Ravine: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{stub}} | {{stub}} | ||
{{Multiplayer | {{Multiplayer map infobox | ||
|pagelabel=Forge canvas | |||
|pagegamelabel=H4 | |||
|name=Ravine | |name=Ravine | ||
|image=[[File:RavineInfoBox.png| | |image=[[File:RavineInfoBox.png|300px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|devname=<code>ca_forge_ravine</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\ca_forge_ravine\ca_forge_ravine.scenario}} | |||
|map=War Games Map_Set/: 982-3<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref> | |||
|location= Large-scale citadel rampart on [[Requiem]] | |location= Large-scale citadel rampart on [[Requiem]] | ||
|terrain= Forerunner structure, hilly island clifftop, central crevice | |terrain= Forerunner structure, hilly island clifftop, central crevice | ||
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{{Article quote|Seismic scans indicate that these looming citadels only hint at the enormous structure which lies beneath.}} | {{Article quote|Seismic scans indicate that these looming citadels only hint at the enormous structure which lies beneath.}} | ||
'''Ravine''' | '''Ravine''' is a ''[[Halo 4]]'' [[multiplayer]] map intended for use as a [[Forge]] canvas. It is one of four such maps to be designed and adapted to Forging.<ref name="forge details">[http://www.youtube.com/watch?v=05S3eMBPaHw '''Halo 4 Forge Maps Overview''']</ref> | ||
== | ==Universe and lore== | ||
When [[ONI]] dispatched its first expeditionary group to this sector, it was believed that these impressive citadels were individual constructs strategically organized to protect this portion of [[Requiem]]. Teams on the ground now believe that they are actually the ramparts and battlements of an impossibly large structure below the surface of the sea. | When [[ONI]] dispatched its first expeditionary group to this sector, it was believed that these impressive citadels were individual constructs strategically organized to protect this portion of [[Requiem]]. Teams on the ground now believe that they are actually the ramparts and battlements of an impossibly large structure below the surface of the sea.{{Ref/Site|URL=http://blogs.halowaypoint.com/Headlines/post/2012/10/25/The-Halo-Bulletin-102512-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 10.25.12|D=16|M=11|Y=2012}} | ||
== | ==Overview== | ||
Ravine has been called a more traditional Halo map compared to [[Erosion]] and [[Impact]]. | Ravine has been called a more traditional Halo map compared to [[Erosion]] and [[Impact]].{{Ref/Reuse|forge details}} | ||
===Layout=== | |||
The environment consists of rolling green hills and [[Forerunner]] structures embedded in rocks and hillsides. The map is split in two by the titular ravine. One side is a largely open plain, on the other is a large Forerunner structure with a large, flat floor. | |||
<gallery> | |||
File:HMCC H4 Ravine Map.png|Ravine Map. | |||
</gallery> | |||
==Trivia== | |||
*The Reflections on the Forerunner structures are actually images from the level [[Tsavo Highway]]. | |||
*The exclusive forge pieces are actually also present in [[Forge Island]]. | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:H4_RavineTower_Concept.jpg|Concept art of the tower that dominates the map. | |||
H4-Concept-Ravine-Early.jpg|Early concept art of Ravine. | H4-Concept-Ravine-Early.jpg|Early concept art of Ravine. | ||
File:H4-Concept-Ravine.jpg|Concept art of Ravine's main structure. | File:H4-Concept-Ravine.jpg|Concept art of Ravine's main structure. | ||
File:H4-Concept-Ravine-Beach.jpg|Concept art of the nearby beach. | File:H4-Concept-Ravine-Beach.jpg|Concept art of the nearby beach. | ||
File:H4-Concept-Ravine-Environment.jpg|Concept art of the surrounding environment. | File:H4-Concept-Ravine-Environment.jpg|Concept art of the surrounding environment. | ||
File:H4 Ravine Tower Concept 1.jpg|Concept art for the level. | |||
File:H4 Ravine Beach Concept 1.jpg|Concept art for the level. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Levels|H4|mode=yes}} | {{Levels|H4|mode=yes}} | ||
[[Category:Forge maps]] |
Latest revision as of 13:25, June 30, 2024
- This article is a stub. You can help Halopedia by expanding it.
Ravine | |
---|---|
Map overview | |
Game: |
|
Map file name (?): |
|
Lore information | |
Map designation (?): |
War Games Map_Set/: 982-3[2] |
Location: |
Large-scale citadel rampart on Requiem |
Gameplay overview | |
Terrain: |
Forerunner structure, hilly island clifftop, central crevice |
Recommended number of players: |
2-12 |
Recommended gametype(s): |
|
“ | Seismic scans indicate that these looming citadels only hint at the enormous structure which lies beneath. | ” |
Ravine is a Halo 4 multiplayer map intended for use as a Forge canvas. It is one of four such maps to be designed and adapted to Forging.[3]
Universe and lore[edit]
When ONI dispatched its first expeditionary group to this sector, it was believed that these impressive citadels were individual constructs strategically organized to protect this portion of Requiem. Teams on the ground now believe that they are actually the ramparts and battlements of an impossibly large structure below the surface of the sea.[4]
Overview[edit]
Ravine has been called a more traditional Halo map compared to Erosion and Impact.[3]
Layout[edit]
The environment consists of rolling green hills and Forerunner structures embedded in rocks and hillsides. The map is split in two by the titular ravine. One side is a largely open plain, on the other is a large Forerunner structure with a large, flat floor.
Trivia[edit]
- The Reflections on the Forerunner structures are actually images from the level Tsavo Highway.
- The exclusive forge pieces are actually also present in Forge Island.
Gallery[edit]
Browse more images in this article's gallery page. |
Sources[edit]
- ^ Halo 4 Editing Kit, game file
H4EK\tags\levels\multi\ca_forge_ravine\ca_forge_ravine.scenario
- ^ Halo 4: The Essential Visual Guide
- ^ a b Halo 4 Forge Maps Overview
- ^ Halo Waypoint, The Halo Bulletin: 10.25.12 (Retrieved on Nov 16, 2012) [archive]