Isabel/Gameplay: Difference between revisions
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{{Status|Gameplay}} | |||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
{{Quote|Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle.|In-game description of Isabel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle.|In-game description of Isabel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units''': [[Alice-130]] {{C|Hero unit}} | *'''Unique Units''': [[Alice-130]] {{C|Hero unit}} | ||
*'''Privileges''': | *'''Privileges''': Retrofit UNSC Spirit of Fire Arsenals and better efficiency for armored units. | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**''' | **'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 25 | ||
***Power Cost: | ***Power Cost: 100 | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
**''' | **'''Lotus Mine II''': Increases damage and explosion size of Lotus Mines | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 50 | ||
***Power Cost: | ***Power Cost: 200 | ||
***Cooldown: | ***Cooldown: 105 seconds | ||
**'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units. | **'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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**'''[[MAC]] Blast I''': Fires a large kinetic slug at the battlefield.Damages all unit types and buildings. | **'''[[MAC]] Blast I''': Fires a large kinetic slug at the battlefield.Damages all unit types and buildings. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 350 | ||
***Power Cost: | ***Power Cost: 250 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''MAC Blast II''': Increases MAC Blast impact size and damage. | **'''MAC Blast II''': Increases MAC Blast impact size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 450 | ||
***Power Cost: | ***Power Cost: 350 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''MAC Blast III''': Further increases MAC Blast impact size and damage. | **'''MAC Blast III''': Further increases MAC Blast impact size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 550 | ||
***Power Cost: | ***Power Cost: 450 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**''' | **'''Heavy Metal I''': Targets own units. Affected units gain a defensive boost. Slows targeted units while active. | ||
***Population Cost: N/A | |||
***Supply Cost: 200 | |||
***Power Cost: 50 | |||
***Cooldown: 180 seconds | |||
**'''Heavy Metal II''': Increases Heavy Metal’s target size, defense boost, and duration. | |||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: 100 | ***Power Cost: 100 | ||
***Cooldown: | ***Cooldown: 180 seconds | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Turret Drop I''': Drops a temporary [[ | **'''Turret Drop I''': Drops a temporary [[M5 Talos]] base turret into battle. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
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***Power Cost: 850 | ***Power Cost: 850 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
==Strategies== | |||
===General=== | |||
*Surprise attack is the key. Utilizing '''Ghost In the Machine''' Leader Power correctly, the player can cause chaos amongst the enemy ranks. | |||
**This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroy using their own weapons, the more chance they will switch to infantry-based strategy. | |||
**Note that any units inside the mobile garrison such as Phantom or Mastodon will be automatically kicked out from the vehicle, be wary of it. | |||
*'''Accelerated Assembly''' is very useful for Mid-game, allowing player to immediately establish a group of armored units. | |||
*'''Holographic Decoys''' is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection unit, however, such as Sniper, Nightingale, and Engineer can expose it. | |||
*Isabel's main role is generally Offensive. | |||
===With Allies=== | |||
*Make the timing count when using '''Ghost In the Machine''' Leader Power. Arbiter's '''Stasis''' is your worst combination since it rendered Isabel's '''Ghost In The Machine''' useless. | |||
**Alternatively, if the opponent is using Isabel, have your allies use '''Stasis''' Leader Power to nullify the '''Ghost In The Machine''' effect. | |||
*Pair up with Johnson's '''EMP MAC''' Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage. | |||
*Use '''Holographic Decoys''' to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units. | |||
*If your ally is Serina, utilize her cryo power for your '''MAC''' advantage, dealing devastating damage to any frozen units. | |||
===As Enemy=== | |||
*Never group up if you're using Vehicles, as '''Ghost In the Machine''' is your worst nightmare. | |||
**Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough. | |||
*The Arbiter's '''Stasis''' is the best counter against Isabel's '''Ghost In The Machine''', since it practically fails the hijacking due to the units being held in stasis. | |||
*Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level. | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |
Latest revision as of 06:42, July 16, 2023
Halo Wars 2[edit]
- "Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle."
- — In-game description of Isabel.[1]
- Unique Units: Alice-130 (Hero unit)
- Privileges: Retrofit UNSC Spirit of Fire Arsenals and better efficiency for armored units.
- Tier 1 Leader Powers
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
- Population Cost: N/A
- Supply Cost: 25
- Power Cost: 100
- Cooldown: 105 seconds
- Lotus Mine II: Increases damage and explosion size of Lotus Mines
- Population Cost: N/A
- Supply Cost: 50
- Power Cost: 200
- Cooldown: 105 seconds
- Holographic Decoy I: Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units.
- Population Cost: N/A
- Supply Cost: 100
- Power Cost: 30
- Cooldown: 110 seconds
- Holographic Decoy II: Increases number of decoys that can be produced. Decoys last longer.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 110 seconds
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact.
- Tier 2 Leader Powers
- Accelerated Assembly I: Reduces costs and build times for vehicle production.
- Accelerated Assembly II: Further reduces costs and build times for vehicle production.
- Restoration Drones I: Units and buildings within area are healed.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 160 seconds
- Restoration Drones II: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 125
- Cooldown: 160 seconds
- Restoration Drones III: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 150
- Cooldown: 210 seconds
- Tier 3 Leader Powers
- MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
- Population Cost: N/A
- Supply Cost: 350
- Power Cost: 250
- Cooldown: 228 seconds
- MAC Blast II: Increases MAC Blast impact size and damage.
- Population Cost: N/A
- Supply Cost: 450
- Power Cost: 350
- Cooldown: 228 seconds
- MAC Blast III: Further increases MAC Blast impact size and damage.
- Population Cost: N/A
- Supply Cost: 550
- Power Cost: 450
- Cooldown: 228 seconds
- Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 180 seconds
- Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 100
- Cooldown: 180 seconds
- MAC Blast I: Fires a large kinetic slug at the battlefield.Damages all unit types and buildings.
- Tier 4 Leader Powers
- Turret Drop I: Drops a temporary M5 Talos base turret into battle.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 25
- Cooldown: 203 Seconds
- The Best Offense: M808S Scorpions and EV-44 Nightingales gain shields and increased health.
- Turret Drop I: Drops a temporary M5 Talos base turret into battle.
- Tier 5 Leader Powers
- Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
- Population Cost: N/A
- Supply Cost: 1,500
- Power Cost: 1,000
- Cooldown: 330 seconds
- Ghost In The Machine: Takes control of enemy vehicles and aircraft for 20 seconds.
- Population Cost: N/A
- Supply Cost: 850
- Power Cost: 850
- Cooldown: 330 seconds
- Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
Strategies[edit]
General[edit]
- Surprise attack is the key. Utilizing Ghost In the Machine Leader Power correctly, the player can cause chaos amongst the enemy ranks.
- This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroy using their own weapons, the more chance they will switch to infantry-based strategy.
- Note that any units inside the mobile garrison such as Phantom or Mastodon will be automatically kicked out from the vehicle, be wary of it.
- Accelerated Assembly is very useful for Mid-game, allowing player to immediately establish a group of armored units.
- Holographic Decoys is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection unit, however, such as Sniper, Nightingale, and Engineer can expose it.
- Isabel's main role is generally Offensive.
With Allies[edit]
- Make the timing count when using Ghost In the Machine Leader Power. Arbiter's Stasis is your worst combination since it rendered Isabel's Ghost In The Machine useless.
- Alternatively, if the opponent is using Isabel, have your allies use Stasis Leader Power to nullify the Ghost In The Machine effect.
- Pair up with Johnson's EMP MAC Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage.
- Use Holographic Decoys to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units.
- If your ally is Serina, utilize her cryo power for your MAC advantage, dealing devastating damage to any frozen units.
As Enemy[edit]
- Never group up if you're using Vehicles, as Ghost In the Machine is your worst nightmare.
- Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough.
- The Arbiter's Stasis is the best counter against Isabel's Ghost In The Machine, since it practically fails the hijacking due to the units being held in stasis.
- Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level.