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{{Era|Forerunner|Covenant|Human|UNSC|HCW|Post|FA}}
{{Status|Canon}}
{{references}}
{{Species infobox
{{Species Infobox
|name=Kig-Yar
|name=Kig-Yar<br/> (Latin ''Perosus latrunculus'')
|image={{tabcontainer|title1=Ruuhtian|content1=[[File:HINF Kig-Yar Raider.png|250px]]|title2=Ibie'shan|content2=[[File:H5G-Render-Jackal.png|300px]]|title3=T'vaoan|content3=[[File:Halo Reach - Skirmisher.png|200px]]}}
|othernames=
|latin=''Perosus latrunculus''
*Buzzard
{{Ref/Site|Id=waypointuniverse|URL=https://www.halowaypoint.com/en-us/universe/species/kig-yar|Site=Halo Waypoint|Page=''Kig-Yar''|D=05|M=11|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/species/kig-yar.html}}
|classification=Saurian{{Ref/Reuse|waypointuniverse}}
|subspecies=*[[Ibie'shan]]{{Ref/Reuse|waypointuniverse}}
*[[Ruuht|Ruuhtian]]{{Ref/Reuse|waypointuniverse}}
*[[T'vaoan]]{{Ref/Reuse|waypointuniverse}}
|diet=Omnivorous<ref name="md73">'''Halo: Mortal Dictata''', ''page 73''</ref>
|height=190–210 cm {{C|6 ft 2 in–6 ft 8 due to hunched over anatomy they appear shorter about 5ft or 155 cm}}<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 100''</ref>
|weight=88–93 kilograms {{C|195–206 lbs}}{{Ref/Reuse|EVG}}
|distinctions=Sinewy and slender; dinosauroid features, tridactyl clawed hands and feet
|lifespan=
|homeworld=[[Eayn]]
|techlevel=Native Tier 4 {{C|Adopted Tier 2}}{{Ref/Reuse|bestiarum}}
|notable-person=*[[Barroth]]
*[[Chur'R-Yar]]
*[[Chol Von]]
*[[Krith]]
*[[Nor Fel]]
*[[Reth]]
*[[Sav Fel]]
*[[Writh Kul]]
*[[Zhar (Kig-Yar)|Zhar]]
|othernames=*Buzzard
*Chicken
*Chicken
*Jackal
*Jackal
*Turkey
*Turkey
*Tree-Turkey
*Tree-Turkey
*Vulture
*Vulture<ref>'''[[Conversations from the Universe]]'''</ref>
|image=[[File:H4 profile - KigYar.png|300px]]
|languages=[[Kig-Yar language]]
|homeworld=[[Eayn]]
|height={{Convert|6.2|ft|cm}} - {{Convert|6.8|ft|cm}}<ref name="ENC">'''''[[Halo Encyclopedia]]''''': ''page 147''</ref>
|weight={{Convert|195|lb|kg}} - {{Convert|206|lb|kg}}<ref name="ENC"/>
|distinctions=Sinewy and slender; avian features, beaked head with teeth, clawed hands and feet.
*Varies widely depending on subspecies.
|lifespan=
|notable-group=
;[[Covenant]]
*Covenant loyalists
*[[Covenant separatists]]
;[[Covenant remnant]]
|notable-person=
*[[Bok]]
*[[Chur 'R-Mut]]
*[[Chur 'R-Yar]]
*[[Jak]]
*[[Krith]]
*[[Reth]]
*[[Yeg]]
*[[Zhar (Kig-Yar)|Zhar]]
}}
}}
{{Quote|Jackals may be superior marksmen and they're very sneaky, but that doesn't make them excellent snipers — they’re a little too bloodthirsty for that.|Anonymous UNSCDF serviceman}}
{{Quote|Jackals may be superior marksmen and they're very sneaky, but that doesn't make them excellent snipers — they’re a little too bloodthirsty for that.|Anonymous UNSC Marine}}
The '''Kig-Yar''' (sometimes rendered as "'''Kig-yar'''";<!-- Most official sources render the species' name as "Kig-Yar" rather than as "Kig-yar".--> [[Forerunner]] designation: ''Perosus latrunculus'', [[Wikipedia:Latin|Latin]] for "hateful bandit";<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref> [[human]] designation: ''Covenant secundarium carnivora prœdonis'', Latin for "Covenant secondary carnivorous combatant"<ref>'''''[[Dr. Halsey's personal journal]]'''''</ref>), are a bird-like saurian species<ref name="B.net">[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ODST Guide]</ref> which serve the [[Covenant]] as mercenaries and privateers. There are two distinct races of Kig-Yar; the more common of these races are known to humans as '''Jackals''', while the larger, less common specimens are called '''[[Skirmisher]]s'''. In combat, Kig-Yar typically serve as snipers and scouts within the Covenant due to their excellent senses of sight, smell, and hearing.
 
The '''Kig-Yar''' (sometimes rendered as "'''Kig-yar'''"; [[Forerunner]] designation: ''Perosus latrunculus'', [[Wikipedia:Latin|Latin]] for "hateful bandit";<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=865756 '''halo.bungie.org''': ''Bestiarum Latin names translated'']</ref> [[United Nations Space Command|UNSC]] designation: ''Covenant secundarium carnivora prœdonis'', Latin for "Covenant secondary carnivorous combatant"<ref name="journal">'''[[Halo: Reach]]''', ''[[Dr. Halsey's personal journal]]''</ref>) are a dinosaur-like saurian species.<ref name="B.net">[http://halo.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ODST Guide]</ref> Following their assimilation in [[1342|1342 CE]], the Kig-Yar served the [[Covenant]] until its [[Great Schism|dissolution]] in [[2552]]. Many went on to aid its [[Covenant remnants|remnants]] as mercenaries, privateers, and [[pirate]]s, though the majority stayed independent of any such factions.
 
There are several distinct races of Kig-Yar, though humans have commonly identified two groupings ('''Jackals''' and '''Skirmishers''') based on encounters in the battlefield. In combat, Kig-Yar typically served the Covenant as snipers and scouts due to their excellent senses of sight, smell, and hearing.{{Ref/Reuse|HE155}}


==History==
==History==
{{SectStub}}
===The Ark and reseeding===
===The Ark and reseeding===
The Kig-Yar were one of many species indexed by the [[Librarian]] and preserved on [[Installation 00]] from the firing of the [[Halo Array]]. They were subsequently returned to their homeworld, where they began re-building their culture.
The Kig-Yar were one of many species indexed by the [[Librarian]] as part of the [[Conservation Measure]] and preserved on [[Installation 00]] from the firing of the [[Halo Array]]. They were subsequently returned to their homeworld, where they began rebuilding their culture.<ref>'''[[Halo Legends]]''', ''[[Origins]]''</ref>


===Pre-Covenant history===
===Development of civilization===
During their early history, Kig-Yar society was divided into clans that sailed across [[Eayn]]'s seas as pirates, raiding the encampments and settlements of rival clans. Eventually, the clans united, and the Kig-Yar species worked together in developing space-travel technology. Shortly afterward, they established colonies on many small asteroids around [[Chu'ot]]. Some Kig-Yar continued their ancient ways of life and became [[Space Piracy|pirates]] once more, preying upon merchant starships. These groups of pirates were the Kig-Yar's only effective response to the overwhelming [[Covenant Military|Covenant military]] juggernaut that arrived in the Kig-Yar home system in [[1342]].
The Kig-Yar are believed to have evolved from a saurian species on the continent of [[Ah'lomet]].{{Ref/Book|Id=EN|Enc22|Page=206}} During their early history, Kig-Yar society was divided into [[clan]]s that sailed across [[Eayn]]'s seas as pirates, raiding the encampments and settlements of rival clans.<ref name="ch93">'''Halo: Contact Harvest''', ''page 93''</ref> Ancient Kig-Yar once experienced a gladiatorial era, similar to [[human]]s. These ancient Kig-Yar would hold inter-clan physical combat competitions in the largest population centers on Eayn's biggest continent.<ref name="HE157">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 157''</ref> Excessive raiding and piracy on Eayn would ultimately culminate in the [[Czaalo Wars]] - a series of large-scale conflicts.{{Ref/Book|Enc22|Page=207}} Eventually, the clans united, and the Kig-Yar species worked together in developing space-travel technology.<ref name="HE115">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 115''</ref>
 
Shortly afterward, they established colonies on many small [[asteroid]]s and planetoids around [[Chu'ot]]. The Kig-Yar on these asteroids were sustained by [[Wikipedia:grey market|gray market]] trade and developed free from the government that dominated Eayn. Some Kig-Yar continued their ancient ways of life and became [[piracy|pirates]] once more, preying upon merchant starships. The piracy and looting in the system led to the Kig-Yar government's militia recruiting selectively picked [[Skirmisher Commando|Commandos]] from sectarian societies from the asteroids that orbit Chu'ot. The Commandos fought off the pirates in an extremely ruthless and precise fashion.{{Ref/Reuse|HE157}} When the overwhelming [[Covenant military]] juggernaut arrived in the Kig-Yar home system in [[1342]], the Kig-Yar pirates and militia joined forces in an attempt to fend off the alien intruders.{{Ref/Reuse|HE115}}


===The Covenant===
===The Covenant===
The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the asteroids surrounding their world. Eventually, in order to survive, they accepted Letters of Marque: commissions from the [[Ministry of Tranquility]] to engage in the services of the Covenant, though often this was merely used as an excuse to continue their plundering lifestyle. The Kig-Yar would spend much of their time preying on the ships of the Covenant's enemies, such as [[Human]]ity.
At first, the Covenant arrived in the [[Y'Deio system|Kig-Yar home system]] with small contingent fleets. These fleets were directly attacked by ruthless Kig-Yar pirates and mercenaries, leading to a long naval war in the system.{{Ref/Reuse|waypointuniverse}} Despite the sheer strength and numbers of the Covenant, the Kig-Yar used the Y'Deio system to their advantage. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt compared to the Kig-Yar's smaller vessels, while Kig-Yar forces could use the asteroids for hiding.<ref>'''[[Halo: The Cole Protocol]]''', ''page 157''</ref> The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the asteroids surrounding their world. Eventually, realizing the unlikelihood of them winning the war and the opportunity to profit from the expansion of trade, they accepted Letters of Marque: commissions from the [[Ministry of Tranquility]] to engage in the services of the Covenant, though often this was merely used as an excuse to continue their plundering lifestyle. The Kig-Yar would spend much of their time preying on the ships of the Covenant's enemies, such as [[human]]ity.<ref name="HE121">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 121'' (2011 edition)</ref>
 
[[File:H2A Terminals - Vengeful Kig-Yar.jpg|thumb|250px|Kig-Yar poisoning the Unggoy infusion supply.]]
Kig-Yar are around the same level as the [[Unggoy]] in the Covenant hierarchy, although the Kig-Yar despised the [[Unggoy]] and believed themselves to be superior. This reached a boiling point in [[2462]], when the growing Unggoy population on ''[[High Charity]]'' put pressure on the Kig-Yar as many of the Kig-Yar were forced to relocate their homes and nests to accommodate the Unggoy. The relocation caused stress for female Kig-Yar that were going through their incubation cycles, and Kig-Yar infant mortality rose on ''High Charity'' and the birth rate declined. To exact their revenge, a radical group of Kig-Yar [[shipmaster]]s poisoned [[infusion]]s—recreational narcotics the Unggoy enjoyed—on ''High Charity'' and on the vessels operated by the Kig-Yar which left many male Unggoy sterile.<ref name="Halo page 150">'''Halo: Contact Harvest''', ''page 150''</ref> Although [[Prophet of Truth|a junior staffer]] in the [[Ministry of Concert]] found evidence of this, the [[High Council]] failed to properly investigate the incident, as they were willing to accept several thousand sterile Unggoy rather than risk upsetting the Kig-Yar. As a result, the offending Kig-Yar were not imprisoned and the guilty shipmasters were simply fined for damages. The lack of attention and the case's results eventually culminated to the [[Unggoy Rebellion]].<ref>'''Halo: Contact Harvest''', ''page 152''</ref> The Unggoy began to attack, not only the Kig-Yar but, all other races in the Covenant. The [[Sangheili]] and Kig-Yar faced difficulty quelling the rebellion, which led to [[Heki 'Gibadee|an Arbiter]] partially [[glassing]] [[Balaho]] to convince the Unggoy to surrender.<ref name="h2a terminal10">'''[[Halo 2: Anniversary]]''', ''[[Terminal (Halo 2: Anniversary)|Terminal 10]]''</ref>
 
===Human-Covenant War===
{{Main|Human-Covenant War}}
A Kig-Yar [[missionary ship]], the ''[[Minor Transgression]]'', was the first Covenant vessel to make contact with humanity.<ref>'''Halo: Contact Harvest''', ''page 26''</ref> The ship raided a [[Horn of Plenty|commercial freighter]] leaving the planet [[Harvest]], and the events that followed would later lead to full-scale military action on the part of [[human]]ity and the Covenant.<ref>'''Halo: Contact Harvest''', ''page 134''</ref> The Kig-Yar serving with the Ministry of Tranquility would continue to patrol the space around humanity's known territory. The Kig-Yar were responsible for discovering numerous [[human colonies]], such as [[Madrigal]], and would report their findings to the rest of the [[Covenant fleet]].<ref>'''Halo: The Cole Protocol''', ''page 155''</ref>


Kig-Yar are around the same level as the [[Unggoy]] in the Covenant hierarchy, although the Kig-Yar despise the Unggoy and believe themselves to be superior. This reached a boiling point in [[2462]], when some Kig-Yar in High Charity attempted to poison [[Infusion]]s, recreational narcotics the Unggoy enjoyed, which would have left the Unggoy sterile, in retaliation for the Unggoy encroaching on their habitats and displacing Kig-Yar nests. Although a [[Prophet of Truth|junior staffer]] in the [[Ministry of Concert]] found evidence of this, the [[High Council]] failed to properly investigate the incident, culminating in the [[Unggoy Rebellion]].
Following the outbreak of the [[Human-Covenant War]], human encounters with Kig-Yar were brief and poorly documented. Rumors and fragmentary evidence pointed to incidents of Jackal piracy against human civilians.<ref>[https://web.archive.org/web/20070411213012/http://www.joyridestudios.com/halo2_8_jackal.asp '''Joyride Jackal description''']</ref>


A Kig-Yar [[missionary ship]], the ''[[Minor Transgression]]'', was the first Covenant vessel to make contact with Humanity. The ship raided a [[Horn of Plenty|commercial freighter]] leaving the planet [[Harvest]], and the events that followed would later lead to full-scale military action on the part of [[Human]]ity and the Covenant.
In [[2535]], a group of Kig-Yar under [[Reth]] discovered [[the Rubble]], a community of [[Insurrectionist]]s and human survivors of the [[glassing]] of Madrigal, while attempting to mine the [[asteroid]]s in the [[23 Librae|23 Librae system]].<ref>'''Halo: The Cole Protocol''', ''pages 73-74''</ref> [[Peter Bonifacio]], a member of the [[Rubble Security Council]], made contact with the Kig-Yar and agreed to trade Covenant weaponry in exchange for human [[Shaw-Fujikawa Translight Engine|slipspace drives]].<ref name="Halo page 222">'''Halo: The Cole Protocol''', ''page 222''</ref> Although the humans believed the Kig-Yar were rebels defying Covenant authority, they were in fact secretly proceeding with the blessing of the [[Prophet of Truth|High Prophet of Truth]] to use the weapons to map [[United Nations Space Command|UNSC]] space and learn the location of [[Earth]] and other [[human colonies]].<ref>'''Halo: The Cole Protocol''', ''page 236''</ref> Reth had created an Unggoy army on [[Metisette|a nearby moon]] with the intents to attack the Rubble with it and use it for Kig-Yar nesting grounds. However, the plan fell apart due to the [[Prophet of Regret|High Prophet of Regret]] sending [[Sangheili]] warriors to investigate the weapons, believing the Kig-Yar to be heretics.<ref name="Halo page 146">'''Halo: The Cole Protocol''', ''page 146''</ref>


Following the outbreak of the [[Human-Covenant War]], a group of Kig-Yar under [[Reth]] made contact with [[the Rubble]], a community of human survivors of the [[glassing]] of [[Madrigal]]. The Kig-Yar agreed to trade Covenant weaponry in exchange for [[Shaw-Fujikawa Translight Engine|slipspace drives]]. Although the humans believed the Kig-Yar were rebels defying Covenant authority, they were in fact secretly proceeding with the blessing of the [[Prophet of Truth|High Prophet of Truth]] to use the weapons to map [[United Nations Space Command|UNSC]] space and learn the location of [[Earth]]. However, the plan fell apart due to the [[Prophet of Regret|High Prophet of Regret]] sending [[Sangheili]] warriors to investigate the weapons, believing the Kig-Yar to be heretics.
During the [[Great Schism]], many Kig-Yar sided with the [[Jiralhanae]] troops loyal to the Hierarchs against the [[Sangheili]]. However, the [[Minister of Discovery]] predicted that the Kig-Yar would follow whichever side would lead them to profit.<ref>'''[[Halo: Evolutions]]''', "[[Wages of Sin]]", ''page 509''</ref> Some Kig-Yar protested against the Jiralhanae and San'Shyuum at the dawn of the Schism.<ref>'''[[Halo 2]]''', campaign level ''[[Gravemind (level)|Gravemind]]''</ref>


During the [[Great Schism]], the Kig-Yar sided with the [[Jiralhanae]] troops loyal to the Hierarchs against the [[Covenant separatists|Sangheili separatists]].
===Post-war===
Following the collapse of the Covenant and the end of the Human-Covenant War, the majority of Kig-Yar returned to a lifestyle of [[piracy]] and trade. The overall population and social makeup of the Kig-Yar remained stable following the end of the war, with their homeworld and major colonies experiencing manageable growth.<ref name="11th hour">'''[[Eleventh Hour reports]]''', ''Report 2''</ref> Many Kig-Yar had dealings with humans, as well as the former Covenant species, in independent locations such as [[Venezia]]; some took advantage of the Covenant's collapse and began to loot valuable materials and technology from former Covenant installations.<ref name="mdic">'''Halo: Mortal Dictata'''</ref>


===Post-Covenant===
A small number of Kig-Yar were enlisted as mercenaries by conservative Sangheili states,{{Ref/Reuse|11th hour}} while many served in the various [[Covenant remnants|Covenant remnant groups]], including [[Merg Vol]]'s [[Merg Vol's Covenant|Covenant]] and [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|Covenant]]. A massive pirate faction had settled on the desolate world of [[Ven III]] by [[2558]].<ref>'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 11|Issue #11]]''</ref> A notable exception to the Kig-Yar's chiefly disparate mentality was Shipmistress [[Chol Von]], who wished to gather a formidable naval force to defend the Kig-Yar home system from outside threats. However, few Kig-Yar shared her ambitions and her efforts ended up bearing little fruit.{{Ref/Reuse|mdic}}
Following the collapse of the Covenant and the end of the Human-Covenant War, the majority of Kig-Yar returned to a lifestyle of piracy. An unknown number later joined the Sangheili-led "[[Covenant remnant|Covenant]]" faction, a splinter group that upheld the Covenant's religious beliefs in the post-war era.


==Description==
Some Kig-Yar opted to join the [[Swords of Sanghelios]] after the war, though their ultimate motives are unknown.<ref>''[[Halo Waypoint Official Merchandise]]''</ref>
 
==Biology==
===Anatomy and physiology===
===Anatomy and physiology===
[[File:JackalCloseup.jpg|thumb|right|250px|A closeup on a Kig-Yar Jackal's face. Notice the razor-sharp teeth and scaly skin.]]
[[File:Jackal by Halsey.jpg|thumb|250px|Ruuhtian physiology and skeletal structure as drawn by [[Catherine Halsey|Doctor Catherine Halsey]] in [[2536]].]]
[[File:Jackal_by_Halsey.jpg|thumb|right|250px|Kig-Yar physiology and skeletal structure as drawn by [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] in [[2536]].]]
[[File:H5G-Jackal Neural Network.png|thumb|left|250px|A diagram of an Ibie'shan's neural network.]]
Kig-Yar share many features with Earth avians as well as reptiles and exhibit several features that are common among species that have evolved in low-gravity environments, such as ''[[Lacerta erectus]]''.{{Ref/Reuse|bestiarum}} Their legs are sinewy and muscular, and are digitigrade in structure like those of birds. Though they have been mistaken for carnivores,{{Ref/Reuse|journal}} the Kig-Yar are apparently an omnivorous species.{{Ref/Reuse|md73}}<ref>'''Halo: Contact Harvest''', ''page 49''</ref> Kig-Yar possess very sharp teeth, and their jaws are tipped with a hooked, bird-like beak. Both their hands and feet are tridactyl, and are armed with sharp talons. Their hands, in particular, exhibit an unusual structure, with a single large middle finger surrounded by two opposable thumbs. Their eyes are protected by a nictitating membrane that sweeps across the eyes horizontally. Starved Kig-Yar have been known to eat the flesh of fallen enemies, as well as that of live prisoners. They are gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military. Kig-Yar are also very agile and can execute swift jumps and rolls in combat; these abilities are most pronounced in the more muscular [[T'vaoan]] subspecies, members of which can leap great distances and cover ground at extremely high speeds. Kig-Yar possess a strong salty, occasionally acrid stench.{{Ref/Reuse|B.net}}<ref>'''Halo: Glasslands''', ''page 159''</ref>


Kig-Yar share many features with Earth avians as well as reptiles. Their legs are sinewy and muscular, and are reverse-jointed in a similar fashion to those of birds. Being carnivores, their sharp beaks are lined with razor-sharp teeth, and their tri-digit hands and feet have sharp talons. Kig-Yar have been known to eat the flesh of fallen enemies, as well as that of live prisoners. They are gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military. Kig-Yar are also very agile, and can execute swift jumps and rolls in combat; these abilities are most pronounced in the more muscular "Skirmisher" subspecies, members of which can leap great distances and cover ground at extremely high speeds. Kig-Yar possess a strong salty, occasionally acrid stench.<ref name="B.net"/><ref>'''Halo: Glasslands''', ''page 159''</ref>
Young Kig-Yar chicks are covered in a brown fledgling down, which gradually molts and gives way to scales and plumage as they age.<ref>'''Halo: Mortal Dictata''', ''page 71''</ref> Male Kig-Yar possess plumes of spiny quills (feathers in the case of T'vaoans) at the back of the head and on the elbows; the color of this plumage indicates the Kig-Yar's mood.<ref name="Contact">'''Halo: Contact Harvest''', ''pages 56, 58''</ref> Quill color also varies between subspecies; Jackal quills typically have brown, red, or light blue coloration, whereas T'vaoans generally have black or reddish feathers. Ruuhtian females lack these quills, instead having calloused plates at the forearms and the rear of the head. This thick skin helps protect the female during courtship: when mating, the male will often bite, chew, and tear at the back of the female's head, neck, and arms. Apart from these differences as well as those in reproductive organs, there is no meaningful physical variance between male and female Kig-Yar.{{Ref/Reuse|bestiarum}}


Male Kig-Yar possess plumes of spiny quills (feathers in the case of Skirmishers) at the back of the head and on the elbows; the color of this plumage indicates the Kig-Yar's mood.<ref name="Contact">'''''[[Halo: Contact Harvest]]''''', pages 56/58</ref> Quill color also varies between subspecies; Jackal quills typically have brown, red or light blue coloration, whereas Skirmishers generally have black or reddish feathers. Females lack these quills, instead having calloused plates at the forearms and the rear of the head. This thick skin helps protect the female during courtship: when mating, the male will often bite, chew, and tear at the back of the female's head, neck, and arms. Kig-Yar reproduce by laying eggs which the female incubates, similarly to birds. When mating, the male can choose to fertilize the egg, in which a male is produced, whereas, if the eggs are not fertilized, a female is produced. This may imply that Kig-Yar have the ability to reproduce without mating, like some terrestrial birds.  
While Kig-Yar are somewhat physically frail, they are capable of moving quickly to evade harm. Their blood is bright purple in color, similar to that of the [[Sangheili]], possibly showing a similar chemical makeup. They lack high amounts of [[calcium]] in their skeletons, which makes them a poor source of biomass for the [[Flood]]. Thus, Kig-Yar that are infected by the Flood are typically turned directly into [[Flood carrier form|carrier forms]] rather than [[Flood combat form|combat forms]]. However, they have been utilized as combat forms during at least one engagement, the [[Battle of Trove]].<ref>''Halo Wars''</ref>


While Kig-Yar have hollow avian bones and are physically frail, they are capable of moving quickly to evade harm. Their blood is bright purple in color, similar to that of the [[Sangheili]], possibly showing a similar chemical makeup. They lack high amounts of [[calcium]] in their skeletons, which makes them a poor source of biomass for [[the Flood]]. Thus, Kig-Yar that are infected by the Flood are typically turned directly into [[Flood carrier form|carrier forms]] rather than [[Flood combat form|combat forms]]. However, they have been utilized as combat forms during at least one engagement, the [[Battle of Shield 0459]].<ref>''Halo Wars''</ref>
To humans, Kig-Yar are known to have a distinctly salty and occasionally acrid smell about them.{{Ref/Site|URL=http://halo.bungie.net/projects/odst/guide.aspx|Site=Bungie.net|Page=Halo 3 ODST : Field Guide - Jackal|D=25|M=05|Y=2013|LocalArchive=Archive:Bungie.net/Halo 3: ODST: Field Guide#Enemies}}
 
===Genetic variety===
[[File:JackalCloseup.jpg|thumb|250px|A closeup of a Ruuhtian Kig-Yar's face. Notice the razor-sharp teeth and scaly skin.]]
Unique even among the diverse assortment of the other client species of the Covenant, the Kig-Yar species has vast genetic variation within their race.{{Ref/Reuse|waypointuniverse}} The Kig-Yar species is represented by at least three morphologically distinct subtypes. These include the mainstream "Jackals" of [[Ruuht]],<ref>[https://web.archive.org/web/20141013192606/https://forums.halowaypoint.com/yaf_postsm2988575_Catalog-Interaction.aspx#post2988575 '''Halo Waypoint''': ''Catalog Interaction - Page 37'']</ref> the notably reptilian Jackals of [[Ibie'sh]], and the more physically robust and more avian natives of [[T'vao]]. Many [[xenobiology|xenobiologists]] believe the morphological variation among the Kig-Yar likely represents diverging evolutionary pressures in response to varied environments and ecosystems on prehistoric Eayn and, subsequently, their various interplanetary colony worlds. However, all of the known variations of the species have the ability to effectively breed with all other subtypes of the Kig-Yar species and exhibit no marked cognitive differences.{{Ref/Reuse|waypointuniverse}}<ref>'''[[Halo Encyclopedia (2009 edition)]]''' (2011), ''pages 56-57''</ref><ref>[http://halo.xbox.com/en-us#/intel/theuniverse/characters/video/the-jackals/24dc0ecc-8cf0-473a-aae3-266fe6019d61?filter=all '''Halo Waypoint''': ''The Jackals'']</ref>
 
====Ruuhtian====
{{Main|Ruuht}}
Kig-Yar from Ruuht (known as '''Ruuhtians''') typically exhibit light brown, tan, or sallow skin tones, with green skin appearing less often;<ref>'''[[Halo Legends]]''', ''[[Origins]]'' and ''Homecoming''</ref><ref name="Bulletin">[https://web.archive.org/web/20141012163751/https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''': The Halo Bulletin: 9.24.14]</ref> flexible quills on the head and forearms among males, with calloused plates among females, though some females may possess downy, hair-like plumes. Ruuhtians have elongated heads with bulbous eyes and beak-like snouts. The most common head morphology involves a downward-sloping snout,<ref>'''Halo 3''', '''Halo: Reach''', and related media</ref> though specimens with straight snouts are also common.<ref>'''Halo 2'''</ref><ref>''Halo: Uprising''</ref>{{Ref/Note|In ''Halo: Combat Evolved'', Jackals have squat heads, very bulbous eyes, baleen-like teeth, and dark green or reddish orange skin. This design has not been featured in any subsequent media and has seemingly been retconned from existence by ''Halo: Combat Evolved Anniversary''. ''Anniversary'' instead uses the ''Halo: Reach'' design, though it is scaled down to the original Jackals' smaller frame, giving the Jackals squat heads and much shorter necks.}}
 
====Ibie'shan====
{{Main|Ibie'sh}}
Kig-Yar hailing from the isolated, volcanic continent of Ibie'sh ('''Ibie'shans''') display the most "primitive" characteristics of all the known Kig-Yar subtypes, being closest to the species' common ancestor.{{Ref/Reuse|waypointuniverse}} Ibie'shans have the same body structure as most of their kin, but their heads are far more muscular and reptilian in appearance, with shorter snouts and stronger, thicker beakless jaws with noticeable underbites.{{Ref/Reuse|Bulletin}}<ref>'''Halo 4'''</ref><ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]''', ''pages 40 - 43''</ref> These Jackals also differ from the more commonly seen variety in having reddish plumes, yellow-tinted eyes, and more subdued sexual dimorphism, with both sexes possessing armored neck scales in addition to quills. They also differ from their relatives in their possession of a prominent pygostyle, a vestigial tail made up of fused tail vertebrae. Ibie'shans have served in the [[Covenant military]] as early as [[2526]]<ref>'''Halo 4: Forward Unto Dawn'''</ref> and constituted the majority of Kig-Yar in [[Jul 'Mdama's Covenant]].{{Ref/Reuse|waypointuniverse}}
 
====T'vaoan====
{{Main|T'vaoan}}
'''T'vaoans''' originated from the Kig-Yar colony [[asteroid]] of T'vao.{{Ref/Reuse|waypointuniverse}}<ref>'''[[Halo: Mortal Dictata]]''', ''Chapter 2''</ref> They have darker skin and stockier, squared heads with small yellow eyes. They also have more beak-like mouths and bony facial coverings. T'vaoans have true feathers on their heads and arms, unlike the Jackals' quills. Like Jackals, T'vaoans have sharp talons on their hands and feet. While both subspecies are quite agile, T'vaoans are capable of sprinting at great speeds and leaping long distances. Male Kig-Yar from T'vao had much heavier upper body plumage than other Kig-Yar. Females from T'vao had a ruff of feathers on their heads and necks instead of scales.<ref>'''Halo: Mortal Dictata''', ''Chapter 3''</ref> The higher gravity and more dramatic atmospheric shifts of T'vao led to the development and evolution of these avian features.{{Ref/Reuse|waypointuniverse}}
 
==Culture==
[[File:Ancient KigYar.png|thumb|250px|Pre-activation Kig-Yar on Eayn.]]
Kig-Yar are often considered to be driven and motivated solely by personal desires and needs.{{Ref/Reuse|waypointuniverse}} Ancient Kig-Yar were once divided into [[clan]]s, scattered across [[Eayn]]. The clans would often compete for resources and raid each other's cities or hold inter-clan competitions in major population centers.{{Ref/Reuse|HE157}} During the Kig-Yar's service in the [[Covenant]], the clans became slightly obsolete. However, many Kig-Yar still kept their roots to these clans, often living in territory that had been claimed by their clans ages ago. Parts of [[Myur City]], on [[T'vao]], had been once claimed by [[Chol Von]]'s clan.<ref name="md86">'''Halo: Mortal Dictata''', ''page 68''</ref> Kig-Yar clans often work together, unless one clan has grievances with another. Allied clans defend one another, if necessary.<ref>'''Halo: Mortal Dictata''', ''page 138''</ref> The center of a clan is known as the "clan home" and often contains a "clan mother" to cook for the young.<ref>'''Halo: Mortal Dictata''', ''pages 163-165''</ref> Known clans include the [[Mor clan]] and the [[Gei clan]].<ref name="md142">'''Halo: Mortal Dictata''', ''page 142''</ref>


====Subtypes====
[[Piracy]] plays an important role in Kig-Yar society and history. While legitimate organizations, governments, and businesses are found throughout Kig-Yar society, pirates once plagued Eayn's seas. After becoming an interplanetary race, many Kig-Yar returned to piratical ways.{{Ref/Reuse|ch93}} Many Kig-Yar chicks desire to be pirates when they grow up. Many Kig-Yar folklore heroes were pirates and represented freedom during the Kig-Yar's service with the Covenant. There were numerous Kig-Yar pirates that operated independently of the Covenant. These pirates would contact and ally themselves with like-minded Kig-Yar that served in the [[Covenant military]]. The Covenant-serving Kig-Yar would often contact the pirates when opportunities to steal Covenant supplies and materials arose.{{Ref/Reuse|HE155}} Members of other species—including [[San'Shyuum]], [[Sangheili]], and [[human]]s—are often distrustful of the Kig-Yar, believing every member of the race to be a pirate.<ref>'''Halo: Evolutions''', "[[The Return]]", ''page 509''</ref><ref>'''[[Halo: Broken Circle]]''', ''page 266''</ref><ref name="md94">'''Halo: Mortal Dictata''', ''page 94''</ref>


The Kig-Yar species is divided into at least two races: the lighter "Jackals" and the more muscular "Skirmishers". Each race exhibits distinct variations in appearance and physiology. Jackals typically exhibit light brown, tan, or sallow skin tones, with green skin appearing less often;<ref>'''Halo Legends''' - ''Origins'' and ''Homecoming''</ref> flexible quills on the head and forearms among males, with calloused plates among females; and elongated heads with bulbous eyes and beak-like snouts. The most common head morphology involves a downward-sloping snout,<ref>''Halo 3'' and all subsequent media</ref> though specimens with straight snouts are also common.<ref>''Halo 2''</ref><ref>''Halo: Uprising''</ref><ref group="note">In ''Halo: Combat Evolved'', Jackals have squat heads, very bulbous eyes, baleen-like teeth, and dark green or reddish orange skin. This design has not been featured in any subsequent media and has seemingly been retconned from existence by ''Halo: Combat Evolved Anniversary''. ''Anniversary'' instead uses the ''Halo: Reach'' design, though it is scaled down to the original Jackals' smaller frame, giving the Jackals squat heads and almost nonexistent necks.</ref>
A practice that found its roots in the ancient history of the Kig-Yar was that of [[skirmisher]]. After the species was grafted into the Covenant, this role was almost entirely fulfilled by the T'vaoans. However, some Ruuhtian Kig-Yar have decided to take up this mantle once again in the [[Post-Covenant War conflicts|post-war]] era, most notably those serving within the [[Banished]]. They demonstrate this legacy by donning the technological and aesthetic markings of the traditional skirmisher, as well as their battle armor.{{Ref/Site|Id=CFLegendary|URL=https://www.halowaypoint.com/news/canon-fodder-legendary-endings|SiteName=Halo Waypoint|PageName=Canon Fodder - Legendary Endings|D=23|M=12|Y=2021}}


A third head morphology seems common to Jackals in the [[Covenant remnant|reorganized Covenant]], though they served in the Covenant military as early as [[2526]].<ref>''Halo 4: Forward Unto Dawn''</ref> These Jackals have the same body structure as most of their kin, but their heads are far more muscular and reptilian than even those of the Skirmishers.<ref>[http://ihalo4.com/halo-4-jackals/ '''iHalo4.com''' - ''Halo 4's Jackals'']</ref> These Jackals also differ from the more commonly-seen variety in having reddish plumes and yellow-tinted eyes. Whether this is a natural or artificial variation is unknown.
===Social relations===
[[File:HtT - Kig-Yar Stew.jpg|thumb|left|250px|Kig-Yar food aboard a pirate ship.]]
Kig-Yar society is matriarchal, with males described as being “henpecked” by their females and having to toil for a living.<ref>'''Halo: Mortal Dictata''', ''page 60''</ref> Early Kig-Yar society was a form of tyrannical matriarchy. Eayn's government would eventually spread power more widely and equally among the species, though females generally remained at the top. Before the Kig-Yar's indoctrination into the Covenant, female Kig-Yar were in control of breeding rights, territory, familial organization, and had control of major assets. The matriarchal-based society continued after the collapse of the Covenant empire.{{Ref/Reuse|waypointuniverse}} The expectations of young male chicks are lower than their female counterparts. Kig-Yar females typically hop from mate to mate, however, males generally stay around their mate's nests for as long as they are tolerated.<ref>'''Halo: Mortal Dictata''', ''page 243''</ref> T'vaoans believe themselves to be superior over the rest of the Kig-Yar.<ref>'''Halo: Mortal Dictata''', ''page 272''</ref>


Skirmishers have darker skin and have shorter, squared heads with small yellow eyes; they also have more beak-like mouths and bony facial coverings. Skirmishers have true feathers on their heads and arms, unlike the Jackals' quills. Like Jackals, Skirmishers have sharp talons on their hands and feet. While both subspecies are quite agile, Skirmishers are capable of sprinting at great speeds and leaping long distances.
Kig-Yar have been known to coexist relatively peacefully with humans, as evidenced by the relationship between [[the Rubble]] and [[Reth]]'s forces on [[Metisette]], the cooperation of Kig-Yar miners on [[New Llanelli]] with [[Office of Naval Intelligence]] operatives,<ref>'''Halo: Glasslands''', ''page 113''</ref> and their relationship with [[Insurrectionist]]s on [[Venezia]].<ref>'''Halo: Mortal Dictata''', ''page 319''</ref> When the Kig-Yar were finally ordered by the San'Shyuum to attack and destroy the humans of the Rubble, many of them even regretted the order. This is likely due to the pragmatic, mercantile culture of their race: As long as it benefits them economically, Kig-Yar will co-operate with nearly any group, even declared enemies of the Covenant.


The reason for the morphological differences among the Kig-Yar races is unknown, though it may be a result of the Kig-Yar adapting to different colony worlds over millenia. Since Eayn is naturally a lower-gravity planet than [[Earth]] or [[Reach]], it is possible that Jackals are from Eayn while the more heavily built Skirmishers may be from higher-G colonies that the Kig-Yar have settled.<ref>[http://halo.xbox.com/en-us#/intel/theuniverse/characters/video/the-jackals/24dc0ecc-8cf0-473a-aae3-266fe6019d61?filter=all '''Halo Waypoint:''' ''Kig-Yar'']</ref> Alternatively, they may simply be variations that arose naturally on Eayn, much as early humanity was once divided into many species and subspecies.
Within Covenant society, Kig-Yar have little status and are subservient to all but the [[Unggoy]]. Because of this, Kig-Yar frequently harass Unggoy to assert what little authority they have. Despite being rather lowly-ranked in the Covenant, Kig-Yar are not typically disrespected by other races like the Unggoy. Thus, they had no true desire to gain a higher rank in the Covenant. However, some Kig-Yar unsuccessfully protested their lowly position.{{Ref/Reuse|HE155}} In some cases, Sangheili or [[Jiralhanae]] disposed of criminals or prisoners by feeding them to Kig-Yar [[convict]]s, who eat the victim alive.<ref>'''Halo 2''', campaign level ''[[The Arbiter]]''</ref>


==Culture==
If any of their kin are killed, Kig-Yar may put out a bounty known as a [[mev-ut]] and go after the culprits. Due to their vicious nature, they particularly go after the heads and cervical vertebrae of their targets.<ref>'''Halo: Glasslands''', ''page 218''</ref>
[[File:Ancient KigYar.png|thumb|300px|Ancient Kig-Yar on Eayn.]]
The Kig-Yar are unique among [[Covenant races]]: rather than being faithful followers of the [[San 'Shyuum|Prophets']] religion, they serve the Covenant due to the monetary rewards the Prophets pay them. However, due to the long time they have been in the Covenant, a large number of them have accepted the [[Covenant religion|Covenant religion]]. Kig-Yar have been known to coexist relatively peacefully with humans, as evidenced by the relationship between [[the Rubble]] and [[Reth]]'s forces on [[Metisette]], and the cooperation of Kig-Yar on New Llanelli with ONI operatives. When the Kig-Yar were finally ordered by the Prophets to attack and destroy the humans of the Rubble, many of them even regretted the order. This is likely due to the pragmatic, mercantile culture of their race: As long as it benefits them economically, Kig-Yar will co-operate with nearly any group, even declared enemies of the Covenant.


===Role within the Covenant===
===Role within the Covenant===
Kig-Yar serve primarily as light infantry, police forces, overseers and marksmen. Kig-Yar privateers also commonly crew Covenant missionary ships, such as the ''Minor Transgression''. Originally, they were intended to replace the Unggoy as the foot soldiers of the Covenant, but their temperament made this impractical. Instead, they were assigned roles that were better suited to their natural abilities, such as scouts and snipers.
[[File:H2A Beach - Elite and Jackal.jpg|thumb|250px|A [[Kig-Yar Sniper]] standing alongside a [[Sangheili]].]]
{{Quote|Yet some are effective snipers, and, once drawn into the Covenant they have proven loyal, though they are quarrelsome with the Unggoy and others at times.|From the [[Zo Resken|Prophet of Clarity]]'s ''[[Notes on the History of the Covenant]]'', referring to the Kig-Yar<ref>'''Halo: Broken Circle''', ''page 186''</ref>}}
The Kig-Yar are unique among the rest of the species of the [[The Covenant|Covenant]]: rather than being faithful followers of the [[San'Shyuum]]'s [[Covenant religion|religion]], they served the Covenant due to the monetary rewards the Prophets paid them. Most were loyal only to their families and matriarchs, with service to the [[Great Journey]] only a distant consideration.<ref>'''[[Halo: Ground Command]]''', ''Jackal Marksmen description''</ref> However, due to their long service in the Covenant, a large number of them came to accept the [[Covenant religion]]. Although the Kig-Yar held a rather low standing in the Covenant hierarchy, their position closely resembled a separate and independent entity that operated as mercenaries for the Covenant;{{Ref/Reuse|bestiarum}} most Kig-Yar saw their service in the Covenant as a business arrangement, rather than a true religious and spiritual journey.{{Ref/Reuse|waypointuniverse}} The Kig-Yar were not represented on the [[High Council]] but were instead vetted by the [[Ministry of Concert]]. The Kig-Yar did not vocally complain about their position but had instead selected to siphon off resources to their brethren, to which the Covenant powers either turned a blind eye to or were unaware of it.{{Ref/Reuse|HE155}}{{Ref/Reuse|Halo page 150}} [[Black market]]s were also operated on ''[[High Charity]]'' by the Kig-Yar; the [[Hierarchs]] were aware of it, but seemingly only monitored the markets.{{Ref/Reuse|Halo page 146}} Unlike some species in the Covenant,{{Ref/Reuse|bestiarum}} the culture of the Kig-Yar did not suffer as a result of their incorporation to the hegemony. When the Covenant was dissolved at the end of the [[Human-Covenant War]], Kig-Yar society and culture experienced little change.{{Ref/Reuse|waypointuniverse}}


Within Covenant society, Kig-Yar have little status and are subservient to all but the Unggoy. Because of this, Kig-Yar frequently harass Unggoy to assert what little authority they have. In some cases, Sangheili or Jiralhanae dispose of criminals or prisoners by feeding them to Kig-Yar convicts, who eat the victim alive.
Kig-Yar served primarily as light infantry, police forces, overseers, and marksmen. They were commonly used for interdiction, infiltration, and assassination operations. Kig-Yar privateers also commonly crew Covenant [[missionary ship]]s, such as the ''[[Minor Transgression]]''. Originally, they were intended to replace the Unggoy as the foot soldiers of the Covenant, but their temperament made this impractical. Instead, they were assigned roles that were better suited to their natural abilities, such as scouts and snipers.<ref name="HE155">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''pages 154-155'' (2011 edition)</ref> Certain Kig-Yar were used as shock troops and specialized close-combat roles. These duties were fulfilled by the [[skirmisher]]s, a role the Covenant almost exclusively assigned T'vaoan Kig-Yar to.{{Ref/Reuse|CFLegendary}}


Due to their unique position in the Covenant, the Kig-Yar often utilize starships of their own making instead of Covenant-made ones. In addition, they are forbidden to build their own slipspace drives, and have to rely on heavily regulated, unmodifiable drives engineered by the San 'Shyuum instead.<ref>'''Halo: The Cole Protocol''', ''page 222''</ref>
Due to their unique position in the Covenant, the Kig-Yar often utilized starships of their own making instead of Covenant-made ones. In addition, they were forbidden to build their own [[slipspace drive]]s, and had to rely on heavily regulated, unmodifiable drives engineered by the San'Shyuum instead.{{Ref/Reuse|Halo page 222}}
 
===Government===
The Kig-Yar government on [[Eayn]] is a post-industrial [[Wikipedia:Capitalism|capitalist system]], with a population of 978 million.<ref name="bestiarum">'''[[Bestiarum]]'''</ref> It is also described as an [[wikipedia:ochlocracy|ochlocracy]], a system of government best described as a government by mob, or the intimidation of constitutional authorities; whatever form of local government the Kig-Yar possess is ineffective and ignored. Before the Kig-Yar's inauguration to the [[Covenant]], all colonies were self-governed. Due to the lack of Eayn's government, Kig-Yar colonists developed their economy based on the gray market. Eayn's government also had a functioning militia.{{Ref/Reuse|HE157}} Clans often governed certain portions of cities on Kig-Yar worlds.<ref>'''Halo: Mortal Dictata''', ''page 167''</ref>  


The Kig-Yar are not represented on the [[High Council]] but are instead vetted by the [[Ministry of Concert]]. The Kig-Yar do not vocally complain about their position but instead have selected to siphon off resources to their brethren. Whether the Covenant leadership was aware of this is currently unknown.
After the Kig-Yar joined the Covenant, all of their governmental systems became obsolete. Following the Covenant's dissolution after the [[Human-Covenant War]], the Kig-Yar had no true functioning government to control Eayn and its colonies. Instead, all Kig-Yar worked together, relatively cooperatively.{{Ref/Reuse|md94}} In [[2553|April 2553]], [[Chol Von]] attempted to form a united Kig-Yar navy and have all Kig-Yar clans unite, but few agreed that it was necessary.<ref>'''Halo: Mortal Dictata''', ''pages 74-75''</ref> By [[2558]], pseudo-governments have administrative control of Eayn's two supercontinents, [[Ruuht]] and [[Ah'lomet]]. There is controversy among both continents about which one has control of the small islands between the two.<ref>[https://web.archive.org/web/20141013033938/https://forums.halowaypoint.com/yaf_postsm3003659_Catalog-Interaction.aspx#post3003659 '''Halo Waypoint''': ''Catalog Interaction - Page 48'']</ref>


===Government===
===Language===
The Kig-Yar government on Eayn is a post-industrial [[Capitalism|capitalist system]], with a population of 978 million.<ref name="bestiarum">'''''[[Bestiarum]]'''''</ref> It is also described as an [[wikipedia:ochlocracy|ochlocracy]], a system of government best described as a government by mob, or the intimidation of constitutional authorities. Presumably, this implies that whatever form of local government the Kig-Yar possess is ineffective and ignored.
{{Main|Kig-Yar language}}
{{SectStub}}
To humans and other species, the Kig-Yar language is seemingly composed of hisses, growls, screeches, snarls, and squawks, though it is still intelligible to other members of the Covenant.<ref>'''[[Halo: Combat Evolved]]'''</ref> The Kig-Yar are able to speak the [[Sangheili (language)|Sangheili language]], which serves as the ''lingua franca'' to the Covenant. In addition, Kig-Yar are also capable of speaking the human [[English|English language]] in a rasped manner.<ref>'''[[Halo: Glasslands]]''', ''page 156-157''</ref> However, most Kig-Yar are unable to form a proper "f" sound in speech.<ref>'''Halo: Mortal Dictata''', ''page 394''</ref> After the war, some Kig-Yar often spoke amongst each other speaking an odd mix of English, Sangheili, and the Kig-Yar dialect.<ref>'''Halo: Mortal Dictata''', ''page 92''</ref>


===Naming===
===Naming conventions===
Kig-Yar names usually consist of a single syllable, with two consonants and one vowel, such as [[Yeg]], [[Jak]] and [[Bok]]. However, [[Chur'R-Yar]] and [[Chur'R-Mut]], who were both [[Shipmaster|Shipmistresses]], have multiple syllables in their names. It is speculated that the Kig-Yar naming system is at least partially based on sex, rank, or both. However, their naming system might not be the one of their own culture; it has been stated that Sangheili do not allow the Kig-Yar to have more than one name. Alternatively, it may be that the Kig-Yar language consists of single syllable words (their name for themselves, Kig-Yar, actually is two single syllable words combined).
Kig-Yar names usually consist of a single syllable, with two consonants and one vowel, such as [[Yeg]], [[Jak]], and [[Bok]]. However, [[Chur'R-Yar]] and [[Chur'R-Mut]], who were both [[Shipmaster|shipmistresses]], have multiple syllables in their names. While some Kig-Yar possess clan names (e.g. [[Chol Von]], [[Eith Mor]]), most were not allowed by the Sangheili to have more than one name during their service in the Covenant—though most were not particularly bothered by the edict as their society never placed a premium to it;{{Ref/Reuse|HE155}} this limitation was abolished after the Covenant's dissolution. Some names are often more common among certain clans.{{Ref/Reuse|md142}}


The prefix "Chur'R-" is believed to indicate the title of Shipmistress, as both Chur'R-Yar and Chur'R-Mut were female Kig-Yar in command of a vessel.
The prefix "Chur'R-" is believed to indicate the title of Shipmistress, as both Chur'R-Yar and Chur'R-Mut were female Kig-Yar in command of a vessel. [[Chol Von]]'s name lacks this prefix, although it is possible that this is due to cultural differences between the common Kig-Yar and the T'vaoans, or that the use of the prefix indicated the Shipmistresses' service to the Covenant like the "-ee" suffix used by the [[Sangheili]]. Alternatively, Chur'R-Yar and Chur'R-Mut may simply have been related, with the prefix being a family name rather than carrying any significance in regard to their role.


==Homeworld==
==Homeworld and colonies==
{{Main|Eayn}}
{{Main|Eayn}}
Eayn is the homeworld of the Kig-Yar species and is the primary satellite of the planet [[Chu'ot]]. It is characterized by its single equatorial ocean, sparse volcanism, and almost total lack of glaciation. Only about one-third of all Kig-Yar who still reside in the Y'deio system call Eayn their home; many have chosen to live among the minor planets within the asteroid belt since their initial contact with the Covenant. However, it is theorized that the Kig-Yar have colonized many other planets, due to their physiological diversity.
Eayn is the homeworld of the Kig-Yar species and is the primary satellite of the planet [[Chu'ot]]. It is characterized by its single equatorial ocean, sparse volcanism, and almost total lack of glaciation. Only about one-third of all Kig-Yar who still reside in the Y'Deio system call Eayn their home; many have chosen to live among the minor planets within the asteroid belt since their initial contact with the Covenant. The most notable Kig-Yar interplanetary colonies are known as [[Muloqt]], [[Kaelarot]], and [[Valyanop]];{{Ref/Reuse|11th hour}} other Kig-Yar colonies include [[Dal'koth]], as well as [[T'vao]], home of the [[T'vaoan]]s.{{Ref/Reuse|md73}}
 
==Military structure==
===Ranks within the Covenant===
In the original [[Covenant]], Kig-Yar were divided into several different ranks. Males formed the bulk of most of Kig-Yar presence in the [[Covenant military]], while females were often given command positions.{{Ref/Reuse|waypointuniverse}}
 
Within the Covenant and its [[Covenant remnants|remnants]], the rank of [[Kig-Yar Minor|Minor]] is the lowest field rank a Kig-Yar can attain. They are armed with standard-strength, light-blue [[Kig-Yar point defense gauntlet|point defense gauntlets]] and small arms such as the [[Type-25 plasma pistol|plasma pistol]] or [[Type-33 Needler|Needler]].<ref name="e146-7">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''pages 146-147''</ref> After gaining a sufficient amount of experience, Kig-Yar can be promoted to the rank of [[Kig-Yar Major|Major]]. Majors are more experienced than Minors and are issued stronger point-defense gauntlets that emit a violet, red or orange-colored shield and carry heavier weaponry. In the Covenant, Kig-Yar hold a relatively low position and have little authority. Minors are typically commanded by [[Sangheili]] or [[Jiralhanae]] leaders, while Majors may lead their own [[lance]] or even [[file (unit)|file]] consisting of low-ranking [[Unggoy]] and [[Yanme'e]] but are still subject to the command of the higher-ranking species.{{Ref/Reuse|EVG}}
 
Several specialist ranks exist of the Kig-Yar. The Kig-Yar rank of [[Kig-Yar Sniper|Sniper]] comprises the Covenant's foremost long-range combatants. They are known to carry weapons such as [[Gadulo-pattern needle rifle|needle rifles]] and [[Sulok-pattern beam rifle|particle beam rifles]], but do not use point defense gauntlets as to better wield their weapon. This is turn makes them more vulnerable and exposed to enemy fire. {{Ref/Reuse|e146-7}} [[Kig-Yar Ranger]]s are part of the Covenant's [[Special Warfare Group]] division, [[Fleet Security]], and are trained for zero-G [[Extra-vehicular activity|EVA]] combat, and are equipped with [[vacuum suit]]s and magnetic boots.<ref>'''[[Halo Wars: Genesis]]'''</ref>
 
[[T'vaoan]]s featured their own [[T'vaoan#Rank structure|ranking system]] within the Covenant, with different roles and operational objectives.
 
===Ranks within Jul 'Mdama's Covenant===
The rank structure in [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|Covenant]] retains much of the structure of the Covenant hegemony: Kig-Yar are lower-ranking than Sangheili and [[Mgalekgolo]], but have more authority than the [[Unggoy]]. The lowest rank in the faction for a Kig-Yar is the [[Kig-Yar Storm|Storm unit]]. This unit is virtually the same as the Minor rank in the Covenant, albeit inferior weapons and armor. With experience, Storm Kig-Yar can be promoted to the rank of [[Kig-Yar Heavy|Heavy]]. They are typically deployed as scouts and trackers, as well as for [[Naval boarding|boarding]] actions.<ref>[http://halo.xbox.com/en-us/Universe/Detail/character-enemy-renders/421563ab-3b18-4e29-8487-3dd79b627a70#imageNumber=17 '''Halo Waypoint:''' ''New Halo 4 Renders'']</ref>
 
Former ranks from the old Covenant, such as Sniper and Ranger, still continue to exist.<ref>'''Halo 4 Prima Official Game Guide''' (Collector's Edition), ''page 52''</ref>
 
===Ranks within the Banished===
Among the Banished, Kig-Yar are employed in a more overtly mercenary role. The lowest ranking Kig-Yar are known as [[Kig-Yar Freebooter|Freebooter]]s, and comprise the vast majority of those employed by the faction. The following rank is known as [[Kig-Yar Raider|Raider]], comprised of more ruthless and money-hungry Kig-Yar.{{Ref/Game|Id=HI|HI|campaign}} However, many Freeboters avoid promotion in order to be assigned to less dangerous missions, a hesitation that their commanders try to override with promises of wealth.{{Ref/Book|Id=enc22|Enc22|Page=432}} The Banished also employ the Sniper rank like the old Covenant, in the same roles.{{Ref/Reuse|HI}} In addition, the Banished restored the [[Skirmisher]] rank to its pre-Covenant role, with many Ruuthians in their lines taking up the traditional garb and proving to be as deadly as their T'vaoan cousins.{{Ref/Book|Id=Enc22|Enc22|Page=433}} Still, the group also employs T'vaoans in this role.{{Ref/Novel|Id=SOR16|SOR|Chapter=16}}
 
===Other titles and roles===
Some Kig-Yar have gained the rank of [[Shipmaster|shipmistress]], and are able to lead their own ships. Because of the matriarchal nature of Kig-Yar society, most Kig-Yar ship commanders are female, hence their use of the feminine form of the Covenant title of shipmaster. While there are male Kig-Yar shipmasters, they are less common.<ref>'''Halo: Contact Harvest''', ''page 381''</ref><ref>'''Halo: Mortal Dictata''', ''page 166''</ref> They are often employed by the Covenant's [[Ministry of Tranquility]].<ref>[http://halosm.bungie.org/story/staten083106.html '''Bungie.org''': ''Joe Staten Interview'']</ref> These Kig-Yar are mostly given command of ships made by the Kig-Yar themselves, such as [[missionary ship|privateers]] and [[Kig-Yar raider (Ship)|raiders]], rather than larger and more powerful vessels of mainline Covenant design.<ref>'''Halo: The Cole Protocol''', ''page 161''</ref> However, some still commanded [[Covenant frigate]]s.<ref>'''Halo: Mortal Dictata''', ''page 81''</ref>


==Rank Structure==
Kig-Yar were also employed by the Covenant as prison guards to protect [[penal colony|penal colonies]], such as the one on [[Verge]].<ref>''[[Halo: Evolutions]]'', "[[Blunt Instruments]]", ''page 234''</ref> The Kig-Yar were often used as a police force in former Covenant colonies, although normally under the supervision of a representative from one of the races higher in the Covenant hierarchy. The Kig-Yar were believed to have been given the responsibility due to their intimidating and threatening appearance they often project, keeping the Unggoy in-line.{{Ref/Reuse|bestiarum}}
<!-- Please provide a summarized description of each rank. Follow the Sangheili article Rank Structure format. -->
 
{{Col-begin}}
Another rank among the Kig-Yar is that of [[Khordat]]. This, and its superior [[Arch Khordat]] designation, have an unclear meaning, although they seem to be associated with accomplished snipers.{{Ref/Game|Id=dossier|HINF|[[High Value Target]] dossier, Barroth}}{{Ref/Site|Id=CFFire|URL=https://www.halowaypoint.com/news/canon-fodder-covering-fire|Site=Halo Waypoint|Page=Canon Fodder - Covering Fire|D=31|M=01|Y=2024}}
{{Col-2}}
==="Jackal" ranks===
{| class="wikitable" style="width:100%;"
|-
! style="width:160px;" |Rank/Image
! Description
|-
! colspan="3"|'''Jackal Specialists'''
|-
![[Kig-Yar Ranger|Jackal Ranger]][[File:H4_profile_-_JackalRanger.png|100px|center]]
| Jackal Rangers are trained for zero-G [[Extra-vehicular activity|EVA]] combat, and are equipped with [[vacuum suit]]s and magnetic boots.
|-
![[Kig-Yar Sniper|Jackal Sniper]][[File:H4 profile - JackalSniper.png|100px|center]]
| Sniper Jackals are the Covenant's foremost long-range combatants. They are known to carry weapons such as [[Type-31 Rifle|needle rifles]] and [[Type-50 Sniper Rifle System|beam rifles]], but do not use point-defense gauntlets as to better wield their weapon.
|-
! colspan="3"|'''Jackal Infantry'''
|-
![[Kig-Yar Heavy|Jackal Heavy]][[File:H4 profile - JackalHeavy.png|100px|center]]
| Heavy Jackals are similar to their Major and Minor counterparts with the exception of a orange-colored shield and helmet. The Heavy is so far exclusive to the [[Covenant remnant]].
|-
![[Kig-Yar Major|Jackal Major]][[File:JackalMajor.png|100px|center]]
| Major Jackals are more experienced than Minors and are issued stronger point-defense gauntlets that emit a violet, red or orange-colored shield. They typically carry plasma pistols and needlers.
|-
![[Kig-Yar Storm|Jackal Storm]][[File:H4 profile - KigYar.png|100px|center]]
| Storm Jackals are the Covenant Remnant's version of the Jackal Minor.
|-
![[Kig-Yar Minor|Jackal Minor]][[File:JackalMinor.png|100px|center]]
| The rank of Minor is the lowest field rank a Jackal can attain. They are armed with standard-strength, light blue [[Kig-Yar Point Defense Gauntlet|point defense gauntlets]] and small arms such as the [[Type-25 Directed Energy Pistol|plasma pistol]] or [[Type-33 Guided Munitions Launcher|needler]].
|}
{{col-2}}


==="Skirmisher" ranks===
{{Kig-Yar Ranks}}
{| class="wikitable" style="width:100%;"
|-
! style="width:160px;" |Rank/Image
! Description
|-
! colspan="3"|'''[[Skirmisher]] Leaders'''
|-
![[Skirmisher Champion]][[File:Murmillo.png|75px]]
| The Champion is the highest known  rank of the Skirmishers, a specialized group of shock troops comprising of more heavily built Kig-Yar, deployed on the ground for their viciousness and fierce tactics. Members of this rank have gold armor and helmets. Champions have the ability to use holograms. They appear to be the leading rank of Skirmishers, being neither infantry nor specialists.
|-
! colspan="3"|'''Skirmisher Specialists'''
|-
![[Skirmisher Commando]][[File:Skrimisher.png|100px]]
| Members of this rank have bright green armor and a helmet, and will occasionally use [[Armor Abilities|holograms]] to deceive the enemy.
|-
![[Skirmisher Murmillo]][[File:HReach - Skirmisher.png|100px]]
| Members of this rank have bright orange armor, a helmet, and arm shields.
|-
! colspan="3"|'''Skirmisher Infantry'''
|-
![[Skirmisher Major]][[File:Skirmisher_Major.png|100px]]
| Members of this rank have red feathers and red-gray armor. They are stronger than Minors but lack the helmets and point-defense gauntlets of the higher ranks.
|-
![[Skirmisher Minor]][[File:Halo Reach - Skirmisher.png|100px]]
| The lowest rank of Skirmisher; members of this rank have black feathers and gray armor. Overall, they are the weakest and least experienced.
|}
{{Col-end}}
===Other Ranks===
====Shipmaster====
Some Jackals have gained the rank of [[Shipmaster]], and are able to lead their own ships in the Covenant Navy. Because of their pirating reputation, the rank of Shipmaster is usually given only to Elites and Brutes.
====Pirate Prince====
Although not formally considered a rank, the Jackal [[Krith]] was known to be one before his death.


==Note==
==Non-canon and dubious canon appearances==
<references group="note"/>
===Fractures: Entrenched===
{{Notice/Fracture|Entrenched}}
'''Kig-Yar''' are mutated human mercenaries that serve the Covenant. They are described as having bulbous, unseeing eyes and a sickly and pale skin.{{Ref/Site|Id=TLSM3|URL=https://www.halowaypoint.com/news/story-shard-the-last-sky-marshal#part-3|Site=Halo Waypoint|Page=STORY SHARD: THE LAST SKY MARSHAL - PART 3|D=16|M=8|Y=2022}} The Kig-Yar have a Thalassocracy.


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes}}
{{Other languages
*A "[[Wikipedia:Jackal|jackal]]" is a wild scavenging dog, (similar to the coyote), that lives primarily in northern Africa. The name is used in reference to the Kig-Yar's scavenging nature.
|fr={{Tooltip|''Les Jackals''|(Anglicism)}} in ''Halo: Combat Evolved''.<br>
*"Kig-Yar" is an anglicized form of the Welsh term "cig iâr", which means "chicken meat".<ref>[http://translate.google.com/#cy/en/cig%20i%C3%A2r '''Google Translate''' - ''cig iâr'']</ref> It is also similar to the term "cyw iâr", which means simply "chicken".<ref>[http://translate.google.com/#cy/en/cyw%20i%C3%A2r '''Google Translate''' - ''cig iâr'']</ref>
{{Tooltip|''Les Rapaces''|The Raptors (birds of prey)}} in all media since ''Halo 2''.<br>
*Although Jackals carry grenades in ''Halo 2'' , they are never seen using them. This is possibly because of the fact that, in terms of game mechanics, they '[[Dual-wielding|dual-wield]]' their energy shield with whatever weapon they are carrying.
|es={{Tooltip|''Los chacales''|The Jackals}} in ''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''.<br>
*In all games prior to ''Halo: Reach'', all Jackals shoot left-handed and are the only Covenant species to do so. However, in ''Halo: Reach'' and ''Halo 4'' Jackals shoot with their right hands and carry their shields with their left hands; this generally makes it harder to shoot through the gap in a Jackal's energy shield, as all player characters are right-handed.
{{Tooltip|''Los Jackals''|Anglicism}} in all media since ''Halo 2''.}}
*Occasionally, Jackals can be seen without their usual bright spines on their heads.{{Citation needed}}<!--In which game?--> Canonically, these would likely be females, though this appearance is probably the result of a glitch.
{{Linkbox|gameplay=yes|gallery=yes}}
 
*A "[[Wikipedia:Jackal|jackal]]" is a wild scavenging dog (similar to the [[Wikipedia:Coyote|coyote]]) that lives primarily in northern Africa. The name is used in reference to the Kig-Yars' scavenging nature.
*"Kig-Yar" is Cornish for chicken meat.<ref>[https://www.cornishdictionary.org.uk/#kig%20yar '''Cornish Dictionary''' - ''kig yar'']</ref>
* In the console version of [[Halo Combat Evolved]], Kig Yar's shield colors were purple and orange, for [[Kig-Yar Minor|Minors]] and [[Kig-Yar Major|Majors]] respectively. But in the PC version for unknown reasons, the shields were colored turquoise for both classes. This was corrected in [[Halo Combat Evolved Anniversary]].
*Although Jackals carry grenades in ''Halo 2'' , they are never seen using them. This is likely because they [[Dual-wielding|dual-wield]] their energy shield with whatever weapon they are carrying in the game's engine.
*In all games prior to ''Halo: Reach'', all Jackals shoot left-handed. However, from ''Halo: Reach'' onwards, Jackals shoot with their right hand and carry their shields with their left; this generally makes it harder to shoot through the gap in their energy shield, as all player characters are right-handed.
*"Wild Jackals" appear in early concept art for ''Halo Wars''. Their dress resembles that of the [[Wikipedia:Predator (alien)|eponymous aliens]] from the [[Wikipedia:Predator (franchise)|''Predator'' franchise]].
*"Wild Jackals" appear in early concept art for ''Halo Wars''. Their dress resembles that of the [[Wikipedia:Predator (alien)|eponymous aliens]] from the [[Wikipedia:Predator (franchise)|''Predator'' franchise]].
*The Jackal language was created by reverse-playing speech recordings of [[Martin O'Donnell]], the composer of ''Bungie'''s Halo games.{{Citation needed}}
*The Jackal language was created by reverse-playing speech recordings of [[Martin O'Donnell]], the composer of ''Bungie'''s Halo games.<ref>[http://nikon.bungie.org/misc/h2dialogue.html?cat=jackals '''halo.bungie.org:''' ''Halo 2 Dialogue Snippets'']</ref>
*The redesigned Jackals that appear in ''Halo 4'' bear a rather overt resemblance to [[Wikipedia:American Godzilla|Zilla]], the eponymous monster of the [[Wikipedia:Godzilla (1998 film)|1998 American ''Godzilla'' film]].
*The Ibie'shan Jackals introduced in ''Halo 4'' closely resemble [https://en.wikipedia.org/wiki/Godzilla Godzilla] as he appears in the [[Wikipedia:Godzilla (1998 film)|1998 American ''Godzilla'' film]].
*Starting with ''Halo 5: Guardians'', Kig-Yar speak in the language the game is set in, allowing players to understand them in-game for the first time.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Cov jackalfinal.jpg|Concept art of the Kig-Yar for ''Halo Wars''.
File:HCE Jackal Concept.png|A very early concept for the Jackal in ''[[Halo: Combat Evolved]]''.
File:Jackal warrior.jpg|Concept art of a "Wild Jackal" for ''Halo Wars.''
File:HCE Jackal Concept 2.jpg|Concept art for the Jackal in ''Halo: Combat Evolved''.
File:H4 Kig-Yar head concept art.jpg|Concept art of a Kig-Yar head in ''Halo 4''.
File:Behindyou.jpg|A Kig-Yar on [[Installation 04]] in ''Halo: Combat Evolved''.
File:1771880-gallery.png|Concept art from ''Halo Legends: Homecoming''.
File:1775174-gallery.png|Renders from ''[[The Package]]''.
File:JackalWHelm2.jpg|The Jackal model for ''Halo: Combat Evolved'' that was intended to appear in Halo 2.
File:Behindyou.jpg|Jackal in the level ''[[Assault on the Control Room]]'' in ''Halo: Combat Evolved''.
File:Jackals.jpg|Two Jackals in ''Halo: Combat Evolved''.
File:Jackals.jpg|Two Jackals in ''Halo: Combat Evolved''.
File:Jackal Lakeside.jpg|A Kig-Yar sniper from ''Halo 2'' wields a [[Type-50 Sniper Rifle System|particle beam rifle]].
File:JackalWHelm2.jpg|The Jackal model for ''Halo: Combat Evolved'' that was intended to appear in ''[[Halo 2]]''.
File:H2_DeltaHalo_JackalSniper.jpg|A Kig-Yar sniper from ''[[Halo 2]]'' with a {{Pattern|Sulok|beam rifle}}.
File:Jackal.jpg|A Kig-Yar Minor with an overcharged plasma pistol in ''Halo 2''.
File:Jackal.jpg|A Kig-Yar Minor with an overcharged plasma pistol in ''Halo 2''.
File:1215645880 Jackal Blood.jpg|A Jackal's blood stain.
File:H3 Jackal Minor.jpg|A Kig-Yar Minor on patrol on [[Installation 00|The Ark]] in ''[[Halo 3]]''.
File:19317669-Full.jpg|A Kig-Yar Minor on patrol on [[Installation 00|The Ark]] in ''Halo 3''.
File:Halo3 Jackal.jpg|A Kig-Yar sniper in ''Halo 3''.
File:Halo3 Jackal.jpg|A Kig-Yar sniper from ''Halo 3''.
File:H3 Jackal Blood.jpg|A Jackal's blood stain.
File:Kig-Yar_Variants.jpg|A Kig-Yar sniper and a Kig-Yar infantryman seen in ''Halo 3: ODST''.
File:JackalMinor.png|A Kig-Yar Minor.
File:Jackal sculpt.jpeg|Prototype of McFarlane Toys' Jackal figure.
File:HW_Jackal_Sketch.jpg|Sketch of the Jackals for ''Halo Wars''.
File:HW_Jackal_Concept_2.jpg|Concept art of the Kig-Yar for ''[[Halo Wars]]''.
File:HW_JackalCreep_Concept_1.jpg|Concept art of a "Jackal Creep" for ''Halo Wars.''
File:HW_JackalCreep_Concept_2.jpg|Concept art of a "Jackal Creep" for ''Halo Wars.''
File:HW_Jackal_Early_Design.jpg|An earlier iteration of the Jackal in ''Halo Wars'' - note the goggles and lack of a backpack.
File:HW_Jackal_Sculpt.jpg|A sculpt of the Jackal model used in ''Halo Wars''.
File:HW_Jackal_Shield_Sculpt.jpg|A sculpt of the Jackal in ''Halo Wars'' showing the energy gauntlet.
File:HW_Jackal_Textured.jpg|The textured version of the previous designs, ultimately not used in the final game.
File:HW JackalSniper Render.jpg|Kig-Yar in ''Halo Wars''.
File:Kig-Yar_Variants.jpg|A Kig-Yar sniper and a Kig-Yar infantryman seen in ''[[Halo 3: ODST]]''.
File:Kig-Yar_Phalanx_Halo_3-_ODST.jpg|A Kig-Yar lance armed with plasma pistols and point defense gauntlets in ''Halo 3: ODST''.
File:Kig-Yar_Phalanx_Halo_3-_ODST.jpg|A Kig-Yar lance armed with plasma pistols and point defense gauntlets in ''Halo 3: ODST''.
File:Covenant jackal.gif|Kig-Yar, as they appear in ''Halo Wars''.
File:Homecoming_JackalSniper_Concept.png|Concept art from ''Halo Legends: Homecoming''.
File:HaloReach - Jackal.png|Profile image of a Kig-Yar (''Halo: Reach''-era)
File:ThePackage_Jackal_Render.png|Renders from ''[[The Package (animated short)|The Package]]''.
File:Kig-yar Major III.jpg|A Kig-Yar Major in ''[[Halo: Reach]]''.
File:Jackal Minor Reach.jpeg|A Kig-Yar Minor in ''Halo: Reach''
File:H4 SpOps SniperAlley.jpg|A Kig-Yar and a few Unggoy on Requiem.  
File:Kig-yar Major III.jpg|A Kig-Yar Major in ''Halo: Reach''.
File:Jackal sculpt.jpeg|Prototype of McFarlane Toys' Jackal figure.
File:HR_JackalSniper_NeedleRifle.jpg|A Kig-Yar Sniper armed with a Type-31 Needle rifle.
File:Reach Jackal Sniper New Alexandria-1.jpg|A Kig-Yar Sniper armed with a Type-52 Focus rifle.
File:Skirmisher Ranks.jpg|Various T'vaon Skirmisher ranks in ''Halo: Reach''.
File:H4 Jackal Storm concept.jpg|Concepts of an Ibie'shan Kig-Yar for ''[[Halo 4]]''.
File:H4-KigYar-Concept.jpg|Concept art of more Ibie'shan Kig-Yar.
File:H4 Kig-Yar head concept art.jpg|Concept art of a Kig-Yar's head.
File:H4 SpOps SniperAlley.jpg|A Kig-Yar Storm and a few Unggoy Imperials on Requiem in [[2558]].
File:HE17-Jackals.png|Ibie'shan and Ruuhtian Kig-Yar on [[Minab]] in [[2551]] in ''[[Halo: Escalation]]''.
File:HE22 Thorne.jpg|Gabriel Thorne killing an Ibie'shan and Ruuhtian Kig-Yar during [[Operation: ATHENA]].
File:H2A - Kig-Yar model.jpg|A model for a Kig-Yar for ''[[Halo 2: Anniversary]]''.
File:HTFOR-KigYarStorm.png|A Kig-Yar Storm in ''[[Halo: The Fall of Reach - The Animated Series]]''.
File:H5G-KigYar.jpg|A Kig-Yar Heavy and Kig-Yar Storm aboard ''[[Argent Moon]]'' in ''[[Halo 5: Guardians]]''.
File:Jackals Comparison.jpg|A comparison of in-game Kig-Yar across the Halo series.
File:Snapchat Monster Energy - Jackal.jpg|A Banished Ruutian Kig-Yar on Snapchat.
File:HINF Skirmisher.jpg|A female Banished Ruutian [[Kig-Yar Skirmisher]] in ''[[Halo Infinite]]''.
File:HINF JackalTypes.png|Banished Kig-Yar in ''Halo Infinite''.
File:HTV-Reckoning Jackals.png|Covenant Ruutian Kig-Yar with [[energy dagger]]s in ''[[Halo: The Television Series Season One]]''.
File:HTV-Reach-BeefyJackals.jpg|Kig-Yar during the [[Fall of Reach/Silver|Fall of Reach]] in ''[[Halo: The Television Series Season Two]]''.
</gallery>
</gallery>


==Appearances==
==List of appearances==
{{col-begin}}
{{col-2}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''  
*''[[Halo: Combat Evolved]]''  
**''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: The Flood]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: First Strike]]''
*''[[Halo 2]]''
*''[[Halo 2]]''
**''[[Conversations from the Universe]]'' {{Mo}}
*''[[Halo: The Graphic Novel]]''
*''[[Halo: The Graphic Novel]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo 3]]''
*''[[Halo 3]]''
**''[[Bestiarum]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo: Cole Protocol]]''
*''[[Halo: Cole Protocol]]''
Line 228: Line 264:
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[Prototype]]''
**''[[Prototype]]''
**''[[The Package]]''
**''[[The Package (animated short)|The Package]]''
**''[[The Duel]]''
**''[[The Duel]]''
**''[[Homecoming]]''
**''[[Homecoming]]''
**''[[Origins]]''
**''[[Origins]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''  
**''[[Dirt]]''  
Line 238: Line 273:
**''[[The Return]]''
**''[[The Return]]''
**''[[Midnight in the Heart of Midlothian]]''
**''[[Midnight in the Heart of Midlothian]]''
**''[[Wages of Sin]]'' {{Mo}}
*''[[Halo: Blood Line]]''
*''[[Remember Reach]]''
**''[[Deliver Hope]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
**''[[Dr. Halsey's personal journal]]''
*''[[Halo: Fall of Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Glasslands]]''
*''[[Halo: Glasslands]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal (Halo: Combat Evolved Anniversary)|Terminals]]''
*''[[Halo: The Thursday War]]''
*''[[Halo: The Thursday War]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
{{col-2}}
*''[[Halo: Broken Circle]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]''
*''[[Hunt the Truth]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo: Hunters in the Dark]]'' {{Mo}}
*''[[Halo: Last Light]]''
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo 5: Guardians]]''
**''[[Halo 5: Guardians Limited Edition dossiers|Limited Edition dossiers]]'' {{Mo}}
*''[[Halo: Shadow of Intent]]'' {{Mo}}
*''[[Halo: Ground Command]]''
*''[[Halo Mythos]]''
*''[[Halo: Fractures]]''
**''[[What Remains]]'' {{Mo}}
**''[[Breaking Strain]]'' {{Mo}}
**''[[Into the Fire]]''
**''[[Rossbach's World (story)|Rossbach's World]]'' {{Mo}}
*''[[Halo: Tales from Slipspace]]''
**''[[On the Brink]]''
**''[[Knight Takes Bishop]]'' {{Mo}}
*''[[Halo: Smoke and Shadow]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Retribution]]''
*''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Bad Blood]]'' {{Mo}}
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Silent Storm]]''
*''[[Halo: Battle Born]]''
*''[[Halo: Lone Wolf]]''
*''[[Halo: Outpost Discovery]]''
*''[[Halo: Oblivion]]''
*''[[Halo: Meridian Divide]]''
*''[[Halo: Shadows of Reach]]''
**''[[Sacrifice]]''
*''[[Halo: Point of Light]]'' {{Mo}}
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Reckoning]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Winter Contention]]''
*''[[Halo: Outcasts]]''
*''[[Halo: Battle for the Blood-Moon]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Reach (TV Series)|Reach]]''
*''[[Halo: Hippocratica]]''
*''[[Halo: Epitaph]]'' {{Mo}}
*''[[Halo: Age of Retribution]]''
{{col-end}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources|3}}


{{Covenant}}
{{Navbox/Species}}
[[Category:Living Organisms]]
[[Category:Kig-Yar| ]]
[[Category:Covenant Species]]
[[Category:Reptiles]]
[[Category:Kig-Yar]]
[[Category:Sapient species]]
[[Category:Covenant species]]

Latest revision as of 04:44, November 26, 2024

Kig-Yar
Ruuhtian
Banished Kig-Yar Raider
Ibie'shan
H5G-Render-Jackal.png
T'vaoan
Halo Reach - Skirmisher.png
Biological overview

Latin name:

Perosus latrunculus [1]

Classification:

Saurian[1]

Subspecies:

Diet:

Omnivorous[2]

Physical information

Avg. height:

190–210 cm (6 ft 2 in–6 ft 8 due to hunched over anatomy they appear shorter about 5ft or 155 cm)[3]

Avg. weight:

88–93 kilograms (195–206 lbs)[3]

Distinctions:

Sinewy and slender; dinosauroid features, tridactyl clawed hands and feet

Sociocultural information

Homeworld:

Eayn

Technology level:

Native Tier 4 (Adopted Tier 2)[4]

Notable individuals:

Also known as:

  • Buzzard
  • Chicken
  • Jackal
  • Turkey
  • Tree-Turkey
  • Vulture[5]

Languages:

Kig-Yar language

 

"Jackals may be superior marksmen and they're very sneaky, but that doesn't make them excellent snipers — they’re a little too bloodthirsty for that."
— Anonymous UNSC Marine

The Kig-Yar (sometimes rendered as "Kig-yar"; Forerunner designation: Perosus latrunculus, Latin for "hateful bandit";[6] UNSC designation: Covenant secundarium carnivora prœdonis, Latin for "Covenant secondary carnivorous combatant"[7]) are a dinosaur-like saurian species.[8] Following their assimilation in 1342 CE, the Kig-Yar served the Covenant until its dissolution in 2552. Many went on to aid its remnants as mercenaries, privateers, and pirates, though the majority stayed independent of any such factions.

There are several distinct races of Kig-Yar, though humans have commonly identified two groupings (Jackals and Skirmishers) based on encounters in the battlefield. In combat, Kig-Yar typically served the Covenant as snipers and scouts due to their excellent senses of sight, smell, and hearing.[9]

History[edit]

The Ark and reseeding[edit]

The Kig-Yar were one of many species indexed by the Librarian as part of the Conservation Measure and preserved on Installation 00 from the firing of the Halo Array. They were subsequently returned to their homeworld, where they began rebuilding their culture.[10]

Development of civilization[edit]

The Kig-Yar are believed to have evolved from a saurian species on the continent of Ah'lomet.[11] During their early history, Kig-Yar society was divided into clans that sailed across Eayn's seas as pirates, raiding the encampments and settlements of rival clans.[12] Ancient Kig-Yar once experienced a gladiatorial era, similar to humans. These ancient Kig-Yar would hold inter-clan physical combat competitions in the largest population centers on Eayn's biggest continent.[13] Excessive raiding and piracy on Eayn would ultimately culminate in the Czaalo Wars - a series of large-scale conflicts.[14] Eventually, the clans united, and the Kig-Yar species worked together in developing space-travel technology.[15]

Shortly afterward, they established colonies on many small asteroids and planetoids around Chu'ot. The Kig-Yar on these asteroids were sustained by gray market trade and developed free from the government that dominated Eayn. Some Kig-Yar continued their ancient ways of life and became pirates once more, preying upon merchant starships. The piracy and looting in the system led to the Kig-Yar government's militia recruiting selectively picked Commandos from sectarian societies from the asteroids that orbit Chu'ot. The Commandos fought off the pirates in an extremely ruthless and precise fashion.[13] When the overwhelming Covenant military juggernaut arrived in the Kig-Yar home system in 1342, the Kig-Yar pirates and militia joined forces in an attempt to fend off the alien intruders.[15]

The Covenant[edit]

At first, the Covenant arrived in the Kig-Yar home system with small contingent fleets. These fleets were directly attacked by ruthless Kig-Yar pirates and mercenaries, leading to a long naval war in the system.[1] Despite the sheer strength and numbers of the Covenant, the Kig-Yar used the Y'Deio system to their advantage. It was difficult for the larger Covenant ships to maneuver through Y'Deio's abnormally dense asteroid belt compared to the Kig-Yar's smaller vessels, while Kig-Yar forces could use the asteroids for hiding.[16] The war between the Covenant and Kig-Yar forces culminated in sieges of redoubts on the asteroids surrounding their world. Eventually, realizing the unlikelihood of them winning the war and the opportunity to profit from the expansion of trade, they accepted Letters of Marque: commissions from the Ministry of Tranquility to engage in the services of the Covenant, though often this was merely used as an excuse to continue their plundering lifestyle. The Kig-Yar would spend much of their time preying on the ships of the Covenant's enemies, such as humanity.[17]

Kig-Yar poisoning the Unggoy infusion supply.

Kig-Yar are around the same level as the Unggoy in the Covenant hierarchy, although the Kig-Yar despised the Unggoy and believed themselves to be superior. This reached a boiling point in 2462, when the growing Unggoy population on High Charity put pressure on the Kig-Yar as many of the Kig-Yar were forced to relocate their homes and nests to accommodate the Unggoy. The relocation caused stress for female Kig-Yar that were going through their incubation cycles, and Kig-Yar infant mortality rose on High Charity and the birth rate declined. To exact their revenge, a radical group of Kig-Yar shipmasters poisoned infusions—recreational narcotics the Unggoy enjoyed—on High Charity and on the vessels operated by the Kig-Yar which left many male Unggoy sterile.[18] Although a junior staffer in the Ministry of Concert found evidence of this, the High Council failed to properly investigate the incident, as they were willing to accept several thousand sterile Unggoy rather than risk upsetting the Kig-Yar. As a result, the offending Kig-Yar were not imprisoned and the guilty shipmasters were simply fined for damages. The lack of attention and the case's results eventually culminated to the Unggoy Rebellion.[19] The Unggoy began to attack, not only the Kig-Yar but, all other races in the Covenant. The Sangheili and Kig-Yar faced difficulty quelling the rebellion, which led to an Arbiter partially glassing Balaho to convince the Unggoy to surrender.[20]

Human-Covenant War[edit]

Main article: Human-Covenant War

A Kig-Yar missionary ship, the Minor Transgression, was the first Covenant vessel to make contact with humanity.[21] The ship raided a commercial freighter leaving the planet Harvest, and the events that followed would later lead to full-scale military action on the part of humanity and the Covenant.[22] The Kig-Yar serving with the Ministry of Tranquility would continue to patrol the space around humanity's known territory. The Kig-Yar were responsible for discovering numerous human colonies, such as Madrigal, and would report their findings to the rest of the Covenant fleet.[23]

Following the outbreak of the Human-Covenant War, human encounters with Kig-Yar were brief and poorly documented. Rumors and fragmentary evidence pointed to incidents of Jackal piracy against human civilians.[24]

In 2535, a group of Kig-Yar under Reth discovered the Rubble, a community of Insurrectionists and human survivors of the glassing of Madrigal, while attempting to mine the asteroids in the 23 Librae system.[25] Peter Bonifacio, a member of the Rubble Security Council, made contact with the Kig-Yar and agreed to trade Covenant weaponry in exchange for human slipspace drives.[26] Although the humans believed the Kig-Yar were rebels defying Covenant authority, they were in fact secretly proceeding with the blessing of the High Prophet of Truth to use the weapons to map UNSC space and learn the location of Earth and other human colonies.[27] Reth had created an Unggoy army on a nearby moon with the intents to attack the Rubble with it and use it for Kig-Yar nesting grounds. However, the plan fell apart due to the High Prophet of Regret sending Sangheili warriors to investigate the weapons, believing the Kig-Yar to be heretics.[28]

During the Great Schism, many Kig-Yar sided with the Jiralhanae troops loyal to the Hierarchs against the Sangheili. However, the Minister of Discovery predicted that the Kig-Yar would follow whichever side would lead them to profit.[29] Some Kig-Yar protested against the Jiralhanae and San'Shyuum at the dawn of the Schism.[30]

Post-war[edit]

Following the collapse of the Covenant and the end of the Human-Covenant War, the majority of Kig-Yar returned to a lifestyle of piracy and trade. The overall population and social makeup of the Kig-Yar remained stable following the end of the war, with their homeworld and major colonies experiencing manageable growth.[31] Many Kig-Yar had dealings with humans, as well as the former Covenant species, in independent locations such as Venezia; some took advantage of the Covenant's collapse and began to loot valuable materials and technology from former Covenant installations.[32]

A small number of Kig-Yar were enlisted as mercenaries by conservative Sangheili states,[31] while many served in the various Covenant remnant groups, including Merg Vol's Covenant and Jul 'Mdama's Covenant. A massive pirate faction had settled on the desolate world of Ven III by 2558.[33] A notable exception to the Kig-Yar's chiefly disparate mentality was Shipmistress Chol Von, who wished to gather a formidable naval force to defend the Kig-Yar home system from outside threats. However, few Kig-Yar shared her ambitions and her efforts ended up bearing little fruit.[32]

Some Kig-Yar opted to join the Swords of Sanghelios after the war, though their ultimate motives are unknown.[34]

Biology[edit]

Anatomy and physiology[edit]

Ruuhtian physiology and skeletal structure as drawn by Doctor Catherine Halsey in 2536.
A diagram of an Ibie'shan's neural network.

Kig-Yar share many features with Earth avians as well as reptiles and exhibit several features that are common among species that have evolved in low-gravity environments, such as Lacerta erectus.[4] Their legs are sinewy and muscular, and are digitigrade in structure like those of birds. Though they have been mistaken for carnivores,[7] the Kig-Yar are apparently an omnivorous species.[2][35] Kig-Yar possess very sharp teeth, and their jaws are tipped with a hooked, bird-like beak. Both their hands and feet are tridactyl, and are armed with sharp talons. Their hands, in particular, exhibit an unusual structure, with a single large middle finger surrounded by two opposable thumbs. Their eyes are protected by a nictitating membrane that sweeps across the eyes horizontally. Starved Kig-Yar have been known to eat the flesh of fallen enemies, as well as that of live prisoners. They are gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military. Kig-Yar are also very agile and can execute swift jumps and rolls in combat; these abilities are most pronounced in the more muscular T'vaoan subspecies, members of which can leap great distances and cover ground at extremely high speeds. Kig-Yar possess a strong salty, occasionally acrid stench.[8][36]

Young Kig-Yar chicks are covered in a brown fledgling down, which gradually molts and gives way to scales and plumage as they age.[37] Male Kig-Yar possess plumes of spiny quills (feathers in the case of T'vaoans) at the back of the head and on the elbows; the color of this plumage indicates the Kig-Yar's mood.[38] Quill color also varies between subspecies; Jackal quills typically have brown, red, or light blue coloration, whereas T'vaoans generally have black or reddish feathers. Ruuhtian females lack these quills, instead having calloused plates at the forearms and the rear of the head. This thick skin helps protect the female during courtship: when mating, the male will often bite, chew, and tear at the back of the female's head, neck, and arms. Apart from these differences as well as those in reproductive organs, there is no meaningful physical variance between male and female Kig-Yar.[4]

While Kig-Yar are somewhat physically frail, they are capable of moving quickly to evade harm. Their blood is bright purple in color, similar to that of the Sangheili, possibly showing a similar chemical makeup. They lack high amounts of calcium in their skeletons, which makes them a poor source of biomass for the Flood. Thus, Kig-Yar that are infected by the Flood are typically turned directly into carrier forms rather than combat forms. However, they have been utilized as combat forms during at least one engagement, the Battle of Trove.[39]

To humans, Kig-Yar are known to have a distinctly salty and occasionally acrid smell about them.[40]

Genetic variety[edit]

A closeup of a Ruuhtian Kig-Yar's face. Notice the razor-sharp teeth and scaly skin.

Unique even among the diverse assortment of the other client species of the Covenant, the Kig-Yar species has vast genetic variation within their race.[1] The Kig-Yar species is represented by at least three morphologically distinct subtypes. These include the mainstream "Jackals" of Ruuht,[41] the notably reptilian Jackals of Ibie'sh, and the more physically robust and more avian natives of T'vao. Many xenobiologists believe the morphological variation among the Kig-Yar likely represents diverging evolutionary pressures in response to varied environments and ecosystems on prehistoric Eayn and, subsequently, their various interplanetary colony worlds. However, all of the known variations of the species have the ability to effectively breed with all other subtypes of the Kig-Yar species and exhibit no marked cognitive differences.[1][42][43]

Ruuhtian[edit]

Main article: Ruuht

Kig-Yar from Ruuht (known as Ruuhtians) typically exhibit light brown, tan, or sallow skin tones, with green skin appearing less often;[44][45] flexible quills on the head and forearms among males, with calloused plates among females, though some females may possess downy, hair-like plumes. Ruuhtians have elongated heads with bulbous eyes and beak-like snouts. The most common head morphology involves a downward-sloping snout,[46] though specimens with straight snouts are also common.[47][48][Note 1]

Ibie'shan[edit]

Main article: Ibie'sh

Kig-Yar hailing from the isolated, volcanic continent of Ibie'sh (Ibie'shans) display the most "primitive" characteristics of all the known Kig-Yar subtypes, being closest to the species' common ancestor.[1] Ibie'shans have the same body structure as most of their kin, but their heads are far more muscular and reptilian in appearance, with shorter snouts and stronger, thicker beakless jaws with noticeable underbites.[45][49][50] These Jackals also differ from the more commonly seen variety in having reddish plumes, yellow-tinted eyes, and more subdued sexual dimorphism, with both sexes possessing armored neck scales in addition to quills. They also differ from their relatives in their possession of a prominent pygostyle, a vestigial tail made up of fused tail vertebrae. Ibie'shans have served in the Covenant military as early as 2526[51] and constituted the majority of Kig-Yar in Jul 'Mdama's Covenant.[1]

T'vaoan[edit]

Main article: T'vaoan

T'vaoans originated from the Kig-Yar colony asteroid of T'vao.[1][52] They have darker skin and stockier, squared heads with small yellow eyes. They also have more beak-like mouths and bony facial coverings. T'vaoans have true feathers on their heads and arms, unlike the Jackals' quills. Like Jackals, T'vaoans have sharp talons on their hands and feet. While both subspecies are quite agile, T'vaoans are capable of sprinting at great speeds and leaping long distances. Male Kig-Yar from T'vao had much heavier upper body plumage than other Kig-Yar. Females from T'vao had a ruff of feathers on their heads and necks instead of scales.[53] The higher gravity and more dramatic atmospheric shifts of T'vao led to the development and evolution of these avian features.[1]

Culture[edit]

Pre-activation Kig-Yar on Eayn.

Kig-Yar are often considered to be driven and motivated solely by personal desires and needs.[1] Ancient Kig-Yar were once divided into clans, scattered across Eayn. The clans would often compete for resources and raid each other's cities or hold inter-clan competitions in major population centers.[13] During the Kig-Yar's service in the Covenant, the clans became slightly obsolete. However, many Kig-Yar still kept their roots to these clans, often living in territory that had been claimed by their clans ages ago. Parts of Myur City, on T'vao, had been once claimed by Chol Von's clan.[54] Kig-Yar clans often work together, unless one clan has grievances with another. Allied clans defend one another, if necessary.[55] The center of a clan is known as the "clan home" and often contains a "clan mother" to cook for the young.[56] Known clans include the Mor clan and the Gei clan.[57]

Piracy plays an important role in Kig-Yar society and history. While legitimate organizations, governments, and businesses are found throughout Kig-Yar society, pirates once plagued Eayn's seas. After becoming an interplanetary race, many Kig-Yar returned to piratical ways.[12] Many Kig-Yar chicks desire to be pirates when they grow up. Many Kig-Yar folklore heroes were pirates and represented freedom during the Kig-Yar's service with the Covenant. There were numerous Kig-Yar pirates that operated independently of the Covenant. These pirates would contact and ally themselves with like-minded Kig-Yar that served in the Covenant military. The Covenant-serving Kig-Yar would often contact the pirates when opportunities to steal Covenant supplies and materials arose.[9] Members of other species—including San'Shyuum, Sangheili, and humans—are often distrustful of the Kig-Yar, believing every member of the race to be a pirate.[58][59][60]

A practice that found its roots in the ancient history of the Kig-Yar was that of skirmisher. After the species was grafted into the Covenant, this role was almost entirely fulfilled by the T'vaoans. However, some Ruuhtian Kig-Yar have decided to take up this mantle once again in the post-war era, most notably those serving within the Banished. They demonstrate this legacy by donning the technological and aesthetic markings of the traditional skirmisher, as well as their battle armor.[61]

Social relations[edit]

A stew made by the Kig-Yar aboard Rampant Perdition.
Kig-Yar food aboard a pirate ship.

Kig-Yar society is matriarchal, with males described as being “henpecked” by their females and having to toil for a living.[62] Early Kig-Yar society was a form of tyrannical matriarchy. Eayn's government would eventually spread power more widely and equally among the species, though females generally remained at the top. Before the Kig-Yar's indoctrination into the Covenant, female Kig-Yar were in control of breeding rights, territory, familial organization, and had control of major assets. The matriarchal-based society continued after the collapse of the Covenant empire.[1] The expectations of young male chicks are lower than their female counterparts. Kig-Yar females typically hop from mate to mate, however, males generally stay around their mate's nests for as long as they are tolerated.[63] T'vaoans believe themselves to be superior over the rest of the Kig-Yar.[64]

Kig-Yar have been known to coexist relatively peacefully with humans, as evidenced by the relationship between the Rubble and Reth's forces on Metisette, the cooperation of Kig-Yar miners on New Llanelli with Office of Naval Intelligence operatives,[65] and their relationship with Insurrectionists on Venezia.[66] When the Kig-Yar were finally ordered by the San'Shyuum to attack and destroy the humans of the Rubble, many of them even regretted the order. This is likely due to the pragmatic, mercantile culture of their race: As long as it benefits them economically, Kig-Yar will co-operate with nearly any group, even declared enemies of the Covenant.

Within Covenant society, Kig-Yar have little status and are subservient to all but the Unggoy. Because of this, Kig-Yar frequently harass Unggoy to assert what little authority they have. Despite being rather lowly-ranked in the Covenant, Kig-Yar are not typically disrespected by other races like the Unggoy. Thus, they had no true desire to gain a higher rank in the Covenant. However, some Kig-Yar unsuccessfully protested their lowly position.[9] In some cases, Sangheili or Jiralhanae disposed of criminals or prisoners by feeding them to Kig-Yar convicts, who eat the victim alive.[67]

If any of their kin are killed, Kig-Yar may put out a bounty known as a mev-ut and go after the culprits. Due to their vicious nature, they particularly go after the heads and cervical vertebrae of their targets.[68]

Role within the Covenant[edit]

A Kig-Yar Sniper standing alongside a Sangheili.

"Yet some are effective snipers, and, once drawn into the Covenant they have proven loyal, though they are quarrelsome with the Unggoy and others at times."
— From the Prophet of Clarity's Notes on the History of the Covenant, referring to the Kig-Yar[69]

The Kig-Yar are unique among the rest of the species of the Covenant: rather than being faithful followers of the San'Shyuum's religion, they served the Covenant due to the monetary rewards the Prophets paid them. Most were loyal only to their families and matriarchs, with service to the Great Journey only a distant consideration.[70] However, due to their long service in the Covenant, a large number of them came to accept the Covenant religion. Although the Kig-Yar held a rather low standing in the Covenant hierarchy, their position closely resembled a separate and independent entity that operated as mercenaries for the Covenant;[4] most Kig-Yar saw their service in the Covenant as a business arrangement, rather than a true religious and spiritual journey.[1] The Kig-Yar were not represented on the High Council but were instead vetted by the Ministry of Concert. The Kig-Yar did not vocally complain about their position but had instead selected to siphon off resources to their brethren, to which the Covenant powers either turned a blind eye to or were unaware of it.[9][18] Black markets were also operated on High Charity by the Kig-Yar; the Hierarchs were aware of it, but seemingly only monitored the markets.[28] Unlike some species in the Covenant,[4] the culture of the Kig-Yar did not suffer as a result of their incorporation to the hegemony. When the Covenant was dissolved at the end of the Human-Covenant War, Kig-Yar society and culture experienced little change.[1]

Kig-Yar served primarily as light infantry, police forces, overseers, and marksmen. They were commonly used for interdiction, infiltration, and assassination operations. Kig-Yar privateers also commonly crew Covenant missionary ships, such as the Minor Transgression. Originally, they were intended to replace the Unggoy as the foot soldiers of the Covenant, but their temperament made this impractical. Instead, they were assigned roles that were better suited to their natural abilities, such as scouts and snipers.[9] Certain Kig-Yar were used as shock troops and specialized close-combat roles. These duties were fulfilled by the skirmishers, a role the Covenant almost exclusively assigned T'vaoan Kig-Yar to.[61]

Due to their unique position in the Covenant, the Kig-Yar often utilized starships of their own making instead of Covenant-made ones. In addition, they were forbidden to build their own slipspace drives, and had to rely on heavily regulated, unmodifiable drives engineered by the San'Shyuum instead.[26]

Government[edit]

The Kig-Yar government on Eayn is a post-industrial capitalist system, with a population of 978 million.[4] It is also described as an ochlocracy, a system of government best described as a government by mob, or the intimidation of constitutional authorities; whatever form of local government the Kig-Yar possess is ineffective and ignored. Before the Kig-Yar's inauguration to the Covenant, all colonies were self-governed. Due to the lack of Eayn's government, Kig-Yar colonists developed their economy based on the gray market. Eayn's government also had a functioning militia.[13] Clans often governed certain portions of cities on Kig-Yar worlds.[71]

After the Kig-Yar joined the Covenant, all of their governmental systems became obsolete. Following the Covenant's dissolution after the Human-Covenant War, the Kig-Yar had no true functioning government to control Eayn and its colonies. Instead, all Kig-Yar worked together, relatively cooperatively.[60] In April 2553, Chol Von attempted to form a united Kig-Yar navy and have all Kig-Yar clans unite, but few agreed that it was necessary.[72] By 2558, pseudo-governments have administrative control of Eayn's two supercontinents, Ruuht and Ah'lomet. There is controversy among both continents about which one has control of the small islands between the two.[73]

Language[edit]

Main article: Kig-Yar language

To humans and other species, the Kig-Yar language is seemingly composed of hisses, growls, screeches, snarls, and squawks, though it is still intelligible to other members of the Covenant.[74] The Kig-Yar are able to speak the Sangheili language, which serves as the lingua franca to the Covenant. In addition, Kig-Yar are also capable of speaking the human English language in a rasped manner.[75] However, most Kig-Yar are unable to form a proper "f" sound in speech.[76] After the war, some Kig-Yar often spoke amongst each other speaking an odd mix of English, Sangheili, and the Kig-Yar dialect.[77]

Naming conventions[edit]

Kig-Yar names usually consist of a single syllable, with two consonants and one vowel, such as Yeg, Jak, and Bok. However, Chur'R-Yar and Chur'R-Mut, who were both shipmistresses, have multiple syllables in their names. While some Kig-Yar possess clan names (e.g. Chol Von, Eith Mor), most were not allowed by the Sangheili to have more than one name during their service in the Covenant—though most were not particularly bothered by the edict as their society never placed a premium to it;[9] this limitation was abolished after the Covenant's dissolution. Some names are often more common among certain clans.[57]

The prefix "Chur'R-" is believed to indicate the title of Shipmistress, as both Chur'R-Yar and Chur'R-Mut were female Kig-Yar in command of a vessel. Chol Von's name lacks this prefix, although it is possible that this is due to cultural differences between the common Kig-Yar and the T'vaoans, or that the use of the prefix indicated the Shipmistresses' service to the Covenant like the "-ee" suffix used by the Sangheili. Alternatively, Chur'R-Yar and Chur'R-Mut may simply have been related, with the prefix being a family name rather than carrying any significance in regard to their role.

Homeworld and colonies[edit]

Main article: Eayn

Eayn is the homeworld of the Kig-Yar species and is the primary satellite of the planet Chu'ot. It is characterized by its single equatorial ocean, sparse volcanism, and almost total lack of glaciation. Only about one-third of all Kig-Yar who still reside in the Y'Deio system call Eayn their home; many have chosen to live among the minor planets within the asteroid belt since their initial contact with the Covenant. The most notable Kig-Yar interplanetary colonies are known as Muloqt, Kaelarot, and Valyanop;[31] other Kig-Yar colonies include Dal'koth, as well as T'vao, home of the T'vaoans.[2]

Military structure[edit]

Ranks within the Covenant[edit]

In the original Covenant, Kig-Yar were divided into several different ranks. Males formed the bulk of most of Kig-Yar presence in the Covenant military, while females were often given command positions.[1]

Within the Covenant and its remnants, the rank of Minor is the lowest field rank a Kig-Yar can attain. They are armed with standard-strength, light-blue point defense gauntlets and small arms such as the plasma pistol or Needler.[78] After gaining a sufficient amount of experience, Kig-Yar can be promoted to the rank of Major. Majors are more experienced than Minors and are issued stronger point-defense gauntlets that emit a violet, red or orange-colored shield and carry heavier weaponry. In the Covenant, Kig-Yar hold a relatively low position and have little authority. Minors are typically commanded by Sangheili or Jiralhanae leaders, while Majors may lead their own lance or even file consisting of low-ranking Unggoy and Yanme'e but are still subject to the command of the higher-ranking species.[3]

Several specialist ranks exist of the Kig-Yar. The Kig-Yar rank of Sniper comprises the Covenant's foremost long-range combatants. They are known to carry weapons such as needle rifles and particle beam rifles, but do not use point defense gauntlets as to better wield their weapon. This is turn makes them more vulnerable and exposed to enemy fire. [78] Kig-Yar Rangers are part of the Covenant's Special Warfare Group division, Fleet Security, and are trained for zero-G EVA combat, and are equipped with vacuum suits and magnetic boots.[79]

T'vaoans featured their own ranking system within the Covenant, with different roles and operational objectives.

Ranks within Jul 'Mdama's Covenant[edit]

The rank structure in Jul 'Mdama's Covenant retains much of the structure of the Covenant hegemony: Kig-Yar are lower-ranking than Sangheili and Mgalekgolo, but have more authority than the Unggoy. The lowest rank in the faction for a Kig-Yar is the Storm unit. This unit is virtually the same as the Minor rank in the Covenant, albeit inferior weapons and armor. With experience, Storm Kig-Yar can be promoted to the rank of Heavy. They are typically deployed as scouts and trackers, as well as for boarding actions.[80]

Former ranks from the old Covenant, such as Sniper and Ranger, still continue to exist.[81]

Ranks within the Banished[edit]

Among the Banished, Kig-Yar are employed in a more overtly mercenary role. The lowest ranking Kig-Yar are known as Freebooters, and comprise the vast majority of those employed by the faction. The following rank is known as Raider, comprised of more ruthless and money-hungry Kig-Yar.[82] However, many Freeboters avoid promotion in order to be assigned to less dangerous missions, a hesitation that their commanders try to override with promises of wealth.[83] The Banished also employ the Sniper rank like the old Covenant, in the same roles.[82] In addition, the Banished restored the Skirmisher rank to its pre-Covenant role, with many Ruuthians in their lines taking up the traditional garb and proving to be as deadly as their T'vaoan cousins.[84] Still, the group also employs T'vaoans in this role.[85]

Other titles and roles[edit]

Some Kig-Yar have gained the rank of shipmistress, and are able to lead their own ships. Because of the matriarchal nature of Kig-Yar society, most Kig-Yar ship commanders are female, hence their use of the feminine form of the Covenant title of shipmaster. While there are male Kig-Yar shipmasters, they are less common.[86][87] They are often employed by the Covenant's Ministry of Tranquility.[88] These Kig-Yar are mostly given command of ships made by the Kig-Yar themselves, such as privateers and raiders, rather than larger and more powerful vessels of mainline Covenant design.[89] However, some still commanded Covenant frigates.[90]

Kig-Yar were also employed by the Covenant as prison guards to protect penal colonies, such as the one on Verge.[91] The Kig-Yar were often used as a police force in former Covenant colonies, although normally under the supervision of a representative from one of the races higher in the Covenant hierarchy. The Kig-Yar were believed to have been given the responsibility due to their intimidating and threatening appearance they often project, keeping the Unggoy in-line.[4]

Another rank among the Kig-Yar is that of Khordat. This, and its superior Arch Khordat designation, have an unclear meaning, although they seem to be associated with accomplished snipers.[92][93]

Non-canon and dubious canon appearances[edit]

Fractures: Entrenched[edit]

An image used for the Fracture notice.
This article contains information from the Entrenched Fractures universe, and is not a part of the established Halo canon. To learn more information about the Entrenched universe, see its article.

Kig-Yar are mutated human mercenaries that serve the Covenant. They are described as having bulbous, unseeing eyes and a sickly and pale skin.[94] The Kig-Yar have a Thalassocracy.

Trivia[edit]

  • A "jackal" is a wild scavenging dog (similar to the coyote) that lives primarily in northern Africa. The name is used in reference to the Kig-Yars' scavenging nature.
  • "Kig-Yar" is Cornish for chicken meat.[95]
  • In the console version of Halo Combat Evolved, Kig Yar's shield colors were purple and orange, for Minors and Majors respectively. But in the PC version for unknown reasons, the shields were colored turquoise for both classes. This was corrected in Halo Combat Evolved Anniversary.
  • Although Jackals carry grenades in Halo 2 , they are never seen using them. This is likely because they dual-wield their energy shield with whatever weapon they are carrying in the game's engine.
  • In all games prior to Halo: Reach, all Jackals shoot left-handed. However, from Halo: Reach onwards, Jackals shoot with their right hand and carry their shields with their left; this generally makes it harder to shoot through the gap in their energy shield, as all player characters are right-handed.
  • "Wild Jackals" appear in early concept art for Halo Wars. Their dress resembles that of the eponymous aliens from the Predator franchise.
  • The Jackal language was created by reverse-playing speech recordings of Martin O'Donnell, the composer of Bungie's Halo games.[96]
  • The Ibie'shan Jackals introduced in Halo 4 closely resemble Godzilla as he appears in the 1998 American Godzilla film.
  • Starting with Halo 5: Guardians, Kig-Yar speak in the language the game is set in, allowing players to understand them in-game for the first time.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ In Halo: Combat Evolved, Jackals have squat heads, very bulbous eyes, baleen-like teeth, and dark green or reddish orange skin. This design has not been featured in any subsequent media and has seemingly been retconned from existence by Halo: Combat Evolved Anniversary. Anniversary instead uses the Halo: Reach design, though it is scaled down to the original Jackals' smaller frame, giving the Jackals squat heads and much shorter necks.

Sources[edit]

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  2. ^ a b c Halo: Mortal Dictata, page 73
  3. ^ a b c Halo: The Essential Visual Guide, page 100
  4. ^ a b c d e f g Bestiarum
  5. ^ Conversations from the Universe
  6. ^ halo.bungie.org: Bestiarum Latin names translated
  7. ^ a b Halo: Reach, Dr. Halsey's personal journal
  8. ^ a b Bungie.net: ODST Guide
  9. ^ a b c d e f Halo Encyclopedia: The Definitive Guide to the Halo Universe, pages 154-155 (2011 edition)
  10. ^ Halo Legends, Origins
  11. ^ Halo Encyclopedia (2022 edition), page 206
  12. ^ a b Halo: Contact Harvest, page 93
  13. ^ a b c d Halo Encyclopedia (2009 edition), page 157
  14. ^ Halo Encyclopedia (2022 edition), page 207
  15. ^ a b Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 115
  16. ^ Halo: The Cole Protocol, page 157
  17. ^ Halo Encyclopedia: The Definitive Guide to the Halo Universe, page 121 (2011 edition)
  18. ^ a b Halo: Contact Harvest, page 150
  19. ^ Halo: Contact Harvest, page 152
  20. ^ Halo 2: Anniversary, Terminal 10
  21. ^ Halo: Contact Harvest, page 26
  22. ^ Halo: Contact Harvest, page 134
  23. ^ Halo: The Cole Protocol, page 155
  24. ^ Joyride Jackal description
  25. ^ Halo: The Cole Protocol, pages 73-74
  26. ^ a b Halo: The Cole Protocol, page 222
  27. ^ Halo: The Cole Protocol, page 236
  28. ^ a b Halo: The Cole Protocol, page 146
  29. ^ Halo: Evolutions, "Wages of Sin", page 509
  30. ^ Halo 2, campaign level Gravemind
  31. ^ a b c Eleventh Hour reports, Report 2
  32. ^ a b Halo: Mortal Dictata
  33. ^ Halo: Escalation, Issue #11
  34. ^ Halo Waypoint Official Merchandise
  35. ^ Halo: Contact Harvest, page 49
  36. ^ Halo: Glasslands, page 159
  37. ^ Halo: Mortal Dictata, page 71
  38. ^ Halo: Contact Harvest, pages 56, 58
  39. ^ Halo Wars
  40. ^ Bungie.net, Halo 3 ODST : Field Guide - Jackal (Retrieved on May 25, 2013) [local archive] [external archive]
  41. ^ Halo Waypoint: Catalog Interaction - Page 37
  42. ^ Halo Encyclopedia (2009 edition) (2011), pages 56-57
  43. ^ Halo Waypoint: The Jackals
  44. ^ Halo Legends, Origins and Homecoming
  45. ^ a b Halo Waypoint: The Halo Bulletin: 9.24.14
  46. ^ Halo 3, Halo: Reach, and related media
  47. ^ Halo 2
  48. ^ Halo: Uprising
  49. ^ Halo 4
  50. ^ Halo 4: The Essential Visual Guide, pages 40 - 43
  51. ^ Halo 4: Forward Unto Dawn
  52. ^ Halo: Mortal Dictata, Chapter 2
  53. ^ Halo: Mortal Dictata, Chapter 3
  54. ^ Halo: Mortal Dictata, page 68
  55. ^ Halo: Mortal Dictata, page 138
  56. ^ Halo: Mortal Dictata, pages 163-165
  57. ^ a b Halo: Mortal Dictata, page 142
  58. ^ Halo: Evolutions, "The Return", page 509
  59. ^ Halo: Broken Circle, page 266
  60. ^ a b Halo: Mortal Dictata, page 94
  61. ^ a b Halo Waypoint, Canon Fodder - Legendary Endings (Retrieved on Dec 23, 2021) [archive]
  62. ^ Halo: Mortal Dictata, page 60
  63. ^ Halo: Mortal Dictata, page 243
  64. ^ Halo: Mortal Dictata, page 272
  65. ^ Halo: Glasslands, page 113
  66. ^ Halo: Mortal Dictata, page 319
  67. ^ Halo 2, campaign level The Arbiter
  68. ^ Halo: Glasslands, page 218
  69. ^ Halo: Broken Circle, page 186
  70. ^ Halo: Ground Command, Jackal Marksmen description
  71. ^ Halo: Mortal Dictata, page 167
  72. ^ Halo: Mortal Dictata, pages 74-75
  73. ^ Halo Waypoint: Catalog Interaction - Page 48
  74. ^ Halo: Combat Evolved
  75. ^ Halo: Glasslands, page 156-157
  76. ^ Halo: Mortal Dictata, page 394
  77. ^ Halo: Mortal Dictata, page 92
  78. ^ a b Halo Encyclopedia: The Definitive Guide to the Halo Universe, pages 146-147
  79. ^ Halo Wars: Genesis
  80. ^ Halo Waypoint: New Halo 4 Renders
  81. ^ Halo 4 Prima Official Game Guide (Collector's Edition), page 52
  82. ^ a b Halo Infinite, campaign
  83. ^ Halo Encyclopedia (2022 edition), page 432
  84. ^ Halo Encyclopedia (2022 edition), page 433
  85. ^ Halo: Shadows of Reach, chapter 16
  86. ^ Halo: Contact Harvest, page 381
  87. ^ Halo: Mortal Dictata, page 166
  88. ^ Bungie.org: Joe Staten Interview
  89. ^ Halo: The Cole Protocol, page 161
  90. ^ Halo: Mortal Dictata, page 81
  91. ^ Halo: Evolutions, "Blunt Instruments", page 234
  92. ^ Halo Infinite, High Value Target dossier, Barroth
  93. ^ Halo Waypoint, Canon Fodder - Covering Fire (Retrieved on Jan 31, 2024) [archive]
  94. ^ Halo Waypoint, STORY SHARD: THE LAST SKY MARSHAL - PART 3 (Retrieved on Aug 16, 2022) [archive]
  95. ^ Cornish Dictionary - kig yar
  96. ^ halo.bungie.org: Halo 2 Dialogue Snippets