List of REQ cards/Visors: Difference between revisions
From Halopedia, the Halo wiki
(This list is wholly up to date as of June 8th, 2016. (60 of 60)) |
mNo edit summary |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF" | |||
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF" | |||
|- | |- | ||
!Image | !Image | ||
Line 27: | Line 26: | ||
| style="text-align:left;" |''The Foucault VISR represents a major policy shift in the UEG towards allowing smaller corporations to compete in the paramilitary, military, and security markets.'' | | style="text-align:left;" |''The Foucault VISR represents a major policy shift in the UEG towards allowing smaller corporations to compete in the paramilitary, military, and security markets.'' | ||
|- | |- | ||
|[[File: | |[[File:REQ Visor Frost.png|100px]] | ||
| '''[[Visor color|Frost]]''' | | '''[[Visor color|Frost]]''' | ||
|Common | |Common | ||
| style="text-align:left;" |''With its integral climate module and multi-layer insulation the Frost VISR assembly can function in extreme temperatures and exotic cryogenic atmospheres.'' | | style="text-align:left;" |''With its integral climate module and multi-layer insulation the Frost VISR assembly can function in extreme temperatures and exotic cryogenic atmospheres.'' | ||
|- | |- | ||
|[[File:REQ Card - Recruit.png|100px]] | |[[File:REQ Card - Visor Recruit.png|100px]] | ||
| '''[[Visor color|Recruit]]''' | | '''[[Visor color|Recruit]]''' | ||
|Common | |Common | ||
| style="text-align:left;" |''Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages.'' | | style="text-align:left;" |''Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, [[UNSC battle network|battlenet]] links, and suit diagnostic messages.'' | ||
|- | |- | ||
|[[File:REQ Card - Vandal.png|100px]] | |[[File:REQ Card - Vandal.png|100px]] | ||
Line 41: | Line 40: | ||
|Common | |Common | ||
| style="text-align:left;" | ''Even when Spartans lose, the Vandal VISR ensures they do it with style and panache.'' | | style="text-align:left;" | ''Even when Spartans lose, the Vandal VISR ensures they do it with style and panache.'' | ||
|- | |||
|[[File:H5G REQ Visor Beltane Uncommon.png|100px]] | |||
| '''[[Visor color|Beltane]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''The Beltane VISR can be easily monitored by an AI over the battlenet, allowing the operator to focus on difficult tasks without compromising situational awareness.'' | |||
|- | |- | ||
|[[File:REQ Card - Clockwork.png|100px]] | |[[File:REQ Card - Clockwork.png|100px]] | ||
Line 57: | Line 61: | ||
| style="text-align:left;" |''Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise.'' | | style="text-align:left;" |''Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Glacier Uncommon.png|100px]] | ||
| '''[[Visor color|Glacier]]''' | | '''[[Visor color|Glacier]]''' | ||
|Uncommon | |Uncommon | ||
Line 76: | Line 80: | ||
|Uncommon | |Uncommon | ||
| style="text-align:left;" |''A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR.'' | | style="text-align:left;" |''A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR.'' | ||
|- | |||
|[[File:H5G REQ Visor Solar Uncommon.png|100px]] | |||
| '''[[Visor color|Solar]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''The Solar VISR upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks.'' | |||
|- | |- | ||
|[[File:REQ Card - Sunspot.png|100px]] | |[[File:REQ Card - Sunspot.png|100px]] | ||
Line 87: | Line 96: | ||
| style="text-align:left;" |''Verdant VISR's has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.'' | | style="text-align:left;" |''Verdant VISR's has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Autumn Rare.png|100px]] | ||
| '''[[Visor color|Autumn]]''' | | '''[[Visor color|Autumn]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The Autumn VISR is a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs.'' | | style="text-align:left;" |''The Autumn VISR is a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Buckingham Rare.png|100px]] | ||
| '''[[Visor color|Buckingham]]''' | | '''[[Visor color|Buckingham]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel.'' | | style="text-align:left;" |''Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Burgundian Rare.png|100px]] | ||
| '''[[Visor color|Burgundian]]''' | | '''[[Visor color|Burgundian]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options.'' | | style="text-align:left;" |''It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Connected Rare.png|100px]] | ||
| '''[[Visor color|Connected]]''' | | '''[[Visor color|Connected]]''' | ||
|Rare | |Rare | ||
Line 113: | Line 122: | ||
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Best Buy) | (Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Best Buy) | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Dynasty Rare.png|100px]] | ||
| '''[[Visor color|Dynasty]]''' | | '''[[Visor color|Dynasty]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The first VISR systems date back to the early 21st century, alternatively bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps.'' | | style="text-align:left;" |''The first VISR systems date back to the early 21st century, alternatively bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor False Dawn Rare.png|100px]] | ||
| '''[[Visor color|False Dawn]]''' | | '''[[Visor color|False Dawn]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will require years of work on neural interfaces to make full use of the technology.'' | | style="text-align:left;" |''Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will require years of work on neural interfaces to make full use of the technology.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Flood Rare.png|100px]] | ||
| '''[[Visor color|Flood]]''' | | '''[[Visor color|Flood]]''' | ||
|Rare | |Rare | ||
Line 133: | Line 142: | ||
| style="text-align:left;" |''The Hypocenter VISR translates a variety of scanning sensor inputs into maps of the surrounding terrain. The maps are vital when exploring buried alien complexes and surveying glassed urban areas.'' | | style="text-align:left;" |''The Hypocenter VISR translates a variety of scanning sensor inputs into maps of the surrounding terrain. The maps are vital when exploring buried alien complexes and surveying glassed urban areas.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Independence Rare.png|100px]] | ||
| '''[[Visor color|Independence]]''' | | '''[[Visor color|Independence]]''' | ||
|Rare | |Rare | ||
Line 143: | Line 152: | ||
| style="text-align:left;" |''Mad Dog VISR overlays lack even the most rudimentary image sanitation functions so that Spartan operators see only the rawest, most unadulterated view of the battlefield.'' | | style="text-align:left;" |''Mad Dog VISR overlays lack even the most rudimentary image sanitation functions so that Spartan operators see only the rawest, most unadulterated view of the battlefield.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Matrix Rare.png|100px]] | ||
| '''[[Visor color|Matrix]]''' | | '''[[Visor color|Matrix]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Created by field technicians tasked with on-site cyberintrusion, the Matrix VISR has a custom-built interface for managing networked AI's and friendly kill systems.'' | | style="text-align:left;" |''Created by field technicians tasked with on-site cyberintrusion, the Matrix VISR has a custom-built interface for managing networked AI's and friendly kill systems.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Muse Rare.png|100px]] | ||
| '''[[Visor color|Muse]]''' | | '''[[Visor color|Muse]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Powered by the latest in polymorphic software agents, the Muse VISR may represent a breakthrough in semi-autonomous nonsapient assistants for Spartans.'' | | style="text-align:left;" |''Powered by the latest in polymorphic software agents, the Muse VISR may represent a breakthrough in semi-autonomous nonsapient assistants for Spartans.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Primeval Rare.png|100px]] | ||
| '''[[Visor color|Primeval]]''' | | '''[[Visor color|Primeval]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The Primeval VISR is a throwback design created after data archaeology efforts recovered novel branches of the first Mjolnir VISR codebase in burned-out Damascus Materials Testing Facility computer cores.'' | | style="text-align:left;" |''The Primeval VISR is a throwback design created after data archaeology efforts recovered novel branches of the first Mjolnir VISR codebase in burned-out Damascus Materials Testing Facility computer cores.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Reflection Rare.png|100px]] | ||
| '''[[Visor color|Reflection]]''' | | '''[[Visor color|Reflection]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''The Reflection VISR was created for pioneers delving into the welkin realms of slipspace, tapping into experimental sensors and probes to translate strange vibrations and trace energy patterns into some semblance of order.'' | | style="text-align:left;" |''The Reflection VISR was created for pioneers delving into the welkin realms of slipspace, tapping into experimental sensors and probes to translate strange vibrations and trace energy patterns into some semblance of order.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Regnum Rare.png|100px]] | ||
| '''[[Visor color|Regnum]]''' | | '''[[Visor color|Regnum]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Feature creep, ruinous cost overruns, and accusations of corruption notwithstanding, the Regnum VISR features the best threat management subsystems on the market.'' | | style="text-align:left;" |''Feature creep, ruinous cost overruns, and accusations of corruption notwithstanding, the Regnum VISR features the best threat management subsystems on the market.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Royal Rare.png|100px]] | ||
| '''[[Visor color|Royal]]''' | | '''[[Visor color|Royal]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''They'' | | style="text-align:left;" |''They'' [sic] ''Royal VISR features a translation system and local database of hundreds of human languages, many of which are now thought extinct after the Covenant War.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Torchbearer Rare.png|100px]] | ||
| '''[[Visor color|Torchbearer]]''' | | '''[[Visor color|Torchbearer]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Torchbearer VISR's are tailored for use by UNSC Army Pathfinders.'' | | style="text-align:left;" |''Torchbearer VISR's are tailored for use by UNSC Army Pathfinders.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Unbreakable Rare.png|100px]] | ||
| '''[[Visor color|Unbreakable]]''' | | '''[[Visor color|Unbreakable]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Built from the latest composites and reverse-engineered Covenant technology, the Unbreakable VISR can survive even when the surrounding helmet is torn asunder.'' | | style="text-align:left;" |''Built from the latest composites and reverse-engineered Covenant technology, the Unbreakable VISR can survive even when the surrounding helmet is torn asunder.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Wild Hunt Rare.png|100px]] | ||
| '''[[Visor color|Wild Hunt]]''' | | '''[[Visor color|Wild Hunt]]''' | ||
|Rare | |Rare | ||
| style="text-align:left;" |''Proven on the mean streets of Earth's megaplexes, the Wild Hunt VISR has a custom optical application used for decoding gang signs and other underworld symbology.'' | | style="text-align:left;" |''Proven on the mean streets of Earth's megaplexes, the Wild Hunt VISR has a custom optical application used for decoding gang signs and other underworld symbology.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Armorer Ultra Rare.png|100px]] | ||
| '''[[Visor color|Armorer]]''' | | '''[[Visor color|Armorer]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment.'' | | style="text-align:left;" |''A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Aureus Ultra Rare.png|100px]] | ||
| '''[[Visor color|Aureus]]''' | | '''[[Visor color|Aureus]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs.'' | | style="text-align:left;" |''Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Aurora Ultra Rare.png|100px]] | ||
| '''[[Visor color|Aurora]]''' | | '''[[Visor color|Aurora]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 209: | Line 218: | ||
(Unlocked from purchasing the [[Master Chief]] Xbox One controller) | (Unlocked from purchasing the [[Master Chief]] Xbox One controller) | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Dusk Ultra Rare.png|100px]] | ||
| '''[[Visor color|Dusk]]''' | | '''[[Visor color|Dusk]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals.'' | | style="text-align:left;" |''The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Expedition Ultra Rare.png|100px]] | ||
| '''[[Visor color|Expedition]]''' | | '''[[Visor color|Expedition]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it.'' | | style="text-align:left;" |''Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Greystone Ultra Rare.png|100px]] | ||
| '''[[Visor color|Greystone]]''' | | '''[[Visor color|Greystone]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''The Greystone VISR's unsettling advertising campaign featured Spartans standing on lifeless rocks at the edge of long-dead stars, staring into the void.'' | | style="text-align:left;" |''The Greystone VISR's unsettling advertising campaign featured Spartans standing on lifeless rocks at the edge of long-dead stars, staring into the void.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Ichor Ultra Rare.png|100px]] | ||
| '''[[Visor color|Ichor]]''' | |||
|Ultra Rare | |||
| style="text-align:left;" |''The Ichor VISR's threat database is able to identify, index, and inform on all matters related to biohazards.'' | |||
|- | |||
|[[File:H5G REQ Visor Remembrance Ultra Rare.png|100px]] | |||
| '''[[Visor color|Remembrance]]''' | | '''[[Visor color|Remembrance]]''' | ||
|Ultra Rare | |Ultra Rare | ||
Line 246: | Line 260: | ||
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Amazon) | (Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Amazon) | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Secrets Ultra Rare.png|100px]] | ||
| '''[[Visor color|Secrets]]''' | | '''[[Visor color|Secrets]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''ONI Section Zero's used their experience with managing complicated intelligence data networks to inform the Secrets VISR design and functionality. Unfortunately there is little doubt that secret backdoors were placed in the code.'' | | style="text-align:left;" |''ONI Section Zero's used their experience with managing complicated intelligence data networks to inform the Secrets VISR design and functionality. Unfortunately there is little doubt that secret backdoors were placed in the code.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Tenebrae Ultra Rare.png|100px]] | ||
| '''[[Visor color|Tenebrae]]''' | | '''[[Visor color|Tenebrae]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''Tenebrae VISR systems are intended to be used in conjunction with imaging radar, ladar, and other systems that allow tactical operations to be conducted in the complete absence of visible light.'' | | style="text-align:left;" |''Tenebrae VISR systems are intended to be used in conjunction with imaging radar, ladar, and other systems that allow tactical operations to be conducted in the complete absence of visible light.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Vespertine Ultra Rare.png|100px]] | ||
| '''[[Visor color| | | '''[[Visor color|Vespertine]]''' | ||
|Ultra Rare | |Ultra Rare | ||
| style="text-align:left;" |''leaked development documents for Vespertine VISR's next firmware upgrades show superior augmented reality performance and interactivity.'' | | style="text-align:left;" |''leaked development documents for Vespertine VISR's next firmware upgrades show superior augmented reality performance and interactivity.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Abyss Legendary.png|100px]] | ||
| '''[[Visor color|Abyss]]''' | | '''[[Visor color|Abyss]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments.'' | | style="text-align:left;" |''The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Daybreak Legendary.png|100px]] | ||
| '''[[Visor color|Daybreak]]''' | | '''[[Visor color|Daybreak]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear explosions.'' | | style="text-align:left;" |''The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear explosions.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Legendary Legendary.png|100px]] | ||
| '''[[Visor color|Legendary]]''' | | '''[[Visor color|Legendary]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI internal teams.'' | | style="text-align:left;" |''The Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI internal teams.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Mithral Legendary.png|100px]] | ||
| '''[[Visor color|Mithral]]''' | | '''[[Visor color|Mithral]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Mithral VISR systems have been a staple of exploration teams that delve deep under the surface of resource-rich worlds.'' | | style="text-align:left;" |''Mithral VISR systems have been a staple of exploration teams that delve deep under the surface of resource-rich worlds.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Pendragon Legendary.png|100px]] | ||
| '''[[Visor color|Pendragon]]''' | | '''[[Visor color|Pendragon]]''' | ||
|Legendary | |Legendary | ||
Line 292: | Line 306: | ||
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from GameStop) | (Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from GameStop) | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Rex Legendary.png|100px]] | ||
| '''[[Visor color|Rex]]''' | | '''[[Visor color|Rex]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The Rex VISR proved exceptionally capable of identifying optical aberrations associated with Jiralhanae active camouflage systems. Prototypes were used by UNSC Marine unites to track down Brute holdouts on Earth and Tribute.'' | | style="text-align:left;" |''The Rex VISR proved exceptionally capable of identifying optical aberrations associated with Jiralhanae active camouflage systems. Prototypes were used by UNSC Marine unites to track down Brute holdouts on Earth and Tribute.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Scoundrel Legendary.png|100px]] | ||
| '''[[Visor color| | | '''[[Visor color|Scoundrel]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''The | | style="text-align:left;" |''The Scoundrel VISR was created for use by ONI field operatives but has since made its way to the criminal underworld and into Insurrectionist hands.'' | ||
|- | |- | ||
| | |[[File:H5G StarfireVisorCard.jpg|100px]] | ||
| '''[[Visor color|Starfire]]''' | | '''[[Visor color|Starfire]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''Records siphoned from the Forerunner ship buried under the ice at Babd Catha informed the Starfire VISR architecture, but it will be decades before even a fraction of the sites's archived secrets are decrypted.'' | | style="text-align:left;" |''Records siphoned from the Forerunner ship buried under the ice at Babd Catha informed the Starfire VISR architecture, but it will be decades before even a fraction of the sites's archived secrets are decrypted.'' | ||
|- | |- | ||
| | |[[File:H5G REQ Visor Strife Legendary.png|100px]] | ||
| '''[[Visor color|Strife]]''' | | '''[[Visor color|Strife]]''' | ||
|Legendary | |Legendary | ||
| style="text-align:left;" |''When monomaniacal focus on a limited set of targets is needed, the Strife VISR can be fitted to augment existing predictive tracking capabilities.'' | | style="text-align:left;" |''When monomaniacal focus on a limited set of targets is needed, the Strife VISR can be fitted to augment existing predictive tracking capabilities.'' | ||
|} | |} | ||
<noinclude>[[Category:REQ system]]</noinclude> |
Latest revision as of 20:00, June 27, 2024
Image | Name | Rarity | Description |
---|---|---|---|
Blindside | Common | Frowned upon by UNSC staff officers, the Blindside VISR sacrifices strategic situational awareness for improved performance in small-unit actions. | |
Cyan | Common | Too expensive to be universally deployed, Cyan VISR hardware is protected against electromagnetic interference, shock, and corrosive atmospheres. | |
Envy | Common | Envy VISR's were developed by extreme sports enthusiasts on Mars. Though proven in environments far harsher than UNSC specifications required it took years to overcome anti-military sentiment in the boutique development house that made them. | |
Foucault | Common | The Foucault VISR represents a major policy shift in the UEG towards allowing smaller corporations to compete in the paramilitary, military, and security markets. | |
Frost | Common | With its integral climate module and multi-layer insulation the Frost VISR assembly can function in extreme temperatures and exotic cryogenic atmospheres. | |
Recruit | Common | Visual Intelligence System, Reconnaissance (VISR) software manages the Spartan's disparate sensor feeds, battlenet links, and suit diagnostic messages. | |
Vandal | Common | Even when Spartans lose, the Vandal VISR ensures they do it with style and panache. | |
Beltane | Uncommon | The Beltane VISR can be easily monitored by an AI over the battlenet, allowing the operator to focus on difficult tasks without compromising situational awareness. | |
Clockwork | Uncommon | The Clockwork VISR is a piece of technical art, appreciated as a masterwork of programming and engineering by the handful of AI and human experts who understand the complexity of Mjolnir HUD design. | |
Ecto | Uncommon | The pattern-matching subsystem of the Ecto VISR can be set to look for specific hyperspectral and multi-modal sensory traces, a useful function when tracking stealthy xenomorphs and transient electronic whispers. | |
Gallows | Uncommon | Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise. | |
Glacier | Uncommon | Tested by hostile environment on a dozen frigid worlds, the Glacier VISR is the first choice for any Spartan expected to operate in cryogenic atmospheres. | |
King | Uncommon | The first King VISR was an enigmatic artifact produced as a one-off by a bored Huragok. Subsequent attempts to copy the design have been met with varying levels of failure. | |
Midnight | Uncommon | Materials Group uses Midnight VISR's as the basis for their next-generation battlespace management software, but proper use requires significant technical expertise. | |
Sluagh | Uncommon | A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR. | |
Solar | Uncommon | The Solar VISR upgrades focus specifically on target acquisition speed, combat identification, and interoperability with UEG law enforcement networks. | |
Sunspot | Uncommon | The Sunspot VISR system utilizes a dedicated deconfliction agent which effectively curates the deluge of information competing for the Spartan's attention. | |
Verdant | Uncommon | Verdant VISR's has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces. | |
Autumn | Rare | The Autumn VISR is a flawless example of software engineering and ergonomics. Approaching rampancy has inflamed its designer's auteur tendencies, resulting in a baroque design barely understandable even by other AIs. | |
Buckingham | Rare | Unofficially tolerated, the Buckingham VISR is a privately developed data management suite sold only to active duty UNSC personnel. | |
Burgundian | Rare | It is not yours to understand why. Nor are you authorized to understand the subtle complexities and allure of the Burgundian VISR and its manifest menu options. | |
Connected | Rare | Developed by the avionics maintenance team aboard the UNSC Infinity, the Connected VISR's display elements can be replaced with only basic tools and minimal training. | |
Dianthus | Rare | The Dianthus VISR kit was discovered by ONI operatives in the arms markets of Venezia. It's unclear who is manufacturing these VISR sensor elements or how widespread they have become.
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Best Buy) | |
Dynasty | Rare | The first VISR systems date back to the early 21st century, alternatively bloating in complexity and paring down to bare-bones HUD management since then. The Dynasty HUD is an example of the former, with dozens of embedded quality of life apps. | |
False Dawn | Rare | Initial research and development for the False Dawn VISR promised an entirely new approach for head-up displays. Unfortunately, it will require years of work on neural interfaces to make full use of the technology. | |
Flood | Rare | As the name implies, the Flood VISR is built specifically for Spartan assessment and containment teams deployed to Forerunner sites that may house samples of the all-devouring parasite. | |
Hypocenter | Rare | The Hypocenter VISR translates a variety of scanning sensor inputs into maps of the surrounding terrain. The maps are vital when exploring buried alien complexes and surveying glassed urban areas. | |
Independence | Rare | The Independence VISR was created by a team of UNSC maintenance personnel as a personal project. After the code was leaked to the net it has become the unofficial base for several independent HUDs. | |
Mad Dog | Rare | Mad Dog VISR overlays lack even the most rudimentary image sanitation functions so that Spartan operators see only the rawest, most unadulterated view of the battlefield. | |
Matrix | Rare | Created by field technicians tasked with on-site cyberintrusion, the Matrix VISR has a custom-built interface for managing networked AI's and friendly kill systems. | |
Muse | Rare | Powered by the latest in polymorphic software agents, the Muse VISR may represent a breakthrough in semi-autonomous nonsapient assistants for Spartans. | |
Primeval | Rare | The Primeval VISR is a throwback design created after data archaeology efforts recovered novel branches of the first Mjolnir VISR codebase in burned-out Damascus Materials Testing Facility computer cores. | |
Reflection | Rare | The Reflection VISR was created for pioneers delving into the welkin realms of slipspace, tapping into experimental sensors and probes to translate strange vibrations and trace energy patterns into some semblance of order. | |
Regnum | Rare | Feature creep, ruinous cost overruns, and accusations of corruption notwithstanding, the Regnum VISR features the best threat management subsystems on the market. | |
Royal | Rare | They [sic] Royal VISR features a translation system and local database of hundreds of human languages, many of which are now thought extinct after the Covenant War. | |
Torchbearer | Rare | Torchbearer VISR's are tailored for use by UNSC Army Pathfinders. | |
Unbreakable | Rare | Built from the latest composites and reverse-engineered Covenant technology, the Unbreakable VISR can survive even when the surrounding helmet is torn asunder. | |
Wild Hunt | Rare | Proven on the mean streets of Earth's megaplexes, the Wild Hunt VISR has a custom optical application used for decoding gang signs and other underworld symbology. | |
Armorer | Ultra Rare | A game changer for field operations, the Armorer VISR features its own augmented reality maintenance and diagnostic playbook that can walk Spartans through troubleshooting and basic repairs of most UNSC equipment. | |
Aureus | Ultra Rare | Containing dozens of useful functions for unaugmented users, the Aureus VISR is used by many new Spartans before they transition to more specialized HUDs. | |
Aurora | Ultra Rare | The designers of the Aurora VISR claimed it could see the unseen and visualize phenomenon outside of human comprehension. | |
Dauntless | Ultra Rare | Sangheili sourced high-tier nanolaminates and scanning elements make the Dauntless sensor grid and faceplate outrageously expensive even by Watershed Division standards.
(Unlocked from purchasing the Master Chief Xbox One controller) | |
Dusk | Ultra Rare | The first Dusk VISR was created in the resource-strapped final days of the Covenant War. Among its design goals were engineering refinements that drastically reduced the need for rare earths and other strategic metals. | |
Expedition | Ultra Rare | Built and ran through the harshest testing regime offered by the UNSC, the Expedition VISR can occasionally remain intact even if the rest of the helmet is destroyed around it. | |
Greystone | Ultra Rare | The Greystone VISR's unsettling advertising campaign featured Spartans standing on lifeless rocks at the edge of long-dead stars, staring into the void. | |
Ichor | Ultra Rare | The Ichor VISR's threat database is able to identify, index, and inform on all matters related to biohazards. | |
Remembrance | Ultra Rare | The protective outer coating of the Remembrance VISR is coated with materials recycled from glassed colonies. | |
Resolute | Ultra Rare | Open source records indicate the Resolute VISR is customized for integration with the Artemis threat analysis and tracking hardware.
(Unlocked from purchasing the Spartan Locke Xbox One controller) | |
Rime | Ultra Rare | Rime VISR HUD's are fully compatible with all UNSC radar, ladar, and sonar imaging sensors. | |
Saturnine | Ultra Rare | The Saturnine VISR hardware is fully compatible with Sangheili combat harness power and data feeds, leading some to believe it's intended for export.
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from Amazon) | |
Secrets | Ultra Rare | ONI Section Zero's used their experience with managing complicated intelligence data networks to inform the Secrets VISR design and functionality. Unfortunately there is little doubt that secret backdoors were placed in the code. | |
Tenebrae | Ultra Rare | Tenebrae VISR systems are intended to be used in conjunction with imaging radar, ladar, and other systems that allow tactical operations to be conducted in the complete absence of visible light. | |
Vespertine | Ultra Rare | leaked development documents for Vespertine VISR's next firmware upgrades show superior augmented reality performance and interactivity. | |
Abyss | Legendary | The galaxy is full of wonder and danger in equal measure. The Abyss VISR uses subtle augmented reality tricks to reduce the Spartan's exposure to psychologically stressful visual stimuli, ensuring peak performance in even the most traumatic environments. | |
Daybreak | Legendary | The reflective coating on the Daybreak VISR is specifically designed to mitigate damage to sensitive optics in the case of viewing atmospheric nuclear explosions. | |
Legendary | Legendary | The Beta-5 Asymmetrical Action Group has adopted the Legendary VISR for their Spartan units, albeit with custom plugins developed by ONI internal teams. | |
Mithral | Legendary | Mithral VISR systems have been a staple of exploration teams that delve deep under the surface of resource-rich worlds. | |
Pendragon | Legendary | Ruinously expensive, only a handful of private armies can afford the cutting-edge Pendragon VISR and associated software licenses. | |
Rampant | Legendary | With its proprietary set of software extensions, Beweglichkeitsrüstungsysteme hopes to position the Rampant VISR as the de-facto standard for integrating with Forerunner sensor systems.
(Unlocked through REQ Packs at random, or from pre-ordering Halo 5: Guardians from GameStop) | |
Rex | Legendary | The Rex VISR proved exceptionally capable of identifying optical aberrations associated with Jiralhanae active camouflage systems. Prototypes were used by UNSC Marine unites to track down Brute holdouts on Earth and Tribute. | |
Scoundrel | Legendary | The Scoundrel VISR was created for use by ONI field operatives but has since made its way to the criminal underworld and into Insurrectionist hands. | |
Starfire | Legendary | Records siphoned from the Forerunner ship buried under the ice at Babd Catha informed the Starfire VISR architecture, but it will be decades before even a fraction of the sites's archived secrets are decrypted. | |
Strife | Legendary | When monomaniacal focus on a limited set of targets is needed, the Strife VISR can be fitted to augment existing predictive tracking capabilities. |