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M41 SPNKr: Difference between revisions

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{{Ratings}}
{{Status|Canon}}
{{Era|FOR|TF|GOO|H3}}
{{Weapon infobox
{{HaloWikiLink|Rocket_Launcher}}  
|image=[[File:HINF - M41 SPNKR Product Logo.png|100px]]
{{Weapon
[[File:H5G-SPNKr.png|300px]]
| image=[[Image:Rocket_launcher2_Halo_3.jpg|310px]]
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=EVG|EVG|Page=156}}{{Ref/Game|HR|Detail=M41 SSR in-game model}}{{Ref/Book|Id=osfm|OSFM|Page=194}}{{Ref/Book|Id=enc22|Enc22|Page=176}}
| name=M41 SSR MAV/AW
|series=M41
| manufacturer=
|type=Surface-to-surface rocket launcher
| model=M41 SSR MAV/AW
|cost=
| type=Rocket Launcher
|variant=
| cost=
|weight={{Convert|10.8|kg|lb|sigfig=3}}{{Ref/Reuse|osfm}}{{Ref/Site|Id=2015hw|URL=https://www.halowaypoint.com/en-us/universe/weapons/rocket-launcher|Site=Halo Waypoint|Page=Universe - Rocket Launcher|D=29|M=10|Y=2015}}
| size=Shoulder-mounted
|length={{Convert|55.4|in|cm|disp=flip|sp=us|sigfig=4}}{{Ref/Reuse|osfm}}{{Ref/Reuse|2015hw}}{{Ref/Book|Id=H4VG|H4EVG|Page=68}}
| damage per hit=Very High
|width={{Convert|10.2|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|2015hw}}{{Ref/Reuse|H4VG}}
| magazine=2 rockets
|height={{Convert|17.4|in|cm|disp=flip|sp=us|sigfig=3}}{{Ref/Reuse|2015hw}}{{Ref/Reuse|H4VG}}
| maxammo=6 'SPNKr' rockets or 3 magazines
|ammotype=
| fire=semi-automatic
*[[M19 surface-to-surface missile|M19 102mm surface-to-surface missile]]{{Ref/Reuse|EVG}}
| ammotype=[[102mm High-Explosive Anti-Tank|102mm High-Explosive Anti-Tank SPNKr missile]] (Shaped Charge)
*[[M21 antipersonnel rocket]]{{Ref/Novel|Id=HSS3|SS|3}}
| operation=
*[[Wikipedia:Missile guidance|Guided missiles]]{{Ref/Reuse|osfm}}
| rate of fire= moderate
*[[Wikipedia:Loitering munitions|Hunter-killer loitering munitions]]{{Ref/Reuse|osfm}}
| accuracy=(Halo 2) Medium-high (Halo: Combat Evolved & Halo 3) Medium
|capacity=
| range=Short to Medium Range
|feed=2-rocket disposable tube assembly{{Ref/Reuse|osfm}}
| era=[[Human-Covenant war]]
|operation=Revolver{{Ref/Reuse|osfm}}
| counterpart=[[Fuel Rod Cannon]]
|rate= Semi-automatic{{Ref/Reuse|enc22}}{{Ref/Reuse|osfm}}
| counterwep=[[Sniper Rifle]], [[Spartan Laser]], [[Flamethrower]], [[Gravity Hammer]],[[Missile Pod]]
|velocity=
| affiliation=[[United Nations Space Command]]
|optics=
}}  
|range={{Convert|1300|ft|m|disp=flip|sp=us}}{{Ref/Book|Id=enc09|Enc09|Page=314}}{{Ref/Book|Id=enc11|Enc11|Page=328}}
The '''M41 SSR MAV/AW''' is a heavy ordnance weapon of the [[UNSC]] arsenal used in [[Halo 3]]. It is different from the [[M19 SSM Rocket Launcher]] used in Halo and Halo 2. (Both previous launchers had the words "M41 SSR MAV/AW" printed on them, but the game manuals, HUD dialogue, and novels refer to them as "M19 SSM Rocket Launchers")
|service=
*Pre-[[Insurrection]]{{Ref/Reuse|osfm}}
*[[Insurrection]]{{Ref/Reuse|2016hw}}
*[[Human-Covenant War]]{{Ref/Reuse|enc11}}
*[[Post-Covenant War conflicts]]{{Ref/Game|HI|Gameplay}}
}}


==Summary==
The '''M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon''' ('''M41 SSR MAV/AW'''), formally known as the '''Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher''',{{Ref/Site|Id=bnetreach|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25440|Site=Bungie.net|Page=Halo: Reach - Ordnance|D=12|M=4|Y=2016}} and commonly known as the '''Jackhammer''' or the '''SPNKr''' (pronounced "spanker"), is a heavy ordnance weapon used by the [[UNSC]] and [[Insurrectionist]]s.{{Ref/Site|Id=2016hw|https://www.halowaypoint.com/en-us/universe/weapons/rocket-launcher|Halo Waypoint|Universe: Rocket Launcher|D=13|M=4|Y=2016}} It is manufactured by [[Misriah Armory]].{{Ref/Reuse|EVG}}{{Ref/Reuse|enc22}}{{Ref/Reuse|enc09}} Nicknames for the M41 SPNKr include '''Pain''', '''Launcher''', '''Breath of God''', and '''Can Opener'''.{{Ref/Reuse|enc11}}
The M41 SSR, alternatively called a "Spanker" or "Jackhammer", is a heavy ordnance weapon of the [[UNSC]] arsenal used in [[Halo 3]]. It fires [[HEAT]] (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.


When reloaded, the barrels are removed. Two preloaded barrels are then inserted back into the launcher. With this mechanism, a Marine can greatly reduce the weight he carries without throwing the weapon away like with modern day disposable rocket launchers. This setup is very similar to that of the Javelin anti-tank rocket launcher used by the U.S. military.
==Overview==
[[File:HINF SPNKR Reload.png|250px|left|thumb|A [[SPARTAN-IV program|Spartan-IV]] inserting the disposable twin-tube unit into an M41D SPNKr.]]
===Design details===
The M41 SPNKr is characterized by its two main components: firstly, a reusable launcher that opens and closes with a hinge mechanism, which encircles most of the magazine; secondly, a disposable magazine containing two rockets.{{Ref/Reuse|bnetreach}}{{Ref/Reuse|2016hw}} The launcher is [[Wikipedia:Shoulder-fired missile|shoulder-fired]], and the wielder stabilizes the weapon by holding a foregrip extending from the trigger guard. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a disposable unit with two tubes, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator opens the launcher, removes the twin-tube unit to insert another, and then closes the mechanism around the unit. As such, the M41 is considerably portable,{{Ref/Reuse|enc22}} allowing the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away. A self-test button on the weapon rotates the twin-tubes to ensure the mechanism will rotate as intended.{{Ref/Game|HCE|Rocket Launcher idle animation}}


This is not the same rocket launcher as the [[M19 SSM Rocket Launcher]] used in [[Halo: Combat Evolved]], nor is it the same as the M19 SSM Rocket Launcher in [[Halo 2]]. The M41 is, however, directly derived from the M19 SSM models, and is indeed nearly identical to the first variant of the M19 as seen in Halo.
The M41 accepts a variety of ammunition types, with the most common being the unguided [[M19 surface-to-surface missile|M19 102mm surface-to-surface missile]].{{Ref/Reuse|EVG}} Other ammunitions include the [[M21 antipersonnel rocket]],{{Ref/Reuse|HSS3}} [[Wikipedia:Missile guidance|guided missiles]], and [[Wikipedia:Loitering munitions|hunter-killer loitering munitions]].{{Ref/Reuse|osfm}}


==Changes from [[M19 SSM Rocket Launcher]]==
Many M41s are equipped with a [[Smart-linking|smart-linked]] fire control module and target tracking systems; these systems allow the operator to track a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers.{{Ref/Reuse|EVG}} While the M41 rocket launcher is optimized for ground targets, engineers at Misriah Armory have developed tweaks,{{Ref/Reuse|2015hw}} integrating an enhanced tracking system on certain models of the M41.{{Ref/Reuse|enc22}} Subsequently, some launchers are capable of tracking both ground-based and airborne targets,{{Ref/Game|Id=H2|H2|Gameplay}}{{Ref/Game|Id=Wars|HW|Gameplay}} while others are capable of tracking only aircrafts.{{Ref/Game|Id=HR|HR|Gameplay}} Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.{{Ref/Game|Id=CE|CE|Gameplay}}{{Ref/Game|Id=H3|H3|Gameplay}}{{Ref/Game|Id=ODST|H3ODST|Gameplay}}


*The M41 rocket in Halo 3 travels faster than its M19 counterpart.
Multiple variants of the M41 have been observed, with functional and aesthetic differences. Although the [[M41D SPNKr]] has no magnification optics attached, it possesses a smart-linked fire control module. The M41D features a trigger guard, and an ergonomic thumbhole stock, adding the impression of greater bulk. However, the [[M41B SPNKr|M41B model]] lack these design features, possessing only a pistol grip and no trigger guard, resulting in a more skeletal overall appearance.{{Ref/Reuse|enc22}}
*The tubing is also a metallic silver color rather then a synthetic black.
*It does not have the homing feature offered in the [[Halo 2]] M19 model.


==Advantages==
The model used in October [[2558]], and the M41D variants used during the [[Battle for Zeta Halo]], has a [[Weapon Serial Numbers|serial number]] of "00051405".{{Ref/Reuse|H5G}}{{Ref/Game|Id=hi|HI|Gameplay}}
[[Image:Halo-3-20070701114844717.jpg|right|thumb|200px| A Spartan wielding the M41 SSR.]]
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of targets at any range and can kill all the riders of nearly any vehicle (with the exception of the [[Scorpion Tank]] or [[Wraith]]) with one direct hit. It is very useful for killing [[Hunters]], which are often the most difficult enemies to kill. It also has moderate rate of fire as it is able to fire a second rocket almost 2 seconds after the first.


==Disadvantages==
[[File:H2A - Make More Noise.jpg|300px|thumb|[[John-117]] with an M41 during [[Battle of Installation 05|Battle]] of [[Installation 05]].]]
*Several things counterbalance the rocket launcher's sheer power:
===History===
Though there have been various shoulder-launched rocket launchers in service with the [[United Nations Space Command]] armed forces since its creation, only the M41 rocket launcher has the tactical importance to be heavily manufactured.{{Ref/Reuse|2015hw}} The M41 SSR has been in service with the UNSC for decades since [[2481]],{{Ref/Reuse|osfm}} predating even the [[Insurrection]], during which it was used by the UNSC and the Insurrectionists.{{Ref/Reuse|2016hw}} Over time, the M41's role shifted from an anti-vehicular weapon to an all-purpose heavy weapon, even used in demolition purposes.{{Ref/Reuse|enc11}} While it was obsolete before the [[Human-Covenant War]] began, it was not replaced by the [[M57 Pilum]] until the [[Created conflict]] to counter [[Promethean Knight]]s.{{Ref/Reuse|2016hw}} However, even after it was replaced, it still saw use in [[War Games]] matches aboard the {{UNSCShip|Infinity}}.{{Ref/Game|Id=H5G|H5G|Gameplay}}


#It reloads slowly.
== Variants ==
#Ammunition is often unavailable, and the player can carry only 6 extra rockets at once (8 total).
* '''[[SPNKr EM|M41 SPNKr EM]]''': Improved variant with four rockets per magazine and the ability to lock onto ground and air vehicles.{{Ref/Reuse|H5G}}
#It can damage or kill its operator if fired carelessly near or into surrounding terrain or when it's user is extremely near enemys.
* '''[[SPNKr EX|M41 SPNKr EX]]''': Advanced variant that fires laser-guided cluster warhead rockets that detonate in proximity to enemies, releasing an effect similar to the fields of [[Z-400 splinter grenade|splinter grenades]], albeit without the disintegration effect. It also produces a large red glare if used with Smart-Link.{{Ref/Reuse|H5G}}
#The explosion from the rocket can accidentally kill friendly units near the target.
* '''[[SPNKr Prime|M41 SPNKr Prime]]''': [[Mythic weapon|Mythic]] variant that fires fast, powerful rockets. Spartans that use the SPNKr Prime in War Games also get boosts to movement speed, shield strength, and jump height.{{Ref/Reuse|H5G}}
#The lock-on feature from Halo 2 has been disabled in Halo 3 to balance the weapon, though the rockets apparently still track targets automatically in certain cases.
* '''[[M41B SPNKr]]''': A variant with a pistol grip and no trigger guard, but features 2× magnification.{{Ref/Reuse|enc22}}
#In Halo 3, an explosion near a rocket in flight will cause it to deflect.  Deflected rockets tumble end over end, and will explode if they strike an object.  However, the damage they do is reduced significantly; a deflected rocket will not kill a player with full shields.
* '''[[M41D SPNKr]]''': A variant with no magnification optics. Used during the [[Battle for Zeta Halo]].{{Ref/Reuse|enc22}}{{Ref/Reuse|hi}}
#The [[Gravity Hammer]] can be use to deflect rockets.  However, because this requires very good timing, and is much harder to execute when the rocket is aimed at a floor or wall instead of directly at the target, this is of questionable utility.
** '''[[M41D SPNKr Tracker]]''': An improved version of the M41 that can track targets. Notably used by [[Zeretus]] during the Battle for Zeta Halo.{{Ref/Reuse|hi}}
#An explosion or a well-placed bullet can and will destroy a fired rocket, wasting a shot.
#The rockets travel at slow speeds.
The rocket can be dodged if the person it was fired at spots it soon enough thus wasting a rare rocket, this does require semi-decent timing only because the rocket travels faster in Halo 3 than in the other halo games. this is also of limited use as indirect hits can still damage you
*In Halo 2 Multiplayer, if you fire a rocket, it may not fire for three seconds or more, causing you to miss your target.


==Influences==
<gallery class=center>
The M41 SSR MAV/AW was inspired by the SPNKr rocket launcher from the ''Marathon'' series. The launcher itself is also nicknamed SPNKr (pronounced "spanker") due to the labeling on rockets and rectangular ammunition cases.
File:Halo 5 SPNKR EM.png|M41 SPNKr EM.
[[Image:1204275093 Spnkr mssile.jpg|300px|thumb|left|A HEAT Rocket.]]
File:H5G M41EX.png|M41 SPNKr EX.
File:H5G M41 Prime.png|M41 SPNKr Prime.
File:H3-M41SSRocketLauncherLeft.png|M41B SPNKr.
File:HINF SPNKr Crop.png|M41D SPNKr
File:HINF SPNKr Tracker Crop.png|M41D Tracker.
</gallery>


==Multiplayer Role==
==Gameplay==
{{Main|Rocket Launcher}}
The M41 SPNKr and its variants are featured as a usable weapon in most of the ''Halo'' games, starting with ''[[Halo: Combat Evolved]]'' and continuing through to ''[[Halo Infinite|Infinite]]''. In most of these, it is known as the "Rocket Launcher", though ''Halo 5: Guardians'' calls it the "SPNKr Rocket Launcher" as the name "Rocket Launcher" was given to the [[M57 Pilum]] instead. It is a [[power weapon]], which fires slow-moving rockets that deal an incredible amount of damage upon detonation, with a wide area of effect. The Rocket Launcher is one of the most powerful weapons in the game, and to compensate, it has a small magazine size, slow reload speed and ammo is generally very rare.


Acquiring the rocket launcher in a multiplayer game may prove difficult, since by default (on most maps) it spawns in a central, fought-over area (players who know the level know where the Rocket Launcher is and thus clashes with the enemy for the weapon are quite common, usually when the match first starts). However, once acquired, this weapon can become very effective for all the reasons mentioned above - it can take out a large group of enemies in one shot, and can easily eliminate vehicles. Since head-on collisions with the rocket are difficult to obtain, especially in open areas, it is prudent to aim at the ground in front of the enemy or the wall to their side. Though the shot may miss, the splash damage will often kill the opponent. Bear in mind there is a short delay of around .25-.5 of a second between the player pulling the trigger and the rocket actually leaving the barrel. It may not sound like much, but it is actually a very important consideration for accurate shooting, particularly when deflection shooting.
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M41 rocket launcher}}
*The weapon was identified as the M19 SSM rocket launcher in the [[Halo: Combat Evolved manual|game manuals of ''Halo: Combat Evolved'']] and [[Halo 2 manual|''Halo 2'']] as well as in the ''[[Art of Halo 3]]''. It was also referred to in ''[[Halo: Ghosts of Onyx]]'' as the M19 missile launcher. It was established in ''[[Halo: The Essential Visual Guide]]'' that M19 SSM refers to the rocket ammunition while the launcher itself is designated as the M41.{{Ref/Reuse|EVG}} The 2022 edition of the ''[[Halo Encyclopedia (2022 edition)|Halo Encyclopedia]]'' further expanded on the designation, giving the M41B designation to the variant first introduced in ''Halo: Combat Evolved'', while the M41D designation was given to the ''Halo Infinite'' variant.{{Ref/Reuse|enc22}}
*The M41 SPNKr, especially in its appearances starting from ''[[Halo: Reach]]'', is aesthetically similar to the [[marathongame:SPNKr SSM Launcher|SPNKr-XP surface-to-surface missile launcher]] from [[Marathon|''Marathon 2'' and ''Marathon Infinity'']]. This weapon is also the source of the M41's "SPNKr" moniker.
** In ''[[Wikipedia:Destiny 2|Destiny 2]]''{{'}}s Bungie 30th Anniversary Pack, the rocket launcher [[Destinypedia:Gjallarhorn|Gjallarhorn]], which debuted in the original ''Destiny'', makes an appearance. Its new alternate appearance is "GJNKR", referencing both the original ''Marathon'' weapon and the ''Halo'' weapon. However, the appearance of GJNKR looks more like the [[Cut Halo: Combat Evolved weapons#Rocket launcher|pre-release SPNKr 108 SAM]] than anything from ''Marathon''.<ref>[https://imgur.com/a/830YsmV ''Imgur'', Comparison]</ref>
*If the player uses [[Emile-A239]]'s voice in [[Firefight]], he will occasionally say ''"Someone's gonna pay!"'' when he readies a rocket launcher. This is a reference to the level ''If I Had a Rocket Launcher, I'd Make Someone Pay'' from ''[[Marathon|Marathon 2: Durandal]]'', which, in turn, was named after the [[Wikipedia:Bruce Cockburn|Bruce Cockburn]] song [[Wikipedia:If I Had a Rocket Launcher|''If I Had a Rocket Launcher'']].
*In ''Halo 2: Anniversary'', while the in-game model reuses the one from ''Halo: Reach'', the design of the M41 SPNKr depicted in [[Blur Studio]]'s pre-rendered cutscenes is based on [[:File:HR RocketLauncher Concept.jpg|a piece of ''Halo: Reach'' concept art]], featuring minor differences including a different foregrip design and blue (instead of yellow) decals on the twin-tube unit. This unique design was also featured in [[:File:Sunray1-1.png|a piece of concept art]] for ''[[Halo Wars 2]]: [[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]'', being held by [[Elijah Vaughan]].


In Halo 2, the rocket launcher was often considered to be a [[Newb|"noobish"]] weapon due to its high power and low talent curve. Furthermore, the weapon would not respawn when it had been picked up, even if it was out of ammo; many players would keep an empty rocket launcher just to deny anyone else access. With Halo 3's revamped weapon spawn system, this aspect of the weapon is no longer effective, and the rocket launcher has as a rule taken more skill and economy to use.  
== Gallery ==
=== ''Halo: Reach'' ===
<gallery>
File:HR_RocketLauncher_Concept.jpg|Concept art of the M41 SSR MAV/AW.
File:Reach Rocket Launcher Cropped.png|The Rocket launcher as it appears in the ''[[Halo: Reach]]'' [[Halo: Reach Beta|Beta]].
File:HReach-M41SSRocketLauncher.png|A profile view of the M41.
File:ReachSchematic - Rocket.png|The HUD icon of the M41.
File:HR Beta M41 HUD.jpg|A first-person view of the M41 during the Multiplayer Beta.
File:Rocket Launcher Reticle Scoped.jpg|The M41's 2× scope during the Multiplayer Beta.
File:Corvette4.jpg|A first-person view of the M41 in the final release.
File:HR AssaultCannonArmorLock.jpg|The M41 holstered on [[SPARTAN-B312]]'s back.
File:HR Six&EmileRockets.jpg|[[Emile-A239]] and SPARTAN-B312 using M41 rocket launchers.
File:Reach - Duvall in Hog.jpeg|[[Duvall]] using the M41 while riding on a Warthog.
</gallery>


==Character Compatibility==
=== ''Halo: Combat Evolved Anniversary''===
*[[Spartans]]
<gallery>
*[[Marines]]
File:HCEA - M41 rocket launcher.png|A profile view of the M41.
*[[Elites]]
File:HCEA-M41HUD.png|A first-person view of the M41.
*[[Flood]] [[Combat Form|Combat Form (Human)]]
File:HCEA-M41zoom.png|View through the 2× scope of the M41.
*[[Flood]] [[Combat Form|Combat Form (Elite)]]
</gallery>
==Trivia==
*If a Rocket Launcher is given to a [[Elite]], they will use the same carry animation as the [[Fuel Rod Gun]]. You can even see that his arm is not on the forward grip and grasp, however this could be because of an Elite's strength, rather than an error.
*A Rocket Launcher has 2 barrels, but only fires one rocket at a time.
*The Storm is the first campaign level in Halo 3 to feature the Rocket Launcher.
*In Halo Combat Evolved, you can carry 10 rockets, but in Halo 2 and Halo 3 you can only carry 8 rockets.
*Halo 2 is the only Halo game that has lock-on for the Rocket Launcher.
*The letters on the Rocket Launcher "SPNKR" stand for "Spanker".


A glitch on Halo 3 Multiplayer is that if you fire at a [[Plasma Grenade]] armed and stuck to the floor, a rocket aimed at the [[Plasma Grenade]] will go towards it then the rocket will change its course and fire upwards for 2 seconds then explode. This will sometimes mysteriously spawn a [[Brute Chieftain]] which will sneak up on to you if done on the map [[Last Resort]].
=== ''Halo 4''===
<gallery>
File:H4-M41-SPNKR.png|A profile view of the M41.
File:M41 SSR-MAV.png|The HUD icon of the M41.
File:H4-M41HUD-Campaign.png|First-person view of the M41 by John-117 in the campaign.
File:H4-M41HUD.png|A first-person view of the M41 on [[Ragnarok]].
File:H4-M41zoom.png|View through the 2× scope of the M41.
File:Rockethud.jpeg|A render of the M41's scope.
</gallery>


==Sources==
=== ''Halo 2: Anniversary''===
<gallery>
File:H2A RocketLauncher.png|A profile view of the M41.
File:H2ACP-M41HUD.png|A first-person view of the M41.
File:H2ACP-M41zoom.png|View through the 2× scope of the M41.
File:H2AM41.jpg|A [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]]-clad Spartan using an M41 in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M41HUD.png|First-person view of the M41 in ''Halo 2: Anniversary'' multiplayer.
File:H2AMP-M41zoom.png|View through the 2× scope of the M41 in ''Halo 2: Anniversary'' multiplayer.
</gallery>


<references/>
=== ''Halo 5: Guardians''===
<gallery>
File:H5G-M41.jpg|A [[RECRUIT-class Mjolnir|Recruit]]-clad Spartan-IV sprinting with the M41.
File:H5G-M41HUD.png|A first-person view of the M41.
File:H5G-M41zoom.png|[[Smart scope]] with the M41.
File:H5G-M41SPNKREMHUD.png|First-person view of the M41 ''SPNKr EM''.
File:H5G-M41SPNKREM.png|A [[CENTURION-class Mjolnir|Centurion]]-clad Spartan-IV with the ''SPNKr EM''.
File:H5G-M41SPNKREXHUD.png|First-person view of the M41 ''SPNKr EX''.
File:H5G-M41SPNKREX.png|A Centurion-clad Spartan-IV with the ''SPNKr EX''.
File:H5G-M41SPNKREXeffect.png|The explosive effect of the ''EX'' variant.
File:H5G-M41SPNKRPrimeHUD.png|First-person view of the M41 ''SPNKr Prime''.
File:H5G-M41SPNKRPrime.png|A Centurion-clad Spartan-IV with the ''SPNKr Prime'' on [[Guillotine]].
File:H5G-M57vsM41.png|An M57 Pilum in comparison to an M41 SPNKr.
</gallery>


<br clear="all">
=== ''Halo 5: Guardians'' REQ cards ===
{{WepList}}
<gallery>
File:Spnkrcertification.png|SPNKr Rocket Launcher Certification.
File:Spnkr basic.png|SPNKr Rocket Launcher.
File:Spnkremcertification.png|''SPNKr EM'' Certification.
File:Spnkr em.png|''SPNKr EM''.
File:Spnkrexcertification.png|''SPNKr EX'' Certification.
File:Spnkr ex.png|''SPNKr EX''.
File:Spnkrprimecertification.png|''SPNKr Prime'' Certification.
File:Spnkr prime.png|''SPNKr Prime''.
</gallery>


=== Miscellaneous ===
<gallery>File:HO-M41.jpg|The M41 in ''[[Halo Online]]''.
File:HW2 - Douglas-042 with Mark IV-GEN2 hybrid armor.jpg|Douglas-042 with an M41 SPNKr in ''[[Halo Wars 2]]''.
File:HFR_M41RocketLauncher_Render_1.jpg|A render of the M41 from ''[[Halo: Fireteam Raven]]''.
File:HFR_M41RocketLauncher_Render_2.jpg|A render of the M41 from ''Halo: Fireteam Raven''.
File:HFR_M41RocketLauncher_Render_3.jpg|A render of the M41 from ''Halo: Fireteam Raven''.
File:HFR_Ramos_Render_Flood.png|[[Victor Ramos]] facing off against a [[Flood Tank Form]] with an M41.
</gallery>


[[Category:Held Weapons]]
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Landfall]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Helljumper]]''
*''[[Halo 3: ODST]]''
*''[[Halo Wars]]''
*''[[Halo Legends]]''
**''[[Origins]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
*''[[Halo: Reach]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo 4: Forward Unto Dawn]]''
{{Col-2}}
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: Spartan Strike]]''
*''[[Hunt the Truth]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo: Retribution]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]'' {{Mo}}
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''
{{Col-end}}


[[Category:Human Weapons]]
==Sources==
 
{{Ref/Sources}}
[[Category:UNSC]]


[[Category:Weapons]]
{{UNSC support weapons}}
[[Category:Rocket launchers]]

Latest revision as of 17:12, November 12, 2024

M41 SPNKr
An M41 SPNKR product logo.

H5G-SPNKr.png

Production overview

Manufacturer:

Misriah Armory[1][2][3][4]

Model series:

M41

Type:

Surface-to-surface rocket launcher

Specifications

Length:

140.7 centimeters (55.4 in)[3][5][6]

Width:

25.9 centimeters (10.2 in)[5][6]

Height:

44.2 centimeters (17.4 in)[5][6]

Weight:

10.8 kilograms (23.8 lb)[3][5]

Ammunition type:

Feed system:

2-rocket disposable tube assembly[3]

Operation:

Revolver[3]

Rate of fire:

Semi-automatic[4][3]

Effective range:

400 meters (1,300 ft)[8][9]

Service history

In service:

 

The M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon (M41 SSR MAV/AW), formally known as the Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher,[12] and commonly known as the Jackhammer or the SPNKr (pronounced "spanker"), is a heavy ordnance weapon used by the UNSC and Insurrectionists.[10] It is manufactured by Misriah Armory.[1][4][8] Nicknames for the M41 SPNKr include Pain, Launcher, Breath of God, and Can Opener.[9]

Overview[edit]

Third-person view of a SPARTAN-IV reloading an M41 SPNKR in Halo Infinite multiplayer.
A Spartan-IV inserting the disposable twin-tube unit into an M41D SPNKr.

Design details[edit]

The M41 SPNKr is characterized by its two main components: firstly, a reusable launcher that opens and closes with a hinge mechanism, which encircles most of the magazine; secondly, a disposable magazine containing two rockets.[12][10] The launcher is shoulder-fired, and the wielder stabilizes the weapon by holding a foregrip extending from the trigger guard. The weapon uses a unique system for loading and firing: rather than using a traditional magazine or single-shot system, it is fed by a disposable unit with two tubes, each of which holds a single rocket. When one of the rockets is fired, the other is cycled into place; when both have been fired, the operator opens the launcher, removes the twin-tube unit to insert another, and then closes the mechanism around the unit. As such, the M41 is considerably portable,[4] allowing the operator to quickly reload while in combat and greatly reduces the weight he carries without throwing the weapon away. A self-test button on the weapon rotates the twin-tubes to ensure the mechanism will rotate as intended.[13]

The M41 accepts a variety of ammunition types, with the most common being the unguided M19 102mm surface-to-surface missile.[1] Other ammunitions include the M21 antipersonnel rocket,[7] guided missiles, and hunter-killer loitering munitions.[3]

Many M41s are equipped with a smart-linked fire control module and target tracking systems; these systems allow the operator to track a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers.[1] While the M41 rocket launcher is optimized for ground targets, engineers at Misriah Armory have developed tweaks,[5] integrating an enhanced tracking system on certain models of the M41.[4] Subsequently, some launchers are capable of tracking both ground-based and airborne targets,[14][15] while others are capable of tracking only aircrafts.[16] Some M41s lack any form of tracking technology, requiring the operator to "dumb fire" the weapon without targeting assistance.[17][18][19]

Multiple variants of the M41 have been observed, with functional and aesthetic differences. Although the M41D SPNKr has no magnification optics attached, it possesses a smart-linked fire control module. The M41D features a trigger guard, and an ergonomic thumbhole stock, adding the impression of greater bulk. However, the M41B model lack these design features, possessing only a pistol grip and no trigger guard, resulting in a more skeletal overall appearance.[4]

The model used in October 2558, and the M41D variants used during the Battle for Zeta Halo, has a serial number of "00051405".[20][21]

John-117 with an M41 during Battle of Installation 05.

History[edit]

Though there have been various shoulder-launched rocket launchers in service with the United Nations Space Command armed forces since its creation, only the M41 rocket launcher has the tactical importance to be heavily manufactured.[5] The M41 SSR has been in service with the UNSC for decades since 2481,[3] predating even the Insurrection, during which it was used by the UNSC and the Insurrectionists.[10] Over time, the M41's role shifted from an anti-vehicular weapon to an all-purpose heavy weapon, even used in demolition purposes.[9] While it was obsolete before the Human-Covenant War began, it was not replaced by the M57 Pilum until the Created conflict to counter Promethean Knights.[10] However, even after it was replaced, it still saw use in War Games matches aboard the UNSC Infinity.[20]

Variants[edit]

  • M41 SPNKr EM: Improved variant with four rockets per magazine and the ability to lock onto ground and air vehicles.[20]
  • M41 SPNKr EX: Advanced variant that fires laser-guided cluster warhead rockets that detonate in proximity to enemies, releasing an effect similar to the fields of splinter grenades, albeit without the disintegration effect. It also produces a large red glare if used with Smart-Link.[20]
  • M41 SPNKr Prime: Mythic variant that fires fast, powerful rockets. Spartans that use the SPNKr Prime in War Games also get boosts to movement speed, shield strength, and jump height.[20]
  • M41B SPNKr: A variant with a pistol grip and no trigger guard, but features 2× magnification.[4]
  • M41D SPNKr: A variant with no magnification optics. Used during the Battle for Zeta Halo.[4][21]

Gameplay[edit]

Main article: Rocket Launcher

The M41 SPNKr and its variants are featured as a usable weapon in most of the Halo games, starting with Halo: Combat Evolved and continuing through to Infinite. In most of these, it is known as the "Rocket Launcher", though Halo 5: Guardians calls it the "SPNKr Rocket Launcher" as the name "Rocket Launcher" was given to the M57 Pilum instead. It is a power weapon, which fires slow-moving rockets that deal an incredible amount of damage upon detonation, with a wide area of effect. The Rocket Launcher is one of the most powerful weapons in the game, and to compensate, it has a small magazine size, slow reload speed and ammo is generally very rare.

Trivia[edit]

Gallery[edit]

Halo: Reach[edit]

Halo: Combat Evolved Anniversary[edit]

Halo 4[edit]

Halo 2: Anniversary[edit]

Halo 5: Guardians[edit]

Halo 5: Guardians REQ cards[edit]

Miscellaneous[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f Halo: The Essential Visual Guide, page 156
  2. ^ Halo: Reach: M41 SSR in-game model
  3. ^ a b c d e f g h i j k Halo: Official Spartan Field Manual, page 194
  4. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 176
  5. ^ a b c d e f Halo Waypoint, Universe - Rocket Launcher (Retrieved on Oct 29, 2015) [archive]
  6. ^ a b c Halo 4: The Essential Visual Guide, page 68
  7. ^ a b Halo: Silent Storm, chapter 3
  8. ^ a b Halo Encyclopedia (2009 edition), page 314
  9. ^ a b c d Halo Encyclopedia (2011 edition), page 328
  10. ^ a b c d e Halo Waypoint, Universe: Rocket Launcher (Retrieved on Apr 13, 2016) [archive]
  11. ^ Halo Infinite, Gameplay
  12. ^ a b Bungie.net, Halo: Reach - Ordnance (Retrieved on Apr 12, 2016) [archive]
  13. ^ Halo: Combat Evolved, Rocket Launcher idle animation
  14. ^ Halo 2, Gameplay
  15. ^ Halo Wars, Gameplay
  16. ^ Halo: Reach, Gameplay
  17. ^ Halo: Combat Evolved, Gameplay
  18. ^ Halo 3, Gameplay
  19. ^ Halo 3: ODST, Gameplay
  20. ^ a b c d e Halo 5: Guardians, Gameplay
  21. ^ a b c Halo Infinite, Gameplay
  22. ^ Imgur, Comparison