M121 Jackrabbit: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Vehicle infobox | {{Vehicle infobox | ||
|image=[[File:HW2 | |image=[[File:HW2 Jackrabbit.png]] | ||
|manufacturer= | |manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=139}} | ||
|line= | |line= | ||
|model= | |model= | ||
|cost= | |cost= | ||
|length= | |length={{Convert|18|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} | ||
|width= | |width={{Convert|8.8|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} | ||
|height= | |height={{Convert|7.5|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} | ||
|mass= | |mass={{Convert|816.5|kg|sp=us}}{{Ref/Reuse|Enc22}} | ||
|max speed= | |max speed={{Convert|110|mph|sp=us}}{{Ref/Reuse|Enc22}} | ||
|engine= | |engine= | ||
|hull= | |hull= | ||
|armament= | |armament=Varies: | ||
|crew= | *1 weapons hard point (loadout optional){{Ref/Reuse|Enc22}} | ||
**Rapid-fire automatic grenade launcher{{Ref/Reuse|Enc22}} | |||
:::or | |||
:*[[machine gun]]{{Ref/Novel|Id=LOO13|LoO|Chapter=13}} | |||
:::or | |||
:*[[M68 Gauss cannon]]{{Ref/Reuse|Env24}} | |||
|crew=1 driver{{Ref/Reuse|Enc22}} | |||
|complement= | |complement= | ||
|firstuse= | |firstuse= | ||
|role=Scout vehicle | |role=Scout vehicle | ||
|affiliation=[[ | |affiliation=[[United Nations Space Command]]{{Ref/Reuse|HW2}}<br>[[Surakan Militia Volunteers]]{{Ref/Novel|Id=Env24|HEnv|Chapter=24}} | ||
| | |||
}} | }} | ||
{{Quote|Hunting and gathering.|A Jackrabbit pilot. | {{Quote|Hunting and gathering.|A Jackrabbit pilot.{{Ref/Game|Id=HW2|HW2|Jackrabbit in-game unit}}}} | ||
The '''M121 Jackrabbit | The '''M121 "Jackrabbit" Light Strike Vehicle''' is a light scouting vehicle manufactured by [[Misriah Armory]] and employed by the [[United Nations Space Command]].{{Ref/Reuse|Enc22}}{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Jackrabbit}} | ||
== Design details == | ==Overview== | ||
The Jackrabbit is a | ===Design details=== | ||
The Jackrabbit is a fast and manoeuvrable scouting vehicle that resembles a bike in normal operations, with a semi-enclosed cockpit in the middle to seat a single driver. When decelerating, however, the front vehicle can split into two, turning the vehicle into a tripod for increased stability. When needing to accelerate, the wheels once again combine into one, allowing the vehicle bursts of speed up to a maximum of {{Convert|110|mph|sp=us}} on open terrain.{{Ref/Reuse|Enc22}}{{Ref/Reuse|PL}} | |||
===Armaments=== | |||
The rear of the Jackrabbit contains a single swivel-mount capable of equipping a variety of munitions. This is most commonly equipped with an automatic rapid-fire [[grenade launcher]] firing dual-purpose fragmentation grenades, though is also compatible with other weapons such as [[machine gun]]s,{{Ref/Reuse|LOO13}} the [[M68 Gauss cannon]]{{Ref/Reuse|Env24}} - and presumably other weaponry commonly mounted on [[Warthog]]s. | |||
=== Variants === | === Variants === | ||
* '''Veteran Jackrabbit''' - a Jackrabbit variant capable of detecting Cloaked enemies. As with other "Veteran" units, it is fully upgraded. | *'''[[Veteran Jackrabbit]]''' - a Jackrabbit variant capable of detecting Cloaked enemies. As with other "Veteran" units, it is fully upgraded. | ||
* '''Wild Jackrabbit''' - a Jackrabbit variant that explodes on death. | *'''[[Wild Jackrabbit]]''' - a Jackrabbit variant that explodes on death. | ||
* '''Arctic Jackrabbit''' - Arctic variant of the Jackrabbit. | *'''[[Arctic Jackrabbit]]''' - Arctic variant of the Jackrabbit.{{Ref/Site|URL=https://www.megaconstrux.com/en-us/halo/sets/arctic-jackrabbit-assault-fgr21|Site=MEGA Construx|Page=Arctic Jackrabbit Assault|D=15|M=06|Y=2023}} | ||
<gallery> | <gallery> | ||
File:HW2_Blitz_Veteran_Jackrabbit.jpg|Veteran Jackrabbit. | File:HW2_Blitz_Veteran_Jackrabbit.jpg|Veteran Jackrabbit. | ||
Line 36: | Line 45: | ||
File:MEGA_Arctic_Jackrabbit_Assault.jpg|Arctic Jackrabbit. | File:MEGA_Arctic_Jackrabbit_Assault.jpg|Arctic Jackrabbit. | ||
</gallery> | </gallery> | ||
===Usage=== | |||
The Jackrabbit is generally used as a scouting and raiding vehicle. They are often coupled with a support drone such as an [[MQ-96 Support Drone]], allowing it to assess enemy defenses for vulnerabilities even when removed from the [[UNSC battle network]]. With the reconnaissance data gathered, a Jackrabbit pilot can use the vehicle to make rapid strikes against enemy materiel or coordinate with a larger force to engage in hit-and-run or diversionary tactics.{{Ref/Reuse|Enc22}} They may sometimes be used by commanders for exploration or capturing regional control points.{{Ref/Reuse|PL}} | |||
== Operational history == | == Operational history == | ||
On [[2553#December|December 12, 2553]], the [[Spartan-II]]s [[ | On [[2553#December|December 12, 2553]], the [[Spartan-II]]s [[Frederic-104]] and [[Kelly-087]] drove a pair of Jackrabbits through the front window of [[Trattoria Georgi]], a restaurant in [[New Tyne]], [[Venezia]], that catered to those involved in [[black market]] purchases and smuggling during [[Operation: RETRIBUTION]].{{Ref/Novel|HRet|Chapter=1}} | ||
Jackrabbits were used by the [[Surakan Militia Volunteers]] during the [[ | Jackrabbits were used by the [[Surakan Militia Volunteers]] during the [[Carrow Conflict]] in September [[2558]]. When plotting [[Battle of the Sharquoi Hive|an attack]] on [[Hekabe]] in the [[Sharquoi hive]], [[Michael-120]] of [[Gray Team]] suggested that a Jackrabbit would be the best choice of vehicle to carry an improvised [[EMP]] cannon. The new governor of [[Suraka]] reluctantly agreed to part with a single Jackrabbit while the rest were used as part of the city's evacuation. Along with the makeshift attack force that was formed, the Jackrabbit was dropped from a Pelican dropship and was driven by Mike. By hanging on to the vehicle, Governor [[Ellis Gass]], [[Jai-006]], [[Adriana-111]] and [[Rojka 'Kasaan]] were able to ride a distance into the hive before a [[Sharquoi]] attack directed by Hekabe stopped them. As everyone struggled to hold off the Sharquoi, the Jackrabbit was used to move the weapon closer until a Sharquoi fell on it from above and crushed the front end of the vehicle. The cannon survived and Jai at first physically carried the Jackrabbit before removing the cannon in favor of carrying that alone. The wrecked Jackrabbit was vaporized when Ellis detonated a [[HAVOK tactical nuclear weapon]] to destroy the Sharquoi and their hive.{{Ref/Reuse|Env24}} | ||
Prior to the defense of [[Onyx]] in October 2558, [[Spartan-III]]s [[Tom-B292]] and [[Lucy-B091]] used Jackrabbits armed with machine guns to destroy a group of [[ | Prior to [[Second Onyx conflict|the defense]] of [[Onyx]] in October 2558, [[Spartan-III]]s [[Tom-B292]] and [[Lucy-B091]] used Jackrabbits armed with machine guns to destroy a group of [[Sentinel]]s.{{Ref/Reuse|LOO13}} | ||
Cheap and easy to manufacture, the Jackrabbit's design blueprint was one of the first to be integrated by the {{UNSCShip|Spirit of Fire}} after [[Isabel]]'s rescue on March 28, [[2559]] for use [[Second Ark Conflict|against]] the [[Banished]] on [[Installation 00]]. | Cheap and easy to manufacture, the Jackrabbit's design blueprint was one of the first to be integrated by the {{UNSCShip|Spirit of Fire}} after [[Isabel]]'s rescue on March 28, [[2559]] for use [[Second Ark Conflict|against]] the [[Banished]] on [[Installation 00]].{{Ref/Reuse|HW2}}{{Ref/Reuse|PL}} | ||
== | ==In-game information== | ||
=== ''Halo Wars 2 | ===''Halo Wars 2''=== | ||
{{Col-begin}} | |||
{{Col-2}} | |||
;Campaign | |||
* '''Info:''' Scout, Very fast moving, Can de-capture | * '''Info:''' Scout, Very fast moving, Can de-capture | ||
* '''Tier:''' 0 | * '''Tier:''' 0 | ||
* '''Cost:''' | * '''Cost:''' {{HW2Pop|2}}, {{HW2Supplies|220}}, {{HW2Power|15}} | ||
'''Jackrabbit upgrade: Mini-frag launcher''' | '''Jackrabbit upgrade: Mini-frag launcher''' | ||
* '''Info:''' Unit Upgrade, Weaponizes Jackrabbit | * '''Info:''' Unit Upgrade, Weaponizes Jackrabbit | ||
* '''Tier:''' 1 | * '''Tier:''' 1 | ||
* '''Cost:''' | * '''Cost:''' {{HW2Supplies|0}}, {{HW2Power|200}} | ||
'''Jackrabbit upgrade: Support drone''' | '''Jackrabbit upgrade: Support drone''' | ||
* '''Info:''' Unit Upgrade, Equips [[MQ-96 Support Drone|drone]], Increased Line of Sight, Drone heals Jackrabbit, Detects cloaked units | * '''Info:''' Unit Upgrade, Equips [[MQ-96 Support Drone|drone]], Increased Line of Sight, Drone heals Jackrabbit, Detects cloaked units | ||
* '''Tier:''' 2 | * '''Tier:''' 2 | ||
* '''Cost:''' | * '''Cost:''' {{HW2Supplies|0}}, {{HW2Power|400}} | ||
{{Col-2}} | |||
;Multiplayer | |||
* '''Info:''' Scout, Very fast moving, Can de-capture | * '''Info:''' Scout, Very fast moving, Can de-capture | ||
* '''Tier:''' 0 | * '''Tier:''' 0 | ||
* '''Cost:''' | * '''Cost:''' {{HW2Pop|2}}, {{HW2Supplies|350}}, {{HW2Power|15}} | ||
'''Jackrabbit upgrade: Support drone''' | '''Jackrabbit upgrade: Support drone''' | ||
* '''Info:''' Unit Upgrade, Equips [[MQ-96 Support Drone|drone]], Increased Line of Sight, Drone heals Jackrabbit, Drone attacks units, Detects cloaked units | * '''Info:''' Unit Upgrade, Equips [[MQ-96 Support Drone|drone]], Increased Line of Sight, Drone heals Jackrabbit, Drone attacks units, Detects cloaked units | ||
* '''Tier:''' 1 | * '''Tier:''' 1 | ||
* '''Cost:''' | * '''Cost:''' {{HW2Supplies|0}}, {{HW2Power|450}} | ||
The Jackrabbit can be built at the [[Firebase]] by all UNSC leaders. As a scout unit, they can gather resources. They perform moderately against infantry and vehicles, but do poorly against aircraft and structures. | {{Col-end}} | ||
The Jackrabbit can be built at the [[Firebase]] by all UNSC leaders. As a scout unit, they can gather resources. They perform moderately against infantry and vehicles, but do poorly against aircraft and structures. At the original launch of ''Halo Wars 2'', Jackrabbits in multiplayer worked similarly to their campaign counterparts and spawned with no weapons, requiring an upgrade to get their grenade launcher. This was changed in the [[Season 4 (Halo Wars 2)#June 29 balance patch notes|Season 4 June 2017 balance patch]].{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/balance-update---june-29/3a762cac-1fe3-47ba-b507-df278253d31d/posts?page=1|Site=Halo Waypoint Forums|Page=Balance Update - June 29|Detail=(June 29 balance patch notes)}} | |||
In [[Blitz]], the Jackrabbit costs {{HW2BlitzEnergy|20}} energy, while the [[Wild Jackrabbit]] costs {{HW2BlitzEnergy|60}} energy, and the [[Veteran Jackrabbit]] costs {{HW2BlitzEnergy|50}} energy. Wild Jackrabbits explode upon being destroyed, destroying enemy units caught in the blast radius. | |||
== Gallery == | ====Phoenix Log==== | ||
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%" | |||
|+ '''[[Phoenix Logs|Phoenix Log]] - Jackrabbit''' | |||
|- | |||
|{{:Phoenix Logs/UNSC Units/Jackrabbit}} | |||
|} | |||
==Production notes== | |||
In the ''[[Halo Wars 2 Open Beta]]'' when upgraded with the mini-frag launcher, [[James Cutter]] called the upgraded Jackrabbit a "Gunrabbit".{{Ref/Game|[[Halo Wars 2 Open Beta]]|Jackrabbit upgrade dialogue}} | |||
==Trivia== | |||
Following the UNSC tradition of naming vehicles after animals, the M121 is named after the [[Wikipedia:Hare|Jackrabbit]]. | |||
==Gallery== | |||
{{Linkbox|gallery=yes}} | |||
===Development images=== | |||
<gallery> | <gallery> | ||
File:HW2 Jackrabbit Concept 1.jpg|Concept silhouette explorations of the Jackrabbit. | |||
File:HW2 Jackrabbit Blockout.jpg|Low-poly blockout of the Jackrabbit. | |||
File:HW2_Jackrabbit Paintover.jpg|Paintover of the initial blockout. | |||
File:HW2_Jackrabbit_Development_1.jpg|Scale and wheel position development of the Jackrabbit. | |||
File:HW2_Jackrabbit_Development_2.jpg|Scale and wheel position development of the Jackrabbit. | |||
File:HW2_Jackrabbit_Development_3.jpg|Scale and wheel position development of the Jackrabbit. | |||
File:HW2_Jackrabbit_Development_4.jpg|Scale and wheel position development of the Jackrabbit. | |||
File:HW2B Jackrabbit upgrades.png|Upgrades of the Jackrabbit, as seen in ''[[Halo Wars 2 Open Beta]]''. | File:HW2B Jackrabbit upgrades.png|Upgrades of the Jackrabbit, as seen in ''[[Halo Wars 2 Open Beta]]''. | ||
File:Jackrabbit.png|Jackrabbit, as seen in the ''Halo Wars 2 Open Beta''. | File:Jackrabbit.png|A Jackrabbit, as seen in the ''Halo Wars 2 Open Beta''. | ||
File:HW2B Gunrabbit.png|The | File:HW2_Jackrabbit_Render.jpg|Renders of the Jackrabbit. | ||
File:MB-HW2Jackrabbit.jpg|The | </gallery> | ||
===Screenshots=== | |||
<gallery> | |||
File:HW2B Gunrabbit.png|The mini-frag launcher on the Jackrabbit. | |||
File:HW2-Jackrabbitrush.png|Jackrabbits attacking a [[Firebase]] in ''[[Halo Wars 2]]''. | |||
File:HW2_-_Jackrabbit.png|A Jackrabbit in ''Halo Wars 2''. | |||
File:HW2 - Jackrabbit(Camo).png|A Jackrabbit with the [[Halo Wars 2: Custom Warpaint|UNSC camo skin]] on in ''Halo Wars 2''. | |||
</gallery> | |||
===Merchandise=== | |||
<gallery> | |||
File:MB-HW2Jackrabbit.jpg|The MegaBloks Jackrabbit. | |||
File:Tyco-Halo-Wars-2-Radio-Control-Vehicle.jpg|Radio controlled toy. | File:Tyco-Halo-Wars-2-Radio-Control-Vehicle.jpg|Radio controlled toy. | ||
File:Avatar-Jackrabbit.png|Xbox Live Avatar Jackrabbit. | File:Avatar-Jackrabbit.png|Xbox Live Avatar Jackrabbit. | ||
</gallery> | </gallery> | ||
== List of appearances == | == List of appearances == | ||
* ''[[Halo: Ground Command]]'' | *''[[Halo: Ground Command]]'' | ||
* ''[[Halo Wars 2]]'' {{1st}} | *''[[Halo Wars 2]]'' {{1st}} | ||
* ''[[Halo: Envoy]]'' | *''[[Halo: Envoy]]'' | ||
* ''[[Halo: Retribution]]'' | *''[[Halo: Retribution]]'' | ||
* ''[[Halo: Legacy of Onyx]]'' | *''[[Halo: Legacy of Onyx]]'' | ||
== Sources == | == Sources == | ||
{{Ref/Sources}} | |||
{{ | {{Human vehicles}} |
Latest revision as of 13:42, December 3, 2023
M121 Jackrabbit | |
---|---|
Production information | |
Manufacturer: |
|
Technical specifications | |
Length: |
5.5 meters (18 ft)[1] |
Width: |
2.7 meters (8.8 ft)[1] |
Height: |
2.3 meters (7.5 ft)[1] |
Mass: |
816.5 kilograms (1,800 lb)[1] |
Maximum speed: |
110 miles per hour (180 km/h)[1] |
Armament: |
Varies: |
Crew: |
1 driver[1] |
Usage | |
Role(s): |
Scout vehicle |
Affiliation: |
United Nations Space Command[4] |
- "Hunting and gathering."
- — A Jackrabbit pilot.[4]
The M121 "Jackrabbit" Light Strike Vehicle is a light scouting vehicle manufactured by Misriah Armory and employed by the United Nations Space Command.[1][5]
Overview[edit]
Design details[edit]
The Jackrabbit is a fast and manoeuvrable scouting vehicle that resembles a bike in normal operations, with a semi-enclosed cockpit in the middle to seat a single driver. When decelerating, however, the front vehicle can split into two, turning the vehicle into a tripod for increased stability. When needing to accelerate, the wheels once again combine into one, allowing the vehicle bursts of speed up to a maximum of 110 miles per hour (180 km/h) on open terrain.[1][5]
Armaments[edit]
The rear of the Jackrabbit contains a single swivel-mount capable of equipping a variety of munitions. This is most commonly equipped with an automatic rapid-fire grenade launcher firing dual-purpose fragmentation grenades, though is also compatible with other weapons such as machine guns,[2] the M68 Gauss cannon[3] - and presumably other weaponry commonly mounted on Warthogs.
Variants[edit]
- Veteran Jackrabbit - a Jackrabbit variant capable of detecting Cloaked enemies. As with other "Veteran" units, it is fully upgraded.
- Wild Jackrabbit - a Jackrabbit variant that explodes on death.
- Arctic Jackrabbit - Arctic variant of the Jackrabbit.[6]
Usage[edit]
The Jackrabbit is generally used as a scouting and raiding vehicle. They are often coupled with a support drone such as an MQ-96 Support Drone, allowing it to assess enemy defenses for vulnerabilities even when removed from the UNSC battle network. With the reconnaissance data gathered, a Jackrabbit pilot can use the vehicle to make rapid strikes against enemy materiel or coordinate with a larger force to engage in hit-and-run or diversionary tactics.[1] They may sometimes be used by commanders for exploration or capturing regional control points.[5]
Operational history[edit]
On December 12, 2553, the Spartan-IIs Frederic-104 and Kelly-087 drove a pair of Jackrabbits through the front window of Trattoria Georgi, a restaurant in New Tyne, Venezia, that catered to those involved in black market purchases and smuggling during Operation: RETRIBUTION.[7]
Jackrabbits were used by the Surakan Militia Volunteers during the Carrow Conflict in September 2558. When plotting an attack on Hekabe in the Sharquoi hive, Michael-120 of Gray Team suggested that a Jackrabbit would be the best choice of vehicle to carry an improvised EMP cannon. The new governor of Suraka reluctantly agreed to part with a single Jackrabbit while the rest were used as part of the city's evacuation. Along with the makeshift attack force that was formed, the Jackrabbit was dropped from a Pelican dropship and was driven by Mike. By hanging on to the vehicle, Governor Ellis Gass, Jai-006, Adriana-111 and Rojka 'Kasaan were able to ride a distance into the hive before a Sharquoi attack directed by Hekabe stopped them. As everyone struggled to hold off the Sharquoi, the Jackrabbit was used to move the weapon closer until a Sharquoi fell on it from above and crushed the front end of the vehicle. The cannon survived and Jai at first physically carried the Jackrabbit before removing the cannon in favor of carrying that alone. The wrecked Jackrabbit was vaporized when Ellis detonated a HAVOK tactical nuclear weapon to destroy the Sharquoi and their hive.[3]
Prior to the defense of Onyx in October 2558, Spartan-IIIs Tom-B292 and Lucy-B091 used Jackrabbits armed with machine guns to destroy a group of Sentinels.[2]
Cheap and easy to manufacture, the Jackrabbit's design blueprint was one of the first to be integrated by the UNSC Spirit of Fire after Isabel's rescue on March 28, 2559 for use against the Banished on Installation 00.[4][5]
In-game information[edit]
Halo Wars 2[edit]
Jackrabbit upgrade: Mini-frag launcher Jackrabbit upgrade: Support drone
|
Jackrabbit upgrade: Support drone
|
The Jackrabbit can be built at the Firebase by all UNSC leaders. As a scout unit, they can gather resources. They perform moderately against infantry and vehicles, but do poorly against aircraft and structures. At the original launch of Halo Wars 2, Jackrabbits in multiplayer worked similarly to their campaign counterparts and spawned with no weapons, requiring an upgrade to get their grenade launcher. This was changed in the Season 4 June 2017 balance patch.[8]
In Blitz, the Jackrabbit costs 20 energy, while the Wild Jackrabbit costs 60 energy, and the Veteran Jackrabbit costs 50 energy. Wild Jackrabbits explode upon being destroyed, destroying enemy units caught in the blast radius.
Phoenix Log[edit]
Fast reconnaissance trike. The Jackrabbit, or M121 Light Strike Vehicle, is a very fast scout vehicle that can detect cloaked enemy units and rapidly gather resources. It can be upgraded with a mini-frag launcher for some offensive punch, but is frequently used for exploration and liberating resource nodes from opponents. Cheap and easy to manufacture, the Jackrabbit's design blueprint was one of the first to be integrated by the Spirit of Fire after Isabel's rescue. At first glance it looks like a lightly armored bike with a compact cockpit for the rider, but when decelerating the front splits into two separate wheels to form a tripod and retain stability. When bursts of speed are required, the two wheels pinion together automatically. |
Production notes[edit]
In the Halo Wars 2 Open Beta when upgraded with the mini-frag launcher, James Cutter called the upgraded Jackrabbit a "Gunrabbit".[9]
Trivia[edit]
Following the UNSC tradition of naming vehicles after animals, the M121 is named after the Jackrabbit.
Gallery[edit]
Browse more images in this article's gallery page. |
Development images[edit]
Upgrades of the Jackrabbit, as seen in Halo Wars 2 Open Beta.
Screenshots[edit]
Jackrabbits attacking a Firebase in Halo Wars 2.
A Jackrabbit with the UNSC camo skin on in Halo Wars 2.
Merchandise[edit]
List of appearances[edit]
- Halo: Ground Command
- Halo Wars 2 (First appearance)
- Halo: Envoy
- Halo: Retribution
- Halo: Legacy of Onyx
Sources[edit]
- ^ a b c d e f g h i j k l Halo Encyclopedia (2022 edition), page 139
- ^ a b c Halo: Legacy of Onyx, chapter 13
- ^ a b c d Halo: Envoy, chapter 24
- ^ a b c Halo Wars 2, Jackrabbit in-game unit
- ^ a b c d Halo Wars 2, Phoenix Logs: Jackrabbit
- ^ MEGA Construx, Arctic Jackrabbit Assault (Retrieved on Jun 15, 2023) [archive]
- ^ Halo: Retribution, chapter 1
- ^ Halo Waypoint Forums, Balance Update - June 29: (June 29 balance patch notes) (Retrieved on Feb 28, 2021) [archive]
- ^ Halo Wars 2 Open Beta, Jackrabbit upgrade dialogue
|