Gameplay

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{{Status|Gameplay}}
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{{Quote|They sure aren't as tough as their ships.|[[Samuel-034]]}}
{{Quote|They sure aren't as tough as their ships.|[[Samuel-034]]}}
[[File:H5G-KigYar.jpg|thumb|200px|Jackals fighting in combat formation in ''[[Halo 5: Guardians]]''.]]


In battle, '''Jackals''' share many similarities with [[Unggoy|Grunts]], but are far more intelligent. Like the Unggoy, they are a weak subordinate race and are somewhat cowardly. Despite their efforts to assure the Covenant of their superiority over the Unggoy, they often cower in battle and retreat with their [[Point Defense Gauntlet|shield]]s up in the air.
In battle, '''Jackals''' share many similarities with [[Unggoy|Grunts]], but are far more intelligent. Like the Grunts, they are a weak subordinate race and are somewhat cowardly. Despite their efforts to assure the Covenant of their superiority over the Grunts, they often cower in battle and retreat with their [[Point Defense Gauntlet|shield]]s up in the air.


==Gameplay==
==Gameplay==
Jackals are mainly seen wielding [[Plasma pistol]]s and [[Needler]]s, but they may carry [[Beam Rifle]]s, [[Plasma Rifle]]s or [[Type-51 Carbine|Carbines]]. [[Sniper Jackals]] are equipped with a Beam Rifle or a Carbine for maximum damage and range as seen in ''[[Halo 2]]'' and ''[[Halo 3]]'' respectively. Jackal marksmen are also equipped with a plasma pistol which they will switch to if in close quarters with an opponent, however most of the time they turn around and retreat.
[[File:Jackal.jpg|thumb|200px|A Jackal overcharging his Plasma Pistol in ''Halo 2''.]]
Jackals with shields in the original trilogy are mainly seen wielding [[Plasma pistol]]s, though in subsequent games other weapons became more commonplace, like the [[Needler]]. Until [[Halo: Reach]], they were the only enemy that utilized the pistol's ovecharge function, and though other enemies now do that as well, they are still the primary employers of this technique. The Jackal's Point Defense Gauntlet is almost completely impervious to all kinetic firearms, such as [[human]] and [[Jiralhanae|Brute]] weapons, but if a [[plasma]] weapon is fired at it for an extended period of time it will easily deplete the shield. There are a few ways to approach them:
* The main way to deal with shielded Jackals is to get an accurate weapon, such as a [[Battle Rifle]], and then fire at their exposed hand; the Jackal will recoil in pain and move the shield away, leaving the body defenseless and letting the player perform a [[head shot]]. A similar effect can be achieved by shooting the Jackal's feet.
*The second way is to overcharge a Plasma Pistol and fire it at their shielding, deactivating it, giving the player the time to fire at them or melee them. Jackals will usually flee when their shield is down, and if left alone, they will reactivate it.
*Meleeing the Jackal will end up deactivating the shield or make it flinch, sending the alien fleeing. This is not guaranteed though, as sometimes the Jackal may stand its ground and attempt to kill you.
*Lastly, the shield hinders the Jackal's movement, making them vulnerable to [[grenade]]s thrown behind them.


The Jackal's Point Defense Gauntlet is almost completely impervious to all [[human]] firearms, and is strong against [[plasma]] based weaponry, but if a plasma weapon is fired at it for an extended period of time it will easily deplete the shield. The various ways of combating Jackals basically works like this: get an accurate weapon; such as a Carbine or [[Battle Rifle]], and then fire at the Jackals exposed side, the Jackal will recoil in pain and move the shield away to leave the body bare, leaving the player free to perform a [[head shot]]. Another good way is to overcharge a Plasma Pistol and fire it at their shielding, deactivating it, giving you the time to fire at them or melee them. In the later games, meleeing the Jackal will end up deactivating the shield, and sending the alien fleeing. In some occasions, the Jackal may stand its ground and attempt to kill you.
[[Sniper Jackals]] appear starting with ''[[Halo 2]]'', where they are equipped with the [[Particle beam rifle]], and from ''[[Halo 3]]'' onwards they can also be encountered with the [[Vostu-pattern carbine|Carbine]] (or other mid-range weapons depending on the game). Sniper Jackals are best countered by defeating them at their own game. Find a headshot-capable weapon, then survey the area, looking for the signs of their presecence. Depending on the game, snipers will have a glowing helmet, a laser sight, or a different coloration. In absence of these, follow the trail of their shots, as they tend to stay in one place. When you find them, shoot their head before they have time to notice you.
 
[[File:H2ACampaign SniperAlleyMarines.jpg|thumb|200px|Jackal snipers are extremely deadly in ''Halo 2'']]
The Jackals were revealed to have a new role in ''Halo 2'' as the Covenant primary marksmen. The use of marksmen Jackals changes the game drastically, because up until now, all Covenant fighters were close range fighters, none of whom carried scoped weapons, and now the Covenant are utilizing tactics seen in Human warfare, in this case, more ranged combat.
*Be especially wary of them in ''Halo 2'' on the Legendary difficulty, as they are incredibly quick shots, and even a single hit from a Beam Rifle will result in death. While they drop their rifle and flee if approached, there are rarely occasions to do that.
 
*In ''Halo:Reach'', given the absence of the Beam Rifle, jackal snipers use the {{Pattern|M'tara|focus rifle}} as a way to disrupt the player, blinding them and depleting their shields.
Killing Jackals at range becomes much easier in ''[[Halo 3: ODST]]'', due to two new available weapons: a more powerful Covenant Carbine, and the new [[M6C/SOCOM]] (the larger magazine, coupled with a scope almost as powerful as the sniper rifle's, makes a devastating combination). In both cases, the tactic is the same (the M6C is slightly better, as it is somewhat more accurate)- shoot the Jackal on its exposed right arm (the one with the plasma pistol, needler, or plasma rifle). The Jackal will quickly move its arm to a little bit above its head- but only temporarily. While the Jackal is exposed, get an easy headshot. Sniper rifles and particle beam rifles are one-hit kills if the player hits the exposed arm.
*In ''[[Halo Infinite]]'', snipers use the {{Pattern|Elutuzem|stalker rifle}}, firing in three shot volleys, which are usually enough to kill if they all connect. They will aim at the player for a few seconds with a laser sight, giving away their position but also increasing their accuracy.  
 
At close range, the tactics change somewhat, depending on the weapon the player is using. Always keep in mind that it is usually best to snipe down a few Jackals while they are charging at you, before the Jackals get so close as to make sniper weapons useless. A frag grenade under the energy shield can kill a group of Jackals with the overlapping energy shields. Brute shots are also effective- even on heroic or legendary, one grenade from the Brute shot can kill a Jackal. The noob combo (plasma pistol/rifle + assault rifle) is also effective (shoot down the shield with the plasma rifle, then kill it with the assault rifle. Shotguns are also effective at close range, and like the sniper rifle, a shot in the arm will kill the Jackal. If approaching a solitary Jackal from behind, keep two things in mind: 1. Don't waste your ammo for a close range kill- melee.


===Halo Wars Stat===
===Halo Wars Stat===
In ''Halo Wars'', Jackals play a powerful anti-infantry role, having been given the capability to inflict a number of casualties upon regular enemy infantry that are disproportionate to their own numbers, much like the [[UNSC]] [[Hellbringers]]-though having the advantage of longer range weapons. They are deployed in groups of two, and their default armament is the medium range [[Covenant Carbine]]. However, being geared towards a single role, the effectiveness of Jackals against armor and aircraft is highly limited, and will easily fall victim to vehicles. However, Infantry do, generally, defeat aircraft and the Jackals, in groups, will easily destroy enemy aircraft. Like all units in [[Halo Wars]] (Excluding the [[Vulture]] and [[Type-47B Scarab|Scarab]]), Jackals have multiple upgrades as listed below in the precise order researched:
In ''Halo Wars'', Jackals play a powerful anti-infantry role, having been given the capability to inflict a number of casualties upon regular enemy infantry that are disproportionate to their own numbers, much like the [[UNSC]] [[Hellbringers]]-though having the advantage of longer range weapons. They are deployed in groups of two, and their default armament is the medium range {{Pattern|Vostu|carbine}}. However, being geared towards a single role, the effectiveness of Jackals against armor and aircraft is highly limited, and will easily fall victim to vehicles. However, Infantry do, generally, defeat aircraft and the Jackals, in groups, will easily destroy enemy aircraft. Like all units in [[Halo Wars]] (Excluding the [[Vulture]] and [[Deutoros-pattern Scarab|Scarab]]), Jackals have multiple upgrades as listed below in the precise order researched:


*Defense Gauntlet: 200 supplies, 1st tech level. Adds a standard [[Kig-Yar Point Defense Gauntlet]] to every soldier, which provides some protection but eventually collapses under enemy fire.
*Defense Gauntlet: 200 supplies, 1st tech level. Adds a standard [[Kig-Yar Point Defense Gauntlet]] to every soldier, which provides some protection but eventually collapses under enemy fire.
*[[Beam Rifle]]: 400 supplies, 2nd tech level ([[Age of Doubt]]). Replaces all Covenant Carbines with Beam Rifles, which provide superior range and power to attack.
*{{Pattern|Sulok|beam rifle}}: 400 supplies, 2nd tech level ([[Age of Doubt]]). Replaces all Covenant Carbines with Beam Rifles, which provide superior range and power to attack.
*Supreme Gauntlet: 700 supplies, 3rd tech level ([[Age of Reclamation]]). Upgrades all defense gauntlets, so that they no longer collapse under enemy fire.
*Supreme Gauntlet: 700 supplies, 3rd tech level ([[Age of Reclamation]]). Upgrades all defense gauntlets, so that they no longer collapse under enemy fire.


==Changes==
==Changes==
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
*[[Kig-Yar Sniper|Snipers]] are added to their ranks.
*In ''Halo: Combat Evolved'', the Jackals wore more armor, often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: black and orange. In ''Halo 2'', they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead, but still stay pink. They also have larger biceps and chests. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in ''Halo: Combat Evolved'' or if the changes were mostly just graphical. Besides the aesthetic differences, there have also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize [[Plasma Grenade]]s, although they do carry grenades in ''Halo 2''.
*In ''Halo: Combat Evolved'', the Jackals wore more armor, often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: black and orange. In ''Halo 2'', they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead, but still stay pink. They also have larger biceps and chests. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in ''Halo: Combat Evolved'' or if the changes were mostly just graphical. Besides the aesthetic differences, there have also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize [[Plasma Grenade]]s, although they do carry grenades in ''Halo 2''.
*In ''Halo: Combat Evolved'', Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In ''Halo 2'', shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions.
*In ''Halo: Combat Evolved'', Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In ''Halo 2'', shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions.
*In ''Halo 2'', on rare occasions, Jackals wield [[Plasma Rifles]].
*In ''Halo 2'', on rare occasions, Jackals wield [[Okarda'phaa-pattern plasma rifle|plasma rifles]].
 
[[File:H3 PointDefenseGauntlet Damaged.jpg|thumb|200px|Jackals with weakened and deactivated shields in ''Halo 3''.]]


=== Changes from ''Halo 2'' to ''Halo 3''===
=== Changes from ''Halo 2'' to ''Halo 3''===
*Jackals now naturally wield the Covenant Carbines (although they could be given carbines in ''Halo 2'', they did not spawn with them.)
*Jackals now naturally wield the Covenant Carbines (although they could be given carbines in ''Halo 2'', they did not spawn with them.)
*Jackals in ''Halo 3'' appear no longer have to wear the armored boots they wore in the previous ''Halo'' games. They feature huge talons on their feet.
*Jackals in ''Halo 3'' appear to no longer require the armored boots they wore in the previous ''Halo'' games. They feature huge talons on their feet.
*''Halo 3'' Jackals have a massive "over-bite" and their razor-sharp teeth hang down over their entire bottom jaw.
*''Halo 3'' Jackals have a massive "over-bite" and their razor-sharp teeth hang down over their entire bottom jaw.
*Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy on the field of battle. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Particle Beam Rifles, can best be described as an effort to balance the snipers out after [[Bungie]]'s realization that they were too deadly in ''Halo 2''.
*Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy on the field of battle. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Particle Beam Rifles, can best be described as an effort to balance the snipers out after [[Bungie]]'s realization that they were too deadly in ''Halo 2''.
*When a Jackal is holding a Carbine or Beam Rifle, it can't use a shield at the same time.
*Their appearance is more bird-like than their reptilian ''Combat Evolved'' and ''Halo 2'' counterparts. Their heads now resemble those of a crow or vulture in comparison to the heads of their counterparts which had heads like a reptile.
*Their appearance is more bird-like than their reptilian ''Combat Evolved'' and ''Halo 2'' counterparts. Their heads now resemble those of a crow or vulture in comparison to the heads of their counterparts which had heads like a reptile.
*On [[Heroic]] difficulty or less, Jackals can now be killed with a single Sniper Rifle or Particle Beam Rifle shot to the torso or limbs, compared to requiring 2 shots in ''Halo 2''. 2 torso shots are required to kill a Jackal on [[Legendary]] difficulty, however.
*On [[Heroic]] difficulty or lower, Jackals can now be killed with a single Sniper Rifle or Particle Beam Rifle shot to the torso or limbs, compared to requiring 2 shots in ''Halo 2''. 2 torso shots are required to kill a Jackal on [[Legendary]] difficulty, however.
*Sniper Jackal no longer drop their sniper rifle when running away, instead they carry their sniper over their head.
*Jackal Snipers no longer drop their sniper rifles when running away, instead carrying their weapons over their head.


===Changes from ''Halo 3'' to ''Halo Wars''===
===''Halo Wars''===
*They are capable of wielding both shields and rifles at the same time.
*They are capable of wielding both shields and rifles at the same time.
*They are capable of being outfitted with an indestructible shield.
*They are capable of being outfitted with an indestructible shield.
*Kig-yar Flood combat forms are introduced.
*Jackal [[Flood combat form]] are introduced.
 
[[File:H4-Dawn-MasterChief-Vs-HeavyJackal.jpg|thumb|200px|A Jackal Heavy flinching from being shot in ''Halo 4''.]]


===Changes from ''Halo 3'' to ''Halo 3: ODST''===
===Changes from ''Halo 3'' to ''Halo 3: ODST''===
Line 47: Line 56:
*Jackal Marksmen no longer wear inactive defense gauntlets.
*Jackal Marksmen no longer wear inactive defense gauntlets.
*Marksmen no longer have a Plasma Pistol secondary weapon.
*Marksmen no longer have a Plasma Pistol secondary weapon.
*Jackals are more difficult to kill with melee attacks, since melee damage is noticeably less when playing as an [[ODST]] than when playing as a [[Spartan]].
*Jackals are more difficult to kill with melee attacks, since melee damage is noticeably less when playing as an [[Orbital Drop Shock Troopers|ODST]] than when playing as a [[SPARTAN-II program|Spartan]].


===Changes from ''Halo 3''/''Halo 3: ODST'' to ''Halo: Reach''===
===Changes from ''Halo 3''/''Halo 3: ODST'' to ''Halo: Reach''===
Line 53: Line 62:
*They wear more armor than before, such as shoulder pads, and larger gauntlets.
*They wear more armor than before, such as shoulder pads, and larger gauntlets.
*Jackals have more defined pupils.
*Jackals have more defined pupils.
*Jackals wear their shield gauntlets on their left arm instead of their right arm.
*Jackals wear their shield gauntlets on their left arm instead of their right arm. Thus, their weak spot is now on the right hand.
*The "light-up" helmet of Sniper Jackals has been replaced with a smaller one that no longer gives away their position.
*The "light-up" helmet of Jackal Snipers has been replaced with a smaller one that no longer gives away their position.


===Changes from ''Halo: Reach'' to ''Halo 4''===
===Changes from ''Halo: Reach'' to ''Halo 4''===
*Jackals come in a larger variety of colored armor.
*[[Kig-Yar Ranger|Rangers]] are added to their ranks. Minors and Majors are replaced by the thematically similar [[Kig-Yar Storm|Storm]] and [[Kig-Yar Heavy|Heavy]] ranks.
*Jackals come in a larger variety of colored armor within the same rank.
*The Jackal Snipers' targeting headgear is now much larger and more visible.
*The Jackal Snipers' targeting headgear is now much larger and more visible.
*Jackals can use [[Type-50 concussion rifle]]s and [[Type-55 storm rifle]]s.
*Jackals can use {{Pattern|Elo'Nakada|concussion rifle}}s and {{Pattern|Kelos'vaarda|storm rifle}}s.
*Jackals can use [[Type-3 active camouflage|active camouflage]].
*Jackals can use [[Type-3 active camouflage|active camouflage]].
*Jackals during campaign will sometimes have scripted animations, such as on the level [[Composer (level)|Composer]] where a jackal leaps out on top of an ally and claws him to death. These animations can be interrupted and the victim saved.
*Jackals during campaign will sometimes have scripted animations, such as on the level [[Composer (level)|Composer]] where a Jackal leaps out on top of an ally and claws him to death. These animations can be interrupted and the victim saved.
 
[[File:HINF Campaign Overview Stalker.png|thumb|200px|A Jackal Sniper taking aim in ''Halo Infinite'']]


===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
*Jackals can now melee with their shields.
*Jackals can now melee with their shields.
*Jackal Snipers will no longer attempt to flee from the player if they get too close.
*Jackals have more scripted animations, such as leaping on to an allied Sangheili to attack it. See the [[Halo 5: Guardians Launch Gameplay Trailer|''Halo 5: Guardians'' Launch Gameplay Trailer]].
*Jackals have more scripted animations, such as leaping on to an allied Sangheili to attack it. See the [[Halo 5: Guardians Launch Gameplay Trailer|''Halo 5: Guardians'' Launch Gameplay Trailer]].
*If encountered in [[Warzone]] simulations, Jackals can now be occasionally seen with Forerunner weapons, like [[Z-250 lightrifle|LightRifles]] or [[Z-750 binary rifle|Binary Rifles]]. Jackals with Binary Rifles can be a major threat if left unchecked, as they can easily kill an unaware player.
*For the first time, Jackals speak in the language the game is set in.


===Changes from ''Halo 5: Guardians'' to ''Halo: Infinite''===
*Jackal ranks include [[Kig-Yar Freebooter|Freebooters]], [[Kig-Yar Raider|Raiders]], [[Kig-Yar Sniper|Snipers]] and [[Kig-Yar Skirmisher|Skirmishers]], who are no longer a subspecies.
*Jackals are back to being Ruuthians (avian).
*If given time to do it, Jackals plant their shield in the ground and rotate the opening upwards, so as to shoot while presenting a harder to hit weak spot.
*Jackal snipers have a laser sight that tracks the player before shooting.
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Latest revision as of 22:26, December 6, 2022

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"They sure aren't as tough as their ships."
Samuel-034
Jackals fighting in combat formation in Halo 5: Guardians.

In battle, Jackals share many similarities with Grunts, but are far more intelligent. Like the Grunts, they are a weak subordinate race and are somewhat cowardly. Despite their efforts to assure the Covenant of their superiority over the Grunts, they often cower in battle and retreat with their shields up in the air.

Gameplay[edit]

A Jackal overcharging his Plasma Pistol in Halo 2.

Jackals with shields in the original trilogy are mainly seen wielding Plasma pistols, though in subsequent games other weapons became more commonplace, like the Needler. Until Halo: Reach, they were the only enemy that utilized the pistol's ovecharge function, and though other enemies now do that as well, they are still the primary employers of this technique. The Jackal's Point Defense Gauntlet is almost completely impervious to all kinetic firearms, such as human and Brute weapons, but if a plasma weapon is fired at it for an extended period of time it will easily deplete the shield. There are a few ways to approach them:

  • The main way to deal with shielded Jackals is to get an accurate weapon, such as a Battle Rifle, and then fire at their exposed hand; the Jackal will recoil in pain and move the shield away, leaving the body defenseless and letting the player perform a head shot. A similar effect can be achieved by shooting the Jackal's feet.
  • The second way is to overcharge a Plasma Pistol and fire it at their shielding, deactivating it, giving the player the time to fire at them or melee them. Jackals will usually flee when their shield is down, and if left alone, they will reactivate it.
  • Meleeing the Jackal will end up deactivating the shield or make it flinch, sending the alien fleeing. This is not guaranteed though, as sometimes the Jackal may stand its ground and attempt to kill you.
  • Lastly, the shield hinders the Jackal's movement, making them vulnerable to grenades thrown behind them.

Sniper Jackals appear starting with Halo 2, where they are equipped with the Particle beam rifle, and from Halo 3 onwards they can also be encountered with the Carbine (or other mid-range weapons depending on the game). Sniper Jackals are best countered by defeating them at their own game. Find a headshot-capable weapon, then survey the area, looking for the signs of their presecence. Depending on the game, snipers will have a glowing helmet, a laser sight, or a different coloration. In absence of these, follow the trail of their shots, as they tend to stay in one place. When you find them, shoot their head before they have time to notice you.

Jackal snipers are extremely deadly in Halo 2
  • Be especially wary of them in Halo 2 on the Legendary difficulty, as they are incredibly quick shots, and even a single hit from a Beam Rifle will result in death. While they drop their rifle and flee if approached, there are rarely occasions to do that.
  • In Halo:Reach, given the absence of the Beam Rifle, jackal snipers use the M'tara-pattern focus rifle as a way to disrupt the player, blinding them and depleting their shields.
  • In Halo Infinite, snipers use the Elutuzem-pattern stalker rifle, firing in three shot volleys, which are usually enough to kill if they all connect. They will aim at the player for a few seconds with a laser sight, giving away their position but also increasing their accuracy.

Halo Wars Stat[edit]

In Halo Wars, Jackals play a powerful anti-infantry role, having been given the capability to inflict a number of casualties upon regular enemy infantry that are disproportionate to their own numbers, much like the UNSC Hellbringers-though having the advantage of longer range weapons. They are deployed in groups of two, and their default armament is the medium range Vostu-pattern carbine. However, being geared towards a single role, the effectiveness of Jackals against armor and aircraft is highly limited, and will easily fall victim to vehicles. However, Infantry do, generally, defeat aircraft and the Jackals, in groups, will easily destroy enemy aircraft. Like all units in Halo Wars (Excluding the Vulture and Scarab), Jackals have multiple upgrades as listed below in the precise order researched:

  • Defense Gauntlet: 200 supplies, 1st tech level. Adds a standard Kig-Yar Point Defense Gauntlet to every soldier, which provides some protection but eventually collapses under enemy fire.
  • Sulok-pattern beam rifle: 400 supplies, 2nd tech level (Age of Doubt). Replaces all Covenant Carbines with Beam Rifles, which provide superior range and power to attack.
  • Supreme Gauntlet: 700 supplies, 3rd tech level (Age of Reclamation). Upgrades all defense gauntlets, so that they no longer collapse under enemy fire.

Changes[edit]

Changes from Halo: Combat Evolved to Halo 2[edit]

  • Snipers are added to their ranks.
  • In Halo: Combat Evolved, the Jackals wore more armor, often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: black and orange. In Halo 2, they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead, but still stay pink. They also have larger biceps and chests. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in Halo: Combat Evolved or if the changes were mostly just graphical. Besides the aesthetic differences, there have also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize Plasma Grenades, although they do carry grenades in Halo 2.
  • In Halo: Combat Evolved, Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In Halo 2, shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions.
  • In Halo 2, on rare occasions, Jackals wield plasma rifles.
Jackals with weakened and deactivated shields in Halo 3.

Changes from Halo 2 to Halo 3[edit]

  • Jackals now naturally wield the Covenant Carbines (although they could be given carbines in Halo 2, they did not spawn with them.)
  • Jackals in Halo 3 appear to no longer require the armored boots they wore in the previous Halo games. They feature huge talons on their feet.
  • Halo 3 Jackals have a massive "over-bite" and their razor-sharp teeth hang down over their entire bottom jaw.
  • Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy on the field of battle. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Particle Beam Rifles, can best be described as an effort to balance the snipers out after Bungie's realization that they were too deadly in Halo 2.
  • Their appearance is more bird-like than their reptilian Combat Evolved and Halo 2 counterparts. Their heads now resemble those of a crow or vulture in comparison to the heads of their counterparts which had heads like a reptile.
  • On Heroic difficulty or lower, Jackals can now be killed with a single Sniper Rifle or Particle Beam Rifle shot to the torso or limbs, compared to requiring 2 shots in Halo 2. 2 torso shots are required to kill a Jackal on Legendary difficulty, however.
  • Jackal Snipers no longer drop their sniper rifles when running away, instead carrying their weapons over their head.

Halo Wars[edit]

  • They are capable of wielding both shields and rifles at the same time.
  • They are capable of being outfitted with an indestructible shield.
  • Jackal Flood combat form are introduced.
A Jackal Heavy flinching from being shot in Halo 4.

Changes from Halo 3 to Halo 3: ODST[edit]

  • Some Jackals wield weapons that they haven't used before in the series such as Needlers.
  • Jackal Marksmen no longer wear inactive defense gauntlets.
  • Marksmen no longer have a Plasma Pistol secondary weapon.
  • Jackals are more difficult to kill with melee attacks, since melee damage is noticeably less when playing as an ODST than when playing as a Spartan.

Changes from Halo 3/Halo 3: ODST to Halo: Reach[edit]

  • Jackals' armor jumpsuits sport brighter, more vibrant colors.
  • They wear more armor than before, such as shoulder pads, and larger gauntlets.
  • Jackals have more defined pupils.
  • Jackals wear their shield gauntlets on their left arm instead of their right arm. Thus, their weak spot is now on the right hand.
  • The "light-up" helmet of Jackal Snipers has been replaced with a smaller one that no longer gives away their position.

Changes from Halo: Reach to Halo 4[edit]

  • Rangers are added to their ranks. Minors and Majors are replaced by the thematically similar Storm and Heavy ranks.
  • Jackals come in a larger variety of colored armor within the same rank.
  • The Jackal Snipers' targeting headgear is now much larger and more visible.
  • Jackals can use Elo'Nakada-pattern concussion rifles and Kelos'vaarda-pattern storm rifles.
  • Jackals can use active camouflage.
  • Jackals during campaign will sometimes have scripted animations, such as on the level Composer where a Jackal leaps out on top of an ally and claws him to death. These animations can be interrupted and the victim saved.
Kig-Yar Sniper with Stalker Rifle
A Jackal Sniper taking aim in Halo Infinite

Changes from Halo 4 to Halo 5: Guardians[edit]

  • Jackals can now melee with their shields.
  • Jackal Snipers will no longer attempt to flee from the player if they get too close.
  • Jackals have more scripted animations, such as leaping on to an allied Sangheili to attack it. See the Halo 5: Guardians Launch Gameplay Trailer.
  • If encountered in Warzone simulations, Jackals can now be occasionally seen with Forerunner weapons, like LightRifles or Binary Rifles. Jackals with Binary Rifles can be a major threat if left unchecked, as they can easily kill an unaware player.
  • For the first time, Jackals speak in the language the game is set in.

Changes from Halo 5: Guardians to Halo: Infinite[edit]

  • Jackal ranks include Freebooters, Raiders, Snipers and Skirmishers, who are no longer a subspecies.
  • Jackals are back to being Ruuthians (avian).
  • If given time to do it, Jackals plant their shield in the ground and rotate the opening upwards, so as to shoot while presenting a harder to hit weak spot.
  • Jackal snipers have a laser sight that tracks the player before shooting.