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{{Era|RW}}
{{Status|Gameplay}}
{{references}}
{{Disambig header|the Halo 3 multiplayer map|the AI group|the Assembly}}
{{Disambig header|the Halo 3 multiplayer map|the AI group|Assembly}}
{{Title|Assembly}}
{{Title|Assembly}}
{{Multiplayer Map Infobox
{{Multiplayer map infobox
|pagegamelabel=H3
|name=Assembly
|name=Assembly
|image=[[File:H3 MP Assembly ENV-02-1-.jpg|300px]]
|image=[[File:H3 MP Assembly ENV-02-1-.jpg|300px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|location= [[Assembly Forges]], [[High Charity]]<ref>'''[[Halo: The Essential Visual Guide]]'''</ref>
|devname=<code>descent</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\dlc\descent\descent.scenario}}
|map=
|location= [[Assembly Forges]], [[High Charity]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''p. 163''</ref>
|terrain= Artificial platform, Covenant assembly line
|terrain= Artificial platform, Covenant assembly line
|weapons=*[[BR55HB SR Battle Rifle|Battle Rifle]]
|symmetry=Symmetrical
*[[Type-25 Grenade Launcher|Brute Shot]]
|playernumber=2-8
*[[Type-51 Carbine|Covenant Carbine]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
*[[M6G Personal Defense Weapon System|Magnum Pistol]]
*[[Type-52 Pistol|Mauler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
*[[Type-25 Carbine|Spiker]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
|vehicles=*[[Type-47 Ultra Heavy Assault Platform|Scarab]] (unusable/scenery)
|equipment=*[[Bubble Shield]]
*[[Regenerator]]
*[[Power drain|Power Drain]]
|power-ups=*[[Active camouflage|Active Camouflage]]
|gametypes=*[[Slayer]]  
|gametypes=*[[Slayer]]  
*[[Team Slayer]]  
*[[Team Slayer]]  
Line 32: Line 18:
*[[King of the Hill]]
*[[King of the Hill]]
*[[Capture the Flag|Multi-Flag CTF]]
*[[Capture the Flag|Multi-Flag CTF]]
|playernumber=2-8
*[[Assault]]
}}
}}


{{Article Quote|The Covenant war machine continues its march to conquest; even with its head severed it is still dangerous.}}
{{Article quote|The Covenant war machine continues its march to conquest; even with its head severed it is still dangerous.}}
'''Assembly''' is a ''[[Halo 3]]'' multiplayer map which is part of the [[Mythic Map Pack]], which additionally includes [[Orbital]], and [[Sandbox]]. It was originally planned to be in the [[Legendary Map Pack]] under the name ''Purple Reign'', but was cut out due to the fear that it wouldn't be finished on time. This map, along with Sandbox and Orbital was released February 26- March 3, 2009, depending on world region, with ''[[Halo Wars: Limited Edition|Halo Wars Limited Edition]]''.<ref>http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3</ref> and was released to the Xbox Live Marketplace on April 9, 2009.
'''Assembly''' is a ''[[Halo 3]]'' multiplayer map which is part of the [[Mythic Map Pack]], which additionally includes [[Orbital]], and [[Sandbox]]. It was originally planned to be in the [[Legendary Map Pack]] under the name ''Purple Reign'', but was cut out due to the fear that it wouldn't be finished on time. This map, along with Sandbox and Orbital was released February 26- March 3, 2009, depending on world region, with ''[[Halo Wars: Limited Edition|Halo Wars Limited Edition]]'' and was released to the Xbox Live Marketplace on April 9, 2009.
 
==Setting==
Assembly is set within the [[Assembly Forges]], a Covenant manufacturing plant on [[High Charity]].{{Ref/Reuse|EVG}} The map in particular is set inside a {{Pattern|Deutoros|Scarab}} manufacturing plant, in the midst of a gargantuan "lake" of [[Lekgolo]] worms. Above the map, a massive energy conveyor belt can be seen, with the level itself an "island" in the lake featuring machinery designed to decontaminate the Scarab shells in preparation for the city-sized Lekgolo colonies that will breathe life into the massive metal husks.<ref>'''[[Mythic Map Pack]]''' - ''description''</ref> The Scarabs appear as just torsos, without inner workings, legs, or armaments. The husks still appear energized.
[[File:H3 Assembly Panorama.png|thumb||250px|A vertical panorama of the map, showing the assembly line.]]
The husks come out of a large orange hole of some kind on one end of the map, with the movement of machinery and releasing of steam. The device halts above the facility the players play upon, which has a large energy beam that leads up to a large ring around the husk. The beam then decontaminates the husk so Lekgolo worms can be inserted later on. The device gives off a large electric field and the husk shakes wildly. The husks then continue along their way in the same manner as they came into vision, exiting through a blue hole, once again with the movement of machinery and releases of steam.


==Design==
==Design==
[[File:reign.png|250px|left|thumb|An overview of the map, made by [http://blog.ascendantjustice.com AscendantJustice.com]. It's titled both as its old name, Purple Reign, and its official name, Assembly.]]
Assembly is located on an "island" of machinery in a sea of glowing green coolant. Overhead, legless Scarabs can be seen moving via an automated gravity beam. Assembly appears to be a structural support for the gravity beam.
Assembly is located on an "island" of machinery in a sea of glowing green coolant. Overhead, legless Scarabs can be seen moving via an automated gravity beam. Assembly appears to be a structural support for the gravity beam.
The facility is located within the [[Assembly Forges]], a facility located aboard High Charity (prior to its destruction).
The facility is located within the [[Assembly Forges]], a facility located aboard High Charity (prior to its destruction).
Line 46: Line 35:
The map itself is bowl shaped, sloping toward the center. This bottom floor is dotted with pillars and walls for cover. It has an outer rim with four bridges, that connect to the two-story center structure, and has small structures on the rim intended as high ground. The bases are symmetrical, but the level actually has two distinct sides, with a lift on one side and what is referred to as the "''dugout''" on the other, making side differentiation better. Line of sight is generally open, with mid-range combat being optimal when on the second level. However, within the center structure and around the pillars that dot the bottom level, close combat is possible.
The map itself is bowl shaped, sloping toward the center. This bottom floor is dotted with pillars and walls for cover. It has an outer rim with four bridges, that connect to the two-story center structure, and has small structures on the rim intended as high ground. The bases are symmetrical, but the level actually has two distinct sides, with a lift on one side and what is referred to as the "''dugout''" on the other, making side differentiation better. Line of sight is generally open, with mid-range combat being optimal when on the second level. However, within the center structure and around the pillars that dot the bottom level, close combat is possible.


The map is focused on competitive playing, as it is a multi-story arena-style map. It features two "somewhat enclosed" bases, with one-way mirrors on the second floor (like those in interrogation rooms), where players are able to look out, but players outside are unable to see in.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13174
The map is focused on competitive playing, as it is a multi-story arena-style map. It features two "somewhat enclosed" bases, with one-way mirrors on the second floor (like those in interrogation rooms), where players are able to look out, but players outside are unable to see in.<ref name="bwu 180108">[http://www.bungie.net/News/content.aspx?type=topnews&cid=13174 '''Bungie.net''': ''Bungie Weekly Update 18/01/08'']</ref>
</ref>


===Production Notes===
==Skull==
Before Assembly was removed from the [[Legendary Map Pack]], it was stated that one of the maps would expand upon the "Scarab-Hunter mystery". In a [[Bungie Weekly Update]]<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=13824</ref>, it was stated that, "One base of this open-air arena could end up getting called 'Energy side' and another call-out could end up 'Hunter side'", so it's possible that this was the map they were referring to. The two sides are named as such as one side has tubes containing [[Lekgolo]] worms and the other contains electrical cables. The tubes presumably are fed into the Scarabs, filling the empty husks with the two.
{{Main|Assembly Skull}}
 
The crest of the hidden Skull on this map appears to be what looks like that of the Lekgolo worms, referring to the Scarab assembly line in the distance.
Adding to this mystery, [[Luke Smith]] posted on a thread on the [[Bungie]] forums that "the name Assembly is ''extremely'' appropriate."<ref>http://www.bungie.net/Forums/posts.aspx?postID=25304372</ref> It would be found that this comment, came after the release of the name of the map in the Weekly Update on the same day. His comment would refer the fact that Scarabs are assembled within the facility. The Scarabs are carried along an assembly line, with the playable area of the map being one of the machines that constructs the Scarabs.
 
It was revealed that like the Hunters are made of many Lekgolo Worms joined together, a Scarab tank is a whole colony joined together, as had been theorized by Halo fans. This was confirmed by an article in the magazine ''Game Informer''.
 
===Assembly Line===
[[File:Factory.png|thumb|250px|A vertical panorama of the map, showing the assembly line.]]
As is obvious from the level's name and environment, the level takes place on a facility as part of a massive Scarab production line. Above one's head is a large gravity line-type conveyor belt, which transports husks of Scarab torsos, without inner workings, legs, or armaments. The husks still appear energized.
 
The husks come out of a large orange hole of some kind on one end of the map, with the movement of machinery and releasing of steam. The device halts above the facility the players play upon, which has a large energy beam that leads up to a large ring around the husk. The beam then decontaminates the husk so Lekgolo worms can be inserted later on. The device gives off a large electric field and the husk shakes wildly. The husks then continue along their way in the same manner as they came into vision, exiting through a blue hole, once again with the movement of machinery and releases of steam.
 
The production line appears to take place in a lake of green liquid. Although this is possibly water appearing green in the poor lighting, water could be used to power the machinery, possibly with a [[Hydro-Processing Center|Hydro Processing plant]] somewhere out of vision. It is also possible that it is a large basin of coolant (like the green liquid dripping from the large holes in the [[Truth and Reconciliation]] on [[Installation 04]]) used in the production machinery, and possibly in the Scarabs themselves (it can be seen in ''[[Halo 2]]'' that the Scarab's main gun drips a green liquid when firing). It could also be the liquid in which Lekgolo colonies live in. The lake's purpose and composition is unknown, but one thing for certain is that it is quite deep and very large.
 
The station the player plays on appears to be like an island, isolated, with several devices appearing to repeat Covenant numericals. The island structure is based around a center energy beam in the middle which appears to be the main function of the island.


It is not known what the seen process or machinery does or is used for, and nothing is known about the process other than what is seen, although, the description of the Mythic Map pack in the Xbox LIVE Marketplace says that the machinery in Assembly is used for decontaminating the Scarab husks.
==Production notes==
Assembly was being worked on as early as January 2008.{{Ref/Reuse|bwu 180108}}<ref>[http://halo.bungie.net/news/content.aspx?type=topnews&cid=13160 '''Bungie.net''': ''Bungie Weekly Update 01/11/08''] -  ''Q: Are the orange worm-type thingies in the back of the Scarab the same things as the worms in Hunters, or is it just superficial resemblance? A: The resemblance is not just superficial. A future DLC map might expand upon that mystery.''</ref> The map was later talked about extensively as intended to be part of the [[Legendary Map Pack]] alongside "[[Avalanche|Cottonball]]" and "[[Ghost Town|OK Corrall]]", given the working name "Purple Reign" - a reference to the [[Wikipedia:Purple Rain|Prince song]] of the same name.{{Ref/Reuse|bwu 180108}} Following its removal from the Legendary Map Pack, the map would later have more details revealed alongside "[[Orbital|Moonbase Alpha]]" and "[[Cold Storage|Smuggler]]", in which it was stated the map would reveal more about the "Scarab-Hunter mystery".<ref name="bwu 230508">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=13824 '''Bungie.net''': ''Weekly Update 5/23/08'']</ref> A digital sketch would later be released in July 2008.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=14920 '''Bungie.net''': ''Bungie Weekly Update: 7/25/08'']</ref>


==Skull==
Adding to this mystery, [[Luke Smith]] posted on a thread on the [[Bungie]] forums that "the name Assembly is ''extremely'' appropriate."<ref>[http://halo.bungie.net/Forums/posts.aspx?postID=25304372 '''Bungie.net forums'''] (dead link)</ref> It would be found that this comment, came after the release of the name of the map in the Weekly Update on the same day alongside screenshots.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&cid=15366 '''Bungie.net''': ''Bungie Weekly Update 08/29/08'']</ref> His comment would refer the fact that Scarabs are assembled within the facility. The Scarabs are carried along an assembly line, with the playable area of the map being one of the machines that constructs the Scarabs.
{{Main|Assembly Skull}}
The crest of the hidden Skull on this map appears to be what looks like that of the [[Lekgolo]] worms referring to the Scarab assembly line in the distance.


==Trivia==
==Trivia==
 
*You can get the [[Hammer Time]] Achievement for getting 5 [[Gravity hammer (fiction)|gravity hammer]] kills on this map (during matchmaking).
*Fog can be seen in the distance if you are far enough away from a structure. Similar fog can be seen on the ''[[Halo 2]]'' level [[High Charity (level)|High Charity]], around the areas with [[The Flood|Flood]], though the fog on Assembly likely has a different origin.
*The codename name of the map, Purple Reign, is of course a tongue-in-cheek reference to the song "[[Wikipedia:Purple Rain|Purple Rain]]" from the artist Prince.
*Although not a true screen shot, a pen sketch of the map was featured in the [[Bungie]] Weekly Update on July 25, 2008.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=14920</ref>
*One Bungie Weekly Update featured screenshots of the map from its showing at PAX 2008.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=15366</ref>
*You can get the [[Hammer Time]] Achievement for getting 5 [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] kills on this map (during matchmaking).
*The blue lines beneath where the Gravity Hammer spawns appear to make up the [[Marathon]] symbol. Also, another Marathon symbol appears in the blue lines inside the tubes at the top floor of either base and the "slopes" around it also make up the marathon symbol.
*The blue lines beneath where the Gravity Hammer spawns appear to make up the [[Marathon]] symbol. Also, another Marathon symbol appears in the blue lines inside the tubes at the top floor of either base and the "slopes" around it also make up the marathon symbol.
*If you overload this map, the skull will disappear and the [[Gravity lift|Grav Lifts]] will stop working, but the animation for the rocket tower's lift is still there.
*If you overload this map, the skull will disappear and the [[gravity lift]]s will stop working, but the animation for the rocket tower's lift is still there.
*Assembly is one of the three maps in the Halo Trilogy to not have a [[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]] or a [[M90 Close Assault Weapon System|Shotgun]], another map with this quality is the basic [[Sandbox]] map.
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>[http://www.youtube.com/watch?v=S11rMOv5vQI '''YouTube''' - ''Halo 3 Assembly easter egg'']</ref>
*An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".<ref>http://www.youtube.com/watch?v=S11rMOv5vQI</ref>
*[[Seven]] different sets of glyphs appear, changing throughout playtime.


==Gallery==
==Gallery==
<gallery widths="150">
{{Linkbox|gallery=yes}}
File:AssemblyHeatMap.jpg|The Assembly [[Heatmaps|Heatmap]].
<gallery>
File:Purpleinline2.jpg|A sketch up of Assembly by Lukems.
File:HMCC H3 Assembly Map.png|Assembly Map.
File:reign.png|An overview of the map, made by [http://blog.ascendantjustice.com AscendantJustice.com]. It's titled both as its old name, Purple Reign, and its official name, Assembly.
File:AssemblyHeatMap.jpg|The Assembly heatmap.
File:H3_Assembly_Sketch.jpg|A sketch up of Assembly by Lukems.
File:Assembly 2.jpg|Assembly in a full view.
File:Assembly 2.jpg|Assembly in a full view.
File:Assembly Scarab..jpg|Another look at the Scarab.
File:Assembly Scarab.jpg|Another look at the Scarab.
File:Halo3-HunterBack.jpg| [[Lekgolo]] as seen on Assembly.
File:Halo3-LekgoloDetail.jpg| Lekgolo as seen on Assembly.
File:Assembly.jpg| An outside view of Assembly.
File:Assembly.jpg| An outside view of Assembly.
File:News H3 MP Assembly-3p03.jpg|The [[Type-52 Pistol|Mauler]] and [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] make appearances in Assembly, as seen in this image.
File:News H3 MP Assembly-3p03.jpg|The [[Type-52 Mauler|Mauler]] and [[M41 SPNKR|rocket launcher]] make appearances in Assembly, as seen in this image.
File:Out_of_Assembly.jpg|Screen showing the massive size of Assembly. Assembly is in the middle of the purple circle on the lower right.
File:Out_of_Assembly.jpg|Screen showing the massive size of Assembly. Assembly is in the middle of the purple circle on the lower right.
File:Assembly glyphs.png|The seven sets of [[Sangheili]] symbols.
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==External links==
==External links==
*[http://www.joystiq.com/2008/08/31/pax-2008-halo-3-assembly-hands-on/ PAX'08 Gameplay Footage on Assembly]
*[http://www.joystiq.com/2008/08/31/pax-2008-halo-3-assembly-hands-on/ '''Joystiq''': ''PAX '08 Gameplay Footage on Assembly'']


{{Level}}
{{Levels|H3|mode=yes}}
[[Category:Multiplayer Levels]]
[[Category:Mythic Map Pack]]
[[Category:Halo 3 multiplayer maps]]

Latest revision as of 02:03, October 26, 2024

This article is about the Halo 3 multiplayer map. For the AI group, see the Assembly.
Assembly
H3 MP Assembly ENV-02-1-.jpg
Map overview

Game:

Halo 3

Map file name (?):

descent[1]

Lore information

Location:

Assembly Forges, High Charity[2]

Gameplay overview

Terrain:

Artificial platform, Covenant assembly line

Map layout:

Symmetrical

Recommended number of players:

2-8

Recommended gametype(s):

 
The Covenant war machine continues its march to conquest; even with its head severed it is still dangerous.

Assembly is a Halo 3 multiplayer map which is part of the Mythic Map Pack, which additionally includes Orbital, and Sandbox. It was originally planned to be in the Legendary Map Pack under the name Purple Reign, but was cut out due to the fear that it wouldn't be finished on time. This map, along with Sandbox and Orbital was released February 26- March 3, 2009, depending on world region, with Halo Wars Limited Edition and was released to the Xbox Live Marketplace on April 9, 2009.

Setting[edit]

Assembly is set within the Assembly Forges, a Covenant manufacturing plant on High Charity.[2] The map in particular is set inside a Deutoros-pattern Scarab manufacturing plant, in the midst of a gargantuan "lake" of Lekgolo worms. Above the map, a massive energy conveyor belt can be seen, with the level itself an "island" in the lake featuring machinery designed to decontaminate the Scarab shells in preparation for the city-sized Lekgolo colonies that will breathe life into the massive metal husks.[3] The Scarabs appear as just torsos, without inner workings, legs, or armaments. The husks still appear energized.

A vertical panorama of the map, showing the assembly line.

The husks come out of a large orange hole of some kind on one end of the map, with the movement of machinery and releasing of steam. The device halts above the facility the players play upon, which has a large energy beam that leads up to a large ring around the husk. The beam then decontaminates the husk so Lekgolo worms can be inserted later on. The device gives off a large electric field and the husk shakes wildly. The husks then continue along their way in the same manner as they came into vision, exiting through a blue hole, once again with the movement of machinery and releases of steam.

Design[edit]

Assembly is located on an "island" of machinery in a sea of glowing green coolant. Overhead, legless Scarabs can be seen moving via an automated gravity beam. Assembly appears to be a structural support for the gravity beam. The facility is located within the Assembly Forges, a facility located aboard High Charity (prior to its destruction).

The map itself is bowl shaped, sloping toward the center. This bottom floor is dotted with pillars and walls for cover. It has an outer rim with four bridges, that connect to the two-story center structure, and has small structures on the rim intended as high ground. The bases are symmetrical, but the level actually has two distinct sides, with a lift on one side and what is referred to as the "dugout" on the other, making side differentiation better. Line of sight is generally open, with mid-range combat being optimal when on the second level. However, within the center structure and around the pillars that dot the bottom level, close combat is possible.

The map is focused on competitive playing, as it is a multi-story arena-style map. It features two "somewhat enclosed" bases, with one-way mirrors on the second floor (like those in interrogation rooms), where players are able to look out, but players outside are unable to see in.[4]

Skull[edit]

Main article: Assembly Skull

The crest of the hidden Skull on this map appears to be what looks like that of the Lekgolo worms, referring to the Scarab assembly line in the distance.

Production notes[edit]

Assembly was being worked on as early as January 2008.[4][5] The map was later talked about extensively as intended to be part of the Legendary Map Pack alongside "Cottonball" and "OK Corrall", given the working name "Purple Reign" - a reference to the Prince song of the same name.[4] Following its removal from the Legendary Map Pack, the map would later have more details revealed alongside "Moonbase Alpha" and "Smuggler", in which it was stated the map would reveal more about the "Scarab-Hunter mystery".[6] A digital sketch would later be released in July 2008.[7]

Adding to this mystery, Luke Smith posted on a thread on the Bungie forums that "the name Assembly is extremely appropriate."[8] It would be found that this comment, came after the release of the name of the map in the Weekly Update on the same day alongside screenshots.[9] His comment would refer the fact that Scarabs are assembled within the facility. The Scarabs are carried along an assembly line, with the playable area of the map being one of the machines that constructs the Scarabs.

Trivia[edit]

  • You can get the Hammer Time Achievement for getting 5 gravity hammer kills on this map (during matchmaking).
  • The blue lines beneath where the Gravity Hammer spawns appear to make up the Marathon symbol. Also, another Marathon symbol appears in the blue lines inside the tubes at the top floor of either base and the "slopes" around it also make up the marathon symbol.
  • If you overload this map, the skull will disappear and the gravity lifts will stop working, but the animation for the rocket tower's lift is still there.
  • An eagle-eyed player can notice a blinking light that, when translated with Morse Code, says, "THANKS FOR PLAYING".[10]
  • Seven different sets of glyphs appear, changing throughout playtime.

Gallery[edit]

Sources[edit]

  1. ^ Halo 3 Editing Kit, game file H3EK\tags\levels\dlc\descent\descent.scenario
  2. ^ a b Halo: The Essential Visual Guide, p. 163
  3. ^ Mythic Map Pack - description
  4. ^ a b c Bungie.net: Bungie Weekly Update 18/01/08
  5. ^ Bungie.net: Bungie Weekly Update 01/11/08 - Q: Are the orange worm-type thingies in the back of the Scarab the same things as the worms in Hunters, or is it just superficial resemblance? A: The resemblance is not just superficial. A future DLC map might expand upon that mystery.
  6. ^ Bungie.net: Weekly Update 5/23/08
  7. ^ Bungie.net: Bungie Weekly Update: 7/25/08
  8. ^ Bungie.net forums (dead link)
  9. ^ Bungie.net: Bungie Weekly Update 08/29/08
  10. ^ YouTube - Halo 3 Assembly easter egg

External links[edit]