Z-180 Scattershot: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Weapon | {{Weapon infobox | ||
|image= [[File:H4-Scattershot.png|350px]] | |image= [[File:H4-Scattershot.png|350px]] | ||
|manufacturer = [[Forerunner]] | |manufacturer = [[Forerunner]] | ||
|series = Z-180 | |||
|type = Close Combat Rifle<br />Asymmetric Engagement Mitigator | |type = Close Combat Rifle<br />Asymmetric Engagement Mitigator | ||
|affiliation = [[Forerunner]] | |affiliation = [[Forerunner]] | ||
* [[Builder Security]]<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]''', ''page 98''</ref> | * [[Builder Security]]<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]''', ''page 98''</ref> | ||
* [[Prometheans]] | * [[Prometheans]] | ||
|length = {{Convert|115.5|cm|in|sp=us}} | |length = {{Convert|115.5|cm|in|sp=us}}{{Ref/Reuse|VIS}} | ||
|width = {{Convert|10.7|cm|in|sp=us}} | |width = {{Convert|10.7|cm|in|sp=us}}{{Ref/Reuse|VIS}} | ||
|height = {{Convert|34.1|cm|in|sp=us}} | |height = {{Convert|34.1|cm|in|sp=us}}{{Ref/Reuse|VIS}} | ||
|ammotype = Ionized particles<ref>[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref> | |ammotype = Ionized particles{{Ref/Reuse|VIS}}<ref>[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref> | ||
|feed = 5 rounds<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''' | |capacity = | ||
|rate = | |feed = 5 rounds<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 9.27.12'']</ref> | ||
| | |rate = | ||
* 108 rpm {{C|''Halo 4''}} | |||
* 72 rpm {{C|''Halo 5: Guardians''}}<ref name="analysis">[https://www.youtube.com/watch?v=dA1DWXiLoI0 '''YouTube''' - ''Halo 5 | Scattershots Analysis'']</ref> | |||
|optics = | |||
|range = Short to medium | |||
|service = | |service = | ||
[[Forerunner-Flood War]]<br /> | [[Forerunner-Flood War]]<br /> | ||
[[Post-Covenant War conflicts]] | [[Post-Covenant War conflicts]] | ||
}} | }} | ||
The ''' | The '''Scattershot''' {{ZClass|180|Close Combat Rifle/Asymmetric Engagement Mitigator|CCR/AEM}} is a [[Forerunner]] [[directed energy weapon|energy channel weapon]] that was originally used by [[Builder Security]] forces.<ref name="VIS">'''''[[Halo 4: The Essential Visual Guide]]'''''</ref><ref name="O+A">[http://halo.xbox.com/halo4#!an-epic-universe/ordnance-armor/cbbca9b3-5108-41aa-aa21-9b523de68266 '''Halo 4 Official Site''' - ''Ordnance + Armor'']</ref> It is commonly carried by [[Promethean]] [[Knight Battlewagon]]s. | ||
== Overview == | == Overview == | ||
The Scattershot gained popular use by [[Builder Security]] who used it to engage the Flood during large scale evacuations of Forerunner planets.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 98''</ref> Effectively an exotic analogue to a human [[shotgun]], the | === Operational history === | ||
The Scattershot gained popular use by [[Builder Security]] who used it to engage the Flood during large scale evacuations of Forerunner planets.<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 98''</ref> Effectively an exotic analogue to a human [[shotgun]], the Scattershot was first used as a close-range defensive weapon toward the end of the [[Forerunner-Flood war]]. The Scattershot is extremely dangerous in relatively close quarters, and fires multiple individual projectiles, though its most remarkable attribute is that its rounds can ricochet off surfaces.{{Ref/Reuse|O+A}} As a weapon created to combat the [[Flood]] and prevent them from reusing corpses, it will disintegrate its targets if enough of the projectiles hit them at the same time.<ref>[https://www.youtube.com/watch?v=35_pXjNsDUY '''YouTube''' - ''Halo 4 Flag Stabbing and Spartan Cosplay - Comic-Con 2012'']</ref> | |||
=== Design details === | === Design details === | ||
The weapon bears the hallmarks of Forerunner design: highly angular and metallic. It appears to be held together at least partly by energy fields, as indicated by its self-assembly process and floating sights. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. The weapon receives five energy cells from a breach-loaded compartment.<ref>[http://halo.xbox.com/en-us/Universe/detail/e3-2012-halo-4-renders/600518a8-d6fd-4c01-9f46-d9a97fcd9cc1#imageNumber=1 '''Halo Waypoint''' | The weapon bears the hallmarks of Forerunner design: highly angular and metallic. It appears to be held together at least partly by energy fields, as indicated by its self-assembly process and floating sights. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. The weapon receives five energy cells from a breach-loaded compartment.<ref>[http://halo.xbox.com/en-us/Universe/detail/e3-2012-halo-4-renders/600518a8-d6fd-4c01-9f46-d9a97fcd9cc1#imageNumber=1 '''Halo Waypoint''' - ''E3 2012: Halo 4 Renders'']</ref> The Scattershot was manufactured and developed by [[Ferrarius Assembler Vats]].{{Ref/Book|Id=Enc22|Enc22|Page=391}} | ||
A modified and repurposed form of the Scattershot's energy pellets are used by the [[Scatterbound Heatwave|Scatterbound]] variant of the [[Heatwave]] weapon.{{Ref/Game|HINF|Forge/Halo Infinite|Forge|Detail=[[Scatterbound Heatwave]] description|Quote=Fires modified and repurposed Z-180 rounds which seek targets after a ricochet.}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}} | |||
== Variants == | == Variants == | ||
* '''Loathsome Thing''': The ''Loathsome Thing'', stained in the ichor of an unaccountable number of Flood across hundred thousand different [[Flood hive|hives]], | * '''[[Loathsome Thing]]''': The ''Loathsome Thing'', stained in the ichor of an unaccountable number of Flood across hundred thousand different [[Flood hive|hives]], is an improved model with increased damage, a faster rate of fire of 140 RPM, faster reload speed, and a doubled magazine size.<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> This particular Scattershot also appears as the second [[Special weapons (Halo 5: Guardians)|hidden weapon]] in the mission [[Osiris (level)|Osiris]], appearing in a pair.<ref name="Osiris">[https://www.youtube.com/watch?v=u2Hxw9yKdLc '''YouTube''' - ''Loathsome Thing - Scattershot Variant - Halo 5 Hidden Item'']</ref> | ||
* '''Didact's Signet''': The ''Didact | * '''[[Didact's Signet]]''': The ''Didact's Signet'', handcrafted by the [[Ur-Didact]] to reward his most elite Prometheans, is an advanced model that fires a quartet of stronger, faster moving, and longer ranged projectiles compared to normal Scattershots. Its projectiles also have stronger tracking capabilities after ricocheting.{{Ref/Reuse|H5G}} This particular Scattershot can be found as a hidden weapon in the mission [[The Breaking]].<ref name="TheBreaking">[https://www.youtube.com/watch?v=hZjS6dRau7g '''YouTube''' - ''Halo 5: Guardians Special Weapon "Didact's Signet" Mission 14 Location Guide'']</ref> | ||
<gallery> | <gallery> | ||
File:Halo 5 Loathsome.png|Loathsome Thing. | File:Halo 5 Loathsome.png|Loathsome Thing. | ||
Line 37: | Line 43: | ||
== Gameplay == | == Gameplay == | ||
In | {{Linkbox|gameplay=yes}} | ||
=== ''Halo 4'' === | |||
In ''Halo 4'', the Scattershot fills a role as a close-quarters power weapon, similar to the UNSC's [[M45 shotgun|M45D shotgun]]. The Scattershot differentiates with a faster rate of fire but a lower lethal range (though its effective range exceeds the shotgun's), and smaller magazine size and lower total ammunition carried. | |||
In [[Slayer|Infinity Slayer]] the Scattershot is a relatively common Ordnance drop weapon. It also | In [[Slayer|Infinity Slayer]] the Scattershot is a relatively common Ordnance drop weapon. It also spawns at the start of match on several maps, such as [[Adrift]], [[Abandon]], and [[Haven]]. The weapon is best used in engagements where at extremely close range, such as the enclosed hallways of Adrift or out of the lifts on Abandon. | ||
In object-based matches, the Scattershot is an excellent defensive weapon for just about any gametype. Anyone charging your hill or attempting to take your flag should be met with the brutal rebuke of your hard-light projectiles. On the offensive, having one is a great way to clear said hill or flag zone of defenders, and taking down the Oddball carrier. | In object-based matches, the Scattershot is an excellent defensive weapon for just about any gametype. Anyone charging your hill or attempting to take your flag should be met with the brutal rebuke of your hard-light projectiles. On the offensive, having one is a great way to clear said hill or flag zone of defenders, and taking down the Oddball carrier. | ||
In [[Dominion]] matches the Scattershot is a relatively rare ordnance drop | In [[Dominion]] matches, although the Scattershot is a relatively rare ordnance drop and does not appear at all in Lockdown, it is still very useful, and, unsurprisingly, an excellent weapon for defending bases. | ||
In ''Halo 5: Guardians'' the weapon performs more or less identically to its predecessor, with | === ''Halo 5: Guardians'' === | ||
In ''Halo 5: Guardians'' the weapon performs more or less identically to its predecessor, with some major differences. First, the weapon now fires consistently, with the shots of the weapon forming a spread-X pattern, which is then constricted under smart scope's use, a stark difference to the ''Halo 4'' rendition's inconsistent output. In addition, bolts will track slightly, similar to other hardlight weapons in ''Halo 5: Guardians'', if bounced off a hard surface. This makes the Scattershot a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone. It should not, however, be utilized for long-range engagements past {{convert|10.3|m|ft|sp=us}}, as its range increase is not that dramatic. | |||
Warzone variants include the Loathsome Thing | Warzone variants include the Loathsome Thing, which features increased magazine size of 10 rounds, more damage, a faster reload time, and a higher rate of fire, and the Didact's Signet, which has higher projectile tracking on ricochets and increased range, including the ability to instantly kill targets up to {{convert|21|m|ft|sp=us}} away when scoped in. | ||
In ''Halo: Spartan Strike'', the weapon can ricochet and has double the range of the M45D shotgun. When fired, it spreads six projectiles that can bounce off walls as long as it is inside the range of fire. | In ''Halo: Spartan Strike'', the weapon can ricochet and has double the range of the M45D shotgun. When fired, it spreads six projectiles that can bounce off walls as long as it is inside the range of fire. | ||
== Changes from ''Halo 4'' to ''Halo 5: Guardians'' == | === Changes from ''Halo 4'' to ''Halo 5: Guardians'' === | ||
* Hardlight rounds are now much tighter when fired, | * Hardlight rounds are now much tighter when fired, including a consistent shot pattern. | ||
** All rounds disintegrate at the same time instead of one by one. | |||
* Fires eight rounds instead of six. | |||
* Ricochet rounds now track slightly. | * Ricochet rounds now track slightly. | ||
* Reload is slightly faster. | * Reload is slightly faster. | ||
* Can be [[Spartan abilities#Smart Scope|Smart Scope]]d for increased accuracy, which also | * Can be [[Spartan abilities#Smart Scope|Smart Scope]]d for increased accuracy, which also alters the weapon's design. | ||
* Only one round is now needed to disintegrate dead bodies. | |||
* Aiming reticle has been changed. | * Aiming reticle has been changed. | ||
* Melee animations have been changed to be identical to those of the shotgun. | |||
* Rear sight no longer retracts when the player sprints. | |||
* Firing rate decreased to 72 RPM (-1/3). | |||
== Gallery == | == Gallery == | ||
{{Linkbox|gallery=yes|gallerypage=Images of Z-180 Close Combat Rifle}} | |||
=== Concept art === | |||
<gallery> | <gallery> | ||
File: | File:H4_ScattershotIncinCannon_Concept.jpg|Concept art of the Scattershot and Incineration Cannon for ''[[Halo 4]]''. | ||
File:H4-Concept-Scattershot.jpg|Concept art of the Scattershot for ''Halo 4''. | File:H4-Concept-Scattershot.jpg|Concept art of the Scattershot for ''Halo 4''. | ||
File:Scattershot_blueprint.png|The | </gallery> | ||
=== Screenshots === | |||
<gallery> | |||
File:Scattershot_blueprint.png|The HUD icon of the Z-180 from the HUD in an earlier build of ''Halo 4''. | |||
File:H4 - Scattershot HUD icon.png|The HUD icon of the Z-180 from the HUD in the final build of ''Halo 4''. | |||
File:H4-Z180ScattershotRifle-AltRender.png|Profile image of the Z-180 Scattershot in ''Halo 4''. | File:H4-Z180ScattershotRifle-AltRender.png|Profile image of the Z-180 Scattershot in ''Halo 4''. | ||
File: | File:H4 - HUD Scattershot.png|First-person view of the Z-180 in ''Halo 4''{{'}}s E3 2012 campaign demo. | ||
File:H4 - | File:H4-Scattershot-GlowFire-FirstPerson.jpg|The Scattershot's lines glowing in ''Halo 4''{{'}}s E3 2012 campaign demo. | ||
File:H4-Scattershot- | File:H4-Z180HUD-Campaign.png|First-person view of the Scattershot by [[John-117]] in the ''Halo 4'' campaign. | ||
File:H4-MP-Z180ScattershotRifle-HUD.jpg|The Scattershot in multiplayer, on [[Haven]]. | |||
H4-MP-ScattershotRifle-HUD-Fire.jpg|The Scattershot being fired. | |||
File:H4-Wraparound-3.jpg|Two opposing [[SPARTAN-IV program|Spartan-IVs]], with one wielding the Scattershot, on Haven. | |||
File:Halo4-OrdnanceDrop-Scattershot.jpg|The Scattershot as part of an Ordnance drop on Haven. | |||
File:H4-Z180ScattershotRifle-Barrel.jpg|Closeup of the Scattershot's barrel. | File:H4-Z180ScattershotRifle-Barrel.jpg|Closeup of the Scattershot's barrel. | ||
File: | File:H5G-Z180.png|Render of the Scattershot in ''[[Halo 5: Guardians]]''. | ||
File: | File:H5G-Z180HUD-Campaign.png|First-person view of the Scattershot by [[Frederic-104]] in the ''Halo 5: Guardians'' campaign. | ||
File:H5G- | File:H5G-Z180zoom-Campaign.png|Smart scope view of the Scattershot by Fred-104 in the ''Halo 5: Guardians'' campaign. | ||
File:H5G-Z180 FP melee1.png|First-person view of John-117 doing a melee attack with the Scattershot. | |||
File:H5G-Z180 FP melee2.png|Ditto, secondary melee animation. | |||
File:H5G-Z180 FP firing1.png|First-person view of John-117 firing the Scattershot in the ''Halo 5: Guardians'' campaign. | |||
File:H5G-Z180 FP firing2.png|Ditto, with smart scope. Note the tighter projectile spread. | |||
File:H5G-Z180 FP reload.png|First-person view of the Scattershot being reloaded. | |||
File:H5G-Fred&Z180.png|Fred-104 using smart scope with the Scattershot on [[Genesis]]. | |||
File:H5G-John&Z180.png|John-117 wielding a Scattershot on Genesis. | |||
File:H5G-LoathsomeThingHUD-Campaign.png|First-person view of the ''Loathsome Thing'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign. | |||
File:H5G-ValeBuck&LoathsomeThing.png|[[Olympia Vale]] and Edward Buck, each with a ''Loathsome Thing'', on [[Kamchatka]]. | |||
File:H5G-DidactsSignetHUD-Campaign.png|First-person view of the ''Didact's Signet'' by Fred-104 in the ''Halo 5: Guardians'' campaign. | |||
File:H5G-Fred&DidactsSignet.png|Fred-104 with the ''Didact's Signet'' on Genesis. | |||
File:H5G-Z180HUD.png|First-person view of the Scattershot in ''Halo 5: Guardians''. | File:H5G-Z180HUD.png|First-person view of the Scattershot in ''Halo 5: Guardians''. | ||
File:H5G-Z180zoom.png|A Scattershot engaged in smart scope in ''Halo 5: Guardians''. | File:H5G-Z180zoom.png|A Scattershot engaged in smart scope in ''Halo 5: Guardians''. | ||
File:H5G-Z180SS.png|Third-person view of a Scattershot engaged in smart scope in ''Halo 5: Guardians''. | File:H5G-Z180SS.png|Third-person view of a Scattershot engaged in smart scope in ''Halo 5: Guardians''. | ||
File:H5G-LoathsomeThingHUD.png|First-person view of ''Loathsome Thing''. | File:H5G-Z180Projectiles.png|The Scattershot's spread-X projectiles in ''Halo 5: Guardians''. | ||
File:H5G-LoathsomeThing.png|A Spartan wielding ''Loathsome Thing''. | File:H5G-LoathsomeThingHUD.png|First-person view of the ''Loathsome Thing''. | ||
File:H5G-LoathsomeThing.png|A [[CENTURION-class Mjolnir|Centurion]]-clad Spartan-IV wielding the ''Loathsome Thing'' on [[Stasis]]. | |||
File:H5G-DidactsSignetHUD.png|First-person view of the ''Didact's Signet''. | File:H5G-DidactsSignetHUD.png|First-person view of the ''Didact's Signet''. | ||
File:H5G-DidactsSignet.png|A Spartan wielding the ''Didact's Signet''. | File:H5G-DidactsSignet.png|A Centurion-clad Spartan-IV wielding the ''Didact's Signet'' on Stasis. | ||
File:H5G-DidactsSigneteffect.png|The effect of the ''Didact's Signet''. | File:H5G-DidactsSigneteffect.png|The effect of the ''Didact's Signet''. | ||
File:Halo 5 Knight Scattershot.png|A Knight holding the weapon. | File:Halo 5 Knight Scattershot.png|A Knight holding the weapon. | ||
File:KnightDignitary1.png|A [[Knight Dignitary]] with a Scattershot in ''Halo 5: Guardians''. | |||
</gallery> | |||
=== ''Halo 5: Guardians'' REQ cards === | |||
<gallery> | |||
File:REQ card - Scattershot.jpg|Scattershot. | |||
File:REQ card - Loathsome Thing.jpg|''Loathsome Thing''. | |||
File:REQ card - Didact's Signet.jpg|''Didact's Signet''. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
== Videos == | == Videos == | ||
{{#widget:YouTube|id=TfNHwzDBEyM|width=300|height=250}} | |||
== List of appearances == | == List of appearances == | ||
Line 97: | Line 139: | ||
* ''[[Halo: Spartan Strike]] | * ''[[Halo: Spartan Strike]] | ||
* ''[[Halo 5: Guardians]]'' | * ''[[Halo 5: Guardians]]'' | ||
* ''[[Halo: Bad Blood]]'' | |||
== Sources == | == Sources == | ||
{{Ref/Sources}} | |||
{{Forerunner|weapons|category=no}} | {{Forerunner|weapons|category=no}} | ||
[[Category:Forerunner weapons]] | [[Category:Forerunner weapons]] |
Latest revision as of 23:14, July 28, 2024
Z-180 Scattershot | |
---|---|
Production overview | |
Manufacturer: |
|
Model series: |
Z-180 |
Type: |
Close Combat Rifle |
Specifications | |
Length: |
115.5 centimeters (45.5 in)[1] |
Width: |
10.7 centimeters (4.2 in)[1] |
Height: |
34.1 centimeters (13.4 in)[1] |
Ammunition type: |
|
Feed system: |
5 rounds[3] |
| |
Effective range: |
Short to medium |
Service history | |
In service: |
|
The Scattershot (UNSC Z-classification: Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator, Z-180 CCR/AEM) is a Forerunner energy channel weapon that was originally used by Builder Security forces.[1][5] It is commonly carried by Promethean Knight Battlewagons.
Overview[edit]
Operational history[edit]
The Scattershot gained popular use by Builder Security who used it to engage the Flood during large scale evacuations of Forerunner planets.[6] Effectively an exotic analogue to a human shotgun, the Scattershot was first used as a close-range defensive weapon toward the end of the Forerunner-Flood war. The Scattershot is extremely dangerous in relatively close quarters, and fires multiple individual projectiles, though its most remarkable attribute is that its rounds can ricochet off surfaces.[5] As a weapon created to combat the Flood and prevent them from reusing corpses, it will disintegrate its targets if enough of the projectiles hit them at the same time.[7]
Design details[edit]
The weapon bears the hallmarks of Forerunner design: highly angular and metallic. It appears to be held together at least partly by energy fields, as indicated by its self-assembly process and floating sights. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. The weapon receives five energy cells from a breach-loaded compartment.[8] The Scattershot was manufactured and developed by Ferrarius Assembler Vats.[9]
A modified and repurposed form of the Scattershot's energy pellets are used by the Scatterbound variant of the Heatwave weapon.[10][11]
Variants[edit]
- Loathsome Thing: The Loathsome Thing, stained in the ichor of an unaccountable number of Flood across hundred thousand different hives, is an improved model with increased damage, a faster rate of fire of 140 RPM, faster reload speed, and a doubled magazine size.[12] This particular Scattershot also appears as the second hidden weapon in the mission Osiris, appearing in a pair.[13]
- Didact's Signet: The Didact's Signet, handcrafted by the Ur-Didact to reward his most elite Prometheans, is an advanced model that fires a quartet of stronger, faster moving, and longer ranged projectiles compared to normal Scattershots. Its projectiles also have stronger tracking capabilities after ricocheting.[12] This particular Scattershot can be found as a hidden weapon in the mission The Breaking.[14]
Gameplay[edit]
See our gameplay information related to Z-180 Scattershot on its gameplay page. |
Halo 4[edit]
In Halo 4, the Scattershot fills a role as a close-quarters power weapon, similar to the UNSC's M45D shotgun. The Scattershot differentiates with a faster rate of fire but a lower lethal range (though its effective range exceeds the shotgun's), and smaller magazine size and lower total ammunition carried.
In Infinity Slayer the Scattershot is a relatively common Ordnance drop weapon. It also spawns at the start of match on several maps, such as Adrift, Abandon, and Haven. The weapon is best used in engagements where at extremely close range, such as the enclosed hallways of Adrift or out of the lifts on Abandon.
In object-based matches, the Scattershot is an excellent defensive weapon for just about any gametype. Anyone charging your hill or attempting to take your flag should be met with the brutal rebuke of your hard-light projectiles. On the offensive, having one is a great way to clear said hill or flag zone of defenders, and taking down the Oddball carrier.
In Dominion matches, although the Scattershot is a relatively rare ordnance drop and does not appear at all in Lockdown, it is still very useful, and, unsurprisingly, an excellent weapon for defending bases.
Halo 5: Guardians[edit]
In Halo 5: Guardians the weapon performs more or less identically to its predecessor, with some major differences. First, the weapon now fires consistently, with the shots of the weapon forming a spread-X pattern, which is then constricted under smart scope's use, a stark difference to the Halo 4 rendition's inconsistent output. In addition, bolts will track slightly, similar to other hardlight weapons in Halo 5: Guardians, if bounced off a hard surface. This makes the Scattershot a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone. It should not, however, be utilized for long-range engagements past 10.3 meters (34 ft), as its range increase is not that dramatic.
Warzone variants include the Loathsome Thing, which features increased magazine size of 10 rounds, more damage, a faster reload time, and a higher rate of fire, and the Didact's Signet, which has higher projectile tracking on ricochets and increased range, including the ability to instantly kill targets up to 21 meters (69 ft) away when scoped in.
In Halo: Spartan Strike, the weapon can ricochet and has double the range of the M45D shotgun. When fired, it spreads six projectiles that can bounce off walls as long as it is inside the range of fire.
Changes from Halo 4 to Halo 5: Guardians[edit]
- Hardlight rounds are now much tighter when fired, including a consistent shot pattern.
- All rounds disintegrate at the same time instead of one by one.
- Fires eight rounds instead of six.
- Ricochet rounds now track slightly.
- Reload is slightly faster.
- Can be Smart Scoped for increased accuracy, which also alters the weapon's design.
- Only one round is now needed to disintegrate dead bodies.
- Aiming reticle has been changed.
- Melee animations have been changed to be identical to those of the shotgun.
- Rear sight no longer retracts when the player sprints.
- Firing rate decreased to 72 RPM (-1/3).
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art[edit]
Concept art of the Scattershot and Incineration Cannon for Halo 4.
Screenshots[edit]
First-person view of the Scattershot by John-117 in the Halo 4 campaign.
The Scattershot in multiplayer, on Haven.
Two opposing Spartan-IVs, with one wielding the Scattershot, on Haven.
Render of the Scattershot in Halo 5: Guardians.
First-person view of the Scattershot by Frederic-104 in the Halo 5: Guardians campaign.
Fred-104 using smart scope with the Scattershot on Genesis.
First-person view of the Loathsome Thing by Edward Buck in the Halo 5: Guardians campaign.
Olympia Vale and Edward Buck, each with a Loathsome Thing, on Kamchatka.
A Knight Dignitary with a Scattershot in Halo 5: Guardians.
Halo 5: Guardians REQ cards[edit]
Videos[edit]
List of appearances[edit]
- Scanned (First appearance)
- Halo 4
- Halo: Escalation
- Halo: Spartan Strike
- Halo 5: Guardians
- Halo: Bad Blood
Sources[edit]
- ^ a b c d e Halo 4: The Essential Visual Guide
- ^ Halo 4 Interactive Guide
- ^ Halo Waypoint - The Halo Bulletin 9.27.12
- ^ YouTube - Halo 5 | Scattershots Analysis
- ^ a b Halo 4 Official Site - Ordnance + Armor
- ^ Halo 4: The Essential Visual Guide, page 98
- ^ YouTube - Halo 4 Flag Stabbing and Spartan Cosplay - Comic-Con 2012
- ^ Halo Waypoint - E3 2012: Halo 4 Renders
- ^ Halo Encyclopedia (2022 edition), page 391
- ^ Halo Infinite, Forge: Scatterbound Heatwave description "Fires modified and repurposed Z-180 rounds which seek targets after a ricochet."
- ^ Halo Support, Halo Infinite Weapon, Equipment, and Vehicle Inventory (Retrieved on May 5, 2023) [archive]
- ^ a b Halo 5: Guardians
- ^ YouTube - Loathsome Thing - Scattershot Variant - Halo 5 Hidden Item
- ^ YouTube - Halo 5: Guardians Special Weapon "Didact's Signet" Mission 14 Location Guide
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