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{{Era|HCW|Post}}
{{Status|Canon}}
{{Unit infobox|variant=Cov
{{Unit infobox
|variant=Cov
|image=[[File:JumpPackBrute.png|300px]]
|image=[[File:JumpPackBrute.png|300px]]
|species=[[Jiralhanae]]
|species=[[Jiralhanae]]
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|mission=Aerial assault/support
|mission=Aerial assault/support
|role=
|role=
|affiliation=[[Covenant]] <br> [[Merg Vol's Covenant]] <br> [[The Banished|Banished]]
|affiliation=*[[Covenant]]
*[[Covenant remnants]]
**[[Merg Vol's Covenant]]
**[[Banished]]
|size=
|size=
|armament=[[Type-2 spike grenade]]
|equipment=
<br>[[Type-25 Brute plasma rifle]]
*[[Jiralhanae armor]]
<br>[[Type-25 Brute Shot]]
**[[Jiralhanae power armor]]{{Ref/Game|Id=H3|H3}}
<br>[[Type-25 plasma rifle]]
***[[Jumper power armor]]{{Ref/Reuse|H3}}
<br>[[Type-25 Spiker]]
****[[Jump pack]]{{Ref/Reuse|H3}}
<br>[[Type-51 carbine]]
***[[Energy shielding]]{{Ref/Game|Id=ODST|ODST}}
<br>[[Type-33 fuel rod gun]]
*[[Radar jammer]]{{Ref/Reuse|H3}}
|equipment=[[Jiralhanae power armor]]
*[[Flare]]{{Ref/Reuse|H3}}
<br>[[Jump pack]]
*[[Trip mine]]{{Ref/Reuse|H3}}
<br>[[Radar jammer]]
*[[Power drain]]{{Ref/Reuse|H3}}
<br>[[Flare]]
<br>[[Trip mine]]
<br>[[Power drain]]
|notable=
|notable=
}}
}}
{{Quote|Jet Pack Brutes! Don't let 'em get behind us!|[[Edward Buck]] during the [[Battle of Mombasa]]<ref>'''[[Halo 3: ODST]]''', campaign level, ''[[NMPD HQ (level)|NMPD HQ]]''</ref>}}
{{Quote|Death from above!|Jiralhanae Jumpers during the [[Second Ark Conflict]].{{Ref/Reuse|HW2}}}}
'''Jiralhanae Jumpers''',<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 25''</ref> also known as '''Jump-Pack Jiralhanae''',<ref>'''[[Halo 3: ODST Official Strategy Guide]]''', ''page 23''</ref> were a specialist rank for [[Jiralhanae]] serving in the [[Covenant]]<ref>'''[[Halo 3]]''' Service Record</ref> and are a specialist role in the [[Banished]]'s military.<ref name="HW2">'''[[Halo Wars 2]]'''</ref> They are airborne troops that utilize [[jump pack]]s. The Jiralhanae believe that there are few honors higher than serving in a Jump Pack unit.<ref>[http://halo.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779 '''Bungie.net:''' ''Stats'']</ref>  


'''Jiralhanae Jumpers''',<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 25''</ref> also known as '''Jump-Pack Jiralhanae''',<ref>'''[[Halo 3: ODST Official Strategy Guide]]''', ''page 23''</ref> were a specialist rank for [[Jiralhanae]] serving in the [[Covenant]]<ref>'''[[Halo 3]]''' Service Record</ref> and are a specialist role in the [[Banished]]'s military.<ref>'''[[Halo Wars 2]]'''</ref> They are airborne troops that utilize [[jump pack]]s. The Jiralhanae believe that there are few honors higher than serving in a Jump Pack unit.<ref>[http://www.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779 '''Bungie.net:''' ''Stats'']</ref>  
==Overview==
Jiralhanae Jumpers wear a specialized variant of [[Jiralhanae power armor]], fitted with [[jump pack]]s for increased mobility. They serve as the Jiralhanae counterpart to [[Sangheili Ranger]]s, but unlike the Rangers, Jumpers are not capable of complete aerial tactical maneuvering. Instead, their jump packs propel them in one jump at a time across a great distance.<ref name="HE145">'''Halo Encyclopedia''', ''page 145''</ref>  


==Description==
There are two main subclasses within this rank: '''Jumper Major''' and '''Jumper Ultra'''.<ref>'''Halo 3: ODST Official Strategy Guide''', ''page 304''</ref>
On their dorsal sides, Jiralhanae Jumpers carry [[jump pack]]s for increased mobility. The front-mounted jump thrusters allow the Jiralhanae Jumpers to move with ease in the air. Although they can use their jump packs to propel themselves to great distances, Jumpers are still not capable of true flight. However, the jump packs are relatively weak and only small amounts of damage is needed for the jump packs to become disabled or destroyed.<ref name="HE145">'''Halo Encyclopedia''', ''page 145''</ref>  


They serve as the Jiralhanae counterpart to [[Sangheili Ranger]]s, but unlike the Rangers whom were met in a low-gravity environment, Jumpers are not capable of complete aerial tactical maneuvering; rather, their jump packs propel them on an immense jump across a great distance.
==Operational history==
{{Quote|Jet Pack Brutes! Don't let 'em get behind us!|[[Edward Buck]] during the [[Battle of Mombasa]]{{Ref/Reuse|nmpdhq}}}}
 
Jiralhanae Jumpers served as part of the [[Covenant|Covenant's]] vast [[Covenant military|military]] during its [[Human-Covenant War|genocidal campaign]] against the [[human]] race. Following their arrival at [[Trove]] on February 21, [[2531#February|2531]], the [[Fleet of Glorious Interdiction]] deployed ground forces onto the surface of the [[shield world]]. A number of Jiralhanae Jumpers, along with several [[Barukaza Workshop Chopper|Choppers]] and other infantry, set up a defensive position near the location where the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] was deploying several [[M312 Elephant|Elephant]] reconnaissance teams. One of these teams, lead by Sergeant [[John Forge]], soon engaged the Covenant position. Soon after, [[SPARTAN-II program|Spartan]] [[Red Team]] dropped in behind the Covenant forces. The combined UNSC attack soon resulted in the elimination of the Jumpers, along with their support.<ref>'''[[Halo Wars]]''', campaign level ''[[Anders' Signal]]''</ref>
 
During the [[Battle of Mombasa|Battle of]] [[Mombasa]] on [[2552#October|October 20, 2552]], following the departure of the [[Prophet of Regret]] from the city, [[Jiralhanae]]-led Covenant reinforcements sent by the [[Prophet of Truth]] arrived to assume control of the battle. A group of Jiralhanae Jumpers was deployed onto the roof of [[ONI Alpha Site (location)|ONI Alpha Site]] as part of the Covenant attack on the facility. However, a group of [[New Mombasa Police Department|NMPD]] officers—along with the [[Orbital Drop Shock Trooper|ODSTs]] [[Taylor Miles]] and [[Michael Crespo]]—arrived on the rooftop via elevator after setting [[M168 Demolition Charge|explosive charges]] throughout the base to deny the Covenant access to information pertaining to the [[Portal at Voi|Portal]] buried beneath the city. The Jumpers fought against the human forces, killing the remaining NMPD personnel before they were all slain by the ODSTs.<ref>'''Halo 3: ODST''', campaign level ''[[ONI Alpha Site]]''</ref> Several more were deployed onto the rooftop of the [[NMPD headquarters]] but were wiped out by ODSTs [[Edward Buck]] and [[Kojo Agu]] as they made their way through the upper levels of the facility in order to rendezvous with the rest of their [[Alpha-Nine|squad]], whose [[D77C-NMPD Pelican|Pelican]] had been shot down by [[Type-26 Banshee|Banshees]]. Using an array of heavy weaponry, Alpha-Nine furiously defended the Pelican crash site from waves of attacking Banshees and [[Kez'katu-pattern Phantom|Phantoms]]. One Phantom attempted to deploy a force of Jumpers onto the rooftop, but they were promptly slain by the superior firepower of the ODSTs.<ref name="nmpdhq">'''Halo 3: ODST''', campaign level ''[[NMPD HQ]]''</ref>


There are also two main subclasses within this rank: '''Jumper Major''' and '''Jumper Ultra'''.<ref>'''Halo 3: ODST Official Strategy Guide''', ''page 304''</ref>
By nightfall on October 20, [[New Mombasa]] had been completely overrun by Covenant forces, with virtually no human resistance left. [[Jonathan Doherty]], a lone ODST thought dead by the rest of his squad, awoke from his [[M8900 drop pod]] which had crash-landed into a building in the [[Mbaraki]] district of the city, knocking him unconscious six hours prior. While searching for clues as to the whereabouts of his squadmates, he encountered various Covenant patrols in the darkened streets of the city, including many Jumpers. After receiving a distress call from Captain [[Veronica Dare]], the Rookie was forced to fight through a large group of Covenant infantry, including Jumpers and a [[Jiralhanae War Chieftain|War Chieftain]] in order to find the entrance to the city's [[New Mombasa Data Center|data center]].<ref>'''Halo 3: ODST''', campaign level ''[[Mombasa Streets]]''</ref> Shortly after [[Yanme'e]] in the data center raised the alarm in response to the human intruders, a squad of Jiralhanae Jumpers arrived to stop the humans. However, due to [[Energy shielding#personal shielding|energy shielding]] provided by the defecting [[Huragok]] [[Quick to Adjust]], the ODSTs were able to wipe out the Jumpers easily.<ref>'''Halo 3: ODST''', campaign level ''[[Data Hive]]''</ref>


==Operational history==
On the morning of October 21, Jiralhanae Jumpers were deployed onto the [[New Mombasa Waterfront Highway|Waterfront Highway]] as part of the extensive array of defenses there. They were wiped out by the Rookie and Edward Buck, who commandeered several abandoned UNSC vehicles as they escorted Veronica Dare's [[Oliphant]] along the highway. During their holdout at the entrance of the [[Uplift Nature Reserve]], the ODSTs held out against waves of Covenant forces as they waited to evacuate Quick to Adjust out of the city. A force of Jumpers were deployed along with a [[Jiralhanae Chieftain]] as part of a final offence against the ODSTs but they too fell, and Alpha-Nine was successful in leaving the city in a captured Phantom just as Covenant ships began to [[Glassing|glass]] the area.<ref>'''Halo 3: ODST''', campaign level ''[[Coastal Highway (level)|Coastal Highway]]''</ref>
Jiralhanae Jumpers served in many battles towards the end of the [[Human-Covenant War]], including the [[Battle of Earth]] and the [[Battle of Installation 00]]. After the war, many Jumpers continued to serve in [[Merg Vol's Covenant]]. Jiralhanae of this rank fought on behalf of the faction during the [[Battle of Draetheus V]] in [[2554]].<ref>'''[[Halo: Spartan Assault]]'''</ref> Many Jiralhanae Jumpers were known to serve within the violent mercenary faction known as the [[Banished]] as of [[2559]].<ref>'''[[Halo Wars 2]]'''</ref>
 
Many Jiralhanae Jumpers were present on the [[Prophet of Truth]]'s [[Forerunner]] [[Forerunner Dreadnought|Dreadnought]] as it departed from [[High Charity]] during the [[Fall of High Charity|fall]] of the Holy City amidst the chaos of the [[Great Schism]]. However, [[Spartan-II program|Spartan]] [[John-117]] managed to infiltrate the ship via a [[High Charity conduit|conduit]] connecting the ship to High Charity. While the Dreadnought made its way to [[Earth]], the Spartan made his way towards the Prophet of Truth, killing any Covenant he came across. After unsuccessfully attempting to assassinate the [[Hierarch]] with a [[Vostu-pattern carbine|Covenant Carbine]], John-117 was forced to kill a massive group of Jiralhanae, including a number of Jumpers, to continue.<ref>'''[[Halo: Uprising]]'''</ref>
 
During the later stages of the [[Battle for Earth|Battle for]] [[Earth]], Covenant forces invaded the UNSC [[Military base|base]] [[Crow's Nest (location)|Crow's Nest]] in [[Kenya]], [[Africa]]. The overwhelming nature of the attack forced Commander [[Miranda Keyes]] to issue an evacuation order for the base, while a [[Improvised UNSC bomb|bomb]] was prepared to destroy the base once all UNSC personnel had left. While waiting to evacuate personnel from the base, [[D77H-TCI Pelican|Pelican]] [[Kilo 023]] was beset from all sides by Jiralhanae Jumpers, who tried to sabotage the thrusters of the stationary Pelican. Fortunately for Lieutenant [[Hocus]] and her crew, John-117 arrived with [[Arbiter]] [[Thel 'Vadam]] and several [[UNSC Marine Corps|Marines]]. The Jumpers were soon wiped out by the surprise attack.<ref>'''[[Halo 3]]''', campaign level ''[[Crow's Nest]]''</ref> A number of Jumpers were part of a Covenant force that attacked a UNSC outpost near the top of a rise near a [[Voi Municipal Water Pump House 03|pumping station]] along [[Tsavo highway (location)|Tsavo Highway]]. The attacking Covenant were slain by a group of Marines led by John-117, who were using the highway to regroup with the embattled human forces in the nearby city of [[Voi]]. The Covenant sent several [[pack]]s of Jiralhanae to attack the outpost, including a number of Jumpers. They attempted to use nearby rises to pick off humans with Carbines, and even a [[Zurdo-pattern Wraith|Wraith]], but all of them were eliminated by the Master Chief and the Marines. A final blockade of Covenant including Jumpers defending a tunnel into Voi was later attacked and wiped out by the Chief, allowing the UNSC force passage into Voi.<ref>'''Halo 3''', campaign level ''[[Tsavo Highway]]''</ref>
 
During the [[Battle of Installation 00|Battle]] of [[Installation 00]], a large Jiralhanae pack including Jumpers and [[Jiralhanae Stalker|Stalker]] units was deployed into one of the installation's [[Cartographer#Installation 00|Cartographer]] facilities. Led by Chieftain [[Cethegus]], the pack was charged with halting the Master Chief's progress as the human left the facility. Even as the Spartan proceeded to attack the Stalkers of his pack, Cethegus taunted the human before retreating to an exterior platform where he regrouped with his Jumper packmates. As the Master Chief approached the Jiralhanae after wiping out the Stalkers in a previous room, the Prophet of Truth communicated with Cethegus via a nearby holo-pedestal; the Chieftain was to defeat the [[Covenant religion#Demons|"Demon"]] by himself. The Jumpers retreated to the outer rim of the platform, allowing the two to do battle. Despite his best efforts, Chieftain Cethegus fell. The Jumpers sprang into action, vainly attempting to avenge their fallen commander, but they too were slain.<ref>'''Halo 3''', campaign level ''[[The Ark (level)|The Ark]]''</ref><ref name="canon fodder">[https://www.halowaypoint.com/en-us/news/canon-fodder-brute-force '''Halo Waypoint''': ''Canon Fodder - Brute Force'']</ref> A group of Jumpers were among the last remaining Covenant soldiers defending the Prophet of Truth within the [[Installation 00 Citadel|Citadel]]. Unfortunately for them, John-117 and Thel 'Vadam made an alliance with the [[Flood]] forces that were simultaneously infiltrating the Citadel. This combined force spelled doom for the Covenant defenders; the Jumpers soon fell along with their comrades. The Prophet of Truth himself was slain by the Arbiter, bringing about the end of the Covenant.<ref>'''Halo 3''', campaign level ''[[The Covenant (level)|The Covenant]]''</ref>   
 
Following the conclusion of the Human-Covenant War, the Jiralhanae and [[Sangheili]] typically did not work together, at least not as equals.{{Ref/Novel|Id=Envoy3|Halo: Envoy|Chapter=1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "}}  This was due to their hatred of each other being further stoked by the [[Great Schism]]. For reasons unknown, a few Jiralhanae Jumpers were depicted to have joined the newly formed [[Merg Vol's Covenant|splinter faction]] of the former Covenant led by [[Sangheili]] [[Sangheili Zealot|Zealot]] [[Merg Vol]]. This new "Covenant" [[Battle of Draetheus V|attacked]] the UNSC research colony world of [[Draetheus V]] and its moon [[X50]] in [[2554]], in direct violation of the [[Treaty of 2552]]. The [[TACSIM|simulation]] of events depict [[SPARTAN-IV program|Spartan]] [[Sarah Palmer]] making her way through a rapidly-disintegrating UNSC base, engaging a few Jiralhanae Jumpers and other panicking forces of Merg Vol as she went. Eventually making it to a [[jetpack]] armory, Palmer was able to destroy the doors with explosives while fending off the repeated attacks of Vol's Covenant, few of which contained Jumpers. A few Jiralhanae Jumpers, led by [[Sangheili]] alongside [[Kig-Yar]] forces, attacked the besieged Marines at [[Faraday Base]]. Depicted near the end of the simulation, Spartan Palmer fought to secure a landing zone by destroying several [[Cheru-pattern Tyrant|Anti-Aircraft Cannons]], Vol's Covenant forces including Jiralhanae Jumpers attempted to stop her, to no avail.<ref>'''Halo: Spartan Assault''', ''[[Mission 26: Battle at the Arid Sea|Battle at the Arid Sea]]''</ref> Some more also fought to prevent her entry into the [[Cistern]].<ref>'''Halo: Spartan Assault''', ''[[Mission 28: Superstructure Assault|Superstructure Assault]]''</ref> While Palmer destroyed several Forerunner power cores that would allow her entrance to the shrine, a few Jiralhanae Jumpers—led by [[Stealth Sangheili]] and aided by [[Yanme'e]]—attempted to stop her. Palmer pushed through and was able to enter the shrine.<ref>'''Halo: Spartan Assault''',  ''[[Mission 29: Infiltration of the Cistern|Infiltration of the Cistern]]''</ref>
 
The [[Banished]], a violent mercenary organisation that rose to power after the conclusion of the Human-Covenant War, was known to utilize Jiralhanae Jumpers in an exclusively anti-fortification role. Armed with [[Gravity hammer (fiction)|gravity hammers]], groups of Jumpers could lay waste to buildings at an incredible rate. Jiralhanae Jumpers were deployed during the [[Second Ark Conflict]] in [[2559]] against the forces of the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']].<ref name="HW2">'''[[Halo Wars 2]]'''</ref>


==Equipment==
==Equipment==
Jiralhanae Jumpers don a distinctive dark blue [[Jiralhanae power armor|power armor]]. Jumpers use [[jump pack]]s to propel themselves in the air.<ref name="HE145"/> Jiralhanae Jumpers are often equipped with a wide variety of weapons, including [[Type-2 gravity hammer]], [[Type-2 spike grenade]]s, [[Type-25 Brute plasma rifle]]s, [[Type-25 plasma rifle]]s, [[Type-25 spiker]]s, [[Type-25 Brute shot]]s, [[Type-51 carbine]]s, and [[Type-33 fuel rod gun]]s.
Jiralhanae Jumpers within the Covenant donned a distinctive dark blue [[Jiralhanae power armor|power armor]]. Jumpers used [[jump pack]]s to propel themselves in the air.{{Ref/Reuse|HE145}} Jiralhanae Jumpers were often equipped with a wide variety of weapons, including {{Pattern|Kewu R'shi'k|plasma rifle}}s, {{Pattern|Okarda'phaa|plasma rifle}}s, [[Paegaas Workshop Spiker]]s, [[Type-25 Brute shot]]s, {{Pattern|Vostu|carbine}}, {{Pattern|Pez'tk|fuel rod gun}}s and [[Type-2 spike grenade]]s.
 
They were occasionally armed with [[radar jammer]]s, [[flare]]s and [[TR/9 trip mine|trip mines]], flying in and dropping them near their opponents. Their jump packs did not break down with the rest of their [[Jiralhanae power armor|power armor]] when heavily damaged, so they were able to continue their airborne assaults until they were killed.{{Ref/Reuse|H3}}


They are occasionally armed with [[radar jammer]]s, [[flare]]s and [[TR/9 trip mine|trip mines]], flying in and dropping them near their opponents. Their jump packs do not break down with the rest of their [[Jiralhanae power armor|power armor]] when heavily damaged, so they may continue their airborne assaults until they are killed.<ref>'''Halo 3''', ''gameplay''</ref>
Jiralhanae Jumpers serving in the [[Banished]] wore deep crimson armor and were armed exclusively with [[Gravity hammer (fiction)|gravity hammer]]s, which they used to demolish enemy fortifications. They often used their jump packs to soar through the air before delivering crushing blows with their gravity hammers.{{Ref/Reuse|HW2}}


== Gameplay ==
==Gameplay==
===''Halo 3'' and ''Halo 3: ODST''===
Jiralhanae Jumpers will often use their high mobility to get behind and out-flank their enemies. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Jiralhanae Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the [[BR55HB battle rifle]], or Type-51 carbine. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a Type-2 spike grenade before lifting off, completing this action when airborne.
Jiralhanae Jumpers will often use their high mobility to get behind and out-flank their enemies. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Jiralhanae Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the [[BR55HB battle rifle]], or Type-51 carbine. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a Type-2 spike grenade before lifting off, completing this action when airborne.


Jiralhanae Jumpers normally use such weapons as spikers, Brute shots, and more often than not, carbines. It would be smart to bring mid-to-long range weapons, such as a carbine or battle rifle. Even better is to obtain a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|beam rifle]], and then kill as many as you can before entering the area.
Jiralhanae Jumpers normally use such weapons as spikers, Brute shots, and more often than not, carbines. It would be smart to bring mid-to-long range weapons, such as a carbine or battle rifle. Even better is to obtain a [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Sulok-pattern beam rifle|beam rifle]], and then kill as many as you can before entering the area.
 
Upon being defeated, if the final shot or melee attack makes contact with the jump pack, the jump pack will malfunction and rocket the Jiralhanae forwards a short distance. This also works when they are sniped out of the air, and when assassinated.
 
====Tips====
Jiralhanae Jumpers are not extremely challenging in small numbers, though they can be overwhelming in large groups, especially when the catch skull is activated. They will often fly, land, throw grenades or fire their weapons, and fly off again. Quick reflexes are required to counter this, especially on higher difficulties. Sniper weapons or the [[noob combo]] are effective at quickly taking a jumper out when he lands.
Their jump is very predictable, so the player can easily look up and run under the Jiralhanae, then assassinate him when he lands.
It is recommended for you not to use an automatic weapon while they are jumping through the air, but they can be shot out of the sky relatively effectively with a Battle Rifle or Carbine while in mid-flight.
Turrets are also very useful in taking them out.
Also, Jiralhanae Jumpers often have trip mines, and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated trip mines.
 
===''Halo Wars''===
Jiralhanae Jumpers are exclusive to [[Avitus]] and can be built at the [[Covenant citadel]] for 150 resources, 1 population slot, and a minimum tech level of 1. Armed with T-25 Brute Shots the Jiralhanae are well-rounded units capable of fighting vehicles and aircraft. Upgrades include:
*'''Jump Pack Ability''': Enabling the Jiralhanae to become Jumpers and allowing the Jiralhanae to use the jump jet as their ability. Requires 500 resources and a tech level of 2.
*'''Electric Shock''': A passive ability that will periodically [[EMP]] vehicles. Requires 800 resources and a tech level of 3.


Upon being defeated, if the final shot or melee attack made contact with the jump pack, the jump pack will malfunction and rocket the Jiralhanae forwards a short distance. This also works when they are sniped out of the air, and when assassinated.
===''Halo: Spartan Assault''===
Jiralhanae Jumpers in ''Halo: Spartan Assault'' will throw trip mines at the player very often. All are armed with T-25 Brute Shots, and while they are airborne, the player cannot attack them.


===Tips===
===''Halo Wars 2''===
Jiralhanae Jumpers are not extremely challenging in small numbers, though they can be overwhelming in large forces, especially with the catch skull on meaning that all they have to do is fly, land, spam some grenades and fly off again so quick reflexes and decent sniping skills are required to counter that. However, their jump is very predictable, so the player can easily look up and run under the Jiralhanae, then assassinate him when he lands. It is recommended for you not to use an automatic weapon while they are soaring through the air. However, turrets are very useful in taking them out. Precision weapons are much more effective. Also, on the level [[Crow's Nest (level)|Crow's Nest]], Jiralhanae Jumpers have trip mines, and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated trip mines.
*'''Info:''' Melee combat unit, Anti-Building, Short range, Cannot attack air
*'''Tier:''' 0
*'''Cost:''' Population 3, Supplies 90, Power 50
*'''Jump Pack Brute upgrade: Dark Skies'''
**'''Info:''' Add 1 Brute to the squad
**'''Tier:''' 2
**'''Cost:''' Supplies 0, Power 600
'''Awakening The Nightmare'''
*'''Info:''' Melee combat unit, Short range, Cannot attack air, comes in three unit
*'''Tier:''' 0
*'''Cost:''' Population 9, Supplies 100, Power 0
Unlike their ''Halo Wars'' counterparts, Jump Pack Jiralhanae in ''Halo Wars 2'' use Type-2 gravity hammers, can be built at the [[Raid Camp]] by every Banished [[leader]] besides [[Colony]] and [[Ripa 'Moramee]], and are anti-building units. In the Awakening The Nightmare mission [[The Archive]], a unit composed of three Jump Pack Jiralhanae can be purchased from the teleporters. Unupgraded Jump Pack Brutes perform well against structures, okay against infantry, poorly against vehicles, and cannot attack aircraft. Once the ''Dark Skies'' upgrade has been researched, Jump Pack Brutes will do okay against vehicles. In [[Blitz]] Jump Pack Jiralhanae cost 20 energy.


==Trivia==
==Trivia==
*If one is infected by the [[Flood]], it will lose its jump pack. This is because there are no separate models for the different types of [[Flood combat forms]]. However, a Flood combat form would most likely be able to use such technology, if the Flood had absorbed enough Jiralhanae that know how to operate the jump packs.
*If one is infected by the [[Flood]], it will lose its jump pack. This is because there are no separate models for the different types of [[Flood combat forms]]. However, a Flood combat form would most likely be able to use such technology, if the Flood had absorbed enough Jiralhanae that know how to operate the jump packs.
*If a Jiralhanae Jumper goes berserk, it will fly at the player and try to hit the player on the head, successfully killing the player upon impact in one hit.
*In Halo 3, if a Jiralhanae Jumper is infected dead or alive, zero Flood biomass will grow out of it's body, this is mostly caused by a glitch.
*Halo 3 ODST is the only game in which [[Drones]], [[Hunters]] and Jiralhane Jumpers can all be seen in the same at the same time.
*If a Jiralhanae Jumper goes berserk, it will fly at the player and try to land a melee attack.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H3 - Jumppack Concept.png|Concept art for the Jiralhanae Jumper.
File:H3_Jumper_Concept.jpg|Concept art for the Jiralhanae Jumper for ''[[Halo 3]]''.
File:1216011570 JumpPack.jpg|A Jiralhanae Jumper in mid-flight.
File:1216011570 JumpPack.jpg|A Jiralhanae Jumper in mid-flight.
File:Brute Jumpack Demonstration.jpg|Jiralhanae can attain incredible heights with their jump packs.
File:H3_BruteJumper_Flight.jpg|Jiralhanae can attain incredible heights with their jump packs.
File:Brute jumppack.jpg|A squad of Jiralhanae Jumpers waiting to attack.
File:Brute jumppack.jpg|A squad of Jiralhanae Jumpers waiting to attack.
File:95008105-Full.jpg|A Jiralhanae Jumper Major in ''Halo 3: ODST''.
File:HW-Jiralhanaejump.png|Jiralhanae Jumpers in ''[[Halo Wars]]''.
File:95006350-Full.jpg|A Jiralhanae Jumper Ultra in ''Halo 3: ODST''.
File:HW closeup Brute Jumppacks.jpg|Closeup of a unit of Jiralhanae Jumpers in ''[[Halo Wars]]''.
File:Escape from the Southern Fields.png|A Jiralhanae Jumper serving in [[Merg Vol]]'s [[Merg Vol's Covenant|Covenant]].
File:H3ODST Jiralhanae Jumper Major.jpg|A Jiralhanae Jumper Major in ''[[Halo 3: ODST]]''.
File:HTMCC-H3ODST JumperMajor.jpg|A Jiralhanae Jumper Major prepares to throw a grenade in ''Halo 3: ODST''.
File:H3ODST Jiralhanae Jumper Ultra.jpg|A Jiralhanae Jumper Ultra in ''Halo 3: ODST''.
File:Escape from the Southern Fields.png|A Jiralhanae Jumper serving in [[Merg Vol]]'s [[Merg Vol's Covenant|Covenant]] in ''[[Halo: Spartan Assault]]''.
File:HW2C-ATN.jpg|Concept art of Jiralhanae Jumpers fighting Flood for ''[[Halo Wars 2]]''.
File:HW2-JumppackBrute.jpg|Model of the jumper for ''Halo Wars 2''.
File:HW2B_Jump_Jet_Brutes.png|A base and fully upgraded Jet Pack Brute unit in ''[[Halo Wars 2 Open Beta]]''.
File:HW2B_Jump_Jet_Brutes.png|A base and fully upgraded Jet Pack Brute unit in ''[[Halo Wars 2 Open Beta]]''.
File:HW2-JumpPackBrutes.png|Four squads of fully-upgraded Jiralhanae Jumpers in ''Halo Wars 2''.
File:HW2-JumppackBrutesmash.png|Jiralhanae Jumpers using their thrusters in ''Halo Wars 2''.
HW2 JumpPackBrutesJumping.png|Closeup of Jiralhanae Jumpers using their thrusters in ''Halo Wars 2''.
File:HW2-JumppackBrutesvsbuilding.png|Jiralhanae Jumpers attacking a [[Firebase]] in ''Halo Wars 2''.
File:HW2-The Archive.jpg|Two Jiralhanae Jumpers join Voridus to reactivate the Sentinels on Installation 00.
</gallery>
</gallery>


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*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Shadows of Reach]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{BruteRanks}}
{{Jiralhanae Ranks}}
{{Jiralhanae Ranks/Banished}}
[[Category:Covenant ranks]]
[[Category:Covenant ranks]]

Latest revision as of 14:39, July 4, 2024

Jiralhanae Jumper
JumpPackBrute.png

Function:

Aerial assault/support

Species:

Jiralhanae

Affiliation:

 

"Death from above!"
— Jiralhanae Jumpers during the Second Ark Conflict.[1]

Jiralhanae Jumpers,[2] also known as Jump-Pack Jiralhanae,[3] were a specialist rank for Jiralhanae serving in the Covenant[4] and are a specialist role in the Banished's military.[1] They are airborne troops that utilize jump packs. The Jiralhanae believe that there are few honors higher than serving in a Jump Pack unit.[5]

Overview[edit]

Jiralhanae Jumpers wear a specialized variant of Jiralhanae power armor, fitted with jump packs for increased mobility. They serve as the Jiralhanae counterpart to Sangheili Rangers, but unlike the Rangers, Jumpers are not capable of complete aerial tactical maneuvering. Instead, their jump packs propel them in one jump at a time across a great distance.[6]

There are two main subclasses within this rank: Jumper Major and Jumper Ultra.[7]

Operational history[edit]

"Jet Pack Brutes! Don't let 'em get behind us!"
Edward Buck during the Battle of Mombasa[8]

Jiralhanae Jumpers served as part of the Covenant's vast military during its genocidal campaign against the human race. Following their arrival at Trove on February 21, 2531, the Fleet of Glorious Interdiction deployed ground forces onto the surface of the shield world. A number of Jiralhanae Jumpers, along with several Choppers and other infantry, set up a defensive position near the location where the UNSC Spirit of Fire was deploying several Elephant reconnaissance teams. One of these teams, lead by Sergeant John Forge, soon engaged the Covenant position. Soon after, Spartan Red Team dropped in behind the Covenant forces. The combined UNSC attack soon resulted in the elimination of the Jumpers, along with their support.[9]

During the Battle of Mombasa on October 20, 2552, following the departure of the Prophet of Regret from the city, Jiralhanae-led Covenant reinforcements sent by the Prophet of Truth arrived to assume control of the battle. A group of Jiralhanae Jumpers was deployed onto the roof of ONI Alpha Site as part of the Covenant attack on the facility. However, a group of NMPD officers—along with the ODSTs Taylor Miles and Michael Crespo—arrived on the rooftop via elevator after setting explosive charges throughout the base to deny the Covenant access to information pertaining to the Portal buried beneath the city. The Jumpers fought against the human forces, killing the remaining NMPD personnel before they were all slain by the ODSTs.[10] Several more were deployed onto the rooftop of the NMPD headquarters but were wiped out by ODSTs Edward Buck and Kojo Agu as they made their way through the upper levels of the facility in order to rendezvous with the rest of their squad, whose Pelican had been shot down by Banshees. Using an array of heavy weaponry, Alpha-Nine furiously defended the Pelican crash site from waves of attacking Banshees and Phantoms. One Phantom attempted to deploy a force of Jumpers onto the rooftop, but they were promptly slain by the superior firepower of the ODSTs.[8]

By nightfall on October 20, New Mombasa had been completely overrun by Covenant forces, with virtually no human resistance left. Jonathan Doherty, a lone ODST thought dead by the rest of his squad, awoke from his M8900 drop pod which had crash-landed into a building in the Mbaraki district of the city, knocking him unconscious six hours prior. While searching for clues as to the whereabouts of his squadmates, he encountered various Covenant patrols in the darkened streets of the city, including many Jumpers. After receiving a distress call from Captain Veronica Dare, the Rookie was forced to fight through a large group of Covenant infantry, including Jumpers and a War Chieftain in order to find the entrance to the city's data center.[11] Shortly after Yanme'e in the data center raised the alarm in response to the human intruders, a squad of Jiralhanae Jumpers arrived to stop the humans. However, due to energy shielding provided by the defecting Huragok Quick to Adjust, the ODSTs were able to wipe out the Jumpers easily.[12]

On the morning of October 21, Jiralhanae Jumpers were deployed onto the Waterfront Highway as part of the extensive array of defenses there. They were wiped out by the Rookie and Edward Buck, who commandeered several abandoned UNSC vehicles as they escorted Veronica Dare's Oliphant along the highway. During their holdout at the entrance of the Uplift Nature Reserve, the ODSTs held out against waves of Covenant forces as they waited to evacuate Quick to Adjust out of the city. A force of Jumpers were deployed along with a Jiralhanae Chieftain as part of a final offence against the ODSTs but they too fell, and Alpha-Nine was successful in leaving the city in a captured Phantom just as Covenant ships began to glass the area.[13]

Many Jiralhanae Jumpers were present on the Prophet of Truth's Forerunner Dreadnought as it departed from High Charity during the fall of the Holy City amidst the chaos of the Great Schism. However, Spartan John-117 managed to infiltrate the ship via a conduit connecting the ship to High Charity. While the Dreadnought made its way to Earth, the Spartan made his way towards the Prophet of Truth, killing any Covenant he came across. After unsuccessfully attempting to assassinate the Hierarch with a Covenant Carbine, John-117 was forced to kill a massive group of Jiralhanae, including a number of Jumpers, to continue.[14]

During the later stages of the Battle for Earth, Covenant forces invaded the UNSC base Crow's Nest in Kenya, Africa. The overwhelming nature of the attack forced Commander Miranda Keyes to issue an evacuation order for the base, while a bomb was prepared to destroy the base once all UNSC personnel had left. While waiting to evacuate personnel from the base, Pelican Kilo 023 was beset from all sides by Jiralhanae Jumpers, who tried to sabotage the thrusters of the stationary Pelican. Fortunately for Lieutenant Hocus and her crew, John-117 arrived with Arbiter Thel 'Vadam and several Marines. The Jumpers were soon wiped out by the surprise attack.[15] A number of Jumpers were part of a Covenant force that attacked a UNSC outpost near the top of a rise near a pumping station along Tsavo Highway. The attacking Covenant were slain by a group of Marines led by John-117, who were using the highway to regroup with the embattled human forces in the nearby city of Voi. The Covenant sent several packs of Jiralhanae to attack the outpost, including a number of Jumpers. They attempted to use nearby rises to pick off humans with Carbines, and even a Wraith, but all of them were eliminated by the Master Chief and the Marines. A final blockade of Covenant including Jumpers defending a tunnel into Voi was later attacked and wiped out by the Chief, allowing the UNSC force passage into Voi.[16]

During the Battle of Installation 00, a large Jiralhanae pack including Jumpers and Stalker units was deployed into one of the installation's Cartographer facilities. Led by Chieftain Cethegus, the pack was charged with halting the Master Chief's progress as the human left the facility. Even as the Spartan proceeded to attack the Stalkers of his pack, Cethegus taunted the human before retreating to an exterior platform where he regrouped with his Jumper packmates. As the Master Chief approached the Jiralhanae after wiping out the Stalkers in a previous room, the Prophet of Truth communicated with Cethegus via a nearby holo-pedestal; the Chieftain was to defeat the "Demon" by himself. The Jumpers retreated to the outer rim of the platform, allowing the two to do battle. Despite his best efforts, Chieftain Cethegus fell. The Jumpers sprang into action, vainly attempting to avenge their fallen commander, but they too were slain.[17][18] A group of Jumpers were among the last remaining Covenant soldiers defending the Prophet of Truth within the Citadel. Unfortunately for them, John-117 and Thel 'Vadam made an alliance with the Flood forces that were simultaneously infiltrating the Citadel. This combined force spelled doom for the Covenant defenders; the Jumpers soon fell along with their comrades. The Prophet of Truth himself was slain by the Arbiter, bringing about the end of the Covenant.[19]

Following the conclusion of the Human-Covenant War, the Jiralhanae and Sangheili typically did not work together, at least not as equals.[20] This was due to their hatred of each other being further stoked by the Great Schism. For reasons unknown, a few Jiralhanae Jumpers were depicted to have joined the newly formed splinter faction of the former Covenant led by Sangheili Zealot Merg Vol. This new "Covenant" attacked the UNSC research colony world of Draetheus V and its moon X50 in 2554, in direct violation of the Treaty of 2552. The simulation of events depict Spartan Sarah Palmer making her way through a rapidly-disintegrating UNSC base, engaging a few Jiralhanae Jumpers and other panicking forces of Merg Vol as she went. Eventually making it to a jetpack armory, Palmer was able to destroy the doors with explosives while fending off the repeated attacks of Vol's Covenant, few of which contained Jumpers. A few Jiralhanae Jumpers, led by Sangheili alongside Kig-Yar forces, attacked the besieged Marines at Faraday Base. Depicted near the end of the simulation, Spartan Palmer fought to secure a landing zone by destroying several Anti-Aircraft Cannons, Vol's Covenant forces including Jiralhanae Jumpers attempted to stop her, to no avail.[21] Some more also fought to prevent her entry into the Cistern.[22] While Palmer destroyed several Forerunner power cores that would allow her entrance to the shrine, a few Jiralhanae Jumpers—led by Stealth Sangheili and aided by Yanme'e—attempted to stop her. Palmer pushed through and was able to enter the shrine.[23]

The Banished, a violent mercenary organisation that rose to power after the conclusion of the Human-Covenant War, was known to utilize Jiralhanae Jumpers in an exclusively anti-fortification role. Armed with gravity hammers, groups of Jumpers could lay waste to buildings at an incredible rate. Jiralhanae Jumpers were deployed during the Second Ark Conflict in 2559 against the forces of the UNSC Spirit of Fire.[1]

Equipment[edit]

Jiralhanae Jumpers within the Covenant donned a distinctive dark blue power armor. Jumpers used jump packs to propel themselves in the air.[6] Jiralhanae Jumpers were often equipped with a wide variety of weapons, including Kewu R'shi'k-pattern plasma rifles, Okarda'phaa-pattern plasma rifles, Paegaas Workshop Spikers, Type-25 Brute shots, Vostu-pattern carbine, Pez'tk-pattern fuel rod guns and Type-2 spike grenades.

They were occasionally armed with radar jammers, flares and trip mines, flying in and dropping them near their opponents. Their jump packs did not break down with the rest of their power armor when heavily damaged, so they were able to continue their airborne assaults until they were killed.[24]

Jiralhanae Jumpers serving in the Banished wore deep crimson armor and were armed exclusively with gravity hammers, which they used to demolish enemy fortifications. They often used their jump packs to soar through the air before delivering crushing blows with their gravity hammers.[1]

Gameplay[edit]

Halo 3 and Halo 3: ODST[edit]

Jiralhanae Jumpers will often use their high mobility to get behind and out-flank their enemies. As such, it is imperative to listen for the sounds of their jump packs and quickly locate and eliminate them. One of their main weaknesses is they generally stay in the same position upon landing and before take off. The large number of blue lights on their chest can betray a Jiralhanae Jumper's position and are a good aiming aid for a player, particularly when one is using a more accurate weapon, like the BR55HB battle rifle, or Type-51 carbine. Also, when flying, they appear unable to fire their weapons. They can, however, begin throwing a Type-2 spike grenade before lifting off, completing this action when airborne.

Jiralhanae Jumpers normally use such weapons as spikers, Brute shots, and more often than not, carbines. It would be smart to bring mid-to-long range weapons, such as a carbine or battle rifle. Even better is to obtain a sniper rifle or beam rifle, and then kill as many as you can before entering the area.

Upon being defeated, if the final shot or melee attack makes contact with the jump pack, the jump pack will malfunction and rocket the Jiralhanae forwards a short distance. This also works when they are sniped out of the air, and when assassinated.

Tips[edit]

Jiralhanae Jumpers are not extremely challenging in small numbers, though they can be overwhelming in large groups, especially when the catch skull is activated. They will often fly, land, throw grenades or fire their weapons, and fly off again. Quick reflexes are required to counter this, especially on higher difficulties. Sniper weapons or the noob combo are effective at quickly taking a jumper out when he lands. Their jump is very predictable, so the player can easily look up and run under the Jiralhanae, then assassinate him when he lands. It is recommended for you not to use an automatic weapon while they are jumping through the air, but they can be shot out of the sky relatively effectively with a Battle Rifle or Carbine while in mid-flight. Turrets are also very useful in taking them out. Also, Jiralhanae Jumpers often have trip mines, and placing one down under the spot where they are about to land is usually an instant kill. However, players can accidentally step on their own activated trip mines.

Halo Wars[edit]

Jiralhanae Jumpers are exclusive to Avitus and can be built at the Covenant citadel for 150 resources, 1 population slot, and a minimum tech level of 1. Armed with T-25 Brute Shots the Jiralhanae are well-rounded units capable of fighting vehicles and aircraft. Upgrades include:

  • Jump Pack Ability: Enabling the Jiralhanae to become Jumpers and allowing the Jiralhanae to use the jump jet as their ability. Requires 500 resources and a tech level of 2.
  • Electric Shock: A passive ability that will periodically EMP vehicles. Requires 800 resources and a tech level of 3.

Halo: Spartan Assault[edit]

Jiralhanae Jumpers in Halo: Spartan Assault will throw trip mines at the player very often. All are armed with T-25 Brute Shots, and while they are airborne, the player cannot attack them.

Halo Wars 2[edit]

  • Info: Melee combat unit, Anti-Building, Short range, Cannot attack air
  • Tier: 0
  • Cost: Population 3, Supplies 90, Power 50
  • Jump Pack Brute upgrade: Dark Skies
    • Info: Add 1 Brute to the squad
    • Tier: 2
    • Cost: Supplies 0, Power 600

Awakening The Nightmare

  • Info: Melee combat unit, Short range, Cannot attack air, comes in three unit
  • Tier: 0
  • Cost: Population 9, Supplies 100, Power 0

Unlike their Halo Wars counterparts, Jump Pack Jiralhanae in Halo Wars 2 use Type-2 gravity hammers, can be built at the Raid Camp by every Banished leader besides Colony and Ripa 'Moramee, and are anti-building units. In the Awakening The Nightmare mission The Archive, a unit composed of three Jump Pack Jiralhanae can be purchased from the teleporters. Unupgraded Jump Pack Brutes perform well against structures, okay against infantry, poorly against vehicles, and cannot attack aircraft. Once the Dark Skies upgrade has been researched, Jump Pack Brutes will do okay against vehicles. In Blitz Jump Pack Jiralhanae cost 20 energy.

Trivia[edit]

  • If one is infected by the Flood, it will lose its jump pack. This is because there are no separate models for the different types of Flood combat forms. However, a Flood combat form would most likely be able to use such technology, if the Flood had absorbed enough Jiralhanae that know how to operate the jump packs.
  • In Halo 3, if a Jiralhanae Jumper is infected dead or alive, zero Flood biomass will grow out of it's body, this is mostly caused by a glitch.
  • If a Jiralhanae Jumper goes berserk, it will fly at the player and try to land a melee attack.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d Halo Wars 2
  2. ^ Halo: The Essential Visual Guide, page 25
  3. ^ Halo 3: ODST Official Strategy Guide, page 23
  4. ^ Halo 3 Service Record
  5. ^ Bungie.net: Stats
  6. ^ a b Halo Encyclopedia, page 145
  7. ^ Halo 3: ODST Official Strategy Guide, page 304
  8. ^ a b Halo 3: ODST, campaign level NMPD HQ
  9. ^ Halo Wars, campaign level Anders' Signal
  10. ^ Halo 3: ODST, campaign level ONI Alpha Site
  11. ^ Halo 3: ODST, campaign level Mombasa Streets
  12. ^ Halo 3: ODST, campaign level Data Hive
  13. ^ Halo 3: ODST, campaign level Coastal Highway
  14. ^ Halo: Uprising
  15. ^ Halo 3, campaign level Crow's Nest
  16. ^ Halo 3, campaign level Tsavo Highway
  17. ^ Halo 3, campaign level The Ark
  18. ^ Halo Waypoint: Canon Fodder - Brute Force
  19. ^ Halo 3, campaign level The Covenant
  20. ^ Halo: Envoy, 1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "
  21. ^ Halo: Spartan Assault, Battle at the Arid Sea
  22. ^ Halo: Spartan Assault, Superstructure Assault
  23. ^ Halo: Spartan Assault, Infiltration of the Cistern
  24. ^ Cite error: Invalid <ref> tag; no text was provided for refs named H3