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M7057 flamethrower: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|H1|H3|HGN|HW}}
{{disambig header|the flamethrower featured in ''Halo: CE for PC'', ''Halo 3'' and ''Halo Wars 2''|the flamethrower introduced in ''Halo Wars''|M6634 flamethrower}}
{{Weapon
{{Weapon infobox
| image=[[Image:New Flamer.jpg|300px]]
|name=M7057 Flamethrower
| name=M7057 Flamethrower
|image=[[File:M7057_Defoliant_Projector.png|300px]]
| manufacturer=
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=vis|EVG|Page=69}}{{Ref/Book|Id=Enc22|Enc22|Page=172}}
| model=M7057/Defoliant Projector
|series=
| type=Flamethrower
|type=[[Wikipedia:Flamethrower|Flamethrower]]
| cost= cR. 1,520.00
|cost=1,520.00 [[Credit|cR]]{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3flamethrower|Site=Bungie.net|Page=The Flamethrower|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057}}
| size=''Halo: CE'': Handheld, Two-Handed<br />
|variant=
''Halo 3'': Support Weapon
|service=
*Length: 116.8 centimeters (46 inches)
|length={{Convert|167.6|cm|in|sp=us}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Note|The original [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057|Bungie reveal]] for the flamethrower referenced its length as being 116.8cm (46in) - this inconsistency has only included in one other source: the 2009 ''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia]]''. The ''Encyclopedia''{{'}}s [[Halo Encyclopedia (2011 edition)|2011 reprint]] changed the length stat to the one displayed on this page - something which has been consistently used since.}}
*Weight (empty):45 kg (101 lbs)
|width=
*Weight (loaded):55.5 kg(122.5 lbs)
|height=
| damage per hit=High
|weight=
| magazine=100 fuel units
*Empty: {{Convert|101|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Book|Id=Enc09|Enc09|Page=311}}{{Ref/Book|Id=Enc11|Enc11|Page=325}}
| maxammo='''7''' Canisters or '''700''' fuel units  
*Loaded: {{Convert|122.5|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| fire=Continuous fire (3 second burst)
|ammotype=Pyrosene-V{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|vis}}
| ammotype= Pyrosene-V
|capacity= 100 fuel units/canister{{Ref/Reuse|bnet}} (9x 3-second bursts){{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| operation=
|feed=
| rate of fire=Continuous fire
|operation=
| accuracy=*High (close range)
|rate=
*Low (mid range)
|velocity=
| range=Short
|optics=
*13.4 meters (44 feet)
|range={{Convert|13.4|m|ft|sp=us}}{{Ref/Reuse|bnet}}
| era=''Halo: CE'', ''Halo 3'', ''Halo Wars''
| affiliation=[[United Nations Space Command]]
}}
}}
{{Quote|It takes a real lunatic to use a flamethrower...|Anonymous [[E2-BAG/1/7]] serviceman}}
The '''M7057/Defoliant Projector''',{{Ref/Book|Id=PCManual|[[Halo: Combat Evolved Manual#Human Weapon Additions|Halo: Combat Evolved for PC Manual]]|Page=13}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} more commonly known as the '''M7057 flamethrower''', is an [[incendiary weapon]] used primarily against battlefield fortifications, protected emplacements and installations, and for demoralization purposes. It is a variation of the [[NA4 flamethrower|NA4/Defoliant Projector]].{{Ref/Reuse|vis}}


{{Quote|It takes a real lunatic to use a flamethrower…| Anonymous [[E2-BAG/1/7]] serviceman}}
The M7057 has a number of nicknames among UNSC forces including '''DP''', '''Toaster''', '''Dragon''', '''Torch''', and '''Flamer'''.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}


The '''M7057/Defoliant Projector'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3flamethrower</ref>, more commonly known as the '''M7057 Flamethrower''', is a [[UNSC]] heavy ground [[weapon]].  
==Overview==
===Design details===
{{Quote|I tell 'ya, these things sure beat the old [[NA4 flamethrower|NA4 models]]!|Anonymous [[Hellbringer]] discussing his M7057 during the [[Second Ark Conflict]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=35|Quote=I tell 'ya, these things sure beat the old NA4 models!|Quotee=Hellbringer ambient dialogue|Detail=0:35}}}}
[[File:HTMCC-H3ODST FlamethrowerOverheats.jpg|thumb|240px|The flamethrower overheating after prolonged use.]]
The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid adhesive{{Ref/Reuse|PCManual}} known as Pyrosene-V. Like the M6634, the M7057 flamethrower is cumbersome and relatively difficult to tactically use (psychologically as well as mechanically).{{Ref/Reuse|bnet}} In its role as a ''defoliant projector'', it is designed to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets.{{Ref/Reuse|bnet}} For example, in [[2553]], [[Hala]] was able to use an M7057 unassisted to torch a {{Class|Sahara|heavy prowler}}.{{Ref/Comic|HLW|Issue=2}} Despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately, the psychological effect is a double-edged sword.{{Ref/Reuse|bnet}}


==Description==
The psychological impact of employing an M7057 makes it one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.{{Ref/Reuse|bnet}} Due to the weapon's massive size and weight, it is usually deployed with a cart on which to transport it.{{Ref/Reuse|bnet}} As such, UNSC [[Hellbringers]] can only use the flamethrower with the assistance of a [[powered exoskeleton]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=39|Quote=I feel like a tank in this thing! Does your exo chafe? Mine chafes.|Quotee=Hellbringer ambient dialogue|Detail=0:39}} During the [[Second Ark Conflict]], two M7057s were fitted onto a specialised [[Kinsano's Cyclops|customised Cyclops]] employed by [[Lieutenant Colonel]] [[Morgan Kinsano]] as heavy weapons.{{Ref/Game|HW2|Kinsano's Cyclops in-game unit}}


The M7057/DP, is a standard chemical Flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel.
===Variants===
Flamethrowers, are cumbersome and relatively difficult to use (psychologically as well as mechanically). It appeared in the [[multiplayer]] of ''[[Halo PC]]'' and ''[[Halo 3]]'', and in Halo 3's campaign in some levels.
*'''M705 Incendiary Jet Tool''': Nicknamed the ''I-JeT'', the M705 is a compact, vacuum-suitable variant of the M7057 fed by a tank-pack full of self-oxidizing fuel.{{Ref/Novel|Id=HSS10|HSS|Chapter=10}}
*'''Cryosprayer''': The cryosprayer is an experimental weapon design based on the M7057 created by [[Serina]], the [[Artificial intelligence|AI]] for {{UNSCShip|Spirit of Fire}}. During the ship's long voyage following the [[Battle of Trove]], Serina began to pursue [[cryonics]] research initially pioneered by professor [[Ellen Anders]], and left the design templates for use by the CBRN specialists of the ship's Hellbringer complement.{{Ref/Game|HW2|Phoenix Logs|Detail=Cryotrooper}}
<gallery class="center">
File:HW2-cryo troops.jpg|A UNSC Cryo Trooper wielding what appears to be an M7057, modified to shoot their cryo munitions.
</gallery>


The ''Halo 3'' version of the M7057/DP varies slightly from its first appearance in ''Halo PC'', being roughly two times heavier (with about twice as much fuel) with a shorter and wider nozzle (which means a wider, deadlier spray); however, both Flamethrowers, still retain the similar shark decal despite these changes. The Flamethrower is extremely powerful in ''Halo 3'', and can kill its target, such as a [[Warthog]], in less than three seconds before it overheats.<ref>http://www.gametrailers.com/player/24150.html</ref>
==UNSC remarks==
[[Image:Halo-3-20070810044503823.jpg|left|thumb|245px| The Flamethrower as seen in ''[[Halo 3]]''.]]
[[File:HW2 - Hellbringer.png|thumb|250px|A Hellbringer wielding an M7057.]]
The weapon was one of many featured in [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]. Several Marines of [[E2-BAG/1/7]] were interviewed by Doctor [[Robert McLees (ship designer)|Robert McLees]], and had the following to say about the weapon.{{Ref/Reuse|bnet}}
*''"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|Alien]] [[Flood|Foxtrots]]."''{{Ref/Reuse|bnet}}
*''"Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."''{{Ref/Reuse|bnet}}
*''"Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."''{{Ref/Reuse|bnet}}
*''"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."''{{Ref/Reuse|bnet}}
*''"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."''{{Ref/Reuse|bnet}}
*''"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."''{{Ref/Reuse|bnet}}
*''"It takes a real lunatic to use a Flamethrower..."''{{Ref/Reuse|bnet}}


It is the second [[Human]] weapon that overheats, with the first being the [[Spartan Laser]]. It has a built in failsafe system that stops the weapon firing when it reaches a certain temperature. If the weapon is fired while overheated, it would melt or explode, and the heat and the flames would harm the user.
==In-game information==
===''Halo: Combat Evolved''===
The flamethrower was first introduced in the ''Halo'' games with the [[Halo: Combat Evolved (PC port)|PC release]] of ''[[Halo: Combat Evolved]]'', after being cut from the original [[Xbox]] release of the game. As with the other PC port exclusive content (the [[M12A1 Rocket Warthog]] and the {{Pattern|Zasqi|fuel rod gun}}), it is included in the ''Combat Evolved'' multiplayer component of ''[[Halo: The Master Chief Collection]]''.


In ''Halo PC'', the Flamethrower overheats if used non-stop at 40% out of the 100% fuel.  
Due to the weapon's history, it can only be used in [[multiplayer]], and appears as a default spawn on several multiplayer maps. It can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to [[melee]]. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health.


The M7057/Defoliant Projector is in the [[Support Weapons]] category, like the [[Missile Pod]] and [[AIE-486H Heavy Machine Gun]], meaning wielders use the weapon in a third-person perspective and at a slower movement rate, and must drop the weapon to [[melee]] and cannot use [[M9 High-Explosive Dual-Purpose Grenade|Grenades]] or [[Equipment]], with the exception of [[Invincibility]] in [[Campaign]].
Through use of the ''[[Halo Editing Kit]]'' for ''[[Halo Custom Edition]]'' and ''The Master Chief Collection'', [[Flood combat form]]s are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn [[Jacob Keyes|Captain Keyes]]' skull from the [[Proto-Gravemind]] in order to retrieve his neural implants.{{Ref/Book|Id=AoH|AoH|Page=140}}


The [[Bubble Shield]] isn't affected by this weapon, since the flames "wash" over the shield harmlessly.
In ''Halo: Combat Evolved'', the flamethrower shares the same [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[Shotgun]] and the [[Sniper Rifle]]. In ''Halo: The Master Chief Collection'', the reticule for the flamethrower in ''Halo: Combat Evolved'' has been updated to match the flamethrower reticule from ''Halo 3''.


Referring to the M7057/DP as a weapon is a bit of a misnomer as the "DP" in its nomenclature indicate that it is a 'Defoliant Projector' — to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplacements and/or hardened military assets. It is normally used with a cart instead of being carried.
===''Halo 3'' and ''Halo 3: ODST''===
[[File:Flamingpureform.jpg|thumb|The Flamethrower can easily kill Pure Forms.]]
After being cut from ''Combat Evolved'', the flamethrower was redesigned for inclusion in ''[[Halo 2]]'' though [[Cut Halo 2 weapons#Flamethrower|also cut from that game]]. It once again debuted in ''[[Halo 3]]'', this time as one of the newly-added [[Weapon types#Turret weapons|turrets]] in a similar manner to the [[AIE-486H machine gun|Machine Gun Turret]], [[LAU-65D/SGM-151 missile pod|Missile Pod]], and {{Pattern|Pek|plasma cannon}}. Players wielding the weapon move at a slower pace and from a third-person perspective. Moreover, they cannot melee or use any of their [[grenade]]s or [[equipment]]. Unlike the other turret weapons, the flamethrower has no mounted variation, meaning that flamethrower is no longer useful once the fuel has been depleted - however, it operates in a manner similar to energy weapons in that it will overheat if fired for too long. The flamethrower's screen effects are capable of blinding the player in a manner similar to the [[Flare]] equipment.


The Flamethrower was introduced in ''[[Halo: Combat Evolved]]'' as a smaller arm of death; however, in ''Halo 3'', the Flamethrower has been upgraded from the ''Halo: Combat Evolved'' version; it is now considered a close-range heavy weapon.
The weapon appears in the [[campaign]] levels [[Floodgate]] and [[Cortana (level)|Cortana]], both levels featuring the [[Flood]] as primary enemies. This alludes to the weapon's most useful function - clearing swarms of densely-packed enemies such as [[pod infector]]s. [[Flood pure form]]s will die nearly instantly upon lighting on fire, and any pod infectors that run into the flames are immediately killed. Though still highly effective against [[Flood combat form]]s, they still live for some time while on fire. It can also be used to destroy a pile of Combat Forms, so they won't come back if a Pod infector finds them. It is also very handy to handle [[Flood carrier forms]], as lighting it on fire can cause the Pod infectors not to disperse upon death.


==Combat==
Even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. The only time when a Marine is seen wielding one is in the level Floodgate; it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in [[Theater]] mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.


===Advantages===
In [[multiplayer]], the flamethrower only appears on the map [[Construct]] by default, situated at the bottom of the map. It is one of two weapons capable of granting an [[Incineration]] medal when used (the other being the [[Orgudam Workshop firebomb|Firebomb Grenade]]), and is also capable of easily granting a [[Kill from the Grave]] medal.
[[Image:Marineflames.jpg|thumb|A Marine with a flamethrower.]]
In ''[[Halo 3]]'', the Flamethrower is very powerful, laying waste to any opponent in close quarters, and can be used strategically to put flame in front of entry ways as a denial of entry, or to shoot it while running backwards around a corner (giving you the ability to damage them but denying them a direct line of sight to damage you. It also has a large fuel supply unlike its ''Halo PC'' counterpart.


It also eliminates the majority of [[Flood]] forms nearly instantly. [[Combat Forms]] will die but they continue to move for a few seconds and will come after you while on fire, which depletes your shields. This makes it more strategically useful to attack with a more conventional weapon. The Flamethrower is one of the deadliest close combat weapons in the game besides the [[Energy Sword]] and [[Gravity Hammer]], for once its deadly fluid gets on you its over in a matter of seconds and there is nothing you can do about it. Though in rare cases if a player walks through a [[Bubble shield]] or a plasma shield, like on [[Snowbound]] or [[Epitaph]], the game engine will ignore the damage and the player will survive (with low shields). The Flamethrower can also be used as a psychological weapon, as it tends to strike fear into the enemy.
The weapon reappears in ''[[Halo 3: ODST]]'', and works identically to its ''Halo 3'' counterpart. It appears only on the level [[Data Hive]], and can be useful in clearing out swarms of [[Yanme'e|Drones]] while traversing the hive. If fired at [[Quick to Adjust|Vergil]], it will immediately kill the [[Huragok|Engineer]] regardless of difficulty - resulting in a mission fail. The flamethrower cannot be used in [[Firefight (Halo 3: ODST)|Firefight]] with default settings or in the original [[Xbox 360]] release. However, the updated [[Floodfight]] mode and custom settings in the game's ''Master Chief Collection'' port does allow for this.


===Disadvantages===
In ''Halo 3: ODST'', there is one [[Achievements (Halo 3: ODST)|achievement]] that can be unlocked with the flamethrower.
In ''[[Halo PC]]'', the Flamethrower's reload rate is very slow, making the player vulnerable to all sorts of damage. Secondly, the Flamethrower is very rare, and respawns at a very slow rate. And thirdly, the Flamethrower's splash damage can also ensure the player will be consumed by flames if they fire at opponents at a very close range. The Flamethrower is also incapable of doing ranged attacks; therefore, while using this weapon in combat, your movement options are limited. It also flouts a powerless range ability, which can ‘‘clearly’’ be seen from afar, making you a target for snipers or sharpshooters.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | '''Icon (Xbox 360)'''
! scope="col" style="text-align:center;" | '''Name'''
! scope="col" style="text-align:center;" | '''Description'''
! scope="col" style="text-align:center;" | '''{{Gamerscore|Gamerscore}}'''
|-align="center"
|style="background:black"|[[File:H3ODST Achievement I Like Fire.png]]
|[[I Like Fire]]
|Kill 10 enemies with the Flamethrower on Data Hive.  
|{{Gamerscore|5}}
|}


In ''[[Halo 3]]'', like with all support weapons, you cannot refuel the Flamethrower, and you move slower and cannot melee. You also cannot throw grenades or use equipment without having to drop it first. Enemies can just walk towards you in flame-clad armor, causing you to take damage. The Flamethrower is only a threat in confined space; in open spaces, it's very hard to directly harm your opponent, and your opponent will keep firing until the flames consume its victim into a blazing inferno. Also, on the level [[Floodgate]] when you have the Elites on your side you might accidentally kill them yourself.
==Production notes==
[[File:H2 Flamethrower FP 2.png|thumb|250px|Using the Flamethrower in the [[Halo 2 beta|''Halo 2'' beta]].]]
{{Main|Cut Halo: Combat Evolved weapons|Cut Halo 2 weapons}}
The flamethrower has a storied history as cut content in the ''Halo'' games. The weapon is one of many originally designed for inclusion in ''[[Halo: Combat Evolved]]'', and went through a number of design iterations in this time.


It is also good to note that while the Flamethrower is a powerful weapon, the speed at which you are able to move is greatly decreased.
In the cutscene of the ''Halo: Combat Evolved'' level ''[[Keyes (level)|Keyes]]'', where the Master Chief retrieves [[Captain (Navy)|Captain]] [[Jacob Keyes]]' neural implants, the Master Chief was meant to burn Keyes' [[skull]] out of the [[Proto-Gravemind]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. [[Lorraine McLees]] was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."{{Ref/Reuse|AoH}}


The M7057 will overheat if you hold down the right trigger for nine rounds. However, if you pulse the trigger it will not overheat as fast.
The weapon was redesigned for inclusion in ''[[Halo 2]]'', and was even featured in the game's [[Halo 2 beta|beta stages]] alongside a [[Covenant]] counterpart - the [[Cut Halo 2 weapons#Disintegrator|Disintegrator]].{{Ref/Twitter|Id=H2BWeapons|vengeful_vadam|1262137145399091201|The Vengeful 'Vadam|Quote=In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower.|D=08|M=9|Y=2021}} However, the design was reused for an art piece included in the ''[[Halo Graphic Novel]]'' gallery, depicting [[Maria-062]] holding the weapon.


==Role in Campaign==
The M7057 was later modelled by [[:Category:Images by Gene Kohler|Gene Kohler]] for inclusion in ''[[Halo Wars]]'' as a weapon for use by the [[Hellbringers]]. However, the weapon was cut and replaced by the [[NA4 flamethrower]] for unknown reasons.
[[Image:Flamingpureform.jpg|thumb|The Flamethrower can easily burn Pure Forms.]]
<gallery>
With the Flamethrower's campaign introduction, in ''[[Halo 3]]'', it has become, indisputably, one of the best anti-[[Flood]] weapons. The hardest type of Flood to fight, the [[Flood Pure Forms]], will die nearly instantly, upon lighting on fire, and destroy any [[Infection Form]] that runs over the flames. Though still highly effective against Flood [[Combat Forms]], they still live for some time while on fire, which can produce some awkward moments of avoiding their charging, flaming bodies.
File:XHW - unscunit.jpg|The M7057 model created for ''Halo Wars''.
</gallery>


A good attribute is that it can begin killing multiple combat forms at once, with the ones on fire possibly lighting other ones on fire. Once they die, their bodies are consumed by the fire and will not be able to be resurrected by [[Flood Infection Form]]s. In fact, any Infection form that runs towards the body will also be consumed by flame. It can also be used to destroy a pile of combat forms, so they won't come back if an infection form finds them.
==Trivia==
 
===References===
==Multiplayer Role==
*The weapon's designation is a reference the TOZT .25 and TOZT-7 flamethrowers from Bungie's ''[[Marathon]]'' trilogy. "TOZT" and "7057" (the latter a [[wikipedia:leetspeak|leetspeak]] rendering of the former) are both plays on the word "toast".
[[Image:Flamethrower.jpg|thumb|right|The Flamethrower on Snowbound.]]
*The shark-like decal on the M7057's heat shroud is inspired by the [[Wikipedia:Curtiss P-40 Warhawk|Curtiss P-40 Warhawk]] fighter-bomber made famous by the [[Wikipedia:Flying Tigers|Flying Tigers (First American Volunteer Group)]] during the [[World War II|Second World War]]. Aircraft of the [[Wikipedia:23d Fighter Group|23rd Fighter Group]], the Flying Tigers' modern successor, continue the use of the shark teeth decoration.
[[Image:Burn.jpg|thumb|right|A Spartan torching another.]]
**The [[Destinypedia:Dragon's Breath|Dragon's Breath]] rocket launcher from Bungie's later ''Destiny'' series uses a similar muzzle decoration.
The Flamethrower, by [[Matchmaking]] default, only appears on the map [[Construct (Level)|Construct]].
*In ''Halo: Combat Evolved'', when a Spartan wields a flamethrower, they flip back a cover to expose a button. Next to the button is the Chinese character 下 or 'xia' (meaning "down").
 
The Flamethrower is best used in close quarters combat. The trail of flame can act as a temporary smokescreen to blind snipers with. It is especially effective if used to retreat by running backwards away from an enemy to leave a trail of flame, deterring would-be pursuers from giving chase to a wall of fire, use caution because the Flamethrower's damage is reduced when running backwards.
 
And once spraying the enemy with the Flamethrower, it will particailly blind him in burning red.
 
One can kill the enemy in two ways.
#Shoot where the player is moving. This will light them on fire, and do some damage to their shielding.
#Shoot directly at them. This causes them to be blinded in addition to an extremely high amount of damage being done.
 
It is effective as a denial of area weapon, you can set fire to doorways or flags to discourage anyone from crossing that area, and damaging those that do (possibly even catching on fire and killing unshielded opponents).
 
As a Slayer weapon, it is recommended to use it to surprise people entering enclosed spaces, as it is very lethal up close.
 
You can shoot the flames around a corner as you run backwards around a corner, and any opponents who choose to take the risk of pursuing them will be roasted by flames but unable to get a line of sight to get you themselves.
 
Sometimes, players even wait near some strategic points, with [[Active Camouflage]] and a Flamethrower, for example they may wait at the point at which players land after flying out of a [[Man Cannon]] and burn the helpless victims.
 
Most types of equipment can often be used to your advantage when escaping the flames, like deploying a [[Radar Jammer]] (although it is now not available in matchmaking) to confuse the enemy if he/she can't exactly see you due to the continuous flames, and since you'll be moving about, the enemy can't exactly identify you from the "fake" red dots on his/her radar. Deploying a [[Power Drain]] will cause the wielder of the Flamethrower to cease fire temporary to avoid having their shields to be drained if smart enough, but if the wielder is somewhat dumb enough to carry on firing, the Power Drain will ultimately leave the wielder prone to most any type of weaponry fire.
 
In ''[[Halo PC]]'', it is in every map. For [[Blood Gulch]], it should be in the little cave on the right of red team's side. In [[Wizard]], it is located in the centre of the towers. Basically, whoever has possession of this in Wizard will probably dominate/win the match. For [[Ice Fields]], it is scattered. First, it is within the base. Also, after you go through the nearest teleporter and then jump down, the Flamethrower will be located on either side of the [[Fuel Rod Gun]]. In [[Rat Race]], it is located in a little "pocket", next to four [[Plasma Grenades]]. Due to Rat Race's incredibly small size, it is generally considered overpowered in that level. In [[Hang 'em High]], it is on the side of the map where the base is lower (the one without the Fuel Rod Gun). It is located next to four [[Frag Grenades]], at the top of small ramp. In [[Prisoner]], the Flamethrower is located behind the platform with the [[Rocket Launcher]]. This place, along with the bottom floor, is heavily fought over, due to the presence of the Rocket Launcher. In [[Damnation]], it is located on top of the bases.
 
==Tactics in ''Halo 3'' Multiplayer==
[[Image:Flame_thrower06.png|150px|thumb|right|An Elite using the M7057/Defoliant Projector on High Ground.]]
 
*Guarding the bomb carrier in [[Assault]].
*Guarding your [[VIP]].
*Defending the hill in [[King of the Hill]].
*Defending the flag in [[Capture the Flag]].
*Saves you from being killed on certain cases in [[Juggernaut]] and [[Infection]].
*Killing a large group of enemies.
*Surprise attacks in [[Team Slayer]].
*Burn an entrance or exit.
*Paint a [[gravity lift]] with flames.
{{clear}}
 
==''Halo Wars''==
[[image:Burningcritters.jpg|thumb|160px|right|[[Hellbringers]] carry NA4 Flamethrowers to deploy into combat.]]
{{Main|Hellbringers}}
 
A special taskforce of [[Marines]] called [[Hellbringers]] are equipped with the [[NA4 Flamethrower]], an upgraded (and larger) version of the [[M7057/Defoliant Projector]], along with protective flame resistant armor and a fuel tank on their back to provide them with a large supply of fuel.


===Tactics In ''Halo Wars''===
==Gallery==
The weapon could be incredibly potent against [[Covenant]] infantry units at short range, being capable of torching large amounts of units, though chances are, against [[vehicles]] and long range units, they will have little effect. There is also a chance the [[Marines]] carrying them can be blown up, thanks to enemy fire hitting the fuel tanks. Also it will probably make units who wield it much slower and exposed to enemy fire. They are also unable to hit air units, making them quite useless against anything that's not main infantry, which also due to the fact that they only come in pairs, make them very easy to take out.
{{Linkbox|gallery=yes}}
<gallery>
File:HaloCE-M7057DefoliantProjector.png|A profile view of the ''Halo: Combat Evolved'' flamethrower, PC version.
File:HCE-M7057DP-HUD-FirstPerson.jpg|The flamethrower in first-person view in ''Halo PC''.
File:Flamethrower HCE 2.jpg|A Spartan wielding a flamethrower in ''Halo: Combat Evolved''.
File:ConceptMaria.jpg|Maria-062 with the cut Halo 2 flamethrower design in the ''[[Halo: Graphic Novel]]''.
File:H3-Concept-M7057DP-Angles.png|Conceptual renders of the flamethrower design that was cut from ''Halo 2''.
File:Burn.jpg|An example of the flamethrower's ignition on a player.
File:Halo-3-20070810044503823.jpg|A Spartan wielding the flamethrower in ''Halo 3''.
File:Flamethrower.jpg|The flamethrower on [[Snowbound]].
File:H3-M7057DefoliantProjectorSide.png|An in-game profile view of the M7057 Defoliant Projector from ''Halo 3''.
File:Flamethrower HUD Reticle.jpg|The HUD reticule of the M7057/Defoliant Projector as seen in the ''Halo 3'' campaign level [[Floodgate]]. Note that the camera focuses outward in a third-person view, similar to the view when wielding a heavy turret.
File:Marineflames.jpg|A Marine wielding a flamethrower.
File:H3 Arbiter Flamethrower.jpg|Thel 'Vadam wielding a flamethrower in ''High Charity''.
File:HTMCC-H3ODST Flamethrower 1.jpg|The Rookie using a flamethrower.
File:HTMCC-H3ODST Flamethrower 2.jpg|Close-up of the flamethrower being held by the Rookie.
File:HTMCC-H3ODST Flamethrower 3.jpg|The Rookie killing a Yanme'e with the flamethrower.
File:HW2-Kinsanomech.jpg|M7057s mounted on a [[Kinsano's Cyclops|custom Cyclops]] piloted by [[Morgan Kinsano]].
File:HLW_ProwlerDestroyed.jpg|A Sahara-class heavy prowler destroyed by the flames of an M7057.
File:HLW_Flamethrower.jpg|Hala using the flamethrower.
</gallery>


Similar to the M7057/Defoliant Projector's role in [[Halo 3]], the [[Hellbringers]] are very effective against the [[Flood]], but requires assistant from powerful vehicles to prevent [[infection]].
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{MCCo}}
*''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' {{1st}}
*''[[Halo Graphic Novel]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo Wars 2]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Divine Wind]]'' {{Mo}}


==UNSC Remarks==
==Notes==
*"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|alien]] foxtrots."
{{Ref/Notes}}
 
*"Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."
 
*"Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."
 
*"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."
 
*"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."
 
*"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people… not even on alien people."
 
*"It takes a real lunatic to use a flamethrower…"
 
==Influences==
[[Image:1220237739 Flamethrower.png|thumb|The Flamethrower as seen in ''[[Halo PC]]''.]]
The Defoliant Projector was inspired by a similar flamethrower from the ''[[Marathon]]'' series.
 
The shark-like decal on it is borrowed from the WWII fighter plane model Curtiss P-40, which had the tiger-shark decal, painted on it by the Flying Tigers (American Volunteer Group). It is also featured in ''[[Marathon]]'', however, it is featured on the [[rocket launcher]].
 
The Defoliant Projector's number, 7057, is a alpha-numeric call-back to the Weapon from Marathon's name, the TOZT. 7057 also is TOST in leet speak.
 
==Trivia==
*In Halo for PC, it is wielded in 1st person view and has no affect on the movement of your character.
*There is a very popular mod, possibly made by SligStorm, which lets you spawn with a flamethrower and when you drop it you will have no weapon. This is good for machinima. The link is:[http://www.bungie.net/forums/posts.aspx?h3fileid=52815911]
*Many players use the flamethrower as a deadly countermeasure against [[Energy Sword]] wielders. The "sword guy," as many players have dubbed him, will kill the "flamethrower guy", but not without being lit on fire first. It is even possible to perform a [[Bulltrue]], using concentrated fire on the "sword guy" as he lunges.
*The Flamethrower's number designation, 7057, can be translated from "L337speak", and it means the TOST. It may be a reference to the [[Marathon]] Flamethrower, which was named the [[TOZT-7]], or it simply relates to the Flamethrower's function, to toast things.
*Strangely, even though [[UNSC]] remarks claim that their comrades wield the flamethrower, you can't give it to them in game. This may be due to game-balance issues. The only time when a Marine is seen wielding one ever is at the ''[[Halo 3]]'' level [[Floodgate]], it is seen being used inside the factory, (the spot where your surviving [[Marines]] hold position) holding it like [[Master Chief]]. Though you need to be in camera mode to see the Marine holding it, which he does for a few seconds.
*In the cutscene of the level [[Keyes_(level)|Keyes]], where the Master Chief retrieves [[Captain (Navy)|Captain]] [[Jacob Keyes]]' neural implants, the [[Master Chief]] was meant to burn Keyes' [[skull]] out of the [[Brain Form]]/[[Proto-Gravemind]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. Lorraine Mclees was the one who actually had to skin the whole "burnt" skull and she added "the skull was so gruesome no one could look at it." <ref>''[[Art Of Halo]]'' - pg. 140</ref>
*In the Videogame 'Shadowrun', the weapon 'Mini-gun' has a shark decal much like the Flamethrower from ''Halo: Combat Evolved'' and ''Halo 3''.
*The Flamethrower is available in the ''Halo PC'' demo, on the [[multiplayer]] map [[Blood Gulch]]. Most players use it in conjunction with the [[pistol]]. The Flamethrower's first person view means that you cannot see when the surrounding area is full of flames. While this is good is some situations, it also blinds the player.
*In  the ''Halo 3'' Campaign, the Flamethrower is only available on levels where the Covenant are absent.
*In ''Halo: Combat Evolved'' , when Master Chief arms the Flamethrower, he flips back a cover to expose a button. Next to the button is the character 下 or xia (meaning "down" in Chinese).
*In the [[Xbox]] version of the game the Flamethrower can be found in the code and by modifying certain maps can be picked up. However, there is no 3rd person animation and you can only hit targets within a meter of you as the projectile always goes in the same direction.
*In ''Halo 3'', on both Campaign and [[Custom Games]] the Flamethrower can destroy a vehicle and the flames will stay on just like a [[Firebomb Grenade]].
*In ''Halo 3'', if you go underwater in Last Resort, Valhalla or High Ground, the Flamethrower will still work underwater and be able to burn people. However the flames must have already clumped to something and spraying into the water will have absolutely ''no'' effect on [[Spartan]] or [[Elite]] players.
*In [[Forge]] mode, if you spawn a Flamethrower in [[Snowbound (Level)|Snowbound]] and fire at the snow, it will burn as if it was ground.
*The Flamethrower is the best way to eliminate Infection forms because the flames remain when it's fired and the Infection Forms burn to their death.
*[[Construct (Level)|Construct]] and the ''Halo 3'' playlist [[Head to Head]]'s version of [[The Pit (Level)|The Pit]] are the only maps that carries the Flamethrower in [[Matchmaking]], as well as one of the few maps being able to spawn it in Forge.
*In ''Halo: Combat Evolved'' , it is possible for the flames to "bounce" off the wall and burn yourself. It is also possible to burn yourself by touching a dead or alive target that is still on fire.
*In Halo: CE Multiplayer on the PC, it takes longer to throw grenades while holding a Flamethrower. This also applies to the [[Fuel Rod Gun]].
*Sometimes in ''[[Halo: Custom Edition]]'', a Flamethrower will be substituted for a portable chaingun with the same body, paint job, but the barrel will be that of a [[Warthog]]'s chaingun. This was created by CMT.
*There are only five Defoliant Projectors in the ''Halo 3'' campaign (Two on [[Floodgate]], two on [[Cortana|Cortana (Level)]], and one on [[Halo|Halo (Halo 3 Level)]]).
*In Halo: CE Multiplayer on the PC, if you melee while in third-person view, your feet will "slide". You will notice that you will do the same when you throw a grenade in Halo:CE.
*Although the Flamethrower is good against Flood [[Pure Form]]s, but Combat Forms will remain on fire for about a minute before dying, often burning away at the player's shields.
*If shoot at a wall and you are in close range of the wall (e.g. right beside it) you will catch fire.
*In [[Halo 3]], the Flamethrower can be used to easily achieve a [[Death from the Grave Medal]] or an [[Incineration Medal]]. If you simply hit an enemy with enough sustained fire, it will kill them. If you have already hit an enemy with the flamethrower when you die, they will die via flame damage seconds later.
*In the ''Halo 3'' campaign, on the level [[Cortana]], if playing single-player, at the end of the level when you emerge into the first chamber [[The Arbiter]] is found fighting off the [[Flood]] with a Flamethrower.
*The flamethrower is incredibly effective at killing people behind cover and can easily burn people out of fortifications.
*The shark decal on the Defoliant Projector is similar to shark-mouth markings painted on the noses of WWII P-40 Warhawk fighters.
*It costs 1520 cR to make one flamethrower.
*[[Halo 2]] is the only game in the Halo Series that does not have a version of the [[Flamethrower]].
*The flamethrower, in a Halo Custom game, could sometimes be modded into a lighter.
*The flamethrower is the only support weapon in halo 3 that is never mounted and is one of the 2 that your opponents won't use, as they can use the plasma and machine gun turrets


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
<br clear="all">
{{UNSC Infantry Weapons}}
 
 
[[Category:Held Weapons]]
 
[[Category:Human Weapons]]
 
[[Category:UNSC]]


[[Category:Weapons]]
{{UNSC support weapons}}
[[Category:Incendiary weapons]]

Latest revision as of 18:02, November 18, 2024

This article is about the flamethrower featured in Halo: CE for PC, Halo 3 and Halo Wars 2. For the flamethrower introduced in Halo Wars, see M6634 flamethrower.
M7057 Flamethrower
M7057 Defoliant Projector.png
Production overview

Manufacturer:

Misriah Armory[1][2]

Type:

Flamethrower

Cost:

1,520.00 cR[3]

Specifications

Length:

167.6 centimeters (66.0 in)[1][2][Note 1]

Weight:

Ammunition type:

Pyrosene-V[3][4][5][1]

Capacity:

100 fuel units/canister[3] (9x 3-second bursts)[3][4][5]

Effective range:

13.4 meters (44 ft)[3]

 

"It takes a real lunatic to use a flamethrower..."
— Anonymous E2-BAG/1/7 serviceman

The M7057/Defoliant Projector,[6][3][4][5] more commonly known as the M7057 flamethrower, is an incendiary weapon used primarily against battlefield fortifications, protected emplacements and installations, and for demoralization purposes. It is a variation of the NA4/Defoliant Projector.[1]

The M7057 has a number of nicknames among UNSC forces including DP, Toaster, Dragon, Torch, and Flamer.[4][5]

Overview[edit]

Design details[edit]

"I tell 'ya, these things sure beat the old NA4 models!"
— Anonymous Hellbringer discussing his M7057 during the Second Ark Conflict.[7]
Orbital Drop Shock Trooper Jonathan Doherty wielding an overheating M7057 flamethrower in the New Mombasa Data Center during Battle of New Mombasa, as seen in the Halo 3: ODST campaign level Data Hive.
The flamethrower overheating after prolonged use.

The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid adhesive[6] known as Pyrosene-V. Like the M6634, the M7057 flamethrower is cumbersome and relatively difficult to tactically use (psychologically as well as mechanically).[3] In its role as a defoliant projector, it is designed to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets.[3] For example, in 2553, Hala was able to use an M7057 unassisted to torch a Sahara-class heavy prowler.[8] Despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately, the psychological effect is a double-edged sword.[3]

The psychological impact of employing an M7057 makes it one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.[3] Due to the weapon's massive size and weight, it is usually deployed with a cart on which to transport it.[3] As such, UNSC Hellbringers can only use the flamethrower with the assistance of a powered exoskeleton.[9] During the Second Ark Conflict, two M7057s were fitted onto a specialised customised Cyclops employed by Lieutenant Colonel Morgan Kinsano as heavy weapons.[10]

Variants[edit]

  • M705 Incendiary Jet Tool: Nicknamed the I-JeT, the M705 is a compact, vacuum-suitable variant of the M7057 fed by a tank-pack full of self-oxidizing fuel.[11]
  • Cryosprayer: The cryosprayer is an experimental weapon design based on the M7057 created by Serina, the AI for UNSC Spirit of Fire. During the ship's long voyage following the Battle of Trove, Serina began to pursue cryonics research initially pioneered by professor Ellen Anders, and left the design templates for use by the CBRN specialists of the ship's Hellbringer complement.[12]

UNSC remarks[edit]

A Hellbringer wielding an M7057.

The weapon was one of many featured in Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present. Several Marines of E2-BAG/1/7 were interviewed by Doctor Robert McLees, and had the following to say about the weapon.[3]

  • "Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life Alien Foxtrots."[3]
  • "Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."[3]
  • "Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."[3]
  • "I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."[3]
  • "I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."[3]
  • "You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."[3]
  • "It takes a real lunatic to use a Flamethrower..."[3]

In-game information[edit]

Halo: Combat Evolved[edit]

The flamethrower was first introduced in the Halo games with the PC release of Halo: Combat Evolved, after being cut from the original Xbox release of the game. As with the other PC port exclusive content (the M12A1 Rocket Warthog and the Zasqi-pattern fuel rod gun), it is included in the Combat Evolved multiplayer component of Halo: The Master Chief Collection.

Due to the weapon's history, it can only be used in multiplayer, and appears as a default spawn on several multiplayer maps. It can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to melee. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health.

Through use of the Halo Editing Kit for Halo Custom Edition and The Master Chief Collection, Flood combat forms are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn Captain Keyes' skull from the Proto-Gravemind in order to retrieve his neural implants.[13]

In Halo: Combat Evolved, the flamethrower shares the same reticule with the Shotgun and the Sniper Rifle. In Halo: The Master Chief Collection, the reticule for the flamethrower in Halo: Combat Evolved has been updated to match the flamethrower reticule from Halo 3.

Halo 3 and Halo 3: ODST[edit]

A Flood stalker form set ablaze on the level Cortana.
The Flamethrower can easily kill Pure Forms.

After being cut from Combat Evolved, the flamethrower was redesigned for inclusion in Halo 2 though also cut from that game. It once again debuted in Halo 3, this time as one of the newly-added turrets in a similar manner to the Machine Gun Turret, Missile Pod, and Pek-pattern plasma cannon. Players wielding the weapon move at a slower pace and from a third-person perspective. Moreover, they cannot melee or use any of their grenades or equipment. Unlike the other turret weapons, the flamethrower has no mounted variation, meaning that flamethrower is no longer useful once the fuel has been depleted - however, it operates in a manner similar to energy weapons in that it will overheat if fired for too long. The flamethrower's screen effects are capable of blinding the player in a manner similar to the Flare equipment.

The weapon appears in the campaign levels Floodgate and Cortana, both levels featuring the Flood as primary enemies. This alludes to the weapon's most useful function - clearing swarms of densely-packed enemies such as pod infectors. Flood pure forms will die nearly instantly upon lighting on fire, and any pod infectors that run into the flames are immediately killed. Though still highly effective against Flood combat forms, they still live for some time while on fire. It can also be used to destroy a pile of Combat Forms, so they won't come back if a Pod infector finds them. It is also very handy to handle Flood carrier forms, as lighting it on fire can cause the Pod infectors not to disperse upon death.

Even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. The only time when a Marine is seen wielding one is in the level Floodgate; it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in Theater mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.

In multiplayer, the flamethrower only appears on the map Construct by default, situated at the bottom of the map. It is one of two weapons capable of granting an Incineration medal when used (the other being the Firebomb Grenade), and is also capable of easily granting a Kill from the Grave medal.

The weapon reappears in Halo 3: ODST, and works identically to its Halo 3 counterpart. It appears only on the level Data Hive, and can be useful in clearing out swarms of Drones while traversing the hive. If fired at Vergil, it will immediately kill the Engineer regardless of difficulty - resulting in a mission fail. The flamethrower cannot be used in Firefight with default settings or in the original Xbox 360 release. However, the updated Floodfight mode and custom settings in the game's Master Chief Collection port does allow for this.

In Halo 3: ODST, there is one achievement that can be unlocked with the flamethrower.

Icon (Xbox 360) Name Description Gamerscore gamerscore
H3ODST Achievement I Like Fire.png I Like Fire Kill 10 enemies with the Flamethrower on Data Hive. 5 gamerscore

Production notes[edit]

The cut Flamethrower in Halo 2.
Using the Flamethrower in the Halo 2 beta.
Main articles: Cut Halo: Combat Evolved weapons, Cut Halo 2 weapons

The flamethrower has a storied history as cut content in the Halo games. The weapon is one of many originally designed for inclusion in Halo: Combat Evolved, and went through a number of design iterations in this time.

In the cutscene of the Halo: Combat Evolved level Keyes, where the Master Chief retrieves Captain Jacob Keyes' neural implants, the Master Chief was meant to burn Keyes' skull out of the Proto-Gravemind and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. Lorraine McLees was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."[13]

The weapon was redesigned for inclusion in Halo 2, and was even featured in the game's beta stages alongside a Covenant counterpart - the Disintegrator.[14] However, the design was reused for an art piece included in the Halo Graphic Novel gallery, depicting Maria-062 holding the weapon.

The M7057 was later modelled by Gene Kohler for inclusion in Halo Wars as a weapon for use by the Hellbringers. However, the weapon was cut and replaced by the NA4 flamethrower for unknown reasons.

Trivia[edit]

References[edit]

  • The weapon's designation is a reference the TOZT .25 and TOZT-7 flamethrowers from Bungie's Marathon trilogy. "TOZT" and "7057" (the latter a leetspeak rendering of the former) are both plays on the word "toast".
  • The shark-like decal on the M7057's heat shroud is inspired by the Curtiss P-40 Warhawk fighter-bomber made famous by the Flying Tigers (First American Volunteer Group) during the Second World War. Aircraft of the 23rd Fighter Group, the Flying Tigers' modern successor, continue the use of the shark teeth decoration.
    • The Dragon's Breath rocket launcher from Bungie's later Destiny series uses a similar muzzle decoration.
  • In Halo: Combat Evolved, when a Spartan wields a flamethrower, they flip back a cover to expose a button. Next to the button is the Chinese character 下 or 'xia' (meaning "down").

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The original Bungie reveal for the flamethrower referenced its length as being 116.8cm (46in) - this inconsistency has only included in one other source: the 2009 Halo Encyclopedia. The Encyclopedia's 2011 reprint changed the length stat to the one displayed on this page - something which has been consistently used since.

Sources[edit]

  1. ^ a b c d Halo: The Essential Visual Guide, page 69
  2. ^ a b Halo Encyclopedia (2022 edition), page 172
  3. ^ a b c d e f g h i j k l m n o p q r s t u Bungie.net, The Flamethrower (Retrieved on Jan 31, 2021) [local archive] [external archive]
  4. ^ a b c d e f Halo Encyclopedia (2009 edition), page 311
  5. ^ a b c d e f Halo Encyclopedia (2011 edition), page 325
  6. ^ a b Halo: Combat Evolved for PC Manual, page 13
  7. ^ YouTube - jungle_penguins, Halo Wars 2: UNSC Hellbringer All Quotes: 0:35 "I tell 'ya, these things sure beat the old NA4 models!" - Hellbringer ambient dialogue
  8. ^ Halo: Lone Wolf, issue 2
  9. ^ YouTube - jungle_penguins, Halo Wars 2: UNSC Hellbringer All Quotes: 0:39 "I feel like a tank in this thing! Does your exo chafe? Mine chafes." - Hellbringer ambient dialogue
  10. ^ Halo Wars 2, Kinsano's Cyclops in-game unit
  11. ^ Halo: Silent Storm, chapter 10
  12. ^ Halo Wars 2, Phoenix Logs: Cryotrooper
  13. ^ a b The Art of Halo, page 140
  14. ^ Twitter, The Vengeful 'Vadam (@vengeful_vadam): "In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower." (Retrieved on Sep 8, 2021) [archive]