M6G magnum: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{ | {{Disambig header|M6G magnum introduced in ''[[Halo: Reach]]''|M6G variant introduced in ''[[Halo 3]]''|M6G2 magnum}} | ||
| | {{Weapon infobox | ||
[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]] | |image=[[File:HReach-M6GMagnumPistol-LeftSide.png|300px]] | ||
|manufacturer=[[Misriah Armory]] | |manufacturer=[[Misriah Armory]] | ||
|series=[[M6 series]] | |series=[[M6 series]] | ||
|type=Magnum-caliber [[pistol]] | |type=Magnum-caliber [[pistol]] | ||
|cost= | |cost= | ||
|variant= | |variant= | ||
|service=[[Human-Covenant War]] | |service=[[Human-Covenant War]] | ||
|affiliation=[[United Nations Space Command]] | |affiliation=[[United Nations Space Command]] | ||
|weight= | |weight= | ||
* | *{{Convert|1.8|kg|lb|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=Enc11|Enc11|Page=321}} | ||
* | *{{Convert|2.7|kg|lb|sp=us}} {{C|Up-sized variant}}{{Ref/Reuse|Enc11}} | ||
|length= | |length= | ||
* | *{{Convert|9|in|cm|disp=flip|sp=us}} {{C|Standard variant}}{{Ref/Book|Id=EVG|EVG|Page=116}}{{Ref/Reuse|Enc11}} | ||
* | *{{Convert|14|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}} {{C|Up-sized variant}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc11}} | ||
|ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds | |ammotype=12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive]]/.50 Magnum caliber rounds | ||
|feed=8 rounds magazine | |capacity= | ||
|feed=8 rounds magazine | |||
|operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]] | |operation=[[wikipedia:Recoil operation#Short recoil operation|Short recoil principle]] | ||
|rate= | |rate= | ||
|velocity= | |||
|optics= | |||
| | |range=328-492 ft (100-150m) {{C|Depending on user}}{{Ref/Reuse|Enc11}} | ||
|range= | |||
}} | }} | ||
The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]]. | The '''M6G Personal Defense Weapon System''' ('''PDWS''') is a handgun in [[Misriah Armory]]'s [[M6 series]].{{Ref/Book|Id=Enc22|Enc22|Page=165}} | ||
== | ==Overview== | ||
=== Design details === | ===Design details=== | ||
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun. | The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.{{Ref/Site|Id=BNet|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25441|Site=Bungie.net|Page=Halo: Reach ordnance - Magnum|D=07|M=02|Y=2021}} The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.{{Ref/Site|URL=http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/magnum/f4c403d6-269e-499a-ac14-9a696e0a5b27|Site=Halo Waypoint|Page=Magnum|D=20|M=09|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Magnum}} The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.{{Ref/Reuse|EVG}} In addition, the weapon can be issued with a [[KFA-2 x2]] optical, smart-linked scope.{{Ref/Reuse|BNet}}{{Ref/Reuse|EVG}} | ||
The | The M6G has a higher rate of fire than the [[M6G2 magnum]] modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module. | ||
=== Ammunition === | ===Ammunition=== | ||
{{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}} | {{Main|M225 Semi-Armor-Piercing High-Explosive|l1=M225 SAP-HE}} | ||
The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles. | The M6G uses 12.7×40mm [[M225 Semi-Armor-Piercing High-Explosive|M225 SAP-HE]] (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles. | ||
== | ==In-game information== | ||
{{Main | |||
|1=Magnum#Halo:_Reach | |||
|l1=Magnum | |||
}} | |||
{{ | |||
===Changes from ''Halo 3'' to ''Halo: Reach''=== | ===Changes from ''Halo 3'' to ''Halo: Reach''=== | ||
*Features a 2× zoom function. | *Features a 2× zoom function. | ||
*Has | *Has reticle bloom, like most weapons in ''Halo: Reach''. | ||
*Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom). | *Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom). | ||
*Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking. | *Different reloading and melee animations that are very similar to those of the M6D from ''Halo: Combat Evolved'', wherein the SPARTAN flips the weapon in the air after striking. | ||
==Non-canon and dubious canon appearances== | |||
===Silver Timeline=== | |||
{{Notice/Silver|category=no}} | |||
M6G magnums are used by [[Silver Team/Silver|Silver Team]] and other UNSC personnel in battles against the Covenant.{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}} | |||
==Trivia== | ==Trivia== | ||
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''. | *In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''. | ||
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3''{{'}}s M6G2 model). | |||
*John-117 wields an M6G (''Halo: Reach'' version) in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the ''Reach'' M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by ''Halo 3'''s | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:Deliverhopekatandarmy.jpg|[[Catherine-B320]] with an M6G during the [[Battle of Fumirole]] in ''[[Deliver Hope]]''. | |||
File:HR_M6GMagnum_Concept.jpg|Concept art of the M6G for ''Halo: Reach''. | |||
File:Deliverhopekatandarmy.jpg|[[ | |||
File: | |||
File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''. | File:M6G Cropped.png|A view of the M6G for ''Halo: Reach''. | ||
File:HReach-M6GMagnumPistol-SideViews.png|Side view of the M6G in ''Halo: Reach'' | |||
File:M6g ref.jpg|A turnaround reference of the M6G in ''Halo: Reach'' | File:M6g ref.jpg|A turnaround reference of the M6G in ''Halo: Reach'' | ||
File:Reach M6G POV.png|A view of the M6G from a first-person perspective in ''Halo: Reach''. | File:Reach M6G POV.png|A view of the M6G from a first-person perspective in ''Halo: Reach''. | ||
File:Reach M6G Reload.png|The reloading animation with the slide forward in ''Halo: Reach''. | File:Reach M6G Reload.png|The reloading animation with the slide forward in ''Halo: Reach''. | ||
File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''. | File:Reach M6G Reload 2.png|The empty reloading animation with the slide locked back in ''Halo: Reach''. | ||
File:Halo- Reach - M6G Zoom.jpg|The 2× scope on the M6G when activated in ''Halo: Reach''. | File:Halo- Reach - M6G Zoom.jpg|The 2× scope on the M6G when activated in ''Halo: Reach''. | ||
File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''. | File:HTFOR AS - Sam's last stand.jpg|Samuel-034 dual wielding M6Gs during the [[Battle of Chi Ceti]] in ''[[Halo: The Fall of Reach - The Animated Series]]''. | ||
File:HFR_M6GPistol_Render_1.jpg|A render of the M6G for ''[[Halo: Fireteam Raven]]''. | |||
File:HFR_M6GPistol_Render_2.jpg|Another render of the M6G in ''Halo: Fireteam Raven''. | |||
File:HFR_M6GPistol_Render_3.jpg|Another render of the M6G in ''Halo: Fireteam Raven''. | |||
File:HTV-Execution.png|[[John-117/Silver|John-117]] executes a Sangheili with a M6G magnum during [[Operation: DEFIANT GLASS]] in ''[[Halo: The Television Series]]''. | |||
File:HTV-M6Gs.jpg|[[Silver Team/Silver|Silver Team]] with M6G magnums. | |||
File:HTV-S2Weaponprops.jpg|M6G props for ''[[Halo: The Television Series Season Two]]''. | |||
</gallery> | </gallery> | ||
==List of appearances== | == List of appearances == | ||
{{Col-begin}} | |||
{{Col-2}} | |||
*''[[Remember Reach]]'' | *''[[Remember Reach]]'' | ||
**''[[Deliver Hope]]'' | **''[[Deliver Hope]]'' {{1st}} | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
*''[[Halo 4]]'' {{C|Forge Spawn Hologram only}} | *''[[Halo 4]]'' {{C|Forge Spawn Hologram only}} | ||
*''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}} | *''[[Halo 2: Anniversary]]'' {{C|Forge Spawn Hologram only}} | ||
*''[[Halo: Fleet Battles]]'' | *''[[Halo: Fleet Battles]]'' | ||
*''[[Halo: The Fall of Reach - The Animated Series]]'' | *''[[Halo: The Fall of Reach - The Animated Series]]'' | ||
Line 113: | Line 93: | ||
*''[[Halo: Retribution]]'' | *''[[Halo: Retribution]]'' | ||
*''[[Halo: Collateral Damage]]'' | *''[[Halo: Collateral Damage]]'' | ||
*''[[Halo: Fireteam Raven]]'' | |||
*''[[Halo: Official Spartan Field Manual]]'' | |||
*''[[Halo: Lone Wolf]]'' | |||
*''[[Halo: Outpost Discovery]]'' | |||
*''[[Halo Infinite]]'' {{C|Forge Spawn Hologram only}} | |||
{{Col-2}} | |||
*''[[Halo: The Television Series Season One]]'' | |||
**''[[Contact]]'' | |||
**''[[Unbound]]'' | |||
**''[[Homecoming (TV Series)|Homecoming]]'' | |||
**''[[Reckoning]]'' | |||
**''[[Solace (TV Series)|Solace]]'' | |||
**''[[Allegiance]]'' | |||
**''[[Transcendence]]'' | |||
*''[[Halo: The Television Series Season Two]]'' | |||
**''[[Sanctuary (TV Series)|Sanctuary]]'' | |||
**''[[Sword (TV Series)|Sword]]'' | |||
**''[[Visegrád (TV Series)|Visegrád]]'' | |||
{{Col-end}} | |||
== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Navbox/Universe/HumanSidearms/M6Pistols}} | |||
{{ | |||
[[Category:Pistols]] | [[Category:Pistols]] |
Latest revision as of 06:06, November 4, 2024
M6G magnum | |
---|---|
Production overview | |
Manufacturer: |
|
Model series: |
|
Type: |
Magnum-caliber pistol |
Specifications | |
Length: |
|
Weight: |
|
Ammunition type: |
12.7×40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum caliber rounds |
Feed system: |
8 rounds magazine |
Effective range: |
328-492 ft (100-150m) (Depending on user)[2] |
Service history | |
In service: |
|
The M6G Personal Defense Weapon System (PDWS) is a handgun in Misriah Armory's M6 series.[3]
Overview[edit]
Design details[edit]
The M6G PDWS is a semi-automatic, recoil-operated, magazine-fed, large-caliber handgun.[4] The weapon has a polymer handle, along with a titanium alloy body and an electroless nickel-plate finish.[5] The sidearm fires the M225 SAP-HE (Semi-Armor Piercing, High Explosive) rounds from an 8 to 12-round magazine.[1] In addition, the weapon can be issued with a KFA-2 x2 optical, smart-linked scope.[4][1]
The M6G has a higher rate of fire than the M6G2 magnum modification package, though its accuracy suffers slightly as a result. The slide is tapered at the rear and sports forward-facing, diagonal serrations. The magazine release is set above and parallel to the lower lip of the trigger; the magazine's lip is shaped like an irregular trapezoid. The striker juts farther from the slide, reminiscent of a hammer. This model is equipped with an underslung flashlight attachment or laser module.
Ammunition[edit]
- Main article: M225 SAP-HE
The M6G uses 12.7×40mm M225 SAP-HE (Semi-Armor Piercing, High Explosive) .50 caliber ammunition loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Probable reasons for using semi-armor piercing rounds instead of armor piercing projectiles are both to prevent over-penetration of hostiles and decreasing the risk of friendly fire during CQB and urban combat, and their devastating efficacy against soft targets. The explosive properties of the rounds render them decently effective against personal shielding systems and are also capable of damaging lightly-armored vehicles.
In-game information[edit]
- Main article: Magnum
Changes from Halo 3 to Halo: Reach[edit]
- Features a 2× zoom function.
- Has reticle bloom, like most weapons in Halo: Reach.
- Nearly doubled rate of fire (though its rate of fire is identical when firing only at minimum bloom).
- Different reloading and melee animations that are very similar to those of the M6D from Halo: Combat Evolved, wherein the SPARTAN flips the weapon in the air after striking.
Non-canon and dubious canon appearances[edit]
Silver Timeline[edit]
This article contains information about the Silver Timeline, and is not a part of the established Halo canon. |
M6G magnums are used by Silver Team and other UNSC personnel in battles against the Covenant.[6]
Trivia[edit]
- In Halo: Reach, Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in Halo: Combat Evolved. Elites, however, use an animation similar to that used by both species in Halo 3.
- John-117 wields an M6G (Halo: Reach version) in the cover art of Halo: Combat Evolved Anniversary in lieu of the M6D, which is featured in the game. The cover art was designed while the Reach M6G model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced (ironically, by Halo 3's M6G2 model).
Gallery[edit]
Browse more images in this article's gallery page. |
Catherine-B320 with an M6G during the Battle of Fumirole in Deliver Hope.
Samuel-034 dual wielding M6Gs during the Battle of Chi Ceti in Halo: The Fall of Reach - The Animated Series.
A render of the M6G for Halo: Fireteam Raven.
John-117 executes a Sangheili with a M6G magnum during Operation: DEFIANT GLASS in Halo: The Television Series.
Silver Team with M6G magnums.
M6G props for Halo: The Television Series Season Two.
List of appearances[edit]
|
Sources[edit]
- ^ a b c d Halo: The Essential Visual Guide, page 116
- ^ a b c d e Halo Encyclopedia (2011 edition), page 321
- ^ a b Halo Encyclopedia (2022 edition), page 165
- ^ a b Bungie.net, Halo: Reach ordnance - Magnum (Retrieved on Feb 7, 2021) [archive]
- ^ Halo Waypoint, Magnum (Retrieved on Sep 20, 2011) [local archive] [external archive]
- ^ YouTube - Paramount+, Halo The Series (2022) Official Trailer (Retrieved on Jan 30, 2022)
|