Deadlock: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{ | {{Disambig header|the ''Halo 5: Guardians'' multiplayer map|the ''Halo Infinite'' multiplayer map|Deadlock (Halo Infinite)}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|pagegamelabel=H5G | |||
|name=Deadlock | |name=Deadlock | ||
|image=[[File:H5G-Deadlock.jpg|300px]] | |image=[[File:H5G-Deadlock.jpg|300px]] | ||
|game=''[[Halo 5: Guardians]]'' | |game=''[[Halo 5: Guardians]]'' | ||
|location= | |location=A [[Halo]] installation {{Cartographer}} | ||
|terrain=[[UNSC]] base, rocky cliffs | |terrain=[[UNSC]] base, rocky cliffs | ||
|playernumber=8-16 | |playernumber=8-16 | ||
|gametypes= | |gametypes=*[[Capture the Flag]] | ||
*[[Capture the Flag]] | *[[Assault]] | ||
*[[ | |||
}} | }} | ||
{{Article | {{Article quote|Stolen Forerunner knowledge has made war a glassy plain of death on which few can find purchase.{{Ref/Reuse|HW}}}} | ||
'''Deadlock''' is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map created from the [[Forge]] map [[Alpine]]. | |||
==Overview== | |||
===Layout=== | |||
''Deadlock''{{'}}s layout is highly faithful to its predecessor's, with much of the map's geometry being identical. The map features two dug-in bases at either end of an open, hilly field with large boulders for cover, and is best suited for high player counts and base-related game modes such as [[Capture the Flag]] and [[Strongholds]]. Combat centers around long sight-lines and light vehicles, with a rush for anti-vehicle power weapons along the middle of the map. | |||
The map differs from ''Standoff'' mostly in weapon placement. Like before, the [[Spartan Laser]] is the central power weapon, with a [[Warthog]], [[Ghost]], [[Active camouflage]] powerup, and turret emplacement available at each base. However, the missile silos at the left and right sides of the map now add two more power weapons to the mix: the [[Rocket Launcher]] and [[Railgun]]. Additionally, at the top-back portion of each base is a [[MLRS-1 Hydra|Hydra launcher]]. The [[Mongoose]] available to each team has also been upgraded to a [[Gungoose]]. In terms of map geometry, the two most notable differences are the removal of the large silo doors behind each base and the addition of small satellite dish platforms at diagonal ends of the map's center which provide a high vantage point. The switches that control each base's bunker window and secret entrance are togglable. | |||
'' | |||
==Production notes== | |||
It was released on [[2015|November 18, 2015]] as part of the [[Battle of Shadow and Light]] update. The map is a mostly faithful remake the ''[[Halo 3]]'' multiplayer map [[Standoff]] made in collaboration between "Nokyard" and [[343 Industries]] itself.{{Ref/Site|Id=HW|URL=https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek|SiteName=Halo Waypoint|PageName=Halo Community Update - November Sneak Peek}} | |||
On [[2016|March 25, 2016]], Deadlock was modified for matchmaking, changing the lighting, many of the cosmetics of the map, and changing the back sections to be more accurate to Standoff.{{Citation needed}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:H5G-Deadlock 2.jpg|Another view of the map. | File:H5G-Deadlock 2.jpg|Another view of the map. | ||
Line 28: | Line 33: | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels|H5|mode=yes}} | {{Levels|H5|mode=yes}} |
Latest revision as of 14:37, February 18, 2024
Deadlock | |
---|---|
Map overview | |
Game: |
|
Lore information | |
Location: |
A Halo installation |
Gameplay overview | |
Terrain: |
UNSC base, rocky cliffs |
Recommended number of players: |
8-16 |
Recommended gametype(s): |
|
“ | Stolen Forerunner knowledge has made war a glassy plain of death on which few can find purchase.[2] | ” |
Deadlock is a Halo 5: Guardians multiplayer map created from the Forge map Alpine.
Overview[edit]
Layout[edit]
Deadlock's layout is highly faithful to its predecessor's, with much of the map's geometry being identical. The map features two dug-in bases at either end of an open, hilly field with large boulders for cover, and is best suited for high player counts and base-related game modes such as Capture the Flag and Strongholds. Combat centers around long sight-lines and light vehicles, with a rush for anti-vehicle power weapons along the middle of the map.
The map differs from Standoff mostly in weapon placement. Like before, the Spartan Laser is the central power weapon, with a Warthog, Ghost, Active camouflage powerup, and turret emplacement available at each base. However, the missile silos at the left and right sides of the map now add two more power weapons to the mix: the Rocket Launcher and Railgun. Additionally, at the top-back portion of each base is a Hydra launcher. The Mongoose available to each team has also been upgraded to a Gungoose. In terms of map geometry, the two most notable differences are the removal of the large silo doors behind each base and the addition of small satellite dish platforms at diagonal ends of the map's center which provide a high vantage point. The switches that control each base's bunker window and secret entrance are togglable.
Production notes[edit]
It was released on November 18, 2015 as part of the Battle of Shadow and Light update. The map is a mostly faithful remake the Halo 3 multiplayer map Standoff made in collaboration between "Nokyard" and 343 Industries itself.[2]
On March 25, 2016, Deadlock was modified for matchmaking, changing the lighting, many of the cosmetics of the map, and changing the back sections to be more accurate to Standoff.[citation needed]
Gallery[edit]
Browse more images in this article's gallery page. |
Sources[edit]
|