Canon

M7057 flamethrower: Difference between revisions

From Halopedia, the Halo wiki

 
(562 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Ratings}}
{{Status|Canon}}
{{title|M7057/Defoliant Projector}}
{{disambig header|the flamethrower featured in ''Halo: CE for PC'', ''Halo 3'' and ''Halo Wars 2''|the flamethrower introduced in ''Halo Wars''|M6634 flamethrower}}
{{Era|H1|H3|HGN}}
{{Weapon infobox
{{Weapon
|name=M7057 Flamethrower
| image=[[Image:New Flamer.jpg|300px]]
|image=[[File:M7057_Defoliant_Projector.png|300px]]
| name=M7057 Flamethrower
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=vis|EVG|Page=69}}{{Ref/Book|Id=Enc22|Enc22|Page=172}}
| manufacturer=
|series=
| model=M7057/Defoliant Projector
|type=[[Wikipedia:Flamethrower|Flamethrower]]
| type=Flamethrower
|cost=1,520.00 [[Credit|cR]]{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/projects/halo3/content.aspx?link=h3flamethrower|Site=Bungie.net|Page=The Flamethrower|D=31|M=01|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057}}
| cost= cR. 1,520.00
|variant=
| size=*Halo 1: Handheld, Two-Handed<br />
|service=
*Halo 3: Support Weapon
|length={{Convert|167.6|cm|in|sp=us}}{{Ref/Reuse|vis}}{{Ref/Reuse|Enc22}}{{Ref/Note|The original [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/M7057|Bungie reveal]] for the flamethrower referenced its length as being 116.8cm (46in) - this inconsistency has only included in one other source: the 2009 ''[[Halo Encyclopedia (2009 edition)|Halo Encyclopedia]]''. The ''Encyclopedia''{{'}}s [[Halo Encyclopedia (2011 edition)|2011 reprint]] changed the length stat to the one displayed on this page - something which has been consistently used since.}}
*length: 116.8 centimeters (46 inches)
|width=
| damage per hit=High
|height=
| magazine=100 fuel units
|weight=
| maxammo=7 Canisters or 700 fuel units
*Empty: {{Convert|101|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Book|Id=Enc09|Enc09|Page=311}}{{Ref/Book|Id=Enc11|Enc11|Page=325}}
| fire=Continuous fire
*Loaded: {{Convert|122.5|lb|kg|disp=flip|sp=us}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| ammotype= Pyrosene-V
|ammotype=Pyrosene-V{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|vis}}
| operation=Automatic
|capacity= 100 fuel units/canister{{Ref/Reuse|bnet}} (9x 3-second bursts){{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}
| rate of fire=Continuous fire (medium)
|feed=
| accuracy=High
|operation=
| range=13.4 meters (44 feet)
|rate=
| era=Halo CE, Halo 3
|velocity=
| affiliation=[[United Nations Space Command]]
|optics=
|range={{Convert|13.4|m|ft|sp=us}}{{Ref/Reuse|bnet}}
}}
}}
{{Quote|It takes a real lunatic to use a flamethrower...|Anonymous [[E2-BAG/1/7]] serviceman}}
The '''M7057/Defoliant Projector''',{{Ref/Book|Id=PCManual|[[Halo: Combat Evolved Manual#Human Weapon Additions|Halo: Combat Evolved for PC Manual]]|Page=13}}{{Ref/Reuse|bnet}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} more commonly known as the '''M7057 flamethrower''', is an [[incendiary weapon]] used primarily against battlefield fortifications, protected emplacements and installations, and for demoralization purposes. It is a variation of the [[NA4 flamethrower|NA4/Defoliant Projector]].{{Ref/Reuse|vis}}


The M7057 has a number of nicknames among UNSC forces including '''DP''', '''Toaster''', '''Dragon''', '''Torch''', and '''Flamer'''.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}}


{{Quote|It takes a certain kinda lunatic to use a flamethrower…| Anonymous [[E2-BAG/1/7]] serviceman}}
==Overview==
The '''M7057/Defoliant Projector'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3flamethrower</ref>, more commonly known as the '''M7057 Flamethrower''', is a [[United Nations Space Command]] ground weapon.  
===Design details===
{{Quote|I tell 'ya, these things sure beat the old [[NA4 flamethrower|NA4 models]]!|Anonymous [[Hellbringer]] discussing his M7057 during the [[Second Ark Conflict]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=35|Quote=I tell 'ya, these things sure beat the old NA4 models!|Quotee=Hellbringer ambient dialogue|Detail=0:35}}}}
[[File:HTMCC-H3ODST FlamethrowerOverheats.jpg|thumb|240px|The flamethrower overheating after prolonged use.]]
The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid adhesive{{Ref/Reuse|PCManual}} known as Pyrosene-V. Like the M6634, the M7057 flamethrower is cumbersome and relatively difficult to tactically use (psychologically as well as mechanically).{{Ref/Reuse|bnet}} In its role as a ''defoliant projector'', it is designed to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets.{{Ref/Reuse|bnet}} For example, in [[2553]], [[Hala]] was able to use an M7057 unassisted to torch a {{Class|Sahara|heavy prowler}}.{{Ref/Comic|HLW|Issue=2}} Despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately, the psychological effect is a double-edged sword.{{Ref/Reuse|bnet}}


The psychological impact of employing an M7057 makes it one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.{{Ref/Reuse|bnet}} Due to the weapon's massive size and weight, it is usually deployed with a cart on which to transport it.{{Ref/Reuse|bnet}} As such, UNSC [[Hellbringers]] can only use the flamethrower with the assistance of a [[powered exoskeleton]].{{Ref/YouTube|A04ZmY2UHgU|jungle_penguins|Halo Wars 2: UNSC Hellbringer All Quotes|Time=39|Quote=I feel like a tank in this thing! Does your exo chafe? Mine chafes.|Quotee=Hellbringer ambient dialogue|Detail=0:39}} During the [[Second Ark Conflict]], two M7057s were fitted onto a specialised [[Kinsano's Cyclops|customised Cyclops]] employed by [[Lieutenant Colonel]] [[Morgan Kinsano]] as heavy weapons.{{Ref/Game|HW2|Kinsano's Cyclops in-game unit}}


==Description==
===Variants===
*'''M705 Incendiary Jet Tool''': Nicknamed the ''I-JeT'', the M705 is a compact, vacuum-suitable variant of the M7057 fed by a tank-pack full of self-oxidizing fuel.{{Ref/Novel|Id=HSS10|HSS|Chapter=10}}
*'''Cryosprayer''': The cryosprayer is an experimental weapon design based on the M7057 created by [[Serina]], the [[Artificial intelligence|AI]] for {{UNSCShip|Spirit of Fire}}. During the ship's long voyage following the [[Battle of Trove]], Serina began to pursue [[cryonics]] research initially pioneered by professor [[Ellen Anders]], and left the design templates for use by the CBRN specialists of the ship's Hellbringer complement.{{Ref/Game|HW2|Phoenix Logs|Detail=Cryotrooper}}
<gallery class="center">
File:HW2-cryo troops.jpg|A UNSC Cryo Trooper wielding what appears to be an M7057, modified to shoot their cryo munitions.
</gallery>


The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel.
==UNSC remarks==
Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically). It appeared in the multiplayer of [[Halo PC]] and [[Halo 3]].
[[File:HW2 - Hellbringer.png|thumb|250px|A Hellbringer wielding an M7057.]]
The weapon was one of many featured in [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]. Several Marines of [[E2-BAG/1/7]] were interviewed by Doctor [[Robert McLees (ship designer)|Robert McLees]], and had the following to say about the weapon.{{Ref/Reuse|bnet}}
*''"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|Alien]] [[Flood|Foxtrots]]."''{{Ref/Reuse|bnet}}
*''"Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."''{{Ref/Reuse|bnet}}
*''"Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."''{{Ref/Reuse|bnet}}
*''"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."''{{Ref/Reuse|bnet}}
*''"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."''{{Ref/Reuse|bnet}}
*''"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."''{{Ref/Reuse|bnet}}
*''"It takes a real lunatic to use a Flamethrower..."''{{Ref/Reuse|bnet}}


The [[Halo 3]] version of the M7057 varies slightly from its first appearance in Halo PC, being roughly two times heavier (and about twice as much fuel) with a shorter and wider nozzle (which means a wider, deadlier spray). However, both flamethrowers still retain the similar shark decal despite these changes.
==In-game information==
===''Halo: Combat Evolved''===
The flamethrower was first introduced in the ''Halo'' games with the [[Halo: Combat Evolved (PC port)|PC release]] of ''[[Halo: Combat Evolved]]'', after being cut from the original [[Xbox]] release of the game. As with the other PC port exclusive content (the [[M12A1 Rocket Warthog]] and the {{Pattern|Zasqi|fuel rod gun}}), it is included in the ''Combat Evolved'' multiplayer component of ''[[Halo: The Master Chief Collection]]''.


It also poses a threat to vehicles, a full three-second burst being able to destroy a Warthog.
Due to the weapon's history, it can only be used in [[multiplayer]], and appears as a default spawn on several multiplayer maps. It can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to [[melee]]. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health.


The flamethrower is extremely powerful, in [[Halo 3]] and can kill its target in less than three seconds as seen at the Omegathon.[http://www.gametrailers.com/player/24150.html]
Through use of the ''[[Halo Editing Kit]]'' for ''[[Halo Custom Edition]]'' and ''The Master Chief Collection'', [[Flood combat form]]s are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn [[Jacob Keyes|Captain Keyes]]' skull from the [[Proto-Gravemind]] in order to retrieve his neural implants.{{Ref/Book|Id=AoH|AoH|Page=140}}
[[Image:Halo-3-20070810044503823.jpg|left|thumb|245px| The Flamethrower as seen in [[Halo 3]].]]


It is the second human weapon that overheats with the first being the [[Spartan Laser]]. It has a built in system that makes the weapon to stop firing when it reaches a certain temperature.If the weapon fired while overheated, it would melt or explode, and the heat and the flames would harm the user.
In ''Halo: Combat Evolved'', the flamethrower shares the same [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[Shotgun]] and the [[Sniper Rifle]]. In ''Halo: The Master Chief Collection'', the reticule for the flamethrower in ''Halo: Combat Evolved'' has been updated to match the flamethrower reticule from ''Halo 3''.


However, the flamethrower's power comes at a cost: it can only sustain fire for about three seconds before it overheats. In Halo PC, the flamethrower overheats if used nonstop at 40% out of the 100% fuel.  
===''Halo 3'' and ''Halo 3: ODST''===
[[File:Flamingpureform.jpg|thumb|The Flamethrower can easily kill Pure Forms.]]
After being cut from ''Combat Evolved'', the flamethrower was redesigned for inclusion in ''[[Halo 2]]'' though [[Cut Halo 2 weapons#Flamethrower|also cut from that game]]. It once again debuted in ''[[Halo 3]]'', this time as one of the newly-added [[Weapon types#Turret weapons|turrets]] in a similar manner to the [[AIE-486H machine gun|Machine Gun Turret]], [[LAU-65D/SGM-151 missile pod|Missile Pod]], and {{Pattern|Pek|plasma cannon}}. Players wielding the weapon move at a slower pace and from a third-person perspective. Moreover, they cannot melee or use any of their [[grenade]]s or [[equipment]]. Unlike the other turret weapons, the flamethrower has no mounted variation, meaning that flamethrower is no longer useful once the fuel has been depleted - however, it operates in a manner similar to energy weapons in that it will overheat if fired for too long. The flamethrower's screen effects are capable of blinding the player in a manner similar to the [[Flare]] equipment.


The M7057 is in the [[Support Weapons]] category, like the [[Missile Pod]], meaning wielders use the weapon in a third-person perspective and at a slower movement rate, and must drop the weapon to melee and cannot use grenades or [[equipment]].
The weapon appears in the [[campaign]] levels [[Floodgate]] and [[Cortana (level)|Cortana]], both levels featuring the [[Flood]] as primary enemies. This alludes to the weapon's most useful function - clearing swarms of densely-packed enemies such as [[pod infector]]s. [[Flood pure form]]s will die nearly instantly upon lighting on fire, and any pod infectors that run into the flames are immediately killed. Though still highly effective against [[Flood combat form]]s, they still live for some time while on fire. It can also be used to destroy a pile of Combat Forms, so they won't come back if a Pod infector finds them. It is also very handy to handle [[Flood carrier forms]], as lighting it on fire can cause the Pod infectors not to disperse upon death.


The [[bubble shield]] isn't affected by this weapon, with the flames "washing over the shield."
Even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. The only time when a Marine is seen wielding one is in the level Floodgate; it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in [[Theater]] mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.


Referring to the M7057/DP as a weapon is a bit of a misnomer as the "DP" in its nomenclature indicate that it is a defoliant projector—to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets.
In [[multiplayer]], the flamethrower only appears on the map [[Construct]] by default, situated at the bottom of the map. It is one of two weapons capable of granting an [[Incineration]] medal when used (the other being the [[Orgudam Workshop firebomb|Firebomb Grenade]]), and is also capable of easily granting a [[Kill from the Grave]] medal.


==Combat==
The weapon reappears in ''[[Halo 3: ODST]]'', and works identically to its ''Halo 3'' counterpart. It appears only on the level [[Data Hive]], and can be useful in clearing out swarms of [[Yanme'e|Drones]] while traversing the hive. If fired at [[Quick to Adjust|Vergil]], it will immediately kill the [[Huragok|Engineer]] regardless of difficulty - resulting in a mission fail. The flamethrower cannot be used in [[Firefight (Halo 3: ODST)|Firefight]] with default settings or in the original [[Xbox 360]] release. However, the updated [[Floodfight]] mode and custom settings in the game's ''Master Chief Collection'' port does allow for this.


===Advantages===
In ''Halo 3: ODST'', there is one [[Achievements (Halo 3: ODST)|achievement]] that can be unlocked with the flamethrower.
{| class="wikitable"
|-
! scope="col" style="text-align:center;" | '''Icon (Xbox 360)'''
! scope="col" style="text-align:center;" | '''Name'''
! scope="col" style="text-align:center;" | '''Description'''
! scope="col" style="text-align:center;" | '''{{Gamerscore|Gamerscore}}'''
|-align="center"
|style="background:black"|[[File:H3ODST Achievement I Like Fire.png]]
|[[I Like Fire]]
|Kill 10 enemies with the Flamethrower on Data Hive.
|{{Gamerscore|5}}
|}


In Halo 3, the Flamethrower is far more powerful, laying waste to any opponent in close quarters, and can be used strategically to put flame in front of entry ways as a denial of entry, or to shoot it while running backwards around a corner (giving you the ability to damage them but denying them a direct line of sight to damage you.
==Production notes==
[[File:H2 Flamethrower FP 2.png|thumb|250px|Using the Flamethrower in the [[Halo 2 beta|''Halo 2'' beta]].]]
{{Main|Cut Halo: Combat Evolved weapons|Cut Halo 2 weapons}}
The flamethrower has a storied history as cut content in the ''Halo'' games. The weapon is one of many originally designed for inclusion in ''[[Halo: Combat Evolved]]'', and went through a number of design iterations in this time.


It also has a large fuel supply unlike its Halo PC counterpart.
In the cutscene of the ''Halo: Combat Evolved'' level ''[[Keyes (level)|Keyes]]'', where the Master Chief retrieves [[Captain (Navy)|Captain]] [[Jacob Keyes]]' neural implants, the Master Chief was meant to burn Keyes' [[skull]] out of the [[Proto-Gravemind]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. [[Lorraine McLees]] was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."{{Ref/Reuse|AoH}}


It also kills majority of Flood forms nearly instantly. Combat forms will die but they continue to move for a few seconds and will come after you while on fire, which depletes your shields.This makes it more strategically useful to attack with a more conventional weapon.
The weapon was redesigned for inclusion in ''[[Halo 2]]'', and was even featured in the game's [[Halo 2 beta|beta stages]] alongside a [[Covenant]] counterpart - the [[Cut Halo 2 weapons#Disintegrator|Disintegrator]].{{Ref/Twitter|Id=H2BWeapons|vengeful_vadam|1262137145399091201|The Vengeful 'Vadam|Quote=In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower.|D=08|M=9|Y=2021}} However, the design was reused for an art piece included in the ''[[Halo Graphic Novel]]'' gallery, depicting [[Maria-062]] holding the weapon.


The flamethrower can be more useful when it is used by shooting it on the ground to stop enemies from getting near you by making a deadly fire wall that is as annoying and deadlier than the [[Power Drain]] is.
The M7057 was later modelled by [[:Category:Images by Gene Kohler|Gene Kohler]] for inclusion in ''[[Halo Wars]]'' as a weapon for use by the [[Hellbringers]]. However, the weapon was cut and replaced by the [[NA4 flamethrower]] for unknown reasons.
 
<gallery>
It is one of the best weapons to fight against flood. A pure form will be slaughtered relatively quickly if used, and if you fill the room will fire, then the [[Flood]] will still charge into the fire and get destroyed.
File:XHW - unscunit.jpg|The M7057 model created for ''Halo Wars''.
 
</gallery>
===Disadvantages===
 
In Halo PC, the Flamethrower's reload rate is very slow, making the player vulnerable to all sorts of damage; Secondly, the Flamethrower is very rare, and respawns at a very slow rate; Third, the Flamethrower's splash damage can also ensure the player to be consumed by flames if they fire at opponents at a very close range.
 
The Flamethrower is also incapable of doing range attacks, therefore, while using this weapon in combat, your movement options are limited.
 
In Halo 3 you cannot refuel the Flamethrower, and you move slower and cannot melee, throw grenades or use equipment without having to drop it first.
 
Also, if any enemies who are on fire walk into you, or you walk over a corpse having just been incinerated, you take damage. The Flamethrower is only a threat in confined space; in open spaces, it's very hard to directly harm your opponent, and your opponent will keep firing until the flames consume its victim.
 
==Role in Campaign==
 
With the Flamethrower's campaign introduction in Halo 3, it has become, indisputably, one of the best anti-Flood weapons.
 
The hardest type of Flood to fight, the [[Flood Pure Form]]s, will die nearly instantly upon lighting on fire, and destroy any infection form that runs over the flames. Though still highly effective against [[Flood Combat Forms]], they still live for some time while on fire, which can produce some awkward moments of avoiding their charging, flaming, bodies.
 
A good attribute is that it can begin killing multiple combat forms at once, with the ones on fire possibly lighting other ones on fire. Once they die, their bodies are consumed by the fire and will not be able to be resurrected by [[Flood Infection Form]]s. In fact, any Infection form that runs towards the body will also be consumed by flame. It can also be used to destroy a pile of combat forms so they won't come back if an infection form finds them.
 
This also seems to be the only support weapon in Halo 3 that wasn't originally turret-mounted. And also, it is unknown how a couple of Humans in the level [[Floodgate (Level)|Floodgate]] which wielded it before they were killed by the Flood, used it.
 
==Multiplayer Role==
[[Image:Flamethrower.jpg|thumb|right|The Flamethrower on Snowbound]]
 
The Flamethrower, by [[Matchmaking]] default, only appears on the map [[Construct (Level)|Construct]].
 
The Flamethrower is best used in close quarters combat. The trail of flame can act as a temporary smokescreen to blind snipers with. It is especially effective if used to retreat by running backwards away from an enemy to leave a trail of flame, deterring would-be pursuers from giving chase to a wall of fire, use caution because the Flamethrowers damage is reduced when running backwards.
 
It is effective as a denial of area weapon, you can put the flames in doorways or on flags to discourage anyone from crossing that area, and damaging those that do (possibly even catching on fire and killing unshielded opponents).
 
As a Slayer weapon, it is recommended to use it to surprise people entering enclosed spaces, it is very lethal up close.
 
You can shoot the flames around a corner as you run backwards around a corner, and any opponent dumb enough to pursue will be roasted by flames but unable to get a line of sight to get you themselves.
 
Sometimes, players even wait near the some strategic points, with active camouflages, like where opponents alight once fired from the Man Cannon, where they will overfry them by surprise.
 
Most types of equipment can often be at your advantage at escaping the flames, like deploying a [[Radar Jammer]](although now not available in matchmaking) to confuse the enemy if he/she can't exactly see you due to the continuous flames, and since you'll be moving about, the enemy can't exactly identify you from the "Fake" red dots on his radar. Deploying a [[Power Drain]] will cause the wielder of the Flamethrower to cease fire temporary to avoid having their shields to be drained if smart enough, but if the wielder is somewhat dumb enough to carry on firing, the power drainer will ultimately let the wielder be prone to most any type of weaponry fire.
 
In Halo PC, it is in every map.
==Tactics==
[[Image:Flame_thrower06.png|150px|thumb|right|An Elite using the M7057/Defoliant Projector on High Ground.]]
 
*Guarding the bomb carrier in [[Assault]]
 
*Guarding your [[VIP]]
 
*Defending the hill in [[King of the Hill]]
 
*Defending the flag in [[Capture the Flag]]
 
*Saves you from being killed on certain cases in [[Juggernaut]]
 
==UNSC Remarks==
 
*"Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life [[Covenant|alien]] foxtrots."
 
*"Gotta get too close for it to be any use offensively—if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."
 
*"Makes short work of weeds and thickets—but I wouldn't carry one into combat. Not on your life."
 
*"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."
 
*"I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."
 
*"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people… not even on alien people."
 
*"Inferno, baby, inferno!" This quote is very rare, and only occurs with enough marines.
 
==Influences==
[[Image:Weapon-flamethrower.jpg|thumb|The Flamethrower as seen in [[Halo PC]]]]
The Defoliant Projector Flamethrower was inspired by a similar flamethrower from the ''[[Marathon]]'' series.
 
The shark-like decal on it is borrowed from the WWII fighter plane model Curtiss P-40 which had the tiger-shark decal painted on it by the Flying Tigers (American Volunteer Group). It is also featured in ''Marathon'', however, it is featured on the rocket launcher.
 
The Defoliant Projector's number, 7057, is a alpha-numeric callback to the Weapon from Marathon's name, the TOZT.


==Trivia==
==Trivia==
*The Flamethrower's number designation, 7057, can be translated from "1337speak", and it means the TOST. It may be a reference to the Marathon Flame Thrower, which was named the TOZT-7, or it simply relates to the Flamethrower's function, to toast things.
===References===
 
*The weapon's designation is a reference the TOZT .25 and TOZT-7 flamethrowers from Bungie's ''[[Marathon]]'' trilogy. "TOZT" and "7057" (the latter a [[wikipedia:leetspeak|leetspeak]] rendering of the former) are both plays on the word "toast".
*Strangely, even though UNSC remarks claim that their comrades wield the flamethrower, you can't give it to them in game. This may be due to game-balance issues. The only time when a Marine is seen wielding one ever is at the [[Halo 3]] level [[Floodgate]], it is seen being used inside the factory (the spot where your surviving marines hold position). Though you need camera mode to see the marine holding it, which he does for a few seconds.
*The shark-like decal on the M7057's heat shroud is inspired by the [[Wikipedia:Curtiss P-40 Warhawk|Curtiss P-40 Warhawk]] fighter-bomber made famous by the [[Wikipedia:Flying Tigers|Flying Tigers (First American Volunteer Group)]] during the [[World War II|Second World War]]. Aircraft of the [[Wikipedia:23d Fighter Group|23rd Fighter Group]], the Flying Tigers' modern successor, continue the use of the shark teeth decoration.
 
**The [[Destinypedia:Dragon's Breath|Dragon's Breath]] rocket launcher from Bungie's later ''Destiny'' series uses a similar muzzle decoration.
*In Halo PC it has a proper 3rd Person animation for Campaign yet in the Xbox version if you looked at someone holding the Flamethrower they will have their hands down by their sides holding the flamethrower in the right hand pointing downwards.
*In ''Halo: Combat Evolved'', when a Spartan wields a flamethrower, they flip back a cover to expose a button. Next to the button is the Chinese character 下 or 'xia' (meaning "down").
 
*In the cut scene of the level [[Keyes_(level)|Keyes]], where the [[Master Chief]] retrieves [[Captain Keyes]]' neural implants, the Master Chief was meant to burn Keyes' skull out of the [[Brain Form]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. Lorraine Mclees was the one who actually had to skin the whole "burnt" skull and she added that "the skull was so gruesome no one could look at it." <ref>[[Art Of Halo]] - pg. 140</ref>
 
*It is possible to spawn a flamethrower by devmode in the level [[Keyes_(level)|Keyes]], if Grunts caught fire, they would have a [[Reaction to being stuck]]. If you fire at an Elite, they will jump out of the way just like how they dodge a grenade.
 
* The targeting reticle of the flamethrower was taken from the deleted "gravity rifle" in Halo: Combat Evolved. In Halo CE, the reticle is very similar to the Shotgun's reticle
 
* In the Videogame 'Shadowrun', the weapon 'Mini-gun' has a shark decal much like the flamethrower from Halo: Combat Evolved and Halo 3.
 
* In Halo:CE, when Master Chief arms the flamethrower, he flips back a cover to expose a button. Next to the button is the character 下 or xia (or "down" in Chinese), you will only get a glimpse of it. To see it properly the animation must somehow be frozen.


*In Halo 3, on both [[Campaign]] and [[Custom Game]] the Flamethrower can destroy a vehicle and the flames will stay on just like a [[Firebomb Grenade]] or a [[Plasma Grenade]].
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
File:HCE MC Jackals Flamethrower.jpg|A ''Halo: Combat Evolved'' promotional screenshot depicting [[John-117|Master Chief]] using the flamethrower against [[Kig-Yar|Jackal]]s on [[The Truth and Reconciliation]].
File:HCE MC Burning Hunter.jpg|A ''Halo: Combat Evolved'' promotional screenshot depicting Master Chief using the flamethrower against [[Mgalekgolo|a Hunter]] on [[The Silent Cartographer]].
File:HaloCE-M7057DefoliantProjector.png|A profile view of the ''Halo: Combat Evolved'' flamethrower, PC version.
File:HCE-M7057DP-HUD-FirstPerson.jpg|The flamethrower in first-person view in ''Halo PC''.
File:Flamethrower HCE 2.jpg|A Spartan wielding a flamethrower in ''Halo: Combat Evolved''.
File:ConceptMaria.jpg|Maria-062 with the cut Halo 2 flamethrower design in the ''[[Halo: Graphic Novel]]''.
File:H3-Concept-M7057DP-Angles.png|Conceptual renders of the flamethrower design that was cut from ''Halo 2''.
File:Burn.jpg|An example of the flamethrower's ignition on a player.
File:Halo-3-20070810044503823.jpg|A Spartan wielding the flamethrower in ''Halo 3''.
File:Flamethrower.jpg|The flamethrower on [[Snowbound]].
File:H3-M7057DefoliantProjectorSide.png|An in-game profile view of the M7057 Defoliant Projector from ''Halo 3''.
File:Flamethrower HUD Reticle.jpg|The HUD reticule of the M7057/Defoliant Projector as seen in the ''Halo 3'' campaign level [[Floodgate]]. Note that the camera focuses outward in a third-person view, similar to the view when wielding a heavy turret.
File:Marineflames.jpg|A Marine wielding a flamethrower.
File:H3 Arbiter Flamethrower.jpg|Thel 'Vadam wielding a flamethrower in ''High Charity''.
File:HTMCC-H3ODST Flamethrower 1.jpg|The Rookie using a flamethrower.
File:HTMCC-H3ODST Flamethrower 2.jpg|Close-up of the flamethrower being held by the Rookie.
File:HTMCC-H3ODST Flamethrower 3.jpg|The Rookie killing a Yanme'e with the flamethrower.
File:HW2-Kinsanomech.jpg|M7057s mounted on a [[Kinsano's Cyclops|custom Cyclops]] piloted by [[Morgan Kinsano]].
File:HLW_ProwlerDestroyed.jpg|A Sahara-class heavy prowler destroyed by the flames of an M7057.
File:HLW_Flamethrower.jpg|Hala using the flamethrower.
</gallery>


*In Halo 3, if you go underwater in Last Resort, Valhalla or High Ground, the flamethrower will still work underwater and be able to burn people. However the flames must have already clumped to something and spraying into the water will have absolutely ''no'' effect on Spartan or Elite players.
==List of appearances==
* If you are to close to the flames of your flamethrower you can get set on fire.
*''[[Halo: Combat Evolved]]'' {{MCCo}}
*''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' {{1st}}
*''[[Halo Graphic Novel]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo Wars 2]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Divine Wind]]'' {{Mo}}


*In Forge mode,if you spawn a flamethrower in [[Snowbound]] and fire the snow will burn as if it was ground
==Notes==
this in real life would melt the snow not catch on fire.
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
<br clear="all">
{{WepList}}
 
 
[[Category:Held Weapons]]
 
[[Category:Human Weapons]]
 
[[Category:UNSC]]


[[Category:Weapons]]
{{UNSC support weapons}}
[[Category:Incendiary weapons]]

Latest revision as of 05:00, December 3, 2024

This article is about the flamethrower featured in Halo: CE for PC, Halo 3 and Halo Wars 2. For the flamethrower introduced in Halo Wars, see M6634 flamethrower.
M7057 Flamethrower
Promotional image for the M7057 flamethrower, used on the promo report published on Bungie.net. Cropped from this image.
Production overview

Manufacturer:

Misriah Armory[1][2]

Type:

Flamethrower

Cost:

1,520.00 cR[3]

Specifications

Length:

167.6 centimeters (66.0 in)[1][2][Note 1]

Weight:

Ammunition type:

Pyrosene-V[3][4][5][1]

Capacity:

100 fuel units/canister[3] (9x 3-second bursts)[3][4][5]

Effective range:

13.4 meters (44 ft)[3]

 

"It takes a real lunatic to use a flamethrower..."
— Anonymous E2-BAG/1/7 serviceman

The M7057/Defoliant Projector,[6][3][4][5] more commonly known as the M7057 flamethrower, is an incendiary weapon used primarily against battlefield fortifications, protected emplacements and installations, and for demoralization purposes. It is a variation of the NA4/Defoliant Projector.[1]

The M7057 has a number of nicknames among UNSC forces including DP, Toaster, Dragon, Torch, and Flamer.[4][5]

Overview[edit]

Design details[edit]

"I tell 'ya, these things sure beat the old NA4 models!"
— Anonymous Hellbringer discussing his M7057 during the Second Ark Conflict.[7]
Orbital Drop Shock Trooper Jonathan Doherty wielding an overheating M7057 flamethrower in the New Mombasa Data Center during Battle of New Mombasa, as seen in the Halo 3: ODST campaign level Data Hive.
The flamethrower overheating after prolonged use.

The M7057 flamethrower is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid adhesive[6] known as Pyrosene-V. Like the M6634, the M7057 flamethrower is cumbersome and relatively difficult to tactically use (psychologically as well as mechanically).[3] In its role as a defoliant projector, it is designed to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets.[3] For example, in 2553, Hala was able to use an M7057 unassisted to torch a Sahara-class heavy prowler.[8] Despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately, the psychological effect is a double-edged sword.[3]

The psychological impact of employing an M7057 makes it one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.[3] Due to the weapon's massive size and weight, it is usually deployed with a cart on which to transport it.[3] As such, UNSC Hellbringers can only use the flamethrower with the assistance of a powered exoskeleton.[9] During the Second Ark Conflict, two M7057s were fitted onto a specialised customised Cyclops employed by Lieutenant Colonel Morgan Kinsano as heavy weapons.[10]

Variants[edit]

  • M705 Incendiary Jet Tool: Nicknamed the I-JeT, the M705 is a compact, vacuum-suitable variant of the M7057 fed by a tank-pack full of self-oxidizing fuel.[11]
  • Cryosprayer: The cryosprayer is an experimental weapon design based on the M7057 created by Serina, the AI for UNSC Spirit of Fire. During the ship's long voyage following the Battle of Trove, Serina began to pursue cryonics research initially pioneered by professor Ellen Anders, and left the design templates for use by the CBRN specialists of the ship's Hellbringer complement.[12]

UNSC remarks[edit]

A Hellbringer wielding an M7057.

The weapon was one of many featured in Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present. Several Marines of E2-BAG/1/7 were interviewed by Doctor Robert McLees, and had the following to say about the weapon.[3]

  • "Foxtrots die pretty quick once you put the fire to 'em. We oughta burn 'em all. Low-life bastards. Burn all those low-life Alien Foxtrots."[3]
  • "Gotta get too close for it to be any use offensively — if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."[3]
  • "Makes short work of weeds and thickets — but I wouldn't carry one into combat. Not on your life."[3]
  • "I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."[3]
  • "I don't see why carrying around a big can of super-flammable stuff right next to my ass is such a good idea."[3]
  • "You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people...not even on alien people."[3]
  • "It takes a real lunatic to use a Flamethrower..."[3]

In-game information[edit]

Halo: Combat Evolved[edit]

The flamethrower was first introduced in the Halo games with the PC release of Halo: Combat Evolved, after being cut from the original Xbox release of the game. As with the other PC port exclusive content (the M12A1 Rocket Warthog and the Zasqi-pattern fuel rod gun), it is included in the Combat Evolved multiplayer component of Halo: The Master Chief Collection.

Due to the weapon's history, it can only be used in multiplayer, and appears as a default spawn on several multiplayer maps. It can be equipped and used in first-person view as with all other weapons in the game, and supports the player throwing grenades with it equipped or using it to melee. The weapon's range is similar to the shotgun, which is only effective at close-quarters. When fired within range, the flamethrower deals lethal damage to unshielded opponents. Against shielded opponents, it will remove their shields and apply a substantial amount of damage to the opponent's health.

Through use of the Halo Editing Kit for Halo Custom Edition and The Master Chief Collection, Flood combat forms are able to wield the flamethrower. The only way to observe this is to play start a "Heavy Slayer" game on a map that spawns Combat forms. The Combat form will hold it upwards, making the weapon useless in their hands since the fire will go upwards without hurting anyone in front of the form. The reason why the flamethrower is compatible with Combat forms is because the flamethrower was supposed to appear in the level Keyes, and Bungie programmed Combat forms to be able to carry it in order to grant the player easier accessibility. The player was then to use an acquired flamethrower to burn Captain Keyes' skull from the Proto-Gravemind in order to retrieve his neural implants.[13]

In Halo: Combat Evolved, the flamethrower shares the same reticule with the Shotgun and the Sniper Rifle. In Halo: The Master Chief Collection, the reticule for the flamethrower in Halo: Combat Evolved has been updated to match the flamethrower reticule from Halo 3.

Halo 3 and Halo 3: ODST[edit]

A Flood stalker form set ablaze on the level Cortana.
The Flamethrower can easily kill Pure Forms.

After being cut from Combat Evolved, the flamethrower was redesigned for inclusion in Halo 2 though also cut from that game. It once again debuted in Halo 3, this time as one of the newly-added turrets in a similar manner to the Machine Gun Turret, Missile Pod, and Pek-pattern plasma cannon. Players wielding the weapon move at a slower pace and from a third-person perspective. Moreover, they cannot melee or use any of their grenades or equipment. Unlike the other turret weapons, the flamethrower has no mounted variation, meaning that flamethrower is no longer useful once the fuel has been depleted - however, it operates in a manner similar to energy weapons in that it will overheat if fired for too long. The flamethrower's screen effects are capable of blinding the player in a manner similar to the Flare equipment.

The weapon appears in the campaign levels Floodgate and Cortana, both levels featuring the Flood as primary enemies. This alludes to the weapon's most useful function - clearing swarms of densely-packed enemies such as pod infectors. Flood pure forms will die nearly instantly upon lighting on fire, and any pod infectors that run into the flames are immediately killed. Though still highly effective against Flood combat forms, they still live for some time while on fire. It can also be used to destroy a pile of Combat Forms, so they won't come back if a Pod infector finds them. It is also very handy to handle Flood carrier forms, as lighting it on fire can cause the Pod infectors not to disperse upon death.

Even though UNSC Marines claim that their comrades wield the flamethrower, the player can not give it to them in game. The only time when a Marine is seen wielding one is in the level Floodgate; it is seen being used inside the factory, (the spot where any surviving Marines hold position) holding it like Master Chief. One needs to be in Theater mode or playing on a lower difficulty to see the Marine holding it, because he dies in a few seconds.

In multiplayer, the flamethrower only appears on the map Construct by default, situated at the bottom of the map. It is one of two weapons capable of granting an Incineration medal when used (the other being the Firebomb Grenade), and is also capable of easily granting a Kill from the Grave medal.

The weapon reappears in Halo 3: ODST, and works identically to its Halo 3 counterpart. It appears only on the level Data Hive, and can be useful in clearing out swarms of Drones while traversing the hive. If fired at Vergil, it will immediately kill the Engineer regardless of difficulty - resulting in a mission fail. The flamethrower cannot be used in Firefight with default settings or in the original Xbox 360 release. However, the updated Floodfight mode and custom settings in the game's Master Chief Collection port does allow for this.

In Halo 3: ODST, there is one achievement that can be unlocked with the flamethrower.

Icon (Xbox 360) Name Description Gamerscore gamerscore
H3ODST Achievement I Like Fire.png I Like Fire Kill 10 enemies with the Flamethrower on Data Hive. 5 gamerscore

Production notes[edit]

The cut Flamethrower in Halo 2.
Using the Flamethrower in the Halo 2 beta.
Main articles: Cut Halo: Combat Evolved weapons, Cut Halo 2 weapons

The flamethrower has a storied history as cut content in the Halo games. The weapon is one of many originally designed for inclusion in Halo: Combat Evolved, and went through a number of design iterations in this time.

In the cutscene of the Halo: Combat Evolved level Keyes, where the Master Chief retrieves Captain Jacob Keyes' neural implants, the Master Chief was meant to burn Keyes' skull out of the Proto-Gravemind and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed. Lorraine McLees was the one who actually had to texture the whole "burnt" skull and she added that she had done her job so well that "the skull was so gruesome no one could look at it."[13]

The weapon was redesigned for inclusion in Halo 2, and was even featured in the game's beta stages alongside a Covenant counterpart - the Disintegrator.[14] However, the design was reused for an art piece included in the Halo Graphic Novel gallery, depicting Maria-062 holding the weapon.

The M7057 was later modelled by Gene Kohler for inclusion in Halo Wars as a weapon for use by the Hellbringers. However, the weapon was cut and replaced by the NA4 flamethrower for unknown reasons.

Trivia[edit]

References[edit]

  • The weapon's designation is a reference the TOZT .25 and TOZT-7 flamethrowers from Bungie's Marathon trilogy. "TOZT" and "7057" (the latter a leetspeak rendering of the former) are both plays on the word "toast".
  • The shark-like decal on the M7057's heat shroud is inspired by the Curtiss P-40 Warhawk fighter-bomber made famous by the Flying Tigers (First American Volunteer Group) during the Second World War. Aircraft of the 23rd Fighter Group, the Flying Tigers' modern successor, continue the use of the shark teeth decoration.
    • The Dragon's Breath rocket launcher from Bungie's later Destiny series uses a similar muzzle decoration.
  • In Halo: Combat Evolved, when a Spartan wields a flamethrower, they flip back a cover to expose a button. Next to the button is the Chinese character 下 or 'xia' (meaning "down").

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ The original Bungie reveal for the flamethrower referenced its length as being 116.8cm (46in) - this inconsistency has only included in one other source: the 2009 Halo Encyclopedia. The Encyclopedia's 2011 reprint changed the length stat to the one displayed on this page - something which has been consistently used since.

Sources[edit]

  1. ^ a b c d Halo: The Essential Visual Guide, page 69
  2. ^ a b Halo Encyclopedia (2022 edition), page 172
  3. ^ a b c d e f g h i j k l m n o p q r s t u Bungie.net, The Flamethrower (Retrieved on Jan 31, 2021) [local archive] [external archive]
  4. ^ a b c d e f Halo Encyclopedia (2009 edition), page 311
  5. ^ a b c d e f Halo Encyclopedia (2011 edition), page 325
  6. ^ a b Halo: Combat Evolved for PC Manual, page 13
  7. ^ YouTube - jungle_penguins, Halo Wars 2: UNSC Hellbringer All Quotes: 0:35 "I tell 'ya, these things sure beat the old NA4 models!" - Hellbringer ambient dialogue
  8. ^ Halo: Lone Wolf, issue 2
  9. ^ YouTube - jungle_penguins, Halo Wars 2: UNSC Hellbringer All Quotes: 0:39 "I feel like a tank in this thing! Does your exo chafe? Mine chafes." - Hellbringer ambient dialogue
  10. ^ Halo Wars 2, Kinsano's Cyclops in-game unit
  11. ^ Halo: Silent Storm, chapter 10
  12. ^ Halo Wars 2, Phoenix Logs: Cryotrooper
  13. ^ a b The Art of Halo, page 140
  14. ^ Twitter, The Vengeful 'Vadam (@vengeful_vadam): "In the Halo 2 Beta, there were two cut weapons: -The Flamethrower, which would be repurposed to become the Halo 3 Flamethrower -The Disintegrator, a Covenant counterpart to the Flamethrower." (Retrieved on Sep 8, 2021) [archive]