Damage Boost: Difference between revisions
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{{ | {{Status|Canon}} | ||
[[File:H4 - Damage Boost.jpg|thumb|275px|A Spartan-IV approaching a Damage Boost on ''[[Complex]]''.]] | |||
Damage Boost | |||
==List of appearances== | The '''Damage Boost''' is a [[power-up]] enhancement featured in ''[[Halo 4]]''<ref name="Bulletin 1">[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref> and ''[[Halo 5: Guardians]]''.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.<ref>[http://www.youtube.com/watch?v=BgSY3Sj9wCY '''Halo 4 Mythbusters''' - ''Episode 3'']</ref> While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.{{Ref/Reuse|Bulletin 1}} This effect also appears on the player's HUD. | ||
In ''Halo 4'' Damage Boost is typically earned in [[Slayer#Halo 4|Infinity Slayer]] games through ordnance drops. It is also earned and automatically equipped in [[Regicide]] for [[Reign of Terror|surviving as king for 60 seconds]]. In ''Halo 5: Guardians'' damage boosts are commonly used in [[Warzone]]. | |||
==Gameplay== | |||
===''Halo 4''=== | |||
*Lowers the player's field of view when in use. | |||
*Darkens the player's screen. | |||
*Increases the player's damage by 100%. | |||
**Various explosive weapons have their non-lethal and lethal blast radiuses upped. | |||
===Changes from ''Halo 4'' to ''Halo 5: Guardians''=== | |||
*The player's field of view remains the same. | |||
*The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost. | |||
*The player is engulfed in a red-orange, fiery glow, compared to ''Halo 4's'' muted, overshield-esque effect. | |||
*Damage properties are altered. | |||
== Gallery == | |||
===Screenshots=== | |||
<gallery> | |||
File:H4 - Damage boost ordnance drop.png|A damage boost drop in ''Halo 4''. | |||
File:H4 - Damage boost effects.png|A Spartan-IV under the effects of damage boost in ''Halo 4''. | |||
File:Damage Boost HUD comparison.jpg|Player HUD before and after activating damage boost. Note the red tinge on the latter. | |||
File:H5G-DamageBoost.png|A Spartan-IV with damage boost in ''Halo 5: Guardians''. | |||
</gallery> | |||
===''Halo 5: Guardians'' REQ cards=== | |||
<gallery> | |||
File:Damageboost1.png|REQ Card of Damage Boost I. | |||
File:Damageboost2.png|REQ Card of Damage Boost II. | |||
File:Damageboost3.png|REQ Card of Damage Boost III. | |||
</gallery> | |||
== List of appearances == | |||
*''[[Halo 4]]'' {{1st}} | *''[[Halo 4]]'' {{1st}} | ||
*''[[Halo 5: Guardians]]'' | |||
==Sources== | == Sources == | ||
{{Ref/Sources}} | |||
{{Navbox/Pickups/Gameplay}} | |||
[[Category:Power ups]] | |||
[[Category: |
Latest revision as of 11:12, April 12, 2023
The Damage Boost is a power-up enhancement featured in Halo 4[1] and Halo 5: Guardians.[2] It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.[3] While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.[1] This effect also appears on the player's HUD.
In Halo 4 Damage Boost is typically earned in Infinity Slayer games through ordnance drops. It is also earned and automatically equipped in Regicide for surviving as king for 60 seconds. In Halo 5: Guardians damage boosts are commonly used in Warzone.
Gameplay[edit]
Halo 4[edit]
- Lowers the player's field of view when in use.
- Darkens the player's screen.
- Increases the player's damage by 100%.
- Various explosive weapons have their non-lethal and lethal blast radiuses upped.
Changes from Halo 4 to Halo 5: Guardians[edit]
- The player's field of view remains the same.
- The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
- The player is engulfed in a red-orange, fiery glow, compared to Halo 4's muted, overshield-esque effect.
- Damage properties are altered.
Gallery[edit]
Screenshots[edit]
Halo 5: Guardians REQ cards[edit]
List of appearances[edit]
- Halo 4 (First appearance)
- Halo 5: Guardians
Sources[edit]
|