Z-040 pulse grenade: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Weapon | {{Weapon infobox | ||
|image = [[File:H4-Z040PulseGrenade-AltRender.png|300px]] | |||
|manufacturer = [[Forerunner]]<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/pulse-grenade '''Halo Waypoint''' - ''Pulse Grenade'']</ref> | |||
|image=[[File:H4-Z040PulseGrenade-AltRender.png|300px]] | |series = Z-040 | ||
|manufacturer=[[Forerunner]] | |type = [[Grenade]]{{Ref/Reuse|universe}}<br />Attenuation Field Generator/Localized{{Ref/Reuse|universe}} | ||
|series= | |cost = | ||
|type=[[Grenade]] | |variant = | ||
|cost= | |service = [[Forerunner-Flood War]] <br> [[Post-Covenant War conflicts]] | ||
|variant= | |length = {{Convert|5.6|in|cm|sp=us}}{{Ref/Reuse|universe}} | ||
| | |width = {{Convert|5.6|in|cm|sp=us}}{{Ref/Reuse|universe}} | ||
|height = {{Convert|5.6|in|cm|sp=us}}{{Ref/Reuse|universe}} | |||
|length | |weight = {{Convert|1.4|lb|kg|sp=us}}{{Ref/Reuse|universe}} | ||
| | |ammotype-title = Filler type | ||
|ammotype-title=Filler type | |ammotype = Ionization pulse{{Ref/Reuse|universe}}<ref>[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref> | ||
|ammotype=Ionization pulse<ref>[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref> | |capacity = | ||
|feed= | |feed = | ||
|operation= | |operation = | ||
|rate= | |rate = | ||
|velocity= | |velocity = | ||
| | |optics = | ||
| | |range = | ||
}} | }} | ||
The ''' | The '''pulse grenade''' {{ZClass|040|Attenuation Field Generator/Localized|AFG/L}}<ref name="bulletin92612">[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''' - ''The Halo Bulletin: 9.26.12'']</ref> also known as the '''pulse grenade''', is a thrown [[Forerunner]] weapon that functions similarly to traditional [[grenade]]s. One of the programmable settings is the [[Z-400 splinter grenade]].<ref name="Splinter">[https://www.halowaypoint.com/en-us/universe/weapons/splinter-grenade '''Halo Waypoint''' - ''Splinter Grenade'']</ref> | ||
==Gameplay== | == Overview == | ||
As seen above, the Pulse Grenade operates very similarly to the power drain of Halo 3 | The pulse grenade was used by Forerunners to cauterize Flood strongholds composed of resilient [[Flood Super Cell]] accretions which quickly develop into a [[Gravemind]].<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 102''</ref> When inert, the Pulse Grenade is a box-like device with eight pyramidal projections and glowing yellow highlights. The Pulse Grenade was manufactured and developed by [[Ferrarius Assembler Vats]].{{Ref/Book|Id=Enc22|Enc22|Page=395}} When thrown, its yellow patches invert into orange-glowing spikes, and it creates an area of effect that damages shields and health. It is designed to clear enemies from cover.{{Ref/Reuse|bulletin92612}} Upon being thrown, it forcefully detonates and forms a hazardous ionization sphere which eventually collapses, destroying nearby targets and disintegrating them should they die.<ref>[http://www.youtube.com/watch?v=n1rdfWjD5zU '''YouTube''' - ''Halo 4 Exile PAX 2012 CTF Gameplay!'']</ref> Its operation is similar in function to the [[power drain]].{{Ref/Reuse|bulletin92612}} | ||
== Gameplay == | |||
As seen above, the Pulse Grenade operates very similarly to the power drain of ''[[Halo 3]]'', except without the ability to stop vehicles. The damage done by the weapon is low, and the shield/health stripping process is slow, enough so that it is nearly impossible to get a kill with it on a fully-shielded opponent. Instead, the grenade should be used similar to the Plasma Pistol; as a weakening device, to cause damage to an enemy and force them from cover, where they can be eliminated with ease via conventional means, or to deny an area or object (such as a dropped flag) to the enemy. | |||
However, it should be noted that a non-shielded opponent will die almost instantly from a pulse grenade field. Therefore, the weapon makes an excellent ambush tool for wounded opponents. | However, it should be noted that a non-shielded opponent will die almost instantly from a pulse grenade field. Therefore, the weapon makes an excellent ambush tool for wounded opponents. | ||
==Trivia== | == Trivia == | ||
In the ''[[Halo 4: Official Game Guide]]'' it is | In the ''[[Halo 4: Official Game Guide]]'' it is portrayed as a box-shaped device with six spikes, each coming out of the faces of the cube.<ref>'''[[Halo 4: Official Game Guide]]''' (Collector's Edition), page 47</ref> In the ''[[Halo 4: The Essential Visual Guide]]''. This is actually the phase of the grenade shortly before it detonates, while the inert grenade is a box with spikes coming out of the corners as opposed to the faces. This near-detonation view is used as the icon on a player's [[Heads-up display|HUD]]. | ||
==Gallery== | |||
== Gallery == | |||
<gallery> | <gallery> | ||
File:H4-Concept-PulseGrenade.jpg|Concept art of the Z-040 Pulse Grenade. | File:H4-Concept-PulseGrenade.jpg|Concept art of the Z-040 Pulse Grenade. | ||
File:H4-Z040-PulseGrenade-Side.png|The | File:H4-Z040-PulseGrenade-Side.png|The Pulse Grenade moments before it detonates. Notice the inverted spikes. | ||
File:H4-Z040PulseGrenade.png|A pair of Pulse Grenades in ''Halo 4''. | File:H4-Z040PulseGrenade.png|A pair of Pulse Grenades in ''Halo 4''. | ||
File:H4-MP-PulseGrenade-Detonation.jpg|A Pulse Grenade's ionization field. | File:H4-MP-PulseGrenade-Detonation.jpg|A Pulse Grenade's ionization field. | ||
File:H4-MP-PulseGrenade-Detonation01.jpg|An active Pulse Grenade in a ''Halo 4'' multiplayer match. | File:H4-MP-PulseGrenade-Detonation01.jpg|An active Pulse Grenade in a ''Halo 4'' multiplayer match. | ||
File:Knightpair.png|A Promethean Knight launching a pulse grenade. | |||
File:H4-SIVwithPulse.jpg|A Spartan throwing a pulse grenade. | |||
</gallery> | </gallery> | ||
{{Linkbox|gallery=yes|gallerypage=Images of Z-040 Attenuation Field Generator/Localized}} | {{Linkbox|gallery=yes|gallerypage=Images of Z-040 Attenuation Field Generator/Localized}} | ||
{{clear}} | {{clear}} | ||
==List of appearances== | == List of appearances == | ||
*''[[Halo 4]]'' {{1st}} | * ''[[Halo 4]]'' {{1st}} | ||
**''[[Spartan Ops]]'' | ** ''[[Spartan Ops]]'' | ||
* ''[[Halo: Spartan Strike]]'' | |||
* ''[[Halo: Fractures]]'' | |||
** ''[[Promises to Keep]]'' | |||
*''[[Halo: Epitaph]]'' {{Mo}} | |||
==Sources== | == Sources == | ||
{{Ref/Sources}} | |||
{{Forerunner|weapons|category=no}} | {{Forerunner|weapons|category=no}} |
Latest revision as of 02:00, February 27, 2024
Z-040 pulse grenade | |
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Production overview | |
Manufacturer: |
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Model series: |
Z-040 |
Type: |
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Specifications | |
Length: |
5.6 inches (14 cm)[1] |
Width: |
5.6 inches (14 cm)[1] |
Height: |
5.6 inches (14 cm)[1] |
Weight: |
1.4 pounds (0.64 kg)[1] |
Filler type: |
|
Service history | |
In service: |
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The pulse grenade (UNSC Z-classification: Z-040 Attenuation Field Generator/Localized, Z-040 AFG/L)[3] also known as the pulse grenade, is a thrown Forerunner weapon that functions similarly to traditional grenades. One of the programmable settings is the Z-400 splinter grenade.[4]
Overview[edit]
The pulse grenade was used by Forerunners to cauterize Flood strongholds composed of resilient Flood Super Cell accretions which quickly develop into a Gravemind.[5] When inert, the Pulse Grenade is a box-like device with eight pyramidal projections and glowing yellow highlights. The Pulse Grenade was manufactured and developed by Ferrarius Assembler Vats.[6] When thrown, its yellow patches invert into orange-glowing spikes, and it creates an area of effect that damages shields and health. It is designed to clear enemies from cover.[3] Upon being thrown, it forcefully detonates and forms a hazardous ionization sphere which eventually collapses, destroying nearby targets and disintegrating them should they die.[7] Its operation is similar in function to the power drain.[3]
Gameplay[edit]
As seen above, the Pulse Grenade operates very similarly to the power drain of Halo 3, except without the ability to stop vehicles. The damage done by the weapon is low, and the shield/health stripping process is slow, enough so that it is nearly impossible to get a kill with it on a fully-shielded opponent. Instead, the grenade should be used similar to the Plasma Pistol; as a weakening device, to cause damage to an enemy and force them from cover, where they can be eliminated with ease via conventional means, or to deny an area or object (such as a dropped flag) to the enemy. However, it should be noted that a non-shielded opponent will die almost instantly from a pulse grenade field. Therefore, the weapon makes an excellent ambush tool for wounded opponents.
Trivia[edit]
In the Halo 4: Official Game Guide it is portrayed as a box-shaped device with six spikes, each coming out of the faces of the cube.[8] In the Halo 4: The Essential Visual Guide. This is actually the phase of the grenade shortly before it detonates, while the inert grenade is a box with spikes coming out of the corners as opposed to the faces. This near-detonation view is used as the icon on a player's HUD.
Gallery[edit]
Browse more images in this article's gallery page. |
List of appearances[edit]
- Halo 4 (First appearance)
- Halo: Spartan Strike
- Halo: Fractures
- Halo: Epitaph (Mentioned only)
Sources[edit]
- ^ a b c d e f g h Halo Waypoint - Pulse Grenade
- ^ Halo 4 Interactive Guide
- ^ a b c Halo Waypoint - The Halo Bulletin: 9.26.12
- ^ Halo Waypoint - Splinter Grenade
- ^ Halo 4: The Essential Visual Guide, page 102
- ^ Halo Encyclopedia (2022 edition), page 395
- ^ YouTube - Halo 4 Exile PAX 2012 CTF Gameplay!
- ^ Halo 4: Official Game Guide (Collector's Edition), page 47
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