Real World

Halo: Reach Multiplayer Beta/Errors: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|RealWorld}}
<!-- DO NOT ADD UNOFFICIAL GLITCHES AND ERRORS! ONLY ADD GLITCHES THAT ARE MAJOR AND THAT REQUIRES BUNGIE TO STEP IN -->
<!-- DO NOT ADD UNOFFICIAL GLITCHES AND ERRORS! ONLY ADD GLITCHES THAT ARE MAJOR AND THAT REQUIRES BUNGIE TO STEP IN -->
This is a list of '''''[[Halo: Reach Multiplayer Beta|Halo: Reach Beta]]'' errors''' and fixes.
This is a list of '''''[[Halo: Reach Multiplayer Beta|Halo: Reach Beta]]'' errors''' and fixes.


== Downloading problems ==
== Downloading problems ==
The massive amount of gamers that downloaded the ''Halo: Reach'' Multiplayer Beta via ''Halo 3: ODST'' at 10:00 AM PDT and at later times was reported by Bungie to have overwhelmed the servers and download times.<ref>[http://www.bungie.net/News/content.aspx?type=news&cid=26015 '''Bungie.net''': ''THE BETA IS LIVE!'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=news&cid=26086 '''Bungie.net''': '' Beta is Online and Operational'']</ref>
The massive amount of gamers that downloaded the ''Halo: Reach'' Multiplayer Beta via ''Halo 3: ODST'' at 10:00 AM PDT and at later times was reported by Bungie to have overwhelmed the servers and download times.<ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=26015 '''Bungie.net''': ''THE BETA IS LIVE!'']</ref><ref>[http://halo.bungie.net/News/content.aspx?type=news&cid=26086 '''Bungie.net''': '' Beta is Online and Operational'']</ref>


*'''Result:''' Greatly prolonged ''Halo: Reach'' Multiplayer Beta download times via ''Halo 3: ODST''
*'''Result:''' Greatly prolonged ''Halo: Reach'' Multiplayer Beta download times via ''Halo 3: ODST''
Line 17: Line 17:
== Armor lag ==
== Armor lag ==
In the ''Reach'' beta, severe lag caused the armor permutations of corpses (and much more rarely, living bodies) to change.<ref name="yt-top10-ep7">[http://www.youtube.com/watch?v=xv8dPewClTE '''YouTube:''' ''Top 10 Halo Reach Beta Glitches and Bugs: Episode 7'']</ref> In several cases, this revealed unfinished, unreleased, and even [[Campaign]]-exclusive armor to the public. Numerous screenshots were taken and have been presented below.
In the ''Reach'' beta, severe lag caused the armor permutations of corpses (and much more rarely, living bodies) to change.<ref name="yt-top10-ep7">[http://www.youtube.com/watch?v=xv8dPewClTE '''YouTube:''' ''Top 10 Halo Reach Beta Glitches and Bugs: Episode 7'']</ref> In several cases, this revealed unfinished, unreleased, and even [[Campaign]]-exclusive armor to the public. Numerous screenshots were taken and have been presented below.
<gallery widths="150" orientation="landscape" caption="left" captionalign="left">
<gallery widths="150" orientation="landscape" caption="left">
File:EOD Kats arm Jorge chest.jpg|[[MJOLNIR Powered Assault Armor/EOD variant|EOD]] kelmet, [[Kat-B320|Kat]]'s arms, [[Jorge-052|Jorge]]'s chestplate, [[Carter-A259|Carter]]'s pauldron (on the wrong side).
File:EOD Kats arm Jorge chest.jpg|[[MJOLNIR Powered Assault Armor/EOD variant|EOD]] kelmet, [[Catherine-B320|Kat]]'s arms, [[Jorge-052|Jorge]]'s chestplate, [[Carter-A259|Carter]]'s pauldron (on the wrong side).
File:SWAT -Halo- Reach glitch-.jpg|EOD helmet, Grenadier Chestplate, Kat's right arm, Carter's pauldron (on the wrong side).
File:SWAT -Halo- Reach glitch-.jpg|EOD helmet, Grenadier Chestplate, Kat's right arm, Carter's pauldron (on the wrong side).
File:QuestionQuestion.jpg|[[MJOLNIR Powered Assault Armor/C variant|CQB]] helmet, Grenadier Chestplate.
File:QuestionQuestion.jpg|[[MJOLNIR Powered Assault Armor/C variant|CQB]] helmet, Grenadier Chestplate.
Line 36: Line 36:


== Glitched Waypoints ==
== Glitched Waypoints ==
[[File:What (Reach bug).jpg|thumb|right|The glitch in Stockpile.]]
[[File:What (Reach bug).jpg|thumb|The glitch in Stockpile.]]
In objective-based gametypes, waypoints over items would sometimes glitch for unknown reasons.<ref name="yt-top10-ep7"/> Such waypoints' "labels" were filled with random icons. Judging by the number of screenshots, the glitch was most common in [[Stockpile]], with [[Capture the Flag]] being a close second. There are only a handful of screenshots depicting the glitch occurring in [[Invasion]].
In objective-based gametypes, waypoints over items would sometimes glitch for unknown reasons.{{Ref/Reuse|yt-top10-ep7}} Such waypoints' "labels" were filled with random icons. Judging by the number of screenshots, the glitch was most common in [[Stockpile]], with [[Capture the Flag]] being a close second. There are only a handful of screenshots depicting the glitch occurring in [[Invasion]].


*'''Result:'''  
*'''Result:'''  
Line 45: Line 45:


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==Related Pages==
==See also==
*''[[Halo: Reach Multiplayer Beta]]''
*''[[Halo: Reach Multiplayer Beta]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*[[Halo 3 Beta/Errors|List of errors in ''Halo 3 Beta'']]
*[[Halo 3 Beta/Errors|List of errors in ''Halo 3 Beta'']]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Latest revision as of 10:57, April 12, 2023

This is a list of Halo: Reach Beta errors and fixes.

Downloading problems[edit]

The massive amount of gamers that downloaded the Halo: Reach Multiplayer Beta via Halo 3: ODST at 10:00 AM PDT and at later times was reported by Bungie to have overwhelmed the servers and download times.[1][2]

  • Result: Greatly prolonged Halo: Reach Multiplayer Beta download times via Halo 3: ODST
  • Solution: None. Bungie suggested that players avoid restarting the download or rebooting the beta.

Player Loadouts[edit]

There was one common problem with players in Invasion, due to massive lag, the screen will turn black and the Elites will have the main common Spartan loadout: Primary Weapon: Assault Rifle. Armor Ability: Sprint. Grenade Type: Fragmentation grenades.[3]

  • Result:
  • Solution: Unknown

Armor lag[edit]

In the Reach beta, severe lag caused the armor permutations of corpses (and much more rarely, living bodies) to change.[4] In several cases, this revealed unfinished, unreleased, and even Campaign-exclusive armor to the public. Numerous screenshots were taken and have been presented below.

  • Result:
  • Solution: Unknown

Glitched Waypoints[edit]

The glitch in Stockpile.

In objective-based gametypes, waypoints over items would sometimes glitch for unknown reasons.[4] Such waypoints' "labels" were filled with random icons. Judging by the number of screenshots, the glitch was most common in Stockpile, with Capture the Flag being a close second. There are only a handful of screenshots depicting the glitch occurring in Invasion.

  • Result:
  • Solution: Unknown


Sources[edit]

See also[edit]