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M41 SPNKr: Difference between revisions

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{{Era|H3|FOR|TF|GOO}}
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{HaloWikiLink|Rocket_Launcher}}
|image=[[File:HINF - M41 SPNKR Product Logo.png|100px]]
{{Weapon
[[File:H5G-SPNKr.png|300px]]
| image=[[Image:Rocket_launcher2_Halo_3.jpg|310px]]
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=EVG|EVG|Page=156}}{{Ref/Game|HR|Detail=M41 SSR in-game model}}{{Ref/Book|Id=osfm|OSFM|Page=194}}{{Ref/Book|Id=enc22|Enc22|Page=176}}
| name=M41 SSR MAV/AW
|series=M41
| manufacturer=
|type=Surface-to-surface rocket launcher
| model=M41 SSR MAV/AW
|cost=
| type=Rocket Launcher
|variant=
| cost=
|weight={{Convert|10.8|kg|lb|sigfig=3}}{{Ref/Reuse|osfm}}{{Ref/Site|Id=2015hw|URL=https://www.halowaypoint.com/en-us/universe/weapons/rocket-launcher|Site=Halo Waypoint|Page=Universe - Rocket Launcher|D=29|M=10|Y=2015}}
| size=Shoulder-mounted
|length={{Convert|55.4|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Reuse|osfm}}{{Ref/Reuse|2015hw}}{{Ref/Book|Id=H4VG|H4EVG|Page=68}}
| damage per hit=Very High
|width={{Convert|10.2|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|2015hw}}{{Ref/Reuse|H4VG}}
| magazine=2 rockets
|height={{Convert|17.4|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|2015hw}}{{Ref/Reuse|H4VG}}
| maxammo=6 'SPNKr' rockets or 3 magazines
|ammotype=
| fire=semi-automatic
*[[M19 surface-to-surface missile|M19 102mm surface-to-surface missile]]{{Ref/Reuse|EVG}}
| ammotype=[[102mm High-Explosive Anti-Tank|102mm High-Explosive Anti-Tank SPNKr missile]] (Shaped Charge)
*[[M21 antipersonnel rocket]]{{Ref/Novel|Id=HSS3|SS|3}}
| operation=
*[[Wikipedia:Missile guidance|Guided missiles]]{{Ref/Reuse|osfm}}
| rate of fire= moderate
*[[Wikipedia:Loitering munitions|Hunter-killer loitering munitions]]{{Ref/Reuse|osfm}}
| accuracy=(Halo 2) Medium-high (Halo: Combat Evolved & Halo 3) Medium
|capacity=
| range=Short to Medium Range
|feed=2-rocket disposable tube assembly{{Ref/Reuse|osfm}}
| era=[[Human-Covenant war]]
|operation=Revolver{{Ref/Reuse|osfm}}
| counterpart=[[Fuel Rod Gun/Cannon]]
|rate= Semi-automatic{{Ref/Reuse|enc22}}{{Ref/Reuse|osfm}}
| counterwep=[[Sniper Rifle]], [[Spartan Laser]], [[Flamethrower]], [[Gravity Hammer]], [[Missile Pod]]
|velocity=
| affiliation=[[United Nations Space Command]]
|optics=
}}  
|range={{Convert|1300|ft|m|disp=flip|sp=us}}{{Ref/Book|Id=enc09|Enc09|Page=314}}{{Ref/Book|Id=enc11|Enc11|Page=328}}
The '''M41 SSR MAV/AW''' is a heavy ordnance weapon of the [[UNSC]] arsenal used in [[Halo 3]]. It is different from the [[M19 SSM Rocket Launcher]] used in Halo and Halo 2. (Both previous launchers had the words "M41 SSR MAV/AW" printed on them, but the game manuals, HUD dialogue, and novels refer to them as "M19 SSM Rocket Launchers")
|service=
*Pre-[[Insurrection]]{{Ref/Reuse|osfm}}
*[[Insurrection]]{{Ref/Reuse|2016hw}}
*[[Human-Covenant War]]{{Ref/Reuse|enc11}}
*[[Post-Covenant War conflicts]]{{Ref/Game|HI|Gameplay}}
}}


==Summary==
The '''M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon''' ('''M41 SSR MAV/AW'''), formally known as the '''Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher''',{{Ref/Site|Id=bnetreach|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25440|Site=Bungie.net|Page=Halo: Reach - Ordnance|D=12|M=4|Y=2016}} and commonly known as the '''Jackhammer''' or the '''SPNKr''' (pronounced "spanker"), is a heavy ordnance weapon used by the [[UNSC]] and [[Insurrectionist]]s.{{Ref/Site|Id=2016hw|https://www.halowaypoint.com/en-us/universe/weapons/rocket-launcher|Halo Waypoint|Universe: Rocket Launcher|D=13|M=4|Y=2016}} It is manufactured by [[Misriah Armory]].{{Ref/Reuse|EVG}}{{Ref/Reuse|enc22}}{{Ref/Reuse|enc09}} Nicknames for the M41 SPNKr include '''Pain''', '''Launcher''', '''Breath of God''', and '''Can Opener'''.{{Ref/Reuse|enc11}}
The M41 SSR, alternatively called a "Spanker"(On the [http://halo.wikia.com/wiki/M19_SSM_Rocket_Launcher Halo 2 Rocket launcher] it prints in paint: SPNKr) or "Jackhammer", is a heavy ordnance weapon of the [[UNSC]] arsenal, used in [[Halo 3]]. It fires [[HEAT]] (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.This rocket launcher compared to halo 2's version is better because it's damage has been increased. Some also believe, it to be ascetically superior. However, the down side is that the rockets do not home in any more.  


When reloaded, the barrels are removed. Two preloaded barrels are then inserted back into the launcher. With this mechanism, a [[Marine]] can greatly reduce the weight he carries without throwing the weapon away like with modern day disposable rocket launchers. This setup is very similar, to that of the Javelin anti-tank rocket launcher used by the U.S. military.
==Overview==
[[File:HINF SPNKR Reload.png|250px|left|thumb|A [[SPARTAN-IV program|Spartan-IV]] inserting the disposable twin-tube unit into an M41D SPNKr.]]
===Design details===
The M41 SPNKr is characterized by its two main components: firstly, a reusable launcher that opens and closes with a hinge mechanism, which encircles most of the magazine; secondly, a disposable magazine containing two rockets.{{Ref/Reuse|bnetreach}}{{Ref/Reuse|2016hw}} The launcher is [[Wikipedia:Shoulder-fired missile|shoulder-fired]], and the wielder stabilizes the weapon by holding a foregrip extending from the trigger guard. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a disposable unit with two tubes, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator opens the launcher, removes the twin-tube unit to insert another, and then closes the mechanism around the unit. As such, the M41 is considerably portable,{{Ref/Reuse|enc22}} allowing the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away. A self-test button on the weapon rotates the twin-tubes to ensure the mechanism will rotate as intended.{{Ref/Game|HCE|Rocket Launcher idle animation}}


This is not the same rocket launcher as the [[M19 SSM Rocket Launcher]] used in [[Halo: Combat Evolved]], nor is it the same as the M19 SSM Rocket Launcher in [[Halo 2]]. The M41 is; however, directly derived from the M19 SSM models, and is indeed nearly identical to the first variant of the M19 as seen in Halo.
The M41 accepts a variety of ammunition types, with the most common being the unguided [[M19 surface-to-surface missile|M19 102mm surface-to-surface missile]].{{Ref/Reuse|EVG}} Other ammunitions include the [[M21 antipersonnel rocket]],{{Ref/Reuse|HSS3}} [[Wikipedia:Missile guidance|guided missiles]], and [[Wikipedia:Loitering munitions|hunter-killer loitering munitions]].{{Ref/Reuse|osfm}}


==Changes from [[M19 SSM Rocket Launcher]]==
Many M41s are equipped with a [[Smart-linking|smart-linked]] fire control module and target tracking systems; these systems allow the operator to track a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers.{{Ref/Reuse|EVG}} While the M41 rocket launcher is optimized for ground targets, engineers at Misriah Armory have developed tweaks,{{Ref/Reuse|2015hw}} integrating an enhanced tracking system on certain models of the M41.{{Ref/Reuse|enc22}} Subsequently, some launchers are capable of tracking both ground-based and airborne targets,{{Ref/Game|Id=H2|H2|Gameplay}}{{Ref/Game|Id=Wars|HW|Gameplay}} while others are capable of tracking only aircrafts.{{Ref/Game|Id=HR|HR|Gameplay}} Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.{{Ref/Game|Id=CE|CE|Gameplay}}{{Ref/Game|Id=H3|H3|Gameplay}}{{Ref/Game|Id=ODST|H3ODST|Gameplay}}
*The M41 rocket in Halo 3 travels faster than its [[M19]] counterpart.
*The tubing is also a metallic silver color rather then a synthetic black.
*It does not have the homing feature offered in the [[Halo 2]] M19 model.
* When close enough while shooting you will lose your shields.


==Advantages==
Multiple variants of the M41 have been observed, with functional and aesthetic differences. Although the [[M41D SPNKr]] has no magnification optics attached, it possesses a smart-linked fire control module. The M41D features a trigger guard, and an ergonomic thumbhole stock, adding the impression of greater bulk. However, the [[M41B SPNKr|M41B model]] lack these design features, possessing only a pistol grip and no trigger guard, resulting in a more skeletal overall appearance.{{Ref/Reuse|enc22}}
[[Image:Halo-3-20070701114844717.jpg|right|thumb|200px| A  Spartan wielding the M41 SSR.]]
The rocket launcher spreads a huge amount of damage over a large area, capable of taking out entire groups of targets at any range and can kill all the riders of nearly any vehicle (with the exception of the [[Scorpion Tank]] or [[Wraith]]) with one direct hit. It's very useful for killing [[Hunters]] with one shot, which are often the most difficult enemies to kill. It also has moderate rate of fire, as it is able to fire a second rocket almost two seconds after the first, making it useful for an outnumbered player to defeat or frighten multiple enemies. It is also very effective on [[choppers]], as they can't turn sharp corners very fast.


==Disadvantages==
The model used in October [[2558]], and the M41D variants used during the [[Battle for Zeta Halo]], has a [[Weapon Serial Numbers|serial number]] of "00051405".{{Ref/Reuse|H5G}}{{Ref/Game|Id=hi|HI|Gameplay}}
Several things counterbalance the rocket launcher's sheer power:


*It reloads slowly.
[[File:H2A - Make More Noise.jpg|300px|thumb|[[John-117]] with an M41 during [[Battle of Installation 05|Battle]] of [[Installation 05]].]]
*Ammunition is often unavailable, and the player can carry only 6 extra rockets at once (8 total).
===History===
*It can damage or kill its operator if fired carelessly near or into surrounding terrain or when it's user is extremely close to an enemy.
Though there have been various shoulder-launched rocket launchers in service with the [[United Nations Space Command]] armed forces since its creation, only the M41 rocket launcher has the tactical importance to be heavily manufactured.{{Ref/Reuse|2015hw}} The M41 SSR has been in service with the UNSC for decades since [[2481]],{{Ref/Reuse|osfm}} predating even the [[Insurrection]], during which it was used by the UNSC and the Insurrectionists.{{Ref/Reuse|2016hw}} Over time, the M41's role shifted from an anti-vehicular weapon to an all-purpose heavy weapon, even used in demolition purposes.{{Ref/Reuse|enc11}} While it was obsolete before the [[Human-Covenant War]] began, it was not replaced by the [[M57 Pilum]] until the [[Created conflict]] to counter [[Promethean Knight]]s.{{Ref/Reuse|2016hw}} However, even after it was replaced, it still saw use in [[War Games]] matches aboard the {{UNSCShip|Infinity}}.{{Ref/Game|Id=H5G|H5G|Gameplay}}
*The explosion from the rocket can accidentally kill friendly units near the target.
*The lock-on feature from Halo 2 has been disabled in Halo 3 to balance the weapon, though the rockets apparently still track targets automatically in certain cases.
*In Halo 3, an explosion near a rocket in flight will cause it to deflect.  Deflected rockets tumble end over end, and will explode if they strike an object. However, the damage they do is reduced significantly; a deflected rocket will not kill a player with full shields.
*The [[Gravity Hammer]] can be use to deflect rockets. However, because this requires very good timing, and is much harder to execute when the rocket is aimed at a floor or wall instead of directly at the target, this is of questionable utility.
*An explosion or a well-placed bullet can and will destroy a fired rocket, wasting a shot.
*The rockets travel at slow speeds, allowing the would-be victim to dodge (given that nothing is blocking their escape). This wastes a rocket (which is usually rare in ammunition). This escape requires decent timing because the rocket travels faster in [[Halo 3]] than in the other halo games. To counter this, the person with the SPNKr should aim at the floor around their target, so that they can at least give them some splash damage.


==Influences==
== Variants ==
The M41 SSR MAV/AW was inspired by the SPNKr rocket launcher from the ''Marathon'' series. The launcher itself is also nicknamed SPNKr (pronounced "spanker") due to the labeling on rockets and rectangular ammunition cases.
* '''[[SPNKr EM|M41 SPNKr EM]]''': Improved variant with four rockets per magazine and the ability to lock onto ground and air vehicles.{{Ref/Reuse|H5G}}
[[Image:1204275093 Spnkr mssile.jpg|300px|thumb|right|A HEAT Rocket.]]
* '''[[SPNKr EX|M41 SPNKr EX]]''': Advanced variant that fires laser-guided cluster warhead rockets that detonate in proximity to enemies, releasing an effect similar to the fields of [[Z-400 splinter grenade|splinter grenades]], albeit without the disintegration effect. It also produces a large red glare if used with Smart-Link.{{Ref/Reuse|H5G}}
* '''[[SPNKr Prime|M41 SPNKr Prime]]''': [[Mythic weapon|Mythic]] variant that fires fast, powerful rockets. Spartans that use the SPNKr Prime in War Games also get boosts to movement speed, shield strength, and jump height.{{Ref/Reuse|H5G}}
* '''[[M41B SPNKr]]''': A variant with a pistol grip and no trigger guard, but features 2× magnification.{{Ref/Reuse|enc22}}
* '''[[M41D SPNKr]]''': A variant with no magnification optics. Used during the [[Battle for Zeta Halo]].{{Ref/Reuse|enc22}}{{Ref/Reuse|hi}}
** '''[[M41D SPNKr Tracker]]''': An improved version of the M41 that can track targets. Notably used by [[Zeretus]] during the Battle for Zeta Halo.{{Ref/Reuse|hi}}


==Multiplayer Role==
<gallery class=center>
File:Halo 5 SPNKR EM.png|M41 SPNKr EM.
File:H5G M41EX.png|M41 SPNKr EX.
File:H5G M41 Prime.png|M41 SPNKr Prime.
File:H3-M41SSRocketLauncherLeft.png|M41B SPNKr.
File:HINF SPNKr Crop.png|M41D SPNKr
File:HINF SPNKr Tracker Crop.png|M41D Tracker.
</gallery>


Acquiring the rocket launcher, in a multiplayer game may prove difficult, since by default (on most maps) it spawns in a central, fought-over area (players who know the level know where the Rocket Launcher is and thus clashes with the enemy for the weapon are quite common, usually when the match first starts). However, once acquired, this weapon can become very effective for all the reasons mentioned above - it can take out a large group of enemies in one shot, and can easily eliminate vehicles. Since head-on collisions with the rocket are difficult to obtain, especially in open areas, it is prudent to aim at the ground in front of the enemy or the wall to their side. Though, the shot may miss, the splash damage will often kill the opponent. Bear in mind, there is a short delay of around .25-.5 of a second between the player pulling the trigger and the rocket actually leaving the barrel. It may not sound like much, but it is actually a very important consideration for accurate shooting, particularly when deflection shooting.
==Gameplay==
{{Main|Rocket Launcher}}
The M41 SPNKr and its variants are featured as a usable weapon in most of the ''Halo'' games, starting with ''[[Halo: Combat Evolved]]'' and continuing through to ''[[Halo Infinite|Infinite]]''. In most of these, it is known as the "Rocket Launcher", though ''Halo 5: Guardians'' calls it the "SPNKr Rocket Launcher" as the name "Rocket Launcher" was given to the [[M57 Pilum]] instead. It is a [[power weapon]], which fires slow-moving rockets that deal an incredible amount of damage upon detonation, with a wide area of effect. The Rocket Launcher is one of the most powerful weapons in the game, and to compensate, it has a small magazine size, slow reload speed and ammo is generally very rare.


In Halo 2, the rocket launcher, was often considered to be a [[Newb|"noobish"]] weapon due to its high power and low talent curve. Furthermore, the weapon would not respawn when it had been picked up, even if it was out of ammo; many players would keep an empty rocket launcher just to deny anyone else access. With Halo 3's revamped weapon spawn system, this aspect of the weapon is no longer effective, and the rocket launcher, has as a rule taken more skill and economy to use.
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M41 rocket launcher}}
*The weapon was identified as the M19 SSM rocket launcher in the [[Halo: Combat Evolved manual|game manuals of ''Halo: Combat Evolved'']] and [[Halo 2 manual|''Halo 2'']] as well as in the ''[[Art of Halo 3]]''. It was also referred to in ''[[Halo: Ghosts of Onyx]]'' as the M19 missile launcher. It was established in ''[[Halo: The Essential Visual Guide]]'' that M19 SSM refers to the rocket ammunition while the launcher itself is designated as the M41.{{Ref/Reuse|EVG}} The 2022 edition of the ''[[Halo Encyclopedia (2022 edition)|Halo Encyclopedia]]'' further expanded on the designation, giving the M41B designation to the variant first introduced in ''Halo: Combat Evolved'', while the M41D designation was given to the ''Halo Infinite'' variant.{{Ref/Reuse|enc22}}
*The M41 SPNKr, especially in its appearances starting from ''[[Halo: Reach]]'', is aesthetically similar to the [[marathongame:SPNKr SSM Launcher|SPNKr-XP surface-to-surface missile launcher]] from [[Marathon|''Marathon 2'' and ''Marathon Infinity'']]. This weapon is also the source of the M41's "SPNKr" moniker.
** In ''[[Wikipedia:Destiny 2|Destiny 2]]''{{'}}s Bungie 30th Anniversary Pack, the rocket launcher [[Destinypedia:Gjallarhorn|Gjallarhorn]], which debuted in the original ''Destiny'', makes an appearance. Its new alternate appearance is "GJNKR", referencing both the original ''Marathon'' weapon and the ''Halo'' weapon. However, the appearance of GJNKR looks more like the [[Cut Halo: Combat Evolved weapons#Rocket launcher|pre-release SPNKr 108 SAM]] than anything from ''Marathon''.<ref>[https://imgur.com/a/830YsmV ''Imgur'', Comparison]</ref>
*If the player uses [[Emile-A239]]'s voice in [[Firefight]], he will occasionally say ''"Someone's gonna pay!"'' when he readies a rocket launcher. This is a reference to the level ''If I Had a Rocket Launcher, I'd Make Someone Pay'' from ''[[Marathon|Marathon 2: Durandal]]'', which, in turn, was named after the [[Wikipedia:Bruce Cockburn|Bruce Cockburn]] song [[Wikipedia:If I Had a Rocket Launcher|''If I Had a Rocket Launcher'']].
*In ''Halo 2: Anniversary'', while the in-game model reuses the one from ''Halo: Reach'', the design of the M41 SPNKr depicted in [[Blur Studio]]'s pre-rendered cutscenes is based on [[:File:HR RocketLauncher Concept.jpg|a piece of ''Halo: Reach'' concept art]], featuring minor differences including a different foregrip design and blue (instead of yellow) decals on the twin-tube unit. This unique design was also featured in [[:File:Sunray1-1.png|a piece of concept art]] for ''[[Halo Wars 2]]: [[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]'', being held by [[Elijah Vaughan]].
 
== Gallery ==
=== ''Halo: Reach'' ===
<gallery>
File:HR_RocketLauncher_Concept.jpg|Concept art of the M41 SSR MAV/AW.
File:Reach Rocket Launcher Cropped.png|The Rocket launcher as it appears in the ''[[Halo: Reach]]'' [[Halo: Reach Beta|Beta]].
File:HReach-M41SSRocketLauncher.png|A profile view of the M41.
File:ReachSchematic - Rocket.png|The HUD icon of the M41.
File:HR Beta M41 HUD.jpg|A first-person view of the M41 during the Multiplayer Beta.
File:Rocket Launcher Reticle Scoped.jpg|The M41's 2× scope during the Multiplayer Beta.
File:Corvette4.jpg|A first-person view of the M41 in the final release.
File:HR AssaultCannonArmorLock.jpg|The M41 holstered on [[SPARTAN-B312]]'s back.
File:HR Six&EmileRockets.jpg|[[Emile-A239]] and SPARTAN-B312 using M41 rocket launchers.
File:Reach - Duvall in Hog.jpeg|[[Duvall]] using the M41 while riding on a Warthog.
</gallery>
 
=== ''Halo: Combat Evolved Anniversary''===
<gallery>
File:HCEA - M41 rocket launcher.png|A profile view of the M41.
File:HCEA-M41HUD.png|A first-person view of the M41.
File:HCEA-M41zoom.png|View through the 2× scope of the M41.
</gallery>


==Character Compatibility==
=== ''Halo 4''===
*[[Spartans]]
<gallery>
*[[Marines]]
File:H4-M41-SPNKR.png|A profile view of the M41.
*[[Elites]]
File:M41 SSR-MAV.png|The HUD icon of the M41.
*[[Flood]] [[Combat Form|Combat Form (Human)]]
File:H4-M41HUD-Campaign.png|First-person view of the M41 by John-117 in the campaign.
*[[Flood]] [[Combat Form|Combat Form (Elite)]]
File:H4-M41HUD.png|A first-person view of the M41 on [[Ragnarok]].
==Trivia==
File:H4-M41zoom.png|View through the 2× scope of the M41.
*A Rocket Launcher has 2 barrels, but only fires one rocket at a time. This is because the launcher fires one rocket, then the barrels swivel round to ready the next rocket.
File:Rockethud.jpeg|A render of the M41's scope.
*[[The Storm]] is the first Campaign level in Halo 3 to feature the Rocket Launcher.
</gallery>
*Outskirts is the first Campaign level in Halo 2 to feature the Rocket Launcher.
*The Silent Cartographer is the first Campaign level in Halo: Combat Evolved to feature the Rocket Launcher.  
*In Halo: Combat Evolved, you can carry 10 rockets, but in [[Halo 2]] and [[Halo 3]] you can only carry 8 rockets.
*The rockets fired from the Rocket Launcher are similar to the rockets fired from the [[D77-TC Pelican]] in Halo 3.
*Rockets was recently made into a Double EXP weekend playlist, which included Splockets (Spartans lasers and Rockets, and also Snockets (Snipers and Rockets).
*The rocket launcher has a considerable recoil, although the very nature of it's design requires it to be recoiless. When the rocket is fired, the flame and energy generated by its flight is shunted through the tubes which jut from behind the user's shoulder. Therefore, there is very little to no energy to cause the rocket launcher to "hop".
*In Halo 3 Rockets can be deflected by a [[Gravity Hammer]] or by an exploding plasma [[grenade]]. It can also be destroyed in mid-flight if struck by a [[Spartan Laser]] or the [[Sniper_Rifle_System_99D-S2_Anti-Matériel|Sniper Rifle]] round.
*In Halo 3 and possibly Halo 2, if you wait for a while, doing absolutely nothing, the player will inspect the launcher and swivel the barrels manually.
*If you shoot at your targets feet, you have more of a chance to kill them due to the splash damage.
*If a Frag, [[Spike Grenade]] or a [[Gravity Hammer]] splash hits a shot it will spiral out of control or go in a different direction.
*The Rocket launcher in Halo 3 does not lock on like it used to in Halo 2.
*There is a ''Hold Like This'' sign on the Rocket Launcher.
*Chief from the machinima Arby N The Chief calls the Rocket Launcher his "Rocket Lawn-Chair".


==References==
=== ''Halo 2: Anniversary''===
<references/>
<gallery>
File:H2A RocketLauncher.png|A profile view of the M41.
File:H2ACP-M41HUD.png|A first-person view of the M41.
File:H2ACP-M41zoom.png|View through the 2× scope of the M41.
File:H2AM41.jpg|A [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]-clad Spartan using an M41 in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M41HUD.png|First-person view of the M41 in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M41zoom.png|View through the 2× scope of the M41 in ''Halo 2: Anniversary'' multiplayer.
</gallery>


<br clear="all">
=== ''Halo 5: Guardians''===
{{WepList}}
<gallery>
File:H5G-M41.jpg|A [[RECRUIT-class Mjolnir|Recruit]]-clad Spartan-IV sprinting with the M41.
File:H5G-M41HUD.png|A first-person view of the M41.
File:H5G-M41zoom.png|[[Smart scope]] with the M41.
File:H5G-M41SPNKREMHUD.png|First-person view of the M41 ''SPNKr EM''.
File:H5G-M41SPNKREM.png|A [[CENTURION-class Mjolnir|Centurion]]-clad Spartan-IV with the ''SPNKr EM''.
File:H5G-M41SPNKREXHUD.png|First-person view of the M41 ''SPNKr EX''.
File:H5G-M41SPNKREX.png|A Centurion-clad Spartan-IV with the ''SPNKr EX''.
File:H5G-M41SPNKREXeffect.png|The explosive effect of the ''EX'' variant.
File:H5G-M41SPNKRPrimeHUD.png|First-person view of the M41 ''SPNKr Prime''.
File:H5G-M41SPNKRPrime.png|A Centurion-clad Spartan-IV with the ''SPNKr Prime'' on [[Guillotine]].
File:H5G-M57vsM41.png|An M57 Pilum in comparison to an M41 SPNKr.
</gallery>


=== ''Halo 5: Guardians'' REQ cards ===
<gallery>
File:Spnkrcertification.png|SPNKr Rocket Launcher Certification.
File:Spnkr basic.png|SPNKr Rocket Launcher.
File:Spnkremcertification.png|''SPNKr EM'' Certification.
File:Spnkr em.png|''SPNKr EM''.
File:Spnkrexcertification.png|''SPNKr EX'' Certification.
File:Spnkr ex.png|''SPNKr EX''.
File:Spnkrprimecertification.png|''SPNKr Prime'' Certification.
File:Spnkr prime.png|''SPNKr Prime''.
</gallery>


[[Category:Held Weapons]]
=== Miscellaneous ===
<gallery>File:HO-M41.jpg|The M41 in ''[[Halo Online]]''.
File:HW2 - Douglas-042 with Mark IV-GEN2 hybrid armor.jpg|Douglas-042 with an M41 SPNKr in ''[[Halo Wars 2]]''.
File:HFR_M41RocketLauncher_Render_1.jpg|A render of the M41 from ''[[Halo: Fireteam Raven]]''.
File:HFR_M41RocketLauncher_Render_2.jpg|A render of the M41 from ''Halo: Fireteam Raven''.
File:HFR_M41RocketLauncher_Render_3.jpg|A render of the M41 from ''Halo: Fireteam Raven''.
File:HFR_Ramos_Render_Flood.png|[[Victor Ramos]] facing off against a [[Flood Tank Form]] with an M41.
</gallery>


[[Category:Human Weapons]]
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
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[[Category:UNSC]]
==Sources==
{{Ref/Sources}}


[[Category:Weapons]]
{{UNSC support weapons}}
[[Category:Rocket launchers]]

Latest revision as of 17:12, November 12, 2024

M41 SPNKr
An M41 SPNKR product logo.

H5G-SPNKr.png

Production overview

Manufacturer:

Misriah Armory[1][2][3][4]

Model series:

M41

Type:

Surface-to-surface rocket launcher

Specifications

Length:

140.7 centimeters (55.4 in)[3][5][6]

Width:

25.9 centimeters (10.2 in)[5][6]

Height:

44.2 centimeters (17.4 in)[5][6]

Weight:

10.8 kilograms (23.8 lb)[3][5]

Ammunition type:

Feed system:

2-rocket disposable tube assembly[3]

Operation:

Revolver[3]

Rate of fire:

Semi-automatic[4][3]

Effective range:

400 meters (1,300 ft)[8][9]

Service history

In service:

 

The M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon (M41 SSR MAV/AW), formally known as the Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher,[12] and commonly known as the Jackhammer or the SPNKr (pronounced "spanker"), is a heavy ordnance weapon used by the UNSC and Insurrectionists.[10] It is manufactured by Misriah Armory.[1][4][8] Nicknames for the M41 SPNKr include Pain, Launcher, Breath of God, and Can Opener.[9]

Overview[edit]

Third-person view of a SPARTAN-IV reloading an M41 SPNKR in Halo Infinite multiplayer.
A Spartan-IV inserting the disposable twin-tube unit into an M41D SPNKr.

Design details[edit]

The M41 SPNKr is characterized by its two main components: firstly, a reusable launcher that opens and closes with a hinge mechanism, which encircles most of the magazine; secondly, a disposable magazine containing two rockets.[12][10] The launcher is shoulder-fired, and the wielder stabilizes the weapon by holding a foregrip extending from the trigger guard. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a disposable unit with two tubes, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator opens the launcher, removes the twin-tube unit to insert another, and then closes the mechanism around the unit. As such, the M41 is considerably portable,[4] allowing the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away. A self-test button on the weapon rotates the twin-tubes to ensure the mechanism will rotate as intended.[13]

The M41 accepts a variety of ammunition types, with the most common being the unguided M19 102mm surface-to-surface missile.[1] Other ammunitions include the M21 antipersonnel rocket,[7] guided missiles, and hunter-killer loitering munitions.[3]

Many M41s are equipped with a smart-linked fire control module and target tracking systems; these systems allow the operator to track a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers.[1] While the M41 rocket launcher is optimized for ground targets, engineers at Misriah Armory have developed tweaks,[5] integrating an enhanced tracking system on certain models of the M41.[4] Subsequently, some launchers are capable of tracking both ground-based and airborne targets,[14][15] while others are capable of tracking only aircrafts.[16] Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.[17][18][19]

Multiple variants of the M41 have been observed, with functional and aesthetic differences. Although the M41D SPNKr has no magnification optics attached, it possesses a smart-linked fire control module. The M41D features a trigger guard, and an ergonomic thumbhole stock, adding the impression of greater bulk. However, the M41B model lack these design features, possessing only a pistol grip and no trigger guard, resulting in a more skeletal overall appearance.[4]

The model used in October 2558, and the M41D variants used during the Battle for Zeta Halo, has a serial number of "00051405".[20][21]

John-117 with an M41 during Battle of Installation 05.

History[edit]

Though there have been various shoulder-launched rocket launchers in service with the United Nations Space Command armed forces since its creation, only the M41 rocket launcher has the tactical importance to be heavily manufactured.[5] The M41 SSR has been in service with the UNSC for decades since 2481,[3] predating even the Insurrection, during which it was used by the UNSC and the Insurrectionists.[10] Over time, the M41's role shifted from an anti-vehicular weapon to an all-purpose heavy weapon, even used in demolition purposes.[9] While it was obsolete before the Human-Covenant War began, it was not replaced by the M57 Pilum until the Created conflict to counter Promethean Knights.[10] However, even after it was replaced, it still saw use in War Games matches aboard the UNSC Infinity.[20]

Variants[edit]

  • M41 SPNKr EM: Improved variant with four rockets per magazine and the ability to lock onto ground and air vehicles.[20]
  • M41 SPNKr EX: Advanced variant that fires laser-guided cluster warhead rockets that detonate in proximity to enemies, releasing an effect similar to the fields of splinter grenades, albeit without the disintegration effect. It also produces a large red glare if used with Smart-Link.[20]
  • M41 SPNKr Prime: Mythic variant that fires fast, powerful rockets. Spartans that use the SPNKr Prime in War Games also get boosts to movement speed, shield strength, and jump height.[20]
  • M41B SPNKr: A variant with a pistol grip and no trigger guard, but features 2× magnification.[4]
  • M41D SPNKr: A variant with no magnification optics. Used during the Battle for Zeta Halo.[4][21]

Gameplay[edit]

Main article: Rocket Launcher

The M41 SPNKr and its variants are featured as a usable weapon in most of the Halo games, starting with Halo: Combat Evolved and continuing through to Infinite. In most of these, it is known as the "Rocket Launcher", though Halo 5: Guardians calls it the "SPNKr Rocket Launcher" as the name "Rocket Launcher" was given to the M57 Pilum instead. It is a power weapon, which fires slow-moving rockets that deal an incredible amount of damage upon detonation, with a wide area of effect. The Rocket Launcher is one of the most powerful weapons in the game, and to compensate, it has a small magazine size, slow reload speed and ammo is generally very rare.

Trivia[edit]

Gallery[edit]

Halo: Reach[edit]

Halo: Combat Evolved Anniversary[edit]

Halo 4[edit]

Halo 2: Anniversary[edit]

Halo 5: Guardians[edit]

Halo 5: Guardians REQ cards[edit]

Miscellaneous[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f Halo: The Essential Visual Guide, page 156
  2. ^ Halo: Reach: M41 SSR in-game model
  3. ^ a b c d e f g h i j k Halo: Official Spartan Field Manual, page 194
  4. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 176
  5. ^ a b c d e f Halo Waypoint, Universe - Rocket Launcher (Retrieved on Oct 29, 2015) [archive]
  6. ^ a b c Halo 4: The Essential Visual Guide, page 68
  7. ^ a b Halo: Silent Storm, chapter 3
  8. ^ a b Halo Encyclopedia (2009 edition), page 314
  9. ^ a b c d Halo Encyclopedia (2011 edition), page 328
  10. ^ a b c d e Halo Waypoint, Universe: Rocket Launcher (Retrieved on Apr 13, 2016) [archive]
  11. ^ Halo Infinite, Gameplay
  12. ^ a b Bungie.net, Halo: Reach - Ordnance (Retrieved on Apr 12, 2016) [archive]
  13. ^ Halo: Combat Evolved, Rocket Launcher idle animation
  14. ^ Halo 2, Gameplay
  15. ^ Halo Wars, Gameplay
  16. ^ Halo: Reach, Gameplay
  17. ^ Halo: Combat Evolved, Gameplay
  18. ^ Halo 3, Gameplay
  19. ^ Halo 3: ODST, Gameplay
  20. ^ a b c d e Halo 5: Guardians, Gameplay
  21. ^ a b c Halo Infinite, Gameplay
  22. ^ Imgur, Comparison