroyed remains of an ancient Forerunner installation in orbit. The relics had been the Lekgolo's food for millennia, and the orbital rings were actually composed of digested-and-destroyed Forerunner relics that some of the Lekgolo had been consuming.[8]

Jeht facing off against naked Mgalekgolo in their natural unarmored form.

Enraged by the Lekgolo's "desecration" of Forerunner relics, the Covenant began a military campaign against the Lekgolo. After facing considerable difficulty eradicating the creatures,[4][8] Arbiter Jeht 'Lcmutee was sent to study the Lekgolo for a full year on Rantu, one of Te's moons. It was there that the Arbiter witnessed the Lekgolo combine into Mgalekgolo to battle him, forming around a series of rocks to support their bipedal forms.[9] Recognizing the potential of the gestalts, 'Lcmutee returned to High Charity and suggested that the Lekgolo be inducted into the Covenant. However, the Lekgolo initially resisted, leading to a conflict between them and the Covenant. While the Mgalekgolo won most of the time on the ground, they faced extinction and were forced into the Covenant by the superior starship technology of the Sangheili.[10] This event later came to be known amongst the Covenant as the "Taming of the Lekgolo". The Covenant may have used Sharquoi armor designs for the Mgalekgolo armor.[11]

The Mgalekgolo gestalts, armed with thick armor plates and assault cannons, would come to serve the Covenant as shock troops. Numerous Mgalekgolo participated in the Human-Covenant War. During the Great Schism, most Mgalekgolo pairs sided with the Sangheili, though others remained with the Prophet of Truth and the main body of the Covenant.[7] There is no known reason for the split in loyalty.[4]

During the further conflicts in the wake of the Human-Covenant War many Mgalekgolo would fight on behalf of Jul 'Mdama's new Covenant order against humanity and Swords of Sanghelios. These Mgalekgolo participated in the battles of Requiem, Nuusra, Sunaion, and Genesis.[12][13] Others would remain loyal to Arbiter Thel 'Vadam and his Swords of Sanghelios.[14] Several would join Vata 'Gajat's mercenary group and partake in the Battle of Ealen IV.[15] Mgalekgolo that were a part of the Banished were unusually aggressive and may have been forced into service.[16] These Mgalekgolo would be deployed by the Banished against the crew of the UNSC Spirit of Fire during the Second Ark Conflict.[17] During Operation: SPEARBREAKER, a Banished Mgalekgolo known as Colony led an effort to destroy the Spirit of Fire with a Forerunner Despair-class fighter.[18]

During the Battle for Zeta Halo in May 2560, the Master Chief faced a number of Mgalekgolo in service of the Banished. His new AI companion, the Weapon, was confused when he identified the creatures as Hunters, having no idea what a Banished or a Hunter even was and then deciding that she didn't want to know the answer to what they hunted. One of the targets of opportunity that the Master Chief went after on the Halo ring was a Mgalekgolo pair known as Myriad who, much like Colony, trended towards a more individualized identity rather than being a part of a subservient hivemind. Another Mgalekgolo pair were sent after the Master Chief by War Chief Escharum in the arena on the second level of the House of Reckoning while the Master Chief was fighting his way through the Banished stronghold in order to rescue Fernando Esparza.[19]

Description[edit]

Culture[edit]

Main article: Lekgolo § Culture

Mgalekgolo almost never associate or communicate with other species other than the Sangheili. They are dismissive, scornful, and arrogant to the "lesser" species, and are contemptuous to their foes.[10]

Anatomy and physiology[edit]

Lekgolo worms on a Mgalekgolo's exposed back.
Main article: Lekgolo

A Mgalekgolo is not a single organism, but rather a collective of small, orange, eel-like creatures called Lekgolo. In order to form a Mgalekgolo, dozens of individual Lekgolo bond with one another both physically and neurologically to form a single "hive-minded" community.[20] The Mgalekgolo is the most common form seen in combat during the Human-Covenant War, but is actually one of the rarer and smaller forms in the Lekgolo society, used primarily in interaction with the Covenant hierarchy.[4] Their primary combat tactic is an approximation of a hunter-killer formation, hence the name "Hunter".[2] Because of their combined neural nets' sensitivity to their surroundings, Mgalekgolo can think and work as an effective combat unit without even using verbal communication. They can also locate their enemies even without directly "seeing" them, such as when they are facing the opposite direction.

Mgalekgolo do not use vocal chords to speak, but instead vibrate their bodies to make a low rumble to produce speech. They are capable of mimicking the language of other species, forming words and sentences that are "felt" rather than heard. Their quiet nature among other races of the Covenant is probably a result of difficulty speaking with other Covenant races. The known names of some Mgalekgolo seem to imply that they use very simple vowels and only a few consonants.

Mgalekgolo usually stand between twelve to thirteen feet tall, but during combat they hunch themselves over to protect their vulnerable neck and midsection, reducing their height to roughly eight feet. They fight using assault cannons integrated directly into their armor, and they carry an enormous two-ton pavise shield made of an alloy derived from the same material that forms Covenant warship hulls.[2] Mgalekgolo body armor is eight centimeters thick, with the shield being even thicker.[21] Their shields and armor protect them from almost every form of plasma-based or ballistic weaponry available to Covenant and human infantry alike, and the shield is a powerful melee tool capable of crushing anything in its path and allowing the Mgalekgolo to neutralize most enemies in close combat. However their heavy protection is inadequate against dedicated anti-tank weapons, with 102mm HEAT warheads,[22] 105mm recoiless rifles,[23] and 90mm high-velocity tank cannons taking them out with ease.[24] The M149 Magellan 105mm recoiless rifle is even capable of over-penetrating both the pavise and the armor with a delayed fuse round.[25] There are a few weak spots in the armor however, such as the lower back where they are vulnerable to regular weaponry. However, due to their sheer size and speed, it is difficult for enemies to hit these spots. Their arm-mounted shield was the basis for an avenue of UNSC research which produced an early prototype shield of human origin.[26]

The assault cannon the Mgalekgolo wields operates in two modes; one firing a single explosive capsule of incendiary fluid,[12][27][28] the other spraying the fluid out like a beam.[29][30][31]

Bond brothers[edit]

When a single Mgalekgolo becomes too big, the colony will divide in half to create two independent Lekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "mates".[32] Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.[8] Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, as the Spartans learned: where you find a Mgalekgolo, there is always another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a Jiralhanae, or the suicidal charge of a desperate Unggoy. If left alone for a long period of time, however, they will adopt a "tactical split personality" of shooting followed by melee attacks. On one occasion a Mgalekgolo whose bond brother was killed went berserk killing its allies aboard the crashed Radiant Perception and eventually became suicidal.[33]

Naming[edit]

Mgalekgolo have three names: a personal name, a bond name, and a line name. When written with the Roman or Latin alphabet, the three names can be transposed together as one single name or separated by spaces.

  • The personal name is given at their "birth".[10]
  • The bond name, or their middle name, is taken between bonded pairs. Examples of some Mgalekgolo names include Igido Nosa Hurru and Ogada Nosa Fasu.[34]
  • The line name represents the genetic heritage, being the name of the most successful Mgalekgolo of its ancestors. If one reaches a certain level of status, its offspring will have its personal name as their line name.[10]

Ranking system[edit]

Unlike most Covenant forces, Mgalekgolo seem to possess presumably no visible rank. As they are deployed more like equipment or weapons platforms rather than conventional troops, rank may simply not apply for them.[citation needed]

However, they can be deployed independently of other Covenant troops, which may indicate that a level of independence and responsibility may be granted, thus meaning that they may have a high enough rank to be trusted by themselves. During the Battle of Sigma Octanus IV, Mgalekgolo are seen guarding the crystal in Côte d'Azur, which is retrieved by Blue Team. One of these Mgalekgolo killed a Kig-Yar by stepping on it,[35] demonstrating the Lekgolo colonies' characteristic disregard for the lives of other species, whom they generally view as annoyances rather than allies.[2] During the Onyx Conflict, some Mgalekgolo apparently had command of lower-ranking Sangheili, even killing one of them for failing to follow orders, signifying they may have a higher military rank in the Covenant military than previously indicated.[36]

During the Battle of Mombasa, Mgalekgolo appeared in two different forms in two different colors: the normal blue-armored Mgalekgolo that are armed with an assault cannon that fires a continuous stream of radioactive incendiary gel, and a gold-armored Mgalekgolo armed with an assault cannon that fires a single bolt of radioactive incendiary gel.[28]

Several Mgalekgolo under the command of Jul 'Mdama's Covenant were given the leading rank of Swarmlord, and their prowess led them to be employed as simulated enemies in UNSC War Games.[29]

By 2559, the Banished also utilized two specialist Mgalekgolo ranks, the defensive Mgalekgolo Ironclad and the aggressive Mgalekgolo Scarred[37], in addition to the standard Mgalekgolo. The Banished Lekgolo forces on the Ark were also found to be directed by powerful Mgalekgolo Captains, under the command of the pair known as "Colony". These Captains are linked directly to "Colony" and Banished Lekgolo colonies operate at full efficiency while Captains are on the field.[38] During the Battle for Zeta Halo, the Banished also deployed the red armored, more aggressive rank of Ardent Mgalekgolo.[39]

Trivia[edit]

Production notes[edit]

  • Halo: The Flood, mentions that Mgalekgolo have skin and a jutting spine. This is incorrect, as they were later revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in Halo 3 a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support. Strangely, the reference to Mgalekgolo having spines was kept in the 2010 re-release of the novel.[40]
  • At first, Mgalekgolo were meant to comprise the whole of Heretic forces on the Threshold gas mine.[41]
  • The Mgalekgolo was inspired by the Pfhor Hunter from the Marathon series, as well as by the Drinniol, or Hulk, from the original Marathon. However, the Pfhor Hunter is actually a class of power armored soldier with a shoulder-mounted cannon rather than an arm-mounted cannon. The Drinniol also inspired the creation of the Drinol, Covenant species that was designed for Halo: Combat Evolved but was cut during development.
  • No Mgalekgolo are ever seen supporting the Master Chief during the events of Halo 3. This is because in the making of Halo 3, Bungie did not want to confuse players by having them with both allies and enemies.
  • Despite appearing on the cover of Halo: Spartan Assault none actually appear in game.
  • In the Halo Legends episode The Duel, the Mgalekgolo are shown to be at least 50 feet tall. This was explained by Frank O'Connor saying that a Hunter's appearance changes due to the gravity and environment.

Gameplay[edit]

  • When combating Mgalekgolo, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the Mgalekgolo. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. Although this tactic does not work as well on Halo 3: ODST, simply circling around behind the Mglekgolo at the right time works the same way.
  • In Halo 3, it is possible to splatter a Mgalekgolo with an M274 Mongoose.
  • In Halo: Combat Evolved, Mgalekgolo are not harmed by fuel rod guns. This may be because you're not supposed to have fuel rod guns in campaign, or it may be a precaution meant to prevent Mgalekgolo from injuring each other when fighting.
  • Mgalekgolo have ranks in the actor variant tags. One variant is called 'Hunter' and another called 'Hunter major'.
  • In Halo: Combat Evolved, a single shot from a pistol or sniper rifle to any unarmored section will kill a Mgalekgolo; this is because Bungie programmed the Mgalekgolo's exposed flesh as a "head."
  • In Halo 2, a Mgalekgolo's mass is enough to kill other characters if they push them against a surface. This can sometimes be seen in The Great Journey, where friendly Mgalekgolo may accidentally crush Sangheili against walls.
  • In Halo 2, it is impossible to kill or even damage Mgalekgolo with melee attacks.
  • In Halo Wars, a Mgalekgolo's shield can deflect projectiles that would almost always kill them in previous games, like Wraith Mortars and shots from the M808B Scorpion's main cannon.
  • In Halo: Reach, Mgalekgolo have received a huge graphical overhaul. They are much more textured, are larger, have Forerunner symbols and emblems on their armor and appear to have some kind of eyes on their helmets.
  • Mgalekgolo are also much tougher in Reach. They are capable of surviving multiple explosive hits and even repeated plasma grenade sticks. Their back armor is much more durable, making their weak point harder to expose. They will also raise their shield vertically when being attacked from the front, covering both their neck and mid-section to protect themselves from incoming fire and are less likely to turn around and expose their back to the player.
  • In Halo: Reach, a near-miss from a Mgalekgolo's melee will cause the player's screen to violently shake.
  • Although the Mgalekgolo present in Halo: Combat Evolved Anniversary use the Halo: Reach skin, they are almost half the size of their Halo: Reach counterparts due to the much smaller skeleton frame used in the original game. Their abdomens also appear to be armored, though this armor doesn't protect from damage and it's purely cosmetic.
  • In Halo 4, Mgalekgolo perform melee attacks much faster than their predecessors, making it harder to dodge them. Like in Halo Reach, a near-miss from a melee will cause the player's screen to violently shake.
  • In Halo 2: Anniversary, Mgalekgolo received a new skin that also incorporates abdominal armor, though this armor is also purely cosmetic and offers no protection whatsoever.
  • In Halo 5: Guardians, Mgalekgolo are far more lethal than their predecessors. Their melee strikes are now nearly impossible to dodge. They also utilize both firing modes of their assault cannons. They also appear to be far more durable than their predecessors. In addition, when one is killed, the remaining Mgalekgolo will go into a "rage", start emitting green electrical sparks, move faster and more aggressively, and will fire its assault cannon's close range attack twice in each volley.
  • In Halo: Combat Evolved and Halo 3: ODST, players can avoid Hunters at certain points during Assault on the Control Room and Mombasa Streets, where some Hunters are "asleep" despite ostensibly being in their combat stance. The Hunters will not notice if the player is nearby unless the player attacks them or makes noises near them, similar to the way sleeping Grunts can be awakened by noises. In the Halo: Combat Evolved level Assault on the Control Room on the lower level of the control room, the player can score a double-kill with one shot from a sniper rifle if they manage to catch a pair of "asleep" Hunters off-guard.
  • In Halo: Combat Evolved, splatter kills against Hunters are extremely easy due to the game mechanics allowing a small prod to instantly kill them. They often choose to avoid vehicles rather than engaging them head-on.
  • In Halo: Combat Evolved, when engaging Pod infectors at close range, Hunters will often try to shoot rather than melee them, killing themselves in the process. This could be due to their size making it difficult for them to aim properly.
  • In Halo: Combat Evolved, Hunters are far more vulnerable than they are in later games. On any difficulty (even Legendary), they can be killed with a single shot to any unarmored part of their bodies. They are so vulnerable that even a single pistol shot can kill them.
  • In later games, the best strategy for dealing with Hunters when there is no access to a weapon such as a rocket launcher is to stick them with a Anskum-pattern plasma grenade. The explosion will blow the back of their armor above the weak spot off, giving the player a wider area to target with their weapons. However, they still remain difficult to kill due to the need to dodge their attacks while aiming for the weak spot.
  • In the Halo: Reach level New Alexandria, the player runs into a situation where they fight four Hunters at once instead of just two. There is a rocket launcher available in the room this occurs in which is sufficient with proper targeting.
  • In Halo 3: ODST, Hunters are fairly easy to deal with compared to the later games in the Halo series, likely reflecting the fact that the player is no longer controlling a Spartan and is instead controlling weaker ODSTs. On lower difficulties at least, a good strategy is to blow off the back of a Hunter's armor with a Anskum-pattern plasma grenade and then rake their exposed back with fire. In that game, it doesn't take much fire to kill one once their back is fully exposed, especially compared to Halo: Reach when in a similar situation, Hunters are extremely hard to kill.
  • A good weapon to use against Hunters when a rocket launcher or fuel rod gun is not available is a shotgun, particularly after a Hunter's armor has been blown off in the back. Ideal for close-range combat, shotgun blasts inflict more damage than weapons such as an assault rifle. In order to get a Hunter to expose their weakness, a player typically needs to get close enough to make the Hunter charge, generally ending with them in close proximity even when the Hunter is vulnerable. At this kind of proximity, a shotgun is ideal for its stopping power and close-combat effectiveness. In the Halo: Reach levels ONI: Sword Base and The Pillar of Autumn, shotguns can be found in close proximity to where the player encounters and fights Hunters.

Miscellaneous[edit]

  • Like most other races of the Covenant, Mgalekgolo's blood differs from that of humans. Mgalekgolo blood is bright, fluorescent orange and appears to have a very thick, slimy texture. It has also been noted that their blood smells strongly of burnt plastic, hinting that the make-up of their bodily fluids is drastically different from that of a human.

Gallery[edit]

Development images[edit]

Screenshots and official artwork[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo Encyclopedia (2009 edition), page 141
  2. ^ a b c d e f Halo Waypoint: Lekgolo/Mgalekgolo
  3. ^ Bungie.net, Bungie Weekly Update 08/14/09
  4. ^ a b c d e f Bestiarum
  5. ^ HBO Forums: Bestiaium Latin names translated
  6. ^ Halo: The Essential Visual Guide, page 163
  7. ^ a b Halo 2, campaign level The Great Journey
  8. ^ a b c Halo: Contact Harvest, pages 269-271
  9. ^ Halo 2: Anniversary: Terminal 8
  10. ^ a b c d Halo: Combat Evolved: Sybex Official Strategies & Secrets
  11. ^ Halo: Envoy, page 186
  12. ^ a b Halo 4
  13. ^ Halo 5: Guardians, H5
  14. ^ Halo Waypoint Store - Swords of Sanghelios Tee
  15. ^ Halo: Escalation, Issue 2
  16. ^ Halo Wars 2, Phoenix Logs - Hunters
  17. ^ Halo Wars 2
  18. ^ Halo Wars 2: Operation: SPEARBREAKER
  19. ^ Halo Infinite
  20. ^ Halo: Contact Harvest, page 267
  21. ^ Halo: Ghosts of Onyx, page 218
  22. ^ Halo: The Flood, page 183
  23. ^ Halo: The Flood, page 363
  24. ^ Halo: The Flood, page 242
  25. ^ Halo Legends: Prototype
  26. ^ Halo 2 for Windows Vista, Easy difficulty shield (File link)
  27. ^ Halo: Combat Evolved
  28. ^ a b Halo 3: ODST
  29. ^ a b Halo 5: Guardians Cite error: Invalid <ref> tag; name "H5G" defined multiple times with different content
  30. ^ Halo 2
  31. ^ Halo 3
  32. ^ Halo: The Flood, "Chapter ??", page ??
  33. ^ Halo: Smoke and Shadow, page ???
  34. ^ Halo: The Flood, page 163
  35. ^ Halo: The Fall of Reach, page 222
  36. ^ Halo: Ghosts of Onyx, page 358
  37. ^ Halo Wars 2, gamemode Blitz
  38. ^ Halo Waypoint Canon Fodder - Leggo my Lekgolo
  39. ^ Halo Infinite, gamemode Campaign
  40. ^ Halo: The Flood (2010), page 181
  41. ^ Halo 3 Essentials: Disk ??