Devils... Monsters...: Difference between revisions
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{{ | {{Status|RealWorld}} | ||
{{ | {{Music infobox | ||
| name = Devils... Monsters... | | name = Devils... Monsters... | ||
| | | yt = SzczuQTJA8M | ||
| album = [[Halo: Original Soundtrack]] | | album = ''[[Halo: Original Soundtrack]]'' | ||
| composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
| length = | | length = 1:30 | ||
| producer = | | producer = | ||
| last = [[Lament for Pvt. Jenkins]] | | last = [[Lament for Pvt. Jenkins]] | ||
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}} | }} | ||
'''Devils... Monsters...''' is | '''Devils... Monsters...''' is the thirteenth track in ''[[Halo: Original Soundtrack]]''. | ||
==Overview== | ==Overview== | ||
It repeats several notes many times, with carefully placed variations designed to surprise the listener. Much of the sounds are electronically-generated, and violins are incorporated at 0:12. An odd drum beat remains throughout the piece, reinforcing the eerie feeling of the music played. | The name of the track is a strong reference to the [[Flood]], as it plays in the Library and for many of their other appearances. It repeats several notes many times, with carefully placed variations designed to surprise the listener. Much of the sounds are electronically-generated, and violins are incorporated at 0:12. An odd drum beat remains throughout the piece, reinforcing the eerie feeling of the music played. The piece was arranged into ''[[Demons and Heretics]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]''. | ||
== | ==Appearances== | ||
The | It can be heard: | ||
* In the level ''[[343 Guilty Spark (level)|343 Guilty Spark]]'', when John-117 activates an [[elevator]] and it takes him deeper into the [[Flood containment facility]] through a blood-stained elevator shaft. | |||
* In the level ''[[The Library]]'', at the first encounter with [[Flood carrier form]]s, when [[343 Guilty Spark]] leaves John-117 at a locked door on the third floor after passing the index chamber, and at the end of the level when John-117 faced the final wave of the Flood before reaching the [[activation index]]. | |||
* In the level ''[[Two Betrayals]]'', when John-117 approaches the final canyon to acquire a [[Type-26 Banshee]] to reach the final [[Phase pulse generator]]. | |||
* In the level ''[[The Maw]]'', when John-117 enters the cryo area, and again in the armory if the player lingers there. | |||
{{Soundtrack|H1 | {{Soundtrack|H1}} | ||
Latest revision as of 08:42, March 19, 2022
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Devils... Monsters... is the thirteenth track in Halo: Original Soundtrack.
Overview[edit]
The name of the track is a strong reference to the Flood, as it plays in the Library and for many of their other appearances. It repeats several notes many times, with carefully placed variations designed to surprise the listener. Much of the sounds are electronically-generated, and violins are incorporated at 0:12. An odd drum beat remains throughout the piece, reinforcing the eerie feeling of the music played. The piece was arranged into Demons and Heretics in Halo: Combat Evolved Anniversary Original Soundtrack.
Appearances[edit]
It can be heard:
- In the level 343 Guilty Spark, when John-117 activates an elevator and it takes him deeper into the Flood containment facility through a blood-stained elevator shaft.
- In the level The Library, at the first encounter with Flood carrier forms, when 343 Guilty Spark leaves John-117 at a locked door on the third floor after passing the index chamber, and at the end of the level when John-117 faced the final wave of the Flood before reaching the activation index.
- In the level Two Betrayals, when John-117 approaches the final canyon to acquire a Type-26 Banshee to reach the final Phase pulse generator.
- In the level The Maw, when John-117 enters the cryo area, and again in the armory if the player lingers there.