Z-110 Boltshot: Difference between revisions
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{{ | {{Status|Canon}} | ||
{{Weapon infobox | |||
{{Weapon | |image = [[File:H4-Z110BoltshotPistol.png|300px]] | ||
|image=[[File:H4-Z110BoltshotPistol.png|300px]] | |manufacturer = [[Forerunner]] | ||
|manufacturer= | |series = Z-110 | ||
|series= | |type = Directed Energy Pistol/Exotic | ||
|type=Pistol | |cost = | ||
|cost= | |length = {{Convert|54.1|cm|in|sp=us}}{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/boltshot|Site=Halo Waypoint|Page=Boltshot|D=31|M=7|Y=2021}}{{Ref/Book|Id=enc22|Enc22|Page=391}} | ||
| | |width = {{Convert|9.4|cm|in|sp=us}}{{Ref/Reuse|universe}} | ||
| | |height = {{Convert|31.8|cm|in|sp=us}}{{Ref/Reuse|universe}} | ||
| | |ammotype = Ionized particles{{Ref/Reuse|universe}}{{Ref/Reuse|enc22}}{{Ref/Site|Id=h4guide|URL=http://www.halowaypoint.com/en-us/intel/inteldetail/4432f1ec-1df7-42cc-902a-8c8fab64b5fa/boltshot-|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Weapons: Boltshot|D=5|M=1|Y=2013|LocalArchive=Halo 4 Interactive Guide#Forerunner Weapons}} | ||
|ammotype=Ionized particles | |weight = | ||
|feed= | |capacity = | ||
|operation= | * 10 bolts{{Ref/Game|Id=h4|H4|gameplay}} | ||
|rate= | * 24 bolts{{Ref/Game|Id=h5|H5|gameplay}} | ||
|velocity= | |feed = | ||
|range= | |operation = | ||
|rate = Semi-automatic{{Ref/Reuse|enc22}} | |||
|velocity = | |||
|optics = | |||
|range = Medium | |||
|service = | |||
*[[Forerunner-Flood war]] | |||
*[[Post-Covenant War conflicts]] | |||
}} | }} | ||
The ''' | The '''Boltshot''' {{ZClass|110|Directed Energy Pistol/Exotic|DEP/E}}{{Ref/Reuse|enc22}} is a [[Forerunner]] [[Directed-energy weapon|energy channel weapon]].{{Ref/Site|Id=bulletin92612|URL=http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 9.26.12|D=01|M=10|Y=2012}} It is the sole weapon of [[Promethean]] [[Watcher]]s, and is also commonly carried by [[Promethean Crawler|Crawler]]s.{{Ref/Reuse|h4}}{{Ref/Reuse|h5}} | ||
== | == Specifications == | ||
=== Design details === | |||
Functioning as a close-range precision weapon, the Boltshot can disintegrate organic matter.{{Ref/Reuse|bulletin92612}} The weapon is a particle dilator and also has a burst function at close range. Following the [[Requiem Campaign]] the [[Promethean]]s modified their Boltshots to fire in bursts that are able to track enemies.{{Ref/Reuse|h5}} The Boltshot was manufactured and developed by [[Ferrarius Assembler Vats]].{{Ref/Reuse|enc22}} | |||
The weapon possesses an angular design and a metallic casing. It appears to be held together almost entirely by energy fields as indicated by its self-assembly process and reloading mechanics. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. When the weapon's trigger is held, four flaps extend from the side of the weapon, activating its burst function. The flaps glow brighter as the weapon generates energy for its burst function and retract after the bolt has been released.{{Ref/Reuse|h4}} | |||
The weapon possesses an angular design and a metallic casing. It appears to be held together almost entirely by energy fields as indicated by its self-assembly process and reloading mechanics. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. When the weapon's trigger is held, four flaps extend from the side of the weapon, activating its burst function. The flaps glow brighter as the weapon generates energy for its burst function and retract after the bolt has been released. | |||
==Gameplay== | === Operational history === | ||
===Advantages=== | The Boltshot came into use after the end of the first century of the [[Forerunner-Flood war]] and remained a staple weapon for the rest of the war. It gained prominence approximately 200 years before the activation of the [[Halo Array]].{{Ref/Book|Id=H4EVG|H4EVG|Page=96}} A small number of Sangheili members within [[Jul 'Mdama's Covenant]] and [[Spartan-IV]]s aboard the {{UNSCShip|Infinity}} also utilized the Z-110 during the [[Requiem Campaign]].{{Ref/Reuse|h4}} It is ranked a Common REQ in [[Warzone]] simulations and is available at [[Requisition system|Level 1 energy]] while giving 50 REQ points if sold. | ||
== Variants == | |||
* '''[[Closed Fist]]''': The left hand of [[Endurance-of-Will]], the ''Closed Fist'' is an improved Boltshot featuring a faster fire rate and 50% larger magazine than standard Boltshots with a kill time of 1.47 sec. It is classified as an Uncommon REQ in Warzone simulations, and is available at Level 2 energy while giving 75 REQ points if sold.{{Ref/Reuse|h5}} | |||
* '''[[Open Hand]]''': The right hand of Endurance-of-Will, the ''Open Hand'' is an advanced Boltshot that fires a swarm of fast-moving bolts with very strong homing behavior with each press of the trigger that move at the same speed, whether locking on to targets or not. It takes three bursts and [[seven]] rounds (1.32 sec) to kill a Spartan in [[War Games]]. It is classified as a Rare REQ in Warzone simulations, is available at Level 3 energy while giving 100 REQ points if sold, and can be found as the first [[Special weapons (Halo 5: Guardians)|hidden weapon]] in the campaign mission [[Osiris (level)|Osiris]].{{Ref/Reuse|h5}} | |||
<gallery class=center> | |||
File:H5 Boltshot Closed Fist.png|Closed Fist. | |||
File:H5G Open Hand.png|Open Hand. | |||
</gallery> | |||
== Gameplay == | |||
{{Linkbox|gameplay=yes}} | |||
=== Advantages === | |||
The Boltshot has a rather high rate of fire, decent accuracy, and is capable of headshots. Holding the trigger will charge the Boltshot's close-range secondary function which is often referred to as ''Burst-Mode''. It unleashes a single burst that releases five shots simultaneously which can be fatal when used against shielded enemies at close range. If the player wishes to cancel the charging secondary fire, the trigger can be released after one or two seconds, returning the weapon to its primary function which also prevents the waste of any ammunition. However, if the user releases the trigger after only three seconds, the secondary function will still fire, often catching enemies off guard. Burst-Mode can still be used if the weapon has just one of the five required bolts, inflicting the same amount of damage as a burst with all five bolts. | The Boltshot has a rather high rate of fire, decent accuracy, and is capable of headshots. Holding the trigger will charge the Boltshot's close-range secondary function which is often referred to as ''Burst-Mode''. It unleashes a single burst that releases five shots simultaneously which can be fatal when used against shielded enemies at close range. If the player wishes to cancel the charging secondary fire, the trigger can be released after one or two seconds, returning the weapon to its primary function which also prevents the waste of any ammunition. However, if the user releases the trigger after only three seconds, the secondary function will still fire, often catching enemies off guard. Burst-Mode can still be used if the weapon has just one of the five required bolts, inflicting the same amount of damage as a burst with all five bolts. | ||
===Disadvantages=== | === Disadvantages === | ||
The Boltshot does not have enough rounds in one magazine to kill in the hands of an inexperienced user. One would have to empty an entire magazine into a target to drop its shields, reload, and then kill | The Boltshot does not have enough rounds in one magazine to score a kill in the hands of an inexperienced user. One would have to empty an entire magazine into a target to drop its shields, reload, and then kill it with a headshot. Despite its powerful secondary mode, it takes exactly one to four seconds to charge, rendering the user defenseless. In addition, it consumes half the ammo of the weapon, meaning that only two shots of it are possible before a reload. If the shot fails to kill the target, the user will be left helpless until it cools down again. | ||
== | === Changes from ''Halo 4'' to ''Halo 5: Guardians'' === | ||
* Can now be zoomed in with [[Spartan abilities#Smart scope|Smart scope]] to decrease reticule bloom. | |||
* | * Magazine size changed from 10 to 24 rounds, increasing maximum total ammo from 40 to 96 (+140%). | ||
* | * Charge-up feature removed. | ||
* Now fires in three-round bursts that track enemies and seek their weak points. | |||
** Projectiles also now move more than twice as fast when hitting enemies within the weapon's red reticle range. | |||
* Now kills a fully-shielded Spartan in 4 bursts instead of 11 shots. | |||
* Although the weapon retains the ability to headshot, the damage bonus is negligible as it does not reduce the amount of bursts required to kill a target. | |||
** In addition, it cannot headshot enemy [[Covenant]] or [[Promethean]]s either, thus losing the ability to trigger the effects of the [[Halo 5: Guardians skulls#Grunt Birthday Party|Grunt Birthday Party]] skull. | |||
== | == Production notes == | ||
*The | *The developmental name for the Boltshot, as seen in ''Halo 4''{{'}}s files, was the Stasis Pistol.{{Citation needed}} | ||
==Gallery== | == Gallery == | ||
{{Linkbox|gallery=yes|gallerypage=Images of Z-110 Directed Energy Pistol/Exotic}} | |||
=== Concept art and illustrations === | |||
<gallery> | |||
File:H4-Concept-BoltshotPistol.jpg|Concept art of the Boltshot for ''[[Halo 4]]''. | |||
File:AdaptArmor.jpg|[[Frederic-104]] using a Boltshot against the [[Ur-Didact]] during the [[Mission to Installation 03]] in ''[[Halo: Escalation]]''. | |||
</gallery> | |||
=== Renders === | |||
<gallery> | |||
File:H4-Z110BoltshotPistol-SideRender.png|Profile image of the Boltshot in ''Halo 4''. | |||
File:H4 - Boltshot HUD icon.png|HUD icon of the Boltshot in ''Halo 4''. | |||
File:H5G-Z110.png|Angled view of the Z-110 Boltshot in ''[[Halo 5: Guardians]]''. | |||
File:H5G Render Z110Boltshot.png|Profile image of the Boltshot in ''Halo 5: Guardians''. | |||
</gallery> | |||
=== Screenshots === | |||
<gallery> | <gallery> | ||
File:H4- | File:H4-Z110BoltshotPistol-MasterChief.jpg|[[John-117]] wielding a Boltshot. | ||
File:H4- | File:H4-Z110BoltshotPistol-FirstPerson.jpg|First-person view of the Boltshot in ''[[Making Halo 4: Return of the Forerunners]]''. | ||
File:H4-BoltshotPistol-FirstPerson1.jpg|The Boltshot aimed at a Knight, without the flaps extended. | File:H4-BoltshotPistol-FirstPerson1.jpg|The Boltshot aimed at a Knight, without the flaps extended. | ||
File:H4-BoltshotPistol-FirstPerson2.jpg|A first-person view of the Boltshot being used against a [[Promethean Knight]], with flaps extended. | File:H4-BoltshotPistol-FirstPerson2.jpg|A first-person view of the Boltshot being used against a [[Promethean Knight]], with flaps extended. | ||
File:H4-SO-S1E9-BoltshotPistol.jpg|Detailed closeup of a Boltshot's burst-function being fired. | File:H4-SO-S1E9-BoltshotPistol.jpg|Detailed closeup of a Boltshot's burst-function being fired. | ||
File:H4-Z110BoltshotPistol- | File:H4-MP-BoltshotPistol-AmmoReload.jpg|First-person view of the Boltshot being reloaded. | ||
File: | File:H4-Z110BoltshotPistol-Reloading.jpg|Third-person view of the Boltshot being reloaded. | ||
File: | File:H5G-Z110HUD-Campaign.png|First-person view of the Boltshot by Fred-104 in the ''Halo 5: Guardians'' campaign. | ||
File: | File:H5G-Z110zoom-Campaign.png|Smart scope with the Boltshot by Fred-104. | ||
File: | File:H5G-Z110 FP idle1.png|Idle animation of the Boltshot. | ||
File: | File:H5G-Z110 FP idle2.png|Ditto, secondary animation. | ||
File:H5G-Z110 FP melee1.png|First-person view of John-117 doing a melee attack with the Boltshot. | |||
File:H5G-Z110 FP melee2.png|Ditto, secondary animation. | |||
File:H5G-Z110 FP firing.png|First-person view of John-117 firing the Boltshot at an [[Armiger Soldier]]. | |||
File:H5G-Z110 FP reload.png|First-person view of the Boltshot being reloaded in ''Halo 5: Guardians''. | |||
File:H5G-Fred&Z110.png|Fred-104 using smart scope with the Boltshot on [[Genesis]]. | |||
File:H5G-OpenHandHUD-Campaign.png|First-person view of the ''Open Hand'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign. | |||
File:H5G-Vale&OpenHand.png|[[Olympia Vale]] with the ''Open Hand'' on [[Kamchatka]]. | |||
File:H5G-Z110HUD.png|First-person view of the Boltshot in ''Halo 5: Guardians''. | |||
File:H5G-Z110zoom.png|[[Smart scope]] with the Boltshot. | |||
File:H5G-Z110SS.png|Alternate view of smart scope with the Z-110. | |||
File:H5G-Rogue&Z110.jpg|A [[ROGUE-class Mjolnir|Rogue]]-clad Spartan-IV using a Boltshot. | |||
File:H5G-UnggoyRanger&Z110.png|An [[Unggoy Ranger]] with a Boltshot. | |||
File:H5G-KigYarHeavy&Z110.png|A [[Kig-Yar Heavy]] with a Boltshot on [[Skirmish at Darkstar]]. | |||
File:H5G-SangheiliRanger&Z110.png|A [[Sangheili Ranger]] with a Boltshot. | |||
File:H5G-ClosedFistHUD.png|First-person view of the ''Closed Fist''. | |||
File:H5G-ClosedFist.png|A [[CENTURION-class Mjolnir|Centurion]]-clad Spartan-IV with the ''Closed Fist'' in ''Halo 5: Guardians''. | |||
File:H5G-OpenHandHUD.png|First-person view of the ''Open Hand'' in ''Halo 5: Guardians''. | |||
File:H5G-OpenHand.png|A Centurion-clad Spartan-IV with the ''Open Hand'' in ''Halo 5: Guardians''. | |||
</gallery> | |||
=== ''Halo 4'' skins === | |||
<gallery> | |||
File:H4-BoltshotPistolSkin.png|Piston (PST) skin. | |||
File:H4-Z110BoltshotPistol-SteelSkin.png|Engine (ENG) skin. | |||
</gallery> | |||
=== ''Halo 5: Guardians'' REQ cards === | |||
<gallery> | |||
File:REQ Certification Boltshot.png|Boltshot - Certification. | |||
File:REQ Card - Boltshot.jpg|Boltshot. | |||
File:REQ card - Closed Fist.jpg|''Closed Fist''. | |||
File:REQ card - Open Hand.jpg|''Open Hand''. | |||
</gallery> | </gallery> | ||
==List of | == List of appearances == | ||
*''[[Halo 4]]'' {{1st}} | * ''[[Halo 4]]'' {{1st}} | ||
** ''[[Spartan Ops]]'' | |||
* ''[[Halo: Escalation]]'' | |||
* ''[[Halo 5: Guardians]]'' | |||
* ''[[Halo: Fractures]]'' | |||
** ''[[Defender of the Storm]]'' | |||
==Sources== | == Sources == | ||
{{Ref/Sources}} | |||
{{Forerunner|weapons|category=no}} | {{Forerunner|weapons|category=no}} | ||
[[Category:Forerunner weapons]] | [[Category:Forerunner weapons]] |
Latest revision as of 13:18, July 24, 2024
Z-110 Boltshot | |
---|---|
Production overview | |
Manufacturer: |
|
Model series: |
Z-110 |
Type: |
Directed Energy Pistol/Exotic |
Specifications | |
Length: |
|
Width: |
9.4 centimeters (3.7 in)[1] |
Height: |
31.8 centimeters (12.5 in)[1] |
Ammunition type: |
|
Capacity: |
|
Semi-automatic[2] | |
Effective range: |
Medium |
Service history | |
In service: |
|
The Boltshot (UNSC Z-classification: Z-110 Directed Energy Pistol/Exotic, Z-110 DEP/E)[2] is a Forerunner energy channel weapon.[6] It is the sole weapon of Promethean Watchers, and is also commonly carried by Crawlers.[4][5]
Specifications[edit]
Design details[edit]
Functioning as a close-range precision weapon, the Boltshot can disintegrate organic matter.[6] The weapon is a particle dilator and also has a burst function at close range. Following the Requiem Campaign the Prometheans modified their Boltshots to fire in bursts that are able to track enemies.[5] The Boltshot was manufactured and developed by Ferrarius Assembler Vats.[2]
The weapon possesses an angular design and a metallic casing. It appears to be held together almost entirely by energy fields as indicated by its self-assembly process and reloading mechanics. Orange highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired. When the weapon's trigger is held, four flaps extend from the side of the weapon, activating its burst function. The flaps glow brighter as the weapon generates energy for its burst function and retract after the bolt has been released.[4]
Operational history[edit]
The Boltshot came into use after the end of the first century of the Forerunner-Flood war and remained a staple weapon for the rest of the war. It gained prominence approximately 200 years before the activation of the Halo Array.[7] A small number of Sangheili members within Jul 'Mdama's Covenant and Spartan-IVs aboard the UNSC Infinity also utilized the Z-110 during the Requiem Campaign.[4] It is ranked a Common REQ in Warzone simulations and is available at Level 1 energy while giving 50 REQ points if sold.
Variants[edit]
- Closed Fist: The left hand of Endurance-of-Will, the Closed Fist is an improved Boltshot featuring a faster fire rate and 50% larger magazine than standard Boltshots with a kill time of 1.47 sec. It is classified as an Uncommon REQ in Warzone simulations, and is available at Level 2 energy while giving 75 REQ points if sold.[5]
- Open Hand: The right hand of Endurance-of-Will, the Open Hand is an advanced Boltshot that fires a swarm of fast-moving bolts with very strong homing behavior with each press of the trigger that move at the same speed, whether locking on to targets or not. It takes three bursts and seven rounds (1.32 sec) to kill a Spartan in War Games. It is classified as a Rare REQ in Warzone simulations, is available at Level 3 energy while giving 100 REQ points if sold, and can be found as the first hidden weapon in the campaign mission Osiris.[5]
Gameplay[edit]
See our gameplay information related to Z-110 Boltshot on its gameplay page. |
Advantages[edit]
The Boltshot has a rather high rate of fire, decent accuracy, and is capable of headshots. Holding the trigger will charge the Boltshot's close-range secondary function which is often referred to as Burst-Mode. It unleashes a single burst that releases five shots simultaneously which can be fatal when used against shielded enemies at close range. If the player wishes to cancel the charging secondary fire, the trigger can be released after one or two seconds, returning the weapon to its primary function which also prevents the waste of any ammunition. However, if the user releases the trigger after only three seconds, the secondary function will still fire, often catching enemies off guard. Burst-Mode can still be used if the weapon has just one of the five required bolts, inflicting the same amount of damage as a burst with all five bolts.
Disadvantages[edit]
The Boltshot does not have enough rounds in one magazine to score a kill in the hands of an inexperienced user. One would have to empty an entire magazine into a target to drop its shields, reload, and then kill it with a headshot. Despite its powerful secondary mode, it takes exactly one to four seconds to charge, rendering the user defenseless. In addition, it consumes half the ammo of the weapon, meaning that only two shots of it are possible before a reload. If the shot fails to kill the target, the user will be left helpless until it cools down again.
Changes from Halo 4 to Halo 5: Guardians[edit]
- Can now be zoomed in with Smart scope to decrease reticule bloom.
- Magazine size changed from 10 to 24 rounds, increasing maximum total ammo from 40 to 96 (+140%).
- Charge-up feature removed.
- Now fires in three-round bursts that track enemies and seek their weak points.
- Projectiles also now move more than twice as fast when hitting enemies within the weapon's red reticle range.
- Now kills a fully-shielded Spartan in 4 bursts instead of 11 shots.
- Although the weapon retains the ability to headshot, the damage bonus is negligible as it does not reduce the amount of bursts required to kill a target.
- In addition, it cannot headshot enemy Covenant or Prometheans either, thus losing the ability to trigger the effects of the Grunt Birthday Party skull.
Production notes[edit]
- The developmental name for the Boltshot, as seen in Halo 4's files, was the Stasis Pistol.[citation needed]
Gallery[edit]
Browse more images in this article's gallery page. |
Concept art and illustrations[edit]
Concept art of the Boltshot for Halo 4.
Frederic-104 using a Boltshot against the Ur-Didact during the Mission to Installation 03 in Halo: Escalation.
Renders[edit]
Angled view of the Z-110 Boltshot in Halo 5: Guardians.
Screenshots[edit]
John-117 wielding a Boltshot.
First-person view of the Boltshot in Making Halo 4: Return of the Forerunners.
A first-person view of the Boltshot being used against a Promethean Knight, with flaps extended.
First-person view of John-117 firing the Boltshot at an Armiger Soldier.
Fred-104 using smart scope with the Boltshot on Genesis.
First-person view of the Open Hand by Edward Buck in the Halo 5: Guardians campaign.
Olympia Vale with the Open Hand on Kamchatka.
Smart scope with the Boltshot.
A Rogue-clad Spartan-IV using a Boltshot.
An Unggoy Ranger with a Boltshot.
A Kig-Yar Heavy with a Boltshot on Skirmish at Darkstar.
A Sangheili Ranger with a Boltshot.
A Centurion-clad Spartan-IV with the Closed Fist in Halo 5: Guardians.
Halo 4 skins[edit]
Halo 5: Guardians REQ cards[edit]
List of appearances[edit]
- Halo 4 (First appearance)
- Halo: Escalation
- Halo 5: Guardians
- Halo: Fractures
Sources[edit]
- ^ a b c d Halo Waypoint, Boltshot (Retrieved on Jul 31, 2021) [archive]
- ^ a b c d e Halo Encyclopedia (2022 edition), page 391
- ^ Halo Waypoint, Halo 4 Interactive Guide - Weapons: Boltshot (Retrieved on Jan 5, 2013) [local archive] [external archive]
- ^ a b c d Halo 4, gameplay
- ^ a b c d e Halo 5: Guardians, gameplay
- ^ a b Halo Waypoint, The Halo Bulletin: 9.26.12 (Retrieved on Oct 1, 2012) [archive]
- ^ Halo 4: The Essential Visual Guide, page 96
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