Gameplay

Haven: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
mNo edit summary
 
(37 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer Map Infobox
{{Center|'''Haven''' redirects here. For the Halo 4 soundtrack, see [[Haven (music)]]. For the building on Reach, see [[Haven arcology]].}}
{{Multiplayer map infobox
|pagegamelabel=H4
|name=Haven
|name=Haven
|image=[[File:H4-Wraparound-1.jpg|350px]]
|image=[[File:H4-Wraparound-1.jpg|300px]]
|game=''[[Halo 4]]''
|game=''[[Halo 4]]''
|location= [[Forerunner]] solar power facility, [[Requiem]]<ref name="metacafe">[http://www.metacafe.com/watch/8185354/frank_oconnor_halo_4_interview_at_microsoft_spring_shocase_2012/ '''MetaCafe''': ''Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012'']</ref>
|devname=<code>ca_wraparound</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\levels\multi\ca_wraparound\ca_wraparound.scenario}}
|map=War Games Map_Set/:389-4 {{Ref/Book|Id=VIS|H4EVG|Page=207}}
|location= [[Forerunner]] solar power facility, [[Requiem]]
|terrain=Bilayer Forerunner walkways
|terrain=Bilayer Forerunner walkways
|playernumber=4-12
|playernumber=4-12
Line 11: Line 15:
*[[Regicide]]
*[[Regicide]]
}}
}}
{{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}}
{{Article quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}}


'''Haven''', originally codenamed '''Wraparound''', is a  ''[[Halo 4]]'' [[multiplayer]] map.<ref name="first look">'''[[Making Halo 4]][[Making Halo 4: First Look|: First Look]]'''</ref><ref name="bulletin">[http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx '''Halo Waypoint''': ''The Halo Bulletin: 3.21.12'']</ref> The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure.<ref name="metacafe"/>
'''Haven''', originally dubbed '''Wraparound''' {{Ref/Generic|[[Making Halo 4: First Look]]}} is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D=22|M=10|Y=2013}}{{Ref/YouTube|Y_bEU4--dSM|IGN|Exclusive Halo 4 "Haven" Multiplayer Map Walkthrough with 343i}}
The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure.
Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Twitter|Halo|768566507093630976|Quote=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}}{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring Showcase 2012}}


==Description==
==Universe and lore==
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area.<ref name="guardian">[http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed '''Guardian.co.uk''': ''Halo 4 multiplayer revealed: Master Chief meets Call of Duty?'']</ref>
{{Main|Requiem}}
Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance platforms—intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety.  During the [[UNSC Infinity]]'s initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the [[War Games]] [[AI]] for review and possible integration.{{Ref/Reuse|VIS}}
 
==Overview==
===Layout===
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area.{{Ref/Reuse|HaloBulletin}}
<gallery>
File:HMCC H4 Haven Map.png|Haven loading screen, as seen in ''[[Halo: The Master Chief Collection]]''.
File:Haven Overhead.jpg|Overhead view of the map.
</gallery>
{{expand-section}}
====Callouts====
{{expand-section}}
 
==Production notes==
{{Article quote|Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the [[Forerunner]] architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….{{Ref/Reuse|HaloBulletin}}}}
Haven was one of the first maps [[343 Industries]] worked on for ''Halo 4'', along with being one of the first to be completed. Due to the nature of game development, Haven had gone through a couple of design reboots, which didn't alter the core design of the map, but overhauled the visual aspects of it. Over time, Haven became integral in defining ''Halo 4's'' Forerunner architecture.
 
The design philosophy behind the layout of Haven in gameplay is closer to the small, symmetrical arenas seen in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''. It was noted that Haven was designed and tuned for competitive play.{{Ref/Reuse|HaloBulletin}}
 
==Trivia==
*Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a [[M2705 Regenerative Kinetic Dispersal Field|Regeneration Field]].
*This map is the setting for the cutscene where [[John-117]] speaks with the imprint of the [[Librarian]] during the level [[Reclaimer (level)|Reclaimer]] in the ''Halo 4'' campaign.
*Haven is approximately 120 meters long.<ref>Measured using sniper rifle rangefinder along the map's east-west axis.</ref>


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Developmental images===
<gallery>
<gallery>
File:Haven Overhead.jpg|Overhead view of the map.
File:Haven Overhead.jpg|Overhead view of the map.
File:Wraparoundbetter.jpg|Concept art of the Forerunner towers that serves as the map's setting.
File:H4_HavenTowers_Concept.jpg|Concept art of the Forerunner towers that serves as the map's setting.
File:WraparoundDesignConcept.jpg|Early concept art of the facility's design aesthetic.
File:H4_Haven_Concept.jpg|Early concept art of the facility's design aesthetic.
</gallery>
===Screenshots===
<gallery>
File:Halo 4 Multiplayer (3).jpg|A Spartan-IV engaging another on Haven in an earlier build of ''Halo 4'', seen during [[Making Halo 4: First Look|Making ''Halo 4'': First Look]]
File:H4-Wraparound-2.jpg|The center of the map's upper level.
File:H4-Wraparound-2.jpg|The center of the map's upper level.
File:H4-Wraparound-3.jpg|Two opposing Spartans engage.
File:H4-MP-Haven-Map-01.jpg|Panoramic view of Haven.
File:H4-MP-Haven-Map-01.jpg|Panoramic view of Haven.
File:H4-MP-Haven-Map-02.jpg|Panoramic view of Haven in Forge.
File:H4-MP-Haven-Map-02.jpg|Panoramic view of Haven in Forge.
Line 30: Line 64:
File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure.
File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure.
File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps.
File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps.
File:H4-Haven-Columns.jpg|A group of column-like structures on Haven.
File:H4-Haven-Ramp.jpg|Another ramp on Haven.
File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven.
File:H4-Wraparound-3.jpg|Two opposing Spartans engage one another on Haven, used during the initial promotion for ''Halo 4'' in June, 2012.
File:HTMCC-H4 ODST, Prefect, Ricochet on Haven.jpg|A screenshot of a multi-team game on Haven, used during promotion of [[Series 8: Mythic]] in 2021.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
{{Levels|H4}}
 
[[Category:Halo 4 multiplayer maps]]
{{Levels|H4|mode=yes}}
[[Category:Multiplayer Levels]]

Latest revision as of 13:23, June 30, 2024

Haven redirects here. For the Halo 4 soundtrack, see Haven (music). For the building on Reach, see Haven arcology.
Haven
H4-Wraparound-1.jpg
Map overview

Game:

Halo 4

Map file name (?):

ca_wraparound[1]

Lore information

Map designation (?):

War Games Map_Set/:389-4 [2]

Location:

Forerunner solar power facility, Requiem

Gameplay overview

Terrain:

Bilayer Forerunner walkways

Recommended number of players:

4-12

Recommended gametype(s):

 
Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.

Haven, originally dubbed Wraparound [3] is a symmetrical Halo 4 multiplayer map.[4][5] The map is set in the skies of the Forerunner shield world Requiem, within a facility that powers one of the miniature artificial stars illuminating the interior of the structure. Haven was remade as Mercy in Halo 5: Guardians. [6][7]

Universe and lore[edit]

Main article: Requiem

Many worlds created by the Forerunners play host to vast ecosystems that are ultimately fed by an artificial sun. On the shield world of Requiem, such suns are formed and maintained by a massive grid of harmonic resonance platforms—intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety. During the UNSC Infinity's initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the War Games AI for review and possible integration.[2]

Overview[edit]

Layout[edit]

The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or man cannons that can be used to access the map's central area.[4]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Callouts[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Production notes[edit]

Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the Forerunner architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….[4]

Haven was one of the first maps 343 Industries worked on for Halo 4, along with being one of the first to be completed. Due to the nature of game development, Haven had gone through a couple of design reboots, which didn't alter the core design of the map, but overhauled the visual aspects of it. Over time, Haven became integral in defining Halo 4's Forerunner architecture.

The design philosophy behind the layout of Haven in gameplay is closer to the small, symmetrical arenas seen in Halo: Combat Evolved, Halo 2, and Halo 3. It was noted that Haven was designed and tuned for competitive play.[4]

Trivia[edit]

  • Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a Regeneration Field.
  • This map is the setting for the cutscene where John-117 speaks with the imprint of the Librarian during the level Reclaimer in the Halo 4 campaign.
  • Haven is approximately 120 meters long.[8]

Gallery[edit]

Developmental images[edit]

Screenshots[edit]

Sources[edit]

  1. ^ Halo 4 Editing Kit, game file H4EK\tags\levels\multi\ca_wraparound\ca_wraparound.scenario
  2. ^ a b Halo 4: The Essential Visual Guide, page 207
  3. ^ Making Halo 4: First Look
  4. ^ a b c d Halo Waypoint, The Halo Bulletin: 3.21.12 (Retrieved on Oct 22, 2013) [archive]
  5. ^ YouTube - IGN, Exclusive Halo 4 "Haven" Multiplayer Map Walkthrough with 343i
  6. ^ Twitter, @Halo: "Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!" (Retrieved on Apr 25, 2021) [archive]
  7. ^ YouTube - Frank O'Connor Halo 4 Interview at Microsoft Spring Showcase 2012, {{{VideoName}}}
  8. ^ Measured using sniper rifle rangefinder along the map's east-west axis.